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  1. class CfgPatches {
  2.   class PSI_Gangs {
  3.     name = "PsiSyn Clothing";
  4.     url = "https://psisyn.com";
  5.     units[] = {};
  6.     weapons[] = {};
  7.     requiredVersion = 0.1;
  8.     requiredAddons[] = {"A3_UI_F", "A3_Characters_F", "A3_Characters_F_Common", "A3_Characters_F_BLUFOR", "A3_Characters_F_Beta_INDEP"};
  9.   };
  10. };
  11. class CfgVehicles {
  12.   class I_soldier_F;
  13.   class B_Soldier_base_F;
  14.   class Bag_Base;
  15.   class B_soldier_F;
  16.   class B_RangeMaster_F;
  17.  
  18.   class PsiSyn_GangU_Sanjeeve_I: I_soldier_F {
  19.     _generalMacro = "I_soldier_F";
  20.     scope = 2;
  21.     displayName = "[PsiSyn] Sanjeeve Gang Uniform";
  22.     nakedUniform = "U_BasicBody";
  23.     uniformClass = "PsiSyn_GangU_Sanjeeve";
  24.     hiddenSelections[] = {"Camo"};
  25.     hiddenSelectionsTextures[] = {"PSI_Gangs\data\sanjeeve_uni.paa"};
  26.   };
  27.   class PsiSyn_GangU_KB_I: I_soldier_F {
  28.     _generalMacro = "I_soldier_F";
  29.     scope = 2;
  30.     displayName = "[PsiSyn] Koala Brothers Gang Uniform";
  31.     nakedUniform = "U_BasicBody";
  32.     uniformClass = "PsiSyn_GangU_KB";
  33.     hiddenSelections[] = {"Camo"};
  34.     hiddenSelectionsTextures[] = {"PSI_Gangs\data\kb_uni.paa"};
  35.   };
  36.   class PsiSyn_GangU_BlackWater_I: I_soldier_F {
  37.     _generalMacro = "I_soldier_F";
  38.     scope = 2;
  39.     displayName = "[PsiSyn] Black Water PM Gang Uniform";
  40.     nakedUniform = "U_BasicBody";
  41.     uniformClass = "PsiSyn_GangU_BlackWater";
  42.     hiddenSelections[] = {"Camo"};
  43.     hiddenSelectionsTextures[] = {"PSI_Gangs\data\blackwater_uni.paa"};
  44.   };
  45.   class PsiSyn_GangU_BWB_I: B_soldier_F {
  46.     _generalMacro = "B_soldier_F";
  47.     scope = 2;
  48.     displayName = "[PsiSyn] Black Water Bandits Gang Uniform";
  49.     nakedUniform = "U_BasicBody";
  50.     uniformClass = "PsiSyn_GangU_BWB";
  51.     hiddenSelections[] = {"Camo"};
  52.     hiddenSelectionsTextures[] = {"PSI_Gangs\data\bw_uni.paa"};
  53.   };
  54.   class PsiSyn_GangU_T3U_I: I_soldier_F {
  55.     _generalMacro = "I_soldier_F";
  56.     scope = 2;
  57.     displayName = "[PsiSyn] Tr3yway Gang Uniform";
  58.     nakedUniform = "U_BasicBody";
  59.     uniformClass = "PsiSyn_GangU_T3U";
  60.     hiddenSelections[] = {"Camo"};
  61.     hiddenSelectionsTextures[] = {"PSI_Gangs\data\T3_Uni.paa"};
  62.   };
  63.   class PsiSyn_GangU_REP_I: I_soldier_F {
  64.     _generalMacro = "I_soldier_F";
  65.     scope = 2;
  66.     displayName = "[PsiSyn] Reper's Gang Uniform";
  67.     nakedUniform = "U_BasicBody";
  68.     uniformClass = "PsiSyn_GangU_REP";
  69.     hiddenSelections[] = {"Camo"};
  70.     hiddenSelectionsTextures[] = {"PSI_Gangs\data\REP_Uni.paa"};
  71.   };
  72.   class PsiSyn_GangU_SLO_I: B_soldier_F {
  73.     _generalMacro = "B_soldier_F";
  74.     scope = 2;
  75.     displayName = "[PsiSyn] Sloth's Gang Uniform";
  76.     nakedUniform = "U_BasicBody";
  77.     uniformClass = "PsiSyn_GangU_SLO";
  78.     hiddenSelections[] = {"Camo"};
  79.     hiddenSelectionsTextures[] = {"PSI_Gangs\data\SLOTHS_Uni.paa"};
  80.   };
  81.   class PsiSyn_GangU_TC1_I: B_soldier_F {
  82.     _generalMacro = "B_soldier_F";
  83.     scope = 2;
  84.     displayName = "[PsiSyn] TC1 Gang Uniform";
  85.     nakedUniform = "U_BasicBody";
  86.     uniformClass = "PsiSyn_GangU_TC1";
  87.     hiddenSelections[] = {"Camo"};
  88.     hiddenSelectionsTextures[] = {"PSI_Gangs\data\TC1_Uni.paa"};
  89.   };
  90.   class PsiSyn_GangU_TIT_I : I_soldier_F {
  91.       _generalMacro = "B_soldier_F";
  92.       scope = 2;
  93.       displayName = "[PsiSyn] Titans Gang Uniform";
  94.       nakedUniform = "U_BasicBody";
  95.       uniformClass = "PsiSyn_GangU_TIT";
  96.       hiddenSelections[] = { "Camo" };
