TheLowSpecGamer

Paladins config file v2

Feb 9th, 2017
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  1. [SystemSettings]
  2. GameSettingsVersion=-1
  3. StaticDecals=False
  4. DynamicDecals=False
  5. UnbatchedDecals=False
  6. DecalCullDistanceScale=0.400000
  7. DynamicLights=False
  8. DynamicShadows=False
  9. LightEnvironmentShadows=False
  10. CompositeDynamicLights=False
  11. SHSecondaryLighting=False
  12. DirectionalLightmaps=True
  13. MotionBlur=False
  14. MotionBlurPause=False
  15. MotionBlurSkinning=1
  16. DepthOfField=True
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=False
  22. DropParticleDistortion=False
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. OnlyStreamInTextures=False
  27. LensFlares=False
  28. FogVolumes=False
  29. FloatingPointRenderTargets=True
  30. OneFrameThreadLag=True
  31. UseVsync=False
  32. AllowDoubleRenderFrames=False
  33. ModulatedShadowStartFadeDistance=0.000000
  34. ModulatedShadowFullyFadeDistance=0.000000
  35. VsyncPresentInterval=1
  36. bUseTripleBuffering=False
  37. UpscaleScreenPercentage=True
  38. Fullscreen=True
  39. FullscreenWindowed=False
  40. MeshScreenPixelAreaThreshold=0.000000
  41. AllowOpenGL=False
  42. AllowRadialBlur=False
  43. AllowSubsurfaceScattering=False
  44. AllowImageReflections=False
  45. AllowImageReflectionShadowing=True
  46. bAllowSeparateTranslucency=False
  47. bAllowPostprocessMLAA=False
  48. bAllowHighQualityMaterials=False
  49. MaxFilterBlurSampleCount=16
  50. SkeletalMeshLODBias=1
  51. ParticleLODBias=10
  52. DetailMode=0
  53. MaxDrawDistanceScale=0.800000
  54. ShadowFilterQualityBias=-1
  55. MaxAnisotropy=4
  56. MaxMultisamples=1
  57. bAllowD3D9MSAA=False
  58. bAllowTemporalAA=False
  59. TemporalAA_MinDepth=500.000000
  60. TemporalAA_StartDepthVelocityScale=100.000000
  61. MinShadowResolution=32
  62. MinPreShadowResolution=8
  63. MaxShadowResolution=256
  64. MobileShadowTextureResolution=1120
  65. MaxWholeSceneDominantShadowResolution=256
  66. ShadowFadeResolution=128
  67. PreShadowFadeResolution=16
  68. ShadowFadeExponent=0.250000
  69. ResX=1920
  70. ResY=1080
  71. ScreenPercentage=30.000000
  72. SceneCaptureStreamingMultiplier=1.000000
  73. ShadowTexelsPerPixel=2.000000
  74. PreShadowResolutionFactor=0.500000
  75. bEnableBranchingPCFShadows=False
  76. bAllowHardwareShadowFiltering=False
  77. TessellationAdaptivePixelsPerTriangle=48.000000
  78. bEnableForegroundShadowsOnWorld=False
  79. bEnableForegroundSelfShadowing=False
  80. bAllowWholeSceneDominantShadows=False
  81. bUseConservativeShadowBounds=True
  82. ShadowFilterRadius=2.000000
  83. ShadowDepthBias=0.012000
  84. PerObjectShadowTransition=60.000000
  85. PerSceneShadowTransition=600.000000
  86. CSMSplitPenumbraScale=0.500000
  87. CSMSplitSoftTransitionDistanceScale=4.000000
  88. CSMSplitDepthBiasScale=0.500000
  89. CSMMinimumFOV=40.000000
  90. CSMFOVRoundFactor=4.000000
  91. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  92. UnbuiltNumWholeSceneDynamicShadowCascades=3
  93. WholeSceneShadowUnbuiltInteractionThreshold=50
  94. bAllowFracturedDamage=True
  95. NumFracturedPartsScale=1.000000
  96. FractureDirectSpawnChanceScale=1.000000
  97. FractureRadialSpawnChanceScale=1.000000
  98. FractureCullDistanceScale=1.000000
  99. bForceCPUAccessToGPUSkinVerts=false
  100. bDisableSkeletalInstanceWeights=false
  101. HighPrecisionGBuffers=False
  102. AllowSecondaryDisplays=False
  103. SecondaryDisplayMaximumWidth=1280
  104. SecondaryDisplayMaximumHeight=720
  105. AllowLogitechLedSdk=True
  106. AllowPerFrameSleep=True
  107. AllowPerFrameYield=True
  108. MobileFeatureLevel=0
  109. MobileFog=True
  110. MobileHeightFog=False
  111. MobileSpecular=True
  112. MobileBumpOffset=True
  113. MobileNormalMapping=True
  114. MobileEnvMapping=True
  115. MobileRimLighting=True
  116. MobileColorBlending=True
  117. MobileColorGrading=False
  118. MobileVertexMovement=True
  119. MobileOcclusionQueries=False
  120. MobileGlobalGammaCorrection=False
  121. MobileAllowGammaCorrectionWorldOverride=True
  122. MobileAllowDepthPrePass=False
  123. MobileGfxGammaCorrection=False
  124. MobileLODBias=-0.5
  125. MobileBoneCount=75
  126. MobileBoneWeightCount=2
  127. MobileUsePreprocessedShaders=True
  128. MobileFlashRedForUncachedShaders=False
  129. MobileWarmUpPreprocessedShaders=True
  130. MobileCachePreprocessedShaders=False
