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Destroy666j Jun 20th, 2019 73 Never
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = owner
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. --//====================================================\\--
  87. --||               CREATED BY SHACKLUSTER
  88. --\\====================================================//--
  89.  
  90.  
  91.  
  92. wait(0.2)
  93.  
  94.  
  95.  
  96. Player = owner
  97. PlayerGui = Player.PlayerGui
  98. Cam = workspace.CurrentCamera
  99. Backpack = Player.Backpack
  100. Character = Player.Character
  101. Humanoid = Character.Humanoid
  102. RootPart = Character["HumanoidRootPart"]
  103. Torso = Character["Torso"]
  104. Head = Character["Head"]
  105. RightArm = Character["Right Arm"]
  106. LeftArm = Character["Left Arm"]
  107. RightLeg = Character["Right Leg"]
  108. LeftLeg = Character["Left Leg"]
  109. RootJoint = RootPart["RootJoint"]
  110. Neck = Torso["Neck"]
  111. RightShoulder = Torso["Right Shoulder"]
  112. LeftShoulder = Torso["Left Shoulder"]
  113. RightHip = Torso["Right Hip"]
  114. LeftHip = Torso["Left Hip"]
  115. local sick = Instance.new("Sound",Character)
  116. sick.SoundId = "rbxassetid://1411553759"
  117. sick.Looped = true
  118. sick.Pitch = 1
  119. sick.Volume = 1
  120. sick:Play()
  121.  
  122. IT = Instance.new
  123. CF = CFrame.new
  124. VT = Vector3.new
  125. RAD = math.rad
  126. C3 = Color3.new
  127. UD2 = UDim2.new
  128. BRICKC = BrickColor.new
  129. ANGLES = CFrame.Angles
  130. EULER = CFrame.fromEulerAnglesXYZ
  131. COS = math.cos
  132. ACOS = math.acos
  133. SIN = math.sin
  134. ASIN = math.asin
  135. ABS = math.abs
  136. MRANDOM = math.random
  137. FLOOR = math.floor
  138.  
  139. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  140.     local NEWMESH = IT(MESH)
  141.     if MESH == "SpecialMesh" then
  142.         NEWMESH.MeshType = MESHTYPE
  143.         if MESHID ~= "nil" and MESHID ~= "" then
  144.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  145.         end
  146.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  147.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  148.         end
  149.     end
  150.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  151.     NEWMESH.Scale = SCALE
  152.     NEWMESH.Parent = PARENT
  153.     return NEWMESH
  154. end
  155.  
  156. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  157.     local NEWPART = IT("Part")
  158.     NEWPART.formFactor = FORMFACTOR
  159.     NEWPART.Reflectance = REFLECTANCE
  160.     NEWPART.Transparency = TRANSPARENCY
  161.     NEWPART.CanCollide = false
  162.     NEWPART.Locked = true
  163.     NEWPART.Anchored = true
  164.     if ANCHOR == false then
  165.         NEWPART.Anchored = false
  166.     end
  167.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  168.     NEWPART.Name = NAME
  169.     NEWPART.Size = SIZE
  170.     NEWPART.Position = Torso.Position
  171.     NEWPART.Material = MATERIAL
  172.     NEWPART:BreakJoints()
  173.     NEWPART.Parent = PARENT
  174.     return NEWPART
  175. end
  176.  
  177. --//=================================\\
  178. --||          CUSTOMIZATION
  179. --\\=================================//
  180.  
  181. Player_Size = 1 --Size of the player.
  182. Animation_Speed = 3
  183. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  184.  
  185. local Speed = 16
  186. local Effects2 = {}
  187.  
  188. --//=================================\\
  189. --||      END OF CUSTOMIZATION
  190. --\\=================================//
  191.  
  192.     local function weldBetween(a, b)
  193.         local weldd = Instance.new("ManualWeld")
  194.         weldd.Part0 = a
  195.         weldd.Part1 = b
  196.         weldd.C0 = CFrame.new()
  197.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  198.         weldd.Parent = a
  199.         return weldd
  200.     end
  201.  
