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  1. FNVEdit 3.0.32 EXPERIMENTAL starting session 2014-10-04 20:53:20
  2. Using FalloutNV Data Path: C:\Games\Fallout New Vegas\Data\
  3. Using ini: C:\Users\Draakon\Documents\My Games\FalloutNV\Fallout.ini
  4. Using plugin list: C:\Users\Draakon\AppData\Local\FalloutNV\Plugins.txt
  5. Using settings file: C:\Users\Draakon\AppData\Local\FalloutNV\Plugins.fnvviewsettings
  6. Loading active plugin list: C:\Users\Draakon\AppData\Local\FalloutNV\Plugins.txt
  7. [FalloutNV.esm] Loading file
  8. [FalloutNV.esm] File loaded
  9. [FalloutNV.esm] Start processing
  10. [DeadMoney.esm] Loading file
  11. [DeadMoney.esm] File loaded
  12. [DeadMoney.esm] Start processing
  13. [HonestHearts.esm] Loading file
  14. [HonestHearts.esm] File loaded
  15. [HonestHearts.esm] Start processing
  16. [OldWorldBlues.esm] Loading file
  17. [OldWorldBlues.esm] File loaded
  18. [OldWorldBlues.esm] Start processing
  19. [LonesomeRoad.esm] Loading file
  20. [LonesomeRoad.esm] File loaded
  21. [LonesomeRoad.esm] Start processing
  22. [GunRunnersArsenal.esm] Loading file
  23. [GunRunnersArsenal.esm] File loaded
  24. [GunRunnersArsenal.esm] Start processing
  25. [CaravanPack.esm] Loading file
  26. [CaravanPack.esm] File loaded
  27. [CaravanPack.esm] Start processing
  28. [ClassicPack.esm] Loading file
  29. [ClassicPack.esm] File loaded
  30. [ClassicPack.esm] Start processing
  31. [MercenaryPack.esm] Loading file
  32. [MercenaryPack.esm] File loaded
  33. [MercenaryPack.esm] Start processing
  34. [TribalPack.esm] Loading file
  35. [TribalPack.esm] File loaded
  36. [TribalPack.esm] Start processing
  37. [YUP - Base Game + All DLC.esm] Loading file
  38. [YUP - Base Game + All DLC.esm] File loaded
  39. [YUP - Base Game + All DLC.esm] Start processing
  40. [Advanced Recon Tech.esm] Loading file
  41. [Advanced Recon Tech.esm] File loaded
  42. [Advanced Recon Tech.esm] Start processing
  43. [CINEMATECH.esm] Loading file
  44. [CINEMATECH.esm] File loaded
  45. [CINEMATECH.esm] Start processing
  46. [Interior Lighting Overhaul - Core.esm] Loading file
  47. [Interior Lighting Overhaul - Core.esm] File loaded
  48. [Interior Lighting Overhaul - Core.esm] Start processing
  49. [ELECTRO-CITY - CompletedWorkorders.esm] Loading file
  50. [ELECTRO-CITY - CompletedWorkorders.esm] File loaded
  51. [ELECTRO-CITY - CompletedWorkorders.esm] Start processing
  52. [Detect Traps.esm] Loading file
  53. [Detect Traps.esm] File loaded
  54. [Detect Traps.esm] Start processing
  55. [Ambient Temperature.esm] Loading file
  56. [Ambient Temperature.esm] File loaded
  57. [Ambient Temperature.esm] Start processing
  58. [JIP Selective-Fire.esm] Loading file
  59. [JIP Selective-Fire.esm] File loaded
  60. [JIP Selective-Fire.esm] Start processing
  61. [Inventory Access.esm] Loading file
  62. [Inventory Access.esm] File loaded
  63. [Inventory Access.esm] Start processing
  64. [NVInteriors_Core.esm] Loading file
  65. [NVInteriors_Core.esm] File loaded
  66. [NVInteriors_Core.esm] Start processing
  67. [NVInteriors_ComboEdition.esm] Loading file
  68. [NVInteriors_ComboEdition.esm] File loaded
  69. [NVInteriors_ComboEdition.esm] Start processing
  70. [Interior Lighting Overhaul - L38PS.esm] Loading file
  71. [Interior Lighting Overhaul - L38PS.esm] File loaded
  72. [Interior Lighting Overhaul - L38PS.esm] Start processing
  73. [Project Nevada - Core.esm] Loading file
  74. [Project Nevada - Core.esm] File loaded
  75. [Project Nevada - Core.esm] Start processing
  76. [Project Nevada - Equipment.esm] Loading file
  77. [Project Nevada - Equipment.esm] File loaded
  78. [Project Nevada - Equipment.esm] Start processing
  79. [ELECTRO-CITY - Highways and Byways.esm] Loading file
  80. [ELECTRO-CITY - Highways and Byways.esm] File loaded
  81. [ELECTRO-CITY - Highways and Byways.esm] Start processing
  82. [Project Nevada - Extra Options.esm] Loading file
  83. [Project Nevada - Extra Options.esm] File loaded
  84. [Project Nevada - Extra Options.esm] Start processing
  85. [NevadaSkies.esm] Loading file
  86. [NevadaSkies.esm] File loaded
  87. [NevadaSkies.esm] Start processing
  88. [UWHNV-Core.esm] Loading file
  89. [UWHNV-Core.esm] File loaded
  90. [UWHNV-Core.esm] Start processing
  91. [oHUD.esm] Loading file
  92. [oHUD.esm] File loaded
  93. [oHUD.esm] Start processing
  94. [Project Nevada - Rebalance.esp] Loading file
  95. [Project Nevada - Rebalance.esp] File loaded
  96. [Project Nevada - Rebalance.esp] Start processing
  97. [Project Nevada - Cyberware.esp] Loading file
  98. [Project Nevada - Cyberware.esp] File loaded
  99. [Project Nevada - Cyberware.esp] Start processing
  100. [YUP - NPC Fixes (Base Game + All DLC).esp] Loading file
  101. [YUP - NPC Fixes (Base Game + All DLC).esp] File loaded
  102. [YUP - NPC Fixes (Base Game + All DLC).esp] Start processing
  103. [OWB-Path Lights.esp] Loading file
  104. [OWB-Path Lights.esp] File loaded
  105. [OWB-Path Lights.esp] Start processing
  106. [Project Nevada - Med-X Fix.esp] Loading file
  107. [Project Nevada - Med-X Fix.esp] File loaded
  108. [Project Nevada - Med-X Fix.esp] Start processing
  109. [CASM with MCM.esp] Loading file
  110. [CASM with MCM.esp] File loaded
  111. [CASM with MCM.esp] Start processing
  112. [FPSWeaponWheel.esp] Loading file
  113. [FPSWeaponWheel.esp] File loaded
  114. [FPSWeaponWheel.esp] Start processing
  115. [Advanced Recon Range Finder.esp] Loading file
  116. [Advanced Recon Range Finder.esp] File loaded
  117. [Advanced Recon Range Finder.esp] Start processing
  118. [HUD Extended - Ambient Temperature.esp] Loading file
  119. [HUD Extended - Ambient Temperature.esp] File loaded
  120. [HUD Extended - Ambient Temperature.esp] Start processing
  121. [Project Nevada - Cyberware Additions.esp] Loading file
  122. [Project Nevada - Cyberware Additions.esp] File loaded
  123. [Project Nevada - Cyberware Additions.esp] Start processing
  124. [DYNAVISION 2 - Dynamic Lens Effect.esp] Loading file
  125. [DYNAVISION 2 - Dynamic Lens Effect.esp] File loaded
  126. [DYNAVISION 2 - Dynamic Lens Effect.esp] Start processing
  127. [Advanced Recon Tech - Detect Traps.esp] Loading file
  128. [Advanced Recon Tech - Detect Traps.esp] File loaded
  129. [Advanced Recon Tech - Detect Traps.esp] Start processing
  130. [DarNifiedUINV.esp] Loading file
  131. [DarNifiedUINV.esp] File loaded
  132. [DarNifiedUINV.esp] Start processing
  133. [JIP Realistic Weapon Overheating.esp] Loading file
  134. [JIP Realistic Weapon Overheating.esp] File loaded
  135. [JIP Realistic Weapon Overheating.esp] Start processing
  136. [Detect Traps Merged.esp] Loading file
  137. [Detect Traps Merged.esp] File loaded
  138. [Detect Traps Merged.esp] Start processing
  139. [The Weapon Mod Menu.esp] Loading file
  140. [The Weapon Mod Menu.esp] File loaded
  141. [The Weapon Mod Menu.esp] Start processing
  142. [ELECTRO-CITY - Imaginator.esp] Loading file
  143. [ELECTRO-CITY - Imaginator.esp] File loaded
  144. [ELECTRO-CITY - Imaginator.esp] Start processing
  145. [Directors Chair.esp] Loading file
  146. [Directors Chair.esp] File loaded
  147. [Directors Chair.esp] Start processing
  148. [FlashlightNVSE.esp] Loading file
  149. [FlashlightNVSE.esp] File loaded
  150. [FlashlightNVSE.esp] Start processing
  151. [Jump Fall Fixer.esp] Loading file
  152. [Jump Fall Fixer.esp] File loaded
  153. [Jump Fall Fixer.esp] Start processing
  154. [ILO - Nevada Skies Patch.esp] Loading file
  155. [ILO - Nevada Skies Patch.esp] File loaded
  156. [ILO - Nevada Skies Patch.esp] Start processing
  157. [HUD Extended.esp] Loading file
  158. [HUD Extended.esp] File loaded
  159. [HUD Extended.esp] Start processing
  160. [Imp's More Complex Needs.esp] Loading file
  161. [Imp's More Complex Needs.esp] File loaded
  162. [Imp's More Complex Needs.esp] Start processing
  163. [Ambient Temperature - IMCNNV.esp] Loading file
  164. [Ambient Temperature - IMCNNV.esp] File loaded
  165. [Ambient Temperature - IMCNNV.esp] Start processing
  166. [IMCNNV - HUD and Hotkeys.esp] Loading file
  167. [IMCNNV - HUD and Hotkeys.esp] File loaded
  168. [IMCNNV - HUD and Hotkeys.esp] Start processing
  169. [JIP Companions Command & Control.esp] Loading file
  170. [JIP Companions Command & Control.esp] File loaded
  171. [JIP Companions Command & Control.esp] Start processing
  172. [Project Nevada - Rebalance Complete.esp] Loading file
  173. [Project Nevada - Rebalance Complete.esp] File loaded
  174. [Project Nevada - Rebalance Complete.esp] Start processing
  175. [Advanced Recon Gear.esp] Loading file
  176. [Advanced Recon Gear.esp] File loaded
  177. [Advanced Recon Gear.esp] Start processing
  178. [Advanced Recon Gear - Project Nevada.esp] Loading file
  179. [Advanced Recon Gear - Project Nevada.esp] File loaded
  180. [Advanced Recon Gear - Project Nevada.esp] Start processing
  181. [MiscItemIconsNV.esp] Loading file
  182. [MiscItemIconsNV.esp] File loaded
  183. [MiscItemIconsNV.esp] Start processing
  184. [Armor Replacer Child NPC Fix.esp] Loading file
  185. [Armor Replacer Child NPC Fix.esp] File loaded
  186. [Armor Replacer Child NPC Fix.esp] Start processing
  187. [Project Nevada - All DLC.esp] Loading file
  188. [Project Nevada - All DLC.esp] File loaded
  189. [Project Nevada - All DLC.esp] Start processing
  190. [NevadaSkies - Darker Nights.esp] Loading file
  191. [NevadaSkies - Darker Nights.esp] File loaded
  192. [NevadaSkies - Darker Nights.esp] Start processing
  193. [Advanced Recon Armor.esp] Loading file
  194. [Advanced Recon Armor.esp] File loaded
  195. [Advanced Recon Armor.esp] Start processing
  196. [PNxEO MCMScriptFixes.esp] Loading file
  197. [PNxEO MCMScriptFixes.esp] File loaded
  198. [PNxEO MCMScriptFixes.esp] Start processing
  199. [Reload Speed Game Start Fix.esp] Loading file
  200. [Reload Speed Game Start Fix.esp] File loaded
  201. [Reload Speed Game Start Fix.esp] Start processing
  202. [SorterUpdater_UWHNV.esp] Loading file
  203. [SorterUpdater_UWHNV.esp] File loaded
  204. [SorterUpdater_UWHNV.esp] Start processing
  205. [The Mod Configuration Menu.esp] Loading file
  206. [The Mod Configuration Menu.esp] File loaded
  207. [The Mod Configuration Menu.esp] Start processing
  208. [UWHNV-Addon-DLC.esp] Loading file
  209. [UWHNV-Addon-DLC.esp] File loaded
  210. [UWHNV-Addon-DLC.esp] Start processing
  211. [UWHNV-Addon-GRA.esp] Loading file
  212. [UWHNV-Addon-GRA.esp] File loaded
  213. [UWHNV-Addon-GRA.esp] Start processing
  214. [UWHNV-SortingOverhaul.esp] Loading file
  215. [UWHNV-SortingOverhaul.esp] File loaded
  216. [UWHNV-SortingOverhaul.esp] Start processing
  217. [Vurt's WFO.esp] Loading file
  218. [Vurt's WFO.esp] File loaded
  219. [Vurt's WFO.esp] Start processing
  220. [ILO - NVInteriors Project.esp] Loading file
  221. [ILO - NVInteriors Project.esp] File loaded
  222. [ILO - NVInteriors Project.esp] Start processing
  223. [Safe ShowRaceMenu.esp] Loading file
  224. [Safe ShowRaceMenu.esp] File loaded
  225. [Safe ShowRaceMenu.esp] Start processing
  226. [NevadaSkies - Ultimate DLC Edition.esp] Loading file
  227. [NevadaSkies - Ultimate DLC Edition.esp] File loaded
  228. [NevadaSkies - Ultimate DLC Edition.esp] Start processing
  229. [Powered Power Armor.esp] Loading file
  230. [Powered Power Armor.esp] File loaded
  231. [Powered Power Armor.esp] Start processing
  232. [Ambient Temperature - PPA.esp] Loading file
  233. [Ambient Temperature - PPA.esp] File loaded
  234. [Ambient Temperature - PPA.esp] Start processing
  235. [Bashed Patch, 0.esp] Loading file
  236. [Bashed Patch, 0.esp] File loaded
  237. [Bashed Patch, 0.esp] Start processing
  238. [53:23] Background Loader: starting...
  239. [00:00] Background Loader: [Fallout - Invalidation.bsa] Skipped.
  240. [00:00] Background Loader: [Fallout - Textures.bsa] Skipped.
  241. [00:00] Background Loader: [Fallout - Textures2.bsa] Skipped.
  242. [00:00] Background Loader: [Fallout - Meshes.bsa] Skipped.
  243. [00:00] Background Loader: [Fallout - Voices1.bsa] Skipped.
  244. [00:00] Background Loader: [Fallout - Sound.bsa] Skipped.
  245. [00:00] Background Loader: [Fallout - Misc.bsa] Skipped.
  246. [00:00] Background Loader: [DeadMoney - Main.bsa] Skipped.
  247. [00:00] Background Loader: [DeadMoney - Sounds.bsa] Skipped.
  248. [00:00] Background Loader: [HonestHearts - Main.bsa] Skipped.
  249. [00:00] Background Loader: [HonestHearts - Sounds.bsa] Skipped.
  250. [00:00] Background Loader: [OldWorldBlues - Main.bsa] Skipped.
  251. [00:00] Background Loader: [OldWorldBlues - Sounds.bsa] Skipped.
  252. [00:00] Background Loader: [LonesomeRoad - Main.bsa] Skipped.
  253. [00:00] Background Loader: [LonesomeRoad - Sounds.bsa] Skipped.
  254. [00:00] Background Loader: [GunRunnersArsenal - Main.bsa] Skipped.
  255. [00:00] Background Loader: [GunRunnersArsenal - Sounds.bsa] Skipped.
  256. [00:00] Background Loader: [CaravanPack - Main.bsa] Skipped.
  257. [00:00] Background Loader: [ClassicPack - Main.bsa] Skipped.
  258. [00:00] Background Loader: [MercenaryPack - Main.bsa] Skipped.
  259. [00:00] Background Loader: [TribalPack - Main.bsa] Skipped.
  260. [00:00] Background Loader: [Advanced Recon Tech.bsa] Skipped.
  261. [00:00] Background Loader: [Interior Lighting Overhaul - Core.bsa] Skipped.
  262. [00:00] Background Loader: [NevadaSkies - Main.bsa] Skipped.
  263. [00:00] Background Loader: [NevadaSkies - Sounds.bsa] Skipped.
  264. [00:00] Background Loader: [UWHNV-Core.bsa] Skipped.
  265. [00:00] Background Loader: [FlashlightNVSE.bsa] Skipped.
  266. [00:00] Background Loader: [JIP Companions Command & Control.bsa] Skipped.
  267. [00:00] Background Loader: [Advanced Recon Gear.bsa] Skipped.
  268. [00:00] Background Loader: [Advanced Recon Armor.bsa] Skipped.
  269. [00:00] Background Loader: [C:\Games\Fallout New Vegas\Data\] Setting Resource Path.
  270. [00:00] Background Loader: loading "FalloutNV.esm"...
