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  1. # Settings for controlling the auto-battler for AFK players.
  2. AFKHandler {
  3. # The time in seconds before a player in a battle is declared to be AFK and the auto-battle code takes over for them.
  4. afkActivateSeconds=90
  5. # The time in seconds before the auto-battle handler picks a move automatically each turn.
  6. afkHandlerTurnSeconds=15
  7. # Have auto-battle take over if the player is AFK during a battle. Activates after the specified time period and gives specified time for each turn after that.
  8. enableAFKHandler=false
  9. }
  10. # Settings for the Better Spawner.
  11. "Better Spawning" {
  12. # The maximum number of entities (NPC or Pokémon) that can spawn per player. Lower for better performance.
  13. entitiesPerPlayer=35
  14. # The horizontal radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning.
  15. horizontalSliceRadius=20
  16. # How many ticks 'lead' the player tracking spawner will give players based on their motion. This tries to spawn at locations the player is about to be.
  17. horizontalTrackFactor=25
  18. # The maximum distance from the player that entities may spawn.
  19. maximumDistanceFromCentre=26
  20. # The minimum number of blocks between a spawned entity and an existing living entity.
  21. minimumDistanceBetweenSpawns=15
  22. # The minimum distance from the player that entities may spawn. The lower this is, the closer entities will spawn to players.
  23. minimumDistanceFromCentre=12
  24. # The number of spawn passes made per minute. Decrease for better performance.
  25. spawnFrequency=170
  26. # Which folder to use under ./pixelmon/spawning/ for spawn sets.
  27. spawnSetFolder=default
  28. # The maximum number of spawns in a single spawn cycle for a single player. Lower for slower spawning and better performance.
  29. spawnsPerPass=250
  30. # Whether or not to use the new spawning system.
  31. useBetaSpawner=false
  32. # The vertical radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. Larger than horizontal to better match player behavior.
  33. verticalSliceRadius=20
  34. # How many ticks 'lead' the player tracking spawner will give players based on their vertical motion. Typically best as zero due to the interference jumping can cause.
  35. verticalTrackFactor=0
  36. }
  37. # Settings for breeding behavior.
  38. Breeding {
  39. # Allows the placement of ranch blocks, which are required for breeding Pokemon.
  40. allowBreeding=true
  41. # Allows two Ditto to breed together to produce Eggs with random Pokémon inside.
  42. allowDittoDittoBreeding=true
  43. # Allow the crafting of ranch blocks.
  44. allowRanchCrafting=true
  45. # Allow the ranch expansion.
  46. allowRanchExpansion=true
  47. # Enable random Eggs from Ditto-Ditto breeding to contain Legendaries.
  48. allowRandomBreedingEggsToBeLegendary=false
  49. # Enables random Eggs from /pokegiveegg to contain Legendaries.
  50. allowRandomSpawnedEggsToBeLegendary=false
  51. # Seconds between running the environment check for breeders, requires useBreedingEnvironment to be enabled
  52. breedingEnvironmentCheckSeconds=500
  53. # Number of world ticks needed to increase the breeding stage.
  54. breedingTicks=18000
  55. # Number of stages to go through before breeding occurs (1-5).
  56. numBreedingStages=5
  57. # Sets the number of steps per Egg cycle. Lower numbers hatch Eggs faster.
  58. stepsPerEggCycle=255
  59. # Control speed of breeding based on the blocks set in the area. If false, will set breeding speed to 1.0x.
  60. useBreedingEnvironment=true
  61. }
  62. # Settings for re-routing the Pixelmon saving system into an external database.
  63. Database {
  64. # Put the connection string for the external database in the form jdbc:dbtype://...
  65. connectionString="jdbc:hd://"
  66. # Enable this to change the save system over to a database specified in the connection string property. Deprecated do NOT use!
  67. saveToExternalDatabase=false
  68. }
  69. # Options for the elevator.
  70. Elevator {
  71. # Maximum search range up/down for a pairing elevator.
  72. elevatorSearchRange=10
  73. }
  74. # Settings for controlling external moves.
