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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\tfdb_minecraft_overworld_v1.vmf"
- Valve Software - vbsp.exe (Jul 26 2016)
- 2 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\tfdb_minecraft_overworld_v1.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity info_target (64.00 384.00 512.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (23267 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 38 texinfos to 29
- Reduced 10 texdatas to 10 (184 bytes to 184)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\tfdb_minecraft_overworld_v1.bsp
- Wrote ZIP buffer, estimated size 211894, actual size 211412
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\tfdb_minecraft_overworld_v1"
- Valve Software - vvis.exe (Jul 26 2016)
- 2 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tfdb_minecraft_overworld_v1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tfdb_minecraft_overworld_v1.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tfdb_minecraft_overworld_v1.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\tfdb_minecraft_overworld_v1"
- Valve Software - vrad.exe SSE (Jul 26 2016)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tfdb_minecraft_overworld_v1.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.03 seconds)
- 567 faces
- 287575 square feet [41410816.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.008727
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
- Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 4/1024 192/49152 ( 0.4%)
- brushes 67/8192 804/98304 ( 0.8%)
- brushsides 402/65536 3216/524288 ( 0.6%)
- planes 152/65536 3040/1310720 ( 0.2%)
- vertexes 723/65536 8676/786432 ( 1.1%)
- nodes 348/65536 11136/2097152 ( 0.5%)
- texinfos 29/12288 2088/884736 ( 0.2%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 567/65536 31752/3670016 ( 0.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 244/65536 13664/3670016 ( 0.4%)
- leaves 353/65536 11296/2097152 ( 0.5%)
- leaffaces 614/65536 1228/131072 ( 0.9%)
- leafbrushes 138/65536 276/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 3562/512000 14248/2048000 ( 0.7%)
- edges 1907/256000 7628/1024000 ( 0.7%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 43/32768 430/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 591/65536 1182/131072 ( 0.9%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 443616/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 5592/393216 ( 1.4%)
- LDR ambient table 353/65536 1412/262144 ( 0.5%)
- HDR ambient table 353/65536 1412/262144 ( 0.5%)
- LDR leaf ambient 2540/65536 71120/1835008 ( 3.9%)
- HDR leaf ambient 353/65536 9884/1835008 ( 0.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 211412/0 ( 0.0%)
- physics [variable] 23267/4194304 ( 0.6%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1452
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tfdb_minecraft_overworld_v1.bsp
- 10 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\tfdb_minecraft_overworld_v1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\tfdb_minecraft_overworld_v1.bsp"
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