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Mar 30th, 2022
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  1. Kernel 'CSInstancedRenderingVisibilityKernelLOD0' not found
  2. (Filename:  Line: 355)
  3.  
  4. Uploading Crash Report
  5. 2022-03-30T10:53:07.4120610+00:00 ExceptionHandler.HandleException 3/30/2022 10:53:07 AM - Exception: ArgumentException: Kernel 'CSInstancedRenderingVisibilityKernelLOD0' not found.
  6. GPUInstancer.GPUInstancerManager.Awake () (at <87e59d87c6a344869b162916f3b61f37>:0)
  7. GPUInstancer.GPUInstancerTerrainManager.Awake () (at <87e59d87c6a344869b162916f3b61f37>:0)
  8. GPUInstancer.GPUInstancerTreeManager.Awake () (at <87e59d87c6a344869b162916f3b61f37>:0)
  9.  
  10. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
  11.  
  12. ArgumentException: Kernel 'CSInstancedRenderingVisibilityKernelLOD0' not found.
  13.   at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string)
  14.   at GPUInstancer.GPUInstancerManager.Awake () [0x000fc] in <87e59d87c6a344869b162916f3b61f37>:0
  15.   at GPUInstancer.GPUInstancerTerrainManager.Awake () [0x00000] in <87e59d87c6a344869b162916f3b61f37>:0
  16.   at GPUInstancer.GPUInstancerTreeManager.Awake () [0x00000] in <87e59d87c6a344869b162916f3b61f37>:0
  17.  
  18. (Filename: <87e59d87c6a344869b162916f3b61f37> Line: 0)
  19.  
  20. Caught fatal signal - signo:11 code:1 errno:0 addr:0x8
  21. Obtained 35 stack frames.
  22. #0  0x007fbe3fd73600 in _L_unlock_13
  23. #1  0x007fbe40e6ffc4 in GfxDevice::DrawSharedGeometryJobs(DynamicVBOBuffer const&, unsigned int, DynamicVBOBuffer const&, unsigned int, GeometryJobFence, DrawBuffersRange const*, unsigned long, VertexDeclaration*)
  24. #2  0x007fbe40e6cc4c in RenderDynamicBatch(GfxDevice&, RenderNodeQueue const&, BatchInstanceData const*, unsigned long, unsigned long, unsigned long, VertexInputMasks, ShaderChannelMask, VertexAttributeFormats const&, GfxPrimitiveType)
  25. #3  0x007fbe40e6c296 in RenderMultipleMeshes(RenderNodeQueue const&, RenderMultipleData const&, VertexInputMasks)
  26. #4  0x007fbe40c1c96d in ForwardRenderLoopJob(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*)
  27. #5  0x007fbe40e73cb1 in GfxDevice::ExecuteAsync(int, void (*)(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*), GfxDeviceAsyncCommand::ArgScratch**, GfxDeviceAsyncCommand::Arg const*, JobFence const&)
  28. #6  0x007fbe40c1baca in ForwardShaderRenderLoop::StartRenderJobs(JobFence&, bool, bool, ShaderPassContext&)
  29. #7  0x007fbe40c1dbfd in ForwardShaderRenderLoop::PerformRendering(JobFence&, ActiveLight const*, ShadowJobData const&, bool, bool, bool, Camera::RenderFlag)
  30. #8  0x007fbe40c1f028 in DoForwardShaderRenderLoop(RenderLoopContext const&, dynamic_array<RenderObjectData, 0ul>&, CullResults const&, bool, bool, bool, Camera::RenderFlag)
  31. #9  0x007fbe40c150ff in DoRenderLoop(RenderLoop&, RenderingPath, CullResults&, ShadowMapCache&)
  32. #10 0x007fbe40bce42d in Camera::DoRender(CullResults&, Camera::RenderFlag, Camera::PerformRenderFunction*)
  33. #11 0x007fbe40bcf6ad in Camera::CustomRender(CullResults&, ShaderPassContext&, CameraRenderingParams const*, Camera::RenderFlag, Camera::PerformRenderFunction*, void (*)(), void (*)())
  34. #12 0x007fbe40bcee90 in Camera::StandaloneCustomRender(Camera::RenderFlag, Shader*, core::basic_string<char, core::StringStorageDefault<char> > const&, Camera::PerformRenderFunction*)
  35. #13 0x007fbe40bd8b64 in CameraScripting::Render(Camera*)
  36. #14 0x007fbe40f19747 in Camera_CUSTOM_Render(ScriptingBackendNativeObjectPtrOpaque*)
  37. #15 0x0000004202792d in (wrapper managed-to-native) UnityEngine.Camera:Render (UnityEngine.Camera)
  38. #16 0x00000042024593 in ProceduralWorlds.WaterSystem.PWS_WaterSystem:GenerateReflection (Gaia.SceneProfile,bool)
  39. #17 0x007fbe3ee677dd in mono_print_method_from_ip
  40. #18 0x007fbe3efd73b8 in mono_perfcounter_foreach
  41. #19 0x007fbe3efd8265 in mono_runtime_invoke
  42. #20 0x007fbe40ead9a2 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
  43. #21 0x007fbe40eabd3a in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
  44. #22 0x007fbe40e94274 in MonoBehaviour::AddToManager()
  45. #23 0x007fbe40e93c07 in MonoBehaviour::AwakeFromLoad(AwakeFromLoadMode)
  46. #24 0x007fbe40ef6a69 in AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode)
  47. #25 0x007fbe40daa78f in LoadSceneOperation::CompleteAwakeSequence()
  48. #26 0x007fbe40daa044 in LoadSceneOperation::IntegrateMainThread()
  49. #27 0x007fbe40dab46b in PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int)
  50. #28 0x007fbe40dabc0a in PreloadManager::UpdatePreloading()
  51. #29 0x007fbe40d98a5e in ExecutePlayerLoop(NativePlayerLoopSystem*)
  52. #30 0x007fbe40d98aa1 in ExecutePlayerLoop(NativePlayerLoopSystem*)
  53. #31 0x007fbe40d98fda in PlayerLoop()
  54. #32 0x007fbe40f03d3e in PlayerMain(int, char**)
  55. #33 0x007fbe3f9b8575 in __libc_start_main
  56. #34 0x005578ff998699 in _start
  57.  
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