  202. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  203. local acs = Instance.new("Part")
  204. acs.CanCollide = false
  205. acs.Anchored = false
  206. acs.Size = Vector3.new(0,0,0)
  207. acs.CFrame = attachmentpart.CFrame
  208. acs.Parent = Character
  209. acs.BrickColor = color
  210.     local meshs = Instance.new("SpecialMesh")
  211.     meshs.MeshId = mesh
  212.     meshs.TextureId = texture
  213.     meshs.Parent = acs
  214.     meshs.Scale = scale
  215.     meshs.Offset = offset
  216. weldBetween(attachmentpart,acs)
  217. end
  218.  
  219. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  220. if TYPE == "Gem" then
  221.     local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  222.     acs.Anchored = false
  223.     acs.CanCollide = false
  224.     acs.CFrame = PART.CFrame
  225.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  226. weldBetween(PART,acs)
  227. elseif TYPE == "Skull" then
  228.     local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  229.     acs.Anchored = false
  230.     acs.CanCollide = false
  231.     acs.CFrame = PART.CFrame
  232.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  233. weldBetween(PART,acs)
  234. elseif TYPE == "Eye" then
  235.     local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  236.     acs.Anchored = false
  237.     acs.CanCollide = false
  238.     acs.CFrame = PART.CFrame
  239.     local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  240. weldBetween(PART,acs)
  241. end
  242. end
  243.  
  244. --//=================================\\
  245. --||          USEFUL VALUES
  246. --\\=================================//
  247.  
  248. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  249. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  250. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  251. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  252. local CHANGEDEFENSE = 0
  253. local CHANGEDAMAGE = 0
  254. local CHANGEMOVEMENT = 0
  255. local ANIM = "Idle"
  256. local ATTACK = false
  257. local EQUIPPED = false
  258. local HOLD = false
  259. local COMBO = 1
  260. local Rooted = false
  261. local SINE = 0
  262. local KEYHOLD = false
  263. local CHANGE = 2 / Animation_Speed
  264. local WALKINGANIM = false
  265. local WALK = 0
  266. local VALUE1 = false
  267. local HITFLOOR = nil
  268. local VALUE2 = false
  269. local ROBLOXIDLEANIMATION = IT("Animation")
  270. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  271. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  272. --ROBLOXIDLEANIMATION.Parent = Humanoid
  273. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  274. WEAPONGUI.Name = "Weapon GUI"
  275. local Weapon = IT("Model")
  276. Weapon.Name = "Adds"
  277. local Delete = IT("Model",Character)
  278. Delete.Name = "Banlist"
  279. local Effects = IT("Folder", Weapon)
  280. Effects.Name = "Effects"
  281. local ANIMATOR = Humanoid.Animator
  282. local ANIMATE = Character.Animate
  283. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  284. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  285. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  286. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  287. local UNANCHOR = true
  288.  
  289. local SKILLTEXTCOLOR = C3(0,0,0)
  290.  
  291. --//=================================\\
  292. --\\=================================//
  293.  
  294.  
  295. --//=================================\\
  296. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  297. --\\=================================//
  298.  
  299. ArtificialHB = Instance.new("BindableEvent", script)
  300. ArtificialHB.Name = "ArtificialHB"
  301.  
  302. script:WaitForChild("ArtificialHB")
  303.  
  304. frame = Frame_Speed
  305. tf = 0
  306. allowframeloss = false
  307. tossremainder = false
  308. lastframe = tick()
  309. script.ArtificialHB:Fire()
  310.  
  311. game:GetService("RunService").Heartbeat:connect(function(s, p)
  312.     tf = tf + s
  313.     if tf >= frame then
  314.         if allowframeloss then
  315.             script.ArtificialHB:Fire()
  316.             lastframe = tick()
  317.         else
  318.             for i = 1, math.floor(tf / frame) do
  319.                 script.ArtificialHB:Fire()
  320.             end
  321.         lastframe = tick()
  322.         end
  323.         if tossremainder then
  324.             tf = 0
  325.         else
  326.             tf = tf - frame * math.floor(tf / frame)
  327.         end
  328.     end
  329. end)
  330.  
