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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- Part2 = Instance.new("Part")
- Model3 = Instance.new("Model")
- UnionOperation4 = Instance.new("UnionOperation")
- Part5 = Instance.new("Part")
- CylinderMesh6 = Instance.new("CylinderMesh")
- Model7 = Instance.new("Model")
- Part8 = Instance.new("Part")
- Model9 = Instance.new("Model")
- UnionOperation10 = Instance.new("UnionOperation")
- Part11 = Instance.new("Part")
- CylinderMesh12 = Instance.new("CylinderMesh")
- Model13 = Instance.new("Model")
- Part14 = Instance.new("Part")
- Model15 = Instance.new("Model")
- UnionOperation16 = Instance.new("UnionOperation")
- Part17 = Instance.new("Part")
- CylinderMesh18 = Instance.new("CylinderMesh")
- Model19 = Instance.new("Model")
- Part20 = Instance.new("Part")
- Model21 = Instance.new("Model")
- UnionOperation22 = Instance.new("UnionOperation")
- Part23 = Instance.new("Part")
- CylinderMesh24 = Instance.new("CylinderMesh")
- Model25 = Instance.new("Model")
- Part26 = Instance.new("Part")
- Model27 = Instance.new("Model")
- UnionOperation28 = Instance.new("UnionOperation")
- Part29 = Instance.new("Part")
- CylinderMesh30 = Instance.new("CylinderMesh")
- Model31 = Instance.new("Model")
- Part32 = Instance.new("Part")
- Model33 = Instance.new("Model")
- UnionOperation34 = Instance.new("UnionOperation")
- Part35 = Instance.new("Part")
- CylinderMesh36 = Instance.new("CylinderMesh")
- Model37 = Instance.new("Model")
- Part38 = Instance.new("Part")
- Model39 = Instance.new("Model")
- UnionOperation40 = Instance.new("UnionOperation")
- Part41 = Instance.new("Part")
- CylinderMesh42 = Instance.new("CylinderMesh")
- Model43 = Instance.new("Model")
- Part44 = Instance.new("Part")
- Model45 = Instance.new("Model")
- UnionOperation46 = Instance.new("UnionOperation")
- Part47 = Instance.new("Part")
- CylinderMesh48 = Instance.new("CylinderMesh")
- Part49 = Instance.new("Part")
- Part50 = Instance.new("Part")
- Part51 = Instance.new("Part")
- Part52 = Instance.new("Part")
- Decal53 = Instance.new("Decal")
- Part54 = Instance.new("Part")
- Part55 = Instance.new("Part")
- Part56 = Instance.new("Part")
- Part57 = Instance.new("Part")
- Part58 = Instance.new("Part")
- Part59 = Instance.new("Part")
- PointLight60 = Instance.new("PointLight")
- Part61 = Instance.new("Part")
- PointLight62 = Instance.new("PointLight")
- Model0.Parent = mas
- Model1.Name = "Relch Banner"
- Model1.Parent = Model0
- Part2.Parent = Model1
- Part2.CFrame = CFrame.new(3.96077919, 9.98511791, 10.420805, -1.00000012, 1.29599357e-07, 2.60770321e-07, -1.43932994e-07, 1.00000417, -2.42143869e-08, 1.71363354e-07, 1.42026693e-08, -1.00000417)
- Part2.Orientation = Vector3.new(0, 180, 0)
- Part2.Position = Vector3.new(3.96077919, 9.98511791, 10.420805)
- Part2.Rotation = Vector3.new(180, 0, -180)
- Part2.Color = Color3.new(0.592157, 0, 0)
- Part2.Size = Vector3.new(3.04192734, 13.9701939, 0.075575836)
- Part2.Anchored = true
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.BrickColor = BrickColor.new("Crimson")
- Part2.Material = Enum.Material.SmoothPlastic
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.brickColor = BrickColor.new("Crimson")
- Part2.FormFactor = Enum.FormFactor.Symmetric
- Part2.formFactor = Enum.FormFactor.Symmetric
- Model3.Name = "Swtka"