  97.       hiddenSelectionsTextures[] = { "PSI_Gangs\data\titans_Uni.paa" };
  98.   };
  99. };
  100. class cfgWeapons {
  101.     class Uniform_Base;
  102.     class UniformItem;
  103.     class ItemCore;
  104.     class HeadgearItem;
  105.     class ItemInfo;
  106.     class V_PlateCarrier1_rgr;
  107.     class VestItem;
  108.     class H_HelmetIA;
  109.     class H_Beret_02;
  110.     class U_B_CombatUniform_mcam;
  111.     class H_Beret_blk;
  112.     class H_HelmetB;
  113.     class H_Cap_blk;
  114.     class VSM_BackwardsHat_Peltor_black;
  115.     class PsiSyn_VestBase : V_PlateCarrier1_rgr {
  116.         scope = 2;
  117.         model = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
  118.         hiddenSelections[] = { "camo" };
  119.         class ItemInfo : VestItem {
  120.             uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
  121.             hiddenSelections[] = { "camo" };
  122.             containerClass = "Supply120";
  123.             mass = 100;
  124.             class HitpointsProtectionInfo {
  125.                 class Neck {
  126.                     hitpointName = "HitNeck";
  127.                     armor = 35;
  128.                     passThrough = 0.8;
  129.                 };
  130.                 class Legs {
  131.                     hitpointName = "HitLegs";
  132.                     armor = 35;
  133.                     passThrough = 0.8;
  134.                 };
  135.                 class Arms {
  136.                     hitpointName = "HitArms";
  137.                     armor = 35;
  138.                     passThrough = 0.8;
  139.                 };
  140.                 class Chest {
  141.                     hitpointName = "HitChest";
  142.                     armor = 35;
  143.                     passThrough = 0.8;
  144.                 };
  145.                 class Diaphragm {
  146.                     hitpointName = "HitDiaphragm";
  147.                     armor = 35;
  148.                     passThrough = 0.8;
  149.                 };
  150.                 class Abdomen {
  151.                     hitpointName = "HitAbdomen";
  152.                     armor = 35;
  153.                     passThrough = 0.8;
  154.                 };
  155.                 class Pelvis {
  156.                     hitpointName = "HitPelvis";
  157.                     armor = 35;
  158.                     passThrough = 0.8;
  159.                 };
  160.                 class Body {
  161.                     hitpointName = "HitBody";
  162.                     armor = 35;
  163.                     passThrough = 0.8;
  164.                 };
  165.             };
  166.         };
  167.     };
  168.     //Vests
  169.     class PsiSyn_T3V_Vest : PsiSyn_VestBase {
  170.         scope = 2;
  171.         author = "Kevin Brooks";
  172.         displayName = "[PsiSyn] Tr3yway Gang Vest";
  173.         hiddenSelectionsTextures[] = { "PSI_Gangs\data\T3_Vest.paa" };
  174.         picture = "PSI_Gangs\data\ui\Icon.paa";
  175.     };
  176.     class PsiSyn_SLO_Vest : PsiSyn_VestBase {
  177.         scope = 2;
  178.         author = "Kevin Brooks";
  179.         displayName = "[PsiSyn] Sloth's Gang Vest";
  180.         hiddenSelectionsTextures[] = { "PSI_Gangs\data\SLOTHS_Vest.paa" };
  181.         picture = "PSI_Gangs\data\ui\Icon.paa";
  182.     };
  183.     class PsiSyn_TC1_Vest : PsiSyn_VestBase {
  184.         scope = 2;
  185.         author = "Kevin Brooks";
  186.         displayName = "[PsiSyn] TC1 Gang Vest";
  187.         hiddenSelectionsTextures[] = { "PSI_Gangs\data\TC1_Vest.paa" };
  188.         picture = "PSI_Gangs\data\ui\Icon.paa";
  189.     };
  190.     class PsiSyn_REP_Vest : PsiSyn_VestBase {
  191.         scope = 2;
  192.         author = "Kevin Brooks";
  193.         displayName = "[PsiSyn] Reaper's Gang Vest";