  271. [00:00] Background Loader: [FalloutNV.esm] Loading file
  272. [00:00] Background Loader: [FalloutNV.esm] File loaded
  273. [00:00] Background Loader: [FalloutNV.esm] Start processing
  274. [00:00] Background Loader: [FalloutNV.esm] Header processed. Expecting 542016 records
  275. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "GMST" processed
  276. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "TXST" processed
  277. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "MICN" processed
  278. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "GLOB" processed
  279. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "CLAS" processed
  280. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "FACT" processed
  281. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "HDPT" processed
  282. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "HAIR" processed
  283. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "EYES" processed
  284. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "RACE" processed
  285. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "SOUN" processed
  286. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ASPC" processed
  287. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "MGEF" processed
  288. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "SCPT" processed
  289. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "LTEX" processed
  290. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ENCH" processed
  291. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "SPEL" processed
  292. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ACTI" processed
  293. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "TACT" processed
  294. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "TERM" processed
  295. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ARMO" processed
  296. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "BOOK" processed
  297. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "CONT" processed
  298. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "DOOR" processed
  299. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "INGR" processed
  300. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "LIGH" processed
  301. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "MISC" processed
  302. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "STAT" processed
  303. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "SCOL" processed
  304. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "MSTT" processed
  305. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "PWAT" processed
  306. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "GRAS" processed
  307. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "TREE" processed
  308. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "FURN" processed
  309. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "WEAP" processed
  310. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "AMMO" processed
  311. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "NPC_" processed
  312. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "CREA" processed
  313. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLC" processed
  314. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLN" processed
  315. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "KEYM" processed
  316. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ALCH" processed
  317. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "IDLM" processed
  318. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "NOTE" processed
  319. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "COBJ" processed
  320. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "PROJ" processed
  321. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLI" processed
  322. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "WTHR" processed
  323. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "CLMT" processed
  324. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "REGN" processed
  325. [00:00] Background Loader: [FalloutNV.esm] GRUP Top "NAVI" processed
  326. [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CELL" processed
  327. [00:02] Background Loader: [FalloutNV.esm] GRUP Top "WRLD" processed
  328. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "DIAL" processed
  329. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "QUST" processed
  330. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "IDLE" processed
  331. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "PACK" processed
  332. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "CSTY" processed
  333. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "LSCR" processed
  334. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "ANIO" processed
  335. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "WATR" processed
  336. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "EFSH" processed
  337. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "EXPL" processed
  338. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "DEBR" processed
  339. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "IMGS" processed
  340. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "IMAD" processed
  341. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "FLST" processed
  342. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "PERK" processed
  343. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "BPTD" processed
  344. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "ADDN" processed
  345. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "AVIF" processed
  346. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "RADS" processed
  347. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "CAMS" processed
  348. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "CPTH" processed
  349. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "VTYP" processed
  350. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "IPCT" processed
  351. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "IPDS" processed
  352. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "ARMA" processed
  353. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "ECZN" processed
  354. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "MESG" processed
  355. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "RGDL" processed
  356. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "DOBJ" processed
  357. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "LGTM" processed
  358. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "MUSC" processed
  359. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "IMOD" processed
  360. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "REPU" processed
  361. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "RCPE" processed
  362. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "RCCT" processed
  363. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "CHIP" processed
  364. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "CSNO" processed
  365. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "LSCT" processed
  366. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "MSET" processed
  367. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "ALOC" processed
  368. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "CHAL" processed
  369. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "AMEF" processed
  370. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "CCRD" processed
  371. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "CMNY" processed
  372. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "CDCK" processed
  373. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "DEHY" processed
  374. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "HUNG" processed
  375. [00:03] Background Loader: [FalloutNV.esm] GRUP Top "SLPD" processed
  376. [00:03] Background Loader: [FalloutNV.esm] Building FormID index
  377. [00:03] Background Loader: [FalloutNV.esm] FormID index built
  378. [00:03] Background Loader: [FalloutNV.esm] Building EditorID index
  379. [00:03] Background Loader: [FalloutNV.esm] EditorID index built
  380. [00:03] Background Loader: [FalloutNV.esm] Processing completed
  381. [00:03] Background Loader: loading "FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
  382. [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
  383. [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
  384. [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
  385. [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "FalloutNV.esm"
  386. [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 44 records
  387. [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
  388. [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
  389. [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
  390. [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
  391. [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
  392. [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MESG" processed
  393. [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
  394. [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
  395. [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
  396. [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
  397. [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
  398. [00:03] Background Loader: loading "DeadMoney.esm"...
  399. [00:03] Background Loader: [DeadMoney.esm] Loading file
  400. [00:03] Background Loader: [DeadMoney.esm] File loaded
  401. [00:03] Background Loader: [DeadMoney.esm] Start processing
  402. [00:03] Background Loader: [DeadMoney.esm] Adding master "FalloutNV.esm"
  403. [00:03] Background Loader: [DeadMoney.esm] Header processed. Expecting 41808 records
  404. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "GMST" processed
  405. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "TXST" processed
  406. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "GLOB" processed
  407. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CLAS" processed
  408. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "FACT" processed
  409. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "RACE" processed
  410. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "SOUN" processed
  411. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ASPC" processed
  412. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MGEF" processed
  413. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "SCPT" processed
  414. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LTEX" processed
  415. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ENCH" processed
  416. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "SPEL" processed
  417. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ACTI" processed
  418. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "TACT" processed
  419. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "TERM" processed
  420. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ARMO" processed
  421. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CONT" processed
  422. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "DOOR" processed
  423. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LIGH" processed
  424. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MISC" processed
  425. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed
  426. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "SCOL" processed
  427. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MSTT" processed
  428. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "PWAT" processed
  429. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "FURN" processed
  430. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "WEAP" processed
  431. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "AMMO" processed
  432. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed
  433. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed
  434. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LVLC" processed
  435. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "KEYM" processed
  436. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ALCH" processed
  437. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IDLM" processed
  438. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed
  439. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "PROJ" processed
  440. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed
  441. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "WTHR" processed
  442. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CLMT" processed
  443. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "REGN" processed
  444. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "NAVI" processed
  445. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed
  446. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed
  447. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IDLE" processed
  448. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed
  449. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CSTY" processed
  450. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LSCR" processed
  451. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ANIO" processed
  452. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "WATR" processed
  453. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "EFSH" processed
  454. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed
  455. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMGS" processed
  456. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed
  457. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "FLST" processed
  458. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "PERK" processed
  459. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "BPTD" processed
  460. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "VTYP" processed
  461. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IPCT" processed
  462. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IPDS" processed
  463. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ARMA" processed
  464. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ECZN" processed
  465. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed
  466. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "RGDL" processed
  467. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LGTM" processed
  468. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MUSC" processed
  469. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMOD" processed
  470. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed
  471. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "RCCT" processed
  472. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CHIP" processed
  473. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CSNO" processed
  474. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MSET" processed
  475. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ALOC" processed
  476. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed
  477. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "AMEF" processed
  478. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CCRD" processed
  479. [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CELL" processed
  480. [00:04] Background Loader: [DeadMoney.esm] GRUP Top "WRLD" processed
  481. [00:04] Background Loader: [DeadMoney.esm] Building FormID index
  482. [00:04] Background Loader: [DeadMoney.esm] FormID index built
  483. [00:04] Background Loader: [DeadMoney.esm] Building EditorID index
  484. [00:04] Background Loader: [DeadMoney.esm] EditorID index built
  485. [00:04] Background Loader: [DeadMoney.esm] Processing completed
  486. [00:04] Background Loader: loading "HonestHearts.esm"...
  487. [00:04] Background Loader: [HonestHearts.esm] Loading file
  488. [00:04] Background Loader: [HonestHearts.esm] File loaded
  489. [00:04] Background Loader: [HonestHearts.esm] Start processing
  490. [00:04] Background Loader: [HonestHearts.esm] Adding master "FalloutNV.esm"
  491. [00:04] Background Loader: [HonestHearts.esm] Header processed. Expecting 45109 records
  492. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "TXST" processed
  493. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "GLOB" processed
  494. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "CLAS" processed
  495. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "FACT" processed
  496. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "RACE" processed
  497. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "SOUN" processed
  498. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "ASPC" processed
  499. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "MGEF" processed
  500. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "SCPT" processed
  501. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "LTEX" processed
  502. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "ENCH" processed
  503. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "SPEL" processed
  504. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "ACTI" processed
  505. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "TACT" processed
  506. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "TERM" processed
  507. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "ARMO" processed
  508. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "CONT" processed
  509. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "DOOR" processed
  510. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "LIGH" processed
  511. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "MISC" processed
  512. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "STAT" processed
  513. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "SCOL" processed
  514. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "MSTT" processed
  515. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "PWAT" processed
  516. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "GRAS" processed
  517. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "FURN" processed
  518. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "WEAP" processed
  519. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "AMMO" processed
  520. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "NPC_" processed
  521. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "CREA" processed
  522. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "LVLC" processed
  523. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "LVLN" processed
  524. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "KEYM" processed
  525. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "ALCH" processed
  526. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "IDLM" processed
  527. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "NOTE" processed
  528. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "PROJ" processed
  529. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "LVLI" processed
  530. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "WTHR" processed
  531. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "CLMT" processed
  532. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "REGN" processed
  533. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "NAVI" processed
  534. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "DIAL" processed
  535. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "QUST" processed
  536. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "IDLE" processed
  537. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "PACK" processed
  538. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "CSTY" processed
  539. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "ANIO" processed
  540. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "WATR" processed
  541. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "EXPL" processed
  542. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "IMGS" processed
  543. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "IMAD" processed
  544. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "FLST" processed
  545. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "PERK" processed
  546. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "BPTD" processed
  547. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "VTYP" processed
  548. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "IPCT" processed
  549. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "IPDS" processed
  550. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "ARMA" processed
  551. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "ECZN" processed
  552. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "MESG" processed
  553. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "RGDL" processed
  554. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "LGTM" processed
  555. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "MUSC" processed
  556. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "IMOD" processed
  557. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "RCPE" processed
  558. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "MSET" processed
  559. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "CHAL" processed
  560. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "AMEF" processed
  561. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "CELL" processed
  562. [00:04] Background Loader: [HonestHearts.esm] GRUP Top "WRLD" processed
  563. [00:04] Background Loader: [HonestHearts.esm] Building FormID index
  564. [00:04] Background Loader: [HonestHearts.esm] FormID index built
  565. [00:04] Background Loader: [HonestHearts.esm] Building EditorID index
  566. [00:04] Background Loader: [HonestHearts.esm] EditorID index built
  567. [00:04] Background Loader: [HonestHearts.esm] Processing completed
  568. [00:04] Background Loader: loading "OldWorldBlues.esm"...
  569. [00:04] Background Loader: [OldWorldBlues.esm] Loading file
  570. [00:04] Background Loader: [OldWorldBlues.esm] File loaded
  571. [00:04] Background Loader: [OldWorldBlues.esm] Start processing
  572. [00:04] Background Loader: [OldWorldBlues.esm] Adding master "FalloutNV.esm"
  573. [00:04] Background Loader: [OldWorldBlues.esm] Header processed. Expecting 61931 records
  574. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "TXST" processed
  575. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "GLOB" processed
  576. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "CLAS" processed
  577. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "FACT" processed
  578. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "RACE" processed
  579. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "SOUN" processed
  580. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "ASPC" processed
  581. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "MGEF" processed
  582. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "SCPT" processed
  583. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "LTEX" processed
  584. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "ENCH" processed
  585. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "SPEL" processed
  586. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "ACTI" processed
  587. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "TACT" processed
  588. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "TERM" processed
  589. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "ARMO" processed
  590. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "CONT" processed
  591. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "DOOR" processed
  592. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "LIGH" processed
  593. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "MISC" processed
  594. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "STAT" processed
  595. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "SCOL" processed
  596. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "MSTT" processed
  597. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "PWAT" processed
  598. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "GRAS" processed
  599. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "WEAP" processed
  600. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "AMMO" processed
  601. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "NPC_" processed
  602. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "CREA" processed
  603. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "LVLC" processed
  604. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "LVLN" processed
  605. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "KEYM" processed
  606. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "ALCH" processed
  607. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "IDLM" processed
  608. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "NOTE" processed
  609. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "PROJ" processed
  610. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "LVLI" processed
  611. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "WTHR" processed
  612. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "CLMT" processed
  613. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "REGN" processed
  614. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "NAVI" processed
  615. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "DIAL" processed
  616. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "QUST" processed
  617. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "IDLE" processed
  618. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "PACK" processed
  619. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "CSTY" processed
  620. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "WATR" processed
  621. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "EFSH" processed
  622. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "EXPL" processed
  623. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "IMGS" processed
  624. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "IMAD" processed
  625. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "FLST" processed
  626. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "PERK" processed
  627. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "BPTD" processed
  628. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "VTYP" processed
  629. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "IPCT" processed
  630. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "IPDS" processed
  631. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "ARMA" processed
  632. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "ECZN" processed
  633. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "MESG" processed
  634. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "RGDL" processed
  635. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "LGTM" processed
  636. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "MUSC" processed
  637. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "IMOD" processed
  638. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "RCPE" processed
  639. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "MSET" processed
  640. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "ALOC" processed
  641. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "CHAL" processed
  642. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "CELL" processed
  643. [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "WRLD" processed
  644. [00:04] Background Loader: [OldWorldBlues.esm] Building FormID index
  645. [00:04] Background Loader: [OldWorldBlues.esm] FormID index built
  646. [00:04] Background Loader: [OldWorldBlues.esm] Building EditorID index
  647. [00:04] Background Loader: [OldWorldBlues.esm] EditorID index built
  648. [00:04] Background Loader: [OldWorldBlues.esm] Processing completed
  649. [00:04] Background Loader: loading "LonesomeRoad.esm"...
  650. [00:04] Background Loader: [LonesomeRoad.esm] Loading file
  651. [00:04] Background Loader: [LonesomeRoad.esm] File loaded
  652. [00:04] Background Loader: [LonesomeRoad.esm] Start processing
  653. [00:04] Background Loader: [LonesomeRoad.esm] Adding master "FalloutNV.esm"
  654. [00:04] Background Loader: [LonesomeRoad.esm] Header processed. Expecting 45083 records
  655. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "GMST" processed
  656. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "TXST" processed
  657. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "GLOB" processed
  658. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "CLAS" processed
  659. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "FACT" processed
  660. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "RACE" processed
  661. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "SOUN" processed
  662. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "ASPC" processed
  663. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "MGEF" processed
  664. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "SCPT" processed
  665. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "ENCH" processed
  666. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "SPEL" processed
  667. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "ACTI" processed
  668. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "TERM" processed
  669. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "ARMO" processed
  670. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "CONT" processed
  671. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "DOOR" processed
  672. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "LIGH" processed
  673. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "MISC" processed
  674. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "STAT" processed
  675. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "SCOL" processed
  676. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "MSTT" processed
  677. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "PWAT" processed
  678. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "WEAP" processed
  679. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "AMMO" processed
  680. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "NPC_" processed
  681. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "CREA" processed
  682. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "LVLC" processed
  683. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "KEYM" processed
  684. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "ALCH" processed
  685. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "NOTE" processed
  686. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "PROJ" processed
  687. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "LVLI" processed
  688. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "WTHR" processed
  689. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "CLMT" processed
  690. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "REGN" processed
  691. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "NAVI" processed
  692. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "DIAL" processed
  693. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "QUST" processed
  694. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "IDLE" processed
  695. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "PACK" processed
  696. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "CSTY" processed
  697. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "ANIO" processed
  698. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "WATR" processed
  699. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "EXPL" processed
  700. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "IMGS" processed
  701. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "IMAD" processed
  702. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "FLST" processed
  703. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "PERK" processed
  704. [00:04] Background Loader: <Note: AVVariable04 [AVIF:000005EF] was injected into FalloutNV.esm>
  705. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "AVIF" processed
  706. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "VTYP" processed
  707. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "IPCT" processed
  708. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "IPDS" processed
  709. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "ARMA" processed
  710. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "ECZN" processed
  711. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "MESG" processed
  712. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "MUSC" processed
  713. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "IMOD" processed
  714. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "RCPE" processed
  715. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "ALOC" processed
  716. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "CHAL" processed
  717. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "AMEF" processed
  718. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "CELL" processed
  719. [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "WRLD" processed
  720. [00:04] Background Loader: [LonesomeRoad.esm] Building FormID index
  721. [00:05] Background Loader: [LonesomeRoad.esm] FormID index built
  722. [00:05] Background Loader: [LonesomeRoad.esm] Building EditorID index
  723. [00:05] Background Loader: [LonesomeRoad.esm] EditorID index built
  724. [00:05] Background Loader: [LonesomeRoad.esm] Processing completed
  725. [00:05] Background Loader: loading "GunRunnersArsenal.esm"...
  726. [00:05] Background Loader: [GunRunnersArsenal.esm] Loading file
  727. [00:05] Background Loader: [GunRunnersArsenal.esm] File loaded
  728. [00:05] Background Loader: [GunRunnersArsenal.esm] Start processing
  729. [00:05] Background Loader: [GunRunnersArsenal.esm] Adding master "FalloutNV.esm"
  730. [00:05] Background Loader: [GunRunnersArsenal.esm] Header processed. Expecting 732 records
  731. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "TXST" processed
  732. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "FACT" processed
  733. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "SOUN" processed
  734. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "MGEF" processed
  735. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "SCPT" processed
  736. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "ENCH" processed
  737. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "SPEL" processed
  738. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "CONT" processed
  739. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "STAT" processed
  740. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "WEAP" processed
  741. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "AMMO" processed
  742. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "PROJ" processed
  743. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "LVLI" processed
  744. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "NAVI" processed
  745. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "DIAL" processed
  746. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "QUST" processed
  747. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "EXPL" processed
  748. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "FLST" processed
  749. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "PERK" processed
  750. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "ADDN" processed
  751. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "ARMA" processed
  752. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "MESG" processed
  753. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "IMOD" processed
  754. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "RCPE" processed
  755. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "CHAL" processed
  756. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "AMEF" processed
  757. [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "CELL" processed
  758. [00:05] Background Loader: [GunRunnersArsenal.esm] Building FormID index
  759. [00:05] Background Loader: [GunRunnersArsenal.esm] FormID index built
  760. [00:05] Background Loader: [GunRunnersArsenal.esm] Building EditorID index
  761. [00:05] Background Loader: [GunRunnersArsenal.esm] EditorID index built
  762. [00:05] Background Loader: [GunRunnersArsenal.esm] Processing completed
  763. [00:05] Background Loader: loading "CaravanPack.esm"...