- Model3.Parent = Model1
- UnionOperation4.Parent = Model3
- UnionOperation4.CFrame = CFrame.new(3.98741722, 11.4486866, 10.444334, -0.766055048, 0.64277494, -2.60770321e-07, -0.642777741, -0.766058087, 2.42143869e-08, 1.1920929e-07, -1.2665987e-07, 1.00000417)
- UnionOperation4.Orientation = Vector3.new(0, 0, -140)
- UnionOperation4.Position = Vector3.new(3.98741722, 11.4486866, 10.444334)
- UnionOperation4.Rotation = Vector3.new(0, 0, -140)
- UnionOperation4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- UnionOperation4.Size = Vector3.new(1.70781982, 1.76329553, 0.0755759329)
- UnionOperation4.Anchored = true
- UnionOperation4.BrickColor = BrickColor.new("Really black")
- UnionOperation4.Material = Enum.Material.SmoothPlastic
- UnionOperation4.brickColor = BrickColor.new("Really black")
- UnionOperation4.UsePartColor = true
- Part5.Parent = Model3
- Part5.CFrame = CFrame.new(3.97589684, 11.445632, 10.428381, 1.00000012, 2.60770321e-07, 1.29599357e-07, 1.43932994e-07, -2.42143869e-08, 1.00000417, -1.71363354e-07, -1.00000417, 1.42026693e-08)
- Part5.Orientation = Vector3.new(-90, 0, 0)
- Part5.Position = Vector3.new(3.97589684, 11.445632, 10.428381)
- Part5.Rotation = Vector3.new(-90, 0, 0)
- Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part5.Size = Vector3.new(3.46258259, 0.0772036463, 2.5091176)
- Part5.Anchored = true
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.BrickColor = BrickColor.new("Institutional white")
- Part5.Material = Enum.Material.SmoothPlastic
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.brickColor = BrickColor.new("Institutional white")
- CylinderMesh6.Parent = Part5
- Model7.Name = "Relch Banner"
- Model7.Parent = Model0
- Part8.Parent = Model7
- Part8.CFrame = CFrame.new(7.96077919, 9.98511887, 10.420805, -1.00000012, 1.29599357e-07, 2.60770321e-07, -1.43932994e-07, 1.00000417, -2.42143869e-08, 1.71363354e-07, 1.42026693e-08, -1.00000417)
- Part8.Orientation = Vector3.new(0, 180, 0)
- Part8.Position = Vector3.new(7.96077919, 9.98511887, 10.420805)
- Part8.Rotation = Vector3.new(180, 0, -180)
- Part8.Color = Color3.new(0.592157, 0, 0)
- Part8.Size = Vector3.new(3.04192734, 13.9701939, 0.075575836)
- Part8.Anchored = true
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.BrickColor = BrickColor.new("Crimson")
- Part8.Material = Enum.Material.SmoothPlastic
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.brickColor = BrickColor.new("Crimson")
- Part8.FormFactor = Enum.FormFactor.Symmetric
- Part8.formFactor = Enum.FormFactor.Symmetric
- Model9.Name = "Swtka"
- Model9.Parent = Model7
- UnionOperation10.Parent = Model9
- UnionOperation10.CFrame = CFrame.new(7.98741722, 11.4486876, 10.444334, -0.766055048, 0.64277494, -2.60770321e-07, -0.642777741, -0.766058087, 2.42143869e-08, 1.1920929e-07, -1.2665987e-07, 1.00000417)
- UnionOperation10.Orientation = Vector3.new(0, 0, -140)
- UnionOperation10.Position = Vector3.new(7.98741722, 11.4486876, 10.444334)
- UnionOperation10.Rotation = Vector3.new(0, 0, -140)
- UnionOperation10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- UnionOperation10.Size = Vector3.new(1.70781982, 1.76329553, 0.0755759329)
- UnionOperation10.Anchored = true
- UnionOperation10.BrickColor = BrickColor.new("Really black")
- UnionOperation10.Material = Enum.Material.SmoothPlastic