  194.         hiddenSelectionsTextures[] = { "PSI_Gangs\data\REP_Vest.paa" };
  195.         picture = "PSI_Gangs\data\ui\Icon.paa";
  196.     };
  197.     class PsiSyn_Sanjeeve_Vest : PsiSyn_VestBase {
  198.         scope = 2;
  199.         author = "Kevin Brooks";
  200.         displayName = "[PsiSyn] Sanjeeve Gang Vest";
  201.         hiddenSelectionsTextures[] = { "PSI_Gangs\data\sanjeeve_vest.paa" };
  202.         picture = "PSI_Gangs\data\ui\Icon.paa";
  203.     };
  204.     class PsiSyn_KB_Vest : PsiSyn_VestBase {
  205.         scope = 2;
  206.         author = "Kevin Brooks";
  207.         displayName = "[PsiSyn] Koala Brothers Gang Vest";
  208.         hiddenSelectionsTextures[] = { "PSI_Gangs\data\kb_vest.paa" };
  209.         picture = "PSI_Gangs\data\ui\Icon.paa";
  210.     };
  211.     class PsiSyn_BW_Vest : PsiSyn_VestBase {
  212.         scope = 2;
  213.         author = "Kevin Brooks";
  214.         displayName = "[PsiSyn] Black Water PM Gang Vest";
  215.         hiddenSelectionsTextures[] = { "PSI_Gangs\data\blackwater_vest.paa" };
  216.         picture = "PSI_Gangs\data\ui\Icon.paa";
  217.     };
  218.     class PsiSyn_BWB_Vest : PsiSyn_VestBase {
  219.         scope = 2;
  220.         author = "Kevin Brooks";
  221.         displayName = "[PsiSyn] Black Water Bandits Gang Vest";
  222.         hiddenSelectionsTextures[] = { "PSI_Gangs\data\bw_vest.paa" };
  223.         picture = "PSI_Gangs\data\ui\Icon.paa";
  224.     };
  225.     class PsiSyn_TIT_Vest : PsiSyn_VestBase {
  226.         scope = 2;
  227.         author = "Kevin Brooks";
  228.         displayName = "[PsiSyn] TITANS Gang Vest";
  229.         hiddenSelectionsTextures[] = { "PSI_Gangs\data\titans_vest.paa" };
  230.         picture = "PSI_Gangs\data\ui\Icon.paa";
  231.     };
  232.  
  233.     //Uniforms
  234.     class PsiSyn_GangU_Sanjeeve : Uniform_Base {
  235.         scope = 2;
  236.         displayName = "[PsiSyn] Sanjeeve Gang Uniform";
  237.         author = "Kevin Brooks";
  238.         model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
  239.         picture = "PSI_Gangs\data\ui\Icon.paa";
  240.         class ItemInfo : UniformItem {
  241.             uniformModel = "-";
  242.             uniformClass = "PsiSyn_GangU_Sanjeeve_I";
  243.             containerClass = "Supply20";
  244.             mass = 80;
  245.         };
  246.     };
  247.     class PsiSyn_GangU_KB : Uniform_Base {
  248.         scope = 2;
  249.         displayName = "[PsiSyn] Koala Brothers Gang Uniform";
  250.         author = "Kevin Brooks";
  251.         model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
  252.         picture = "PSI_Gangs\data\ui\Icon.paa";
  253.         class ItemInfo : UniformItem {
  254.             uniformModel = "-";
  255.             uniformClass = "PsiSyn_GangU_KB_I";
  256.             containerClass = "Supply20";
  257.             mass = 80;
  258.         };
  259.     };
  260.     class PsiSyn_GangU_BlackWater : Uniform_Base {
  261.         scope = 2;
  262.         displayName = "[PsiSyn] Black Water Gang Uniform";
  263.         author = "Kevin Brooks";
  264.         model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
  265.         picture = "PSI_Gangs\data\ui\Icon.paa";
  266.         class ItemInfo : UniformItem {
  267.             uniformModel = "-";
  268.             uniformClass = "PsiSyn_GangU_BlackWater_I";
  269.             containerClass = "Supply20";
  270.             mass = 80;
  271.         };
  272.     };
  273.     class PsiSyn_GangU_BWB : U_B_CombatUniform_mcam {
  274.         scope = 2;
  275.         displayName = "[PsiSyn] Black Water Bandits Gang Uniform";
  276.         author = "Kevin Brooks";
  277.         model = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
  278.         picture = "PSI_Gangs\data\ui\Icon.paa";
  279.         class ItemInfo : UniformItem {