  764. [00:05] Background Loader: [CaravanPack.esm] Loading file
  765. [00:05] Background Loader: [CaravanPack.esm] File loaded
  766. [00:05] Background Loader: [CaravanPack.esm] Start processing
  767. [00:05] Background Loader: [CaravanPack.esm] Adding master "FalloutNV.esm"
  768. [00:05] Background Loader: [CaravanPack.esm] Header processed. Expecting 14 records
  769. [00:05] Background Loader: <Note: 1stPreordCaravanShotgunTexture [TXST:001735DD] was injected into FalloutNV.esm>
  770. [00:05] Background Loader: [CaravanPack.esm] GRUP Top "TXST" processed
  771. [00:05] Background Loader: <Note: VPreorderCaravanSCRIPT [SCPT:00172A25] was injected into FalloutNV.esm>
  772. [00:05] Background Loader: [CaravanPack.esm] GRUP Top "SCPT" processed
  773. [00:05] Background Loader: <Note: PreordArmorLeather "Lightweight Leather Armor" [ARMO:001735E0] was injected into FalloutNV.esm>
  774. [00:05] Background Loader: [CaravanPack.esm] GRUP Top "ARMO" processed
  775. [00:05] Background Loader: <Note: 1stPreordCaravanShotgun [STAT:001735DC] was injected into FalloutNV.esm>
  776. [00:05] Background Loader: [CaravanPack.esm] GRUP Top "STAT" processed
  777. [00:05] Background Loader: <Note: WeapPreordCaravanShotgun "Sturdy Caravan Shotgun" [WEAP:001735E3] was injected into FalloutNV.esm>
  778. [00:05] Background Loader: [CaravanPack.esm] GRUP Top "WEAP" processed
  779. [00:05] Background Loader: <Note: VPreorderCaravan [QUST:00172A1E] was injected into FalloutNV.esm>
  780. [00:05] Background Loader: [CaravanPack.esm] GRUP Top "QUST" processed
  781. [00:05] Background Loader: <Note: PreorderMessageInventoryCaravan "Caravan Pack" [MESG:00174775] was injected into FalloutNV.esm>
  782. [00:05] Background Loader: [CaravanPack.esm] GRUP Top "MESG" processed
  783. [00:05] Background Loader: [CaravanPack.esm] Building FormID index
  784. [00:05] Background Loader: [CaravanPack.esm] FormID index built
  785. [00:05] Background Loader: [CaravanPack.esm] Building EditorID index
  786. [00:05] Background Loader: [CaravanPack.esm] EditorID index built
  787. [00:05] Background Loader: [CaravanPack.esm] Processing completed
  788. [00:05] Background Loader: loading "ClassicPack.esm"...
  789. [00:05] Background Loader: [ClassicPack.esm] Loading file
  790. [00:05] Background Loader: [ClassicPack.esm] File loaded
  791. [00:05] Background Loader: [ClassicPack.esm] Start processing
  792. [00:05] Background Loader: [ClassicPack.esm] Adding master "FalloutNV.esm"
  793. [00:05] Background Loader: [ClassicPack.esm] Header processed. Expecting 28 records
  794. [00:05] Background Loader: <Note: 1stPreord10mmPistol [TXST:001735D0] was injected into FalloutNV.esm>
  795. [00:05] Background Loader: [ClassicPack.esm] GRUP Top "TXST" processed
  796. [00:05] Background Loader: <Note: PreordVault13CanteenScript [SCPT:00174091] was injected into FalloutNV.esm>
  797. [00:05] Background Loader: <Note: VPreorderClassicSCRIPT [SCPT:00172A27] was injected into FalloutNV.esm>
  798. [00:05] Background Loader: [ClassicPack.esm] GRUP Top "SCPT" processed
  799. [00:05] Background Loader: <Note: PreordVault13CanteenHeal "Vault 13 Canteen Effect" [SPEL:00174092] was injected into FalloutNV.esm>
  800. [00:05] Background Loader: [ClassicPack.esm] GRUP Top "SPEL" processed
  801. [00:05] Background Loader: <Note: PreordArmorVault13Armored "Armored Vault 13 Jumpsuit" [ARMO:001735D1] was injected into FalloutNV.esm>
  802. [00:05] Background Loader: [ClassicPack.esm] GRUP Top "ARMO" processed
  803. [00:05] Background Loader: <Note: PreordVaultCanteen "Vault 13 Canteen" [MISC:001735D2] was injected into FalloutNV.esm>
  804. [00:05] Background Loader: [ClassicPack.esm] GRUP Top "MISC" processed
  805. [00:05] Background Loader: <Note: 1stPreord10mmpistolTexture [STAT:001735D3] was injected into FalloutNV.esm>
  806. [00:05] Background Loader: <Note: 1stPreord10mmPistolSilencedLaserSight [STAT:001735DB] was injected into FalloutNV.esm>
  807. [00:05] Background Loader: <Note: 1stPreord10mmPistolSilencedExtendedMag [STAT:001735DA] was injected into FalloutNV.esm>
  808. [00:05] Background Loader: <Note: 1stPreord10mmPistolSilenced [STAT:001735D9] was injected into FalloutNV.esm>
  809. [00:05] Background Loader: <Note: 1stPreord10mmPistolLaserSight [STAT:001735D8] was injected into FalloutNV.esm>
  810. [00:05] Background Loader: <Note: 1stPreord10mmPistolExtendedMagLaserSight [STAT:001735D7] was injected into FalloutNV.esm>
  811. [00:05] Background Loader: <Note: 1stPreord10mmPistolExtendedMag [STAT:001735D6] was injected into FalloutNV.esm>
  812. [00:05] Background Loader: <Note: 1stPreord10mmPistolAllMods [STAT:001735D5] was injected into FalloutNV.esm>
  813. [00:05] Background Loader: [ClassicPack.esm] GRUP Top "STAT" processed
  814. [00:05] Background Loader: <Note: WeapPreord10mmPistol "Weathered 10mm Pistol" [WEAP:001735D4] was injected into FalloutNV.esm>
  815. [00:05] Background Loader: [ClassicPack.esm] GRUP Top "WEAP" processed
  816. [00:05] Background Loader: <Note: PreordVault13CanteenQuest "PreordVault13CanteenQuest" [QUST:00174095] was injected into FalloutNV.esm>
  817. [00:05] Background Loader: <Note: VPreorderClassic [QUST:001674D4] was injected into FalloutNV.esm>
  818. [00:05] Background Loader: [ClassicPack.esm] GRUP Top "QUST" processed
  819. [00:05] Background Loader: <Note: PreorderMessageInventoryClassic "Classic Pack" [MESG:00174777] was injected into FalloutNV.esm>
  820. [00:05] Background Loader: <Note: PreordVault13Canteen [MESG:00174096] was injected into FalloutNV.esm>
  821. [00:05] Background Loader: [ClassicPack.esm] GRUP Top "MESG" processed
  822. [00:05] Background Loader: [ClassicPack.esm] Building FormID index
  823. [00:05] Background Loader: [ClassicPack.esm] FormID index built
  824. [00:05] Background Loader: [ClassicPack.esm] Building EditorID index
  825. [00:05] Background Loader: [ClassicPack.esm] EditorID index built
  826. [00:05] Background Loader: [ClassicPack.esm] Processing completed
  827. [00:05] Background Loader: loading "MercenaryPack.esm"...
  828. [00:05] Background Loader: [MercenaryPack.esm] Loading file
  829. [00:05] Background Loader: [MercenaryPack.esm] File loaded
  830. [00:05] Background Loader: [MercenaryPack.esm] Start processing
  831. [00:05] Background Loader: [MercenaryPack.esm] Adding master "FalloutNV.esm"
  832. [00:05] Background Loader: [MercenaryPack.esm] Header processed. Expecting 14 records
  833. [00:05] Background Loader: <Note: 1stPreordGrenadeRifleTexture [TXST:001735DF] was injected into FalloutNV.esm>
  834. [00:05] Background Loader: [MercenaryPack.esm] GRUP Top "TXST" processed
  835. [00:05] Background Loader: <Note: VPreorderMercenarySCRIPT [SCPT:00172A24] was injected into FalloutNV.esm>
  836. [00:05] Background Loader: [MercenaryPack.esm] GRUP Top "SCPT" processed
  837. [00:05] Background Loader: <Note: PreordArmorMetal "Lightweight Metal Armor" [ARMO:001735E1] was injected into FalloutNV.esm>
  838. [00:05] Background Loader: [MercenaryPack.esm] GRUP Top "ARMO" processed
  839. [00:05] Background Loader: <Note: 1stPreordGrenadeRifle [STAT:001735DE] was injected into FalloutNV.esm>
  840. [00:05] Background Loader: [MercenaryPack.esm] GRUP Top "STAT" processed
  841. [00:05] Background Loader: <Note: WeapPreordGrenadeRifle "Mercenary's Grenade Rifle" [WEAP:001735E4] was injected into FalloutNV.esm>
  842. [00:05] Background Loader: [MercenaryPack.esm] GRUP Top "WEAP" processed
  843. [00:05] Background Loader: <Note: VPreorderMercenary [QUST:00172A1D] was injected into FalloutNV.esm>
  844. [00:05] Background Loader: [MercenaryPack.esm] GRUP Top "QUST" processed
  845. [00:05] Background Loader: <Note: PreorderMessageInventoryMercenary "Mercenary Pack" [MESG:00174776] was injected into FalloutNV.esm>
  846. [00:05] Background Loader: [MercenaryPack.esm] GRUP Top "MESG" processed
  847. [00:05] Background Loader: [MercenaryPack.esm] Building FormID index
  848. [00:05] Background Loader: [MercenaryPack.esm] FormID index built
  849. [00:05] Background Loader: [MercenaryPack.esm] Building EditorID index
  850. [00:05] Background Loader: [MercenaryPack.esm] EditorID index built
  851. [00:05] Background Loader: [MercenaryPack.esm] Processing completed
  852. [00:05] Background Loader: loading "TribalPack.esm"...
  853. [00:05] Background Loader: [TribalPack.esm] Loading file
  854. [00:05] Background Loader: [TribalPack.esm] File loaded
  855. [00:05] Background Loader: [TribalPack.esm] Start processing
  856. [00:05] Background Loader: [TribalPack.esm] Adding master "FalloutNV.esm"
  857. [00:05] Background Loader: [TribalPack.esm] Header processed. Expecting 10 records
  858. [00:05] Background Loader: <Note: VPreorderTribalSCRIPT [SCPT:00172A26] was injected into FalloutNV.esm>
  859. [00:05] Background Loader: [TribalPack.esm] GRUP Top "SCPT" processed
  860. [00:05] Background Loader: <Note: PreordArmorTribalRaiding "Tribal Raiding Armor" [ARMO:001735E2] was injected into FalloutNV.esm>
  861. [00:05] Background Loader: [TribalPack.esm] GRUP Top "ARMO" processed
  862. [00:05] Background Loader: <Note: WeapPreordMachete "Broad Machete" [WEAP:001735E5] was injected into FalloutNV.esm>
  863. [00:05] Background Loader: [TribalPack.esm] GRUP Top "WEAP" processed
  864. [00:05] Background Loader: <Note: VPreorderTribal [QUST:00172A1F] was injected into FalloutNV.esm>
  865. [00:05] Background Loader: [TribalPack.esm] GRUP Top "QUST" processed
  866. [00:05] Background Loader: <Note: PreorderMessageInventoryTribal "Tribal Pack" [MESG:001674D2] was injected into FalloutNV.esm>
  867. [00:05] Background Loader: [TribalPack.esm] GRUP Top "MESG" processed
  868. [00:05] Background Loader: [TribalPack.esm] Building FormID index
  869. [00:05] Background Loader: [TribalPack.esm] FormID index built
  870. [00:05] Background Loader: [TribalPack.esm] Building EditorID index
  871. [00:05] Background Loader: [TribalPack.esm] EditorID index built
  872. [00:05] Background Loader: [TribalPack.esm] Processing completed
  873. [00:05] Background Loader: loading "YUP - Base Game + All DLC.esm"...
  874. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Loading file
  875. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] File loaded
  876. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Start processing
  877. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Adding master "FalloutNV.esm"
  878. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Adding master "DeadMoney.esm"
  879. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Adding master "HonestHearts.esm"
  880. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Adding master "OldWorldBlues.esm"
  881. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Adding master "LonesomeRoad.esm"
  882. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Adding master "GunRunnersArsenal.esm"
  883. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Header processed. Expecting 12005 records
  884. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "GMST" processed
  885. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "TXST" processed
  886. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "MICN" processed
  887. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "GLOB" processed
  888. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CLAS" processed
  889. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "FACT" processed
  890. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "HDPT" processed
  891. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "HAIR" processed
  892. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "RACE" processed
  893. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "SOUN" processed
  894. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "MGEF" processed
  895. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "SCPT" processed
  896. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "LTEX" processed
  897. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ENCH" processed
  898. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "SPEL" processed
  899. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ACTI" processed
  900. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "TERM" processed
  901. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ARMO" processed
  902. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CONT" processed
  903. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "DOOR" processed
  904. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "MISC" processed
  905. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "STAT" processed
  906. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "SCOL" processed
  907. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "WEAP" processed
  908. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "AMMO" processed
  909. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CREA" processed
  910. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "LVLC" processed
  911. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "KEYM" processed
  912. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ALCH" processed
  913. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "IDLM" processed
  914. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "NOTE" processed
  915. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "PROJ" processed
  916. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "LVLI" processed
  917. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "WTHR" processed
  918. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "REGN" processed
  919. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "NAVI" processed
  920. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "DIAL" processed
  921. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "QUST" processed
  922. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "IDLE" processed
  923. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "PACK" processed
  924. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "LSCR" processed
  925. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ANIO" processed
  926. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "EXPL" processed
  927. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "IMAD" processed
  928. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "FLST" processed
  929. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "PERK" processed
  930. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "BPTD" processed
  931. [00:05] Background Loader: <Note: AVSpeedMult "Speed Modifier" [AVIF:00000455] was injected into FalloutNV.esm>
  932. [00:05] Background Loader: <Note: AVElectricResist "Electricity Resistance" [AVIF:000005E8] was injected into FalloutNV.esm>
  933. [00:05] Background Loader: <Note: AVFrostResist "Cold Resistance" [AVIF:000005E9] was injected into FalloutNV.esm>
  934. [00:05] Background Loader: <Note: AVEmpResist "EMP Resistance" [AVIF:000005EB] was injected into FalloutNV.esm>
  935. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "AVIF" processed
  936. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CPTH" processed
  937. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "VTYP" processed
  938. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "IPCT" processed
  939. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ARMA" processed
  940. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ECZN" processed
  941. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "MESG" processed
  942. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "RGDL" processed
  943. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "RCPE" processed
  944. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ALOC" processed
  945. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CHAL" processed
  946. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CCRD" processed
  947. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CELL" processed
  948. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "WRLD" processed
  949. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Building FormID index
  950. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] FormID index built
  951. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Building EditorID index
  952. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] EditorID index built
  953. [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Processing completed
  954. [00:05] Background Loader: loading "Advanced Recon Tech.esm"...
  955. [00:05] Background Loader: [Advanced Recon Tech.esm] Loading file
  956. [00:05] Background Loader: [Advanced Recon Tech.esm] File loaded
  957. [00:05] Background Loader: [Advanced Recon Tech.esm] Start processing
  958. [00:05] Background Loader: [Advanced Recon Tech.esm] Adding master "FalloutNV.esm"
  959. [00:05] Background Loader: [Advanced Recon Tech.esm] Header processed. Expecting 178 records
  960. [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "GLOB" processed
  961. [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "MGEF" processed
  962. [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "SCPT" processed
  963. [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "ENCH" processed
  964. [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "SPEL" processed
  965. [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "ARMO" processed
  966. [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "MISC" processed
  967. [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "QUST" processed
  968. [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "EFSH" processed
  969. [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "IMAD" processed
  970. [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "FLST" processed
  971. [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "PERK" processed
  972. [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "MESG" processed
  973. [00:05] Background Loader: [Advanced Recon Tech.esm] Building FormID index
  974. [00:05] Background Loader: [Advanced Recon Tech.esm] FormID index built
  975. [00:05] Background Loader: [Advanced Recon Tech.esm] Building EditorID index
  976. [00:05] Background Loader: [Advanced Recon Tech.esm] EditorID index built
  977. [00:05] Background Loader: [Advanced Recon Tech.esm] Processing completed
  978. [00:05] Background Loader: loading "CINEMATECH.esm"...
  979. [00:05] Background Loader: [CINEMATECH.esm] Loading file
  980. [00:05] Background Loader: [CINEMATECH.esm] File loaded
  981. [00:05] Background Loader: [CINEMATECH.esm] Start processing
  982. [00:05] Background Loader: [CINEMATECH.esm] Header processed. Expecting 51 records
  983. [00:05] Background Loader: [CINEMATECH.esm] GRUP Top "GLOB" processed
  984. [00:05] Background Loader: [CINEMATECH.esm] GRUP Top "SCPT" processed
  985. [00:05] Background Loader: [CINEMATECH.esm] GRUP Top "MISC" processed
  986. [00:05] Background Loader: [CINEMATECH.esm] GRUP Top "QUST" processed
  987. [00:05] Background Loader: [CINEMATECH.esm] GRUP Top "MESG" processed
  988. [00:05] Background Loader: [CINEMATECH.esm] Building FormID index
  989. [00:05] Background Loader: [CINEMATECH.esm] FormID index built
  990. [00:05] Background Loader: [CINEMATECH.esm] Building EditorID index
  991. [00:05] Background Loader: [CINEMATECH.esm] EditorID index built
  992. [00:05] Background Loader: [CINEMATECH.esm] Processing completed
  993. [00:05] Background Loader: loading "Interior Lighting Overhaul - Core.esm"...
  994. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] Loading file
  995. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] File loaded
  996. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] Start processing
  997. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] Adding master "FalloutNV.esm"
  998. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] Adding master "DeadMoney.esm"
  999. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] Adding master "HonestHearts.esm"
  1000. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] Adding master "OldWorldBlues.esm"
  1001. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] Adding master "LonesomeRoad.esm"
  1002. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] Header processed. Expecting 13267 records
  1003. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "SOUN" processed
  1004. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "SCPT" processed
  1005. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "ACTI" processed
  1006. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "LIGH" processed
  1007. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "STAT" processed
  1008. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "WTHR" processed
  1009. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "CLMT" processed
  1010. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "NAVI" processed
  1011. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "CELL" processed
  1012. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "WRLD" processed
  1013. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "QUST" processed
  1014. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "IMGS" processed
  1015. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "IMAD" processed
  1016. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "MESG" processed
  1017. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "LGTM" processed
  1018. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] Building FormID index
  1019. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] FormID index built
  1020. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] Building EditorID index
  1021. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] EditorID index built
  1022. [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] Processing completed
  1023. [00:05] Background Loader: loading "ELECTRO-CITY - CompletedWorkorders.esm"...
