Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- weldworks.exe!core::Texture::texid() Line 70 C++
- > weldworks.exe!core::Material::cubemap() Line 243 C++
- weldworks.exe!core::Skybox::cubemap() Line 185 C++
- weldworks.exe!core::Backend::renderSurface(core::Backend::drawsurf & _surf) Line 181 C++
- weldworks.exe!core::Backend::render() Line 111 C++
- weldworks.exe!core::Renderer::draw(unsigned __int64 _us) Line 447 C++
- weldworks.exe!core::GameScreen::update(unsigned __int64 _us) Line 202 C++
- weldworks.exe!core::ScreenManager::update(unsigned __int64 _us) Line 74 C++
- weldworks.exe!core::Game::update(unsigned __int64 _us) Line 500 C++
- weldworks.exe!core::WeldGame::update(unsigned __int64 _us) Line 41 C++
- weldworks.exe!core::Game::internalLoop() Line 529 C++
- weldworks.exe!core::Game::mainLoop() Line 516 C++
- weldworks.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 66 C++
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement