Y0UR

NeverSink's lootfilter version 2.9 beta

Dec 21st, 2015
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  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 2.9 - Full
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # http://pastebin.com/Af00CbhA
  8. # Forum discussion thread:
  9. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  13. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  14. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  15. # 3) Click File/Save As and select the following settings:
  16. # SAVE AS TYPE: Select "All Files"
  17. # FILE NAME: "NeverSink.filter" (Without the ")
  18. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  19. # ENCODING (if available): ANSI
  20. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  21. #
  22. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  23. #
  24. #
  25. # DESIGN GOALS:
  26. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  27. # - Highlight and notify players when worthwhile items drop
  28. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  29. # - Provide light, scaling filtering during levelling
  30. # - Provide comprehensive and in-depth filtering during endgame play
  31. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  32. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  33. # - Easy to use setup
  34. #
  35. #COLORS:
  36. #Most colors remain the same, I want the filter to be very intuitive
  37. #
  38. #1) Red/white big fontsize items are SUPER rare. 6links, mirrors, exalteds. Grab them, if you'll ever see them.
  39. #2) Golden background items are high value currency
  40. #3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value.
  41. #4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space
  42. #5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
  43. #6) There is also a brighter green background. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
  44. #7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
  45. #8) There is a blue outline around 5Linked items
  46. #9) There's a barely visible black border around several items. It's just for contrast purposes.
  47. #
  48. #---------------------------------------------------------------------------------------------------------------
  49. # LOOKUP AND QUICKJUMP TABLE
  50. #---------------------------------------------------------------------------------------------------------------
  51. # Select one of the strings below and use the search function
  52. # To jump to the section in the document
  53. # (also use Notepad++ as a edit tool if you're not using it already)
  54. #
  55. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  56. #
  57. # 0000 # UTILITY AND JUST-IN-CASE
  58. # 0100 # TOP TIER RARITY
  59. # 0200 # UNIQUES AND MAPS
  60. # 0201 # UNIQUE TIER LIST
  61. # 0202 # MAP TIER LIST
  62. # 0203 # MAP FRAGMENTS
  63. # 0300 # CURRENCY
  64. # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
  65. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  66. # 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
  67. # 0304 # BOTTOM TIER: WISDOM AND PORTAL SCROLLS
  68. # 0305 # DIVINATION CARD TIER LIST
  69. # 0305 # REMAINING CURRENCY
  70. # 0400 # SOCKET/LINK BASED stuff
  71. # 0500 # SKILL GEMS
  72. # 0600 # RARE ITEM HIGHLIGHTING
  73. # 060a # RARE RINGS, AMULETS, JEWELS, BELTS
  74. # 0601 # RARE DAGGERS
  75. # 0602 # RARE CLAWS
  76. # 0603 # RARE WANDS
  77. # 0604 # RARE SWORDS
  78. # 0605 # RARE AXES&MACES (1H)
  79. # 0606 # RARE SCEPTRES
  80. # 0607 # RARE STAVES
  81. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  82. # 0609 # RARE BOWS
  83. # 0610 # RARE QUIVERS
  84. # 0611 # RARE GLOVES, HELMETS, BOOTS
  85. # 0612 # RARE SHIELDS
  86. # 0613 # RARE BODY ARMOR
  87. # 0614 # RARES - REMAINING RULES
  88. # 0700 # NORMAL AND MAGIC ITEM RULES
  89. # 0701 # 83+ ITEM CRAFTING
  90. # 0702 # CHROMATIC ORB RECIPE ITEMS
  91. # 0703 # MAGIC RINGS, AMULETS, BELTS
  92. # 0704 # MAGIC JEWELS
  93. # 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  94. # 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  95. # 0707 # CHISEL RECIPE ITEMS
  96. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  97. # 0709 # TOP BASES FOR CRAFTING
  98. # 0710 # MARAKETH WEAPONS
  99. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  100. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  101. # 0800 # FLASKS
  102. # 0801 # HIDE OUTDATED FLASKS
  103. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  104. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  105. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  106. # 0805 # SHOW WHATEVER FLASKS REMAIN
  107. # 0900 # LEVELING
  108. # 0901 # LEVELING HIGHLIGHT JEWELRY
  109. # 0903 # LEVELING GENERAL RULES
  110. # 0904 # LEVELING WHITE ITEM PROGRESSION
  111. # 5000 # TEMP AND WIP ENTRIES
  112. # 5001 # WARBAND MODS
  113. #
  114. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  115. #
  116. #
  117. # XXXX # HIDE THE REST
  118. #
  119. #---------------------------------------------------------------------------------------------------------------
  120. # COLOR DATA FOR EASY SEARCH AND REPLACE
  121. #---------------------------------------------------------------------------------------------------------------
  122. # Some new entries are not yet added to the list!
  123. #
  124. # Top Rarity/Currency Items
  125. # SetTextColor 255 0 0 SetBorderColor 255 0 0 SetBackgroundColor 255 255 255 255
  126. # High Currency
  127. # SetTextColor 0 0 0 SetBackgroundColor 213 159 15
  128. # 5Links
  129. # SetBorderColor 0 255 255
  130. # Vendor/Utility
  131. # SetBorderColor 0 0 0 SetBackgroundColor 75 75 75
  132. # Good rares (endgame only)
  133. # SetBorderColor 0 0 0 SetBackgroundColor 20 100 20
  134. # SetFontSize 36
  135. # Great rares (endgame only)
  136. # SetBorderColor 25 180 25 SetBackgroundColor 20 100 20
  137. # SetFontSize 36
  138. # Bad rares (endgame only)
  139. # SetBackgroundColor 120 20 20 220
  140. # SetFontSize 29
  141. # Regal recipe (endgame only)
  142. # SetTextColor 255 190 0
  143. # Normal Leveling HL
  144. # SetTextColor 255 255 255 255
  145. # Magic Leveling HL
  146. # SetTextColor 100 100 255
  147. # Magic Jewels
  148. # SetBorderColor 0 0 100 SetBackgroundColor 75 75 75
  149. # Portal/Wisdom Scroll Fade
  150. # SetTextColor 170 158 130 215
  151. # Divination CARDS
  152. # SetTextColor 150 50 190 SetBorderColor 0 0 0
  153.  
  154. #---------------------------------------------------------------------------------------------------------------
  155. # SOUND DATA FOR EASY SEARCH AND REPLACE
  156. #---------------------------------------------------------------------------------------------------------------
  157. # Some new entries are not yet added to the list!
  158. #
  159. #The filter only uses 3 sounds:
  160. #
  161. #PlayAlertSound 1 300 medium tier orb drop (from alchemy to regal), divination cards
  162. #PlayAlertSound 4 300 map drops
  163. #PlayAlertSound 6 300 uniques, high tier orb drop, 6 links, fishing rods
  164. #
  165. #Why not use exlusive different sounds for top tier drops?
  166. #Because you will get used to the PlayAlertSound 6, you'll notice offscreen drops!
  167.  
  168. #---------------------------------------------------------------------------------------------------------------
  169. # FONT SIZE DATA FOR EASY SEARCH AND REPLACE
  170. #---------------------------------------------------------------------------------------------------------------
  171. # Some new entries are not yet added to the list!
  172. #
  173. # SetFontSize 20 Hidden gear
  174. # SetFontSize 29 Bad rares (post 66), scroll fragments, some whites while leveling
  175. # SetFontSize 30 Random blue amulets/rings
  176. # SetFontSize 32 Default size - most crafting material (non 83+), random endgame rares, most flasks, blues, gems etc
  177. # SetFontSize 36 Default font size (use it to remove a font size you don't like)
  178. # SetFontSize 38 Medium rarity orbs
  179. # SetFontSize 40 Uniques, Empower/Enlighten gems, 5-Links
  180. # SetFontSize 44 Divines, Exalteds, Eternal orbs, Top maps
  181. # SetFontSize 45 Mirror, Fishing Rod, 6-Link
  182. #
  183.  
  184. #---------------------------------------------------------------------------------------------------------------
  185. # SCRIPT by NeverSink ( the-dude- in reddit)
  186. #---------------------------------------------------------------------------------------------------------------
  187.  
  188. #---------------------------------------------------------------------------------------------------------------
  189. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  190. #---------------------------------------------------------------------------------------------------------------
  191.  
  192. #---------------------------------------------------------------------------------------------------------------
  193. # Section: ALPHA-a # Talisman league!
  194. #---------------------------------------------------------------------------------------------------------------
  195.  
  196. Show
  197. BaseType "Talisman"
  198. SetBorderColor 109 200 130 255
  199. SetBackgroundColor 0 0 0 255
  200. SetFontSize 42
  201. PlayAlertSound 6 300
  202. Rarity Unique
  203.  
  204. Show
  205. BaseType "Talisman"
  206. SetBorderColor 109 200 130 255
  207. SetBackgroundColor 0 0 0 255
  208. SetFontSize 40
  209. PlayAlertSound 1 300
  210. Rarity Rare
  211.  
  212. Show
  213. BaseType "Talisman"
  214. SetBorderColor 109 200 130 255
  215. SetBackgroundColor 0 0 0 255
  216. SetFontSize 38
  217. Rarity Magic
  218.  
  219. Show
  220. BaseType "Talisman"
  221. SetBorderColor 109 200 130 255
  222. SetBackgroundColor 0 0 0 255
  223. SetFontSize 36
  224. Rarity Normal
  225.  
  226. #---------------------------------------------------------------------------------------------------------------
  227. # Section: 0000 # UTILITY AND JUST-IN-CASE
  228. #---------------------------------------------------------------------------------------------------------------
  229.  
  230. Show
  231. Class Microtransactions
  232.  
  233. #------------------------------------------------------------------------
  234. # Section: 0100 # TOP TIER RARITY
  235. #------------------------------------------------------------------------
  236.  
  237. Show
  238. Class "Fishing Rod"
  239. SetTextColor 255 0 0
  240. SetBorderColor 255 0 0
  241. SetBackgroundColor 255 255 255 255
  242. SetFontSize 45
  243. PlayAlertSound 6 300
  244.  
  245. #Exception for tabula
  246.  
  247. Show
  248. SocketGroup WWWWWW
  249. BaseType "Simple Robe"
  250. Rarity Unique
  251. PlayAlertSound 6 300
  252. SetBackgroundColor 175 96 37 255
  253. SetBorderColor 0 0 0 255
  254. SetTextColor 0 0 0 255
  255. SetFontSize 43
  256.  
  257. Show
  258. LinkedSockets 6
  259. SetTextColor 255 0 0
  260. SetBorderColor 255 0 0
  261. SetBackgroundColor 255 255 255 255
  262. SetFontSize 45
  263. PlayAlertSound 6 300
  264.  
