AndrzejL

/home/andrzejl/.config/openmw/Ogre.log

Mar 31st, 2012
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  1. 03:06:09: Creating resource group General
  2. 03:06:09: Creating resource group Internal
  3. 03:06:09: Creating resource group Autodetect
  4. 03:06:09: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 03:06:09: Registering ResourceManager for type Material
  6. 03:06:09: Registering ResourceManager for type Mesh
  7. 03:06:09: Registering ResourceManager for type Skeleton
  8. 03:06:09: MovableObjectFactory for type 'ParticleSystem' registered.
  9. 03:06:09: OverlayElementFactory for type Panel registered.
  10. 03:06:09: OverlayElementFactory for type BorderPanel registered.
  11. 03:06:09: OverlayElementFactory for type TextArea registered.
  12. 03:06:09: Registering ResourceManager for type Font
  13. 03:06:09: ArchiveFactory for archive type FileSystem registered.
  14. 03:06:09: ArchiveFactory for archive type Zip registered.
  15. 03:06:09: ArchiveFactory for archive type EmbeddedZip registered.
  16. 03:06:09: DDS codec registering
  17. 03:06:09: FreeImage version: 3.15.1
  18. 03:06:09: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  19. 03:06:09: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti
  20. 03:06:09: Registering ResourceManager for type HighLevelGpuProgram
  21. 03:06:09: Registering ResourceManager for type Compositor
  22. 03:06:09: MovableObjectFactory for type 'Entity' registered.
  23. 03:06:09: MovableObjectFactory for type 'Light' registered.
  24. 03:06:09: MovableObjectFactory for type 'BillboardSet' registered.
  25. 03:06:09: MovableObjectFactory for type 'ManualObject' registered.
  26. 03:06:09: MovableObjectFactory for type 'BillboardChain' registered.
  27. 03:06:09: MovableObjectFactory for type 'RibbonTrail' registered.
  28. 03:06:09: Loading library /usr/lib/OGRE/RenderSystem_GL
  29. 03:06:09: Installing plugin: GL RenderSystem
  30. 03:06:09: OpenGL Rendering Subsystem created.
  31. 03:06:09: Plugin successfully installed
  32. 03:06:09: Loading library /usr/lib/OGRE/Plugin_ParticleFX
  33. 03:06:09: Installing plugin: ParticleFX
  34. 03:06:09: Particle Emitter Type 'Point' registered
  35. 03:06:09: Particle Emitter Type 'Box' registered
  36. 03:06:09: Particle Emitter Type 'Ellipsoid' registered
  37. 03:06:09: Particle Emitter Type 'Cylinder' registered
  38. 03:06:09: Particle Emitter Type 'Ring' registered
  39. 03:06:09: Particle Emitter Type 'HollowEllipsoid' registered
  40. 03:06:09: Particle Affector Type 'LinearForce' registered
  41. 03:06:09: Particle Affector Type 'ColourFader' registered
  42. 03:06:09: Particle Affector Type 'ColourFader2' registered
  43. 03:06:09: Particle Affector Type 'ColourImage' registered
  44. 03:06:09: Particle Affector Type 'ColourInterpolator' registered
  45. 03:06:09: Particle Affector Type 'Scaler' registered
  46. 03:06:09: Particle Affector Type 'Rotator' registered
  47. 03:06:09: Particle Affector Type 'DirectionRandomiser' registered
  48. 03:06:09: Particle Affector Type 'DeflectorPlane' registered
  49. 03:06:09: Plugin successfully installed
  50. 03:06:09: Loading library /usr/lib/OGRE/Plugin_OctreeSceneManager
  51. 03:06:09: Installing plugin: Octree Scene Manager
  52. 03:06:09: Plugin successfully installed
  53. 03:06:09: Loading library /usr/lib/OGRE/Plugin_CgProgramManager
  54. 03:06:10: Installing plugin: Cg Program Manager
  55. 03:06:10: Plugin successfully installed
  56. 03:06:10: *-*-* OGRE Initialising
  57. 03:06:10: *-*-* Version 1.8.0unstable (Byatis)
  58. 03:06:10: Added resource location '/home/andrzejl/OpenMW/build/./resources/mygui' of type 'FileSystem' to resource group 'General' with recursive option
  59. 03:06:10: Added resource location '/home/andrzejl/OpenMW/build/./resources/water' of type 'FileSystem' to resource group 'General' with recursive option
  60. 03:06:10: CPU Identifier & Features
  61. 03:06:10: -------------------------
  62. 03:06:10: * CPU ID: GenuineIntel: Intel(R) Celeron(R) M processor 1.50GHz
  63. 03:06:10: * SSE: yes
  64. 03:06:10: * SSE2: yes
  65. 03:06:10: * SSE3: no
  66. 03:06:10: * MMX: yes
  67. 03:06:10: * MMXEXT: yes
  68. 03:06:10: * 3DNOW: no
  69. 03:06:10: * 3DNOWEXT: no
  70. 03:06:10: * CMOV: yes
  71. 03:06:10: * TSC: yes
  72. 03:06:10: * FPU: yes
  73. 03:06:10: * PRO: no
  74. 03:06:10: * HT: no
  75. 03:06:10: -------------------------
  76. 03:06:10: ******************************
  77. *** Starting GLX Subsystem ***
  78. ******************************
