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Nov 20th, 2017
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  1. weldworks.exe!core::Texture::texid() Line 70 C++
  2. > weldworks.exe!core::Material::cubemap() Line 243 C++
  3. weldworks.exe!core::Skybox::cubemap() Line 185 C++
  4. weldworks.exe!core::Backend::renderSurface(core::Backend::drawsurf & _surf) Line 181 C++
  5. weldworks.exe!core::Backend::render() Line 111 C++
  6. weldworks.exe!core::Renderer::draw(unsigned __int64 _us) Line 447 C++
  7. weldworks.exe!core::GameScreen::update(unsigned __int64 _us) Line 202 C++
  8. weldworks.exe!core::ScreenManager::update(unsigned __int64 _us) Line 74 C++
  9. weldworks.exe!core::Game::update(unsigned __int64 _us) Line 500 C++
  10. weldworks.exe!core::WeldGame::update(unsigned __int64 _us) Line 41 C++
  11. weldworks.exe!core::Game::internalLoop() Line 529 C++
  12. weldworks.exe!core::Game::mainLoop() Line 516 C++
  13. weldworks.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 66 C++
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