  265. Show
  266. BaseType "Mirror of Kalandra"
  267. SetTextColor 255 0 0
  268. SetBorderColor 255 0 0
  269. SetBackgroundColor 255 255 255 255
  270. SetFontSize 45
  271. PlayAlertSound 6 300
  272.  
  273. #------------------------------------------------------------------------
  274. # Section: 0200 # UNIQUES AND MAPS
  275. #------------------------------------------------------------------------
  276.  
  277. #----------------------------------------------------
  278. # 0201 # UNIQUE TIER LIST
  279. #----------------------------------------------------
  280.  
  281. Show # T1 - These uniques are have a consistent price of 1+ ex
  282. BaseType "Varnished Coat" "Granite Flask" "Gold Ring" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Nightmare Bascinet" "Ursine Pelt" "Champion Kite Shield" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Vaal Axe" "Karui Sceptre" "Sacrificial Garb" "Sorcerer Boots"
  283. Rarity Unique
  284. PlayAlertSound 6 300
  285. SetBackgroundColor 255 255 255 255
  286. SetBorderColor 175 96 37 255
  287. SetFontSize 45
  288.  
  289. Show # T2 - These uniques usually are worth 1+ ex at the start of the league and drop to ~10c over 1-2 month.
  290. BaseType "Golden Plate" "Lathi" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Imperial Skean" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Opal Wand" "Paua Ring" "Reinforced Greaves" "Vaal Gauntlets" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Amethyst Ring" "Diamond Ring" "Crusader Plate" "Ezomyte Burgonet"
  291. Rarity Unique
  292. PlayAlertSound 6 300
  293. SetBackgroundColor 175 96 37 255
  294. SetBorderColor 0 0 0 255
  295. SetTextColor 0 0 0 255
  296. SetFontSize 43
  297.  
  298. Show
  299. Rarity Unique
  300. PlayAlertSound 6 300
  301. SetBorderColor 175 96 37
  302. SetFontSize 39
  303.  
  304. #----------------------------------------------------
  305. # 0202 # MAP TIER LIST
  306. #----------------------------------------------------
  307.  
  308. Show # Maps:Unique
  309. Class Maps
  310. Rarity Unique
  311. SetFontSize 40
  312. PlayAlertSound 4 300
  313.  
  314.  
  315. Show # Maps:68
  316. Class Maps
  317. BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
  318. SetFontSize 34
  319. PlayAlertSound 4 300
  320.  
  321. Show # Maps:69
  322. Class Maps
  323. BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
  324. SetFontSize 35
  325. PlayAlertSound 4 300
  326.  
  327. Show # Maps:70
  328. Class Maps
  329. BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
  330. SetFontSize 36
  331. PlayAlertSound 4 300
  332.  
  333. Show # Maps:71
  334. Class Maps
  335. BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
  336. SetFontSize 37
  337. PlayAlertSound 4 300
  338.  
  339. Show # Maps:72
  340. Class Maps
  341. BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
  342. SetFontSize 38
  343. PlayAlertSound 4 300
  344.  
  345. Show # Maps:73
  346. Class Maps
  347. BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
  348. SetFontSize 39
  349. PlayAlertSound 4 300
  350.  
  351. Show # Maps:74
  352. Class Maps
  353. BaseType "Jungle Valley" "Terrace" "Mine" "Torture Chamber" "Waste Pool"
  354. SetFontSize 40
  355. PlayAlertSound 4 300
  356.  
  357. Show # Maps:75
  358. Class Maps
  359. BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
  360. SetFontSize 41
  361. PlayAlertSound 4 300
  362.  
  363. Show # Maps:76
  364. Class Maps
  365. BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
  366. SetFontSize 41
  367. PlayAlertSound 4 300
  368.  
  369. Show # Maps:77
  370. Class Maps
  371. BaseType "Bazaar" "Necropolis" "Plateau" "Volcano"
  372. SetFontSize 42
  373. PlayAlertSound 4 300
  374.  
  375. Show # Maps:78
  376. Class Maps
  377. BaseType "Academy" "Crematorium" "Precinct" "Springs"
  378. SetFontSize 42
  379. PlayAlertSound 4 300
  380.  
  381. Show # Maps:79
  382. Class Maps
  383. BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
  384. SetFontSize 43
  385. PlayAlertSound 4 300
  386.  
  387. Show # Maps:80
  388. Class Maps
  389. BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
  390. SetFontSize 44
  391. PlayAlertSound 4 300
  392.  
  393. Show # Maps:81
  394. Class Maps
  395. BaseType "Shrine" "Conservatory" "Palace"
  396. SetFontSize 45
  397. PlayAlertSound 4 300
  398.  
  399. Show # Maps:82
  400. Class Maps
  401. BaseType "Abyss" "Colosseum" "Core"
  402. SetFontSize 45
  403. PlayAlertSound 4 300
  404. SetTextColor 0 0 0 255
  405. SetBorderColor 0 0 0 255
  406. SetBackgroundColor 255 255 255 255
  407.  
  408. # This shouldn't be happening, but just in case:
  409.  
  410. Show
  411. Class Maps
  412. PlayAlertSound 4 300
  413. SetFontSize 44
  414.  
  415. #----------------------------------------------------
  416. # 0203 # MAP FRAGMENTS
  417. #----------------------------------------------------
  418.  
  419. Show
  420. BaseType "Mortal Hope"
  421. Class "Map Fragments"
  422. PlayAlertSound 6 300
  423. SetFontSize 45
  424. SetTextColor 0 0 0 255
  425. SetBorderColor 0 0 0 255
  426. SetBackgroundColor 255 255 255 255
  427.  
  428. Show
  429. BaseType "Sacrifice at Midnight"
  430. Class "Map Fragments"
  431. PlayAlertSound 4 300
  432. SetFontSize 40
  433. SetBorderColor 255 255 255 255
  434. SetTextColor 255 255 255 255
  435.  
  436. Show
  437. Class "Map Fragments"
  438. PlayAlertSound 4 300
  439. SetFontSize 38
  440.  
  441. #------------------------------------------------------------------------
  442. # Section: 0300 # CURRENCY
  443. #------------------------------------------------------------------------
  444.  
  445. #----------------------------------------------------
  446. # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
  447. #----------------------------------------------------
  448.  
  449. Show
  450. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  451. SetTextColor 255 0 0 255
  452. SetBorderColor 255 0 0 255
  453. SetBackgroundColor 255 255 255 255
  454. PlayAlertSound 6 300
  455. SetFontSize 45
  456.  
  457. #----------------------------------------------------
  458. # 0302 # HIGH TIER: FROM JEWELLER'S TO REGAL
  459. #----------------------------------------------------
  460.  
  461. Show
  462. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  463. SetBackgroundColor 213 159 15
  464. SetTextColor 0 0 0
  465. SetBorderColor 0 0 0
  466. PlayAlertSound 1 300
  467. SetFontSize 38
  468.  
  469. # 200 158 130 this is the old background color, if you like it more use it instead
  470.  
  471. #----------------------------------------------------
  472. # 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
  473. #----------------------------------------------------
  474.  
  475. Show
  476. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  477. SetTextColor 190 178 135 255
  478. SetBorderColor 0 0 0
  479. SetFontSize 36
  480.  
  481. #----------------------------------------------------
  482. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  483. #----------------------------------------------------
  484.  
  485. Show
  486. BaseType "Portal Scroll" "Scroll of Wisdom"
  487. SetTextColor 170 158 130 220
  488.  
  489. Show
  490. BaseType "Scroll Fragment"
  491. SetTextColor 170 158 130 165
  492. SetFontSize 29
  493.  
  494. # 170 158 130 default currency color
  495.  
  496. #----------------------------------------------------
  497. # 0305 # DIVINATION CARD TIER LIST
  498. #----------------------------------------------------
  499. # Old puple color: "SetTextColor 150 50 190"
  500.  
  501. #TIER 1: ~0.65EX+
  502.  
  503. Show
  504. Class "Divination"
  505. BaseType "Avenger" "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Time-Lost Relic" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen" "The Artist" "The Last One Standing" "The Artist" "The Aesthete" "Bowyer's Dream" "The Fletcher" "Hunter's Reward" "The Last One Standing" "The Thaumaturgist" "The Vast" "The Warlord" "The Offering" "The Ethereal"
  506. SetFontSize 45
  507. SetBorderColor 255 0 175
  508. SetBackgroundColor 255 255 255 255
  509. SetTextColor 255 0 175
  510. PlayAlertSound 6 300
  511.  
  512. #TIER 2: ~10C+
  513.  
  514. Show
  515. Class "Divination"
  516. BaseType "The Spoiled Prince" "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Feast" "The Gladiator" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "The Enlightened" "Last Hope" "Merciless Armament" "Pride Before the Fall" "The Surveyor" "The Demoness" "Glimmer"
  517. SetFontSize 42
  518. SetBorderColor 0 0 0
  519. SetBackgroundColor 235 15 200
  520. SetTextColor 0 0 0
  521. PlayAlertSound 1 300
  522.  
  523. #TIER 3: ~2C+
  524.  
  525. Show
  526. Class "Divination"
  527. BaseType "The Fox" "The Gentleman" "The Mercenary" "The Trial" "Death" "The Conduit" "Gift of the Gemling Queen" "Grave Knowledge" "The Siren" "The One With All" "The Flora's Gift" "Encroaching Darkness" "Doedre's Madness" "Humility" "Vinia's Token" "The Cataclysm" "The Union" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born" "Anarchy's Price" "Assassin's Favour" "Audacity" "Blind Venture" "The Cartographer" "The Doppelganger" "The Fox" "Hubris" "Scholar of the Seas" "The Tower" "Volatile Power" "The Traitor" "Lost Worlds" "The Body" "Birth of the Three"
  528. SetFontSize 39
  529. SetBackgroundColor 220 35 225
  530. SetBorderColor 0 0 0
  531. SetTextColor 0 0 0
  532. PlayAlertSound 1 300
  533.  
  534. #TIER 5: TRASH-tier.
  535.  
  536. Show
  537. Class "Divination"
  538. BaseType "Carrion Crow" "Other Cheek"
  539. SetBackgroundColor 190 65 255
  540. SetTextColor 0 0 0
  541. SetBorderColor 0 0 0
  542. SetFontSize 32
  543.  
  544. #TIER 4: Rest. Less than 2c
  545.  
  546. Show
  547. Class "Divination"
  548. SetBackgroundColor 200 50 250
  549. SetBorderColor 0 0 0
  550. SetTextColor 0 0 0
  551. SetFontSize 36
  552. PlayAlertSound 1 300
  553.  
  554. #----------------------------------------------------
  555. # 0305 # REST
  556. #----------------------------------------------------
  557.  