  79. 03:06:10: GLRenderSystem::_createRenderWindow "OpenMW", 640x480 fullscreen miscParams: FSAA=0 displayFrequency=60 Hz gamma=No vsync=No
  80. 03:06:11: Entered video mode 640x480 @ 60Hz
  81. 03:06:11: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource GLX_icon.png in resource group General or any other group. in ResourceGroupManager::openResource at /opt/OpenMW_Deps/ogre/OgreMain/src/OgreResourceGroupManager.cpp (line 756)
  82. 03:06:12: GLXWindow::create used FBConfigID = 104
  83. 03:06:13: GL_VERSION = 1.4 Mesa 7.11.2
  84. 03:06:13: GL_VENDOR = Tungsten Graphics, Inc
  85. 03:06:13: GL_RENDERER = Mesa DRI Intel(R) 915GM x86/MMX/SSE2
  86. 03:06:13: GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_vertex_program1_1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_pixel_buffer_object GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_rectangle GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_gpu_program_parameters GL_EXT_texture_env_combine GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_map_buffer_range GL_EXT_separate_shader_objects GL_ARB_ES2_compatibility GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_EXT_provoking_vertex GL_ARB_robustness
  87. 03:06:13: Supported GLX extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap
  88. 03:06:13: ***************************
  89. 03:06:13: *** GL Renderer Started ***
  90. 03:06:13: ***************************
  91. 03:06:13: Registering ResourceManager for type GpuProgram
  92. 03:06:13: GLSL support detected
  93. 03:06:13: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
  94. 03:06:13: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  95. 03:06:13: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  96. 03:06:13: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  97. 03:06:13: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  98. 03:06:13: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  99. 03:06:13: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  100. 03:06:13: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  101. 03:06:13: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  102. 03:06:13: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  103. 03:06:13: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  104. 03:06:13: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  105. 03:06:13: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  106. 03:06:13: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  107. 03:06:13: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  108. 03:06:13: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  109. 03:06:13: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  110. 03:06:13: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
  111. 03:06:13: RenderSystem capabilities
  112. 03:06:13: -------------------------
  113. 03:06:13: RenderSystem Name: OpenGL Rendering Subsystem
  114. 03:06:13: GPU Vendor: unknown
  115. 03:06:13: Device Name: Mesa DRI Intel(R) 915GM x86/MMX/SSE2
  116. 03:06:13: Driver Version: 1.4.0.0
  117. 03:06:13: * Fixed function pipeline: yes
  118. 03:06:13: * Hardware generation of mipmaps: yes
  119. 03:06:13: * Texture blending: yes
  120. 03:06:13: * Anisotropic texture filtering: yes
  121. 03:06:13: * Dot product texture operation: yes
  122. 03:06:13: * Cube mapping: yes
  123. 03:06:13: * Hardware stencil buffer: yes
  124. 03:06:13: - Stencil depth: 8
  125. 03:06:13: - Two sided stencil support: yes
  126. 03:06:13: - Wrap stencil values: yes
  127. 03:06:13: * Hardware vertex / index buffers: yes
  128. 03:06:13: * Vertex programs: yes
  129. 03:06:13: * Number of floating-point constants for vertex programs: 1024
  130. 03:06:13: * Number of integer constants for vertex programs: 0
  131. 03:06:13: * Number of boolean constants for vertex programs: 0
  132. 03:06:13: * Fragment programs: yes
  133. 03:06:13: * Number of floating-point constants for fragment programs: 1024
  134. 03:06:13: * Number of integer constants for fragment programs: 0
  135. 03:06:13: * Number of boolean constants for fragment programs: 0
  136. 03:06:13: * Geometry programs: no
  137. 03:06:13: * Number of floating-point constants for geometry programs: 2235
  138. 03:06:13: * Number of integer constants for geometry programs: 29516
  139. 03:06:13: * Number of boolean constants for geometry programs: 2235
  140. 03:06:13: * Supported Shader Profiles: arbfp1 arbvp1 glsl
  141. 03:06:13: * Texture Compression: yes
  142. 03:06:13: - DXT: no
  143. 03:06:13: - VTC: no
  144. 03:06:13: - PVRTC: no
  145. 03:06:13: * Scissor Rectangle: yes
