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- [DarkXCOMRedux.X2DarkSoldierClassModTemplates]
- +ClassNames=DarkPhantom
- [DarkPhantom X2DarkSoldierClassTemplate]
- +IconImage="img:///UILibrary_XPACK_Common.Faction_Reaper_1_sm"
- +NumInDeck=1
- +ExcludedAbilities=BloodTrail
- +ExcludedAbilities=LightningReflexes
- +ExcludedAbilities=RM_VanishPhantom
- +ExcludedAbilities=HoloTargeting
- +ExcludedAbilities=Shredder
- +ExcludedAbilities=Deadeye
- +ExcludedAbilities=Squadsight
- +CounterpartClass=Reaper
- +IsHeroClass = true;
- ; squaddie
- +SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="RM_VanishPhantom", ApplyToWeaponSlot=eInvSlot_Unknown)), \\
- (AbilityType=(AbilityName="RM_Vanish")), \\
- (AbilityType=(AbilityName="RemoteStart", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=10), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)))
- ; corporal
- +SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="HoloTargeting", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
- (AbilityType=(AbilityName="BloodTrail", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=4), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- ; sergeant
- +SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Shredder", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
- (AbilityType=(AbilityName="TotalCombat"))), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- ; lieutenant
- +SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="KillZone", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
- (AbilityType=(AbilityName="Squadsight")), \\
- (AbilityType=(AbilityName="Needle"))), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- ; captain
- +SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SoulReaper", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
- (AbilityType=(AbilityName="Deadeye", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
- ; major
- +SoldierRanks=(AbilitySlots=((), \\
- (AbilityType=(AbilityName="Highlands")), \\
- (AbilityType=(AbilityName="FTB_PhantomSting", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
- ; colonel
- +SoldierRanks=(AbilitySlots=((), \\
- (AbilityType=(AbilityName="VolatileMix")), \\
- (AbilityType=(AbilityName="SoulHarvester", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
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