  558. Show
  559. Class Currency
  560. Show
  561. Class Stackable Currency
  562.  
  563. #------------------------------------------------------------------------
  564. # Section: 0400 # SOCKET/LINK BASED stuff
  565. #------------------------------------------------------------------------
  566.  
  567. Show
  568. LinkedSockets 5
  569. SetBorderColor 0 255 255
  570. PlayAlertSound 1 300
  571. SetFontSize 39
  572.  
  573. Show
  574. Sockets 6
  575. Rarity Rare
  576. ItemLevel >= 75
  577. SetTextColor 255 190 0
  578. SetBackgroundColor 75 75 75
  579. SetBorderColor 0 0 0
  580. SetFontSize 39
  581. PlayAlertSound 1 300
  582.  
  583. Show
  584. Sockets 6
  585. SetBackgroundColor 75 75 75
  586. SetBorderColor 0 0 0
  587. SetFontSize 39
  588. PlayAlertSound 1 300
  589.  
  590. Show
  591. Sockets >= 3
  592. SocketGroup W
  593.  
  594. #------------------------------------------------------------------------
  595. # Section: 0500 # SKILL GEMS
  596. #------------------------------------------------------------------------
  597.  
  598. Show
  599. Class Gem
  600. BaseType "Empower" "Enlighten"
  601. Quality >= 15
  602. SetBorderColor 30 150 180 255
  603. SetTextColor 30 150 180 255
  604. SetBackgroundColor 255 255 255 255
  605. PlayAlertSound 6 300
  606. SetFontSize 45
  607.  
  608. Show
  609. Class Gem
  610. Quality = 20
  611. SetBorderColor 30 150 180 255
  612. SetTextColor 30 150 180 255
  613. SetBackgroundColor 255 255 255 255
  614. PlayAlertSound 6 300
  615. SetFontSize 45
  616.  
  617. Show # Drop only good gems
  618. Class Gem
  619. BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
  620. SetBorderColor 30 150 180
  621. PlayAlertSound 6 300
  622. SetFontSize 41
  623.  
  624. Show # Drop only meh gems
  625. Class Gem
  626. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
  627. SetBorderColor 30 150 180 150
  628. SetFontSize 38
  629.  
  630. Show
  631. Class "Gems"
  632. Quality >= 15
  633. SetBorderColor 30 150 180 255
  634. SetFontSize 41
  635. PlayAlertSound 1 300
  636.  
  637. Show
  638. Class "Gems"
  639. Quality > 0
  640. SetBorderColor 30 150 180 155
  641. SetFontSize 38
  642.  
  643. Show
  644. Class Gems
  645.  
  646. #------------------------------------------------------------------------
  647. # Section: 0600 # RARE ITEM HIGHLIGHTING
  648. #------------------------------------------------------------------------
  649. #----------------------------------------------------
  650. # 060a # RARE RINGS, AMULETS, JEWELS, BELTS
  651. #----------------------------------------------------
  652. #Amulets, rings and jewels (likely) don't care much about the droplevel
  653. #Also they're small making them the ideal loottype. Always highlight them in a special (lime-green) hue
  654.  
  655. Show
  656. ItemLevel >= 75
  657. SetTextColor 255 190 0
  658. SetBackgroundColor 20 100 20
  659. SetBorderColor 25 180 25
  660. SetFontSize 38
  661. Class Rings Amulets Belts Jewel
  662. Rarity Rare
  663.  
  664. Show
  665. Class Rings Amulets Belts Jewel
  666. Rarity Rare
  667. SetBackgroundColor 20 100 20
  668. SetFontSize 38
  669. SetBorderColor 25 180 25
  670.  
  671. #----------------------------------------------------
  672. # 060b # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  673. #----------------------------------------------------
  674.  
  675. Show
  676. Rarity Rare
  677. DropLevel >= 69
  678. ItemLevel >= 75
  679. SetTextColor 255 190 0
  680. SetBackgroundColor 20 100 20
  681. SetFontSize 35
  682. SetBorderColor 0 0 0
  683.  
  684. Show
  685. Rarity Rare
  686. DropLevel >= 69
  687. ItemLevel >= 65
  688. SetBackgroundColor 20 100 20
  689. SetFontSize 35
  690. SetBorderColor 0 0 0
  691.  
  692. #----------------------------------------------------
  693. # 0601 # RARE DAGGERS
  694. #----------------------------------------------------
  695. #GOOD DAGGERS
  696. #----------------------------------------------------
  697.  
  698. Show
  699. Class Daggers
  700. Rarity Rare
  701. DropLevel >= 60
  702. ItemLevel >= 75
  703. SetTextColor 255 190 0
  704. SetBackgroundColor 20 100 20
  705. SetFontSize 35
  706. SetBorderColor 0 0 0
  707.  
  708. Show
  709. Class Daggers
  710. Rarity Rare
  711. DropLevel >= 60
  712. ItemLevel >= 65
  713. SetBackgroundColor 20 100 20
  714. SetFontSize 35
  715. SetBorderColor 0 0 0
  716.  
  717. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  718. #----------------------------------------------------
  719.  
  720. Show
  721. Class Daggers
  722. BaseType "Skean"
  723. Rarity Rare
  724. ItemLevel >= 75
  725. SetBackgroundColor 20 100 20
  726. SetFontSize 35
  727. SetBorderColor 0 0 0
  728. SetTextColor 255 190 0
  729.  
  730. Show
  731. Class Daggers
  732. BaseType "Skean"
  733. Rarity Rare
  734. ItemLevel >= 65
  735. SetBackgroundColor 20 100 20
  736. SetFontSize 35
  737. SetBorderColor 0 0 0
  738.  
  739. #BAD DAGGERS
  740. #----------------------------------------------------
  741. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  742.  
  743. #----------------------------------------------------
  744. # 0602 # RARE CLAWS
  745. #----------------------------------------------------
  746. #GOOD CLAWS
  747. #----------------------------------------------------
  748. #At least earlier most claws were vendor trash
  749. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  750. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  751.  
  752. Show
  753. Class Claws
  754. Rarity Rare
  755. DropLevel >= 65
  756. ItemLevel >= 75
  757. SetTextColor 255 190 0
  758. SetBackgroundColor 20 100 20
  759. SetFontSize 35
  760. SetBorderColor 0 0 0
  761.  
  762. Show
  763. Class Claws
  764. Rarity Rare
  765. DropLevel >= 65
  766. ItemLevel >= 65
  767. SetBackgroundColor 20 100 20
  768. SetFontSize 35
  769. SetBorderColor 0 0 0
  770.  
  771. #BAD CLAWS
  772. #----------------------------------------------------
  773.  
  774. Show
  775. Class Claws
  776. Rarity Rare
  777. DropLevel < 50
  778. ItemLevel >= 75
  779. SetBackgroundColor 120 20 20 220
  780. SetBorderColor 0 0 0 220
  781. SetFontSize 29
  782. SetTextColor 255 190 0
  783.  
  784. Show
  785. Class Claws
  786. Rarity Rare
  787. DropLevel < 50
  788. ItemLevel >= 65
  789. SetBackgroundColor 120 20 20 220
  790. SetBorderColor 0 0 0 220
  791. SetFontSize 29
  792.  
  793. #----------------------------------------------------
  794. # 0603 # RARE WANDS
  795. #----------------------------------------------------
  796.  
  797. #As spellcaster weapons, wands are good pick-ups if they're rare
  798. #High level wands get highlighted, because of their multi-purpose potential
  799.  
  800. #GOOD WANDS
  801. #----------------------------------------------------
  802.  
  803. Show
  804. Class Wands
  805. Rarity Rare
  806. DropLevel >= 59
  807. ItemLevel >= 75
  808. SetTextColor 255 190 0
  809. SetBackgroundColor 20 100 20
  810. SetFontSize 35
  811. SetBorderColor 0 0 0
  812.  
  813. Show
  814. Class Wands
  815. Rarity Rare
  816. DropLevel >= 59
  817. ItemLevel >= 65
  818. SetBackgroundColor 20 100 20
  819. SetFontSize 35
  820. SetBorderColor 0 0 0
  821.  
  822. #BAD WANDS
  823. #----------------------------------------------------
  824. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  825.  
  826. #----------------------------------------------------
  827. # 0604 # RARE SWORDS
  828. #----------------------------------------------------
  829.  
  830. #Worthwhile swords are physical or elemental weapons
  831. #First one require a decent droplevel, second one the highest attack speed base types
  832. #We can bad-highlight the rest, because they are way too clunky
  833. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  834.  
  835. #GOOD SWORDS
  836. #----------------------------------------------------
  837.  
  838. Show
  839. Class "One Hand Swords"
  840. Rarity Rare
  841. DropLevel >= 60
  842. ItemLevel >= 75
  843. SetTextColor 255 190 0
  844. SetBackgroundColor 20 100 20
  845. SetFontSize 35
  846. SetBorderColor 0 0 0
  847.  
  848. Show
  849. Class "One Hand Swords"
  850. Rarity Rare
  851. DropLevel >= 60
  852. ItemLevel >= 65
  853. SetBackgroundColor 20 100 20
  854. SetFontSize 35
  855. SetBorderColor 0 0 0
  856.  
  857. #HIGH ATTACK SPEED LOWER LEVEL BASES
  858. #These are some of the best ele ST weapons bases.
  859.  
  860. Show
  861. Class "One Hand"
  862. BaseType "Jewelled Foil" "Spiraled Foil"
  863. Rarity Rare
  864. ItemLevel >= 75
  865. SetTextColor 255 190 0
  866. SetBackgroundColor 20 100 20
  867. SetFontSize 35
  868. SetBorderColor 0 0 0
  869.  
  870. Show
  871. Class "One Hand"
  872. BaseType "Jewelled Foil" "Spiraled Foil"
  873. Rarity Rare
  874. ItemLevel >= 65
  875. SetBackgroundColor 20 100 20
  876. SetFontSize 35
  877. SetBorderColor 0 0 0
  878.  
  879. #BAD SWORDS
  880. #One Hand swords with with such low base drop level are rarely anything interesting.
  881. #High attack speed bases for viable ele weapons are filtered out above.
  882.  
  883. Show
  884. Class "One Hand Swords"
  885. Rarity Rare
  886. DropLevel <= 54
  887. ItemLevel >= 75
  888. SetTextColor 255 190 0
  889. SetBackgroundColor 120 20 20 220
  890. SetBorderColor 0 0 0 220
  891. SetFontSize 29
  892.  
  893. Show
  894. Class "One Hand Swords"
  895. Rarity Rare
  896. DropLevel <= 54
  897. ItemLevel >= 65
  898. SetBackgroundColor 120 20 20 220
  899. SetBorderColor 0 0 0 220
  900. SetFontSize 29
  901.  