  146. 03:06:13: * Hardware Occlusion Query: no
  147. 03:06:13: * User clip planes: yes
  148. 03:06:13: * VET_UBYTE4 vertex element type: yes
  149. 03:06:13: * Infinite far plane projection: yes
  150. 03:06:13: * Hardware render-to-texture: yes
  151. 03:06:13: * Floating point textures: no
  152. 03:06:13: * Non-power-of-two textures: yes
  153. 03:06:13: * Volume textures: yes
  154. 03:06:13: * Multiple Render Targets: 1
  155. 03:06:13: - With different bit depths: yes
  156. 03:06:13: * Point Sprites: yes
  157. 03:06:13: * Extended point parameters: yes
  158. 03:06:13: * Max Point Size: 255
  159. 03:06:13: * Vertex texture fetch: yes
  160. 03:06:13: * Number of world matrices: 0
  161. 03:06:13: * Number of texture units: 8
  162. 03:06:13: * Stencil buffer depth: 8
  163. 03:06:13: * Number of vertex blend matrices: 0
  164. 03:06:13: - Max vertex textures: 16
  165. 03:06:13: - Vertex textures shared: yes
  166. 03:06:13: * Render to Vertex Buffer : no
  167. 03:06:13: * GL 1.5 without VBO workaround: no
  168. 03:06:13: * Frame Buffer objects: yes
  169. 03:06:13: * Frame Buffer objects (ARB extension): yes
  170. 03:06:13: * Frame Buffer objects (ATI extension): yes
  171. 03:06:13: * PBuffer support: yes
  172. 03:06:13: * GL 1.5 without HW-occlusion workaround: no
  173. 03:06:13: * Separate shader objects: no
  174. 03:06:13: Registering ResourceManager for type Texture
  175. 03:06:13: DefaultWorkQueue('Root') initialising on thread 0x8b87dd0.
  176. 03:06:13: Particle Renderer Type 'billboard' registered
  177. 03:06:13: SceneManagerFactory for type 'OctreeSceneManager' registered.
  178. 03:06:13: DefaultWorkQueue('Root')::WorkerFunc - thread 0x8ef4808 starting.
  179. 03:06:13: ArchiveFactory for archive type BSA registered.
  180. 03:06:13: Added resource location './data/Bloodmoon.bsa' of type 'BSA' to resource group 'General'
  181. 03:06:13: Added resource location './data/Morrowind.bsa' of type 'BSA' to resource group 'General'
  182. 03:06:13: Added resource location './data/Tribunal.bsa' of type 'BSA' to resource group 'General'
  183. 03:06:13: ArchiveFactory for archive type Dir registered.
  184. 03:06:15: Added resource location './data' of type 'Dir' to resource group 'General'
  185. 03:06:15: Registering ResourceManager for type BulletShape
  186. 03:06:15: Parsing scripts for resource group Autodetect
  187. 03:06:15: Finished parsing scripts for resource group Autodetect
  188. 03:06:15: Creating resources for group Autodetect
  189. 03:06:15: All done
  190. 03:06:15: Parsing scripts for resource group General
  191. 03:06:15: Parsing script Examples-Water.material
  192. 03:06:15: Compiler error: object unsupported by render system in Examples-Water.material(85)
  193. 03:06:15: Parsing script water.compositor
  194. 03:06:15: Finished parsing scripts for resource group General
  195. 03:06:15: Creating resources for group General
  196. 03:06:15: All done
  197. 03:06:15: Parsing scripts for resource group Internal
  198. 03:06:15: Finished parsing scripts for resource group Internal
  199. 03:06:15: Creating resources for group Internal
  200. 03:06:15: All done
  201. 03:06:15: Texture: textures\tx_secunda_full.dds: Loading 1 faces(PF_A8B8G8R8,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  202. 03:06:17: Texture: textures\tx_masser_full.dds: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  203. 03:06:17: Texture: textures\tx_sun_05.dds: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  204. 03:06:17: Texture: textures\tx_sun_flash_grey_05.dds: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  205. 03:06:17: Texture: textures\Tx_Stars_Mage.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  206. 03:06:17: Texture: textures\Tx_Stars_Warrior.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  207. 03:06:17: Texture: textures\Tx_Stars_Thief.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  208. 03:06:17: Texture: textures\Tx_Stars.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  209. 03:06:17: Texture: textures\Tx_Stars_Nebula.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  210. 03:06:17: Texture: textures\Tx_Stars_Nebula2.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  211. 03:06:17: Texture: textures\Tx_Stars_Nebula3.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  212. 03:06:17: Texture: textures\Tx_Sky_Cloudy.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  213. 03:06:20: Texture: transparent.png: Loading 1 faces(PF_A8R8G8B8,8x8x1) Internal format is PF_A8R8G8B8,8x8x1.