  331. --//=================================\\
  332. --\\=================================//
  333.  
  334.  
  335.  
  336.  
  337.  
  338. --//=================================\\
  339. --||          SOME FUNCTIONS
  340. --\\=================================//
  341.  
  342. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  343.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  344. end
  345.  
  346. function PositiveAngle(NUMBER)
  347.     if NUMBER >= 0 then
  348.         NUMBER = 0
  349.     end
  350.     return NUMBER
  351. end
  352.  
  353. function NegativeAngle(NUMBER)
  354.     if NUMBER <= 0 then
  355.         NUMBER = 0
  356.     end
  357.     return NUMBER
  358. end
  359.  
  360. function Swait(NUMBER)
  361.     if NUMBER == 0 or NUMBER == nil then
  362.         ArtificialHB.Event:wait()
  363.     else
  364.         for i = 1, NUMBER do
  365.             ArtificialHB.Event:wait()
  366.         end
  367.     end
  368. end
  369.  
  370. function QuaternionFromCFrame(cf)
  371.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  372.     local trace = m00 + m11 + m22
  373.     if trace > 0 then
  374.         local s = math.sqrt(1 + trace)
  375.         local recip = 0.5 / s
  376.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  377.     else
  378.         local i = 0
  379.         if m11 > m00 then
  380.             i = 1
  381.         end
  382.         if m22 > (i == 0 and m00 or m11) then
  383.             i = 2
  384.         end
  385.         if i == 0 then
  386.             local s = math.sqrt(m00 - m11 - m22 + 1)
  387.             local recip = 0.5 / s
  388.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  389.         elseif i == 1 then
  390.             local s = math.sqrt(m11 - m22 - m00 + 1)
  391.             local recip = 0.5 / s
  392.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  393.         elseif i == 2 then
  394.             local s = math.sqrt(m22 - m00 - m11 + 1)
  395.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  396.         end
  397.     end
  398. end
  399.  
  400. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  401.     local xs, ys, zs = x + x, y + y, z + z
  402.     local wx, wy, wz = w * xs, w * ys, w * zs
  403.     local xx = x * xs
  404.     local xy = x * ys
  405.     local xz = x * zs
  406.     local yy = y * ys
  407.     local yz = y * zs
  408.     local zz = z * zs
  409.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  410. end
  411.  
  412. function QuaternionSlerp(a, b, t)
  413.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  414.     local startInterp, finishInterp;
  415.     if cosTheta >= 0.0001 then
  416.         if (1 - cosTheta) > 0.0001 then
  417.             local theta = ACOS(cosTheta)
  418.             local invSinTheta = 1 / SIN(theta)
  419.             startInterp = SIN((1 - t) * theta) * invSinTheta
  420.             finishInterp = SIN(t * theta) * invSinTheta
  421.         else
  422.             startInterp = 1 - t
  423.             finishInterp = t
  424.         end
  425.     else
  426.         if (1 + cosTheta) > 0.0001 then
  427.             local theta = ACOS(-cosTheta)
  428.             local invSinTheta = 1 / SIN(theta)
  429.             startInterp = SIN((t - 1) * theta) * invSinTheta
  430.             finishInterp = SIN(t * theta) * invSinTheta
  431.         else
  432.             startInterp = t - 1
  433.             finishInterp = t
  434.         end
  435.     end
  436.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  437. end
  438.  
  439. function Clerp(a, b, t)
  440.     local qa = {QuaternionFromCFrame(a)}
  441.     local qb = {QuaternionFromCFrame(b)}
  442.     local ax, ay, az = a.x, a.y, a.z
  443.     local bx, by, bz = b.x, b.y, b.z
  444.     local _t = 1 - t
  445.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  446. end
  447.  
  448. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  449.     local frame = IT("Frame")
  450.     frame.BackgroundTransparency = TRANSPARENCY
  451.     frame.BorderSizePixel = BORDERSIZEPIXEL
  452.     frame.Position = POSITION
  453.     frame.Size = SIZE
  454.     frame.BackgroundColor3 = COLOR
  455.     frame.BorderColor3 = BORDERCOLOR
  456.     frame.Name = NAME
  457.     frame.Parent = PARENT
  458.     return frame
  459. end
  460.  