  131. MobileProfilePreprocessedShaders=False
  132. MobileUseCPreprocessorOnShaders=True
  133. MobileLoadCPreprocessedShaders=True
  134. MobileSharePixelShaders=True
  135. MobileShareVertexShaders=True
  136. MobileShareShaderPrograms=True
  137. MobileEnableMSAA=False
  138. MobileContentScaleFactor=1.0
  139. MobileVertexScratchBufferSize=150
  140. MobileIndexScratchBufferSize=10
  141. MobileLightShaftScale=2.0
  142. MobileLightShaftFirstPass=0.5
  143. MobileLightShaftSecondPass=1.0
  144. MobileModShadows=True
  145. MobileTiltShift=False
  146. MobileMaxMemory=300
  147. MobilePostProcessBlurAmount=32.0
  148. bMobileUsingHighResolutionTiming=True
  149. MobileTiltShiftPosition=0.5
  150. MobileTiltShiftFocusWidth=0.3
  151. MobileTiltShiftTransitionWidth=0.5
  152. MobileMaxShadowRange=500.0
  153. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  154. MobileClearDepthBetweenDPG=False
  155. MobileSceneDepthResolveForShadows=TRUE
  156. MobileLandscapeLodBias=0
  157. MobileUseShaderGroupForStartupObjects=FALSE
  158. MobileMinimizeFogShaders=FALSE
  159. MobileFXAAQuality=0
  160. ApexLODResourceBudget=1000000000000000000000.0
  161. ApexDestructionMaxChunkIslandCount=2500
  162. ApexDestructionMaxShapeCount=0
  163. ApexDestructionMaxChunkSeparationLOD=1.0
  164. ApexDestructionMaxActorCreatesPerFrame=-1
  165. ApexDestructionMaxFracturesProcessedPerFrame=-1
  166. ApexDestructionSortByBenefit=True
  167. ApexGRBEnable=false
  168. ApexGRBGPUMemSceneSize=128
  169. ApexGRBGPUMemTempDataSize=128
  170. ApexGRBMeshCellSize=7.5
  171. ApexGRBNonPenSolverPosIterCount=9;
  172. ApexGRBFrictionSolverPosIterCount=3;
  173. ApexGRBFrictionSolverVelIterCount=3;
  174. ApexGRBSkinWidth=0.025
  175. ApexGRBMaxLinearAcceleration=1000000.0
  176. bEnableParallelAPEXClothingFetch=True
  177. bApexClothingAsyncFetchResults=False
  178. ApexClothingAvgSimFrequencyWindow=60
  179. ApexClothingAllowAsyncCooking=True
  180. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  181. TargetFrameRate=60
  182. TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_Character=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_CharacterSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_Weapon=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_WeaponSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_Vehicle=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_VehicleSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_Cinematic=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_Effects=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_Skybox=(MinLODSize=16,MaxLODSize=16,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=16,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  200. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=16,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  201. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  202. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  203. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  204. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  205. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  206. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  207. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
  208. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  209. MaxActiveDecals=10
  210. bAllowRagdolling=true
  211. bAllowParticleSystemPerfBias=True
  212. bAllowPerfThrottling=false
  213. PerfScalingFramerateStart=30.000000
  214. PerfScalingFramerateRange=20.000000
  215. PerfScalingMaxReduction=0.600000
  216. PerfScalingBias=0.200000
  217. Borderless=False
  218. StaticMeshLODBias=1
  219. bAllowDropShadows=False
  220. SpeedTreeLODBias=2
  221. bUseLowQualMaterials=False
  222. bUseSpectatorTextureSettings=False
  223. TexturePoolSize=225
  224. AllowD3D11=False
  225. PreferD3D11=False
  226. FXAAQuality=0
  227. AllowScreenDoorFade=False
  228. AllowScreenDoorLODFading=False
  229. bAllowFog=False
  230. MaterialQualityLevel=1
  231. SettingsVersion=9
  232. SpeedTreeWind=False
  233. TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  234. TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  235. TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  236. TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  237. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  238.  