  214. 03:06:20: Texture: black.png: Loading 1 faces(PF_R8G8B8,8x8x1) Internal format is PF_X8R8G8B8,8x8x1.
  215. 03:06:20: Texture: textures\menu_thick_border_bottom.dds: Loading 1 faces(PF_A8R8G8B8,512x4x1) Internal format is PF_A8R8G8B8,512x4x1.
  216. 03:06:20: Texture: textures\menu_thick_border_right.dds: Loading 1 faces(PF_A8R8G8B8,4x512x1) Internal format is PF_A8R8G8B8,4x512x1.
  217. 03:06:20: Texture: textures\menu_thick_border_top.dds: Loading 1 faces(PF_A8R8G8B8,512x4x1) Internal format is PF_A8R8G8B8,512x4x1.
  218. 03:06:20: Texture: textures\menu_thick_border_left.dds: Loading 1 faces(PF_A8R8G8B8,4x512x1) Internal format is PF_A8R8G8B8,4x512x1.
  219. 03:06:20: Texture: textures\menu_thick_border_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
  220. 03:06:20: Texture: textures\menu_thick_border_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
  221. 03:06:20: Texture: textures\menu_thick_border_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
  222. 03:06:20: Texture: textures\menu_thick_border_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
  223. 03:06:20: Texture: textures\menu_head_block_middle.dds: Loading 1 faces(PF_B8G8R8,256x16x1) Internal format is PF_X8R8G8B8,256x16x1.
  224. 03:06:20: Texture: textures\menu_head_block_top.dds: Loading 1 faces(PF_A8R8G8B8,256x2x1) Internal format is PF_A8R8G8B8,256x2x1.
  225. 03:06:20: Texture: textures\menu_head_block_bottom.dds: Loading 1 faces(PF_A8R8G8B8,256x2x1) Internal format is PF_A8R8G8B8,256x2x1.
  226. 03:06:20: Texture: textures\menu_head_block_left.dds: Loading 1 faces(PF_A8R8G8B8,2x16x1) Internal format is PF_A8R8G8B8,2x16x1.
  227. 03:06:20: Texture: textures\menu_head_block_right.dds: Loading 1 faces(PF_A8R8G8B8,2x16x1) Internal format is PF_A8R8G8B8,2x16x1.
  228. 03:06:20: Texture: textures\menu_head_block_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
  229. 03:06:20: Texture: textures\menu_head_block_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
  230. 03:06:20: Texture: textures\menu_head_block_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
  231. 03:06:20: Texture: textures\menu_head_block_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
  232. 03:06:20: Texture: textures\menu_button_frame_top.dds: Loading 1 faces(PF_A8R8G8B8,128x4x1) Internal format is PF_A8R8G8B8,128x4x1.
  233. 03:06:20: Texture: textures\menu_button_frame_bottom.dds: Loading 1 faces(PF_A8R8G8B8,128x4x1) Internal format is PF_A8R8G8B8,128x4x1.
  234. 03:06:20: Texture: textures\menu_button_frame_left.dds: Loading 1 faces(PF_A8R8G8B8,4x16x1) Internal format is PF_A8R8G8B8,4x16x1.
  235. 03:06:20: Texture: textures\menu_button_frame_right.dds: Loading 1 faces(PF_A8R8G8B8,4x16x1) Internal format is PF_A8R8G8B8,4x16x1.
