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Sep 4th, 2022
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  1. [DarkXCOMRedux.X2DarkSoldierClassModTemplates]
  2. +ClassNames=DarkPhantom
  3.  
  4.  
  5. [DarkPhantom X2DarkSoldierClassTemplate]
  6. +IconImage="img:///UILibrary_XPACK_Common.Faction_Reaper_1_sm"
  7. +NumInDeck=1
  8. +ExcludedAbilities=BloodTrail
  9. +ExcludedAbilities=LightningReflexes
  10. +ExcludedAbilities=RM_VanishPhantom
  11. +ExcludedAbilities=HoloTargeting
  12. +ExcludedAbilities=Shredder
  13. +ExcludedAbilities=Deadeye
  14. +ExcludedAbilities=Squadsight
  15. +CounterpartClass=Reaper
  16. +IsHeroClass = true;
  17.  
  18. ; squaddie
  19. +SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="RM_VanishPhantom", ApplyToWeaponSlot=eInvSlot_Unknown)), \\
  20. (AbilityType=(AbilityName="RM_Vanish")), \\
  21. (AbilityType=(AbilityName="RemoteStart", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), \\
  22. aStatProgression=((StatType=eStat_Offense,StatAmount=10), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)))
  23.  
  24. ; corporal
  25. +SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="HoloTargeting", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
  26. (AbilityType=(AbilityName="BloodTrail", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), \\
  27. aStatProgression=((StatType=eStat_Offense,StatAmount=4), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
  28.  
  29. ; sergeant
  30. +SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Shredder", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
  31. (AbilityType=(AbilityName="TotalCombat"))), \\
  32. aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
  33.  
  34. ; lieutenant
  35. +SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="KillZone", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
  36. (AbilityType=(AbilityName="Squadsight")), \\
  37. (AbilityType=(AbilityName="Needle"))), \\
  38. aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
  39.  
  40. ; captain
  41. +SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SoulReaper", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
  42. (AbilityType=(AbilityName="Deadeye", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), \\
  43. aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
  44.  
  45.  
  46. ; major
  47. +SoldierRanks=(AbilitySlots=((), \\
  48. (AbilityType=(AbilityName="Highlands")), \\
  49. (AbilityType=(AbilityName="FTB_PhantomSting", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), \\
  50. aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
  51.  
  52. ; colonel
  53. +SoldierRanks=(AbilitySlots=((), \\
  54. (AbilityType=(AbilityName="VolatileMix")), \\
  55. (AbilityType=(AbilityName="SoulHarvester", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))), \\
  56. aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
  57.  
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