  902. #----------------------------------------------------
  903. # 0605 # RARE AXES&MACES (1H)
  904. #----------------------------------------------------
  905. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  906. #GOOD 1H AXES&MACES
  907.  
  908. Show
  909. Class "One Hand Axes"
  910. BaseType "Siege Axe" "Vaal Hatchet"
  911. Rarity Rare
  912. ItemLevel >= 75
  913. SetTextColor 255 190 0
  914. SetBackgroundColor 20 100 20
  915. SetFontSize 35
  916. SetBorderColor 0 0 0
  917.  
  918. Show
  919. Class "One Hand Axes"
  920. BaseType "Siege Axe" "Vaal Hatchet"
  921. Rarity Rare
  922. ItemLevel >= 65
  923. SetBackgroundColor 20 100 20
  924. SetFontSize 35
  925. SetBorderColor 0 0 0
  926.  
  927. Show
  928. Class "One Hand Maces"
  929. Rarity Rare
  930. DropLevel >= 66
  931. ItemLevel >= 75
  932. SetTextColor 255 190 0
  933. SetBackgroundColor 20 100 20
  934. SetFontSize 35
  935. SetBorderColor 0 0 0
  936.  
  937. Show
  938. Class "One Hand Maces"
  939. Rarity Rare
  940. DropLevel >= 66
  941. ItemLevel >= 65
  942. SetBackgroundColor 20 100 20
  943. SetFontSize 35
  944. SetBorderColor 0 0 0
  945.  
  946. #----------------------------------------------------
  947. #BAD 1H MACES/AXES
  948. #Anything with a <50lvl base won't be a priority pickup while maping.
  949.  
  950. Show
  951. Class "One Hand Maces" "One Hand Axes"
  952. Rarity Rare
  953. DropLevel <= 54
  954. ItemLevel >= 75
  955. SetTextColor 255 190 0
  956. SetBackgroundColor 120 20 20 220
  957. SetBorderColor 0 0 0 220
  958. SetFontSize 29
  959.  
  960. Show
  961. Class "One Hand Maces" "One Hand Axes"
  962. Rarity Rare
  963. DropLevel <= 54
  964. ItemLevel >= 65
  965. SetBackgroundColor 120 20 20 220
  966. SetBorderColor 0 0 0 220
  967. SetFontSize 29
  968.  
  969. #----------------------------------------------------
  970. # 0606 # RARE SCEPTRES
  971. #----------------------------------------------------
  972. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  973. #GOOD SCEPTRES
  974.  
  975. Show
  976. Class "Sceptres"
  977. Rarity Rare
  978. DropLevel >= 64
  979. ItemLevel >= 75
  980. SetTextColor 255 190 0
  981. SetBackgroundColor 20 100 20
  982. SetFontSize 35
  983. SetBorderColor 0 0 0
  984.  
  985. Show
  986. Class "Sceptres"
  987. Rarity Rare
  988. DropLevel >= 64
  989. ItemLevel >= 65
  990. SetBackgroundColor 20 100 20
  991. SetFontSize 35
  992. SetBorderColor 0 0 0
  993.  
  994. #Lets's also highlight the high base spell damage sceptres
  995.  
  996. Show
  997. BaseType "Opal Sceptre" "Crystal Sceptre"
  998. Class "Sceptres"
  999. Rarity Rare
  1000. ItemLevel >= 75
  1001. SetTextColor 255 190 0
  1002. SetBackgroundColor 20 100 20
  1003. SetFontSize 35
  1004. SetBorderColor 0 0 0
  1005.  
  1006. Show
  1007. BaseType "Opal Sceptre" "Crystal Sceptre"
  1008. Class "Sceptres"
  1009. Rarity Rare
  1010. ItemLevel >= 65
  1011. SetBackgroundColor 20 100 20
  1012. SetFontSize 35
  1013. SetBorderColor 0 0 0
  1014.  
  1015. #BAD SCEPTRES
  1016. #Noone here :O
  1017.  
  1018. #----------------------------------------------------
  1019. # 0607 # RARE STAVES
  1020. #----------------------------------------------------
  1021.  
  1022. #Now staves are a bit tricky.
  1023. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  1024. #They can also roll high base damage stats
  1025. #Still good staves are SO rare, I'll only highlight the very base types, because of their huge size
  1026.  
  1027. Show
  1028. Class "Staves"
  1029. Rarity Rare
  1030. DropLevel >= 68
  1031. ItemLevel >= 75
  1032. SetTextColor 255 190 0
  1033. SetBackgroundColor 20 100 20
  1034. SetFontSize 35
  1035. SetBorderColor 0 0 0
  1036.  
  1037. Show
  1038. Class "Staves"
  1039. Rarity Rare
  1040. DropLevel >= 68
  1041. ItemLevel >= 65
  1042. SetBackgroundColor 20 100 20
  1043. SetFontSize 35
  1044. SetBorderColor 0 0 0
  1045.  
  1046. Show
  1047. Class "Staves"
  1048. BaseType "Lathi"
  1049. Rarity Rare
  1050. ItemLevel >= 75
  1051. SetTextColor 255 190 0
  1052. SetBackgroundColor 20 100 20
  1053. SetFontSize 35
  1054. SetBorderColor 0 0 0
  1055.  
  1056. Show
  1057. BaseType "Lathi"
  1058. Class "Staves"
  1059. Rarity Rare
  1060. ItemLevel >= 65
  1061. SetBackgroundColor 20 100 20
  1062. SetFontSize 35
  1063. SetBorderColor 0 0 0
  1064.  
  1065. #BAD STAVES
  1066. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  1067. #However, chances are you won't find anything amazing around here.
  1068.  
  1069. Show
  1070. Class "Staves"
  1071. Rarity Rare
  1072. DropLevel <= 56
  1073. ItemLevel >= 75
  1074. SetTextColor 255 190 0
  1075. SetBackgroundColor 120 20 20 220
  1076. SetBorderColor 0 0 0 220
  1077. SetFontSize 29
  1078.  
  1079. Show
  1080. Class "Staves"
  1081. Rarity Rare
  1082. DropLevel <= 56
  1083. ItemLevel >= 65
  1084. SetBackgroundColor 120 20 20 220
  1085. SetBorderColor 0 0 0 220
  1086. SetFontSize 29
  1087.  
  1088. #----------------------------------------------------
  1089. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  1090. #----------------------------------------------------
  1091. #These are usually pretty bad
  1092. #High drop level bases have a small chance to be decent
  1093. #Everything else is usually too clunky
  1094.  
  1095. Show
  1096. Class "Two Hand"
  1097. Rarity Rare
  1098. DropLevel >= 65
  1099. ItemLevel >= 75
  1100. SetTextColor 255 190 0
  1101. SetBackgroundColor 20 100 20
  1102. SetFontSize 35
  1103. SetBorderColor 0 0 0
  1104.  
  1105. Show
  1106. Class "Two Hand"
  1107. Rarity Rare
  1108. DropLevel >= 65
  1109. ItemLevel >= 65
  1110. SetBackgroundColor 20 100 20
  1111. SetFontSize 35
  1112. SetBorderColor 0 0 0
  1113.  
  1114. #BAD TWO HANDED WEAPONS
  1115. #Chances are you won't find anything amazing around here.
  1116.  
  1117. Show
  1118. Class "Two Hand"
  1119. Rarity Rare
  1120. DropLevel <= 56
  1121. ItemLevel >= 75
  1122. SetTextColor 255 190 0
  1123. SetBackgroundColor 120 20 20 220
  1124. SetBorderColor 0 0 0 220
  1125. SetFontSize 29
  1126.  
  1127. Show
  1128. Class "Two Hand"
  1129. Rarity Rare
  1130. DropLevel <= 56
  1131. ItemLevel >= 65
  1132. SetBackgroundColor 120 20 20 220
  1133. SetBorderColor 0 0 0 220
  1134. SetFontSize 29
  1135.  
  1136. #----------------------------------------------------
  1137. # 0609 # RARE BOWS
  1138. #----------------------------------------------------
  1139. #With the huge demand for good bows, it's worth checking out quite some of those
  1140.  
  1141. Show
  1142. Class "Bows"
  1143. Rarity Rare
  1144. DropLevel >= 62
  1145. ItemLevel >= 75
  1146. SetTextColor 255 190 0
  1147. SetBackgroundColor 20 100 20
  1148. SetFontSize 35
  1149. SetBorderColor 0 0 0
  1150.  
  1151. Show
  1152. Class "Bows"
  1153. Rarity Rare
  1154. DropLevel >= 62
  1155. ItemLevel >= 65
  1156. SetBackgroundColor 20 100 20
  1157. SetFontSize 35
  1158. SetBorderColor 0 0 0
  1159.  
  1160. #BAD BOWS!
  1161. #----------------------------------------------
  1162. #The low level ones are usually just clunky
  1163.  
  1164. Show
  1165. Class "Bows"
  1166. Rarity Rare
  1167. DropLevel <= 50
  1168. ItemLevel >= 75
  1169. SetTextColor 255 190 0
  1170. SetBackgroundColor 120 20 20 220
  1171. SetBorderColor 0 0 0 220
  1172. SetFontSize 29
  1173.  
  1174. Show
  1175. Class "Bows"
  1176. Rarity Rare
  1177. DropLevel <= 50
  1178. ItemLevel >= 65
  1179. SetBackgroundColor 120 20 20 220
  1180. SetBorderColor 0 0 0 220
  1181. SetFontSize 29
  1182.  
  1183. #----------------------------------------------------
  1184. # 0610 # RARE QUIVERS
  1185. #----------------------------------------------------
  1186. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  1187.  
  1188. Show
  1189. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  1190. Class "Quivers"
  1191. Rarity Rare
  1192. ItemLevel >= 75
  1193. SetTextColor 255 190 0
  1194. SetBackgroundColor 20 100 20
  1195. SetFontSize 35
  1196. SetBorderColor 0 0 0
  1197.  
  1198. Show
  1199. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  1200. Class "Quivers"
  1201. Rarity Rare
  1202. ItemLevel >= 65
  1203. SetBackgroundColor 20 100 20
  1204. SetFontSize 35
  1205. SetBorderColor 0 0 0
  1206.  
  1207. #----------------------------------------------------
  1208. # 0611 # RARE GLOVES, HELMETS, BOOTS
  1209. #----------------------------------------------------
  1210. #High base levels of those are getting highlighted
  1211. #VERY low bases are getting negative highlighting
  1212.  
  1213. Show
  1214. Class "Gloves" "Boots" "Helmets"
  1215. Rarity Rare
  1216. ItemLevel >= 75
  1217. DropLevel >= 44
  1218. SetTextColor 255 190 0
  1219. SetBackgroundColor 20 100 20
  1220. SetFontSize 35
  1221. SetBorderColor 0 0 0
  1222.  