  236. 03:06:20: Texture: textures\menu_button_frame_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
  237. 03:06:20: Texture: textures\menu_button_frame_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
  238. 03:06:20: Texture: textures\menu_button_frame_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
  239. 03:06:20: Texture: textures\menu_button_frame_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
  240. 03:06:20: Texture: mwgui.png: Loading 1 faces(PF_A8R8G8B8,640x640x1) Internal format is PF_A8R8G8B8,640x640x1.
  241. 03:06:20: Texture: textures\menu_thin_border_top.dds: Loading 1 faces(PF_A8R8G8B8,512x2x1) Internal format is PF_A8R8G8B8,512x2x1.
  242. 03:06:20: Texture: textures\menu_thin_border_bottom.dds: Loading 1 faces(PF_A8R8G8B8,512x2x1) Internal format is PF_A8R8G8B8,512x2x1.
  243. 03:06:20: Texture: textures\menu_thin_border_left.dds: Loading 1 faces(PF_A8R8G8B8,2x512x1) Internal format is PF_A8R8G8B8,2x512x1.
  244. 03:06:20: Texture: textures\menu_thin_border_right.dds: Loading 1 faces(PF_A8R8G8B8,2x512x1) Internal format is PF_A8R8G8B8,2x512x1.
  245. 03:06:20: Texture: textures\menu_thin_border_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
  246. 03:06:20: Texture: textures\menu_thin_border_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
  247. 03:06:20: Texture: textures\menu_thin_border_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
  248. 03:06:20: Texture: textures\menu_thin_border_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) Internal format is PF_A8R8G8B8,2x2x1.
  249. 03:06:20: Texture: bigbars.png: Loading 1 faces(PF_R8G8B8,4x61x1) Internal format is PF_X8R8G8B8,4x61x1.
  250. 03:06:20: Texture: textures\menu_small_energy_bar_top.dds: Loading 1 faces(PF_A8R8G8B8,64x2x1) Internal format is PF_A8R8G8B8,64x2x1.
  251. 03:06:20: Texture: textures\menu_small_energy_bar_bottom.dds: Loading 1 faces(PF_A8R8G8B8,64x2x1) Internal format is PF_A8R8G8B8,64x2x1.
  252. 03:06:20: Texture: textures\menu_small_energy_bar_vert.dds: Loading 1 faces(PF_A8R8G8B8,2x8x1) Internal format is PF_A8R8G8B8,2x8x1.
  253. 03:06:20: Texture: smallbars.png: Loading 1 faces(PF_R8G8B8,4x26x1) Internal format is PF_X8R8G8B8,4x26x1.
  254. 03:06:20: Texture: textures\menu_icon_equip.dds: Loading 1 faces(PF_A8B8G8R8,64x64x1) Internal format is PF_A8R8G8B8,64x64x1.
  255. 03:06:20: Texture: textures\menu_return.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  256. 03:06:20: Texture: textures\menu_newgame.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  257. 03:06:20: Texture: textures\menu_savegame.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  258. 03:06:20: Texture: textures\menu_loadgame.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  259. 03:06:20: Texture: textures\menu_options.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  260. 03:06:20: Texture: textures\menu_exitgame.dds: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 custom mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  261. 03:06:20: Texture: textures\tx_menubook_next_idle.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
  262. 03:06:20: Texture: textures\tx_menubook_prev_idle.dds: Loading 1 faces(PF_A8B8G8R8,64x32x1) with 6 custom mipmaps from Image. Internal format is PF_A8R8G8B8,64x32x1.
  263. 03:06:20: Texture: mwpointer.png: Loading 1 faces(PF_A8R8G8B8,96x64x1) Internal format is PF_A8R8G8B8,96x64x1.
  264. 03:06:20: Texture: textures\compass.dds: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  265. 03:06:20: Texture: textures\target.dds: Loading 1 faces(PF_A8B8G8R8,32x32x1) Internal format is PF_A8R8G8B8,32x32x1.
  266. 03:06:20: Texture: icons\w\tx_knife_iron.dds: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  267. 03:06:20: Texture: icons\s\b_tx_s_rstor_health.dds: Loading 1 faces(PF_B8G8R8,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  268. 03:06:20: Texture: icons\s\tx_s_chameleon.dds: Loading 1 faces(PF_B8G8R8,16x16x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1.
  269. 03:06:20: Texture: textures\tx_menubook.dds: Loading 1 faces(PF_A8B8G8R8,512x256x1) Internal format is PF_A8R8G8B8,512x256x1.
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