  75. ExternalMoves {
  76. # Allow destructive external moves (includes Cut, Dig, Explode, LightFire, Lightning, RockSmash)
  77. allowDestructiveExternalMoves=false
  78. # Allows the use of external moves such as Rock Smash and Cut.
  79. allowExternalMoves=true
  80. }
  81. # General settings for the world.
  82. General {
  83. # Allow the anvil to replace finished items with starting item from player's inventory without manual placing.
  84. allowAnvilAutoreloading=false
  85. # Allow player to throw Poke Balls from hotbar. If false, Poke Balls can only be thrown in battles.
  86. allowCaptureOutsideBattle=true
  87. # Allows move tutors that teach event moves to spawn naturally.
  88. allowEventMoveTutors=false
  89. # Allows the 17 types of Gems to be crafted by players.
  90. allowGemCrafting=false
  91. # Allow Pay Day to award PokéDollars when used.
  92. allowPayDayMoney=false
  93. # Allow players to plant Apricorns in the ground.
  94. allowPlanting=true
  95. # Server-side, whether players can use Pokémon editors. Client-side, whether other players can use a Pokémon editor on the player with the setting.
  96. allowPokemonEditors=true
  97. # Allow the player to nickname Pokemon (not a server-wide setting, just a client setting).
  98. allowPokemonNicknames=true
  99. # Determines if player vs. player battles give Pokemon experience. No EXP gain in PvP when false.
  100. allowPvPExperience=false
  101. # Allows players to make Rare Candies by crafting (server-side option).
  102. allowRareCandyCrafting=false
  103. # Allow players to ride Pokemon. If false, no Pokemon can be ridden (server-side option).
  104. allowRiding=true
  105. # If enabled, TMs are reusable. If disabled, TMs are consumed upon use.
  106. allowTMReuse=false
  107. # Determines if player vs. Trainer battles give Pokemon experience. No EXP gain in Trainer when false.
  108. allowTrainerExperience=true
  109. # Allow creepers, skeletons, etc. to spawn in the world. DANGER - can kill you while battling.
  110. allowVanillaMobs=false
  111. # Whether or not players will automatically have a Mega ring.
  112. alwaysHaveMegaRing=false
  113. # Award photos to players who defeat wild Pokemon.
  114. awardPhotos=false
  115. # The type of AI to use for boss Pokemon in battle. \n1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves.
  116. battleAIBoss=2
  117. # The type of AI to use for NPC Trainers in battle. \n1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves. 4: Use all moves intelligently and switch out when advantageous.
  118. battleAITrainer=3
  119. # The type of AI to use for wild Pokemon in battle. \n1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves.
  120. battleAIWild=1
  121. # Whether sleeping in a bed heals a player's Pokemon.
  122. bedsHealPokemon=true
  123. # Multipier for the speed at which berry trees grow. Can be between 0.1 and 1000.
  124. berryTreeGrowthMultiplier=1
  125. # Whether or not out-of-battle wild Pokémon can be hurt by physical attacks.
  126. canPokemonBeHit=false
  127. # The radius in chunks around a player that Pokemon can spawn within.
  128. chunkSpawnRadius=6
  129. # Allow players to use cloning machines to clone Mew into Mewtwo.
  130. cloningMachineEnabled=true
  131. # Sets the amount of boxes players have in their PCs (capped at 256 per player).
  132. computerBoxes=32
  133. # If players party and computer are forcefully saved upon every world save (If false, you should be saving data via /saveall, or risk data loss)
  134. dataSaveOnWorldSave=true
  135. # The minimum number of blocks away from the nearest player a Pokémon can be when despawned.
  136. despawnRadius=80
  137. # When mounted, enables steering the Pokemon by looking.
  138. enablePointToSteer=true
  139. # Allow wild Pokemon to initiate battles.
  140. enableWildAggression=false
  141. # If enabled, players will be able to challenge others by throwing a Pokemon at the enemy player rather than a Pokemon.
  142. engagePlayerByPokeBall=true
  143. # Multiplier for experience gained in Pokemon battles.