  1223. Show
  1224. Class "Gloves" "Boots" "Helmets"
  1225. Rarity Rare
  1226. ItemLevel >= 65
  1227. DropLevel >= 44
  1228. SetBackgroundColor 20 100 20
  1229. SetFontSize 35
  1230. SetBorderColor 0 0 0
  1231. Show
  1232. Class "Gloves" "Boots" "Helmets"
  1233. Rarity Rare
  1234. ItemLevel >= 75
  1235. DropLevel <= 15
  1236. SetTextColor 255 190 0
  1237. SetBackgroundColor 120 20 20 220
  1238. SetBorderColor 0 0 0 220
  1239. SetFontSize 29
  1240.  
  1241. Show
  1242. Class "Gloves" "Boots" "Helmets"
  1243. Rarity Rare
  1244. ItemLevel >= 65
  1245. DropLevel <= 15
  1246. SetBackgroundColor 120 20 20 220
  1247. SetBorderColor 0 0 0 220
  1248. SetFontSize 29
  1249.  
  1250. #----------------------------------------------------
  1251. # 0612 # RARE SHIELDS
  1252. #----------------------------------------------------
  1253. #Shields are by far the hardest category to sort
  1254. #Here's my philosophy:
  1255.  
  1256. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  1257. #----------------------------------------------------
  1258.  
  1259. Show
  1260. Class "Shields"
  1261. Rarity Rare
  1262. ItemLevel >= 75
  1263. DropLevel >= 66
  1264. SetTextColor 255 190 0
  1265. SetBackgroundColor 20 100 20
  1266. SetFontSize 35
  1267. SetBorderColor 0 0 0
  1268.  
  1269. Show
  1270. Class "Shields"
  1271. Rarity Rare
  1272. ItemLevel >= 65
  1273. DropLevel >= 66
  1274. SetBackgroundColor 20 100 20
  1275. SetFontSize 35
  1276. SetBorderColor 0 0 0
  1277.  
  1278. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  1279. #----------------------------------------------------
  1280.  
  1281. Show
  1282. BaseType "Spirit Shield"
  1283. Class "Shields"
  1284. Rarity Rare
  1285. ItemLevel >= 75
  1286. DropLevel >= 55
  1287. SetTextColor 255 190 0
  1288. SetBackgroundColor 20 100 20
  1289. SetFontSize 35
  1290. SetBorderColor 0 0 0
  1291.  
  1292. Show
  1293. BaseType "Spirit Shield"
  1294. Class "Shields"
  1295. Rarity Rare
  1296. ItemLevel >= 65
  1297. DropLevel >= 55
  1298. SetBackgroundColor 20 100 20
  1299. SetFontSize 35
  1300. SetBorderColor 0 0 0
  1301. #3) Still display the low level spirit shields as "neutral" they are small and nice
  1302. #-----------------------------------------------------
  1303.  
  1304. Show
  1305. BaseType "Spirit Shield"
  1306. Class "Shields"
  1307. Rarity Rare
  1308. ItemLevel >= 75
  1309. SetTextColor 255 190 0
  1310. Show
  1311. BaseType "Spirit Shield"
  1312. Class "Shields"
  1313. Rarity Rare
  1314. ItemLevel >= 65
  1315. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  1316. #-----------------------------------------------------
  1317.  
  1318. Show
  1319. BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
  1320. Class "Shields"
  1321. Rarity Rare
  1322. ItemLevel >= 75
  1323. SetTextColor 255 190 0
  1324. SetBackgroundColor 20 100 20
  1325. SetFontSize 35
  1326. SetBorderColor 0 0 0
  1327.  
  1328. Show
  1329. BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
  1330. Class "Shields"
  1331. Rarity Rare
  1332. ItemLevel >= 65
  1333. SetBackgroundColor 20 100 20
  1334. SetFontSize 35
  1335. SetBorderColor 0 0 0
  1336. #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
  1337. #-----------------------------------------------------
  1338.  
  1339. Show
  1340. BaseType "Buckler" "Spiked Shield"
  1341. Class "Shields"
  1342. Rarity Rare
  1343. ItemLevel >= 75
  1344. DropLevel >= 60
  1345. SetTextColor 255 190 0
  1346. SetBackgroundColor 20 100 20
  1347. SetFontSize 35
  1348. SetBorderColor 0 0 0
  1349.  
  1350. Show
  1351. BaseType "Buckler" "Spiked Shield"
  1352. Class "Shields"
  1353. Rarity Rare
  1354. ItemLevel >= 65
  1355. DropLevel >= 60
  1356. SetBackgroundColor 20 100 20
  1357. SetFontSize 35
  1358. SetBorderColor 0 0 0
  1359. #6) Now lets mark some of the remaining low level shields as bad
  1360. #-----------------------------------------------------
  1361.  
  1362. Show
  1363. Class "Shields"
  1364. Rarity Rare
  1365. ItemLevel >= 75
  1366. DropLevel <= 42
  1367. SetTextColor 255 190 0
  1368. SetBackgroundColor 120 20 20 220
  1369. SetBorderColor 0 0 0 220
  1370. SetFontSize 29
  1371.  
  1372. Show
  1373. Class "Shields"
  1374. Rarity Rare
  1375. ItemLevel >= 65
  1376. DropLevel <= 42
  1377. SetBackgroundColor 120 20 20 220
  1378. SetBorderColor 0 0 0 220
  1379. SetFontSize 29
  1380. #----------------------------------------------------
  1381. # 0613 # RARE BODY ARMOR
  1382. #----------------------------------------------------
  1383. #Highlight high level tiers
  1384. #Mark really low level ones. Easy enough.
  1385.  
  1386. Show
  1387. Class "Body Armour"
  1388. Rarity Rare
  1389. ItemLevel >= 75
  1390. DropLevel >= 60
  1391. SetTextColor 255 190 0
  1392. SetBackgroundColor 20 100 20
  1393. SetFontSize 35
  1394. SetBorderColor 0 0 0
  1395.  
  1396. Show
  1397. Class "Body Armour"
  1398. Rarity Rare
  1399. ItemLevel >= 65
  1400. DropLevel >= 60
  1401. SetBackgroundColor 20 100 20
  1402. SetFontSize 35
  1403. SetBorderColor 0 0 0
  1404.  
  1405. Show
  1406. Class "Body Armour"
  1407. Rarity Rare
  1408. ItemLevel >= 75
  1409. DropLevel <= 47
  1410. SetTextColor 255 190 0
  1411. SetBackgroundColor 120 20 20 220
  1412. SetBorderColor 0 0 0 220
  1413. SetFontSize 29
  1414.  
  1415. Show
  1416. Class "Body Armour"
  1417. Rarity Rare
  1418. ItemLevel >= 65
  1419. DropLevel <= 47
  1420. SetBackgroundColor 120 20 20 220
  1421. SetBorderColor 0 0 0 220
  1422. SetFontSize 29
  1423. #------------------------------------------------------------------------
  1424. # 0614 # RARES - REMAINING RULES
  1425. #------------------------------------------------------------------------
  1426. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  1427. #Just without any priority highlighting
  1428.  
  1429. Show
  1430. Rarity Rare
  1431. SetBorderColor 0 0 0
  1432. SetBackgroundColor 0 0 0 225
  1433. SetFontSize 36
  1434. ItemLevel < 60
  1435.  
  1436. Show
  1437. Rarity Rare
  1438. ItemLevel >= 75
  1439. SetTextColor 255 190 0
  1440. SetBorderColor 0 0 0
  1441. SetBackgroundColor 0 0 0 225
  1442. SetFontSize 32
  1443.  
  1444. Show
  1445. Rarity Rare
  1446. SetBorderColor 0 0 0
  1447. SetBackgroundColor 0 0 0 225
  1448. SetFontSize 32
  1449.  
  1450. #------------------------------------------------------------------------
  1451. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  1452. #------------------------------------------------------------------------
  1453.  
  1454. #------------------------------------------------------------------------
  1455. # 0701 # 83+ ITEM CRAFTING
  1456. #------------------------------------------------------------------------
  1457.  
  1458. Show
  1459. ItemLevel >= 84
  1460. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand"
  1461. SetTextColor 255 255 255 255
  1462. SetBorderColor 255 255 0 255
  1463. SetFontSize 38
  1464.  
  1465. Show # Endgame: Show normal ilvl 83+ rings/amulets
  1466. Class Rings Amulet Belts
  1467. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
  1468. Rarity = Normal
  1469. ItemLevel >= 83
  1470. SetTextColor 255 255 255 255
  1471. SetBorderColor 255 255 0 255
  1472. SetFontSize 38
  1473.  
  1474. Show
  1475. BaseType "Imbued Wand" "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  1476. ItemLevel >= 83
  1477. SetBorderColor 255 255 0 255
  1478. SetFontSize 38
  1479.  
  1480. Show
  1481. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Sambar Sceptre" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  1482. ItemLevel >= 83
  1483. SetBorderColor 255 255 0 255
  1484. SetFontSize 38
  1485.  
  1486. Show
  1487. BaseType "Sai"
  1488. ItemLevel >= 83
  1489. SetBorderColor 255 255 0 255
  1490. Class Daggers
  1491. SetFontSize 38
  1492.  
  1493. #------------------------------------------------------------------------
  1494. # 0702 # CHROMATIC ORB RECIPE ITEMS
  1495. #------------------------------------------------------------------------
  1496. Show
  1497. SocketGroup RGB
  1498. SetBackgroundColor 75 75 75
  1499. SetBorderColor 0 0 0
  1500.  
  1501. #------------------------------------------------------------------------
  1502. # 0703 # MAGIC RINGS, AMULETS, BELTS
  1503. #------------------------------------------------------------------------
  1504. #Once we reach mapping we only want to see the top tiers of magic items
  1505. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  1506.  
  1507. Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
  1508. Class Rings Amulets Belts
  1509. Rarity Magic
  1510. ItemLevel >= 62
  1511. SetFontSize 30
  1512.  
  1513. Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
  1514. Class Rings Amulets Belts
  1515. Rarity Magic
  1516.  
  1517.  
  1518. #------------------------------------------------------------------------
  1519. # 0704 # MAGIC JEWELS
  1520. #------------------------------------------------------------------------
  1521.  
  1522. Show
  1523. Class Jewel
  1524. SetFontSize 36
  1525. SetBackgroundColor 75 75 75
  1526. SetBorderColor 0 150 200
  1527.  
  1528. #------------------------------------------------------------------------
  1529. # 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  1530. #-------------------------------------------------------------------------
  1531. # ADD ADDITIONAL STUFF HERE IF YOU WANT
  1532.  
