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- GAME
- - Game no longer removes actor bleeding and radiation if you take damage right after loading a save (RC20 hotfix)
- - Fixed overheat particles playing when you swing with an axe
- - Fixed and improved aim and GL offsets
- - Fixed wrong radiation values for IAM with Stone Flower and Crystal
- - Fixed outfits with broken weight upgrades
- - "Adjustable Zoom" feature for SIG550 Sniper is only acquired by upgrades
- - Fixed SVU Alt having very low accuracy
- - Fixed Clear Sky guide guiding player above a chemical anomaly
- - Fixed an exploit that grants player with free XP using artefact containers
- - Improved the way corpses are cleared from the alife, to avoid cases of broken quests
- - Improved the way stashes are picked for related quests, to avoid cases of picking unique stashes for common quests
- - Fixed log error spam caused by killing stalkers at night
- - Fixed a crash when using the workshop to craft items_container_iam
- - Fixed workshop repair tab preventing the player from replacing helmets for some outfits
- - Fixed normal mapping on trees
- - Changed bumpmap intensity
- - Fixed sun size for PCSS
- - Fixed log spam during Barrier Defense quest on Monolith RPG wave
- - Fixed body_release_manager removing corpses with quest items
- - Added SMAA shaders
- - Removed FXAA shaders
- - Added SMAA textures
- - Fixed motion blur brightness problem
- - Reduced volume of rain audio
- - Fixed anomalies retriggering constantly by corpses
- - Cleaned up some shader code for improved G-Buffer layouts
- - Some weather fixes
- ENGINE
- - Fixed particles in hud_mode playing at the wrong position
- - Changed shader compile crash message to something more informative
- - Permanently disabled exclusive input mode since it only causes problems with overlays
- - Quickload keybind is now working the same way as the "Last Save" main menu button
- - Removed FXAA and added SMAA
- - Fixed half pixel offsets
- - Check for device state in R3 and R4
- - Properly clear geometry shader state
- - Removed some PIX events from renderers
- - Fixed actor bullet hit power modifier only applying to stalkers
- - Added missing rsSMAA flag for the console command
- - Fix for depth stencil buffer being recreated all the time
- - Fixed problem with fonts offset
- - Added position buffer samplers to blur blenders
- - The R2 shader compiler is no longer using the legacy flag
- - New command to toggle terrain z prepass (r2_terrain_z_prepass) - requires a restart
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