  239. [SystemSettingsBucket1]
  240. BasedOn=SystemSettings
  241. ResX=800
  242. ResY=600
  243. StaticDecals=False
  244. DynamicDecals=True
  245. MaxActiveDecals=10
  246. UnbatchedDecals=True
  247. DecalCullDistanceScale=0.4
  248. DynamicShadows=False
  249. LightEnvironmentShadows=False
  250. MotionBlur=False
  251. DepthOfField=True
  252. AmbientOcclusion=False
  253. Bloom=False
  254. bAllowLightShafts=False
  255. Distortion=False
  256. DropParticleDistortion=True
  257. LensFlares=False
  258. AllowRadialBlur=False
  259. bAllowSeparateTranslucency=False
  260. bAllowPostprocessMLAA=False
  261. bAllowHighQualityMaterials=False
  262. SkeletalMeshLODBias=1
  263. DetailMode=0
  264. MaxDrawDistanceScale=0.8
  265. MaxAnisotropy=0
  266. MaxShadowResolution=256
  267. MaxWholeSceneDominantShadowResolution=256
  268. ScreenPercentage=100.000000
  269. ShadowTexelsPerPixel=2.0
  270. bAllowWholeSceneDominantShadows=False
  271. bUseConservativeShadowBounds=True
  272. bAllowFracturedDamage=False
  273. FractureCullDistanceScale=0.25
  274. DynamicLights=False
  275. bAllowDropShadows=False
  276. CompositeDynamicLights=False
  277. SHSecondaryLighting=False
  278. bAllowFog=False
  279. DirectionalLightmaps=True
  280. bAllowParticleSystemPerfBias=True
  281. bAllowParticleSystemPerfThrottling=True
  282. AllowSubsurfaceScattering=False
  283. AllowImageReflections=False
  284. StaticMeshLODBias=1
  285. ParticleLODBias=10
  286. PerfScalingBias=0.2
  287. ShadowFilterQualityBias=-1
  288. MaxMultisamples=1
  289. FXAAQuality=0
  290. bAllowRagdolling=False
  291. SpeedTreeLODBias=2
  292. AllowScreenDoorFade=False
  293. AllowScreenDoorLODFading=False
  294. bUseLowQualMaterials=True
  295. TexturePoolSize=150
  296. MaterialQualityLevel=1
  297. SpeedTreeWind=False
  298. TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  299. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  300. TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  301. TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  302. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  303. TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  304. TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  305. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  306. TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  307. TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  308. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  309. TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  310. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  311. TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilter=linear,MipFilter=point)
  312. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  313. TEXTUREGROUP_Skybox=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  314. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  315. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  316. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  317. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  318. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  319. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  320. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
  321. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  322. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  323. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  324. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  325. TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  326. TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  327. TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  328. TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  329.  