  1024. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Loading file
  1025. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] File loaded
  1026. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Start processing
  1027. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Adding master "FalloutNV.esm"
  1028. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Header processed. Expecting 4731 records
  1029. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "TXST" processed
  1030. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "GLOB" processed
  1031. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "SCPT" processed
  1032. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "ACTI" processed
  1033. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "ARMO" processed
  1034. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "CONT" processed
  1035. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "LIGH" processed
  1036. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "STAT" processed
  1037. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "SCOL" processed
  1038. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "NPC_" processed
  1039. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "CREA" processed
  1040. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "ALCH" processed
  1041. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "CELL" processed
  1042. [00:05] Background Loader: <Note: [REFR:00151AE1] (places SCOLParkingLotChunk04b [SCOL:001680B1] in GRUP Cell Temporary Children of NovacHotel [CELL:00084348] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 5,-8)) was injected into FalloutNV.esm>
  1043. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "WRLD" processed
  1044. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "QUST" processed
  1045. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "LSCR" processed
  1046. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "IMAD" processed
  1047. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Building FormID index
  1048. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] FormID index built
  1049. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Building EditorID index
  1050. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] EditorID index built
  1051. [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Processing completed
  1052. [00:05] Background Loader: loading "Detect Traps.esm"...
  1053. [00:05] Background Loader: [Detect Traps.esm] Loading file
  1054. [00:05] Background Loader: [Detect Traps.esm] File loaded
  1055. [00:05] Background Loader: [Detect Traps.esm] Start processing
  1056. [00:05] Background Loader: [Detect Traps.esm] Adding master "FalloutNV.esm"
  1057. [00:05] Background Loader: [Detect Traps.esm] Header processed. Expecting 36 records
  1058. [00:05] Background Loader: [Detect Traps.esm] GRUP Top "GLOB" processed
  1059. [00:05] Background Loader: [Detect Traps.esm] GRUP Top "MGEF" processed
  1060. [00:05] Background Loader: [Detect Traps.esm] GRUP Top "SCPT" processed
  1061. [00:05] Background Loader: [Detect Traps.esm] GRUP Top "ENCH" processed
  1062. [00:05] Background Loader: [Detect Traps.esm] GRUP Top "SPEL" processed
  1063. [00:05] Background Loader: [Detect Traps.esm] GRUP Top "ARMO" processed
  1064. [00:05] Background Loader: [Detect Traps.esm] GRUP Top "STAT" processed
  1065. [00:05] Background Loader: [Detect Traps.esm] GRUP Top "WEAP" processed
  1066. [00:05] Background Loader: [Detect Traps.esm] GRUP Top "QUST" processed
  1067. [00:05] Background Loader: [Detect Traps.esm] GRUP Top "EFSH" processed
  1068. [00:05] Background Loader: [Detect Traps.esm] GRUP Top "FLST" processed
  1069. [00:05] Background Loader: [Detect Traps.esm] GRUP Top "PERK" processed
  1070. [00:05] Background Loader: [Detect Traps.esm] Building FormID index
  1071. [00:05] Background Loader: [Detect Traps.esm] FormID index built
  1072. [00:05] Background Loader: [Detect Traps.esm] Building EditorID index
  1073. [00:05] Background Loader: [Detect Traps.esm] EditorID index built
  1074. [00:05] Background Loader: [Detect Traps.esm] Processing completed
  1075. [00:05] Background Loader: loading "Ambient Temperature.esm"...
  1076. [00:05] Background Loader: [Ambient Temperature.esm] Loading file
  1077. [00:05] Background Loader: [Ambient Temperature.esm] File loaded
  1078. [00:05] Background Loader: [Ambient Temperature.esm] Start processing
  1079. [00:05] Background Loader: [Ambient Temperature.esm] Adding master "FalloutNV.esm"
  1080. [00:05] Background Loader: [Ambient Temperature.esm] Header processed. Expecting 38 records
  1081. [00:05] Background Loader: [Ambient Temperature.esm] GRUP Top "GLOB" processed
  1082. [00:05] Background Loader: [Ambient Temperature.esm] GRUP Top "SCPT" processed
  1083. [00:05] Background Loader: [Ambient Temperature.esm] GRUP Top "ARMO" processed
  1084. [00:05] Background Loader: [Ambient Temperature.esm] GRUP Top "NOTE" processed
  1085. [00:05] Background Loader: [Ambient Temperature.esm] GRUP Top "QUST" processed
  1086. [00:05] Background Loader: [Ambient Temperature.esm] GRUP Top "MESG" processed
  1087. [00:05] Background Loader: [Ambient Temperature.esm] Building FormID index
  1088. [00:05] Background Loader: [Ambient Temperature.esm] FormID index built
  1089. [00:05] Background Loader: [Ambient Temperature.esm] Building EditorID index
  1090. [00:05] Background Loader: [Ambient Temperature.esm] EditorID index built
  1091. [00:05] Background Loader: [Ambient Temperature.esm] Processing completed
  1092. [00:05] Background Loader: loading "JIP Selective-Fire.esm"...
  1093. [00:05] Background Loader: [JIP Selective-Fire.esm] Loading file
  1094. [00:05] Background Loader: [JIP Selective-Fire.esm] File loaded
  1095. [00:05] Background Loader: [JIP Selective-Fire.esm] Start processing
  1096. [00:05] Background Loader: [JIP Selective-Fire.esm] Adding master "FalloutNV.esm"
  1097. [00:05] Background Loader: [JIP Selective-Fire.esm] Header processed. Expecting 64 records
  1098. [00:05] Background Loader: [JIP Selective-Fire.esm] GRUP Top "GLOB" processed
  1099. [00:05] Background Loader: [JIP Selective-Fire.esm] GRUP Top "SOUN" processed
  1100. [00:05] Background Loader: [JIP Selective-Fire.esm] GRUP Top "SCPT" processed
  1101. [00:05] Background Loader: [JIP Selective-Fire.esm] GRUP Top "MISC" processed
  1102. [00:05] Background Loader: [JIP Selective-Fire.esm] GRUP Top "WEAP" processed
  1103. [00:05] Background Loader: [JIP Selective-Fire.esm] GRUP Top "QUST" processed
  1104. [00:05] Background Loader: [JIP Selective-Fire.esm] GRUP Top "FLST" processed
  1105. [00:05] Background Loader: [JIP Selective-Fire.esm] GRUP Top "MESG" processed
  1106. [00:05] Background Loader: [JIP Selective-Fire.esm] Building FormID index
  1107. [00:05] Background Loader: [JIP Selective-Fire.esm] FormID index built
  1108. [00:05] Background Loader: [JIP Selective-Fire.esm] Building EditorID index
  1109. [00:05] Background Loader: [JIP Selective-Fire.esm] EditorID index built
  1110. [00:05] Background Loader: [JIP Selective-Fire.esm] Processing completed
  1111. [00:05] Background Loader: loading "Inventory Access.esm"...
  1112. [00:05] Background Loader: [Inventory Access.esm] Loading file
  1113. [00:05] Background Loader: [Inventory Access.esm] File loaded
  1114. [00:05] Background Loader: [Inventory Access.esm] Start processing
  1115. [00:05] Background Loader: [Inventory Access.esm] Adding master "FalloutNV.esm"
  1116. [00:05] Background Loader: [Inventory Access.esm] Header processed. Expecting 18 records
  1117. [00:05] Background Loader: [Inventory Access.esm] GRUP Top "SCPT" processed
  1118. [00:05] Background Loader: [Inventory Access.esm] GRUP Top "ARMO" processed
  1119. [00:05] Background Loader: [Inventory Access.esm] GRUP Top "MISC" processed
  1120. [00:05] Background Loader: [Inventory Access.esm] GRUP Top "CELL" processed
  1121. [00:05] Background Loader: [Inventory Access.esm] GRUP Top "QUST" processed
  1122. [00:05] Background Loader: [Inventory Access.esm] GRUP Top "FLST" processed
  1123. [00:05] Background Loader: [Inventory Access.esm] Building FormID index
  1124. [00:05] Background Loader: [Inventory Access.esm] FormID index built
  1125. [00:05] Background Loader: [Inventory Access.esm] Building EditorID index
  1126. [00:05] Background Loader: [Inventory Access.esm] EditorID index built
  1127. [00:05] Background Loader: [Inventory Access.esm] Processing completed
  1128. [00:05] Background Loader: loading "NVInteriors_Core.esm"...
  1129. [00:05] Background Loader: [NVInteriors_Core.esm] Loading file
  1130. [00:05] Background Loader: [NVInteriors_Core.esm] File loaded
  1131. [00:05] Background Loader: [NVInteriors_Core.esm] Start processing
  1132. [00:05] Background Loader: [NVInteriors_Core.esm] Adding master "FalloutNV.esm"
  1133. [00:05] Background Loader: [NVInteriors_Core.esm] Header processed. Expecting 5870 records
  1134. [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "TXST" processed
  1135. [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "SOUN" processed
  1136. [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "SCPT" processed
  1137. [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "ACTI" processed
  1138. [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "ARMO" processed
  1139. [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "CONT" processed
  1140. [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "DOOR" processed
  1141. [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "MISC" processed
  1142. [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "STAT" processed
  1143. [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "SCOL" processed
  1144. [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "MSTT" processed
  1145. [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "FURN" processed
  1146. [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "CREA" processed
  1147. [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "ALCH" processed
  1148. [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "NOTE" processed
  1149. [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "LVLI" processed
  1150. [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "CELL" processed
  1151. [00:05] Background Loader: [NVInteriors_Core.esm] Building FormID index
  1152. [00:05] Background Loader: [NVInteriors_Core.esm] FormID index built
  1153. [00:05] Background Loader: [NVInteriors_Core.esm] Building EditorID index
  1154. [00:05] Background Loader: [NVInteriors_Core.esm] EditorID index built
  1155. [00:05] Background Loader: [NVInteriors_Core.esm] Processing completed
  1156. [00:05] Background Loader: loading "NVInteriors_ComboEdition.esm"...
  1157. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] Loading file
  1158. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] File loaded
  1159. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] Start processing
  1160. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] Adding master "FalloutNV.esm"
  1161. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] Adding master "NVInteriors_Core.esm"
  1162. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] Header processed. Expecting 52745 records
  1163. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "TXST" processed
  1164. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "SCPT" processed
  1165. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "SPEL" processed
  1166. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "ACTI" processed
  1167. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "TERM" processed
  1168. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "ARMO" processed
  1169. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "CONT" processed
  1170. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "DOOR" processed
  1171. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "MISC" processed
  1172. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "STAT" processed
  1173. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "SCOL" processed
  1174. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "MSTT" processed
  1175. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "PWAT" processed
  1176. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "FURN" processed
  1177. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "WEAP" processed
  1178. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "NPC_" processed
  1179. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "CREA" processed
  1180. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "KEYM" processed
  1181. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "ALCH" processed
  1182. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "NOTE" processed
  1183. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "PROJ" processed
  1184. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "LVLI" processed
  1185. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "NAVI" processed
  1186. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "CELL" processed
  1187. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "WRLD" processed
  1188. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "DIAL" processed
  1189. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "QUST" processed
  1190. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "PACK" processed
  1191. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "WATR" processed
  1192. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "MESG" processed
  1193. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "RCPE" processed
  1194. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] Building FormID index
  1195. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] FormID index built
  1196. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] Building EditorID index
  1197. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] EditorID index built
  1198. [00:05] Background Loader: [NVInteriors_ComboEdition.esm] Processing completed
  1199. [00:05] Background Loader: loading "Interior Lighting Overhaul - L38PS.esm"...
  1200. [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Loading file
  1201. [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] File loaded
  1202. [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Start processing
  1203. [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Adding master "FalloutNV.esm"
  1204. [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Adding master "Interior Lighting Overhaul - Core.esm"
  1205. [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Header processed. Expecting 290 records
  1206. [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] GRUP Top "CELL" processed
  1207. [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Building FormID index
  1208. [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] FormID index built
  1209. [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Building EditorID index
  1210. [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] EditorID index built
  1211. [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Processing completed
  1212. [00:05] Background Loader: loading "Project Nevada - Core.esm"...
  1213. [00:05] Background Loader: [Project Nevada - Core.esm] Loading file
  1214. [00:05] Background Loader: [Project Nevada - Core.esm] File loaded
  1215. [00:05] Background Loader: [Project Nevada - Core.esm] Start processing
  1216. [00:05] Background Loader: [Project Nevada - Core.esm] Adding master "FalloutNV.esm"
  1217. [00:05] Background Loader: [Project Nevada - Core.esm] Header processed. Expecting 641 records
  1218. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "GLOB" processed
  1219. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "FACT" processed
  1220. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "SOUN" processed
  1221. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "MGEF" processed
  1222. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "SCPT" processed
  1223. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "SPEL" processed
  1224. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "TACT" processed
  1225. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "ARMO" processed
  1226. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "CONT" processed
  1227. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "MISC" processed
  1228. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "WEAP" processed
  1229. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "AMMO" processed
  1230. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "PROJ" processed
  1231. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "LVLI" processed
  1232. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "NAVI" processed
  1233. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "CELL" processed
  1234. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "DIAL" processed
  1235. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "QUST" processed
  1236. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "EFSH" processed
  1237. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "EXPL" processed
  1238. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "IMAD" processed
  1239. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "FLST" processed
  1240. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "PERK" processed
  1241. [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "MESG" processed
  1242. [00:05] Background Loader: [Project Nevada - Core.esm] Building FormID index
  1243. [00:05] Background Loader: [Project Nevada - Core.esm] FormID index built
  1244. [00:05] Background Loader: [Project Nevada - Core.esm] Building EditorID index
  1245. [00:05] Background Loader: [Project Nevada - Core.esm] EditorID index built
  1246. [00:05] Background Loader: [Project Nevada - Core.esm] Processing completed
  1247. [00:05] Background Loader: loading "Project Nevada - Equipment.esm"...
  1248. [00:05] Background Loader: [Project Nevada - Equipment.esm] Loading file
  1249. [00:05] Background Loader: [Project Nevada - Equipment.esm] File loaded
  1250. [00:05] Background Loader: [Project Nevada - Equipment.esm] Start processing
  1251. [00:05] Background Loader: [Project Nevada - Equipment.esm] Adding master "FalloutNV.esm"
  1252. [00:05] Background Loader: [Project Nevada - Equipment.esm] Adding master "Project Nevada - Core.esm"
  1253. [00:05] Background Loader: [Project Nevada - Equipment.esm] Header processed. Expecting 1130 records
  1254. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "TXST" processed
  1255. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "GLOB" processed
  1256. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "SOUN" processed
  1257. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "MGEF" processed
  1258. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "SCPT" processed
  1259. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ENCH" processed
  1260. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "SPEL" processed
  1261. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ACTI" processed
  1262. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ARMO" processed
  1263. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "CONT" processed
  1264. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "MISC" processed
  1265. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "STAT" processed
  1266. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "WEAP" processed
  1267. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "AMMO" processed
  1268. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "NPC_" processed
  1269. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "CREA" processed
  1270. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "KEYM" processed
  1271. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ALCH" processed
  1272. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "NOTE" processed
  1273. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "PROJ" processed
  1274. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "LVLI" processed
  1275. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "CELL" processed
  1276. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "WRLD" processed
  1277. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "QUST" processed
  1278. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "IDLE" processed
  1279. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "EFSH" processed
  1280. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "EXPL" processed
  1281. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "FLST" processed
  1282. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "IPCT" processed
  1283. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "IPDS" processed
  1284. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ARMA" processed
  1285. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "MESG" processed
  1286. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "IMOD" processed
  1287. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "RCPE" processed
  1288. [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "AMEF" processed
  1289. [00:05] Background Loader: [Project Nevada - Equipment.esm] Building FormID index
  1290. [00:05] Background Loader: [Project Nevada - Equipment.esm] FormID index built
  1291. [00:05] Background Loader: [Project Nevada - Equipment.esm] Building EditorID index
  1292. [00:05] Background Loader: [Project Nevada - Equipment.esm] EditorID index built
  1293. [00:05] Background Loader: [Project Nevada - Equipment.esm] Processing completed
  1294. [00:05] Background Loader: loading "ELECTRO-CITY - Highways and Byways.esm"...
  1295. [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Loading file
  1296. [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] File loaded
  1297. [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Start processing
  1298. [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Adding master "FalloutNV.esm"
  1299. [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Header processed. Expecting 1638 records
  1300. [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "TXST" processed
  1301. [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "SCPT" processed
  1302. [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "ACTI" processed
  1303. [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "ARMO" processed
  1304. [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "CONT" processed
  1305. [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "LIGH" processed
  1306. [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "STAT" processed
  1307. [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "SCOL" processed
  1308. [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "NPC_" processed
  1309. [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "CREA" processed
  1310. [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "WRLD" processed
  1311. [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "PACK" processed
  1312. [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Building FormID index
  1313. [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] FormID index built
  1314. [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Building EditorID index
  1315. [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] EditorID index built
  1316. [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Processing completed
  1317. [00:05] Background Loader: loading "Project Nevada - Extra Options.esm"...
  1318. [00:05] Background Loader: [Project Nevada - Extra Options.esm] Loading file
  1319. [00:05] Background Loader: [Project Nevada - Extra Options.esm] File loaded
  1320. [00:05] Background Loader: [Project Nevada - Extra Options.esm] Start processing
  1321. [00:05] Background Loader: [Project Nevada - Extra Options.esm] Adding master "FalloutNV.esm"
  1322. [00:05] Background Loader: [Project Nevada - Extra Options.esm] Adding master "Project Nevada - Core.esm"
  1323. [00:05] Background Loader: [Project Nevada - Extra Options.esm] Header processed. Expecting 115 records
  1324. [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "GLOB" processed
  1325. [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "MGEF" processed
  1326. [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "SCPT" processed
  1327. [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "SPEL" processed
  1328. [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "CONT" processed
  1329. [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "MISC" processed
  1330. [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "ALCH" processed
  1331. [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "CELL" processed
  1332. [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "QUST" processed
  1333. [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "EFSH" processed
  1334. [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "IMAD" processed
  1335. [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "FLST" processed
  1336. [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "PERK" processed
  1337. [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "MESG" processed
  1338. [00:05] Background Loader: [Project Nevada - Extra Options.esm] Building FormID index
  1339. [00:05] Background Loader: [Project Nevada - Extra Options.esm] FormID index built
  1340. [00:05] Background Loader: [Project Nevada - Extra Options.esm] Building EditorID index
  1341. [00:05] Background Loader: [Project Nevada - Extra Options.esm] EditorID index built
  1342. [00:05] Background Loader: [Project Nevada - Extra Options.esm] Processing completed
  1343. [00:05] Background Loader: loading "NevadaSkies.esm"...
