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Sep 23rd, 2017
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  1. public OnPlayerConnect(playerid)
  2. {
  3. RemoveBuildingForPlayer(playerid, 3301, -216.875, 2770.148, 63.570, 0.250);
  4. RemoveBuildingForPlayer(playerid, 3301, -282.226, 2719.257, 63.570, 0.250);
  5. RemoveBuildingForPlayer(playerid, 3300, -264.023, 2766.406, 62.750, 0.250);
  6. RemoveBuildingForPlayer(playerid, 3300, -166.132, 2731.085, 63.070, 0.250);
  7. RemoveBuildingForPlayer(playerid, 3299, -195.601, 2768.757, 61.484, 0.250);
  8. RemoveBuildingForPlayer(playerid, 3299, -314.187, 2720.640, 62.210, 0.250);
  9. RemoveBuildingForPlayer(playerid, 3298, -258.843, 2786.148, 62.226, 0.250);
  10. RemoveBuildingForPlayer(playerid, 3298, -165.390, 2708.101, 62.226, 0.250);
  11. RemoveBuildingForPlayer(playerid, 3297, -229.250, 2809.945, 62.843, 0.250);
  12. RemoveBuildingForPlayer(playerid, 3297, -147.789, 2684.812, 63.218, 0.250);
  13. RemoveBuildingForPlayer(playerid, 3345, -167.679, 2767.132, 61.578, 0.250);
  14. RemoveBuildingForPlayer(playerid, 3343, -154.554, 2761.007, 61.578, 0.250);
  15. RemoveBuildingForPlayer(playerid, 3342, -275.179, 2738.484, 61.304, 0.250);
  16. RemoveBuildingForPlayer(playerid, 3341, -289.742, 2758.234, 61.062, 0.250);
  17. RemoveBuildingForPlayer(playerid, 16761, -312.242, 2646.375, 62.406, 0.250);
  18. RemoveBuildingForPlayer(playerid, 16762, -327.609, 2678.546, 61.632, 0.250);
  19. RemoveBuildingForPlayer(playerid, 16763, -279.718, 2650.210, 61.687, 0.250);
  20. RemoveBuildingForPlayer(playerid, 16764, -288.835, 2682.429, 61.656, 0.250);
  21. RemoveBuildingForPlayer(playerid, 16765, -227.453, 2716.351, 62.171, 0.250);
  22. RemoveBuildingForPlayer(playerid, 16012, -264.671, 2596.570, 61.820, 0.250);
  23. RemoveBuildingForPlayer(playerid, 955, -253.742, 2597.953, 62.242, 0.250);
  24. RemoveBuildingForPlayer(playerid, 956, -253.742, 2599.757, 62.242, 0.250);
  25. RemoveBuildingForPlayer(playerid, 16399, -312.242, 2646.375, 62.406, 0.250);
  26. RemoveBuildingForPlayer(playerid, 16398, -279.718, 2650.210, 61.687, 0.250);
  27. RemoveBuildingForPlayer(playerid, 16402, -318.289, 2650.242, 69.015, 0.250);
  28. RemoveBuildingForPlayer(playerid, 1223, -251.546, 2647.367, 61.609, 0.250);
  29. RemoveBuildingForPlayer(playerid, 16401, -271.968, 2662.195, 61.585, 0.250);
  30. RemoveBuildingForPlayer(playerid, 16776, -237.023, 2662.835, 62.609, 0.250);
  31. RemoveBuildingForPlayer(playerid, 1340, -197.492, 2659.914, 62.820, 0.250);
  32. RemoveBuildingForPlayer(playerid, 16062, -222.664, 2663.304, 66.234, 0.250);
  33. RemoveBuildingForPlayer(playerid, 16063, -222.343, 2663.453, 71.015, 0.250);
  34. RemoveBuildingForPlayer(playerid, 669, -206.632, 2672.242, 61.843, 0.250);
  35. RemoveBuildingForPlayer(playerid, 669, -278.968, 2679.023, 61.843, 0.250);
  36. RemoveBuildingForPlayer(playerid, 16400, -327.609, 2678.546, 61.632, 0.250);
  37. RemoveBuildingForPlayer(playerid, 16396, -288.835, 2682.429, 61.656, 0.250);
  38. RemoveBuildingForPlayer(playerid, 16020, -155.179, 2635.507, 63.398, 0.250);
  39. RemoveBuildingForPlayer(playerid, 1223, -192.742, 2648.804, 61.609, 0.250);
  40. RemoveBuildingForPlayer(playerid, 669, -156.023, 2675.203, 61.843, 0.250);
  41. RemoveBuildingForPlayer(playerid, 1308, -333.500, 2694.367, 62.132, 0.250);
  42. RemoveBuildingForPlayer(playerid, 1308, -283.945, 2695.320, 61.750, 0.250);
  43. RemoveBuildingForPlayer(playerid, 1223, -270.312, 2695.695, 61.609, 0.250);
  44. RemoveBuildingForPlayer(playerid, 1223, -293.929, 2695.695, 61.609, 0.250);
  45. RemoveBuildingForPlayer(playerid, 672, -243.031, 2688.304, 62.484, 0.250);
  46. RemoveBuildingForPlayer(playerid, 1223, -251.546, 2688.867, 61.609, 0.250);
  47. RemoveBuildingForPlayer(playerid, 1308, -307.992, 2707.656, 61.750, 0.250);
  48. RemoveBuildingForPlayer(playerid, 1308, -263.156, 2711.125, 61.750, 0.250);
  49. RemoveBuildingForPlayer(playerid, 16013, -286.226, 2709.726, 73.437, 0.250);
  50. RemoveBuildingForPlayer(playerid, 1223, -245.007, 2706.710, 61.609, 0.250);
  51. RemoveBuildingForPlayer(playerid, 3284, -282.226, 2719.257, 63.570, 0.250);
  52. RemoveBuildingForPlayer(playerid, 669, -333.570, 2719.351, 61.867, 0.250);
  53. RemoveBuildingForPlayer(playerid, 3283, -314.187, 2720.640, 62.210, 0.250);
  54. RemoveBuildingForPlayer(playerid, 672, -240.835, 2737.148, 62.484, 0.250);
  55. RemoveBuildingForPlayer(playerid, 1308, -267.945, 2732.046, 61.750, 0.250);
  56. RemoveBuildingForPlayer(playerid, 3173, -275.179, 2738.484, 61.304, 0.250);
  57. RemoveBuildingForPlayer(playerid, 669, -269.695, 2750.460, 61.843, 0.250);
  58. RemoveBuildingForPlayer(playerid, 3170, -289.742, 2758.234, 61.062, 0.250);
  59. RemoveBuildingForPlayer(playerid, 669, -297.804, 2755.187, 61.843, 0.250);
  60. RemoveBuildingForPlayer(playerid, 3285, -264.023, 2766.406, 62.750, 0.250);
  61. RemoveBuildingForPlayer(playerid, 3241, -258.843, 2786.148, 62.226, 0.250);
  62. RemoveBuildingForPlayer(playerid, 672, -245.312, 2781.492, 62.367, 0.250);
  63. RemoveBuildingForPlayer(playerid, 1308, -242.031, 2789.343, 61.242, 0.250);
  64. RemoveBuildingForPlayer(playerid, 669, -232.164, 2685.273, 61.843, 0.250);