  330. [SystemSettingsBucket2]
  331. BasedOn=SystemSettings
  332. ResX=1280
  333. ResY=720
  334. StaticDecals=False
  335. DynamicDecals=True
  336. MaxActiveDecals=25
  337. UnbatchedDecals=True
  338. DecalCullDistanceScale=0.5
  339. DynamicShadows=False
  340. LightEnvironmentShadows=False
  341. MotionBlur=False
  342. DepthOfField=True
  343. AmbientOcclusion=False
  344. Bloom=False
  345. bAllowLightShafts=False
  346. Distortion=False
  347. DropParticleDistortion=True
  348. LensFlares=False
  349. AllowRadialBlur=False
  350. bAllowSeparateTranslucency=False
  351. bAllowPostprocessMLAA=False
  352. bAllowHighQualityMaterials=False
  353. SkeletalMeshLODBias=1
  354. DetailMode=0
  355. MaxDrawDistanceScale=0.9
  356. MaxAnisotropy=0
  357. MaxShadowResolution=512
  358. MaxWholeSceneDominantShadowResolution=512
  359. ScreenPercentage=100.000000
  360. ShadowTexelsPerPixel=2.0
  361. bAllowWholeSceneDominantShadows=False
  362. bUseConservativeShadowBounds=True
  363. bAllowFracturedDamage=False
  364. FractureCullDistanceScale=0.5
  365. DynamicLights=True
  366. bAllowDropShadows=True
  367. CompositeDynamicLights=True
  368. SHSecondaryLighting=False
  369. bAllowFog=False
  370. DirectionalLightmaps=True
  371. bAllowParticleSystemPerfBias=True
  372. bAllowParticleSystemPerfThrottling=True
  373. AllowSubsurfaceScattering=False
  374. AllowImageReflections=False
  375. StaticMeshLODBias=1
  376. ParticleLODBias=2
  377. PerfScalingBias=0.2
  378. ShadowFilterQualityBias=-1
  379. MaxMultisamples=1
  380. FXAAQuality=0
  381. bAllowRagdolling=False
  382. SpeedTreeLODBias=2
  383. AllowScreenDoorFade=False
  384. AllowScreenDoorLODFading=False
  385. bUseLowQualMaterials=True
  386. TexturePoolSize=180
  387. MaterialQualityLevel=1
  388. SpeedTreeWind=False
  389. TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  390. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  391. TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  392. TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  393. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  394. TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  395. TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  396. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  397. TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  398. TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  399. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  400. TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  401. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  402. TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=512,LODBias=2,MinMagFilter=linear,MipFilter=point)
  403. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  404. TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  405. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  406. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  407. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  408. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  409. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  410. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
  411. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
  412. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  413. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  414. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  415. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  416. TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  417. TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  418. TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  419. TEXTUREGROUP_WorldDetail=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  420.  
  421. [SystemSettingsBucket3]
  422. BasedOn=SystemSettings
  423. ResX=1280
  424. ResY=720
  425. StaticDecals=True
  426. DynamicDecals=True
  427. MaxActiveDecals=50
  428. UnbatchedDecals=True
  429. DecalCullDistanceScale=0.6
  430. DynamicShadows=False
  431. LightEnvironmentShadows=True
  432. MotionBlur=False
  433. DepthOfField=True
  434. AmbientOcclusion=False
  435. Bloom=True
  436. bAllowLightShafts=False
  437. Distortion=True
  438. DropParticleDistortion=True
  439. LensFlares=True
  440. AllowRadialBlur=True
  441. bAllowSeparateTranslucency=False
  442. bAllowPostprocessMLAA=False
  443. bAllowHighQualityMaterials=True
  444. SkeletalMeshLODBias=0
  445. DetailMode=1
  446. MaxDrawDistanceScale=1.0
  447. MaxAnisotropy=4
  448. MaxShadowResolution=512
  449. MaxWholeSceneDominantShadowResolution=1280
  450. ScreenPercentage=100.000000
  451. ShadowTexelsPerPixel=2.0
  452. bAllowWholeSceneDominantShadows=True
  453. bUseConservativeShadowBounds=False
  454. bAllowFracturedDamage=True
  455. FractureCullDistanceScale=1.0
  456. DynamicLights=True
  457. bAllowDropShadows=True
  458. CompositeDynamicLights=True
  459. SHSecondaryLighting=True
  460. bAllowFog=True
  461. DirectionalLightmaps=True
  462. bAllowParticleSystemPerfBias=True
  463. bAllowParticleSystemPerfThrottling=True
  464. AllowSubsurfaceScattering=False
  465. AllowImageReflections=False
  466. StaticMeshLODBias=0
  467. ParticleLODBias=1
  468. PerfScalingBias=0.1
  469. ShadowFilterQualityBias=0
  470. MaxMultisamples=1
  471. FXAAQuality=0
  472. bAllowRagdolling=True
  473. SpeedTreeLODBias=2
  474. AllowScreenDoorFade=False
  475. AllowScreenDoorLODFading=False
  476. bUseLowQualMaterials=False
  477. TexturePoolSize=225
  478. MaterialQualityLevel=2
  479. SpeedTreeWind=True
  480. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  481. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  482. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  483. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  484. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  485. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  486. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  487. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  488. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  489. TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  490. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  491. TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  492. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  493. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
  494. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  495. TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  496. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  497. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  498. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  499. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  500. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  501. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  502. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  503. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  504. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  505. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  506. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  507. TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  508. TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  509. TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  510. TEXTUREGROUP_WorldDetail=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  511.  