  1533. Show
  1534. BaseType "Sorcerer Boots"
  1535. SetBorderColor 0 150 0 200
  1536. SetTextColor 255 255 255 255
  1537. Rarity Normal
  1538. SetFontSize 38
  1539. PlayAlertSound 7 300
  1540.  
  1541. Show
  1542. BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Gavel" "Agate Amulet" "Lapis Amulet" "Amber Amulet" "Sorcerer Boots""
  1543. SetBorderColor 0 150 0 150
  1544. SetTextColor 255 255 255 255
  1545. Rarity Normal
  1546.  
  1547. Show
  1548. BaseType "Sacrificial Garb"
  1549. SetTextColor 255 255 255 255
  1550. SetBorderColor 0 150 0 150
  1551. Rarity Normal
  1552.  
  1553. #------------------------------------------------------------------------
  1554. # 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  1555. #-------------------------------------------------------------------------
  1556.  
  1557. Show # Endgame: Show normal ilvl 75+ rings/amulets
  1558. Class Rings Amulet Belts
  1559. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  1560. Rarity = Normal
  1561. ItemLevel >= 75
  1562. SetTextColor 255 255 255 255
  1563. SetBorderColor 255 190 0 150
  1564. SetFontSize 32
  1565.  
  1566. Show # Endgame: Show normal ilvl 60+ rings/amulets
  1567. Class Rings Amulet Belts
  1568. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  1569. ItemLevel >= 60
  1570. ItemLevel < 75
  1571. SetTextColor 255 255 255 255
  1572. SetFontSize 32
  1573.  
  1574. #------------------------------------------------------------------------
  1575. # 0707 # CHISEL RECIPE ITEMS
  1576. #-------------------------------------------------------------------------
  1577.  
  1578. Show # Chisel Recipe: Magic Gavels with 12+ qual
  1579. Quality > 11
  1580. Rarity Magic
  1581. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1582. SetBackgroundColor 75 75 75
  1583. SetBorderColor 0 0 0
  1584. SetFontSize 32
  1585.  
  1586. Show # Chisel Recipe: White Gavels
  1587. Rarity Normal
  1588. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1589. SetBackgroundColor 75 75 75
  1590. SetBorderColor 0 0 0
  1591. SetFontSize 32
  1592.  
  1593. #------------------------------------------------------------------------
  1594. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  1595. #-------------------------------------------------------------------------
  1596.  
  1597. Show # Endgame: Show high level 4 linked items (64+)
  1598. Class "Boots" "Gloves" "Body Armour" "Helmets"
  1599. DropLevel >= 64
  1600. LinkedSockets >= 4
  1601. SetFontSize 32
  1602. Rarity <= Magic
  1603.  
  1604. #------------------------------------------------------------------------
  1605. # 0709 # TOP BASES FOR CRAFTING
  1606. #-------------------------------------------------------------------------
  1607. #THIS IS SYNTAX IS DESIGNED TO WORK WITH "FILTRATION"
  1608. #IT'S A WIP SECTION. FOR NOW CRAFTING AND CHANCING IS COMBINED INTO ONE SECTION.
  1609.  
  1610. Show # Weapons: Show Ambusher CRAFTING
  1611. BaseType "Ambusher"
  1612. SetFontSize 32
  1613. Rarity <= Magic
  1614.  
  1615. Show # Weapons: Show Harbinger Bow CRAFTING
  1616. BaseType "Harbinger Bow"
  1617. SetFontSize 32
  1618. Rarity <= Magic
  1619.  
  1620. #
  1621. #Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
  1622. #BaseType "Hubris Circlet"
  1623. #SetFontSize 32
  1624. #Rarity <= Magic
  1625.  
  1626. #Hide # Weapons: Show Platinum Kris CRAFTING
  1627. #BaseType "Platinum Kris"
  1628. #SetFontSize 32
  1629. #Rarity <= Magic
  1630. #
  1631. #Hide # Weapons: Show Vaal Axe CRAFTING
  1632. #BaseType "Vaal Axe"
  1633. #SetFontSize 32
  1634. #Rarity <= Magic
  1635. #
  1636. #Hide # Weapons: Show Imperial Skean CRAFTING
  1637. #BaseType "Imperial Skean"
  1638. #SetFontSize 32
  1639. #Rarity <= Magic
  1640. #
  1641. #Hide # Weapons: Show Demon Dagger CRAFTING
  1642. #BaseType "Demon Dagger"
  1643. #SetFontSize 32
  1644. #Rarity <= Magic
  1645. #
  1646. #Hide # Weapons: Show Vaal Rapier CRAFTING
  1647. #BaseType "Vaal Rapier"
  1648. #SetFontSize 32
  1649. #Rarity <= Magic
  1650. #
  1651. #Hide # Weapons: Show Jewelled Foil CRAFTING
  1652. #BaseType "Jewelled Foil"
  1653. #SetFontSize 32
  1654. #Rarity <= Magic
  1655. #
  1656. #Hide # Weapons: Show Opal Sceptre CRAFTING
  1657. #BaseType "Opal Sceptre"
  1658. #SetFontSize 32
  1659. #Rarity <= Magic
  1660. #
  1661. #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
  1662. #BaseType "Imbued Wand"
  1663. #SetFontSize 32
  1664. #Rarity <= Magic
  1665. #
  1666. #Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
  1667. #BaseType "Prophecy Wand"
  1668. #SetFontSize 32
  1669. #Rarity <= Magic
  1670. #
  1671. #Hide # Armour: Show Carnal Armour ES/EV CRAFTING
  1672. #BaseType "Carnal Armour"
  1673. #SetFontSize 32
  1674. #Rarity <= Magic
  1675. #
  1676. #Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
  1677. #BaseType "Saint's Hauberk"
  1678. #SetFontSize 32
  1679. #Rarity <= Magic
  1680. #
  1681. #Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
  1682. #BaseType "Saintly Chainmail"
  1683. #SetFontSize 32
  1684. #Rarity <= Magic
  1685. #
  1686. #Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
  1687. #BaseType "Triumphant Lamellar"
  1688. #SetFontSize 32
  1689. #Rarity <= Magic
  1690. #
  1691. #Hide # Armour: Show General's Brigandine AR=EV CRAFTING
  1692. #BaseType "General's Brigandine"
  1693. #SetFontSize 32
  1694. #Rarity <= Magic
  1695. #
  1696. #Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
  1697. #BaseType "Full Dragonscale"
  1698. #SetFontSize 32
  1699. #Rarity <= Magic
  1700. #
  1701. #Hide # Armour: Show Assassin's Garb EV CRAFTING
  1702. #BaseType "Assassin's Garb"
  1703. #SetFontSize 32
  1704. #Rarity <= Magic
  1705. #
  1706. #Hide # Armour: Show Zodiac Leather EV CRAFTING
  1707. #BaseType "Zodiac Leather"
  1708. #SetFontSize 32
  1709. #Rarity <= Magic
  1710. #
  1711. #Hide # Armour: Show Astral Plate AR CRAFTING
  1712. #BaseType "Astral Plate"
  1713. #SetFontSize 32
  1714. #Rarity <= Magic
  1715. #
  1716. #Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
  1717. #BaseType "Glorious Plate"
  1718. #SetFontSize 32
  1719. #Rarity <= Magic
  1720. #
  1721. #Hide # Armour: Show Vaal Regalia ES CRAFTING
  1722. #BaseType "Vaal Regalia"
  1723. #SetFontSize 32
  1724. #Rarity <= Magic
  1725. #
  1726. #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
  1727. #BaseType "Titanium Spirit Shield"
  1728. #SetFontSize 32
  1729. #Rarity <= Magic
  1730. #
  1731. #Hide # Armour: Show Sorcerer Gloves ES CRAFTING
  1732. #BaseType "Sorcerer Gloves"
  1733. #SetFontSize 32
  1734. #Rarity <= Magic
  1735. #
  1736. #------------------------------------------------------------------------
  1737. # 0710 # MARAKETH WEAPONS
  1738. #-------------------------------------------------------------------------
  1739.  
  1740. #Show # Maraketh Weapons: Show Profane Wand (Cast Speed)
  1741. #BaseType "Profane Wand"
  1742. #SetFontSize 32
  1743. #Rarity <= Magic
  1744. #ItemLevel < 74
  1745.  
  1746. Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
  1747. BaseType "Gemini Claw"
  1748. SetFontSize 32
  1749. Rarity <= Magic
  1750. ItemLevel < 74
  1751.  
  1752. #Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
  1753. #BaseType "Behemoth Mace"
  1754. #SetFontSize 32
  1755. #Rarity <= Magic
  1756. #ItemLevel < 74
  1757.  
  1758. #Show # Maraketh Weapons: Show Sai (1h block dagger)
  1759. #BaseType "Sai"
  1760. #Class Daggers
  1761. #SetFontSize 32
  1762. #Rarity <= Magic
  1763. #ItemLevel < 74
  1764.  
  1765. #Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
  1766. #BaseType "Tiger Hook"
  1767. #SetFontSize 32
  1768. #Rarity <= Magic
  1769. #ItemLevel < 74
  1770.  
  1771. #Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
  1772. #BaseType "Dragoon Sword"
  1773. #SetFontSize 32
  1774. #Rarity <= Magic
  1775. #ItemLevel < 74
  1776.  
  1777. #Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
  1778. #BaseType "Runic Hatchet"
  1779. #SetFontSize 32
  1780. #Rarity <= Magic
  1781. #ItemLevel < 74
  1782.  
  1783. Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
  1784. BaseType "Maraketh Bow"
  1785. SetFontSize 32
  1786. Rarity <= Magic
  1787. ItemLevel < 74
  1788.  
  1789. Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
  1790. BaseType "Exquisite Blade"
  1791. SetFontSize 32
  1792. Rarity <= Magic
  1793. ItemLevel < 74
  1794.  
  1795. #Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
  1796. #BaseType "Eclipse Staff"
  1797. #SetFontSize 32
  1798. #Rarity <= Magic
  1799. #ItemLevel < 74
  1800.  
  1801. #Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
  1802. #BaseType "Fleshripper"
  1803. #SetFontSize 32
  1804. #Rarity <= Magic
  1805. #ItemLevel < 74
  1806.  
  1807. Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
  1808. BaseType "Coronal Maul"
  1809. SetFontSize 32
  1810. Rarity <= Magic
  1811. ItemLevel < 74
  1812.  
  1813. #Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
  1814. #BaseType "Sambar Sceptre"
  1815. #SetFontSize 32
  1816. #Rarity <= Magic
  1817. #ItemLevel < 74
  1818.  
  1819. #------------------------------------------------------------------------
  1820. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  1821. #------------------------------------------------------------------------
  1822. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  1823.  