  65. RemoveBuildingForPlayer(playerid, 1223, -229.046, 2695.695, 61.609, 0.250);
  66. RemoveBuildingForPlayer(playerid, 669, -202.570, 2687.968, 61.843, 0.250);
  67. RemoveBuildingForPlayer(playerid, 1223, -211.593, 2695.695, 61.609, 0.250);
  68. RemoveBuildingForPlayer(playerid, 1223, -192.742, 2688.796, 61.609, 0.250);
  69. RemoveBuildingForPlayer(playerid, 1308, -193.640, 2708.718, 61.750, 0.250);
  70. RemoveBuildingForPlayer(playerid, 1223, -198.851, 2706.710, 61.609, 0.250);
  71. RemoveBuildingForPlayer(playerid, 16622, -190.835, 2707.585, 73.351, 0.250);
  72. RemoveBuildingForPlayer(playerid, 16011, -227.453, 2716.351, 62.171, 0.250);
  73. RemoveBuildingForPlayer(playerid, 3284, -216.875, 2770.148, 63.570, 0.250);
  74. RemoveBuildingForPlayer(playerid, 3283, -195.601, 2768.757, 61.484, 0.250);
  75. RemoveBuildingForPlayer(playerid, 1308, -230.453, 2775.335, 61.750, 0.250);
  76. RemoveBuildingForPlayer(playerid, 672, -213.289, 2787.929, 61.921, 0.250);
  77. RemoveBuildingForPlayer(playerid, 16015, -235.789, 2782.937, 73.156, 0.250);
  78. RemoveBuildingForPlayer(playerid, 3242, -229.250, 2809.945, 62.843, 0.250);
  79. RemoveBuildingForPlayer(playerid, 669, -211.960, 2805.664, 61.875, 0.250);
  80. RemoveBuildingForPlayer(playerid, 3241, -165.390, 2708.101, 62.226, 0.250);
  81. RemoveBuildingForPlayer(playerid, 669, -155.093, 2711.234, 61.843, 0.250);
  82. RemoveBuildingForPlayer(playerid, 1308, -177.507, 2687.718, 61.750, 0.250);
  83. RemoveBuildingForPlayer(playerid, 3285, -166.132, 2731.085, 63.070, 0.250);
  84. RemoveBuildingForPlayer(playerid, 1308, -181.195, 2728.210, 61.750, 0.250);
  85. RemoveBuildingForPlayer(playerid, 669, -164.164, 2754.765, 61.843, 0.250);
  86. RemoveBuildingForPlayer(playerid, 669, -168.484, 2740.554, 61.367, 0.250);
  87. RemoveBuildingForPlayer(playerid, 3172, -167.679, 2767.132, 61.578, 0.250);
  88. RemoveBuildingForPlayer(playerid, 669, -174.554, 2769.460, 61.109, 0.250);
  89. RemoveBuildingForPlayer(playerid, 3168, -154.554, 2761.007, 61.578, 0.250);
  90. RemoveBuildingForPlayer(playerid, 3242, -147.789, 2684.812, 63.218, 0.250);
  91. RemoveBuildingForPlayer(playerid, 1308, -150.273, 2700.078, 61.148, 0.250);
  92. return 1;
  93. }
  94.  
  95. public OnFilterScriptInit()
  96. {
  97. CreateVehicle(520, -260.4397, 2820.3152, 84.4110, 180.2400, -1, -1, 100);
  98. CreateVehicle(520, -246.6886, 2819.3323, 84.4154, 180.7800, -1, -1, 100);
  99. CreateVehicle(520, -234.5570, 2818.9521, 84.3983, 180.2400, -1, -1, 100);
  100. CreateVehicle(470, -188.9951, 2590.8767, 63.3742, -91.9200, -1, -1, 100);
  101. CreateVehicle(470, -188.5346, 2600.1943, 63.3742, -91.9200, -1, -1, 100);
  102. CreateVehicle(470, -188.2036, 2609.0688, 63.3742, -91.9200, -1, -1, 100);
  103. CreateVehicle(470, -187.7080, 2617.5657, 63.3742, -91.9200, -1, -1, 100);
  104. CreateVehicle(470, -159.9962, 2617.6470, 63.3742, 89.2800, -1, -1, 100);
  105. CreateVehicle(470, -159.9456, 2608.6660, 63.3742, 91.0200, -1, -1, 100);
  106. CreateVehicle(470, -160.6799, 2599.7151, 63.3742, 88.5000, -1, -1, 100);
  107. CreateVehicle(470, -160.4434, 2590.6362, 63.3742, 88.3200, -1, -1, 100);
  108. CreateVehicle(433, -209.3670, 2601.9587, 64.3616, 10.6200, -1, -1, 100);
  109. CreateVehicle(433, -215.4915, 2601.5986, 64.3616, 1.9800, -1, -1, 100);
  110. CreateVehicle(433, -221.5556, 2602.1084, 64.3616, -8.0400, -1, -1, 100);
  111. CreateVehicle(433, -243.8853, 2602.2490, 64.3616, 8.2800, -1, -1, 100);
  112. CreateVehicle(433, -249.9615, 2601.9917, 64.3616, -3.3600, -1, -1, 100);
  113. CreateVehicle(433, -256.2167, 2602.7839, 64.3616, -18.1800, -1, -1, 100);
  114. CreateVehicle(427, -278.4593, 2601.6709, 63.7283, 11.1600, -1, -1, 100);
  115. CreateVehicle(427, -284.3410, 2601.4934, 63.8320, -0.1200, -1, -1, 100);
  116. CreateVehicle(427, -289.8637, 2601.9419, 63.7409, -8.7000, -1, -1, 100);
  117. CreateVehicle(425, -160.1545, 2692.0857, 65.0954, 90.3600, -1, -1, 100);
  118. CreateVehicle(425, -158.3917, 2728.1040, 65.0954, 90.3600, -1, -1, 100);
  119. CreateVehicle(432, -273.8401, 2719.5657, 62.6576, -76.1400, -1, -1, 100);
  120. CreateVehicle(432, -274.8713, 2726.0945, 62.6576, -87.4200, -1, -1, 100);
  121. CreateVehicle(432, -274.3681, 2732.5925, 62.6576, -95.5800, -1, -1, 100);
  122. CreateVehicle(432, -240.6981, 2677.4263, 62.6925, 96.5400, -1, -1, 100);
  123. CreateVehicle(432, -240.5261, 2671.3506, 62.6925, 86.2800, -1, -1, 100);
  124. CreateVehicle(548, -213.9122, 2813.6116, 85.7695, 179.1601, -1, -1, 100);
  125. CreateVehicle(497, -256.0053, 2785.5903, 71.7685, 177.3600, -1, -1, 100);
  126. CreateVehicle(497, -243.1489, 2785.0610, 71.7685, 177.3600, -1, -1, 100);
  127. new BaseMilitar;
  128. BaseMilitar = CreateObject(6959, -171.155975, 2604.531250, 62.585700, 0.000000, 0.000000, 0.000000, 300.00);
  129. SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
  130. BaseMilitar = CreateObject(6959, -171.177001, 2584.538574, 42.555400, 90.040000, 0.000000, 0.000000, 300.00);
  131. SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
  132. BaseMilitar = CreateObject(6959, -150.441818, 2604.542724, 41.878768, 0.000000, 89.940002, 0.000000, 300.00);
  133. SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