- UnionOperation10.brickColor = BrickColor.new("Really black")
- UnionOperation10.UsePartColor = true
- Part11.Parent = Model9
- Part11.CFrame = CFrame.new(7.97589684, 11.4456329, 10.428381, 1.00000012, 2.60770321e-07, 1.29599357e-07, 1.43932994e-07, -2.42143869e-08, 1.00000417, -1.71363354e-07, -1.00000417, 1.42026693e-08)
- Part11.Orientation = Vector3.new(-90, 0, 0)
- Part11.Position = Vector3.new(7.97589684, 11.4456329, 10.428381)
- Part11.Rotation = Vector3.new(-90, 0, 0)
- Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part11.Size = Vector3.new(3.46258259, 0.0772036463, 2.5091176)
- Part11.Anchored = true
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.BrickColor = BrickColor.new("Institutional white")
- Part11.Material = Enum.Material.SmoothPlastic
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.brickColor = BrickColor.new("Institutional white")
- CylinderMesh12.Parent = Part11
- Model13.Name = "Relch Banner"
- Model13.Parent = Model0
- Part14.Parent = Model13
- Part14.CFrame = CFrame.new(12.9607792, 9.98511982, 10.420804, -1.00000012, 1.29599357e-07, 2.60770321e-07, -1.43932994e-07, 1.00000417, -2.42143869e-08, 1.71363354e-07, 1.42026693e-08, -1.00000417)
- Part14.Orientation = Vector3.new(0, 180, 0)
- Part14.Position = Vector3.new(12.9607792, 9.98511982, 10.420804)
- Part14.Rotation = Vector3.new(180, 0, -180)
- Part14.Color = Color3.new(0.592157, 0, 0)
- Part14.Size = Vector3.new(3.04192734, 13.9701939, 0.075575836)
- Part14.Anchored = true
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.BrickColor = BrickColor.new("Crimson")
- Part14.Material = Enum.Material.SmoothPlastic
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.brickColor = BrickColor.new("Crimson")
- Part14.FormFactor = Enum.FormFactor.Symmetric
- Part14.formFactor = Enum.FormFactor.Symmetric
- Model15.Name = "Swtka"
- Model15.Parent = Model13
- UnionOperation16.Parent = Model15
- UnionOperation16.CFrame = CFrame.new(12.9874172, 11.4486885, 10.4443331, -0.766055048, 0.64277494, -2.60770321e-07, -0.642777741, -0.766058087, 2.42143869e-08, 1.1920929e-07, -1.2665987e-07, 1.00000417)
- UnionOperation16.Orientation = Vector3.new(0, 0, -140)
- UnionOperation16.Position = Vector3.new(12.9874172, 11.4486885, 10.4443331)
- UnionOperation16.Rotation = Vector3.new(0, 0, -140)
- UnionOperation16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- UnionOperation16.Size = Vector3.new(1.70781982, 1.76329553, 0.0755759329)
- UnionOperation16.Anchored = true
- UnionOperation16.BrickColor = BrickColor.new("Really black")
- UnionOperation16.Material = Enum.Material.SmoothPlastic
- UnionOperation16.brickColor = BrickColor.new("Really black")
- UnionOperation16.UsePartColor = true
- Part17.Parent = Model15
- Part17.CFrame = CFrame.new(12.9758968, 11.4456339, 10.42838, 1.00000012, 2.60770321e-07, 1.29599357e-07, 1.43932994e-07, -2.42143869e-08, 1.00000417, -1.71363354e-07, -1.00000417, 1.42026693e-08)
- Part17.Orientation = Vector3.new(-90, 0, 0)
- Part17.Position = Vector3.new(12.9758968, 11.4456339, 10.42838)
- Part17.Rotation = Vector3.new(-90, 0, 0)
- Part17.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part17.Size = Vector3.new(3.46258259, 0.0772036463, 2.5091176)
- Part17.Anchored = true
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.BrickColor = BrickColor.new("Institutional white")
