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  1. ** Executing...
  2. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  3. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_IisRabbit.vmf"
  4.  
  5. Valve Software - vbsp.exe (Aug 2 2018)
  6. 8 threads
  7. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  8. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_IisRabbit.vmf
  9. Patching WVT material: maps/jump_iisrabbit/dev/dev_blendmeasure2_wvt_patch
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. **** leaked ****
  13. Entity info_teleport_destination (-7566.86 -5343.76 6369.00) leaked!
  14.  
  15. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 -1024.0 -64.0)
  16. Leaf 0 contents:
  17. Leaf 1 contents: CONTENTS_SOLID
  18. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  19. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  20. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  21. Candidate brush IDs:
  22.  
  23.  
  24. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 -1536.0 -64.0)
  25. Leaf 0 contents:
  26. Leaf 1 contents: CONTENTS_SOLID
  27. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  28. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  29. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  30. Candidate brush IDs:
  31.  
  32.  
  33. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 -2560.0 -64.0)
  34. Leaf 0 contents:
  35. Leaf 1 contents: CONTENTS_SOLID
  36. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  37. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  38. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  39. Candidate brush IDs:
  40.  
  41.  
  42. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 -1024.0 -64.0)
  43. Leaf 0 contents:
  44. Leaf 1 contents: CONTENTS_SOLID
  45. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  46. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  47. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  48. Candidate brush IDs:
  49.  
  50.  
  51. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 -1024.0 -64.0)
  52. Leaf 0 contents:
  53. Leaf 1 contents: CONTENTS_SOLID
  54. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  55. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  56. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  57. Candidate brush IDs:
  58.  
  59.  
  60. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -1592.0 -7808.5)
  61. Leaf 0 contents: CONTENTS_SOLID
  62. Leaf 1 contents:
  63. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  64. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  65. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  66. Candidate brush IDs:
  67.  
  68.  
  69. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -1592.0 -5297.0)
  70. Leaf 0 contents: CONTENTS_SOLID
  71. Leaf 1 contents:
  72. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  73. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  74. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  75. Candidate brush IDs:
  76.  
  77.  
  78. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 -1592.0 -5041.0)
  79. Leaf 0 contents: CONTENTS_SOLID
  80. Leaf 1 contents:
  81. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  82. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  83. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  84. Candidate brush IDs:
  85.  
  86. *** Suppressing further FindPortalSide errors.... ***
  87. Processing areas...done (0)
  88. Building Faces...done (0)
  89. Chop Details...done (0)
  90. Find Visible Detail Sides...
  91. Merged 12 detail faces...done (0)
  92. Merging details...done (0)
  93. FixTjuncs...
  94. PruneNodes...
  95. WriteBSP...
  96. done (1)
  97. Creating default LDR cubemaps for env_cubemap using skybox materials:
  98. skybox/sky_day01_01*.vmt
  99. ! Run buildcubemaps in the engine to get the correct cube maps.
  100. Creating default HDR cubemaps for env_cubemap using skybox materials:
  101. skybox/sky_day01_01*.vmt
  102. ! Run buildcubemaps in the engine to get the correct cube maps.
  103. Finding displacement neighbors...
  104. Finding lightmap sample positions...
  105. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  106. Building Physics collision data...
  107. done (0) (367560 bytes)
  108. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  109. Water found with no water_lod_control entity, creating a default one.
  110. Compacting texture/material tables...
  111. Reduced 1321 texinfos to 764
  112. Reduced 36 texdatas to 25 (1233 bytes to 683)
  113. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_IisRabbit.bsp
  114. Wrote ZIP buffer, estimated size 110531, actual size 108977
  115. 2 seconds elapsed
  116.  
  117. ** Executing...
  118. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  119. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_IisRabbit"
  120.  
  121. Valve Software - vvis.exe (Aug 2 2018)
  122. 8 threads
  123. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_IisRabbit.bsp
  124. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_IisRabbit.prt
  125. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_IisRabbit.prt
  126.  
  127.  
  128. ** Executing...
  129. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  130. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_IisRabbit"
  131.  
  132. Valve Software - vrad.exe SSE (Jul 18 2018)
  133.  
  134. Valve Radiosity Simulator
  135. 8 threads
  136. [Reading texlights from 'lights.rad']
  137. unknown light specifier type - lights
  138.  
  139. [56 texlights parsed from 'lights.rad']
  140.  
