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  1. ** Executing...
  2. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  3. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\tfdb_minecraft_overworld_v1.vmf"
  4.  
  5. Valve Software - vbsp.exe (Jul 26 2016)
  6. 2 threads
  7. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  8. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\tfdb_minecraft_overworld_v1.vmf
  9. fixing up env_cubemap materials on brush sides...
  10. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  11. **** leaked ****
  12. Entity info_target (64.00 384.00 512.00) leaked!
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. FixTjuncs...
  16. PruneNodes...
  17. WriteBSP...
  18. done (0)
  19. Creating default LDR cubemaps for env_cubemap using skybox materials:
  20. skybox/sky_hydro_01*.vmt
  21. ! Run buildcubemaps in the engine to get the correct cube maps.
  22. Creating default HDR cubemaps for env_cubemap using skybox materials:
  23. skybox/sky_hydro_01*.vmt
  24. ! Run buildcubemaps in the engine to get the correct cube maps.
  25. Finding displacement neighbors...
  26. Finding lightmap sample positions...
  27. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  28. Building Physics collision data...
  29. done (0) (23267 bytes)
  30. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  31. Compacting texture/material tables...
  32. Reduced 38 texinfos to 29
  33. Reduced 10 texdatas to 10 (184 bytes to 184)
  34. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\tfdb_minecraft_overworld_v1.bsp
  35. Wrote ZIP buffer, estimated size 211894, actual size 211412
  36. 0 seconds elapsed
  37.  
  38. ** Executing...
  39. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  40. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\tfdb_minecraft_overworld_v1"
  41.  
  42. Valve Software - vvis.exe (Jul 26 2016)
  43. 2 threads
  44. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tfdb_minecraft_overworld_v1.bsp
  45. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tfdb_minecraft_overworld_v1.prt
  46. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tfdb_minecraft_overworld_v1.prt
  47.  
  48.  
  49. ** Executing...
  50. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  51. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\tfdb_minecraft_overworld_v1"
  52.  
  53. Valve Software - vrad.exe SSE (Jul 26 2016)
  54.  
  55. Valve Radiosity Simulator
  56. 2 threads
  57. [Reading texlights from 'lights.rad']
  58. unknown light specifier type - lights
  59.  
  60. [56 texlights parsed from 'lights.rad']
  61.  
  62. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tfdb_minecraft_overworld_v1.bsp
  63. No vis information, direct lighting only.
  64. Setting up ray-trace acceleration structure... Done (0.03 seconds)
  65. 567 faces
  66. 287575 square feet [41410816.00 square inches]
  67. 0 Displacements
  68. 0 Square Feet [0.00 Square Inches]
  69. sun extent from map=0.008727
  70. 2 direct lights
  71. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
  72. Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
  73. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  74. FinalLightFace Done
  75. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  76. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  77. Writing leaf ambient...done
  78. Ready to Finish
  79.  
  80. Object names Objects/Maxobjs Memory / Maxmem Fullness
  81. ------------ --------------- --------------- --------
  82. models 4/1024 192/49152 ( 0.4%)
  83. brushes 67/8192 804/98304 ( 0.8%)
  84. brushsides 402/65536 3216/524288 ( 0.6%)
  85. planes 152/65536 3040/1310720 ( 0.2%)
  86. vertexes 723/65536 8676/786432 ( 1.1%)
  87. nodes 348/65536 11136/2097152 ( 0.5%)
  88. texinfos 29/12288 2088/884736 ( 0.2%)
  89. texdata 10/2048 320/65536 ( 0.5%)
  90. dispinfos 0/0 0/0 ( 0.0%)
  91. disp_verts 0/0 0/0 ( 0.0%)
  92. disp_tris 0/0 0/0 ( 0.0%)
  93. disp_lmsamples 0/0 0/0 ( 0.0%)
  94. faces 567/65536 31752/3670016 ( 0.9%)
  95. hdr faces 0/65536 0/3670016 ( 0.0%)
  96. origfaces 244/65536 13664/3670016 ( 0.4%)
  97. leaves 353/65536 11296/2097152 ( 0.5%)
  98. leaffaces 614/65536 1228/131072 ( 0.9%)
  99. leafbrushes 138/65536 276/131072 ( 0.2%)
  100. areas 2/256 16/2048 ( 0.8%)
  101. surfedges 3562/512000 14248/2048000 ( 0.7%)
  102. edges 1907/256000 7628/1024000 ( 0.7%)
  103. LDR worldlights 2/8192 176/720896 ( 0.0%)
  104. HDR worldlights 0/8192 0/720896 ( 0.0%)
  105. leafwaterdata 0/32768 0/393216 ( 0.0%)
  106. waterstrips 43/32768 430/327680 ( 0.1%)
  107. waterverts 0/65536 0/786432 ( 0.0%)
  108. waterindices 591/65536 1182/131072 ( 0.9%)
  109. cubemapsamples 1/1024 16/16384 ( 0.1%)
  110. overlays 0/512 0/180224 ( 0.0%)
  111. LDR lightdata [variable] 443616/0 ( 0.0%)
  112. HDR lightdata [variable] 0/0 ( 0.0%)
  113. visdata [variable] 0/16777216 ( 0.0%)
  114. entdata [variable] 5592/393216 ( 1.4%)
  115. LDR ambient table 353/65536 1412/262144 ( 0.5%)
  116. HDR ambient table 353/65536 1412/262144 ( 0.5%)
  117. LDR leaf ambient 2540/65536 71120/1835008 ( 3.9%)
  118. HDR leaf ambient 353/65536 9884/1835008 ( 0.5%)
  119. occluders 0/0 0/0 ( 0.0%)
  120. occluder polygons 0/0 0/0 ( 0.0%)
  121. occluder vert ind 0/0 0/0 ( 0.0%)
  122. detail props [variable] 1/12 ( 8.3%)
  123. static props [variable] 1/12 ( 8.3%)
  124. pakfile [variable] 211412/0 ( 0.0%)
  125. physics [variable] 23267/4194304 ( 0.6%)
  126. physics terrain [variable] 2/1048576 ( 0.0%)
  127.  
  128. Level flags = 0
  129.  
  130. Total triangle count: 1452
  131. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tfdb_minecraft_overworld_v1.bsp
  132. 10 seconds elapsed
  133.  
  134. ** Executing...
  135. ** Command: Copy File
  136. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\tfdb_minecraft_overworld_v1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\tfdb_minecraft_overworld_v1.bsp"
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