- Part17.Material = Enum.Material.SmoothPlastic
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.brickColor = BrickColor.new("Institutional white")
- CylinderMesh18.Parent = Part17
- Model19.Name = "Relch Banner"
- Model19.Parent = Model0
- Part20.Parent = Model19
- Part20.CFrame = CFrame.new(17.9607792, 9.98512173, 10.4208021, -1.00000012, 1.29599357e-07, 2.60770321e-07, -1.43932994e-07, 1.00000417, -2.42143869e-08, 1.71363354e-07, 1.42026693e-08, -1.00000417)
- Part20.Orientation = Vector3.new(0, 180, 0)
- Part20.Position = Vector3.new(17.9607792, 9.98512173, 10.4208021)
- Part20.Rotation = Vector3.new(180, 0, -180)
- Part20.Color = Color3.new(0.592157, 0, 0)
- Part20.Size = Vector3.new(3.04192734, 13.9701939, 0.075575836)
- Part20.Anchored = true
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.BrickColor = BrickColor.new("Crimson")
- Part20.Material = Enum.Material.SmoothPlastic
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.brickColor = BrickColor.new("Crimson")
- Part20.FormFactor = Enum.FormFactor.Symmetric
- Part20.formFactor = Enum.FormFactor.Symmetric
- Model21.Name = "Swtka"
- Model21.Parent = Model19
- UnionOperation22.Parent = Model21
- UnionOperation22.CFrame = CFrame.new(17.9874172, 11.4486904, 10.4443312, -0.766055048, 0.64277494, -2.60770321e-07, -0.642777741, -0.766058087, 2.42143869e-08, 1.1920929e-07, -1.2665987e-07, 1.00000417)
- UnionOperation22.Orientation = Vector3.new(0, 0, -140)
- UnionOperation22.Position = Vector3.new(17.9874172, 11.4486904, 10.4443312)
- UnionOperation22.Rotation = Vector3.new(0, 0, -140)
- UnionOperation22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- UnionOperation22.Size = Vector3.new(1.70781982, 1.76329553, 0.0755759329)
- UnionOperation22.Anchored = true
- UnionOperation22.BrickColor = BrickColor.new("Really black")
- UnionOperation22.Material = Enum.Material.SmoothPlastic
- UnionOperation22.brickColor = BrickColor.new("Really black")
- UnionOperation22.UsePartColor = true
- Part23.Parent = Model21
- Part23.CFrame = CFrame.new(17.9758968, 11.4456358, 10.4283781, 1.00000012, 2.60770321e-07, 1.29599357e-07, 1.43932994e-07, -2.42143869e-08, 1.00000417, -1.71363354e-07, -1.00000417, 1.42026693e-08)
- Part23.Orientation = Vector3.new(-90, 0, 0)
- Part23.Position = Vector3.new(17.9758968, 11.4456358, 10.4283781)
- Part23.Rotation = Vector3.new(-90, 0, 0)
- Part23.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part23.Size = Vector3.new(3.46258259, 0.0772036463, 2.5091176)
- Part23.Anchored = true
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.BrickColor = BrickColor.new("Institutional white")
- Part23.Material = Enum.Material.SmoothPlastic
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.brickColor = BrickColor.new("Institutional white")
- CylinderMesh24.Parent = Part23
- Model25.Name = "Relch Banner"
- Model25.Parent = Model0
- Part26.Parent = Model25
- Part26.CFrame = CFrame.new(3.99101591, 9.98512173, 44.4443359, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part26.Position = Vector3.new(3.99101591, 9.98512173, 44.4443359)
- Part26.Color = Color3.new(0.592157, 0, 0)
- Part26.Size = Vector3.new(3.04192734, 13.9701939, 0.075575836)
- Part26.Anchored = true
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.BrickColor = BrickColor.new("Crimson")
- Part26.Material = Enum.Material.SmoothPlastic
