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Aug 17th, 2019
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  1. extends KinematicBody2D
  2. # Declare member variables here. Examples:
  3. # var a = 2
  4. # var b = "text"
  5. onready var Player = get_node("KinematicBody2D")
  6. var mouse = get_local_mouse_position()
  7. var speed = 1000
  8. onready var laser = get_node ("laser")
  9.  
  10. var posMouse = get_global_mouse_position()
  11.  
  12. func _ready():
  13. pass
  14.  
  15. func _process(delta):
  16. var posMouse = get_global_mouse_position()
  17. _begining(delta)
  18.  
  19. func _draw():
  20. if Input.is_action_pressed("click"):
  21. draw_line( Vector2(0,0) ,Vector2(posMouse.x,posMouse.y), Color(0,1,1,1))
  22.  
  23.  
  24. func _begining(delta):
  25.  
  26.  
  27. if Input.is_action_pressed("click"):
  28. pass
  29. print(get_global_mouse_position())
  30. #var velocity = Vector2()
  31. #var newPos = get_local_mouse_position()
  32. #if Input.is_action_pressed("ui_select"):
  33. #var posLaser = Vector2(Player.position.x,Player.position.y)
  34. #velocity = (newPos - posLaser).normalized()*speed * delta
  35. #if (newPos - posLaser).length() > 5:
  36. #move_and_slide(velocity)
  37. #print(get_node("laser"))
  38. #var dulaser = laser.duplicate()
  39. #var move = dulaser.set_position(velocity)
  40. #print(dulaser)
  41. #pass
  42. pass
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