  461. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  462.     local label = IT("TextLabel")
  463.     label.BackgroundTransparency = 1
  464.     label.Size = UD2(1, 0, 1, 0)
  465.     label.Position = UD2(0, 0, 0, 0)
  466.     label.TextColor3 = TEXTCOLOR
  467.     label.TextStrokeTransparency = STROKETRANSPARENCY
  468.     label.TextTransparency = TRANSPARENCY
  469.     label.FontSize = TEXTFONTSIZE
  470.     label.Font = TEXTFONT
  471.     label.BorderSizePixel = BORDERSIZEPIXEL
  472.     label.TextScaled = false
  473.     label.Text = TEXT
  474.     label.Name = NAME
  475.     label.Parent = PARENT
  476.     return label
  477. end
  478.  
  479. function NoOutlines(PART)
  480.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  481. end
  482.  
  483.  
  484. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  485.     local NEWWELD = IT(TYPE)
  486.     NEWWELD.Part0 = PART0
  487.     NEWWELD.Part1 = PART1
  488.     NEWWELD.C0 = C0
  489.     NEWWELD.C1 = C1
  490.     NEWWELD.Parent = PARENT
  491.     return NEWWELD
  492. end
  493.  
  494. local SOUND = IT("Sound",nil)
  495.  
  496. function CreateSound(ID, PARENT, VOLUME, PITCH)
  497.     local NEWSOUND = nil
  498.     coroutine.resume(coroutine.create(function()
  499.         NEWSOUND = SOUND:Clone()
  500.         NEWSOUND.Parent = PARENT
  501.         NEWSOUND.Volume = VOLUME
  502.         NEWSOUND.Pitch = PITCH
  503.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  504.         Swait()
  505.         NEWSOUND:play()
  506.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  507.     end))
  508.     return NEWSOUND
  509. end
  510.  
  511. function CFrameFromTopBack(at, top, back)
  512.     local right = top:Cross(back)
  513.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  514. end
  515.  
  516. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  517.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  518.     local mesh = IT("SpecialMesh",wave)
  519.     mesh.MeshType = "FileMesh"
  520.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  521.     mesh.Scale = SIZE
  522.     mesh.Offset = VT(0,0,-SIZE.X/8)
  523.     wave.CFrame = CFRAME
  524.     coroutine.resume(coroutine.create(function(PART)
  525.         for i = 1, WAIT do
  526.             Swait()
  527.             mesh.Scale = mesh.Scale + GROW
  528.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  529.             if DOESROT == true then
  530.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  531.             end
  532.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  533.             if wave.Transparency > 0.99 then
  534.                 wave:remove()
  535.             end
  536.         end
  537.     end))
  538. end
  539.  
  540. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  541.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  542.     local mesh = IT("SpecialMesh",wave)
  543.     mesh.MeshType = "Sphere"
  544.     mesh.Scale = SIZE
  545.     mesh.Offset = VT(0,0,0)
  546.     wave.CFrame = CFRAME
  547.     coroutine.resume(coroutine.create(function(PART)
  548.         for i = 1, WAIT do
  549.             Swait()
  550.             mesh.Scale = mesh.Scale + GROW
  551.             wave.Transparency = wave.Transparency + (1/WAIT)
  552.             if wave.Transparency > 0.99 then
  553.                 wave:remove()
  554.             end
  555.         end
  556.     end))
  557. end
  558.  
  559. function MakeForm(PART,TYPE)
  560.     if TYPE == "Cyl" then
  561.         local MSH = IT("CylinderMesh",PART)
  562.     elseif TYPE == "Ball" then
  563.         local MSH = IT("SpecialMesh",PART)
  564.         MSH.MeshType = "Sphere"
  565.     elseif TYPE == "Wedge" then
  566.         local MSH = IT("SpecialMesh",PART)
  567.         MSH.MeshType = "Wedge"
  568.     end
  569. end
  570.  