  144. expModifier=1
  145. # What will happen if a battle is force-ended without a proper conclusion. 0: A winner is determined based on the number of remaining Pokémon (with % HP as a tiebreaker). 1: The battle is considered a draw. 2: The battle is considered abnormally ended.
  146. forceEndBattleResult=0
  147. # Adjusts the variation in size caused by growth (0-2). 1 is normal.
  148. growthScaleModifier=1
  149. # Sets The number of times a Azelf, Mesprit and Uxie can enchant a ruby.
  150. lakeTrioMaxEnchants=1
  151. # The maximum level that a Pokémon can be.
  152. maxLevel=100
  153. # The maximum plants allowed within a chunk. Applies to Apricorns and Berries.
  154. maximumPlants=100
  155. # The amount of moves a move Tutor will have
  156. movesPerTutor=20
  157. # Allow each player to take multiple photos of the same Pokémon.
  158. multiplePhotosOfSamePokemon=true
  159. # Sets how far Pokemon names and levels can be seen from (client setting only). 1=Default, 2=Farther, 3=Far
  160. namePlateRange=1
  161. # Requires flying and water Pokemon mounts to have HM moves Fly or Surf (respectively) to be able to ride them.
  162. needHMToRide=false
  163. # Chance of the Pickup Ability picking up an item after a battle (1/rate). 0 disables this.
  164. pickupRate=5
  165. # Allows wild Pokemon to drop items like feathers, etc. on death.
  166. pokemonDropsEnabled=true
  167. # Prints more detailed error messages to the server.log file if enabled.
  168. printErrors=true
  169. # Whether or not wild Pokémon should show their level above their head.
  170. renderWildLevels=true
  171. # If enabled, consumable held items will be returned to Pokémon at the end of player vs. player battles.
  172. returnHeldItems=false
  173. # Set Legendary shrines to one use (false) or multiple use (true).
  174. reusableBirdShrines=true
  175. # Multipier for the speed that mounted Pokémon travel at. Can be between 0 and 1.
  176. ridingSpeedMultiplier=1
  177. # Increases size of Pokemon models in-game by 30%.
  178. scalePokemonModels=true
  179. # Whether to show wild Pokémon names on their nameplates.
  180. showWildNames=true
  181. # Allow Legendary bird shrines to spawn randomly in world.
  182. spawnBirdShrines=true
  183. # Allow random generation of structures such as Pokemon Centers, shrines, and other buildings if true.
  184. spawnStructures=true
  185. # If true, must be opped to use spawners. If false, must be in Creative mode.
  186. spawnersOpOnly=false
  187. # Lets you choose to give/not give a starter to a player on join (via the Pixelmon starter screen).
  188. starterOnJoin=true
  189. # The time taken before syncing to the system clock (in seconds).
  190. systemTimeSyncInterval=30
  191. # Set traders to one use (false) or multiple use (true).
  192. tradersReusable=false
  193. # Allows you to toggle which tab list you would like to use. True for Pixelmon's, false for vanilla's.
  194. useCustomTabList=true
  195. # Whether to display a GUI with Pokémon drops after defeating a regular Pokémon.
  196. useDropGUI=true
  197. # Load external configuration files used for drops from the "pixelmon/drops" folder. If set to true and the "pixelmon/drops" folder does not exist, Pixelmon will create the folder and dump the existing files there.
  198. useExternalJSONFilesDrops=true
  199. # Use external JSON files for moves
  200. useExternalJSONFilesMoves=false
  201. # Load external configuration files used for NPCs from the "pixelmon/npcs" folder. If set to true and the "pixelmon/npcs" folder does not exist, Pixelmon will create the folder and dump the existing files there.
  202. useExternalJSONFilesNPCs=true
  203. # Load external configuration files used for battle rules from the "pixelmon/rules" folder. If set to true and the "pixelmon/rules" folder does not exist, Pixelmon will create the folder and dump the existing files there.