  134. BaseMilitar = CreateObject(6959, -212.480499, 2604.542236, 62.585700, 0.000000, 0.000000, 0.000000, 300.00);
  135. SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
  136. BaseMilitar = CreateObject(6959, -212.416076, 2584.544921, 42.555400, 90.040000, 0.000000, 0.000000, 300.00);
  137. SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
  138. BaseMilitar = CreateObject(6959, -253.780746, 2604.525390, 62.585700, 0.000000, 0.000000, 0.000000, 300.00);
  139. SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
  140. BaseMilitar = CreateObject(6959, -253.756317, 2584.546630, 42.555400, 90.040000, 0.000000, 0.000000, 300.00);
  141. SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
  142. BaseMilitar = CreateObject(6959, -295.098815, 2604.573486, 62.585700, 0.000000, 0.000000, 0.000000, 300.00);
  143. SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
  144. BaseMilitar = CreateObject(6959, -295.103698, 2584.562011, 42.555400, 90.040000, 0.000000, 0.000000, 300.00);
  145. SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
  146. BaseMilitar = CreateObject(6959, -315.724090, 2604.523925, 41.914100, 0.000000, -90.180000, 0.000000, 300.00);
  147. SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
  148. BaseMilitar = CreateObject(6959, -213.959060, 2815.032226, 82.730926, 0.000000, 0.000000, 0.119998, 300.00);
  149. SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
  150. BaseMilitar = CreateObject(6959, -255.298812, 2814.958251, 82.730926, 0.000000, 0.000000, 0.119998, 300.00);
  151. SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
  152. BaseMilitar = CreateObject(6959, -296.611663, 2814.892089, 82.730926, 0.000000, 0.000000, 0.119998, 300.00);
  153. SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
  154. BaseMilitar = CreateObject(6959, -172.612304, 2815.115966, 82.730926, 0.000000, 0.000000, 0.119998, 300.00);
  155. SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
  156. BaseMilitar = CreateObject(6959, -255.171752, 2794.989990, 62.691490, 90.000000, 0.000000, 0.000000, 300.00);
  157. SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
  158. BaseMilitar = CreateObject(6959, -296.493408, 2794.970458, 62.731269, 90.000000, 0.000000, 0.000000, 300.00);
  159. SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
  160. BaseMilitar = CreateObject(6959, -213.877639, 2795.044921, 62.696361, 90.000000, 0.000000, 0.119998, 300.00);
  161. SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
  162. BaseMilitar = CreateObject(6959, -172.568283, 2795.117187, 62.691810, 90.000007, 0.000000, 0.119998, 300.00);
  163. SetObjectMaterial(BaseMilitar, 0, 14572, "maint1", "main_floor", 0x00000000);
  164. BaseMilitar = CreateObject(19905, -159.559890, 2604.435058, 62.399898, 0.000000, 0.000000, -90.120002, 300.00);
  165. SetObjectMaterial(BaseMilitar, 1, 3884, "samsite_sfxrf", "sam_camo-navy", 0x00000000);
  166. BaseMilitar = CreateObject(19905, -190.550003, 2604.136718, 62.399898, 0.000000, 0.000000, 90.059997, 300.00);
  167. SetObjectMaterial(BaseMilitar, 1, 3884, "samsite_sfxrf", "sam_camo-navy", 0x00000000);
  168. BaseMilitar = CreateObject(3268, -215.488906, 2599.274414, 62.335750, 0.000000, 0.000000, -89.279998, 300.00);
  169. SetObjectMaterial(BaseMilitar, 0, 14876, "gf4", "mp_diner_sawdust", 0x00000000);
  170. SetObjectMaterial(BaseMilitar, 1, 14876, "gf4", "mp_diner_sawdust", 0x00000000);
  171. SetObjectMaterial(BaseMilitar, 2, 16069, "des_stownstrip1", "sw_metalgate1", 0x00000000);
  172. BaseMilitar = CreateObject(3268, -250.128753, 2598.847167, 62.335750, 0.000000, 0.000000, -90.300003, 300.00);
  173. SetObjectMaterial(BaseMilitar, 0, 14876, "gf4", "mp_diner_sawdust", 0x00000000);
  174. SetObjectMaterial(BaseMilitar, 1, 14876, "gf4", "mp_diner_sawdust", 0x00000000);
  175. SetObjectMaterial(BaseMilitar, 2, 16069, "des_stownstrip1", "sw_metalgate1", 0x00000000);
  176. BaseMilitar = CreateObject(3268, -284.150177, 2599.144042, 62.422531, 0.000000, 0.000000, -90.059989, 300.00);
  177. SetObjectMaterial(BaseMilitar, 0, 14876, "gf4", "mp_diner_sawdust", 0x00000000);
  178. SetObjectMaterial(BaseMilitar, 1, 14876, "gf4", "mp_diner_sawdust", 0x00000000);
  179. SetObjectMaterial(BaseMilitar, 2, 16069, "des_stownstrip1", "sw_metalgate1", 0x00000000);
  180. BaseMilitar = CreateObject(3865, -212.619979, 2624.247070, 60.841270, 0.000000, 0.000000, 90.300003, 300.00);
  181. SetObjectMaterial(BaseMilitar, 0, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  182. SetObjectMaterial(BaseMilitar, 1, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  183. SetObjectMaterial(BaseMilitar, 2, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  184. SetObjectMaterial(BaseMilitar, 3, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  185. BaseMilitar = CreateObject(3865, -221.845397, 2624.083007, 60.841270, 0.000000, 0.000000, 270.120056, 300.00);
  186. SetObjectMaterial(BaseMilitar, 0, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  187. SetObjectMaterial(BaseMilitar, 1, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  188. SetObjectMaterial(BaseMilitar, 2, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  189. SetObjectMaterial(BaseMilitar, 3, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  190. BaseMilitar = CreateObject(3865, -246.722366, 2624.222412, 60.841270, 0.000000, 0.000000, 89.460006, 300.00);