  571. function CheckTableForString(Table, String)
  572.     for i, v in pairs(Table) do
  573.         if string.find(string.lower(String), string.lower(v)) then
  574.             return true
  575.         end
  576.     end
  577.     return false
  578. end
  579.  
  580. function CheckIntangible(Hit)
  581.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  582.     if Hit and Hit.Parent then
  583.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  584.             return true
  585.         end
  586.     end
  587.     return false
  588. end
  589.  
  590. Debris = game:GetService("Debris")
  591.  
  592. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  593.     local Direction = CFrame.new(StartPos, Vec).lookVector
  594.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  595.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  596.     if RayHit and CheckIntangible(RayHit) then
  597.         if DelayIfHit then
  598.             wait()
  599.         end
  600.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  601.     end
  602.     return RayHit, RayPos, RayNormal
  603. end
  604.  
  605. function turnto(position)
  606.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  607. end
  608.  
  609. --//=================================\\
  610. --||         WEAPON CREATION
  611. --\\=================================//
  612.  
  613. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  614. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(1,1,1), VT(0, 2.7, 0))
  615. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  616.  
  617. for _, c in pairs(Weapon:GetChildren()) do
  618.     if c.ClassName == "Part" then
  619.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  620.     end
  621. end
  622.  
  623. Weapon.Parent = Character
  624.  
  625. Humanoid.Died:connect(function()
  626.     ATTACK = true
  627. end)
  628.  
  629. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  630. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  631.  
  632. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Ban Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  633. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  634.  
  635. --//=================================\\
  636. --||            DAMAGING
  637. --\\=================================//
  638.  
  639. function BAN(CHARACTER)
  640.     local BANFOLDER = IT("Folder",Effects)
  641.     local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  642.     naeeym2.AlwaysOnTop = false
  643.     naeeym2.Size = UDim2.new(5,35,2,35)
  644.     naeeym2.StudsOffset = Vector3.new(0,1,0)
  645.     naeeym2.Name = "AAAA"
  646.     local tecks2 = Instance.new("TextLabel",naeeym2)
  647.     tecks2.BackgroundTransparency = 1
  648.     tecks2.TextScaled = true
  649.     tecks2.BorderSizePixel = 0
  650.     tecks2.Text = "BANNED"
  651.     tecks2.Font = "Code"
  652.     tecks2.TextSize = 30
  653.     tecks2.TextStrokeTransparency = 1
  654.     tecks2.TextColor3 = Color3.new(1,0,0)
  655.     tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  656.     tecks2.Size = UDim2.new(1,0,0.5,0)
  657.     tecks2.Parent = naeeym2
  658.     for i,v in ipairs(CHARACTER:GetChildren()) do
  659.         if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  660.             if v.Name ~= "HumanoidRootPart" then
  661.                 local BOD = v:Clone()
  662.                 BOD.CanCollide = false
  663.                 BOD.Anchored = true
  664.                 BOD.CFrame = v.CFrame
  665.                 BOD.Parent = BANFOLDER
  666.                 BOD.Material = "Neon"
  667.                 BOD.Color = C3(1,0,0)
  668.                 if BOD:FindFirstChildOfClass("Decal") then
  669.                     BOD:FindFirstChildOfClass("Decal"):remove()
  670.                 end
  671.                 if BOD.Name == "Head" then
  672.                     naeeym2.Adornee = BOD
  673.                 end
  674.                 if BOD.ClassName == "MeshPart" then
  675.                     BOD.TextureID = ""
  676.                 end
  677.             end
  678.         end
  679.     end
  680.     CHARACTER:remove()
  681.     coroutine.resume(coroutine.create(function()
  682.         for i = 1, 50 do
  683.             Swait()
  684.             for i,v in ipairs(BANFOLDER:GetChildren()) do
  685.                 if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  686.                     v.Transparency = 1
  687.                 end
  688.                 naeeym2.Enabled = false
  689.             end
  690.             Swait()
  691.             for i,v in ipairs(BANFOLDER:GetChildren()) do
  692.                 if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  693.                     v.Transparency = 0
  694.                 end
  695.                 naeeym2.Enabled = true
  696.             end
  697.         end
  698.         BANFOLDER:remove()
  699.     end))
  700. end
  701.  
