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Jul 26th, 2017
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  1. class cfgPatches{
  2. class ALRP_GangUniforms {
  3. requiredVersion=0.1;
  4. requiredAddons[] = {};
  5. units[]={};
  6. weapons[]={};
  7. };
  8. };
  9.  
  10. class CfgVehicles
  11. {
  12.  
  13. class I_Survivor_F;
  14.  
  15.  
  16. class ALRP_CorleoneUni_F: I_Survivor_F {
  17. scope = 2;
  18. author = "Kie";
  19. model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
  20. uniformClass = "ALRP_CorleoneUni_F";
  21. hiddenSelections[] = {"camo","insignia"};
  22. hiddenSelectionsTextures[] = {"\ALRP_Kie\data\TEXTURES\Uniform\Corleones_Uni.paa"};
  23. };
  24.  
  25. class cfgWeapons { //Where models are being defined
  26. class V_PlateCarrier1_rgr;
  27. class VestItem;
  28. class ItemInfo;
  29. class UniformItem;
  30. class Uniform_Base;
  31. class ItemCore;
  32. class HeadgearItem;
  33. class H_Beret_02;
  34. class H_HelmetIA;
  35. class U_B_CombatUniform_mcam;
  36.  
  37. class ALRP_NewGangConfig: V_PlateCarrier1_rgr
  38. {
  39. scope = 2;
  40. picture = "\TRYK_Uniforms\data\UI\icon_U_Ranger_vest_ca";
  41. model = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
  42. hiddenSelections[] = {"camo"};
  43. class ItemInfo: VestItem
  44. {
  45. uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
  46. hiddenSelections[] = {"camo"};
  47. containerClass = "Supply120";
  48. mass = 100;
  49. class HitpointsProtectionInfo
  50. {
  51. class Neck
  52. {
  53. hitpointName = "HitNeck";
  54. armor = 12;
  55. passThrough = 0.4;
  56. };
  57. class Legs
  58. {
  59. hitpointName = "HitLegs";
  60. armor = 12;
  61. passThrough = 0.4;
  62. };
  63. class Arms
  64. {
  65. hitpointName = "HitArms";
  66. armor = 12;
  67. passThrough = 0.4;
  68. };
  69. class Chest
  70. {
  71. hitpointName = "HitChest";
  72. armor = 12;
  73. passThrough = 0.6;
  74. };
  75. class Diaphragm
  76. {
  77. hitpointName = "HitDiaphragm";
  78. armor = 12;
  79. passThrough = 0.4;
  80. };
  81. class Abdomen
  82. {
  83. hitpointName = "HitAbdomen";
  84. armor = 12;
  85. passThrough = 0.4;
  86. };
  87. class Pelvis
  88. {
  89. hitpointName = "HitPelvis";
  90. armor = 12;
  91. passThrough = 0.4;
  92. };
  93. class Body
  94. {
  95. hitpointName = "HitBody";
  96. armor = 12;
  97. passThrough = 0.4;
  98. };
  99. };
  100. };
  101. };
  102.  