  141. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_IisRabbit.bsp
  142. No vis information, direct lighting only.
  143. Setting up ray-trace acceleration structure... Done (0.13 seconds)
  144. 8909 faces
  145. 2 degenerate faces
  146. 10872665 square feet [1565663744.00 square inches]
  147. 2 Displacements
  148. 7096 Square Feet [1021840.50 Square Inches]
  149. 518 direct lights
  150. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (76)
  151. Build Patch/Sample Hash Table(s).....Done<0.0937 sec>
  152. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  153. FinalLightFace Done
  154. 12 of 379 (3% of) surface lights went in leaf ambient cubes.
  155. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (20)
  156. Writing leaf ambient...done
  157. Ready to Finish
  158.  
  159. Object names Objects/Maxobjs Memory / Maxmem Fullness
  160. ------------ --------------- --------------- --------
  161. models 92/1024 4416/49152 ( 9.0%)
  162. brushes 1015/8192 12180/98304 (12.4%)
  163. brushsides 6498/65536 51984/524288 ( 9.9%)
  164. planes 2806/65536 56120/1310720 ( 4.3%)
  165. vertexes 14745/65536 176940/786432 (22.5%)
  166. nodes 5840/65536 186880/2097152 ( 8.9%)
  167. texinfos 764/12288 55008/884736 ( 6.2%)
  168. texdata 25/2048 800/65536 ( 1.2%)
  169. dispinfos 2/0 352/0 ( 0.0%)
  170. disp_verts 162/0 3240/0 ( 0.0%)
  171. disp_tris 256/0 512/0 ( 0.0%)
  172. disp_lmsamples 17360/0 17360/0 ( 0.0%)
  173. faces 8909/65536 498904/3670016 (13.6%)
  174. hdr faces 0/65536 0/3670016 ( 0.0%)
  175. origfaces 2132/65536 119392/3670016 ( 3.3%)
  176. leaves 5933/65536 189856/2097152 ( 9.1%)
  177. leaffaces 10787/65536 21574/131072 (16.5%)
  178. leafbrushes 3564/65536 7128/131072 ( 5.4%)
  179. areas 4/256 32/2048 ( 1.6%)
  180. surfedges 49148/512000 196592/2048000 ( 9.6%)
  181. edges 27873/256000 111492/1024000 (10.9%)
  182. LDR worldlights 518/8192 45584/720896 ( 6.3%)
  183. HDR worldlights 0/8192 0/720896 ( 0.0%)
  184. leafwaterdata 10/32768 120/393216 ( 0.0%)
  185. waterstrips 886/32768 8860/327680 ( 2.7%)
  186. waterverts 0/65536 0/786432 ( 0.0%)
  187. waterindices 12729/65536 25458/131072 (19.4%)
  188. cubemapsamples 0/1024 0/16384 ( 0.0%)
  189. overlays 0/512 0/180224 ( 0.0%)
  190. LDR lightdata [variable] 11561476/0 ( 0.0%)
  191. HDR lightdata [variable] 0/0 ( 0.0%)
  192. visdata [variable] 0/16777216 ( 0.0%)
  193. entdata [variable] 74349/393216 (18.9%)
  194. LDR ambient table 5933/65536 23732/262144 ( 9.1%)
  195. HDR ambient table 5933/65536 23732/262144 ( 9.1%)
  196. LDR leaf ambient 38405/65536 1075340/1835008 (58.6%)
  197. HDR leaf ambient 5933/65536 166124/1835008 ( 9.1%)
  198. occluders 0/0 0/0 ( 0.0%)
  199. occluder polygons 0/0 0/0 ( 0.0%)
  200. occluder vert ind 0/0 0/0 ( 0.0%)
  201. detail props [variable] 1/12 ( 8.3%)
  202. static props [variable] 1/12 ( 8.3%)
  203. pakfile [variable] 108977/0 ( 0.0%)
  204. physics [variable] 367560/4194304 ( 8.8%)
  205. physics terrain [variable] 388/1048576 ( 0.0%)
  206.  
  207. Level flags = 0
  208.  
  209. Total triangle count: 22845
  210. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_IisRabbit.bsp
  211. 1 minute, 38 seconds elapsed
  212.  
  213. ** Executing...
  214. ** Command: Copy File
  215. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_IisRabbit.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\jump_IisRabbit.bsp"
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