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.brickColor = BrickColor.new("Crimson")
- Part26.FormFactor = Enum.FormFactor.Symmetric
- Part26.formFactor = Enum.FormFactor.Symmetric
- Model27.Name = "Swtka"
- Model27.Parent = Model25
- UnionOperation28.Parent = Model27
- UnionOperation28.CFrame = CFrame.new(3.96437812, 11.4486904, 44.4208031, 0.7660532, -0.642777205, 0, -0.642777205, -0.7660532, 0, 0, 0, -1)
- UnionOperation28.Orientation = Vector3.new(0, 180, -140)
- UnionOperation28.Position = Vector3.new(3.96437812, 11.4486904, 44.4208031)
- UnionOperation28.Rotation = Vector3.new(-180, 0, 40)
- UnionOperation28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- UnionOperation28.Size = Vector3.new(1.70781982, 1.76329553, 0.0755759329)
- UnionOperation28.Anchored = true
- UnionOperation28.BrickColor = BrickColor.new("Really black")
- UnionOperation28.Material = Enum.Material.SmoothPlastic
- UnionOperation28.brickColor = BrickColor.new("Really black")
- UnionOperation28.UsePartColor = true
- Part29.Parent = Model27
- Part29.CFrame = CFrame.new(3.97589898, 11.4456358, 44.4367599, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Part29.Orientation = Vector3.new(-90, -180, 0)
- Part29.Position = Vector3.new(3.97589898, 11.4456358, 44.4367599)
- Part29.Rotation = Vector3.new(-90, 0, -180)
- Part29.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part29.Size = Vector3.new(3.46258259, 0.0772036463, 2.5091176)
- Part29.Anchored = true
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.BrickColor = BrickColor.new("Institutional white")
- Part29.Material = Enum.Material.SmoothPlastic
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.brickColor = BrickColor.new("Institutional white")
- CylinderMesh30.Parent = Part29
- Model31.Name = "Relch Banner"
- Model31.Parent = Model0
- Part32.Parent = Model31
- Part32.CFrame = CFrame.new(13.9910164, 9.98511791, 44.4443283, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part32.Position = Vector3.new(13.9910164, 9.98511791, 44.4443283)
- Part32.Color = Color3.new(0.592157, 0, 0)
- Part32.Size = Vector3.new(3.04192734, 13.9701939, 0.075575836)
- Part32.Anchored = true
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.BrickColor = BrickColor.new("Crimson")
- Part32.Material = Enum.Material.SmoothPlastic
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.brickColor = BrickColor.new("Crimson")
- Part32.FormFactor = Enum.FormFactor.Symmetric
- Part32.formFactor = Enum.FormFactor.Symmetric
- Model33.Name = "Swtka"
- Model33.Parent = Model31
- UnionOperation34.Parent = Model33
- UnionOperation34.CFrame = CFrame.new(13.9643784, 11.4486876, 44.4207993, 0.7660532, -0.642777205, 0, -0.642777205, -0.7660532, 0, 0, 0, -1)
- UnionOperation34.Orientation = Vector3.new(0, 180, -140)
- UnionOperation34.Position = Vector3.new(13.9643784, 11.4486876, 44.4207993)
- UnionOperation34.Rotation = Vector3.new(-180, 0, 40)
- UnionOperation34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- UnionOperation34.Size = Vector3.new(1.70781982, 1.76329553, 0.0755759329)
- UnionOperation34.Anchored = true
- UnionOperation34.BrickColor = BrickColor.new("Really black")
- UnionOperation34.Material = Enum.Material.SmoothPlastic
- UnionOperation34.brickColor = BrickColor.new("Really black")
- UnionOperation34.UsePartColor = true
