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- ~3::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, T
- if (ScrollLockState = "U") {
- break
- } else {
- Send 3
- Sleep, 10 ; Sleep for 2 msec
- GetKeyState, state, 3, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~d::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, d
- if (ScrollLockState = "U") {
- break
- } else {
- Send d
- Sleep, 10 ; Sleep for 2 msec
- GetKeyState, state, d, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~r::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, r
- if (ScrollLockState = "U") {
- break
- } else {
- Send r
- Sleep, 10 ; Sleep for 2 msec
- GetKeyState, state, r, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~g::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, g
- if (ScrollLockState = "U") {
- break
- } else {
- Send g
- Sleep, 10 ; Sleep for 2 msec
- GetKeyState, state, g, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
- ~Numpad2::
- loop
- {
- GetKeyState, ScrollLockState, ScrollLock, Numpad2
- if (ScrollLockState = "U") {
- break
- } else {
- Send Numpad2
- Sleep, 10 ; Sleep for 2 msec
- GetKeyState, state, Numpad2, P
- if state = U ; The key has been released, so break out of the loop.
- break
- }
- }
- return
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