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- for (int i = 0; i < this.ec.levelSize.x; i++)
- {
- for (int j = 0; j < this.ec.levelSize.z; j++)
- {
- if (this.ec.tiles[i, j] != null)
- {
- float num = Mathf.Max((float)i / (float)this.ec.levelSize.x, (float)j / (float)this.ec.levelSize.z);
- this.ec.tiles[i, j].ChangeColor(new Color(num, num, num));
- }
- }
- }
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