  1824. Show
  1825. Quality = 20
  1826. Rarity <= Magic
  1827. ItemLevel <= 60
  1828. SetBackgroundColor 75 75 75
  1829. SetBorderColor 0 0 0
  1830.  
  1831. #------------------------------------------------------------------------
  1832. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  1833. #------------------------------------------------------------------------
  1834. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  1835.  
  1836. #Show
  1837. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1838. # Rarity Normal
  1839. # SetBackgroundColor 0 0 0
  1840. # SetTextColor 150 0 0
  1841. # SetBorderColor 150 0 0
  1842. # SetFontSize 36
  1843.  
  1844. #------------------------------------------------------------------------
  1845. # Section: 0800 # FLASKS
  1846. #------------------------------------------------------------------------
  1847.  
  1848. Show
  1849. BaseType "Flask"
  1850. Quality = 20
  1851. SetBackgroundColor 75 75 75
  1852. SetBorderColor 255 255 255
  1853. SetFontSize 38
  1854.  
  1855. Show
  1856. BaseType "Flask"
  1857. Quality >= 1
  1858. SetBackgroundColor 75 75 75
  1859. SetBorderColor 0 0 0
  1860.  
  1861. Show
  1862. Class "Utility Flasks"
  1863. SetBackgroundColor 75 75 75
  1864. SetBorderColor 0 0 0
  1865. ItemLevel < 74
  1866.  
  1867. #------------------------------------------------------------------------
  1868. # 0801 # HIDE OUTDATED FLASKS
  1869. #------------------------------------------------------------------------
  1870.  
  1871. Hide
  1872. BaseType Flask
  1873. ItemLevel >= 35
  1874. BaseType Small Medium Large Greater Grand
  1875. SetFontSize 20
  1876.  
  1877. Hide
  1878. BaseType Flask
  1879. ItemLevel >= 53
  1880. BaseType Giant Colossal Sacred
  1881. SetFontSize 20
  1882.  
  1883. #----------------------------------------------------
  1884. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  1885. #----------------------------------------------------
  1886.  
  1887. Hide # Endgame: Hide non quality flasks in maps
  1888. BaseType Flask
  1889. ItemLevel >= 69
  1890. SetFontSize 20
  1891.  
  1892. #----------------------------------------------------
  1893. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  1894. #----------------------------------------------------
  1895.  
  1896. Show
  1897. Class Flask
  1898. Rarity Normal
  1899. ItemLevel <= 6
  1900. ItemLevel >= 3
  1901. BaseType "Medium"
  1902. SetTextColor 255 255 255 255
  1903.  
  1904. Show
  1905. Class Flask
  1906. Rarity Normal
  1907. ItemLevel <= 9
  1908. ItemLevel >= 5
  1909. BaseType "Large"
  1910. SetTextColor 255 255 255 255
  1911.  
  1912. Show
  1913. Class Flask
  1914. Rarity Normal
  1915. ItemLevel <= 15
  1916. ItemLevel >= 12
  1917. BaseType "Greater"
  1918. SetTextColor 255 255 255 255
  1919.  
  1920. Show
  1921. Class Flask
  1922. Rarity Normal
  1923. ItemLevel <= 21
  1924. ItemLevel >= 18
  1925. BaseType "Grand"
  1926. SetTextColor 255 255 255 255
  1927.  
  1928. Show
  1929. Class Flask
  1930. Rarity Normal
  1931. ItemLevel <= 27
  1932. ItemLevel >= 24
  1933. BaseType "Giant"
  1934. SetTextColor 255 255 255 255
  1935.  
  1936. Show
  1937. Class Flask
  1938. Rarity Normal
  1939. ItemLevel <= 33
  1940. ItemLevel >= 30
  1941. BaseType "Colossal"
  1942. SetTextColor 255 255 255 255
  1943.  
  1944. Show
  1945. Class Flask
  1946. Rarity Normal
  1947. ItemLevel <= 39
  1948. ItemLevel >= 36
  1949. BaseType "Sacred"
  1950. SetTextColor 255 255 255 255
  1951.  
  1952. Show
  1953. Class Flask
  1954. Rarity Normal
  1955. ItemLevel <= 45
  1956. ItemLevel >= 42
  1957. BaseType "Hallowed"
  1958. SetTextColor 255 255 255 255
  1959.  
  1960. Show
  1961. Class Flask
  1962. Rarity Normal
  1963. ItemLevel <= 51
  1964. ItemLevel >= 48
  1965. BaseType "Sanctified"
  1966. SetTextColor 255 255 255 255
  1967.  
  1968. Show
  1969. Class Flask
  1970. Rarity Normal
  1971. ItemLevel <= 62
  1972. ItemLevel >= 60
  1973. BaseType "Divine"
  1974. SetTextColor 255 255 255 255
  1975.  
  1976. Show
  1977. Class Flask
  1978. Rarity Normal
  1979. ItemLevel <= 67
  1980. ItemLevel >= 65
  1981. BaseType "Eternal"
  1982. SetTextColor 255 255 255 255
  1983.  
  1984. #----------------------------------------------------
  1985. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  1986. #----------------------------------------------------
  1987.  
  1988. Show
  1989. Class Flask
  1990. Rarity Magic
  1991. ItemLevel <= 6
  1992. ItemLevel >= 3
  1993. BaseType "Medium"
  1994. SetTextColor 100 100 255
  1995.  
  1996. Show
  1997. Class Flask
  1998. Rarity Magic
  1999. ItemLevel <= 9
  2000. ItemLevel >= 5
  2001. BaseType "Large"
  2002. SetTextColor 100 100 255
  2003.  
  2004. Show
  2005. Class Flask
  2006. Rarity Magic
  2007. ItemLevel <= 15
  2008. ItemLevel >= 12
  2009. BaseType "Greater"
  2010. SetTextColor 100 100 255
  2011.  
  2012. Show
  2013. Class Flask
  2014. Rarity Magic
  2015. ItemLevel <= 21
  2016. ItemLevel >= 18
  2017. BaseType "Grand"
  2018. SetTextColor 100 100 255
  2019.  
  2020. Show
  2021. Class Flask
  2022. Rarity Magic
  2023. ItemLevel <= 27
  2024. ItemLevel >= 24
  2025. BaseType "Giant"
  2026. SetTextColor 100 100 255
  2027.  
  2028. Show
  2029. Class Flask
  2030. Rarity Magic
  2031. ItemLevel <= 33
  2032. ItemLevel >= 30
  2033. BaseType "Colossal"
  2034. SetTextColor 100 100 255
  2035.  
  2036. Show
  2037. Class Flask
  2038. Rarity Magic
  2039. ItemLevel <= 39
  2040. ItemLevel >= 36
  2041. BaseType "Sacred"
  2042. SetTextColor 100 100 255
  2043.  
  2044. Show
  2045. Class Flask
  2046. Rarity Magic
  2047. ItemLevel <= 45
  2048. ItemLevel >= 42
  2049. BaseType "Hallowed"
  2050. SetTextColor 100 100 255
  2051.  
  2052. Show
  2053. Class Flask
  2054. Rarity Magic
  2055. ItemLevel <= 51
  2056. ItemLevel >= 48
  2057. BaseType "Sanctified"
  2058. SetTextColor 100 100 255
  2059.  
  2060. Show
  2061. Class Flask
  2062. Rarity Magic
  2063. ItemLevel <= 63
  2064. ItemLevel >= 60
  2065. BaseType "Divine"
  2066. SetTextColor 100 100 255
  2067.  
  2068. Show
  2069. Class Flask
  2070. Rarity Magic
  2071. ItemLevel <= 68
  2072. ItemLevel >= 65
  2073. BaseType "Eternal"
  2074. SetTextColor 100 100 255
  2075.  
  2076. #------------------------------------------------------------------------
  2077. # 0805 # SHOW WHATEVER FLASKS REMAIN
  2078. #------------------------------------------------------------------------
  2079.  
  2080. Show
  2081. BaseType Flask
  2082. SetFontSize 29
  2083. Rarity <= Magic
  2084.  
  2085. #------------------------------------------------------------------------
  2086. # Section: 0900 # LEVELING
  2087. #------------------------------------------------------------------------
  2088. #Until itemlevel 12 you will see everything
  2089. #Then NORMAL items under your level will SLOWLY start getting filtered out.
  2090. #We will still see all 3L's until level 30 and all 4L's until level 69
  2091. #All magic items will be visible without further filtering until level 67
  2092.  
  2093. # 0901 # HIGHLIGHT LEVELING JEWELRY
  2094. #------------------------------------------------------------------------
  2095.  
  2096. Show
  2097. Rarity Normal
  2098. ItemLevel < 35
  2099. Class "Rings" "Amulets" "Belts"
  2100. SetTextColor 255 255 255 255
  2101. SetFontSize 36
  2102.  
  2103. Show
  2104. Rarity Magic
  2105. ItemLevel < 45
  2106. Class "Rings" "Amulets" "Belts"
  2107. SetTextColor 100 100 255
  2108. SetFontSize 36
  2109.  
  2110. # 0902 # HIGHLIGHT LEVELING LINKED GEAR
  2111. #------------------------------------------------------------------------
  2112.  
  2113. Show
  2114. LinkedSockets >= 4
  2115. ItemLevel <= 66
  2116. Rarity Normal
  2117. SetTextColor 255 255 255 255
  2118. SetFontSize 36
  2119.  
  2120. Show
  2121. LinkedSockets >= 4
  2122. ItemLevel <= 68
  2123. Rarity Magic
  2124. SetTextColor 100 100 255
  2125. SetFontSize 36
  2126.  
  2127. Show
  2128. Class "Gloves" "Boots" "Body Armour" "Shields"
  2129. LinkedSockets >= 3
  2130. ItemLevel <= 25
  2131. Rarity Normal
  2132. SetTextColor 255 255 255 255
  2133. SetFontSize 36
  2134.  
  2135. Show
  2136. Class "Gloves" "Boots" "Body Armour" "Shields"
  2137. LinkedSockets >= 3
  2138. ItemLevel <= 25
  2139. Rarity Magic
  2140. SetTextColor 100 100 255
  2141. SetFontSize 36
  2142.  
  2143. # 0903 # LEVELING GENERAL RULES
  2144. #------------------------------------------------------------------------
  2145.  
  2146. Show
  2147. ItemLevel < 62
  2148. Rarity Magic
  2149.  
  2150.  
  2151. # 0904 # LEVELING WHITE ITEM PROGRESSION
  2152. #------------------------------------------------------------------------
  2153.  
  2154. Show
  2155. ItemLevel < 12
  2156.  
  2157. Show
  2158. Rarity Normal
  2159. ItemLevel < 13
  2160. DropLevel >= 2
  2161.  