  1344. [00:05] Background Loader: [NevadaSkies.esm] Loading file
  1345. [00:05] Background Loader: [NevadaSkies.esm] File loaded
  1346. [00:05] Background Loader: [NevadaSkies.esm] Start processing
  1347. [00:05] Background Loader: [NevadaSkies.esm] Adding master "FalloutNV.esm"
  1348. [00:05] Background Loader: [NevadaSkies.esm] Header processed. Expecting 774 records
  1349. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "GMST" processed
  1350. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "GLOB" processed
  1351. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "SOUN" processed
  1352. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "MGEF" processed
  1353. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "SCPT" processed
  1354. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "ENCH" processed
  1355. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "SPEL" processed
  1356. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "ACTI" processed
  1357. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "TERM" processed
  1358. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "ARMO" processed
  1359. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "LIGH" processed
  1360. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "MSTT" processed
  1361. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "NOTE" processed
  1362. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "WTHR" processed
  1363. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "CLMT" processed
  1364. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "REGN" processed
  1365. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "CELL" processed
  1366. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "WRLD" processed
  1367. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "QUST" processed
  1368. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "EXPL" processed
  1369. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "IMGS" processed
  1370. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "IMAD" processed
  1371. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "PERK" processed
  1372. [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "MESG" processed
  1373. [00:05] Background Loader: [NevadaSkies.esm] Building FormID index
  1374. [00:05] Background Loader: [NevadaSkies.esm] FormID index built
  1375. [00:05] Background Loader: [NevadaSkies.esm] Building EditorID index
  1376. [00:05] Background Loader: [NevadaSkies.esm] EditorID index built
  1377. [00:05] Background Loader: [NevadaSkies.esm] Processing completed
  1378. [00:05] Background Loader: loading "UWHNV-Core.esm"...
  1379. [00:05] Background Loader: [UWHNV-Core.esm] Loading file
  1380. [00:05] Background Loader: [UWHNV-Core.esm] File loaded
  1381. [00:05] Background Loader: [UWHNV-Core.esm] Start processing
  1382. [00:05] Background Loader: [UWHNV-Core.esm] Adding master "FalloutNV.esm"
  1383. [00:05] Background Loader: [UWHNV-Core.esm] Header processed. Expecting 8284 records
  1384. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "TXST" processed
  1385. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "GLOB" processed
  1386. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "FACT" processed
  1387. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "EYES" processed
  1388. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "RACE" processed
  1389. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "SOUN" processed
  1390. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "SCPT" processed
  1391. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "SPEL" processed
  1392. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "ACTI" processed
  1393. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "TERM" processed
  1394. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "ARMO" processed
  1395. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "CONT" processed
  1396. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "DOOR" processed
  1397. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "LIGH" processed
  1398. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "MISC" processed
  1399. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "STAT" processed
  1400. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "MSTT" processed
  1401. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "PWAT" processed
  1402. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "FURN" processed
  1403. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "WEAP" processed
  1404. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "NPC_" processed
  1405. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "CREA" processed
  1406. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "LVLC" processed
  1407. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "KEYM" processed
  1408. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "NOTE" processed
  1409. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "LVLI" processed
  1410. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "WTHR" processed
  1411. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "CLMT" processed
  1412. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "NAVI" processed
  1413. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "CELL" processed
  1414. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "WRLD" processed
  1415. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "DIAL" processed
  1416. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "QUST" processed
  1417. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "PACK" processed
  1418. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "WATR" processed
  1419. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "EXPL" processed
  1420. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "IMGS" processed
  1421. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "FLST" processed
  1422. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "ARMA" processed
  1423. [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "MESG" processed
  1424. [00:05] Background Loader: [UWHNV-Core.esm] Building FormID index
  1425. [00:05] Background Loader: [UWHNV-Core.esm] FormID index built
  1426. [00:05] Background Loader: [UWHNV-Core.esm] Building EditorID index
  1427. [00:05] Background Loader: [UWHNV-Core.esm] EditorID index built
  1428. [00:05] Background Loader: [UWHNV-Core.esm] Processing completed
  1429. [00:05] Background Loader: loading "oHUD.esm"...
  1430. [00:05] Background Loader: [oHUD.esm] Loading file
  1431. [00:05] Background Loader: [oHUD.esm] File loaded
  1432. [00:05] Background Loader: [oHUD.esm] Start processing
  1433. [00:05] Background Loader: [oHUD.esm] Header processed. Expecting 159 records
  1434. [00:05] Background Loader: [oHUD.esm] GRUP Top "GLOB" processed
  1435. [00:05] Background Loader: [oHUD.esm] GRUP Top "SCPT" processed
  1436. [00:05] Background Loader: [oHUD.esm] GRUP Top "MISC" processed
  1437. [00:05] Background Loader: [oHUD.esm] GRUP Top "QUST" processed
  1438. [00:05] Background Loader: [oHUD.esm] GRUP Top "MESG" processed
  1439. [00:05] Background Loader: [oHUD.esm] Building FormID index
  1440. [00:05] Background Loader: [oHUD.esm] FormID index built
  1441. [00:05] Background Loader: [oHUD.esm] Building EditorID index
  1442. [00:05] Background Loader: [oHUD.esm] EditorID index built
  1443. [00:05] Background Loader: [oHUD.esm] Processing completed
  1444. [00:05] Background Loader: loading "Project Nevada - Rebalance.esp"...
  1445. [00:05] Background Loader: [Project Nevada - Rebalance.esp] Loading file
  1446. [00:05] Background Loader: [Project Nevada - Rebalance.esp] File loaded
  1447. [00:05] Background Loader: [Project Nevada - Rebalance.esp] Start processing
  1448. [00:05] Background Loader: [Project Nevada - Rebalance.esp] Adding master "FalloutNV.esm"
  1449. [00:05] Background Loader: [Project Nevada - Rebalance.esp] Adding master "Project Nevada - Core.esm"
  1450. [00:05] Background Loader: [Project Nevada - Rebalance.esp] Header processed. Expecting 549 records
  1451. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "GMST" processed
  1452. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "GLOB" processed
  1453. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "SOUN" processed
  1454. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "MGEF" processed
  1455. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "SCPT" processed
  1456. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "ENCH" processed
  1457. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "SPEL" processed
  1458. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "ARMO" processed
  1459. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "CONT" processed
  1460. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "MISC" processed
  1461. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "ALCH" processed
  1462. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "PROJ" processed
  1463. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "LVLI" processed
  1464. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "CELL" processed
  1465. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "QUST" processed
  1466. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "PACK" processed
  1467. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "CSTY" processed
  1468. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "EXPL" processed
  1469. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "FLST" processed
  1470. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "PERK" processed
  1471. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "BPTD" processed
  1472. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "MESG" processed
  1473. [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "RCPE" processed
  1474. [00:05] Background Loader: [Project Nevada - Rebalance.esp] Building FormID index
  1475. [00:05] Background Loader: [Project Nevada - Rebalance.esp] FormID index built
  1476. [00:05] Background Loader: [Project Nevada - Rebalance.esp] Building EditorID index
  1477. [00:05] Background Loader: [Project Nevada - Rebalance.esp] EditorID index built
  1478. [00:05] Background Loader: [Project Nevada - Rebalance.esp] Processing completed
  1479. [00:05] Background Loader: loading "Project Nevada - Cyberware.esp"...
  1480. [00:05] Background Loader: [Project Nevada - Cyberware.esp] Loading file
  1481. [00:05] Background Loader: [Project Nevada - Cyberware.esp] File loaded
  1482. [00:05] Background Loader: [Project Nevada - Cyberware.esp] Start processing
  1483. [00:05] Background Loader: [Project Nevada - Cyberware.esp] Adding master "FalloutNV.esm"
  1484. [00:05] Background Loader: [Project Nevada - Cyberware.esp] Adding master "Project Nevada - Core.esm"
  1485. [00:05] Background Loader: [Project Nevada - Cyberware.esp] Header processed. Expecting 534 records
  1486. [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "GLOB" processed
  1487. [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "SCPT" processed
  1488. [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "ENCH" processed
  1489. [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "SPEL" processed
  1490. [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "ARMO" processed
  1491. [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "CONT" processed
  1492. [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "MISC" processed
  1493. [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "WEAP" processed
  1494. [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "NOTE" processed
  1495. [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "PROJ" processed
  1496. [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "LVLI" processed
  1497. [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "CELL" processed
  1498. [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "WRLD" processed
  1499. [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "DIAL" processed
  1500. [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "QUST" processed
  1501. [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "EFSH" processed
  1502. [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "EXPL" processed
  1503. [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "FLST" processed
  1504. [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "PERK" processed
  1505. [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "MESG" processed
  1506. [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "RCPE" processed
  1507. [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "RCCT" processed
  1508. [00:05] Background Loader: [Project Nevada - Cyberware.esp] Building FormID index
  1509. [00:05] Background Loader: [Project Nevada - Cyberware.esp] FormID index built
  1510. [00:05] Background Loader: [Project Nevada - Cyberware.esp] Building EditorID index
  1511. [00:05] Background Loader: [Project Nevada - Cyberware.esp] EditorID index built
  1512. [00:05] Background Loader: [Project Nevada - Cyberware.esp] Processing completed
  1513. [00:05] Background Loader: loading "YUP - NPC Fixes (Base Game + All DLC).esp"...
  1514. [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Loading file
  1515. [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] File loaded
  1516. [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Start processing
  1517. [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Adding master "FalloutNV.esm"
  1518. [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Adding master "HonestHearts.esm"
  1519. [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Adding master "LonesomeRoad.esm"
  1520. [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Adding master "YUP - Base Game + All DLC.esm"
  1521. [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Header processed. Expecting 95 records
  1522. [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] GRUP Top "NPC_" processed
  1523. [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] GRUP Top "LVLN" processed
  1524. [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Building FormID index
  1525. [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] FormID index built
  1526. [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Building EditorID index
  1527. [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] EditorID index built
  1528. [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Processing completed
  1529. [00:05] Background Loader: loading "OWB-Path Lights.esp"...
  1530. [00:05] Background Loader: [OWB-Path Lights.esp] Loading file
  1531. [00:05] Background Loader: [OWB-Path Lights.esp] File loaded
  1532. [00:05] Background Loader: [OWB-Path Lights.esp] Start processing
  1533. [00:05] Background Loader: [OWB-Path Lights.esp] Adding master "FalloutNV.esm"
  1534. [00:05] Background Loader: [OWB-Path Lights.esp] Adding master "OldWorldBlues.esm"
  1535. [00:05] Background Loader: [OWB-Path Lights.esp] Header processed. Expecting 310 records
  1536. [00:05] Background Loader: [OWB-Path Lights.esp] GRUP Top "SCPT" processed
  1537. [00:05] Background Loader: [OWB-Path Lights.esp] GRUP Top "ACTI" processed
  1538. [00:05] Background Loader: [OWB-Path Lights.esp] GRUP Top "LIGH" processed
  1539. [00:05] Background Loader: [OWB-Path Lights.esp] GRUP Top "STAT" processed
  1540. [00:05] Background Loader: [OWB-Path Lights.esp] GRUP Top "WRLD" processed
  1541. [00:05] Background Loader: [OWB-Path Lights.esp] GRUP Top "QUST" processed
  1542. [00:05] Background Loader: [OWB-Path Lights.esp] Building FormID index
  1543. [00:05] Background Loader: [OWB-Path Lights.esp] FormID index built
  1544. [00:05] Background Loader: [OWB-Path Lights.esp] Building EditorID index
  1545. [00:05] Background Loader: [OWB-Path Lights.esp] EditorID index built
  1546. [00:05] Background Loader: [OWB-Path Lights.esp] Processing completed
  1547. [00:05] Background Loader: loading "Project Nevada - Med-X Fix.esp"...
  1548. [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] Loading file
  1549. [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] File loaded
  1550. [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] Start processing
  1551. [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] Adding master "FalloutNV.esm"
  1552. [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] Adding master "Project Nevada - Core.esm"
  1553. [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] Header processed. Expecting 4 records
  1554. [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] GRUP Top "MGEF" processed
  1555. [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] GRUP Top "SPEL" processed
  1556. [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] Building FormID index
  1557. [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] FormID index built
  1558. [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] Building EditorID index
  1559. [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] EditorID index built
  1560. [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] Processing completed
  1561. [00:05] Background Loader: loading "CASM with MCM.esp"...
  1562. [00:05] Background Loader: [CASM with MCM.esp] Loading file
  1563. [00:05] Background Loader: [CASM with MCM.esp] File loaded
  1564. [00:05] Background Loader: [CASM with MCM.esp] Start processing
  1565. [00:05] Background Loader: [CASM with MCM.esp] Header processed. Expecting 46 records
  1566. [00:05] Background Loader: [CASM with MCM.esp] GRUP Top "GLOB" processed
  1567. [00:05] Background Loader: [CASM with MCM.esp] GRUP Top "SCPT" processed
  1568. [00:05] Background Loader: [CASM with MCM.esp] GRUP Top "MISC" processed
  1569. [00:05] Background Loader: [CASM with MCM.esp] GRUP Top "QUST" processed
  1570. [00:05] Background Loader: [CASM with MCM.esp] GRUP Top "MESG" processed
  1571. [00:05] Background Loader: [CASM with MCM.esp] Building FormID index
  1572. [00:05] Background Loader: [CASM with MCM.esp] FormID index built
  1573. [00:05] Background Loader: [CASM with MCM.esp] Building EditorID index
  1574. [00:05] Background Loader: [CASM with MCM.esp] EditorID index built
  1575. [00:05] Background Loader: [CASM with MCM.esp] Processing completed
  1576. [00:05] Background Loader: loading "FPSWeaponWheel.esp"...
  1577. [00:05] Background Loader: [FPSWeaponWheel.esp] Loading file
  1578. [00:05] Background Loader: [FPSWeaponWheel.esp] File loaded
  1579. [00:05] Background Loader: [FPSWeaponWheel.esp] Start processing
  1580. [00:05] Background Loader: [FPSWeaponWheel.esp] Adding master "FalloutNV.esm"
  1581. [00:05] Background Loader: [FPSWeaponWheel.esp] Header processed. Expecting 44 records
  1582. [00:05] Background Loader: <Note: NVSEReq [GLOB:00FFFFF0] was injected into FalloutNV.esm>
  1583. [00:05] Background Loader: <Note: NVSEVer [GLOB:00FFFFFF] was injected into FalloutNV.esm>
  1584. [00:05] Background Loader: [FPSWeaponWheel.esp] GRUP Top "GLOB" processed
  1585. [00:05] Background Loader: <Note: FNVTStartupScript [SCPT:00FFFFF8] was injected into FalloutNV.esm>
  1586. [00:05] Background Loader: <Note: FNVTChickenScript [SCPT:00FFFFFB] was injected into FalloutNV.esm>
  1587. [00:05] Background Loader: <Note: FNVTEggScript [SCPT:00FFFFFD] was injected into FalloutNV.esm>
  1588. [00:05] Background Loader: [FPSWeaponWheel.esp] GRUP Top "SCPT" processed
  1589. [00:05] Background Loader: [FPSWeaponWheel.esp] GRUP Top "MISC" processed
  1590. [00:05] Background Loader: <Note: FNVTStartup [QUST:00FFFFF9] was injected into FalloutNV.esm>
  1591. [00:05] Background Loader: <Note: FNVTChicken [QUST:00FFFFFA] was injected into FalloutNV.esm>
  1592. [00:05] Background Loader: <Note: FNVTEgg [QUST:00FFFFFC] was injected into FalloutNV.esm>
  1593. [00:05] Background Loader: [FPSWeaponWheel.esp] GRUP Top "QUST" processed
  1594. [00:05] Background Loader: [FPSWeaponWheel.esp] GRUP Top "FLST" processed
  1595. [00:05] Background Loader: <Note: FNVTNVSEWarnMsg "NVSE Version Error" [MESG:00FFFFF7] was injected into FalloutNV.esm>
  1596. [00:05] Background Loader: [FPSWeaponWheel.esp] GRUP Top "MESG" processed
  1597. [00:05] Background Loader: [FPSWeaponWheel.esp] Building FormID index
  1598. [00:05] Background Loader: [FPSWeaponWheel.esp] FormID index built
  1599. [00:05] Background Loader: [FPSWeaponWheel.esp] Building EditorID index
  1600. [00:05] Background Loader: [FPSWeaponWheel.esp] EditorID index built
  1601. [00:05] Background Loader: [FPSWeaponWheel.esp] Processing completed
  1602. [00:05] Background Loader: loading "Advanced Recon Range Finder.esp"...
  1603. [00:05] Background Loader: [Advanced Recon Range Finder.esp] Loading file
  1604. [00:05] Background Loader: [Advanced Recon Range Finder.esp] File loaded
  1605. [00:05] Background Loader: [Advanced Recon Range Finder.esp] Start processing
  1606. [00:05] Background Loader: [Advanced Recon Range Finder.esp] Adding master "FalloutNV.esm"
  1607. [00:05] Background Loader: [Advanced Recon Range Finder.esp] Header processed. Expecting 26 records
  1608. [00:05] Background Loader: [Advanced Recon Range Finder.esp] GRUP Top "GLOB" processed
  1609. [00:05] Background Loader: [Advanced Recon Range Finder.esp] GRUP Top "SCPT" processed
  1610. [00:05] Background Loader: [Advanced Recon Range Finder.esp] GRUP Top "MSTT" processed
  1611. [00:05] Background Loader: [Advanced Recon Range Finder.esp] GRUP Top "CELL" processed
  1612. [00:05] Background Loader: [Advanced Recon Range Finder.esp] GRUP Top "QUST" processed
  1613. [00:05] Background Loader: [Advanced Recon Range Finder.esp] GRUP Top "FLST" processed
  1614. [00:05] Background Loader: [Advanced Recon Range Finder.esp] Building FormID index
  1615. [00:05] Background Loader: [Advanced Recon Range Finder.esp] FormID index built
  1616. [00:05] Background Loader: [Advanced Recon Range Finder.esp] Building EditorID index
  1617. [00:05] Background Loader: [Advanced Recon Range Finder.esp] EditorID index built
  1618. [00:05] Background Loader: [Advanced Recon Range Finder.esp] Processing completed
  1619. [00:05] Background Loader: loading "HUD Extended - Ambient Temperature.esp"...
  1620. [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] Loading file
  1621. [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] File loaded
  1622. [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] Start processing
  1623. [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] Adding master "FalloutNV.esm"
  1624. [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] Adding master "Ambient Temperature.esm"
  1625. [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] Header processed. Expecting 24 records
  1626. [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] GRUP Top "GLOB" processed
  1627. [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] GRUP Top "SCPT" processed
  1628. [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] GRUP Top "QUST" processed
  1629. [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] GRUP Top "MESG" processed
  1630. [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] Building FormID index
  1631. [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] FormID index built
  1632. [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] Building EditorID index
  1633. [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] EditorID index built
  1634. [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] Processing completed
  1635. [00:05] Background Loader: loading "Project Nevada - Cyberware Additions.esp"...
