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- Kernel 'CSInstancedRenderingVisibilityKernelLOD0' not found
- (Filename: Line: 355)
- Uploading Crash Report
- 2022-03-30T10:53:07.4120610+00:00 ExceptionHandler.HandleException 3/30/2022 10:53:07 AM - Exception: ArgumentException: Kernel 'CSInstancedRenderingVisibilityKernelLOD0' not found.
- GPUInstancer.GPUInstancerManager.Awake () (at <87e59d87c6a344869b162916f3b61f37>:0)
- GPUInstancer.GPUInstancerTerrainManager.Awake () (at <87e59d87c6a344869b162916f3b61f37>:0)
- GPUInstancer.GPUInstancerTreeManager.Awake () (at <87e59d87c6a344869b162916f3b61f37>:0)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
- ArgumentException: Kernel 'CSInstancedRenderingVisibilityKernelLOD0' not found.
- at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string)
- at GPUInstancer.GPUInstancerManager.Awake () [0x000fc] in <87e59d87c6a344869b162916f3b61f37>:0
- at GPUInstancer.GPUInstancerTerrainManager.Awake () [0x00000] in <87e59d87c6a344869b162916f3b61f37>:0
- at GPUInstancer.GPUInstancerTreeManager.Awake () [0x00000] in <87e59d87c6a344869b162916f3b61f37>:0
- (Filename: <87e59d87c6a344869b162916f3b61f37> Line: 0)
- Caught fatal signal - signo:11 code:1 errno:0 addr:0x8
- Obtained 35 stack frames.
- #0 0x007fbe3fd73600 in _L_unlock_13
- #1 0x007fbe40e6ffc4 in GfxDevice::DrawSharedGeometryJobs(DynamicVBOBuffer const&, unsigned int, DynamicVBOBuffer const&, unsigned int, GeometryJobFence, DrawBuffersRange const*, unsigned long, VertexDeclaration*)
- #2 0x007fbe40e6cc4c in RenderDynamicBatch(GfxDevice&, RenderNodeQueue const&, BatchInstanceData const*, unsigned long, unsigned long, unsigned long, VertexInputMasks, ShaderChannelMask, VertexAttributeFormats const&, GfxPrimitiveType)
- #3 0x007fbe40e6c296 in RenderMultipleMeshes(RenderNodeQueue const&, RenderMultipleData const&, VertexInputMasks)
- #4 0x007fbe40c1c96d in ForwardRenderLoopJob(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*)
- #5 0x007fbe40e73cb1 in GfxDevice::ExecuteAsync(int, void (*)(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*), GfxDeviceAsyncCommand::ArgScratch**, GfxDeviceAsyncCommand::Arg const*, JobFence const&)
- #6 0x007fbe40c1baca in ForwardShaderRenderLoop::StartRenderJobs(JobFence&, bool, bool, ShaderPassContext&)
- #7 0x007fbe40c1dbfd in ForwardShaderRenderLoop::PerformRendering(JobFence&, ActiveLight const*, ShadowJobData const&, bool, bool, bool, Camera::RenderFlag)
- #8 0x007fbe40c1f028 in DoForwardShaderRenderLoop(RenderLoopContext const&, dynamic_array<RenderObjectData, 0ul>&, CullResults const&, bool, bool, bool, Camera::RenderFlag)
- #9 0x007fbe40c150ff in DoRenderLoop(RenderLoop&, RenderingPath, CullResults&, ShadowMapCache&)
- #10 0x007fbe40bce42d in Camera::DoRender(CullResults&, Camera::RenderFlag, Camera::PerformRenderFunction*)
- #11 0x007fbe40bcf6ad in Camera::CustomRender(CullResults&, ShaderPassContext&, CameraRenderingParams const*, Camera::RenderFlag, Camera::PerformRenderFunction*, void (*)(), void (*)())
- #12 0x007fbe40bcee90 in Camera::StandaloneCustomRender(Camera::RenderFlag, Shader*, core::basic_string<char, core::StringStorageDefault<char> > const&, Camera::PerformRenderFunction*)
- #13 0x007fbe40bd8b64 in CameraScripting::Render(Camera*)
- #14 0x007fbe40f19747 in Camera_CUSTOM_Render(ScriptingBackendNativeObjectPtrOpaque*)
- #15 0x0000004202792d in (wrapper managed-to-native) UnityEngine.Camera:Render (UnityEngine.Camera)
- #16 0x00000042024593 in ProceduralWorlds.WaterSystem.PWS_WaterSystem:GenerateReflection (Gaia.SceneProfile,bool)
- #17 0x007fbe3ee677dd in mono_print_method_from_ip
- #18 0x007fbe3efd73b8 in mono_perfcounter_foreach
- #19 0x007fbe3efd8265 in mono_runtime_invoke
- #20 0x007fbe40ead9a2 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
- #21 0x007fbe40eabd3a in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
- #22 0x007fbe40e94274 in MonoBehaviour::AddToManager()
- #23 0x007fbe40e93c07 in MonoBehaviour::AwakeFromLoad(AwakeFromLoadMode)
- #24 0x007fbe40ef6a69 in AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode)
- #25 0x007fbe40daa78f in LoadSceneOperation::CompleteAwakeSequence()
- #26 0x007fbe40daa044 in LoadSceneOperation::IntegrateMainThread()
- #27 0x007fbe40dab46b in PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int)
- #28 0x007fbe40dabc0a in PreloadManager::UpdatePreloading()
- #29 0x007fbe40d98a5e in ExecutePlayerLoop(NativePlayerLoopSystem*)
- #30 0x007fbe40d98aa1 in ExecutePlayerLoop(NativePlayerLoopSystem*)
- #31 0x007fbe40d98fda in PlayerLoop()
- #32 0x007fbe40f03d3e in PlayerMain(int, char**)
- #33 0x007fbe3f9b8575 in __libc_start_main
- #34 0x005578ff998699 in _start
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