  204. useExternalJSONFilesRules=true
  205. # Load external configuration files used for spawning from the "pixelmon/spawning" folder. If set to true and the "pixelmon/spawning" folder does not exist, Pixelmon will create the folder and dump the existing files there.
  206. useExternalJSONFilesSpawning=true
  207. # Load external configuration files used for stats from the "pixelmon/stats" folder. If set to true and the "pixelmon/stats" folder does not exist, Pixelmon will create the folder and dump the existing files there.
  208. useExternalJSONFilesStats=false
  209. # Load external configuration files used for structures from the "pixelmon/structures" folder. If set to true and the "pixelmon/structures" folder does not exist, Pixelmon will create the folder and dump the existing files there.
  210. useExternalJSONFilesStructures=true
  211. # Lets your world follow real world time or not (uses the server's system clock).
  212. useSystemTimeForWorldTime=false
  213. # Saves Pixelmon entities to file when world saves (greatly increases save file size and save time if true). Required for the morph mod.
  214. writeEntitiesToWorld=false
  215. }
  216. # Graphics settings.
  217. Graphics {
  218. # Show each Pokemon's health in a bar above their heads.
  219. drawHealthBars=false
  220. # Use the low resolution textures for Pokemon and Poke Balls. Useful for low-end systems.
  221. lowResTextures=false
  222. # Set whether or not the player can control the camera during battles (sets to sphere based camera positioning)
  223. playerControlCamera=true
  224. # Multiplier of the 64 distance usually used for rendering.
  225. renderDistanceWeight=2
  226. # Display the currently selected Pokemon's attack target on the screen.
  227. showCurrentAttackTarget=true
  228. # Set whether or not to switch to an external camera during battles.
  229. useBattleCamera=true
  230. # Use the original Pokemon textures for statues.
  231. useOriginalPokemonTexturesForStatues=false
  232. # Use the SMD normal maps for shading Poke Balls.
  233. useSmoothShadingOnPokeBalls=true
  234. # Use the SMD normal maps for shading Pokemon.
  235. useSmoothShadingOnPokemon=true
  236. }
  237. # Settings for PixelUtilities features.
  238. PixelUtilities {
  239. # Allows Legendaries to spawn from blocks (i.e., grass).
  240. blocksHaveLegendaries=false
  241. # Specify the coordinates of the event Poke Gift chest here.
  242. eventCoords=[
  243. notConfigured
  244. ]
  245. # Enable/Disable Legendaries from being added to the event Poke Gift.
  246. eventHasLegendaries=false
  247. # Each Pokemon has a 1/10 chance of being a Shiny.
  248. eventHasShinies=false
  249. # Sets the maximum amount of Pokemon that are in spawned Poke Gifts.
  250. eventMaxPokemon=1
  251. # Should an event Poke Gift spawn?
  252. eventPokeGiftLoad=false
  253. # The rate of Shiny Pokemon appearing in a Poke Gift (1/x).
  254. eventShinyRate=10
  255. # Define a custom date for Poke Gift events (day then month).
  256. eventTime="D/M"
  257. # Allows Poke Gifts to be used (both placing and using, prevention against spam).
  258. pokeGiftHaveEvents=true
  259. # Enable multiple players to get the Pokemon from the gift.
  260. pokeGiftReusable=false
  261. # Scale grass battles to players' team levels?
  262. scaleGrassBattles=false
  263. }
  264. # Settings for controlling PokeLoot chest spawns and behavior.
  265. PokeLoot {
  266. # Allow Hidden Grottos to spawn in the world.
  267. spawnGrotto=true
  268. # Allows invisible PokeChests to spawn around the world randomly.
  269. spawnHidden=false
  270. # Default spawn mode (FCFS=0, PL1D=1, PUD=2, TIMED=3). FCFS = First Come First Serve, only one player can loot chest, then chests vanishes. PL1D = Player 1 Drop, chest gives one drop per person. Chest remains for others to use once each. PUD = Player Unlimited Drops, chests can be used infinitely by all players. TIMED = Each player allowed to loot again after specified time interval (individual timers). Chest remains after looting.