  512. [SystemSettingsBucket4]
  513. BasedOn=SystemSettings
  514. ResX=1280
  515. ResY=720
  516. StaticDecals=True
  517. DynamicDecals=True
  518. MaxActiveDecals=50
  519. UnbatchedDecals=True
  520. DecalCullDistanceScale=0.8
  521. DynamicShadows=True
  522. LightEnvironmentShadows=True
  523. MotionBlur=False
  524. DepthOfField=True
  525. AmbientOcclusion=False
  526. Bloom=True
  527. bAllowLightShafts=True
  528. Distortion=True
  529. DropParticleDistortion=False
  530. LensFlares=True
  531. AllowRadialBlur=True
  532. bAllowSeparateTranslucency=False
  533. bAllowPostprocessMLAA=False
  534. bAllowHighQualityMaterials=True
  535. SkeletalMeshLODBias=0
  536. DetailMode=2
  537. MaxDrawDistanceScale=1.1
  538. MaxAnisotropy=4
  539. MaxShadowResolution=512
  540. MaxWholeSceneDominantShadowResolution=2048
  541. ScreenPercentage=100.000000
  542. ShadowTexelsPerPixel=2.0
  543. bAllowWholeSceneDominantShadows=True
  544. bUseConservativeShadowBounds=False
  545. bAllowFracturedDamage=True
  546. FractureCullDistanceScale=1.5
  547. DynamicLights=True
  548. bAllowDropShadows=True
  549. CompositeDynamicLights=True
  550. SHSecondaryLighting=True
  551. bAllowFog=True
  552. DirectionalLightmaps=True
  553. bAllowParticleSystemPerfBias=True
  554. bAllowParticleSystemPerfThrottling=True
  555. AllowSubsurfaceScattering=True
  556. AllowImageReflections=True
  557. StaticMeshLODBias=0
  558. ParticleLODBias=0
  559. PerfScalingBias=0.0
  560. ShadowFilterQualityBias=0
  561. MaxMultisamples=1
  562. FXAAQuality=0
  563. bAllowRagdolling=True
  564. SpeedTreeLODBias=1
  565. AllowScreenDoorFade=True
  566. AllowScreenDoorLODFading=False
  567. bUseLowQualMaterials=False
  568. TexturePoolSize=450
  569. MaterialQualityLevel=0
  570. SpeedTreeWind=True
  571. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  572. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  573. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  574. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  575. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  576. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  577. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  578. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  579. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  580. TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  581. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  582. TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  583. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  584. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
  585. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  586. TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  587. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  588. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  589. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  590. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  591. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  592. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  593. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  594. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  595. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  596. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  597. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  598. TEXTUREGROUP_NPC=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  599. TEXTUREGROUP_NPCNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  600. TEXTUREGROUP_NPCSpecular=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  601. TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  602.  
