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- options:
- nazwa-owcy: &4&lOWCA TERRORYSTKA
- nazwa-miecza: &CMIECZ TERRORYSTKI
- minhp: 200
- maxhp: 150
- on spawn of a sheep:
- chance of 1%:
- set {_zycie} to random integer between {@maxhp} and {@minhp}
- set the name of last spawned entity to "_jeb"
- set the max health of last spawned entity to {_zycie}
- set {_golem} to last spawned entity
- heal last spawned entity
- apply speed 3 to last spawned entity for 999999999 days
- apply jump boost 3 to last spawned entity for 99999999 days
- spawn sheep at {_lokacja}
- set the name of last spawned entity to "{@nazwa-owcy}"
- set the max health of last spawned entity to {_zycie}
- make last spawned entity ride {_golem}
- heal last spawned entity
- every second:
- loop all entities:
- loop-entity is sheep:
- name of loop-entity is "{@nazwa-owcy}":
- shear loop-entity
- wait 1 tick
- unshear loop-entity
- loop players in radius 7 of loop-entity:
- chance of 20%:
- strike lightning at loop-player
- loop players in radius 3 of loop-entity:
- damage loop-player by 3 hearts
- chance of 20%:
- push loop-entity upwards at speed 3
- on death of a sheep:
- victim's vehicle is sheep:
- kill victim's vehicle
- kill victim's passenger
- name of victim is "{@nazwa-owcy}":
- drop diamond sword named "{@nazwa-miecza}" at location of victim
- on damage:
- victim is sheep:
- name of victim is "{@nazwa-owcy}" or "_jeb":
- damage is caused by fall or lightning or fire or lava or drowning:
- cancel event
- attacker's tool is diamond sword named "{@nazwa-miecza}":
- increase damage by 5
- command /owca [<text>]:
- trigger:
- arg is "autor":
- send "&6-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-"
- send "&6Autorem skryptu jest &cHerhor67"
- send "&cherhor67.tk &6oraz &cskript.pl"
- send "&6-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-"
- command /owcadmin [<text>]:
- permission: devilsheep.admin
- permission message: &cNie mozesz tego zrobic
- trigger:
- arg is "spawnuj":
- set {_lokacja} to location of player
- set {_zycie} to random integer between {@maxhp} and {@minhp}
- spawn sheep at {_lokacja}
- set the name of last spawned entity to "_jeb"
- set the max health of last spawned entity to {_zycie}
- set {_golem} to last spawned entity
- apply speed 3 to last spawned entity for 999999999 days
- apply jump boost 3 to last spawned entity for 99999999 days
- heal last spawned entity
- spawn sheep at {_lokacja}
- set the name of last spawned entity to "{@nazwa-owcy}"
- set the max health of last spawned entity to {_zycie}
- make last spawned entity ride {_golem}
- heal last spawned entity
- arg is "odswiez":
- execute player command "/sk reload %script%"
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