zoofman

Legendary Classses

Aug 16th, 2013
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  1. The most common of those given gifts of the divine are The Touched. Often Touched individuals are devotees of their benefactor, cultists of a mysterious faith or heroes of great renown. In other instances they were simply in the right place at the right time. The Touched have been blessed by a greater being. This blessing is not just a measure of faith in the individual, but a force that changes them physically, mentally and spiritually.
  2.  
  3. Edges:
  4.  
  5.  
  6. Touched
  7. Prerequisites: GM Permission
  8. Effect: You have been blessed by a Legendary and gain their Minor Blessing. This Legendary is considered one of your Patrons. You may take Touched multiple times.
  9.  
  10. Soulbound
  11. Prerequisites: Touched
  12. Effect: Whenever your Patron feels strong emotions (positive or negative) or pain, those sensations will be shared with you, no matter the distance between you. You may take Soulbound multiple times.
  13.  
  14. Branded
  15. Prerequisites: GM Permission
  16. Effect: You have made a contract with a deity or other supernatural being and have been Branded for it. This Brand may or may not be of your choosing. The other party will uphold their side of the deal and expects you to do the same. Other Legendaries may be wary to grant you Gifts in the future based on the contents of this contract.
  17.  
  18. Slight Hope
  19. Prerequisites: Branded, Acquire a Major Gift from a Patron other than the one who Branded you.
  20. Effect: You have won over a powerful ally who is willing to assist you in escaping your contract. When you are threatened by the one who Branded you or their servants, this ally and their followers will be willing to assist, defend you, as well speak on your behalf.
  21.  
  22. Duel with The Devil
  23. Prerequisites: Slight Hope, Acquire a Pact Gift from a Patron other than the one who Branded you.
  24. Effect: You have reached a stage where you possess enough say so to challenge the other party of your contract. The content of this challenge is between the two of you to decide. Should you win this challenge, you will be freed from upholding your end of the Contract. The other party will counter offer with the conditions of your failure. However, if you emerge victorious, you will forever bear the Brand that was placed upon you.
  25.  
  26. -----
  27.  
  28.  
  29. Signer
  30. [PATRON STATS]
  31. Prerequisites: Touched, GM Permission
  32. Effect: Choose a Rank 1 Blessing. You gain these Blessings in the form of Signs. Signs store the energy of the Divine, and may be activated as a Swift Action. Once used, a particular Sign cannot be reactivated for 24 hours.
  33.  
  34. Sign Mastery
  35. [RANKED 3] [PATRON STATS]
  36. Rank 1 Prerequisites: Signer, GM Permission
  37. Rank 2 Prerequisites: A Major Gift, GM Permission
  38. Rank 3 Prerequisites: All your Patron's Major Gifts, GM Permission
  39. Rank 4 Prerequisites: A Pact Gift*, GM Permission
  40. Effect: You acquire two Blessings in the form of Signs, marked with the Sign Mastery Rank you are gaining or lower. You must additionally meet any Prerequisites of the Blessing.
  41. *If your Patron doesn't have a Pact Gift, you instead require all of their Major Gifts to attain Rank 3
  42. Effect:
  43.  
  44. -----
  45. Touched Feats
  46.  
  47. Major Gift
  48. [PATRON STATS]
  49. Prerequisites: Touched, GM Permission
  50. Effect: You gain one of your Patron's Major Gifts. This Major Gift may be of your GM's choosing. This feat is able to be taken multiple times based on your GM's discretion.
  51.  
  52. Pact Gift
  53. [PATRON STATS]
  54. Prerequisites: All of your Patron's Major Gifts, GM Permission
  55. Effect: You gain your Patron's Pact Gift. Lower Pantheon Legendaries do not have Pact Gifts.
  56.  
  57. Major Gift - Gift of Command
  58. [PATRON STATS]
  59. Prerequisites: Touched, One Major Gift from Your Patron Legendary
  60. Static | 2 AP - Standard Action, Interrupt
  61. Static Effect: You sense the presence of and can identify those with Gifts coming from your patron’s subservient Pokémon. You know which Gifts someone has from your patron’s subservient Pokémon by looking at them.
  62. 2 AP Effect: Target Trainer within 8 meters with a Gift from your patron’s subservient Pokémon has the Gift of your choice from that subservient Pokémon disabled for the next ten minutes.
  63.  
  64. Symbolsight
  65. [+2 HP]
  66. Prerequisites: GM Permission
  67. Static | 1 AP - Standard Action
  68. Target: Self
  69. Static: You know when there are people, Pokémon, or objects that would appear differently to you through Symbolsight within an area of you about the size of a small town. You do not know their location, number, or distance from you, only that there is at least one within the range of your sense.
  70. 1 AP Effect: For the next ten minutes, you see the world through the lens of Symbolsight. You may end this effect early as a Free Action.
  71.  
  72.  
  73. Giftsapper
  74. [+1 Defense] [+1 Special Defense]
  75. Prerequisites: GM Permission, No Gifts
  76. Static
  77. Effect: As long as Giftsapper’s user is conscious, all Trainers within 10 meters must make a Focus Check with DC equal to three times the highest Skill Rank of Giftsapper’s user between Focus, Intimidate, or Command in order to activate their Gifts. This Check is made each time a Trainer attempts to use an activated Gift, and a failure means neither any resources such as AP nor the frequency of the Gift is expended. For Gifts with Static or ongoing effects, the Check is made each turn, and a failure ends the effect for that turn. Giftsapper’s user may never gain Gifts.
  78.  
  79. Godslayer
  80. [+2 Attack] or [+2 Special Attack]
  81. Perquisites: GM Permission
  82. Standard Action – EOT
  83. Target: A Legendary Pokemon.
  84. Effect: You may attempt to shatter one of the target’s Legendary Auras. The AC of this action is 10. If you successfully disabled the Aura, but rolled a 10-15, the feedback from the action gives you an Injury.
  85.  
  86.  
  87. -------
  88.  
  89. Messiah
  90. [TOUCHED CLASS] [PATRON STATS]
  91. Prerequisites: Touched, Soulbound
  92. One Time Use/5 - Extended Action
  93. Effect: Your Connection with one of your Patrons has reached such a point that even you are capable of performing the miracles they are renowned and worshiped for. Expending a use of Messiah allows you to perform such a miracle. For example, in a Region where Shaymin is known to restore withered forests to their former glory, a Touched who is a Messiah of Shaymin might be able to cause a forest to start to rapidly recover from the aftermath of a wildfire. Such acts are usually, but not always, noticeably supernatural and divine.
  94.  
  95.  
  96. In My Name
  97. [Ranked 3] [PATRON STATS]
  98. Rank 1 Prerequisites: Messiah
  99. Rank 2 Prerequisites: Completed a task your Patron asked of you.
  100. Rank 3 Prerequisites: Major Gift
  101. Rank 4 Prerequisites: Pact Gift*
  102. Effect: You acquire a Blessing marked with the In My Name Rank you are gaining or lower. You must additionally meet any Prerequisites of the Blessing.
  103. *If your Patron doesn't have a Pact Gift, you instead require all of their Major Gifts to attain Rank 3
  104.  
  105.  
  106.  
  107. ----
  108.  
  109. Blessings
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