  603. [SystemSettingsBucket5]
  604. BasedOn=SystemSettings
  605. ResX=1280
  606. ResY=720
  607. StaticDecals=True
  608. DynamicDecals=True
  609. MaxActiveDecals=50
  610. UnbatchedDecals=True
  611. DecalCullDistanceScale=1.0
  612. DynamicShadows=True
  613. LightEnvironmentShadows=True
  614. MotionBlur=False
  615. DepthOfField=True
  616. AmbientOcclusion=True
  617. Bloom=True
  618. bAllowLightShafts=True
  619. Distortion=True
  620. DropParticleDistortion=False
  621. LensFlares=True
  622. AllowRadialBlur=True
  623. bAllowSeparateTranslucency=False
  624. bAllowPostprocessMLAA=False
  625. bAllowHighQualityMaterials=True
  626. SkeletalMeshLODBias=0
  627. DetailMode=2
  628. MaxDrawDistanceScale=1.2
  629. MaxAnisotropy=16
  630. MaxShadowResolution=512
  631. MaxWholeSceneDominantShadowResolution=4096
  632. ScreenPercentage=100.000000
  633. ShadowTexelsPerPixel=2.0
  634. bAllowWholeSceneDominantShadows=True
  635. bUseConservativeShadowBounds=False
  636. bAllowFracturedDamage=True
  637. FractureCullDistanceScale=2.0
  638. DynamicLights=True
  639. bAllowDropShadows=True
  640. CompositeDynamicLights=True
  641. SHSecondaryLighting=True
  642. bAllowFog=True
  643. DirectionalLightmaps=True
  644. bAllowParticleSystemPerfBias=True
  645. bAllowParticleSystemPerfThrottling=True
  646. AllowSubsurfaceScattering=True
  647. AllowImageReflections=True
  648. StaticMeshLODBias=0
  649. ParticleLODBias=0
  650. PerfScalingBias=0.0
  651. ShadowFilterQualityBias=1
  652. MaxMultisamples=4
  653. FXAAQuality=0
  654. bAllowRagdolling=True
  655. SpeedTreeLODBias=0
  656. AllowScreenDoorFade=True
  657. AllowScreenDoorLODFading=False
  658. bUseLowQualMaterials=False
  659. TexturePoolSize=900
  660. MaterialQualityLevel=0
  661. SpeedTreeWind=True
  662. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  663. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  664. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  665. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  666. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  667. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  668. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  669. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  670. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  671. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  672. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  673. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  674. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  675. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  676. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  677. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  678. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  679. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  680. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  681. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  682. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  683. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  684. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  685. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  686. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  687. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  688. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  689. TEXTUREGROUP_NPC=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  690. TEXTUREGROUP_NPCNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  691. TEXTUREGROUP_NPCSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  692. TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  693.  
  694. [SystemSettingsScreenshot]
  695. BasedOn=SystemSettings
  696. MaxAnisotropy=16
  697. ShadowFilterQualityBias=1
  698. MinShadowResolution=16
  699. ShadowFadeResolution=1
  700. MinPreShadowResolution=16
  701. PreShadowFadeResolution=1
  702. ShadowTexelsPerPixel=4.0f
  703. PreShadowResolutionFactor=1.0
  704. MaxShadowResolution=4096
  705. MaxWholeSceneDominantShadowResolution=4096
  706. CompositeDynamicLights=FALSE
  707. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  708. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  709. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  710. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  711. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  712. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  713. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  714. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  715. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  716. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  717. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  718. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  719. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  720. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  721. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  722. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  723. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  724. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  725. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  726. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  727. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  728. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  729. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  730. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  731. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  732.  
  733. [SystemSettingsEditor]
  734. BasedOn=SystemSettingsBucket5
  735.  
  736. [SystemSettingsSplitScreen2]
  737. BasedOn=SystemSettings
  738. bAllowWholeSceneDominantShadows=False
  739. bAllowLightShafts=False
  740. DetailMode=1
  741.  
  742. [SystemSettingsMobile]
  743. BasedOn=SystemSettings
  744. Fullscreen=True
  745. DirectionalLightmaps=False
  746. DynamicLights=False
  747. SHSecondaryLighting=False
  748. StaticDecals=True
  749. DynamicDecals=False
  750. UnbatchedDecals=False
  751. MotionBlur=FALSE
  752. MotionBlurPause=FALSE
  753. DepthOfField=FALSE
  754. AmbientOcclusion=FALSE
  755. Bloom=FALSE
  756. Distortion=FALSE
  757. FilteredDistortion=FALSE
  758. DropParticleDistortion=TRUE
  759. FloatingPointRenderTargets=FALSE
  760. MaxAnisotropy=2
  761. bAllowLightShafts=FALSE
  762. MobileModShadows=False
  763. MobileClearDepthBetweenDPG=False
  764. MaxFilterBlurSampleCount=4
  765. DynamicShadows=False
  766. MobileMaxMemory=300
  767. MobileLandscapeLodBias=0
  768. AllowRadialBlur=False
  769.  