  271. spawnMode=0
  272. # Allows normal visible PokeChests to spawn around the world randomly.
  273. spawnNormal=false
  274. # Chest spawn rate. 0: 1 per 64 chunks. 1: 1 per 32 chunks. 2: 1 per 18 chunks. 3: 1 per 10 chunks
  275. spawnRate=1
  276. # Sets frequency (hours) that a player can reuse a timed loot chest (both placed in Creative and naturally spawned) if set to TIMED.
  277. timedLootReuseHours=24
  278. # Sets frequency that a player can reuse a timed loot chest (both placed in Creative and naturally spawned) if set to TIMED. Time conversions: one hour = 3600 seconds, one day = 86400 seconds, one week = 604800 seconds.
  279. timedLootReuseSeconds=24
  280. }
  281. # All sort of settings regarding Pokérus.
  282. Pokerus {
  283. # Whether or not the Pokérus is enabled. This blocks the growth, the spread and the spawning of the Pokérus.
  284. pkrsEnabled=true
  285. # Whether or not the player should be informed if their Pokémon got Pokérus.
  286. pkrsInformPlayers=true
  287. # pixelmon.config.pkrsRate.comment
  288. pkrsRate=12288
  289. # Chance to spread the Pokérus to the near Pokémon after a battle. (1/x) (-1 to disable; 0 to keep always active)
  290. pkrsSpreadRate=5
  291. }
  292. # Settings that control what Pokemon spawns and how many of them spawn.
  293. Spawning {
  294. # Generations of Pokémon to Spawn
  295. Gens {
  296. # Pokedex 1-151
  297. Gen1=true
  298. # Pokedex 152-251
  299. Gen2=true
  300. # Pokedex 252-386
  301. Gen3=true
  302. # Pokedex 387-493
  303. Gen4=true
  304. # Pokedex 494-649
  305. Gen5=true
  306. # Pokedex 650-721
  307. Gen6=true
  308. }
  309. # Allow wild Legendaries to spawn (besides specific event spawns).
  310. allowLegendarySpawn=true
  311. # Range in blocks that Clear/Tidal Bells will seek out other bells.
  312. bellInclusionRange=15
  313. # Chance that a bell, at dawn, will start to ring. 1 = 100%.
  314. bellSuccessChance=0.005
  315. # The rate of boss Pokémon in the wild (1/x) not including mega bosses.
  316. bossRate=256
  317. # Chance that a mega boss spawn attempt will succeed (0-1)
  318. bossSpawnChance=0.30000001192092896
  319. # Average number of ticks before spawning a boss Pokémon
  320. bossSpawnTicks=3600
  321. # Forces wild Pokemon to despawn after a battle.
  322. despawnOnFleeOrLoss=false
  323. # Displays server-wide announcement 'A Legendary has spawned in <name> biome' when a Legendary spawns.
  324. displayLegendaryGlobalMessage=true
  325. # Number of blocks for a level increase when Spawn Levels By Distance enabled.
  326. distancePerLevel=30
  327. # The maximum number of entities (NPC or Pokémon) that can spawn per player. Lower for better performance.
  328. entitiesPerPlayer=45
  329. # Chance of a wild Pokemon spawning with its hidden Ability (1/rate). 0 disables hidden Ability spawns.
  330. hiddenAbilitySpawnRate=550
  331. # The horizontal radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning.
  332. horizontalSliceRadius=10
  333. # How many ticks 'lead' the player tracking spawner will give players based on their motion. This tries to spawn at locations the player is about to be.
  334. horizontalTrackFactor=80
  335. # Increase the Minecraft village spawn rate by 100%.
  336. increaseVillageSpawnRate=false
  337. # Minimum number of ticks before a particular legendary can spawn again (via main spawner).
  338. legendaryRepeatSpawnTicks=96000
  339. # Chance that a Legendary spawn attempt will succeed (0-1).
  340. legendarySpawnChance=0.10000001192092896
  341. # Average number of ticks before an attempt at Legendary spawning will be made (modified by spawn chance).
