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- on respawn:
- {myc.enabled} is true:
- set {_money} to {myc.%player%.money}
- set {_money} to {_money} * .25
- set {myc.%player%.money} to {myc.%player%.money} - {_money}
- message "{@P} You lost: %{_money}% from that death!"
- log "[MyC] %player% lost: {_money} from death!" to "myc/%player%"
- set {myc.%player%.lastpayto} to "Server - Due to Death!"
- set {myc.%player%.lastpayout} to "%{_money}%"
- else:
- set {_money} to player's balance
- set {_money} to {_money} * .25
- message "{@P} You lost: %{_money}% from that death!"
- subtract {_money} from player's balance
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