  770. [SystemSettingsMobilePreviewer]
  771. BasedOn=SystemSettingsMobile
  772. Fullscreen=False
  773.  
  774. [SystemSettingsMobileTextureBias]
  775. BasedOn=SystemSettingsMobile
  776. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  777. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  778. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  779. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  780. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  781. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  782. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  783. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  784. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  785. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  786. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  787. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  788. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  789. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  790. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  791. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  792. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  793. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  794. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  795. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  796. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  797. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  798. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  799. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  800. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  801.  
  802. [SystemSettingsAndroid]
  803. BasedOn=SystemSettingsMobileTextureBias
  804.  
  805. [SystemSettingsAndroid_Performance1_MemoryLow]
  806. BasedOn=SystemSettingsMobileTextureBias
  807. MobileFeatureLevel=1
  808. MobileFog=False
  809. MobileSpecular=False
  810. MobileBumpOffset=False
  811. MobileNormalMapping=False
  812. MobileEnvMapping=False
  813. MobileRimLighting=False
  814. MobileContentScaleFactor=0.9375
  815.  
  816. [SystemSettingsAndroid_Performance2_MemoryLow]
  817. BasedOn=SystemSettingsMobileTextureBias
  818. MobileBumpOffset=False
  819. MobileNormalMapping=False
  820. MobileContentScaleFactor=0.9375
  821.  
  822. [SystemSettingsAndroid_Performance1_Memory1024]
  823. BasedOn=SystemSettingsMobile
  824. MobileFeatureLevel=1
  825. MobileFog=False
  826. MobileSpecular=False
  827. MobileBumpOffset=False
  828. MobileNormalMapping=False
  829. MobileEnvMapping=False
  830. MobileRimLighting=False
  831. MobileContentScaleFactor=0.9375
  832.  
  833. [SystemSettingsAndroid_Performance2_Memory1024]
  834. BasedOn=SystemSettingsMobile
  835. MobileBumpOffset=False
  836. MobileNormalMapping=False
  837. MobileContentScaleFactor=0.9375
  838.  
  839. [SystemSettingsFlash]
  840. BasedOn=SystemSettingsMobileTextureBias
  841. MotionBlur=FALSE
  842. MotionBlurPause=FALSE
  843. DepthOfField=FALSE
  844. AmbientOcclusion=FALSE
  845. Bloom=FALSE
  846. Distortion=FALSE
  847. FilteredDistortion=FALSE
  848. bAllowLightShafts=FALSE
  849. MobileModShadows=True
  850. DynamicShadows=True
  851. MobileClearDepthBetweenDPG=True
  852. DirectionalLightmaps=False
  853. MobileHeightFog=False
  854.  
  855. [SystemSettingsIPhone]
  856. BasedOn=SystemSettingsMobileTextureBias
  857. bMobileUsingHighResolutionTiming=False
  858.  
  859. [SystemSettingsIPhone3GS]
  860. BasedOn=SystemSettingsMobileTextureBias
  861. LensFlares=False
  862. DetailMode=1
  863. MobileEnableMSAA=True
  864. MobileMaxMemory=100
  865. bMobileUsingHighResolutionTiming=False
  866. MobileLandscapeLodBias=2
  867.  
  868. [SystemSettingsIPhone4]
  869. BasedOn=SystemSettingsMobile
  870. MobileContentScaleFactor=2.0
  871. LensFlares=False
  872. bMobileUsingHighResolutionTiming=False
  873. MobileLandscapeLodBias=1
  874.  
  875. [SystemSettingsIPhone4S]
  876. BasedOn=SystemSettingsMobile
  877. MobileEnableMSAA=True
  878. bAllowLightShafts=True
  879. MobileModShadows=True
  880. DynamicShadows=False
  881. ShadowDepthBias=0.025
  882. MobileContentScaleFactor=2.0
  883. MaxShadowResolution=256
  884. MobileShadowTextureResolution=256
  885.  
  886. [SystemSettingsIPhone5]
  887. BasedOn=SystemSettingsMobile
  888. MobileEnableMSAA=True
  889. bAllowLightShafts=True
  890. MobileModShadows=True
  891. DynamicShadows=False
  892. ShadowDepthBias=0.025
  893. MobileContentScaleFactor=2.0
  894. MaxShadowResolution=256
  895. MobileShadowTextureResolution=1024
  896. AllowRadialBlur=True
  897.  