  1636. [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] Loading file
  1637. [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] File loaded
  1638. [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] Start processing
  1639. [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] Adding master "FalloutNV.esm"
  1640. [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] Adding master "Project Nevada - Core.esm"
  1641. [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] Adding master "Project Nevada - Cyberware.esp"
  1642. [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] Adding master "Project Nevada - Extra Options.esm"
  1643. [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] Header processed. Expecting 144 records
  1644. [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "TXST" processed
  1645. [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "GLOB" processed
  1646. [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "SCPT" processed
  1647. [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "SPEL" processed
  1648. [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "MISC" processed
  1649. [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "QUST" processed
  1650. [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "FLST" processed
  1651. [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "PERK" processed
  1652. [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "CHAL" processed
  1653. [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] Building FormID index
  1654. [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] FormID index built
  1655. [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] Building EditorID index
  1656. [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] EditorID index built
  1657. [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] Processing completed
  1658. [00:05] Background Loader: loading "DYNAVISION 2 - Dynamic Lens Effect.esp"...
  1659. [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] Loading file
  1660. [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] File loaded
  1661. [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] Start processing
  1662. [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] Adding master "FalloutNV.esm"
  1663. [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] Header processed. Expecting 233 records
  1664. [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] GRUP Top "GMST" processed
  1665. [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] GRUP Top "GLOB" processed
  1666. [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] GRUP Top "SCPT" processed
  1667. [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] GRUP Top "ARMO" processed
  1668. [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] GRUP Top "MSTT" processed
  1669. [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] GRUP Top "CELL" processed
  1670. [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] GRUP Top "QUST" processed
  1671. [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] GRUP Top "IMAD" processed
  1672. [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] GRUP Top "MESG" processed
  1673. [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] Building FormID index
  1674. [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] FormID index built
  1675. [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] Building EditorID index
  1676. [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] EditorID index built
  1677. [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] Processing completed
  1678. [00:05] Background Loader: loading "Advanced Recon Tech - Detect Traps.esp"...
  1679. [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] Loading file
  1680. [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] File loaded
  1681. [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] Start processing
  1682. [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] Adding master "FalloutNV.esm"
  1683. [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] Adding master "Advanced Recon Tech.esm"
  1684. [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] Adding master "Detect Traps.esm"
  1685. [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] Header processed. Expecting 2 records
  1686. [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] GRUP Top "ENCH" processed
  1687. [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] Building FormID index
  1688. [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] FormID index built
  1689. [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] Building EditorID index
  1690. [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] EditorID index built
  1691. [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] Processing completed
  1692. [00:05] Background Loader: loading "DarNifiedUINV.esp"...
  1693. [00:05] Background Loader: [DarNifiedUINV.esp] Loading file
  1694. [00:05] Background Loader: [DarNifiedUINV.esp] File loaded
  1695. [00:05] Background Loader: [DarNifiedUINV.esp] Start processing
  1696. [00:05] Background Loader: [DarNifiedUINV.esp] Adding master "FalloutNV.esm"
  1697. [00:05] Background Loader: [DarNifiedUINV.esp] Header processed. Expecting 3 records
  1698. [00:05] Background Loader: [DarNifiedUINV.esp] GRUP Top "GMST" processed
  1699. [00:05] Background Loader: [DarNifiedUINV.esp] Building FormID index
  1700. [00:05] Background Loader: [DarNifiedUINV.esp] FormID index built
  1701. [00:05] Background Loader: [DarNifiedUINV.esp] Building EditorID index
  1702. [00:05] Background Loader: [DarNifiedUINV.esp] EditorID index built
  1703. [00:05] Background Loader: [DarNifiedUINV.esp] Processing completed
  1704. [00:05] Background Loader: loading "JIP Realistic Weapon Overheating.esp"...
  1705. [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] Loading file
  1706. [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] File loaded
  1707. [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] Start processing
  1708. [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] Header processed. Expecting 10 records
  1709. [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] GRUP Top "GLOB" processed
  1710. [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] GRUP Top "SCPT" processed
  1711. [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] GRUP Top "MISC" processed
  1712. [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] GRUP Top "QUST" processed
  1713. [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] Building FormID index
  1714. [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] FormID index built
  1715. [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] Building EditorID index
  1716. [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] EditorID index built
  1717. [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] Processing completed
  1718. [00:05] Background Loader: loading "Detect Traps Merged.esp"...
  1719. [00:05] Background Loader: [Detect Traps Merged.esp] Loading file
  1720. [00:05] Background Loader: [Detect Traps Merged.esp] File loaded
  1721. [00:05] Background Loader: [Detect Traps Merged.esp] Start processing
  1722. [00:05] Background Loader: [Detect Traps Merged.esp] Adding master "FalloutNV.esm"
  1723. [00:05] Background Loader: [Detect Traps Merged.esp] Adding master "DeadMoney.esm"
  1724. [00:05] Background Loader: [Detect Traps Merged.esp] Adding master "HonestHearts.esm"
  1725. [00:05] Background Loader: [Detect Traps Merged.esp] Adding master "OldWorldBlues.esm"
  1726. [00:05] Background Loader: [Detect Traps Merged.esp] Adding master "Detect Traps.esm"
  1727. [00:05] Background Loader: [Detect Traps Merged.esp] Header processed. Expecting 15 records
  1728. [00:05] Background Loader: [Detect Traps Merged.esp] GRUP Top "WEAP" processed
  1729. [00:05] Background Loader: [Detect Traps Merged.esp] GRUP Top "FLST" processed
  1730. [00:05] Background Loader: [Detect Traps Merged.esp] GRUP Top "PERK" processed
  1731. [00:05] Background Loader: [Detect Traps Merged.esp] GRUP Top "CELL" processed
  1732. [00:05] Background Loader: [Detect Traps Merged.esp] GRUP Top "WRLD" processed
  1733. [00:05] Background Loader: [Detect Traps Merged.esp] Building FormID index
  1734. [00:05] Background Loader: [Detect Traps Merged.esp] FormID index built
  1735. [00:05] Background Loader: [Detect Traps Merged.esp] Building EditorID index
  1736. [00:05] Background Loader: [Detect Traps Merged.esp] EditorID index built
  1737. [00:05] Background Loader: [Detect Traps Merged.esp] Processing completed
  1738. [00:05] Background Loader: loading "The Weapon Mod Menu.esp"...
  1739. [00:05] Background Loader: [The Weapon Mod Menu.esp] Loading file
  1740. [00:05] Background Loader: [The Weapon Mod Menu.esp] File loaded
  1741. [00:05] Background Loader: [The Weapon Mod Menu.esp] Start processing
  1742. [00:05] Background Loader: [The Weapon Mod Menu.esp] Header processed. Expecting 17 records
  1743. [00:05] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "GLOB" processed
  1744. [00:05] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "SCPT" processed
  1745. [00:05] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "MISC" processed
  1746. [00:05] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "QUST" processed
  1747. [00:05] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "MESG" processed
  1748. [00:05] Background Loader: [The Weapon Mod Menu.esp] Building FormID index
  1749. [00:05] Background Loader: [The Weapon Mod Menu.esp] FormID index built
  1750. [00:05] Background Loader: [The Weapon Mod Menu.esp] Building EditorID index
  1751. [00:05] Background Loader: [The Weapon Mod Menu.esp] EditorID index built
  1752. [00:05] Background Loader: [The Weapon Mod Menu.esp] Processing completed
  1753. [00:05] Background Loader: loading "ELECTRO-CITY - Imaginator.esp"...
  1754. [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] Loading file
  1755. [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] File loaded
  1756. [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] Start processing
  1757. [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] Adding master "FalloutNV.esm"
  1758. [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] Header processed. Expecting 149 records
  1759. [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "GMST" processed
  1760. [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "GLOB" processed
  1761. [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "SOUN" processed
  1762. [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "SCPT" processed
  1763. [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "ARMO" processed
  1764. [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "NOTE" processed
  1765. [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "WTHR" processed
  1766. [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "QUST" processed
  1767. [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "IMAD" processed
  1768. [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "MESG" processed
  1769. [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] Building FormID index
  1770. [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] FormID index built
  1771. [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] Building EditorID index
  1772. [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] EditorID index built
  1773. [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] Processing completed
  1774. [00:05] Background Loader: loading "Directors Chair.esp"...
  1775. [00:05] Background Loader: [Directors Chair.esp] Loading file
  1776. [00:05] Background Loader: [Directors Chair.esp] File loaded
  1777. [00:05] Background Loader: [Directors Chair.esp] Start processing
  1778. [00:05] Background Loader: [Directors Chair.esp] Adding master "CINEMATECH.esm"
  1779. [00:05] Background Loader: [Directors Chair.esp] Adding master "ELECTRO-CITY - Imaginator.esp"
  1780. [00:05] Background Loader: [Directors Chair.esp] Adding master "DYNAVISION 2 - Dynamic Lens Effect.esp"
  1781. [00:05] Background Loader: [Directors Chair.esp] Header processed. Expecting 25 records
  1782. [00:05] Background Loader: [Directors Chair.esp] GRUP Top "SOUN" processed
  1783. [00:05] Background Loader: [Directors Chair.esp] GRUP Top "SCPT" processed
  1784. [00:05] Background Loader: [Directors Chair.esp] GRUP Top "MISC" processed
  1785. [00:05] Background Loader: [Directors Chair.esp] GRUP Top "QUST" processed
  1786. [00:05] Background Loader: [Directors Chair.esp] Building FormID index
  1787. [00:05] Background Loader: [Directors Chair.esp] FormID index built
  1788. [00:05] Background Loader: [Directors Chair.esp] Building EditorID index
  1789. [00:05] Background Loader: [Directors Chair.esp] EditorID index built
  1790. [00:05] Background Loader: [Directors Chair.esp] Processing completed
  1791. [00:05] Background Loader: loading "FlashlightNVSE.esp"...
  1792. [00:05] Background Loader: [FlashlightNVSE.esp] Loading file
  1793. [00:05] Background Loader: [FlashlightNVSE.esp] File loaded
  1794. [00:05] Background Loader: [FlashlightNVSE.esp] Start processing
  1795. [00:05] Background Loader: [FlashlightNVSE.esp] Adding master "FalloutNV.esm"
  1796. [00:05] Background Loader: [FlashlightNVSE.esp] Header processed. Expecting 201 records
  1797. [00:05] Background Loader: <Note: vNVSEReq [GLOB:00FFFFEA] was injected into FalloutNV.esm>
  1798. [00:05] Background Loader: <Note: vNVSEVer [GLOB:00FFFFEB] was injected into FalloutNV.esm>
  1799. [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "GLOB" processed
  1800. [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "MGEF" processed
  1801. [00:05] Background Loader: <Note: vNVSECheckerSCT [SCPT:00FFFFEE] was injected into FalloutNV.esm>
  1802. [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "SCPT" processed
  1803. [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "ENCH" processed
  1804. [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "SPEL" processed
  1805. [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "ARMO" processed
  1806. [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "LIGH" processed
  1807. [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "MISC" processed
  1808. [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "WEAP" processed
  1809. [00:05] Background Loader: <Note: vNVSECheckerQST [QUST:00FFFFED] was injected into FalloutNV.esm>
  1810. [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "QUST" processed
  1811. [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "FLST" processed
  1812. [00:05] Background Loader: <Note: vNVSEWarnMsg "NVSE Version Error" [MESG:00FFFFEC] was injected into FalloutNV.esm>
  1813. [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "MESG" processed
  1814. [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "IMOD" processed
  1815. [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "RCPE" processed
  1816. [00:05] Background Loader: [FlashlightNVSE.esp] Building FormID index
  1817. [00:05] Background Loader: [FlashlightNVSE.esp] FormID index built
  1818. [00:05] Background Loader: [FlashlightNVSE.esp] Building EditorID index
  1819. [00:05] Background Loader: [FlashlightNVSE.esp] EditorID index built
  1820. [00:05] Background Loader: [FlashlightNVSE.esp] Processing completed
  1821. [00:05] Background Loader: loading "Jump Fall Fixer.esp"...
  1822. [00:05] Background Loader: [Jump Fall Fixer.esp] Loading file
  1823. [00:05] Background Loader: [Jump Fall Fixer.esp] File loaded
  1824. [00:05] Background Loader: [Jump Fall Fixer.esp] Start processing
  1825. [00:05] Background Loader: [Jump Fall Fixer.esp] Header processed. Expecting 7 records
  1826. [00:05] Background Loader: [Jump Fall Fixer.esp] GRUP Top "SCPT" processed
  1827. [00:05] Background Loader: [Jump Fall Fixer.esp] GRUP Top "ARMO" processed
  1828. [00:05] Background Loader: [Jump Fall Fixer.esp] GRUP Top "QUST" processed
  1829. [00:05] Background Loader: [Jump Fall Fixer.esp] Building FormID index
  1830. [00:05] Background Loader: [Jump Fall Fixer.esp] FormID index built
  1831. [00:05] Background Loader: [Jump Fall Fixer.esp] Building EditorID index
  1832. [00:05] Background Loader: [Jump Fall Fixer.esp] EditorID index built
  1833. [00:05] Background Loader: [Jump Fall Fixer.esp] Processing completed
  1834. [00:05] Background Loader: loading "ILO - Nevada Skies Patch.esp"...
  1835. [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] Loading file
  1836. [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] File loaded
  1837. [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] Start processing
  1838. [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] Adding master "FalloutNV.esm"
  1839. [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] Adding master "NevadaSkies.esm"
  1840. [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] Header processed. Expecting 2 records
  1841. [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] GRUP Top "WTHR" processed
  1842. [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] Building FormID index
  1843. [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] FormID index built
  1844. [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] Building EditorID index
  1845. [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] EditorID index built
  1846. [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] Processing completed
  1847. [00:05] Background Loader: loading "HUD Extended.esp"...
  1848. [00:05] Background Loader: [HUD Extended.esp] Loading file
  1849. [00:05] Background Loader: [HUD Extended.esp] File loaded
  1850. [00:05] Background Loader: [HUD Extended.esp] Start processing
  1851. [00:05] Background Loader: [HUD Extended.esp] Adding master "FalloutNV.esm"
  1852. [00:05] Background Loader: [HUD Extended.esp] Header processed. Expecting 24 records
  1853. [00:05] Background Loader: [HUD Extended.esp] GRUP Top "GLOB" processed
  1854. [00:05] Background Loader: [HUD Extended.esp] GRUP Top "SCPT" processed
  1855. [00:05] Background Loader: [HUD Extended.esp] GRUP Top "QUST" processed
  1856. [00:05] Background Loader: [HUD Extended.esp] GRUP Top "MESG" processed
  1857. [00:05] Background Loader: [HUD Extended.esp] Building FormID index
  1858. [00:05] Background Loader: [HUD Extended.esp] FormID index built
  1859. [00:05] Background Loader: [HUD Extended.esp] Building EditorID index
  1860. [00:05] Background Loader: [HUD Extended.esp] EditorID index built
  1861. [00:05] Background Loader: [HUD Extended.esp] Processing completed
  1862. [00:05] Background Loader: loading "Imp's More Complex Needs.esp"...
  1863. [00:05] Background Loader: [Imp's More Complex Needs.esp] Loading file
  1864. [00:05] Background Loader: [Imp's More Complex Needs.esp] File loaded
  1865. [00:05] Background Loader: [Imp's More Complex Needs.esp] Start processing
  1866. [00:05] Background Loader: [Imp's More Complex Needs.esp] Adding master "FalloutNV.esm"
  1867. [00:05] Background Loader: [Imp's More Complex Needs.esp] Header processed. Expecting 1005 records
  1868. [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "GMST" processed
  1869. [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "GLOB" processed
  1870. [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "SOUN" processed
  1871. [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "MGEF" processed
  1872. [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "SCPT" processed
  1873. [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "ENCH" processed
  1874. [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "SPEL" processed
  1875. [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "ARMO" processed
  1876. [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "MISC" processed
  1877. [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "ALCH" processed
  1878. [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "LVLI" processed
  1879. [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "DIAL" processed
  1880. [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "QUST" processed
  1881. [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "IMAD" processed
  1882. [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "FLST" processed
  1883. [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "PERK" processed
  1884. [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "MESG" processed
  1885. [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "RCPE" processed
  1886. [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "RCCT" processed
  1887. [00:05] Background Loader: [Imp's More Complex Needs.esp] Building FormID index
  1888. [00:05] Background Loader: [Imp's More Complex Needs.esp] FormID index built
  1889. [00:05] Background Loader: [Imp's More Complex Needs.esp] Building EditorID index
  1890. [00:05] Background Loader: [Imp's More Complex Needs.esp] EditorID index built
  1891. [00:05] Background Loader: [Imp's More Complex Needs.esp] Processing completed
  1892. [00:05] Background Loader: loading "Ambient Temperature - IMCNNV.esp"...
  1893. [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] Loading file
  1894. [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] File loaded
  1895. [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] Start processing
  1896. [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] Adding master "FalloutNV.esm"
  1897. [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] Adding master "Ambient Temperature.esm"
  1898. [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] Adding master "Imp's More Complex Needs.esp"
  1899. [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] Header processed. Expecting 4 records
  1900. [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] GRUP Top "SCPT" processed
  1901. [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] GRUP Top "QUST" processed
  1902. [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] Building FormID index
  1903. [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] FormID index built
  1904. [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] Building EditorID index
  1905. [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] EditorID index built
  1906. [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] Processing completed
  1907. [00:05] Background Loader: loading "IMCNNV - HUD and Hotkeys.esp"...
  1908. [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] Loading file
  1909. [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] File loaded
  1910. [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] Start processing
  1911. [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] Adding master "FalloutNV.esm"
  1912. [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] Adding master "Imp's More Complex Needs.esp"
  1913. [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] Header processed. Expecting 9 records
  1914. [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] GRUP Top "GLOB" processed
  1915. [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] GRUP Top "SCPT" processed
  1916. [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] GRUP Top "QUST" processed
  1917. [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] Building FormID index
  1918. [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] FormID index built
  1919. [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] Building EditorID index
  1920. [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] EditorID index built
  1921. [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] Processing completed
  1922. [00:05] Background Loader: loading "JIP Companions Command & Control.esp"...