  191. SetObjectMaterial(BaseMilitar, 0, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  192. SetObjectMaterial(BaseMilitar, 1, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  193. SetObjectMaterial(BaseMilitar, 2, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  194. SetObjectMaterial(BaseMilitar, 3, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  195. BaseMilitar = CreateObject(3865, -255.912719, 2624.015136, 60.841270, 0.000000, 0.000000, -88.560028, 300.00);
  196. SetObjectMaterial(BaseMilitar, 0, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  197. SetObjectMaterial(BaseMilitar, 1, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  198. SetObjectMaterial(BaseMilitar, 2, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  199. SetObjectMaterial(BaseMilitar, 3, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  200. BaseMilitar = CreateObject(3865, -280.114776, 2624.261718, 60.841270, 0.000000, 0.000000, 89.460006, 300.00);
  201. SetObjectMaterial(BaseMilitar, 0, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  202. SetObjectMaterial(BaseMilitar, 1, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  203. SetObjectMaterial(BaseMilitar, 2, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  204. SetObjectMaterial(BaseMilitar, 3, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  205. BaseMilitar = CreateObject(3865, -289.310668, 2624.167724, 60.841270, 0.000000, 0.000000, -89.939979, 300.00);
  206. SetObjectMaterial(BaseMilitar, 0, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  207. SetObjectMaterial(BaseMilitar, 1, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  208. SetObjectMaterial(BaseMilitar, 2, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  209. SetObjectMaterial(BaseMilitar, 3, 10778, "airportcpark_sfse", "ws_carpark3", 0x00000000);
  210. BaseMilitar = CreateObject(19486, -220.368179, 2726.072265, 64.098373, 0.000000, 0.000000, 0.000000, 300.00);
  211. SetObjectMaterial(BaseMilitar, 8, 18065, "ab_sfammumain", "carp20S", 0x00000000);
  212. BaseMilitar = CreateObject(8038, -221.814361, 2790.303466, 81.484611, 0.000000, 0.000000, 88.619987, 300.00);
  213. SetObjectMaterial(BaseMilitar, 0, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0x00000000);
  214. SetObjectMaterial(BaseMilitar, 1, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0x00000000);
  215. SetObjectMaterial(BaseMilitar, 2, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0x00000000);
  216. SetObjectMaterial(BaseMilitar, 3, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0x00000000);
  217. SetObjectMaterial(BaseMilitar, 6, 10763, "airport1_sfse", "ws_airportdoors1", 0x00000000);
  218. SetObjectMaterial(BaseMilitar, 7, 10763, "airport1_sfse", "ws_airportdoors1", 0x00000000);
  219. SetObjectMaterial(BaseMilitar, 8, 10763, "airport1_sfse", "ws_airportdoors1", 0x00000000);
  220. SetObjectMaterial(BaseMilitar, 9, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0x00000000);
  221. SetObjectMaterial(BaseMilitar, 10, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0x00000000);
  222. BaseMilitar = CreateObject(10763, -286.905822, 2665.291259, 94.040939, 0.000000, 0.000000, 133.620025, 300.00);
  223. SetObjectMaterial(BaseMilitar, 1, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0x00000000);
  224. SetObjectMaterial(BaseMilitar, 3, 10763, "airport1_sfse", "ws_airportdoors1", 0x00000000);
  225. SetObjectMaterial(BaseMilitar, 4, 18065, "ab_sfammumain", "mp_gun_wall", 0x00000000);
  226. SetObjectMaterial(BaseMilitar, 5, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0x00000000);
  227. BaseMilitar = CreateObject(3268, -277.114379, 2726.213134, 60.941909, 0.000000, 0.000000, -179.639968, 300.00);
  228. SetObjectMaterial(BaseMilitar, 0, 14876, "gf4", "mp_diner_sawdust", 0x00000000);
  229. SetObjectMaterial(BaseMilitar, 1, 14876, "gf4", "mp_diner_sawdust", 0x00000000);
  230. SetObjectMaterial(BaseMilitar, 2, 16069, "des_stownstrip1", "sw_metalgate1", 0x00000000);
  231. BaseMilitar = CreateObject(16093, -307.123596, 2684.620605, 65.598281, 0.000000, 0.000000, 0.000000, 300.00);
  232. SetObjectMaterial(BaseMilitar, 1, 18065, "ab_sfammumain", "mp_gun_wall", 0x00000000);
  233. BaseMilitar = CreateObject(3749, -328.825561, 2637.581298, 68.138442, 0.000000, 0.000000, 82.499992, 300.00);
  234. SetObjectMaterial(BaseMilitar, 0, 3076, "ad_rmx", "ammo_tube", 0x00000000);
  235. SetObjectMaterial(BaseMilitar, 1, 18065, "ab_sfammumain", "carp20S", 0x00000000);
  236. SetObjectMaterial(BaseMilitar, 2, 3076, "ad_rmx", "ammo_tube", 0x00000000);
  237. SetObjectMaterial(BaseMilitar, 3, 18065, "ab_sfammumain", "mp_gun_wall", 0x00000000);
  238. BaseMilitar = CreateObject(3749, -142.847167, 2635.875244, 68.138442, 0.000000, 0.000000, 92.099990, 300.00);
  239. SetObjectMaterial(BaseMilitar, 0, 3076, "ad_rmx", "ammo_tube", 0x00000000);
  240. SetObjectMaterial(BaseMilitar, 1, 18065, "ab_sfammumain", "carp20S", 0x00000000);
  241. SetObjectMaterial(BaseMilitar, 2, 3076, "ad_rmx", "ammo_tube", 0x00000000);
  242. SetObjectMaterial(BaseMilitar, 3, 18065, "ab_sfammumain", "mp_gun_wall", 0x00000000);
  243.  