  702. function BANNEAREST(POS,RANGE)
  703.     for i,v in ipairs(workspace:GetChildren()) do
  704.     local body = v:GetChildren()
  705.         for part = 1, #body do
  706.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  707.                 if(body[part].Position - POS).Magnitude < RANGE then
  708.                     if v:FindFirstChildOfClass("Humanoid") then
  709.                         BAN(v)
  710.                         if game.Players:FindFirstChild(v.Name) then
  711.                             local Value = IT("BoolValue",Delete)
  712.                             Value.Name = v.Name
  713.                         end
  714.                     end
  715.                 end
  716.             end
  717.         end
  718.     end
  719. end
  720.  
  721. --//=================================\\
  722. --||    ATTACK FUNCTIONS AND STUFF
  723. --\\=================================//
  724.  
  725. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  726.     if FLOOR ~= nil then
  727.         coroutine.resume(coroutine.create(function()
  728.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  729.             PART.CFrame = CF(POSITION)
  730.             for i = 1, 45 do
  731.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  732.                 RingPiece.Material = FLOOR.Material
  733.                 RingPiece.Color = FLOOR.Color
  734.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  735.                 Debris:AddItem(RingPiece,SWAIT/100)
  736.             end
  737.             PART:remove()
  738.         end))
  739.     end
  740. end
  741.  
  742. function BANSLAM()
  743.     ATTACK = true
  744.     Rooted = false
  745.     repeat
  746.         for i=0, 0.2, 0.1 / Animation_Speed do
  747.             Swait()
  748.             HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  749.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  750.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  751.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  752.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  753.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  754.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  755.         end
  756.         for i=0, 0.08, 0.1 / Animation_Speed do
  757.             Swait()
  758.             HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  759.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  760.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  761.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  762.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  763.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  764.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  765.         end
  766.         for i=0, 0.08, 0.1 / Animation_Speed do
  767.             Swait()
  768.             HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  769.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  770.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  771.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  772.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  773.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  774.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  775.         end
  776.         CreateSound("147722910", Effects, 10, 1)
  777.         BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  778.         if HITFLOOR ~= nil then
  779.             CreateSound("289842971", HandlePart, 10, 1)
  780.             CreateSound("289842971", HandlePart, 10, 1)
  781.             CreateSound("289842971", HandlePart, 10, 1)
  782.             CreateSound("289842971", HandlePart, 10, 1)
  783.             CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  784.         end
  785.         CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0))
  786.         CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0))
  787.         for i=0, 0.1, 0.1 / Animation_Speed do
  788.             Swait()
  789.             HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  790.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  791.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  792.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  793.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  794.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  795.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  796.         end
  797.         if HOLD == true then
  798.             for i=0, 0.08, 0.1 / Animation_Speed do
  799.                 Swait()
  800.                 if HOLD == false then
  801.                     break
  802.                 end
  803.                 HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  804.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  805.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  806.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  807.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  808.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  809.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  810.             end
  811.         end
  812.     until HOLD == false
  813.     for i=0, 1, 0.1 / Animation_Speed do
  814.         Swait()
  815.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  816.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  817.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  818.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  819.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  820.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  821.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  822.     end
  823.     for i=0, 5, 0.1 / Animation_Speed do
  824.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  825.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  826.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  827.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  828.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  829.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  830.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  831.     end
  832.     ATTACK = false
  833.     Rooted = false
  834. end
  835.  
  836. --//=================================\\
  837. --||      ASSIGN THINGS TO KEYS
  838. --\\=================================//
  839.  
  840. function MouseDown(Mouse)
  841.     HOLD = true
  842.     if ATTACK == false then
  843.         BANSLAM()
  844.     end
  845. end
  846.  
  847. function MouseUp(Mouse)
  848. HOLD = false
  849. end
  850.  
  851. function KeyDown(Key)
  852.     KEYHOLD = true
  853.     if Key == "b" and ATTACK == false then
  854.         local pos = RootPart.Position
  855.         RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  856.         CreateSound("769380905", Torso, 10, 1)
  857.     end
  858.  