  1923. [00:05] Background Loader: [JIP Companions Command & Control.esp] Loading file
  1924. [00:05] Background Loader: [JIP Companions Command & Control.esp] File loaded
  1925. [00:05] Background Loader: [JIP Companions Command & Control.esp] Start processing
  1926. [00:05] Background Loader: [JIP Companions Command & Control.esp] Adding master "FalloutNV.esm"
  1927. [00:05] Background Loader: [JIP Companions Command & Control.esp] Header processed. Expecting 210 records
  1928. [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "GLOB" processed
  1929. [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "FACT" processed
  1930. [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "SOUN" processed
  1931. [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "SCPT" processed
  1932. [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "ACTI" processed
  1933. [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "ARMO" processed
  1934. [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "CONT" processed
  1935. [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "MISC" processed
  1936. [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "WEAP" processed
  1937. [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "CELL" processed
  1938. [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "QUST" processed
  1939. [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "IDLE" processed
  1940. [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "PACK" processed
  1941. [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "CSTY" processed
  1942. [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "ANIO" processed
  1943. [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "EFSH" processed
  1944. [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "FLST" processed
  1945. [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "MESG" processed
  1946. [00:05] Background Loader: [JIP Companions Command & Control.esp] Building FormID index
  1947. [00:05] Background Loader: [JIP Companions Command & Control.esp] FormID index built
  1948. [00:05] Background Loader: [JIP Companions Command & Control.esp] Building EditorID index
  1949. [00:05] Background Loader: [JIP Companions Command & Control.esp] EditorID index built
  1950. [00:05] Background Loader: [JIP Companions Command & Control.esp] Processing completed
  1951. [00:06] Background Loader: loading "Project Nevada - Rebalance Complete.esp"...
  1952. [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] Loading file
  1953. [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] File loaded
  1954. [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] Start processing
  1955. [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] Adding master "FalloutNV.esm"
  1956. [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] Adding master "Project Nevada - Core.esm"
  1957. [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] Adding master "Project Nevada - Rebalance.esp"
  1958. [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] Adding master "Project Nevada - Extra Options.esm"
  1959. [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] Header processed. Expecting 249 records
  1960. [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "GLOB" processed
  1961. [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "SCPT" processed
  1962. [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "LVLI" processed
  1963. [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "QUST" processed
  1964. [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "FLST" processed
  1965. [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] Building FormID index
  1966. [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] FormID index built
  1967. [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] Building EditorID index
  1968. [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] EditorID index built
  1969. [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] Processing completed
  1970. [00:06] Background Loader: loading "Advanced Recon Gear.esp"...
  1971. [00:06] Background Loader: [Advanced Recon Gear.esp] Loading file
  1972. [00:06] Background Loader: [Advanced Recon Gear.esp] File loaded
  1973. [00:06] Background Loader: [Advanced Recon Gear.esp] Start processing
  1974. [00:06] Background Loader: [Advanced Recon Gear.esp] Adding master "FalloutNV.esm"
  1975. [00:06] Background Loader: [Advanced Recon Gear.esp] Adding master "Advanced Recon Tech.esm"
  1976. [00:06] Background Loader: [Advanced Recon Gear.esp] Header processed. Expecting 50 records
  1977. [00:06] Background Loader: [Advanced Recon Gear.esp] GRUP Top "TXST" processed
  1978. [00:06] Background Loader: [Advanced Recon Gear.esp] GRUP Top "GLOB" processed
  1979. [00:06] Background Loader: [Advanced Recon Gear.esp] GRUP Top "SCPT" processed
  1980. [00:06] Background Loader: [Advanced Recon Gear.esp] GRUP Top "ENCH" processed
  1981. [00:06] Background Loader: [Advanced Recon Gear.esp] GRUP Top "ARMO" processed
  1982. [00:06] Background Loader: [Advanced Recon Gear.esp] GRUP Top "CONT" processed
  1983. [00:06] Background Loader: [Advanced Recon Gear.esp] GRUP Top "CELL" processed
  1984. [00:06] Background Loader: [Advanced Recon Gear.esp] GRUP Top "QUST" processed
  1985. [00:06] Background Loader: [Advanced Recon Gear.esp] GRUP Top "FLST" processed
  1986. [00:06] Background Loader: [Advanced Recon Gear.esp] GRUP Top "PERK" processed
  1987. [00:06] Background Loader: [Advanced Recon Gear.esp] GRUP Top "MESG" processed
  1988. [00:06] Background Loader: [Advanced Recon Gear.esp] Building FormID index
  1989. [00:06] Background Loader: [Advanced Recon Gear.esp] FormID index built
  1990. [00:06] Background Loader: [Advanced Recon Gear.esp] Building EditorID index
  1991. [00:06] Background Loader: [Advanced Recon Gear.esp] EditorID index built
  1992. [00:06] Background Loader: [Advanced Recon Gear.esp] Processing completed
  1993. [00:06] Background Loader: loading "Advanced Recon Gear - Project Nevada.esp"...
  1994. [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] Loading file
  1995. [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] File loaded
  1996. [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] Start processing
  1997. [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] Adding master "FalloutNV.esm"
  1998. [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] Adding master "Project Nevada - Core.esm"
  1999. [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] Adding master "Advanced Recon Tech.esm"
  2000. [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] Adding master "Advanced Recon Gear.esp"
  2001. [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] Header processed. Expecting 4 records
  2002. [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] GRUP Top "SCPT" processed
  2003. [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] GRUP Top "QUST" processed
  2004. [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] Building FormID index
  2005. [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] FormID index built
  2006. [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] Building EditorID index
  2007. [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] EditorID index built
  2008. [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] Processing completed
  2009. [00:06] Background Loader: loading "MiscItemIconsNV.esp"...
  2010. [00:06] Background Loader: [MiscItemIconsNV.esp] Loading file
  2011. [00:06] Background Loader: [MiscItemIconsNV.esp] File loaded
  2012. [00:06] Background Loader: [MiscItemIconsNV.esp] Start processing
  2013. [00:06] Background Loader: [MiscItemIconsNV.esp] Adding master "FalloutNV.esm"
  2014. [00:06] Background Loader: [MiscItemIconsNV.esp] Header processed. Expecting 95 records
  2015. [00:06] Background Loader: [MiscItemIconsNV.esp] GRUP Top "MISC" processed
  2016. [00:06] Background Loader: [MiscItemIconsNV.esp] Building FormID index
  2017. [00:06] Background Loader: [MiscItemIconsNV.esp] FormID index built
  2018. [00:06] Background Loader: [MiscItemIconsNV.esp] Building EditorID index
  2019. [00:06] Background Loader: [MiscItemIconsNV.esp] EditorID index built
  2020. [00:06] Background Loader: [MiscItemIconsNV.esp] Processing completed
  2021. [00:06] Background Loader: loading "Armor Replacer Child NPC Fix.esp"...
  2022. [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] Loading file
  2023. [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] File loaded
  2024. [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] Start processing
  2025. [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] Adding master "FalloutNV.esm"
  2026. [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] Header processed. Expecting 29 records
  2027. [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] GRUP Top "ARMO" processed
  2028. [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] GRUP Top "NPC_" processed
  2029. [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] GRUP Top "LVLI" processed
  2030. [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] Building FormID index
  2031. [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] FormID index built
  2032. [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] Building EditorID index
  2033. [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] EditorID index built
  2034. [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] Processing completed
  2035. [00:06] Background Loader: loading "Project Nevada - All DLC.esp"...
  2036. [00:06] Background Loader: [Project Nevada - All DLC.esp] Loading file
  2037. [00:06] Background Loader: [Project Nevada - All DLC.esp] File loaded
  2038. [00:06] Background Loader: [Project Nevada - All DLC.esp] Start processing
  2039. [00:06] Background Loader: [Project Nevada - All DLC.esp] Adding master "FalloutNV.esm"
  2040. [00:06] Background Loader: [Project Nevada - All DLC.esp] Adding master "DeadMoney.esm"
  2041. [00:06] Background Loader: [Project Nevada - All DLC.esp] Adding master "HonestHearts.esm"
  2042. [00:06] Background Loader: [Project Nevada - All DLC.esp] Adding master "OldWorldBlues.esm"
  2043. [00:06] Background Loader: [Project Nevada - All DLC.esp] Adding master "LonesomeRoad.esm"
  2044. [00:06] Background Loader: [Project Nevada - All DLC.esp] Adding master "GunRunnersArsenal.esm"
  2045. [00:06] Background Loader: [Project Nevada - All DLC.esp] Adding master "Project Nevada - Core.esm"
  2046. [00:06] Background Loader: [Project Nevada - All DLC.esp] Adding master "Project Nevada - Cyberware.esp"
  2047. [00:06] Background Loader: [Project Nevada - All DLC.esp] Adding master "Project Nevada - Rebalance.esp"
  2048. [00:06] Background Loader: [Project Nevada - All DLC.esp] Adding master "Project Nevada - Extra Options.esm"
  2049. [00:06] Background Loader: [Project Nevada - All DLC.esp] Adding master "Project Nevada - Rebalance Complete.esp"
  2050. [00:06] Background Loader: [Project Nevada - All DLC.esp] Header processed. Expecting 290 records
  2051. [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "GLOB" processed
  2052. [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "MGEF" processed
  2053. [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "SCPT" processed
  2054. [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "ENCH" processed
  2055. [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "SPEL" processed
  2056. [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "ARMO" processed
  2057. [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "CONT" processed
  2058. [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "MISC" processed
  2059. [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "WEAP" processed
  2060. [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "NPC_" processed
  2061. [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "ALCH" processed
  2062. [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "NOTE" processed
  2063. [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "PROJ" processed
  2064. [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "LVLI" processed
  2065. [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "CELL" processed
  2066. [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "WRLD" processed
  2067. [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "QUST" processed
  2068. [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "EXPL" processed
  2069. [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "FLST" processed
  2070. [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "PERK" processed
  2071. [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "MESG" processed
  2072. [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "RCPE" processed
  2073. [00:06] Background Loader: [Project Nevada - All DLC.esp] Building FormID index
  2074. [00:06] Background Loader: [Project Nevada - All DLC.esp] FormID index built
  2075. [00:06] Background Loader: [Project Nevada - All DLC.esp] Building EditorID index
  2076. [00:06] Background Loader: [Project Nevada - All DLC.esp] EditorID index built
  2077. [00:06] Background Loader: [Project Nevada - All DLC.esp] Processing completed
  2078. [00:06] Background Loader: loading "NevadaSkies - Darker Nights.esp"...
  2079. [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] Loading file
  2080. [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] File loaded
  2081. [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] Start processing
  2082. [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] Adding master "FalloutNV.esm"
  2083. [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] Adding master "NevadaSkies.esm"
  2084. [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] Header processed. Expecting 2 records
  2085. [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] GRUP Top "IMAD" processed
  2086. [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] Building FormID index
  2087. [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] FormID index built
  2088. [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] Building EditorID index
  2089. [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] EditorID index built
  2090. [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] Processing completed
  2091. [00:06] Background Loader: loading "Advanced Recon Armor.esp"...
  2092. [00:06] Background Loader: [Advanced Recon Armor.esp] Loading file
  2093. [00:06] Background Loader: [Advanced Recon Armor.esp] File loaded
  2094. [00:06] Background Loader: [Advanced Recon Armor.esp] Start processing
  2095. [00:06] Background Loader: [Advanced Recon Armor.esp] Adding master "FalloutNV.esm"
  2096. [00:06] Background Loader: [Advanced Recon Armor.esp] Header processed. Expecting 49 records
  2097. [00:06] Background Loader: [Advanced Recon Armor.esp] GRUP Top "TXST" processed
  2098. [00:06] Background Loader: [Advanced Recon Armor.esp] GRUP Top "GLOB" processed
  2099. [00:06] Background Loader: [Advanced Recon Armor.esp] GRUP Top "ENCH" processed
  2100. [00:06] Background Loader: [Advanced Recon Armor.esp] GRUP Top "ARMO" processed
  2101. [00:06] Background Loader: [Advanced Recon Armor.esp] GRUP Top "CONT" processed
  2102. [00:06] Background Loader: [Advanced Recon Armor.esp] GRUP Top "CELL" processed
  2103. [00:06] Background Loader: [Advanced Recon Armor.esp] GRUP Top "FLST" processed
  2104. [00:06] Background Loader: [Advanced Recon Armor.esp] Building FormID index
  2105. [00:06] Background Loader: [Advanced Recon Armor.esp] FormID index built
  2106. [00:06] Background Loader: [Advanced Recon Armor.esp] Building EditorID index
  2107. [00:06] Background Loader: [Advanced Recon Armor.esp] EditorID index built
  2108. [00:06] Background Loader: [Advanced Recon Armor.esp] Processing completed
  2109. [00:06] Background Loader: loading "PNxEO MCMScriptFixes.esp"...
  2110. [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] Loading file
  2111. [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] File loaded
  2112. [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] Start processing
  2113. [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] Adding master "Project Nevada - Core.esm"
  2114. [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] Adding master "Project Nevada - Extra Options.esm"
  2115. [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] Adding master "Project Nevada - Rebalance.esp"
  2116. [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] Adding master "Project Nevada - Rebalance Complete.esp"
  2117. [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] Header processed. Expecting 3 records
  2118. [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] GRUP Top "SCPT" processed
  2119. [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] Building FormID index
  2120. [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] FormID index built
  2121. [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] Building EditorID index
  2122. [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] EditorID index built
  2123. [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] Processing completed
  2124. [00:06] Background Loader: loading "Reload Speed Game Start Fix.esp"...
  2125. [00:06] Background Loader: [Reload Speed Game Start Fix.esp] Loading file
  2126. [00:06] Background Loader: [Reload Speed Game Start Fix.esp] File loaded
  2127. [00:06] Background Loader: [Reload Speed Game Start Fix.esp] Start processing
  2128. [00:06] Background Loader: [Reload Speed Game Start Fix.esp] Adding master "FalloutNV.esm"
  2129. [00:06] Background Loader: [Reload Speed Game Start Fix.esp] Header processed. Expecting 4 records
  2130. [00:06] Background Loader: [Reload Speed Game Start Fix.esp] GRUP Top "SCPT" processed
  2131. [00:06] Background Loader: [Reload Speed Game Start Fix.esp] GRUP Top "QUST" processed
  2132. [00:06] Background Loader: [Reload Speed Game Start Fix.esp] Building FormID index
  2133. [00:06] Background Loader: [Reload Speed Game Start Fix.esp] FormID index built
  2134. [00:06] Background Loader: [Reload Speed Game Start Fix.esp] Building EditorID index
  2135. [00:06] Background Loader: [Reload Speed Game Start Fix.esp] EditorID index built
  2136. [00:06] Background Loader: [Reload Speed Game Start Fix.esp] Processing completed
  2137. [00:06] Background Loader: loading "SorterUpdater_UWHNV.esp"...
  2138. [00:06] Background Loader: [SorterUpdater_UWHNV.esp] Loading file
  2139. [00:06] Background Loader: [SorterUpdater_UWHNV.esp] File loaded
  2140. [00:06] Background Loader: [SorterUpdater_UWHNV.esp] Start processing
  2141. [00:06] Background Loader: [SorterUpdater_UWHNV.esp] Adding master "FalloutNV.esm"
  2142. [00:06] Background Loader: [SorterUpdater_UWHNV.esp] Adding master "UWHNV-Core.esm"
  2143. [00:06] Background Loader: [SorterUpdater_UWHNV.esp] Header processed. Expecting 4 records
  2144. [00:06] Background Loader: [SorterUpdater_UWHNV.esp] GRUP Top "SCPT" processed
  2145. [00:06] Background Loader: [SorterUpdater_UWHNV.esp] GRUP Top "QUST" processed
  2146. [00:06] Background Loader: [SorterUpdater_UWHNV.esp] Building FormID index
  2147. [00:06] Background Loader: [SorterUpdater_UWHNV.esp] FormID index built
  2148. [00:06] Background Loader: [SorterUpdater_UWHNV.esp] Building EditorID index
  2149. [00:06] Background Loader: [SorterUpdater_UWHNV.esp] EditorID index built
  2150. [00:06] Background Loader: [SorterUpdater_UWHNV.esp] Processing completed
  2151. [00:06] Background Loader: loading "The Mod Configuration Menu.esp"...
  2152. [00:06] Background Loader: [The Mod Configuration Menu.esp] Loading file
  2153. [00:06] Background Loader: [The Mod Configuration Menu.esp] File loaded
  2154. [00:06] Background Loader: [The Mod Configuration Menu.esp] Start processing
  2155. [00:06] Background Loader: [The Mod Configuration Menu.esp] Header processed. Expecting 56 records
  2156. [00:06] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "GLOB" processed
  2157. [00:06] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "SCPT" processed
  2158. [00:06] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "CONT" processed
  2159. [00:06] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "CELL" processed
  2160. [00:06] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "QUST" processed
  2161. [00:06] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "FLST" processed
  2162. [00:06] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "MESG" processed
  2163. [00:06] Background Loader: [The Mod Configuration Menu.esp] Building FormID index
  2164. [00:06] Background Loader: [The Mod Configuration Menu.esp] FormID index built
  2165. [00:06] Background Loader: [The Mod Configuration Menu.esp] Building EditorID index
  2166. [00:06] Background Loader: [The Mod Configuration Menu.esp] EditorID index built
  2167. [00:06] Background Loader: [The Mod Configuration Menu.esp] Processing completed
  2168. [00:06] Background Loader: loading "UWHNV-Addon-DLC.esp"...