  2162. Show
  2163. Rarity Normal
  2164. ItemLevel < 14
  2165. DropLevel >= 4
  2166.  
  2167. Show
  2168. Rarity Normal
  2169. ItemLevel < 16
  2170. DropLevel >= 6
  2171.  
  2172. Show
  2173. Rarity Normal
  2174. ItemLevel < 18
  2175. DropLevel >= 8
  2176.  
  2177. Show
  2178. Rarity Normal
  2179. ItemLevel < 20
  2180. DropLevel >= 10
  2181.  
  2182. Show
  2183. Rarity Normal
  2184. ItemLevel < 22
  2185. DropLevel >= 13
  2186.  
  2187. Show
  2188. Rarity Normal
  2189. ItemLevel < 24
  2190. DropLevel >= 16
  2191.  
  2192. Show
  2193. Rarity Normal
  2194. ItemLevel < 26
  2195. DropLevel >= 19
  2196.  
  2197. Show
  2198. Rarity Normal
  2199. ItemLevel < 28
  2200. DropLevel >= 22
  2201.  
  2202. Show
  2203. LinkedSockets >= 3
  2204. ItemLevel < 30
  2205. DropLevel >= 24
  2206. SetFontSize 29
  2207. Rarity <= Magic
  2208.  
  2209. Show
  2210. Rarity <= Magic
  2211. ItemLevel < 30
  2212. DropLevel >= 28
  2213. SetFontSize 29
  2214.  
  2215. Show
  2216. LinkedSockets >= 3
  2217. ItemLevel < 32
  2218. DropLevel >= 26
  2219. SetFontSize 29
  2220. Rarity <= Magic
  2221.  
  2222. Show
  2223. Rarity <= Magic
  2224. ItemLevel < 32
  2225. DropLevel >= 30
  2226. SetFontSize 29
  2227.  
  2228. Show
  2229. LinkedSockets >= 3
  2230. ItemLevel < 34
  2231. DropLevel >= 28
  2232. SetFontSize 29
  2233. Rarity <= Magic
  2234.  
  2235. Show
  2236. Rarity <= Magic
  2237. ItemLevel < 34
  2238. DropLevel >= 32
  2239. SetFontSize 29
  2240.  
  2241. Show
  2242. LinkedSockets >= 3
  2243. ItemLevel < 36
  2244. DropLevel >= 32
  2245. SetFontSize 29
  2246. Rarity <= Magic
  2247.  
  2248. Show
  2249. Rarity <= Magic
  2250. ItemLevel < 36
  2251. DropLevel >= 34
  2252. SetFontSize 29
  2253.  
  2254. Show
  2255. LinkedSockets >= 3
  2256. ItemLevel < 38
  2257. DropLevel >= 34
  2258. SetFontSize 29
  2259. Rarity <= Magic
  2260.  
  2261. Show
  2262. Rarity <= Magic
  2263. ItemLevel < 38
  2264. DropLevel >= 37
  2265. SetFontSize 29
  2266.  
  2267. Show
  2268. LinkedSockets >= 3
  2269. ItemLevel < 40
  2270. DropLevel >= 37
  2271. SetFontSize 29
  2272. Rarity <= Magic
  2273.  
  2274. Show
  2275. Rarity <= Magic
  2276. ItemLevel < 40
  2277. DropLevel >= 39
  2278. SetFontSize 29
  2279.  
  2280. Show
  2281. LinkedSockets >= 3
  2282. ItemLevel < 42
  2283. DropLevel >= 39
  2284. SetFontSize 29
  2285. Rarity <= Magic
  2286.  
  2287. Show
  2288. Rarity <= Magic
  2289. ItemLevel < 42
  2290. DropLevel >= 41
  2291. SetFontSize 29
  2292.  
  2293. Show
  2294. LinkedSockets >= 3
  2295. ItemLevel < 46
  2296. DropLevel >= 43
  2297. SetFontSize 29
  2298. Rarity <= Magic
  2299.  
  2300. Show
  2301. Rarity <= Magic
  2302. ItemLevel < 46
  2303. DropLevel >= 45
  2304. SetFontSize 29
  2305.  
  2306. Show
  2307. LinkedSockets >= 3
  2308. ItemLevel < 48
  2309. DropLevel >= 46
  2310. SetFontSize 29
  2311. Rarity <= Magic
  2312.  
  2313. Show
  2314. Rarity <= Magic
  2315. ItemLevel < 48
  2316. DropLevel >= 47
  2317. SetFontSize 29
  2318.  
  2319. Show
  2320. LinkedSockets >= 3
  2321. ItemLevel < 50
  2322. DropLevel >= 48
  2323. SetFontSize 29
  2324. Rarity <= Magic
  2325.  
  2326. Show
  2327. Rarity <= Magic
  2328. ItemLevel < 50
  2329. DropLevel >= 49
  2330. SetFontSize 29
  2331.  
  2332. Show
  2333. LinkedSockets >= 3
  2334. ItemLevel < 52
  2335. DropLevel >= 50
  2336. SetFontSize 29
  2337. Rarity <= Magic
  2338.  
  2339. Show
  2340. Rarity <= Magic
  2341. ItemLevel < 52
  2342. DropLevel >= 52
  2343. SetFontSize 29
  2344.  
  2345. Show
  2346. LinkedSockets >= 3
  2347. ItemLevel < 54
  2348. DropLevel >= 52
  2349. SetFontSize 29
  2350. Rarity <= Magic
  2351.  
  2352. Show
  2353. Rarity <= Magic
  2354. ItemLevel < 54
  2355. DropLevel >= 54
  2356. SetFontSize 29
  2357.  
  2358. Show
  2359. LinkedSockets >= 3
  2360. ItemLevel < 56
  2361. DropLevel >= 54
  2362. SetFontSize 29
  2363. Rarity <= Magic
  2364.  
  2365. Show
  2366. Rarity <= Magic
  2367. ItemLevel < 56
  2368. DropLevel >= 56
  2369. SetFontSize 29
  2370.  
  2371. Show
  2372. LinkedSockets >= 3
  2373. ItemLevel < 58
  2374. DropLevel >= 56
  2375. SetFontSize 29
  2376. Rarity <= Magic
  2377.  
  2378. Show
  2379. Rarity <= Magic
  2380. ItemLevel < 58
  2381. DropLevel >= 58
  2382. SetFontSize 29
  2383.  
  2384. Show
  2385. LinkedSockets >= 3
  2386. ItemLevel < 60
  2387. DropLevel >= 58
  2388. SetFontSize 29
  2389. Rarity <= Magic
  2390.  
  2391. Show
  2392. Rarity <= Magic
  2393. ItemLevel < 60
  2394. DropLevel >= 60
  2395. SetFontSize 29
  2396.  
  2397. Show
  2398. LinkedSockets >= 3
  2399. ItemLevel < 62
  2400. DropLevel >= 60
  2401. SetFontSize 29
  2402. Rarity <= Magic
  2403.  
  2404. Show
  2405. Rarity <= Magic
  2406. ItemLevel < 62
  2407. DropLevel >= 62
  2408. SetFontSize 29
  2409.  
  2410. Show
  2411. LinkedSockets >= 3
  2412. ItemLevel < 64
  2413. DropLevel >= 63
  2414. SetFontSize 29
  2415. Rarity <= Magic
  2416.  
  2417. Show
  2418. Rarity <= Magic
  2419. ItemLevel < 64
  2420. DropLevel >= 64
  2421. SetFontSize 29
  2422.  
  2423. Show
  2424. LinkedSockets >= 3
  2425. ItemLevel < 66
  2426. DropLevel >= 65
  2427. SetFontSize 29
  2428. Rarity <= Magic
  2429.  
  2430. Show
  2431. Rarity <= Magic
  2432. ItemLevel < 66
  2433. DropLevel >= 66
  2434. SetFontSize 29
  2435.  
  2436. Show
  2437. LinkedSockets >= 3
  2438. ItemLevel < 68
  2439. DropLevel >= 67
  2440. SetFontSize 29
  2441. Rarity <= Magic
  2442.  
  2443. #------------------------------------------------------------------------
  2444. # Section: 5000 # TEMP AND WIP ENTRIES
  2445. #------------------------------------------------------------------------
  2446. #Work-in-progress entries are added here
  2447.  
  2448. #------------------------------------------------------------------------
  2449. # 5001 # WARBAND MODS - DEACTIVATED
  2450. #------------------------------------------------------------------------
  2451.  
  2452. #Hide
  2453. #Rarity Magic
  2454. #Class "Helmets"
  2455. #SetBorderColor 175 30 30
  2456. #SetBackgroundColor 200 60 0 175
  2457. #SetFontSize 29
  2458.  
  2459. #Hide
  2460. #Rarity Magic
  2461. #Class "Gloves"
  2462. #SetBorderColor 30 0 175
  2463. #SetBackgroundColor 50 25 150 175
  2464. #SetFontSize 29
  2465.  
  2466. #Hide
  2467. #Rarity Magic
  2468. #Class "Boots"
  2469. #SetBorderColor 25 150 90
  2470. #SetBackgroundColor 50 125 125 175
  2471. #SetFontSize 29
  2472.  
  2473. #---------------------------------------------------------------------------------------------------------------
  2474. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  2475. #---------------------------------------------------------------------------------------------------------------
  2476. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  2477.  
  2478. #------------------------------------------------------------------------
  2479. # Section: XXXX # HIDE THE REST
  2480. #------------------------------------------------------------------------
  2481. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  2482.  
  2483. Hide # Minimize junk instead of hiding (if "Show")
  2484. Rarity Magic
  2485. SetFontSize 23
  2486. SetBackgroundColor 0 0 0 150
  2487.  
  2488. Hide # Minimize junk instead of hiding (if "Show")
  2489. Rarity Normal
  2490. SetFontSize 20
  2491. SetBackgroundColor 0 0 0 100
  2492.  
  2493. Show # SafetyLine! In case new Itemtypes or something insane and rare gets added, we'll still see it
  2494. SetFontSize 45
  2495.  
  2496. #---------------------------------------------------------------------------------------------------------------
  2497. # CREDITS
  2498. #---------------------------------------------------------------------------------------------------------------
  2499. # SCRIPT by NeverSink ( the-dude- on reddit )
  2500. #
  2501. # "c4pture" - thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
  2502. # "Malchron" - for helping out with his advice. And stuff.
  2503. # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  2504. # "XVar" - developed the "Filtration" app that this filter supports! ( https://www.pathofexile.com/forum/view-thread/1287447/ )
  2505. # "Ghudda" - I took his script as a template. It made learning the syntax even easier.
  2506. # "StarRune" - Found several flaws in the filter. Thanks for the help!
  2507. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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