  103. class ALRP_CorleoneUni_1: Uniform_Base {
  104. scope = 2;
  105. author = "Kie";
  106. displayName = "ALRP Corleone Uniform";
  107. picture = "\ALRP_Kie\data\UI\KieIcon.paa";
  108. model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  109. class ItemInfo: UniformItem
  110. {
  111. uniformModel = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  112. uniformClass = "ALRP_Corleone_F";
  113. containerClass = "Supply40";
  114. mass = 1;
  115. armor = 0;
  116. };
  117. };
  118. /* Kie */
  119. class ALRP_Jesse_Wolf_Vest: ALRP_NewGangConfig {
  120. scope = 2;
  121. author = "Kie";
  122. picture = "\ALRP_Kie\data\UI\KieIcon.paa";
  123. displayName = "[SC] Jesse Wolf Vest";
  124. hiddenSelectionsTextures[] = {"\ALRP_Kie\data\TEXTURES\Vests\Jesse_Wolf_Vest.paa"};
  125. };
  126. /* Kie */
  127. class LVMS_Vest_navy_Ridealong: ALRP_NewGangConfig {
  128. scope = 2;
  129. author = "Kie";
  130. picture = "\ALRP_Kie\data\UI\KieIcon.paa";
  131. displayName = "[ALRP] Marshal Ridealong Vest";
  132. hiddenSelectionsTextures[] = {"\ALRP_Kie\data\TEXTURES\Vests\LVMS_Vest_navy_Ridealong.paa"};
  133. };
  134. /* Kie */
  135. class ALRP_Bobby_Tarantino_Vest: ALRP_NewGangConfig {
  136. scope = 2;
  137. author = "Kie";
  138. picture = "\ALRP_Kie\data\UI\KieIcon.paa";
  139. displayName = "[SC] Bobby Tarantino Vest";
  140. hiddenSelectionsTextures[] = {"\ALRP_Kie\data\TEXTURES\Vests\Bobby_Tarantino_Vest.paa"};
  141. };
  142. /* Kie */
  143. class ALRP_Lucifer_Morningstar_Vest: ALRP_NewGangConfig {
  144. scope = 2;
  145. author = "Kie";
  146. picture = "\ALRP_Kie\data\UI\KieIcon.paa";
  147. displayName = "[SC] Lucifer Morningstar Vest";
  148. hiddenSelectionsTextures[] = {"\ALRP_Kie\data\TEXTURES\Vests\Lucifer_Morningstar_Vest.paa"};
  149. };
  150. /* Kie */
  151. class ALRP_Jake_Read_Vest: ALRP_NewGangConfig {
  152. scope = 2;
  153. author = "Kie";
  154. picture = "\ALRP_Kie\data\UI\KieIcon.paa";
  155. displayName = "[SC] Jake Read Vest";
  156. hiddenSelectionsTextures[] = {"\ALRP_Kie\data\TEXTURES\Vests\Jake_Read_Vest.paa"};
  157. };
  158. /* Kie */
  159. class ALRP_Kevin_Brooks_Vest: ALRP_NewGangConfig {
  160. scope = 2;
  161. author = "Kie";
  162. picture = "\ALRP_Kie\data\UI\KieIcon.paa";
  163. displayName = "[SC] Kevin Brooks Vest";
  164. hiddenSelectionsTextures[] = {"\ALRP_Kie\data\TEXTURES\Vests\Kevin_Brooks_Vest.paa"};
  165. };
  166. /* Kie */
  167. class ALRP_FBI_Izzy_Vest: ALRP_NewGangConfig {
  168. scope = 2;
  169. author = "Kie";
  170. picture = "\ALRP_Kie\data\UI\KieIcon.paa";
  171. displayName = "[FBI] Izzy";
  172. hiddenSelectionsTextures[] = {"\ALRP_Kie\data\TEXTURES\Vests\FBI_Izzy_Vest.paa"};
  173. };
  174. /* Kie */
  175. class FBI_Kie_Vest: ALRP_NewGangConfig {
  176. scope = 2;
  177. author = "Kie";
  178. picture = "\ALRP_Kie\data\UI\KieIcon.paa";
  179. displayName = "[FBI] Kie";
  180. hiddenSelectionsTextures[] = {"\ALRP_Kie\data\TEXTURES\Vests\FBI_Kie_Vest.paa"};
  181. };
  182. /* Kie */
  183. class FBI_Snuggie_Vest: ALRP_NewGangConfig {
  184. scope = 2;
  185. author = "Kie";
  186. picture = "\ALRP_Kie\data\UI\KieIcon.paa";
  187. displayName = "[FBI] Snuggie";
  188. hiddenSelectionsTextures[] = {"\ALRP_Kie\data\TEXTURES\Vests\FBI_Snuggie_Vest_Vest.paa"};
  189. };
  190. /* Kie */
  191. class ALRP_Corleone_Vest: ALRP_NewGangConfig {
  192. scope = 2;
  193. author = "Kie";
  194. picture = "\ALRP_Kie\data\UI\KieIcon.paa";
  195. displayName = "[ALRP] Corleone_Vest";
  196. hiddenSelectionsTextures[] = {"\ALRP_Kie\data\TEXTURES\Vests\Corleone_Vest.paa"};
  197. };
  198. ):
  199. };
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