  244. BaseMilitar = CreateObject(855, -2422.643798, 2306.278076, 0.006070, 0.000000, 0.000000, 0.000000, 300.00);
  245. BaseMilitar = CreateObject(888, -2576.711914, 2292.558593, 4.581950, 0.000000, 0.000000, 0.000000, 300.00);
  246. BaseMilitar = CreateObject(19641, -147.309249, 2625.789794, 62.632648, 0.000000, 0.000000, 31.260000, 300.00);
  247. BaseMilitar = CreateObject(19641, -150.625030, 2619.850830, 62.505508, 0.000000, 0.000000, 90.179992, 300.00);
  248. BaseMilitar = CreateObject(19641, -150.603363, 2612.047607, 62.456699, 0.000000, 0.000000, 90.179992, 300.00);
  249. BaseMilitar = CreateObject(19641, -150.570022, 2604.242431, 62.486019, 0.000000, 0.000000, 90.179992, 300.00);
  250. BaseMilitar = CreateObject(19641, -150.566360, 2596.435791, 62.421680, 0.000000, 0.000000, 90.179992, 300.00);
  251. BaseMilitar = CreateObject(19641, -150.548782, 2588.643554, 62.421760, 0.000000, 0.000000, 90.179992, 300.00);
  252. BaseMilitar = CreateObject(19641, -154.457824, 2584.684570, 62.441028, 0.000000, 0.000000, 0.059999, 300.00);
  253. BaseMilitar = CreateObject(19641, -162.259521, 2584.671875, 62.441028, 0.000000, 0.000000, 0.059999, 300.00);
  254. BaseMilitar = CreateObject(19641, -170.060668, 2584.680419, 62.441028, 0.000000, 0.000000, 0.059999, 300.00);
  255. BaseMilitar = CreateObject(19641, -177.840972, 2584.653320, 62.441028, 0.000000, 0.000000, 0.059999, 300.00);
  256. BaseMilitar = CreateObject(19641, -185.624847, 2584.657714, 62.441028, 0.000000, 0.000000, 0.000000, 300.00);
  257. BaseMilitar = CreateObject(19641, -193.425476, 2584.668457, 62.441028, 0.000000, 0.000000, 0.000000, 300.00);
  258. BaseMilitar = CreateObject(19641, -201.225921, 2584.658447, 62.441028, 0.000000, 0.000000, 0.000000, 300.00);
  259. BaseMilitar = CreateObject(19641, -209.026351, 2584.649169, 62.441028, 0.000000, 0.000000, 0.000000, 300.00);
  260. BaseMilitar = CreateObject(19641, -216.807006, 2584.663085, 62.441028, 0.000000, 0.000000, 0.000000, 300.00);
  261. BaseMilitar = CreateObject(19641, -224.627410, 2584.669189, 62.441028, 0.000000, 0.000000, 0.000000, 300.00);
  262. BaseMilitar = CreateObject(19641, -232.447372, 2584.618408, 62.441028, 0.000000, 0.000000, 0.000000, 300.00);
  263. BaseMilitar = CreateObject(19641, -240.243423, 2584.609130, 62.441028, 0.000000, 0.000000, 0.000000, 300.00);
  264. BaseMilitar = CreateObject(19641, -248.043563, 2584.607910, 62.441028, 0.000000, 0.000000, 0.000000, 300.00);
  265. BaseMilitar = CreateObject(19641, -255.863632, 2584.602050, 62.441028, 0.000000, 0.000000, 0.000000, 300.00);
  266. BaseMilitar = CreateObject(19641, -263.665008, 2584.622558, 62.441028, 0.000000, 0.000000, 0.000000, 300.00);
  267. BaseMilitar = CreateObject(19641, -271.446411, 2584.622314, 62.441028, 0.000000, 0.000000, 0.000000, 300.00);
  268. BaseMilitar = CreateObject(19641, -279.289337, 2584.625488, 62.441028, 0.000000, 0.000000, 0.000000, 300.00);
  269. BaseMilitar = CreateObject(19641, -287.072235, 2584.658935, 62.441028, 0.000000, 0.000000, 0.000000, 300.00);
  270. BaseMilitar = CreateObject(19641, -294.855072, 2584.645019, 62.441028, 0.000000, 0.000000, 0.000000, 300.00);
  271. BaseMilitar = CreateObject(19641, -302.657562, 2584.656738, 62.441028, 0.000000, 0.000000, 0.000000, 300.00);
  272. BaseMilitar = CreateObject(19641, -310.439056, 2584.705322, 62.441028, 0.000000, 0.000000, 0.000000, 300.00);
  273. BaseMilitar = CreateObject(19641, -314.967681, 2588.573730, 62.425720, 0.000000, 0.000000, -81.120002, 300.00);
  274. BaseMilitar = CreateObject(19641, -315.542419, 2596.387207, 62.425720, 0.000000, 0.000000, -90.360023, 300.00);
  275. BaseMilitar = CreateObject(19641, -315.467376, 2604.197753, 62.425720, 0.000000, 0.000000, -90.360023, 300.00);
  276. BaseMilitar = CreateObject(19641, -317.537384, 2611.401123, 62.425720, 0.000000, 0.000000, -57.120010, 300.00);
  277. BaseMilitar = CreateObject(19641, -321.778625, 2617.961425, 62.425720, 0.000000, 0.000000, -57.120010, 300.00);
  278. BaseMilitar = CreateObject(19641, -326.056823, 2624.540039, 62.425720, 0.000000, 0.000000, -57.120010, 300.00);
  279. BaseMilitar = CreateObject(19641, -330.803405, 2650.399169, 62.425720, 0.000000, 0.000000, -72.420013, 300.00);
  280. BaseMilitar = CreateObject(19641, -332.833374, 2657.938720, 62.425720, 0.000000, 0.000000, -77.280006, 300.00);
  281. BaseMilitar = CreateObject(19641, -334.605285, 2665.574951, 62.425720, 0.000000, 0.000000, -77.280006, 300.00);
  282. BaseMilitar = CreateObject(19641, -336.346435, 2673.158935, 62.135280, 0.000000, 0.000000, -77.280006, 300.00);
  283. BaseMilitar = CreateObject(19641, -338.152954, 2680.793945, 62.043281, 0.000000, 0.000000, -77.280006, 300.00);
  284. BaseMilitar = CreateObject(19641, -339.876403, 2688.423095, 62.066131, 0.000000, 0.000000, -77.280006, 300.00);
  285. BaseMilitar = CreateObject(19641, -345.337585, 2707.032226, 62.030010, 0.000000, 0.000000, -77.280006, 300.00);
  286. BaseMilitar = CreateObject(19641, -347.030212, 2714.671630, 62.030010, 0.000000, 0.000000, -77.280006, 300.00);
  287. BaseMilitar = CreateObject(19641, -348.786865, 2722.399414, 62.030010, 0.000000, 0.000000, -77.280006, 300.00);
  288. BaseMilitar = CreateObject(19641, -350.525299, 2730.214843, 62.146018, 0.000000, 0.000000, -77.280006, 300.00);
  289. BaseMilitar = CreateObject(19641, -350.525299, 2730.214843, 66.354766, 0.000000, 0.000000, -77.280006, 300.00);
  290. BaseMilitar = CreateObject(19641, -351.376495, 2733.947753, 70.774719, 0.000000, 0.000000, -77.280006, 300.00);