- Part35.Parent = Model33
- Part35.CFrame = CFrame.new(13.9758978, 11.445632, 44.4367523, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Part35.Orientation = Vector3.new(-90, -180, 0)
- Part35.Position = Vector3.new(13.9758978, 11.445632, 44.4367523)
- Part35.Rotation = Vector3.new(-90, 0, -180)
- Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part35.Size = Vector3.new(3.46258259, 0.0772036463, 2.5091176)
- Part35.Anchored = true
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.BrickColor = BrickColor.new("Institutional white")
- Part35.Material = Enum.Material.SmoothPlastic
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.brickColor = BrickColor.new("Institutional white")
- CylinderMesh36.Parent = Part35
- Model37.Name = "Relch Banner"
- Model37.Parent = Model0
- Part38.Parent = Model37
- Part38.CFrame = CFrame.new(17.9910164, 9.98511791, 44.4443283, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part38.Position = Vector3.new(17.9910164, 9.98511791, 44.4443283)
- Part38.Color = Color3.new(0.592157, 0, 0)
- Part38.Size = Vector3.new(3.04192734, 13.9701939, 0.075575836)
- Part38.Anchored = true
- Part38.BottomSurface = Enum.SurfaceType.Smooth
- Part38.BrickColor = BrickColor.new("Crimson")
- Part38.Material = Enum.Material.SmoothPlastic
- Part38.TopSurface = Enum.SurfaceType.Smooth
- Part38.brickColor = BrickColor.new("Crimson")
- Part38.FormFactor = Enum.FormFactor.Symmetric
- Part38.formFactor = Enum.FormFactor.Symmetric
- Model39.Name = "Swtka"
- Model39.Parent = Model37
- UnionOperation40.Parent = Model39
- UnionOperation40.CFrame = CFrame.new(17.9643784, 11.4486856, 44.4207993, 0.7660532, -0.642777205, 0, -0.642777205, -0.7660532, 0, 0, 0, -1)
- UnionOperation40.Orientation = Vector3.new(0, 180, -140)
- UnionOperation40.Position = Vector3.new(17.9643784, 11.4486856, 44.4207993)
- UnionOperation40.Rotation = Vector3.new(-180, 0, 40)
- UnionOperation40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- UnionOperation40.Size = Vector3.new(1.70781982, 1.76329553, 0.0755759329)
- UnionOperation40.Anchored = true
- UnionOperation40.BrickColor = BrickColor.new("Really black")
- UnionOperation40.Material = Enum.Material.SmoothPlastic
- UnionOperation40.brickColor = BrickColor.new("Really black")
- UnionOperation40.UsePartColor = true
- Part41.Parent = Model39
- Part41.CFrame = CFrame.new(17.9758987, 11.445632, 44.4367523, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Part41.Orientation = Vector3.new(-90, -180, 0)
- Part41.Position = Vector3.new(17.9758987, 11.445632, 44.4367523)
- Part41.Rotation = Vector3.new(-90, 0, -180)
- Part41.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part41.Size = Vector3.new(3.46258259, 0.0772036463, 2.5091176)
- Part41.Anchored = true
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.BrickColor = BrickColor.new("Institutional white")
- Part41.Material = Enum.Material.SmoothPlastic
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Part41.brickColor = BrickColor.new("Institutional white")
- CylinderMesh42.Parent = Part41
- Model43.Name = "Relch Banner"
- Model43.Parent = Model0
- Part44.Parent = Model43
- Part44.CFrame = CFrame.new(8.99101639, 9.98511982, 44.4443359, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part44.Position = Vector3.new(8.99101639, 9.98511982, 44.4443359)
- Part44.Color = Color3.new(0.592157, 0, 0)