  859.     if Key == "t" then
  860.         CreateSound("1058417264", Head, 10, 1)
  861.         Delete:ClearAllChildren()
  862.     end
  863. end
  864.  
  865. function KeyUp(Key)
  866.     KEYHOLD = false
  867. end
  868.  
  869.     Mouse.Button1Down:connect(function(NEWKEY)
  870.         MouseDown(NEWKEY)
  871.     end)
  872.     Mouse.Button1Up:connect(function(NEWKEY)
  873.         MouseUp(NEWKEY)
  874.     end)
  875.     Mouse.KeyDown:connect(function(NEWKEY)
  876.         KeyDown(NEWKEY)
  877.     end)
  878.     Mouse.KeyUp:connect(function(NEWKEY)
  879.         KeyUp(NEWKEY)
  880.     end)
  881.  
  882. --//=================================\\
  883. --\\=================================//
  884.  
  885.  
  886. function unanchor()
  887.     if UNANCHOR == true then
  888.         g = Character:GetChildren()
  889.         for i = 1, #g do
  890.             if g[i].ClassName == "Part" then
  891.                 g[i].Anchored = false
  892.             end
  893.         end
  894.     end
  895. end
  896.  
  897.  
  898. --//=================================\\
  899. --||    WRAP THE WHOLE SCRIPT UP
  900. --\\=================================//
  901.  
  902. Humanoid.Changed:connect(function(Jump)
  903.     if Jump == "Jump" and (Disable_Jump == true) then
  904.         Humanoid.Jump = false
  905.     end
  906. end)
  907.  
  908. Speed = 23
  909.  
  910. while true do
  911.     Swait()
  912.     ANIMATE.Parent = nil
  913.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  914.     IDLEANIMATION:Play()
  915.     SINE = SINE + CHANGE
  916.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  917.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  918.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  919.     HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  920.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  921.     if ATTACK == false then
  922.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  923.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  924.     end
  925.     if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  926.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  927.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  928.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  929.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  930.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  931.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  932.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  933.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  934.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  935.     end
  936.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  937.         ANIM = "Jump"
  938.         if ATTACK == false then
  939.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  940.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  941.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  942.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  943.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  944.            end
  945.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  946.         ANIM = "Fall"
  947.         if ATTACK == false then
  948.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  949.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  950.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  951.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  952.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  953.         end
  954.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  955.         ANIM = "Idle"
  956.         if ATTACK == false then
  957.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  958.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  959.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  960.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  961.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  962.         end
  963.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  964.         ANIM = "Walk"
  965.         WALK = WALK + 1 / Animation_Speed
  966.         if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  967.             WALK = 0
  968.             if WALKINGANIM == true then
  969.                 WALKINGANIM = false
  970.             elseif WALKINGANIM == false then
  971.                 WALKINGANIM = true
  972.             end
  973.         end
  974.         --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  975.         --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  976.         if ATTACK == false then
  977.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  978.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  979.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  980.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  981.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  982.         end
  983.     end
  984.     unanchor()
  985.     Humanoid.MaxHealth = "inf"
  986.     Humanoid.Health = "inf"
  987.     if Rooted == false then
  988.         Disable_Jump = false
  989.         Humanoid.WalkSpeed = Speed
  990.     elseif Rooted == true then
  991.         Disable_Jump = true
  992.         Humanoid.WalkSpeed = 0
  993.     end
  994.     local MATHS = {"0","1"}
  995.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  996.     Humanoid.PlatformStand = false
  997.     local GAME = game.Players:GetChildren()
  998.         for PLAYER = 1, #GAME do
  999.         local PLAY = GAME[PLAYER]
  1000.         if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  1001.             PLAY.Character:remove()
  1002.         end
  1003.     end
  1004. end
  1005.  
  1006. --//=================================\\
  1007. --\\=================================//
  1008.  
  1009.  
  1010.  
  1011.  
  1012.  
  1013. --//====================================================\\--
  1014. --||                     END OF SCRIPT
  1015. --\\====================================================//--
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