  291. BaseMilitar = CreateObject(19641, -352.224517, 2737.906738, 70.774719, 0.000000, 0.000000, -77.280006, 300.00);
  292. BaseMilitar = CreateObject(19641, -352.224517, 2737.906738, 75.044357, 0.000000, 0.000000, -77.280006, 300.00);
  293. BaseMilitar = CreateObject(19641, -352.224517, 2737.906738, 79.364257, 0.000000, 0.000000, -77.280006, 300.00);
  294. BaseMilitar = CreateObject(19641, -352.224517, 2737.906738, 66.587257, 0.000000, 0.000000, -77.280006, 300.00);
  295. BaseMilitar = CreateObject(19641, -141.480178, 2647.018310, 62.772418, 0.000000, 0.000000, 86.580009, 300.00);
  296. BaseMilitar = CreateObject(19641, -140.993438, 2654.792236, 62.495128, 0.000000, 0.000000, 86.580009, 300.00);
  297. BaseMilitar = CreateObject(19641, -140.429382, 2662.568847, 62.039588, 0.000000, 0.000000, 86.580009, 300.00);
  298. BaseMilitar = CreateObject(19641, -139.898696, 2670.413818, 61.482021, 0.000000, 0.000000, 86.580009, 300.00);
  299. BaseMilitar = CreateObject(19641, -139.464752, 2678.219482, 61.422019, 0.000000, 0.000000, 86.580009, 300.00);
  300. BaseMilitar = CreateObject(19641, -138.870925, 2686.025146, 61.422019, 0.000000, 0.000000, 86.580009, 300.00);
  301. BaseMilitar = CreateObject(19641, -138.364379, 2693.800781, 61.422019, 0.000000, 0.000000, 86.580009, 300.00);
  302. BaseMilitar = CreateObject(19641, -137.895095, 2701.588623, 61.422019, 0.000000, 0.000000, 86.580009, 300.00);
  303. BaseMilitar = CreateObject(19641, -137.481216, 2709.356933, 61.422019, 0.000000, 0.000000, 86.580009, 300.00);
  304. BaseMilitar = CreateObject(19641, -137.023056, 2717.146240, 61.422019, 0.000000, 0.000000, 86.580009, 300.00);
  305. BaseMilitar = CreateObject(19641, -136.567825, 2725.011962, 61.422019, 0.000000, 0.000000, 86.580009, 300.00);
  306. BaseMilitar = CreateObject(19641, -136.567825, 2725.011962, 65.761558, 0.000000, 0.000000, 86.580009, 300.00);
  307. BaseMilitar = CreateObject(19641, -136.064865, 2732.796875, 65.761558, 0.000000, 0.000000, 86.580009, 300.00);
  308. BaseMilitar = CreateObject(19641, -136.084945, 2732.794433, 61.422019, 0.000000, 0.000000, 86.580009, 300.00);
  309. BaseMilitar = CreateObject(19641, -135.766983, 2737.138183, 68.448013, 0.000000, 0.000000, 86.580009, 300.00);
  310. BaseMilitar = CreateObject(19641, -136.655715, 2744.749755, 68.565788, 0.000000, 0.000000, 104.520011, 300.00);
  311. BaseMilitar = CreateObject(19641, -138.645095, 2752.271484, 68.565788, 0.000000, 0.000000, 104.520011, 300.00);
  312. BaseMilitar = CreateObject(19641, -139.482879, 2759.982666, 68.565788, 0.000000, 0.000000, 88.920013, 300.00);
  313. BaseMilitar = CreateObject(19641, -139.347305, 2767.723388, 68.565788, 0.000000, 0.000000, 88.920013, 300.00);
  314. BaseMilitar = CreateObject(19641, -139.189788, 2775.463867, 68.565788, 0.000000, 0.000000, 88.920013, 300.00);
  315. BaseMilitar = CreateObject(19641, -139.189788, 2775.463867, 72.845710, 0.000000, 0.000000, 88.920013, 300.00);
  316. BaseMilitar = CreateObject(19641, -139.189788, 2775.463867, 77.229553, 0.000000, 0.000000, 88.920013, 300.00);
  317. BaseMilitar = CreateObject(19641, -139.040145, 2779.861816, 81.533706, 0.000000, 0.000000, 88.920013, 300.00);
  318. BaseMilitar = CreateObject(19641, -140.303268, 2784.321289, 84.161819, 0.000000, 0.000000, 152.040008, 300.00);
  319. BaseMilitar = CreateObject(19641, -147.267715, 2787.842529, 83.645500, 0.000000, 0.000000, 154.679977, 300.00);
  320. BaseMilitar = CreateObject(19641, -154.367507, 2791.021484, 83.296997, 0.000000, 0.000000, 154.679977, 300.00);
  321. BaseMilitar = CreateObject(19641, -161.431457, 2794.262207, 82.871063, 0.000000, 0.000000, 154.679977, 300.00);
  322. BaseMilitar = CreateObject(19641, -168.473220, 2797.619628, 82.621147, 0.000000, 0.000000, 154.679977, 300.00);
  323. BaseMilitar = CreateObject(19641, -174.942535, 2801.783935, 82.794288, 0.000000, 0.000000, 140.819976, 300.00);
  324. BaseMilitar = CreateObject(19641, -181.119476, 2806.657470, 82.862052, 0.000000, 0.000000, 140.819976, 300.00);
  325. BaseMilitar = CreateObject(19641, -187.097610, 2811.553955, 82.854728, 0.000000, 0.000000, 140.819976, 300.00);
  326. BaseMilitar = CreateObject(19641, -193.152191, 2816.487548, 82.812789, 0.000000, 0.000000, 140.819976, 300.00);
  327. BaseMilitar = CreateObject(19641, -199.264358, 2821.506347, 82.491310, 0.000000, 0.000000, 140.819976, 300.00);
  328. BaseMilitar = CreateObject(19641, -204.143768, 2827.341552, 82.491310, 0.000000, 0.000000, 119.819976, 300.00);
  329. BaseMilitar = CreateObject(19641, -209.145385, 2833.127441, 82.491310, 0.000000, 0.000000, 145.679992, 300.00);
  330. BaseMilitar = CreateObject(16121, -245.565597, 2836.593261, 82.678596, 0.000000, 0.000000, 74.519989, 300.00);
  331. BaseMilitar = CreateObject(3887, -301.750762, 2823.774658, 98.233871, 0.000000, 0.000000, 143.399993, 300.00);
  332. BaseMilitar = CreateObject(3887, -165.966186, 2819.416748, 90.828506, 0.000000, 0.000000, 56.700000, 300.00);
  333. BaseMilitar = CreateObject(19641, -200.791168, 2612.925537, 59.166198, 0.000000, 0.000000, 99.119987, 300.00);
  334. BaseMilitar = CreateObject(19641, -202.043548, 2620.603027, 59.166198, 0.000000, 0.000000, 99.119987, 300.00);
  335. BaseMilitar = CreateObject(19641, -232.942443, 2612.643310, 59.166198, 0.000000, 0.000000, 89.699989, 300.00);
  336. BaseMilitar = CreateObject(19641, -232.833572, 2620.497314, 59.166198, 0.000000, 0.000000, 89.699989, 300.00);