- Part44.Size = Vector3.new(3.04192734, 13.9701939, 0.075575836)
- Part44.Anchored = true
- Part44.BottomSurface = Enum.SurfaceType.Smooth
- Part44.BrickColor = BrickColor.new("Crimson")
- Part44.Material = Enum.Material.SmoothPlastic
- Part44.TopSurface = Enum.SurfaceType.Smooth
- Part44.brickColor = BrickColor.new("Crimson")
- Part44.FormFactor = Enum.FormFactor.Symmetric
- Part44.formFactor = Enum.FormFactor.Symmetric
- Model45.Name = "Swtka"
- Model45.Parent = Model43
- UnionOperation46.Parent = Model45
- UnionOperation46.CFrame = CFrame.new(8.96437836, 11.4486876, 44.4208031, 0.7660532, -0.642777205, 0, -0.642777205, -0.7660532, 0, 0, 0, -1)
- UnionOperation46.Orientation = Vector3.new(0, 180, -140)
- UnionOperation46.Position = Vector3.new(8.96437836, 11.4486876, 44.4208031)
- UnionOperation46.Rotation = Vector3.new(-180, 0, 40)
- UnionOperation46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- UnionOperation46.Size = Vector3.new(1.70781982, 1.76329553, 0.0755759329)
- UnionOperation46.Anchored = true
- UnionOperation46.BrickColor = BrickColor.new("Really black")
- UnionOperation46.Material = Enum.Material.SmoothPlastic
- UnionOperation46.brickColor = BrickColor.new("Really black")
- UnionOperation46.UsePartColor = true
- Part47.Parent = Model45
- Part47.CFrame = CFrame.new(8.97589779, 11.4456339, 44.4367599, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Part47.Orientation = Vector3.new(-90, -180, 0)
- Part47.Position = Vector3.new(8.97589779, 11.4456339, 44.4367599)
- Part47.Rotation = Vector3.new(-90, 0, -180)
- Part47.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part47.Size = Vector3.new(3.46258259, 0.0772036463, 2.5091176)
- Part47.Anchored = true
- Part47.BottomSurface = Enum.SurfaceType.Smooth
- Part47.BrickColor = BrickColor.new("Institutional white")
- Part47.Material = Enum.Material.SmoothPlastic
- Part47.TopSurface = Enum.SurfaceType.Smooth
- Part47.brickColor = BrickColor.new("Institutional white")
- CylinderMesh48.Parent = Part47
- Part49.Parent = Model0
- Part49.CFrame = CFrame.new(11, 13, 9, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part49.Position = Vector3.new(11, 13, 9)
- Part49.Size = Vector3.new(28, 26, 2)
- Part49.Anchored = true
- Part49.BottomSurface = Enum.SurfaceType.Smooth
- Part49.TopSurface = Enum.SurfaceType.Smooth
- Part50.Parent = Model0
- Part50.CFrame = CFrame.new(11, 13, 46, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part50.Position = Vector3.new(11, 13, 46)
- Part50.Size = Vector3.new(28, 26, 2)
- Part50.Anchored = true
- Part50.BottomSurface = Enum.SurfaceType.Smooth
- Part50.TopSurface = Enum.SurfaceType.Smooth
- Part51.Parent = Model0
- Part51.CFrame = CFrame.new(24, 13, 39.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part51.Orientation = Vector3.new(0, 90, 0)
- Part51.Position = Vector3.new(24, 13, 39.5)
- Part51.Rotation = Vector3.new(0, 90, 0)
- Part51.Size = Vector3.new(11, 26, 2)
- Part51.Anchored = true
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.TopSurface = Enum.SurfaceType.Smooth
- Part52.Parent = Model0
- Part52.CFrame = CFrame.new(-4, 13, 27.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part52.Orientation = Vector3.new(0, 90, 0)
- Part52.Position = Vector3.new(-4, 13, 27.5)
- Part52.Rotation = Vector3.new(0, 90, 0)
- Part52.Size = Vector3.new(39, 26, 2)
