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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_IisRabbit.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_IisRabbit.vmf
- Patching WVT material: maps/jump_iisrabbit/dev/dev_blendmeasure2_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity info_teleport_destination (-7566.86 -5343.76 6369.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 -1024.0 -64.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 -1536.0 -64.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 -2560.0 -64.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 -1024.0 -64.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 -1024.0 -64.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -1592.0 -7808.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -1592.0 -5297.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -1592.0 -5041.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (367560 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1321 texinfos to 764
- Reduced 36 texdatas to 25 (1233 bytes to 683)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_IisRabbit.bsp
- Wrote ZIP buffer, estimated size 110531, actual size 108977
- 2 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_IisRabbit"
- Valve Software - vvis.exe (Aug 2 2018)
- 8 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_IisRabbit.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_IisRabbit.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_IisRabbit.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_IisRabbit"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_IisRabbit.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.13 seconds)
- 8909 faces
- 2 degenerate faces
- 10872665 square feet [1565663744.00 square inches]
- 2 Displacements
- 7096 Square Feet [1021840.50 Square Inches]
- 518 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (76)
- Build Patch/Sample Hash Table(s).....Done<0.0937 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 12 of 379 (3% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (20)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 92/1024 4416/49152 ( 9.0%)
- brushes 1015/8192 12180/98304 (12.4%)
- brushsides 6498/65536 51984/524288 ( 9.9%)
- planes 2806/65536 56120/1310720 ( 4.3%)
- vertexes 14745/65536 176940/786432 (22.5%)
- nodes 5840/65536 186880/2097152 ( 8.9%)
- texinfos 764/12288 55008/884736 ( 6.2%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 2/0 352/0 ( 0.0%)
- disp_verts 162/0 3240/0 ( 0.0%)
- disp_tris 256/0 512/0 ( 0.0%)
- disp_lmsamples 17360/0 17360/0 ( 0.0%)
- faces 8909/65536 498904/3670016 (13.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2132/65536 119392/3670016 ( 3.3%)
- leaves 5933/65536 189856/2097152 ( 9.1%)
- leaffaces 10787/65536 21574/131072 (16.5%)
- leafbrushes 3564/65536 7128/131072 ( 5.4%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 49148/512000 196592/2048000 ( 9.6%)
- edges 27873/256000 111492/1024000 (10.9%)
- LDR worldlights 518/8192 45584/720896 ( 6.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 10/32768 120/393216 ( 0.0%)
- waterstrips 886/32768 8860/327680 ( 2.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12729/65536 25458/131072 (19.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 11561476/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 74349/393216 (18.9%)
- LDR ambient table 5933/65536 23732/262144 ( 9.1%)
- HDR ambient table 5933/65536 23732/262144 ( 9.1%)
- LDR leaf ambient 38405/65536 1075340/1835008 (58.6%)
- HDR leaf ambient 5933/65536 166124/1835008 ( 9.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 108977/0 ( 0.0%)
- physics [variable] 367560/4194304 ( 8.8%)
- physics terrain [variable] 388/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 22845
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_IisRabbit.bsp
- 1 minute, 38 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_IisRabbit.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\jump_IisRabbit.bsp"
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