  337. BaseMilitar = CreateObject(19641, -266.956298, 2612.729248, 59.166198, 0.000000, 0.000000, 89.699989, 300.00);
  338. BaseMilitar = CreateObject(19641, -266.914093, 2620.545898, 59.166198, 0.000000, 0.000000, 89.699989, 300.00);
  339. BaseMilitar = CreateObject(19641, -198.691574, 2624.552490, 59.166198, 0.000000, 0.000000, 180.239959, 300.00);
  340. BaseMilitar = CreateObject(19641, -190.884658, 2624.546142, 59.166198, 0.000000, 0.000000, 180.239959, 300.00);
  341. BaseMilitar = CreateObject(19641, -183.076354, 2624.560546, 59.166198, 0.000000, 0.000000, 180.239959, 300.00);
  342. BaseMilitar = CreateObject(19641, -166.750061, 2624.195800, 59.166198, 0.000000, 0.000000, 178.500000, 300.00);
  343. BaseMilitar = CreateObject(19641, -158.972030, 2624.013183, 59.166198, 0.000000, 0.000000, 178.500000, 300.00);
  344. BaseMilitar = CreateObject(19641, -151.236190, 2624.805419, 59.166198, 0.000000, 0.000000, 193.560043, 300.00);
  345. BaseMilitar = CreateObject(19641, -232.677627, 2624.549804, 59.166198, 0.000000, 0.000000, 179.579925, 300.00);
  346. BaseMilitar = CreateObject(19641, -266.803710, 2624.519287, 59.166198, 0.000000, 0.000000, 179.519897, 300.00);
  347. BaseMilitar = CreateObject(19641, -206.536483, 2624.507568, 59.166198, 0.000000, 0.000000, 180.239959, 300.00);
  348. BaseMilitar = CreateObject(19641, -224.892196, 2624.479980, 59.166198, 0.000000, 0.000000, 179.579925, 300.00);
  349. BaseMilitar = CreateObject(19641, -240.484649, 2624.625732, 59.166198, 0.000000, 0.000000, 179.579925, 300.00);
  350. BaseMilitar = CreateObject(19641, -259.003509, 2624.481445, 59.166198, 0.000000, 0.000000, 179.519897, 300.00);
  351. BaseMilitar = CreateObject(19641, -274.641815, 2624.630126, 59.166198, 0.000000, 0.000000, 179.519897, 300.00);
  352. BaseMilitar = CreateObject(19641, -294.455413, 2624.546875, 59.166198, 0.000000, 0.000000, 179.519897, 300.00);
  353. BaseMilitar = CreateObject(19641, -302.242767, 2624.559082, 59.166198, 0.000000, 0.000000, 179.519897, 300.00);
  354. BaseMilitar = CreateObject(19641, -304.295288, 2621.167236, 59.166198, 0.000000, 0.000000, 298.979919, 300.00);
  355. BaseMilitar = CreateObject(19641, -300.577819, 2614.148437, 59.166198, 0.000000, 0.000000, 297.719970, 300.00);
  356. BaseMilitar = CreateObject(3279, -307.857330, 2593.843261, 62.354011, 0.000000, 0.000000, 0.000000, 300.00);
  357. BaseMilitar = CreateObject(3095, -231.631027, 2729.433349, 61.137989, 0.000000, 0.000000, 0.000000, 300.00);
  358. BaseMilitar = CreateObject(3095, -231.610290, 2721.884765, 61.143989, 0.000000, 0.000000, 0.000000, 300.00);
  359. BaseMilitar = CreateObject(3095, -222.626251, 2729.423095, 61.137989, 0.000000, 0.000000, 0.000000, 300.00);
  360. BaseMilitar = CreateObject(3095, -213.635147, 2729.430175, 61.137989, 0.000000, 0.000000, 0.000000, 300.00);
  361. BaseMilitar = CreateObject(3095, -222.625137, 2722.062988, 61.161460, 0.000000, 0.000000, 0.000000, 300.00);
  362. BaseMilitar = CreateObject(3095, -213.627929, 2722.080810, 61.152938, 0.000000, 0.000000, 0.000000, 300.00);
  363. BaseMilitar = CreateObject(3095, -208.932754, 2722.156494, 61.123149, 0.000000, 0.000000, 0.000000, 300.00);
  364. BaseMilitar = CreateObject(3095, -208.869857, 2722.046875, 61.170581, 0.000000, 0.000000, 0.000000, 300.00);
  365. BaseMilitar = CreateObject(3095, -208.852111, 2729.427978, 61.155311, 0.000000, 0.000000, 0.000000, 300.00);
  366. BaseMilitar = CreateObject(3498, -197.609252, 2721.667236, 61.779998, 0.000000, 0.000000, 0.000000, 300.00);
  367. BaseMilitar = CreateObject(2068, -200.892593, 2725.824951, 65.775596, 0.000000, 0.000000, 0.000000, 300.00);
  368. BaseMilitar = CreateObject(672, -200.841796, 2719.085449, 61.986900, 0.000000, 0.000000, 99.959999, 300.00);
  369. BaseMilitar = CreateObject(3498, -197.553298, 2730.169677, 61.781349, 0.000000, 0.000000, 0.000000, 300.00);
  370. BaseMilitar = CreateObject(672, -205.989822, 2739.525878, 61.177108, 0.000000, 0.000000, 99.959999, 300.00);
  371. BaseMilitar = CreateObject(1997, -216.754028, 2720.047851, 61.675918, 0.000000, 0.000000, -180.059951, 300.00);
  372. BaseMilitar = CreateObject(1997, -218.817977, 2720.110839, 61.731548, 0.000000, 0.000000, -180.059951, 300.00);
  373. BaseMilitar = CreateObject(1997, -220.819107, 2720.074951, 61.721389, 0.000000, 0.000000, -180.059951, 300.00);
  374. BaseMilitar = CreateObject(1997, -222.940200, 2720.066162, 61.731548, 0.000000, 0.000000, -180.059951, 300.00);
  375. BaseMilitar = CreateObject(1997, -225.142425, 2720.031982, 61.731548, 0.000000, 0.000000, -180.059951, 300.00);
  376. BaseMilitar = CreateObject(1997, -214.793014, 2720.131591, 61.703010, 0.000000, 0.000000, -180.059951, 300.00);
  377. BaseMilitar = CreateObject(1997, -214.962493, 2731.318847, 61.703010, 0.000000, 0.000000, 0.420060, 300.00);
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  530. BaseMilitar = CreateObject(19641, -267.770568, 2821.791259, 79.116622, 0.000000, 0.000000, 90.600112, 300.00);
  531. BaseMilitar = CreateObject(19641, -267.727478, 2813.984130, 79.116622, 0.000000, 0.000000, 90.600112, 300.00);
  532. BaseMilitar = CreateObject(19641, -253.184875, 2829.767333, 79.116622, 0.000000, 0.000000, 90.600112, 300.00);
  533. BaseMilitar = CreateObject(19641, -240.787628, 2814.485839, 79.116622, 0.000000, 0.000000, 90.600112, 300.00);
  534. BaseMilitar = CreateObject(19641, -240.876907, 2822.145019, 79.116622, 0.000000, 0.000000, 90.600112, 300.00);
  535. BaseMilitar = CreateObject(19641, -240.944519, 2829.784667, 79.116622, 0.000000, 0.000000, 90.600112, 300.00);
