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player.log for Crema - equip + tutorial popup crash

Aug 31st, 2021
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  1. Initialize engine version: 2019.4.18f1 (3310a4d4f880)
  2. [Subsystems] Discovering subsystems at path C:/Users/Rigau/AppData/Local/DiscordGames/Temtem/content/Temtem_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: Intel(R) Iris(R) Xe Graphics (ID=0x9a49)
  7. Vendor:
  8. VRAM: 3957 MB
  9. Driver: 27.20.100.9365
  10. D3D11 device created for Microsoft Media Foundation video decoding.
  11. <RI> Initializing input.
  12.  
  13. New input system (experimental) initialized
  14. <RI> Input initialized.
  15.  
  16. <RI> Initialized touch support.
  17.  
  18. UnloadTime: 1.283900 ms
  19. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  20.  
  21. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3638.
  22. Total: 35.903900 ms (FindLiveObjects: 0.281500 ms CreateObjectMapping: 0.137900 ms MarkObjects: 35.456300 ms DeleteObjects: 0.026900 ms)
  23.  
  24. Setting up 4 worker threads for Enlighten.
  25. Thread -> id: ec -> priority: 1
  26. Thread -> id: 7b4 -> priority: 1
  27. Thread -> id: 1394 -> priority: 1
  28. Thread -> id: 1c74 -> priority: 1
  29. SpriteAtlasManager.atlasRequested wasn't listened to while UI-Clubs_Atlas requested.
  30. (Filename: Line: 251)
  31.  
  32. SpriteAtlasManager.atlasRequested wasn't listened to while BattleOutroTemtem requested.
  33. (Filename: Line: 251)
  34.  
  35. SpriteAtlasManager.atlasRequested wasn't listened to while BattleOutroTemtem requested.
  36. (Filename: Line: 251)
  37.  
  38. SpriteAtlasManager.atlasRequested wasn't listened to while BattleOutroTemtem requested.
  39. (Filename: Line: 251)
  40.  
  41. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  42.  
  43. Unloading 3674 unused Assets to reduce memory usage. Loaded Objects now: 80285.
  44. Total: 287.388500 ms (FindLiveObjects: 12.137400 ms CreateObjectMapping: 5.511800 ms MarkObjects: 264.729600 ms DeleteObjects: 5.009100 ms)
  45.  
  46. Init Time: 8/31/2021 3:45:19 AM
  47. UnityEngine.Logger:Log(LogType, Object)
  48. UnityEngine.Debug:Log(Object)
  49. Temtem.Core.GameLogic:Awake()
  50.  
  51. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  52.  
  53. TemtemVersion: v0.7.6
  54. UnityEngine.Logger:Log(LogType, Object)
  55. UnityEngine.Debug:Log(Object)
  56. Temtem.Core.GameLogic:Awake()
  57.  
  58. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  59.  
  60. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  61.  
  62. Unloading 257 unused Assets to reduce memory usage. Loaded Objects now: 300236.
  63. Total: 1272.254600 ms (FindLiveObjects: 132.308000 ms CreateObjectMapping: 16.777400 ms MarkObjects: 1122.636000 ms DeleteObjects: 0.532500 ms)
  64.  
  65. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  66.  
  67. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 300239.
  68. Total: 343.158200 ms (FindLiveObjects: 13.532300 ms CreateObjectMapping: 16.412600 ms MarkObjects: 312.660700 ms DeleteObjects: 0.551700 ms)
  69.  
  70. After read 5 frames at quality 0 | deltaTimeAvg: 0.2533808
  71. UnityEngine.Logger:Log(LogType, Object)
  72. UnityEngine.Debug:Log(Object)
  73. Temtem.UI.hfkfnrjocqi:MoveNext()
  74. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  75.  
  76. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  77.  
  78. Setting quality level: 0
  79. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  80. UnityEngine.Debug:LogFormat(String, Object[])
  81. Temtem.UI.hfkfnrjocqi:MoveNext()
  82. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  83.  
  84. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  85.  
  86. Tamer ID: 1372277
  87. UnityEngine.Logger:Log(LogType, Object)
  88. UnityEngine.Debug:Log(Object)
  89. Temtem.Core.MonstersManager:gmpjgklpqnl(Int32)
  90. Temtem.Network.NetworkLogic:mpfonilfjhh(BaseEvent)
  91. VIDE_Data.miedhilpgqr:Invoke(rhcjdmdmfml)
  92. Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
  93. Sfs2X.SmartFox:ProcessEvents()
  94. Temtem.Network.NetworkLogic:Update()
  95.  
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  97.  
  98. Unloading 12 Unused Serialized files (Serialized files now loaded: 9)
  99.  
  100. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 325817.
  101. Total: 629.890800 ms (FindLiveObjects: 106.967000 ms CreateObjectMapping: 16.454900 ms MarkObjects: 495.567800 ms DeleteObjects: 10.900600 ms)
  102.  
  103. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  104.  
  105. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 333587.
  106. Total: 365.861100 ms (FindLiveObjects: 14.216100 ms CreateObjectMapping: 16.548200 ms MarkObjects: 334.608900 ms DeleteObjects: 0.487300 ms)
  107.  
  108. Unloading 7 Unused Serialized files (Serialized files now loaded: 14)
  109.  
  110. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 342370.
  111. Total: 849.397900 ms (FindLiveObjects: 107.807800 ms CreateObjectMapping: 255.081700 ms MarkObjects: 486.068800 ms DeleteObjects: 0.439100 ms)
  112.  
  113. Unloading 0 Unused Serialized files (Serialized files now loaded: 14)
  114.  
  115. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 342378.
  116. Total: 387.367700 ms (FindLiveObjects: 21.583300 ms CreateObjectMapping: 15.663400 ms MarkObjects: 349.710300 ms DeleteObjects: 0.410400 ms)
  117.  
  118. Close Time: 8/31/2021 3:47:29 AM
  119. UnityEngine.Logger:Log(LogType, Object)
  120. UnityEngine.Debug:Log(Object)
  121. Temtem.Core.GameLogic:OnApplicationQuit()
  122.  
  123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  124.  
  125. LQP 0 0. Pos: (-0.8, 0.0, -3.9)
  126. UnityEngine.Logger:Log(LogType, Object)
  127. UnityEngine.Debug:Log(Object)
  128. Temtem.Core.GameLogic:OnApplicationQuit()
  129.  
  130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  131.  
  132. T0: M115 HI 3000041 L 72
  133. UnityEngine.Logger:Log(LogType, Object)
  134. UnityEngine.Debug:Log(Object)
  135. Temtem.Core.GameLogic:OnApplicationQuit()
  136.  
  137. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  138.  
  139. Releasing render texture that is set to be RenderTexture.active!
  140. (Filename: Line: 926)
  141.  
  142.  
  143.  
  144.  
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