  342. legendarySpawnTicks=9000
  343. # Max number of flying Pokemon at one time (keep this low).
  344. maxFlyingPokemon=1
  345. # Max number of land Pokemon at one time.
  346. maxLandPokemon=80
  347. # Maximum level Pokemon will spawn at when Spawn Levels By Distance enabled.
  348. maxLevelByDistance=60
  349. # Max number of bosses at one time.
  350. maxNumBosses=1
  351. # Max number of NPCs at one time.
  352. maxNumNPCs=0
  353. # The maximum number of spawn events (not number of Pokémon) that can spawn in a single tick
  354. maxSpawnsPerTick=100
  355. # Max number of underground Pokemon at one time.
  356. maxUndergroundPokemon=0
  357. # Max number of water Pokemon at one time.
  358. maxWaterPokemon=5
  359. # The maximum distance from the player that entities may spawn.
  360. maximumDistanceFromCentre=64
  361. # The maximum number of Pokémon that can be naturally spawned in at once. This does not count fishing, external moves, commands, or legendary spawning.
  362. maximumSpawnedPokemon=3000
  363. # The minimum number of blocks between a spawned entity and an existing living entity.
  364. minimumDistanceBetweenSpawns=15
  365. # The minimum distance from the player that entities may spawn. The lower this is, the closer entities will spawn to players.
  366. minimumDistanceFromCentre=18
  367. # Replaces Minecraft's villagers with Pixelmon NPCs.
  368. replaceMCVillagers=true
  369. # Shiny calculation uses 1/(Shiny rate) to get odds of becoming Shiny.
  370. shinySpawnRate=8096
  371. # List of dimensions that Pokemon will spawn in.
  372. spawnDimensions=[
  373. 0
  374. ]
  375. # The number of spawn passes made per minute. Decrease for better performance.
  376. spawnFrequency=55
  377. # Sets spawning of Gyms in close proximity to newly generated towns on or off.
  378. spawnGyms=false
  379. # Sets whether or not Pokemon levels are determined by distance from the World's spawn point.
  380. spawnLevelsByDistance=false
  381. # Poke Marts will spawn with shopkeepers in Minecraft's towns.
  382. spawnPokeMarts=false
  383. # Which folder to use under ./pixelmon/spawning/ for spawn sets.
  384. spawnSetFolder=default
  385. # Number of ticks before an attempt to spawn entities is made.
  386. spawnTickRate=60
  387. # A multiplier that speeds up legendary and mega boss spawning based on player count. ticks = spawnTicks / (1 + (number of players - 1) * spawnTicksPlayerMultiplier)
  388. spawnTicksPlayerMultiplier=0.009999999776482582
  389. # The maximum number of spawns in a single spawn cycle for a single player. Lower for slower spawning and better performance.
  390. spawnsPerPass=2
  391. # If true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools.
  392. useRecentLevelMoves=false
  393. # The vertical radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. Larger than horizontal to better match player behavior.
  394. verticalSliceRadius=25
  395. # How many ticks 'lead' the player tracking spawner will give players based on their vertical motion. Typically best as zero due to the interference jumping can cause.
  396. verticalTrackFactor=0
  397. }
  398. Starters {
  399. # Level (min=5, max=100).
  400. level=5
  401. # Shiny starters.
  402. shiny=false
  403. # List of starters (max of 18).
  404. starterList=[
  405. Bulbasaur,
  406. Squirtle,
  407. Charmander,
  408. Chikorita,
  409. Totodile,
  410. Cyndaquil,
  411. Treecko,
  412. Mudkip,
  413. Torchic,
  414. Turtwig,
  415. Piplup,
  416. Chimchar,
  417. Snivy,
  418. Oshawott,
  419. Tepig,
  420. Chespin,
  421. Froakie,
  422. Fennekin
  423. ]
  424. }
  425. Storage {
  426. # The interval in seconds that the async saver will save all queued data to disk.
  427. asyncInterval=60
  428. # Activates off-main thread saving of party and computer data. (server only)
  429. useAsyncSaving=false
  430. }
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