  536. BaseMilitar = CreateObject(19641, -227.564910, 2815.074218, 79.116622, 0.000000, 0.000000, 90.600112, 300.00);
  537. BaseMilitar = CreateObject(19641, -227.627197, 2822.883789, 79.116622, 0.000000, 0.000000, 90.600112, 300.00);
  538. BaseMilitar = CreateObject(19641, -227.723541, 2830.663818, 79.116622, 0.000000, 0.000000, 90.600112, 300.00);
  539. BaseMilitar = CreateObject(19641, -240.537704, 2799.173583, 79.116622, 0.000000, 0.000000, 90.600112, 300.00);
  540. BaseMilitar = CreateObject(19641, -252.817962, 2799.279052, 79.116622, 0.000000, 0.000000, 90.600112, 300.00);
  541. BaseMilitar = CreateObject(19641, -267.454315, 2799.038574, 79.116622, 0.000000, 0.000000, 90.600112, 300.00);
  542. BaseMilitar = CreateObject(19641, -227.095458, 2799.158691, 79.116622, 0.000000, 0.000000, 90.600112, 300.00);
  543. BaseMilitar = CreateObject(19641, -223.130645, 2795.264892, 79.116622, 0.000000, 0.000000, 180.180099, 300.00);
  544. BaseMilitar = CreateObject(3526, -260.370880, 2795.358398, 82.750587, 0.000000, 0.000000, -89.699989, 300.00);
  545. BaseMilitar = CreateObject(3526, -259.803833, 2796.010742, 82.750587, 0.000000, 0.000000, -89.699989, 300.00);
  546. BaseMilitar = CreateObject(3526, -259.237213, 2796.682617, 82.750587, 0.000000, 0.000000, -89.699989, 300.00);
  547. BaseMilitar = CreateObject(3526, -258.670227, 2797.335693, 82.750587, 0.000000, 0.000000, -89.699989, 300.00);
  548. BaseMilitar = CreateObject(3526, -260.923492, 2795.987304, 82.750587, 0.000000, 0.000000, -89.699989, 300.00);
  549. BaseMilitar = CreateObject(3526, -261.476867, 2796.656250, 82.750587, 0.000000, 0.000000, -89.699989, 300.00);
  550. BaseMilitar = CreateObject(3526, -262.028869, 2797.304931, 82.750587, 0.000000, 0.000000, -89.699989, 300.00);
  551. BaseMilitar = CreateObject(3526, -246.662704, 2795.376464, 82.750587, 0.000000, 0.000000, -89.699989, 300.00);
  552. BaseMilitar = CreateObject(3526, -246.113159, 2796.023437, 82.750587, 0.000000, 0.000000, -89.699989, 300.00);
  553. BaseMilitar = CreateObject(3526, -245.544601, 2796.691650, 82.750587, 0.000000, 0.000000, -89.699989, 300.00);
  554. BaseMilitar = CreateObject(3526, -244.995086, 2797.339111, 82.750587, 0.000000, 0.000000, -89.699989, 300.00);
  555. BaseMilitar = CreateObject(3526, -247.206161, 2796.017089, 82.750587, 0.000000, 0.000000, -89.699989, 300.00);
  556. BaseMilitar = CreateObject(3526, -247.748840, 2796.637939, 82.750587, 0.000000, 0.000000, -89.699989, 300.00);
  557. BaseMilitar = CreateObject(3526, -248.292297, 2797.278808, 82.750587, 0.000000, 0.000000, -89.699989, 300.00);
  558. BaseMilitar = CreateObject(3526, -234.542129, 2795.403320, 82.747703, 0.000000, 0.000000, -89.699989, 300.00);
  559. BaseMilitar = CreateObject(3526, -233.964782, 2796.045410, 82.752021, 0.000000, 0.000000, -89.699989, 300.00);
  560. BaseMilitar = CreateObject(3526, -233.406738, 2796.666748, 82.752021, 0.000000, 0.000000, -89.699989, 300.00);
  561. BaseMilitar = CreateObject(3526, -232.849365, 2797.308349, 82.752021, 0.000000, 0.000000, -89.699989, 300.00);
  562. BaseMilitar = CreateObject(3526, -235.104095, 2796.002929, 82.747703, 0.000000, 0.000000, -89.699989, 300.00);
  563. BaseMilitar = CreateObject(3526, -235.665328, 2796.583007, 82.747703, 0.000000, 0.000000, -89.699989, 300.00);
  564. BaseMilitar = CreateObject(3526, -236.187347, 2797.185058, 82.747703, 0.000000, 0.000000, -89.699989, 300.00);
  565. BaseMilitar = CreateObject(3578, -260.372253, 2802.180419, 81.930221, 0.000000, 0.000000, 90.180007, 300.00);
  566. BaseMilitar = CreateObject(3578, -260.410522, 2816.129394, 81.936401, 0.000000, 0.000000, 90.180007, 300.00);
  567. BaseMilitar = CreateObject(3578, -246.628341, 2802.057128, 81.925369, 0.000000, 0.000000, 90.180007, 300.00);
  568. BaseMilitar = CreateObject(3578, -246.608825, 2816.236328, 81.928176, 0.000000, 0.000000, 90.180007, 300.00);
  569. BaseMilitar = CreateObject(3578, -234.550384, 2801.817138, 81.925987, 0.000000, 0.000000, 90.180007, 300.00);
  570. BaseMilitar = CreateObject(3578, -234.546188, 2816.535888, 81.925987, 0.000000, 0.000000, 90.180007, 300.00);
  571. BaseMilitar = CreateObject(3277, -271.753021, 2799.438720, 83.132843, 0.000000, 0.000000, -65.040000, 300.00);
  572. BaseMilitar = CreateObject(3277, -223.476196, 2799.060791, 83.132843, 0.000000, 0.000000, -65.040000, 300.00);
  573. BaseMilitar = CreateObject(12911, -318.494873, 2727.698486, 59.941379, 0.000000, 0.000000, 10.500000, 300.00);
  574. BaseMilitar = CreateObject(12911, -299.317840, 2727.623535, 59.941379, 0.000000, 0.000000, 10.500000, 300.00);
  575. BaseMilitar = CreateObject(16641, -310.927246, 2726.477050, 63.381069, 0.000000, 0.000000, 90.360008, 300.00);
  576. BaseMilitar = CreateObject(16638, -307.049224, 2683.635253, 63.830299, 0.000000, 0.000000, 0.000000, 300.00);
  577. BaseMilitar = CreateObject(3271, -321.141845, 2674.595458, 61.701519, 0.000000, 0.000000, 22.799999, 300.00);
  578. BaseMilitar = CreateObject(19305, -325.849395, 2644.229248, 64.803512, 0.000000, 0.000000, 71.459999, 300.00);
  579. BaseMilitar = CreateObject(3881, -323.954376, 2629.121582, 64.274726, 0.000000, 0.000000, 264.959991, 300.00);
  580. BaseMilitar = CreateObject(3881, -149.601715, 2643.948730, 64.274726, 0.000000, 0.000000, 89.159957, 300.00);
  581. BaseMilitar = CreateObject(19305, -144.643524, 2629.075439, 64.691886, 0.000000, 0.000000, -93.480018, 300.00);
  582. return 1;
  583. }
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