- Part52.Anchored = true
- Part52.BottomSurface = Enum.SurfaceType.Smooth
- Part52.TopSurface = Enum.SurfaceType.Smooth
- Decal53.Parent = Part52
- Decal53.Texture = "http://www.roblox.com/asset/?id=166995121"
- Decal53.Face = Enum.NormalId.Back
- Part54.Parent = Model0
- Part54.CFrame = CFrame.new(24, 0.5, 22, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part54.Position = Vector3.new(24, 0.5, 22)
- Part54.Size = Vector3.new(2, 1, 24)
- Part54.Anchored = true
- Part54.BottomSurface = Enum.SurfaceType.Smooth
- Part54.TopSurface = Enum.SurfaceType.Smooth
- Part55.Parent = Model0
- Part55.CFrame = CFrame.new(10, 0.5, 27.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part55.Position = Vector3.new(10, 0.5, 27.5)
- Part55.Size = Vector3.new(26, 1, 35)
- Part55.Anchored = true
- Part55.BottomSurface = Enum.SurfaceType.Smooth
- Part55.TopSurface = Enum.SurfaceType.Smooth
- Part56.Parent = Model0
- Part56.CFrame = CFrame.new(24, 13, 15.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part56.Orientation = Vector3.new(0, 90, 0)
- Part56.Position = Vector3.new(24, 13, 15.5)
- Part56.Rotation = Vector3.new(0, 90, 0)
- Part56.Size = Vector3.new(11, 26, 2)
- Part56.Anchored = true
- Part56.BottomSurface = Enum.SurfaceType.Smooth
- Part56.TopSurface = Enum.SurfaceType.Smooth
- Part57.Parent = Model0
- Part57.CFrame = CFrame.new(24, 21, 27.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part57.Orientation = Vector3.new(0, 90, 0)
- Part57.Position = Vector3.new(24, 21, 27.5)
- Part57.Rotation = Vector3.new(0, 90, 0)
- Part57.Size = Vector3.new(13, 10, 2)
- Part57.Anchored = true
- Part57.BottomSurface = Enum.SurfaceType.Smooth
- Part57.TopSurface = Enum.SurfaceType.Smooth
- Part58.Parent = Model0
- Part58.CFrame = CFrame.new(9.98531723, 25.840004, 27.5045815, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part58.Orientation = Vector3.new(0, 180, 0)
- Part58.Position = Vector3.new(9.98531723, 25.840004, 27.5045815)
- Part58.Rotation = Vector3.new(-180, 0, -180)
- Part58.Size = Vector3.new(26, 0.319999516, 35)
- Part58.Anchored = true
- Part58.BottomSurface = Enum.SurfaceType.Smooth
- Part58.TopSurface = Enum.SurfaceType.Smooth
- Part59.Parent = Model0
- Part59.CFrame = CFrame.new(11.9853172, 25.1800041, 29.0045815, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part59.Position = Vector3.new(11.9853172, 25.1800041, 29.0045815)
- Part59.Transparency = 1
- Part59.Size = Vector3.new(4, 1, 2)
- Part59.Anchored = true
- Part59.BottomSurface = Enum.SurfaceType.Smooth
- Part59.CanCollide = false
- Part59.TopSurface = Enum.SurfaceType.Smooth
- PointLight60.Parent = Part59
- PointLight60.Range = 36
- PointLight60.Brightness = 0.36000001430511
- Part61.Parent = Model0
- Part61.CFrame = CFrame.new(11.9853172, 1.18000412, 29.0045815, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part61.Position = Vector3.new(11.9853172, 1.18000412, 29.0045815)
- Part61.Transparency = 1
- Part61.Size = Vector3.new(4, 1, 2)
- Part61.Anchored = true
- Part61.BottomSurface = Enum.SurfaceType.Smooth
- Part61.CanCollide = false
- Part61.TopSurface = Enum.SurfaceType.Smooth
- PointLight62.Parent = Part61
- PointLight62.Range = 36
- PointLight62.Brightness = 0.36000001430511
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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