  280.             uniformModel = "-";
  281.             uniformClass = "PsiSyn_GangU_BWB_I";
  282.             containerClass = "Supply20";
  283.             mass = 80;
  284.         };
  285.     };
  286.     class PsiSyn_GangU_T3U : Uniform_Base {
  287.         scope = 2;
  288.         displayName = "[PsiSyn] Tr3yway Gang Uniform";
  289.         author = "Kevin Brooks";
  290.         model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
  291.         picture = "PSI_Gangs\data\ui\Icon.paa";
  292.         class ItemInfo : UniformItem {
  293.             uniformModel = "-";
  294.             uniformClass = "PsiSyn_GangU_T3U_I";
  295.             containerClass = "Supply20";
  296.             mass = 80;
  297.         };
  298.     };
  299.     class PsiSyn_GangU_REP : Uniform_Base {
  300.         scope = 2;
  301.         displayName = "[PsiSyn] Reaper's Gang Uniform";
  302.         author = "Kevin Brooks";
  303.         model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
  304.         picture = "PSI_Gangs\data\ui\Icon.paa";
  305.         class ItemInfo : UniformItem {
  306.             uniformModel = "-";
  307.             uniformClass = "PsiSyn_GangU_REP_I";
  308.             containerClass = "Supply20";
  309.             mass = 80;
  310.         };
  311.     };
  312.     class PsiSyn_GangU_SLO : U_B_CombatUniform_mcam {
  313.         scope = 2;
  314.         displayName = "[PsiSyn] Sloth's Gang Uniform";
  315.         author = "Kevin Brooks";
  316.         model = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
  317.         picture = "PSI_Gangs\data\ui\Icon.paa";
  318.         class ItemInfo : UniformItem {
  319.             uniformModel = "-";
  320.             uniformClass = "PsiSyn_GangU_SLO_I";
  321.             containerClass = "Supply20";
  322.             mass = 80;
  323.         };
  324.     };
  325.     class PsiSyn_GangU_TC1 : U_B_CombatUniform_mcam {
  326.         scope = 2;
  327.         displayName = "[PsiSyn] TC1 Gang Uniform";
  328.         author = "Kevin Brooks";
  329.         model = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
  330.         picture = "PSI_Gangs\data\ui\Icon.paa";
  331.         class ItemInfo : UniformItem {
  332.             uniformModel = "-";
  333.             uniformClass = "PsiSyn_GangU_TC1_I";
  334.             containerClass = "Supply20";
  335.             mass = 80;
  336.         };
  337.     };
  338.     class PsiSyn_GangH_BlackWater : H_Beret_02 {
  339.         scope = 2;
  340.         displayName = "[PsiSyn] Black Water PM Beret";
  341.         model = "\A3\Characters_F_EPB\BLUFOR\headgear_beret02";
  342.         picture = "PSI_Gangs\data\ui\Icon.paa";
  343.         hiddenSelections[] = { "camo" };
  344.         hiddenSelectionsTextures[] = { "PSI_Gangs\data\blackwater_beret.paa" };
  345.     };
  346.     class PsiSyn_GangU_TIT : Uniform_Base {
  347.         scope = 2;
  348.         displayName = "[PsiSyn] Titans Gang Uniform";
  349.         author = "Kevin Brooks";
  350.         model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
  351.         picture = "PSI_Gangs\data\ui\Icon.paa";
  352.         class ItemInfo : UniformItem {
  353.             uniformModel = "-";
  354.             uniformClass = "PsiSyn_GangU_TIT_I";
  355.             containerClass = "Supply20";
  356.             mass = 80;
  357.         };
  358.     };
  359.     class PsiSyn_GangH_TIT : VSM_BackwardsHat_Peltor_black {
  360.         scope = 2;
  361.         displayName = "[PsiSyn] Titans Backwards Cap";
  362.         model = "\A3\Characters_F\Common\Suitpacks\capb";
  363.         picture = "PSI_Gangs\data\ui\Icon.paa";
  364.         hiddenSelections[] = { "camo" };
  365.         hiddenSelectionsTextures[] = { "PSI_Gangs\data\titans_cap.paa" };
  366.     };
  367. };
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