  898. [SystemSettingsIPodTouch4]
  899. BasedOn=SystemSettingsMobileTextureBias
  900. MobileContentScaleFactor=2.0
  901. LensFlares=False
  902. MobileMaxMemory=100
  903. bMobileUsingHighResolutionTiming=False
  904. MobileLandscapeLodBias=2
  905.  
  906. [SystemSettingsIPodTouch5]
  907. BasedOn=SystemSettingsMobile
  908. MobileEnableMSAA=True
  909. bAllowLightShafts=True
  910. MobileModShadows=True
  911. DynamicShadows=False
  912. ShadowDepthBias=0.025
  913. MobileContentScaleFactor=2.0
  914. MaxShadowResolution=256
  915. MobileShadowTextureResolution=256
  916.  
  917. [SystemSettingsIPad]
  918. BasedOn=SystemSettingsMobileTextureBias
  919. MobileFeatureLevel=1
  920. MobileFog=False
  921. MobileSpecular=False
  922. MobileBumpOffset=False
  923. MobileNormalMapping=False
  924. MobileEnvMapping=False
  925. MobileRimLighting=False
  926. MobileMaxMemory=100
  927. bMobileUsingHighResolutionTiming=False
  928. MobileLandscapeLodBias=1
  929. MobileContentScaleFactor=0.9375
  930.  
  931. [SystemSettingsIPad2]
  932. BasedOn=SystemSettingsMobile
  933. MobileEnableMSAA=False
  934. bAllowLightShafts=True
  935. MobileModShadows=True
  936. DynamicShadows=False
  937. ShadowDepthBias=0.016
  938. MobileContentScaleFactor=1.0
  939. MaxShadowResolution=256
  940. MobileShadowTextureResolution=256
  941.  
  942. [SystemSettingsIPad3]
  943. BasedOn=SystemSettingsMobile
  944. MobileEnableMSAA=False
  945. bAllowLightShafts=True
  946. MobileModShadows=True
  947. DynamicShadows=True
  948. ShadowDepthBias=0.016
  949. MobileContentScaleFactor=1.40625
  950. MaxShadowResolution=256
  951. MobileShadowTextureResolution=256
  952. MobileMaxMemory=500
  953.  
  954. [SystemSettingsIPad4]
  955. BasedOn=SystemSettingsMobile
  956. MobileEnableMSAA=False
  957. bAllowLightShafts=True
  958. MobileModShadows=True
  959. DynamicShadows=True
  960. ShadowDepthBias=0.016
  961. MobileContentScaleFactor=2.0
  962. MaxShadowResolution=512
  963. MobileShadowTextureResolution=512
  964. MobileMaxMemory=500
  965. AllowRadialBlur=True
  966.  
  967. [SystemSettingsIPadMini]
  968. BasedOn=SystemSettingsMobile
  969. MobileEnableMSAA=False
  970. bAllowLightShafts=True
  971. MobileModShadows=True
  972. DynamicShadows=False
  973. ShadowDepthBias=0.016
  974. MobileContentScaleFactor=1.0
  975. MaxShadowResolution=256
  976. MobileShadowTextureResolution=256
  977.  
  978. [SystemSettingsIPad2_Detail]
  979. BasedOn=SystemSettingsIPad2
  980.  
  981. [Configuration]
  982.  
  983. [OpenAutomateBenchmarks]
  984. Benchmark=NightAndDayMap
  985. Benchmark=DM-Deck?CauseEvent=FlyThrough
  986.  
  987. [TextureSettingsSpectator]
  988. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  989. TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  990. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  991. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  992. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  993. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  994. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  995. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  996. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  997. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  998. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  999. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1000. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1001. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1002. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1003. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1004. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1005. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1006. TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1007. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1008. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1009. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1010. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1011. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1012. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1013. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  1014. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  1015. TEXTUREGROUP_NPC=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1016. TEXTUREGROUP_NPCNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1017. TEXTUREGROUP_NPCSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1018. TEXTUREGROUP_WorldDetail=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1019.  
  1020. [IniVersion]
  1021. 0=1484939530.000000
  1022. 1=1484939282.000000
  1023.  
  1024. [SettingsCheck]
  1025. Initialized=True
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