  2169. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Loading file
  2170. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] File loaded
  2171. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Start processing
  2172. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Adding master "FalloutNV.esm"
  2173. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Adding master "DeadMoney.esm"
  2174. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Adding master "HonestHearts.esm"
  2175. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Adding master "OldWorldBlues.esm"
  2176. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Adding master "LonesomeRoad.esm"
  2177. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Adding master "UWHNV-Core.esm"
  2178. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Header processed. Expecting 289 records
  2179. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "TXST" processed
  2180. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "SCPT" processed
  2181. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "ACTI" processed
  2182. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "CONT" processed
  2183. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "DOOR" processed
  2184. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "STAT" processed
  2185. [00:06] Background Loader: <Note: [REFR:1B00276A] (places AAAfreeWall01 [STAT:1B000AE8] in GRUP Cell Temporary Children of 00MainHall "Main Hall" [CELL:1B000ADD]) was injected into UWHNV-Core.esm>
  2186. [00:06] Background Loader: <Note: [REFR:1B01F376] (places AAAWeapWallDisplayWood [STAT:1B02BC07] in GRUP Cell Temporary Children of 00Armory "Armory" [CELL:1B004AEF]) was injected into UWHNV-Core.esm>
  2187. [00:06] Background Loader: <Note: [REFR:1B01F37F] (places AAAWeapWallDisplayWood [STAT:1B02BC07] in GRUP Cell Temporary Children of 00Armory "Armory" [CELL:1B004AEF]) was injected into UWHNV-Core.esm>
  2188. [00:06] Background Loader: <Note: [REFR:1B01F375] (places AAAWeapWallDisplayWood [STAT:1B02BC07] in GRUP Cell Temporary Children of 00Armory "Armory" [CELL:1B004AEF]) was injected into UWHNV-Core.esm>
  2189. [00:06] Background Loader: <Note: [REFR:1B02DE49] (places FXLightBeamBrt02 [STAT:0002EAC0] in GRUP Cell Temporary Children of 00Armory "Armory" [CELL:1B004AEF]) was injected into UWHNV-Core.esm>
  2190. [00:06] Background Loader: <Note: [REFR:1B01F377] (places AAAWeapWallDisplayWood [STAT:1B02BC07] in GRUP Cell Temporary Children of 00Armory "Armory" [CELL:1B004AEF]) was injected into UWHNV-Core.esm>
  2191. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "CELL" processed
  2192. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "QUST" processed
  2193. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "FLST" processed
  2194. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "MESG" processed
  2195. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Building FormID index
  2196. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] FormID index built
  2197. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Building EditorID index
  2198. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] EditorID index built
  2199. [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Processing completed
  2200. [00:06] Background Loader: loading "UWHNV-Addon-GRA.esp"...
  2201. [00:06] Background Loader: [UWHNV-Addon-GRA.esp] Loading file
  2202. [00:06] Background Loader: [UWHNV-Addon-GRA.esp] File loaded
  2203. [00:06] Background Loader: [UWHNV-Addon-GRA.esp] Start processing
  2204. [00:06] Background Loader: [UWHNV-Addon-GRA.esp] Adding master "FalloutNV.esm"
  2205. [00:06] Background Loader: [UWHNV-Addon-GRA.esp] Adding master "GunRunnersArsenal.esm"
  2206. [00:06] Background Loader: [UWHNV-Addon-GRA.esp] Adding master "UWHNV-Core.esm"
  2207. [00:06] Background Loader: [UWHNV-Addon-GRA.esp] Header processed. Expecting 78 records
  2208. [00:06] Background Loader: [UWHNV-Addon-GRA.esp] GRUP Top "SCPT" processed
  2209. [00:06] Background Loader: [UWHNV-Addon-GRA.esp] GRUP Top "ACTI" processed
  2210. [00:06] Background Loader: [UWHNV-Addon-GRA.esp] GRUP Top "CONT" processed
  2211. [00:06] Background Loader: [UWHNV-Addon-GRA.esp] GRUP Top "STAT" processed
  2212. [00:06] Background Loader: [UWHNV-Addon-GRA.esp] GRUP Top "CELL" processed
  2213. [00:06] Background Loader: [UWHNV-Addon-GRA.esp] GRUP Top "QUST" processed
  2214. [00:06] Background Loader: [UWHNV-Addon-GRA.esp] GRUP Top "FLST" processed
  2215. [00:06] Background Loader: [UWHNV-Addon-GRA.esp] GRUP Top "MESG" processed
  2216. [00:06] Background Loader: [UWHNV-Addon-GRA.esp] Building FormID index
  2217. [00:06] Background Loader: [UWHNV-Addon-GRA.esp] FormID index built
  2218. [00:06] Background Loader: [UWHNV-Addon-GRA.esp] Building EditorID index
  2219. [00:06] Background Loader: [UWHNV-Addon-GRA.esp] EditorID index built
  2220. [00:06] Background Loader: [UWHNV-Addon-GRA.esp] Processing completed
  2221. [00:06] Background Loader: loading "UWHNV-SortingOverhaul.esp"...
  2222. [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] Loading file
  2223. [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] File loaded
  2224. [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] Start processing
  2225. [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] Adding master "FalloutNV.esm"
  2226. [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] Adding master "UWHNV-Core.esm"
  2227. [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] Header processed. Expecting 44 records
  2228. [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] GRUP Top "SCPT" processed
  2229. [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] GRUP Top "TERM" processed
  2230. [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] GRUP Top "CONT" processed
  2231. [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] GRUP Top "QUST" processed
  2232. [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] GRUP Top "FLST" processed
  2233. [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] GRUP Top "CELL" processed
  2234. [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] Building FormID index
  2235. [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] FormID index built
  2236. [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] Building EditorID index
  2237. [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] EditorID index built
  2238. [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] Processing completed
  2239. [00:06] Background Loader: loading "Vurt's WFO.esp"...
  2240. [00:06] Background Loader: [Vurt's WFO.esp] Loading file
  2241. [00:06] Background Loader: [Vurt's WFO.esp] File loaded
  2242. [00:06] Background Loader: [Vurt's WFO.esp] Start processing
  2243. [00:06] Background Loader: [Vurt's WFO.esp] Adding master "FalloutNV.esm"
  2244. [00:06] Background Loader: [Vurt's WFO.esp] Header processed. Expecting 15969 records
  2245. [00:06] Background Loader: [Vurt's WFO.esp] GRUP Top "STAT" processed
  2246. [00:06] Background Loader: [Vurt's WFO.esp] GRUP Top "NAVI" processed
  2247. [00:06] Background Loader: [Vurt's WFO.esp] GRUP Top "WRLD" processed
  2248. [00:06] Background Loader: [Vurt's WFO.esp] Building FormID index
  2249. [00:06] Background Loader: [Vurt's WFO.esp] FormID index built
  2250. [00:06] Background Loader: [Vurt's WFO.esp] Building EditorID index
  2251. [00:06] Background Loader: [Vurt's WFO.esp] EditorID index built
  2252. [00:06] Background Loader: [Vurt's WFO.esp] Processing completed
  2253. [00:06] Background Loader: loading "ILO - NVInteriors Project.esp"...
  2254. [00:06] Background Loader: [ILO - NVInteriors Project.esp] Loading file
  2255. [00:06] Background Loader: [ILO - NVInteriors Project.esp] File loaded
  2256. [00:06] Background Loader: [ILO - NVInteriors Project.esp] Start processing
  2257. [00:06] Background Loader: [ILO - NVInteriors Project.esp] Adding master "FalloutNV.esm"
  2258. [00:06] Background Loader: [ILO - NVInteriors Project.esp] Adding master "NVInteriors_Core.esm"
  2259. [00:06] Background Loader: [ILO - NVInteriors Project.esp] Adding master "NVInteriors_ComboEdition.esm"
  2260. [00:06] Background Loader: [ILO - NVInteriors Project.esp] Adding master "Interior Lighting Overhaul - Core.esm"
  2261. [00:06] Background Loader: [ILO - NVInteriors Project.esp] Header processed. Expecting 4309 records
  2262. [00:06] Background Loader: [ILO - NVInteriors Project.esp] GRUP Top "CELL" processed
  2263. [00:06] Background Loader: [ILO - NVInteriors Project.esp] GRUP Top "WRLD" processed
  2264. [00:06] Background Loader: [ILO - NVInteriors Project.esp] Building FormID index
  2265. [00:06] Background Loader: [ILO - NVInteriors Project.esp] FormID index built
  2266. [00:06] Background Loader: [ILO - NVInteriors Project.esp] Building EditorID index
  2267. [00:06] Background Loader: [ILO - NVInteriors Project.esp] EditorID index built
  2268. [00:06] Background Loader: [ILO - NVInteriors Project.esp] Processing completed
  2269. [00:06] Background Loader: loading "Safe ShowRaceMenu.esp"...
  2270. [00:06] Background Loader: [Safe ShowRaceMenu.esp] Loading file
  2271. [00:06] Background Loader: [Safe ShowRaceMenu.esp] File loaded
  2272. [00:06] Background Loader: [Safe ShowRaceMenu.esp] Start processing
  2273. [00:06] Background Loader: [Safe ShowRaceMenu.esp] Adding master "FalloutNV.esm"
  2274. [00:06] Background Loader: [Safe ShowRaceMenu.esp] Header processed. Expecting 485 records
  2275. [00:06] Background Loader: [Safe ShowRaceMenu.esp] GRUP Top "SCPT" processed
  2276. [00:06] Background Loader: [Safe ShowRaceMenu.esp] GRUP Top "ACTI" processed
  2277. [00:06] Background Loader: [Safe ShowRaceMenu.esp] GRUP Top "CELL" processed
  2278. [00:06] Background Loader: [Safe ShowRaceMenu.esp] GRUP Top "WRLD" processed
  2279. [00:06] Background Loader: [Safe ShowRaceMenu.esp] GRUP Top "QUST" processed
  2280. [00:06] Background Loader: [Safe ShowRaceMenu.esp] GRUP Top "MESG" processed
  2281. [00:06] Background Loader: [Safe ShowRaceMenu.esp] Building FormID index
  2282. [00:06] Background Loader: [Safe ShowRaceMenu.esp] FormID index built
  2283. [00:06] Background Loader: [Safe ShowRaceMenu.esp] Building EditorID index
  2284. [00:06] Background Loader: [Safe ShowRaceMenu.esp] EditorID index built
  2285. [00:06] Background Loader: [Safe ShowRaceMenu.esp] Processing completed
  2286. [00:06] Background Loader: loading "NevadaSkies - Ultimate DLC Edition.esp"...
  2287. [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Loading file
  2288. [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] File loaded
  2289. [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Start processing
  2290. [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Adding master "FalloutNV.esm"
  2291. [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Adding master "DeadMoney.esm"
  2292. [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Adding master "HonestHearts.esm"
  2293. [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Adding master "OldWorldBlues.esm"
  2294. [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Adding master "LonesomeRoad.esm"
  2295. [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Adding master "NevadaSkies.esm"
  2296. [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Header processed. Expecting 77 records
  2297. [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] GRUP Top "SCPT" processed
  2298. [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] GRUP Top "WTHR" processed
  2299. [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] GRUP Top "REGN" processed
  2300. [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] GRUP Top "WRLD" processed
  2301. [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Building FormID index
  2302. [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] FormID index built
  2303. [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Building EditorID index
  2304. [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] EditorID index built
  2305. [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Processing completed
  2306. [00:06] Background Loader: loading "Powered Power Armor.esp"...
  2307. [00:06] Background Loader: [Powered Power Armor.esp] Loading file
  2308. [00:06] Background Loader: [Powered Power Armor.esp] File loaded
  2309. [00:06] Background Loader: [Powered Power Armor.esp] Start processing
  2310. [00:06] Background Loader: [Powered Power Armor.esp] Adding master "FalloutNV.esm"
  2311. [00:06] Background Loader: [Powered Power Armor.esp] Adding master "Inventory Access.esm"
  2312. [00:06] Background Loader: [Powered Power Armor.esp] Header processed. Expecting 647 records
  2313. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "GLOB" processed
  2314. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "SOUN" processed
  2315. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "MGEF" processed
  2316. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "SCPT" processed
  2317. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "ENCH" processed
  2318. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "ACTI" processed
  2319. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "TERM" processed
  2320. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "ARMO" processed
  2321. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "LIGH" processed
  2322. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "MISC" processed
  2323. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "WEAP" processed
  2324. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "NPC_" processed
  2325. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "KEYM" processed
  2326. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "ALCH" processed
  2327. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "NOTE" processed
  2328. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "LVLI" processed
  2329. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "CELL" processed
  2330. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "WRLD" processed
  2331. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "QUST" processed
  2332. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "EFSH" processed
  2333. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "EXPL" processed
  2334. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "IMAD" processed
  2335. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "FLST" processed
  2336. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "PERK" processed
  2337. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "ARMA" processed
  2338. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "MESG" processed
  2339. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "RCPE" processed
  2340. [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "RCCT" processed
  2341. [00:06] Background Loader: [Powered Power Armor.esp] Building FormID index
  2342. [00:06] Background Loader: [Powered Power Armor.esp] FormID index built
  2343. [00:06] Background Loader: [Powered Power Armor.esp] Building EditorID index
  2344. [00:06] Background Loader: [Powered Power Armor.esp] EditorID index built
  2345. [00:06] Background Loader: [Powered Power Armor.esp] Processing completed
  2346. [00:06] Background Loader: loading "Ambient Temperature - PPA.esp"...
  2347. [00:06] Background Loader: [Ambient Temperature - PPA.esp] Loading file
  2348. [00:06] Background Loader: [Ambient Temperature - PPA.esp] File loaded
  2349. [00:06] Background Loader: [Ambient Temperature - PPA.esp] Start processing
  2350. [00:06] Background Loader: [Ambient Temperature - PPA.esp] Adding master "Ambient Temperature.esm"
  2351. [00:06] Background Loader: [Ambient Temperature - PPA.esp] Adding master "Powered Power Armor.esp"
  2352. [00:06] Background Loader: [Ambient Temperature - PPA.esp] Header processed. Expecting 4 records
  2353. [00:06] Background Loader: [Ambient Temperature - PPA.esp] GRUP Top "SCPT" processed
  2354. [00:06] Background Loader: [Ambient Temperature - PPA.esp] GRUP Top "QUST" processed
  2355. [00:06] Background Loader: [Ambient Temperature - PPA.esp] Building FormID index
  2356. [00:06] Background Loader: [Ambient Temperature - PPA.esp] FormID index built
  2357. [00:06] Background Loader: [Ambient Temperature - PPA.esp] Building EditorID index
  2358. [00:06] Background Loader: [Ambient Temperature - PPA.esp] EditorID index built
  2359. [00:06] Background Loader: [Ambient Temperature - PPA.esp] Processing completed
  2360. [00:06] Background Loader: loading "Bashed Patch, 0.esp"...
  2361. [00:06] Background Loader: [Bashed Patch, 0.esp] Loading file
  2362. [00:06] Background Loader: [Bashed Patch, 0.esp] File loaded
  2363. [00:06] Background Loader: [Bashed Patch, 0.esp] Start processing
  2364. [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "FalloutNV.esm"
  2365. [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "DeadMoney.esm"
  2366. [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "HonestHearts.esm"
  2367. [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "OldWorldBlues.esm"
  2368. [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "LonesomeRoad.esm"
  2369. [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "GunRunnersArsenal.esm"
  2370. [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "YUP - Base Game + All DLC.esm"
  2371. [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "Interior Lighting Overhaul - Core.esm"
  2372. [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "ELECTRO-CITY - CompletedWorkorders.esm"
  2373. [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "Detect Traps.esm"
  2374. [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "Project Nevada - Equipment.esm"
  2375. [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "UWHNV-Core.esm"
  2376. [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "Project Nevada - Rebalance.esp"
  2377. [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "Imp's More Complex Needs.esp"
  2378. [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "Project Nevada - Rebalance Complete.esp"
  2379. [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "Powered Power Armor.esp"
  2380. [00:06] Background Loader: [Bashed Patch, 0.esp] Header processed. Expecting 727 records
  2381. [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "FACT" processed
  2382. [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "SPEL" processed
  2383. [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "ARMO" processed
  2384. [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "CONT" processed
  2385. [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "DOOR" processed
  2386. [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "MISC" processed
  2387. [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "WEAP" processed
  2388. [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "AMMO" processed
  2389. [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "NPC_" processed
  2390. [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "CREA" processed
  2391. [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "KEYM" processed
  2392. [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "NOTE" processed
  2393. [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "LVLI" processed
  2394. [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "CELL" processed
  2395. [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "FLST" processed
  2396. [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "CCRD" processed
  2397. [00:06] Background Loader: [Bashed Patch, 0.esp] Building FormID index
  2398. [00:06] Background Loader: [Bashed Patch, 0.esp] FormID index built
  2399. [00:06] Background Loader: [Bashed Patch, 0.esp] Building EditorID index
  2400. [00:06] Background Loader: [Bashed Patch, 0.esp] EditorID index built
  2401. [00:06] Background Loader: [Bashed Patch, 0.esp] Processing completed
  2402. [00:06] Background Loader: [DeadMoney.esm] Building reference info.
  2403. [00:10] Background Loader: [HonestHearts.esm] Building reference info.
  2404. [00:14] Background Loader: [OldWorldBlues.esm] Building reference info.
  2405. [00:19] Background Loader: [LonesomeRoad.esm] Building reference info.
  2406. [00:22] Background Loader: [GunRunnersArsenal.esm] Building reference info.
  2407. [00:22] Background Loader: [CaravanPack.esm] Building reference info.
  2408. [00:22] Background Loader: [ClassicPack.esm] Building reference info.
  2409. [00:22] Background Loader: [MercenaryPack.esm] Building reference info.
  2410. [00:22] Background Loader: [TribalPack.esm] Building reference info.
  2411. [00:22] Background Loader: [YUP - Base Game + All DLC.esm] Building reference info.
  2412. [00:24] Background Loader: [Advanced Recon Tech.esm] Building reference info.
  2413. [00:24] Background Loader: [CINEMATECH.esm] Building reference info.
  2414. [00:24] Background Loader: [Interior Lighting Overhaul - Core.esm] Building reference info.
  2415. [00:25] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Building reference info.
  2416. [00:25] Background Loader: [Detect Traps.esm] Building reference info.
  2417. [00:25] Background Loader: [Ambient Temperature.esm] Building reference info.
  2418. [00:25] Background Loader: [JIP Selective-Fire.esm] Building reference info.
  2419. [00:25] Background Loader: [Inventory Access.esm] Building reference info.
  2420. [00:25] Background Loader: [NVInteriors_Core.esm] Building reference info.
  2421. [00:26] Background Loader: [NVInteriors_ComboEdition.esm] Building reference info.
  2422. [00:29] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Building reference info.
  2423. [00:29] Background Loader: [Project Nevada - Core.esm] Building reference info.
  2424. [00:29] Background Loader: [Project Nevada - Equipment.esm] Building reference info.
  2425. [00:29] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Building reference info.
  2426. [00:29] Background Loader: [Project Nevada - Extra Options.esm] Building reference info.
  2427. [00:29] Background Loader: [NevadaSkies.esm] Building reference info.
  2428. [00:30] Background Loader: [UWHNV-Core.esm] Building reference info.
  2429. [00:30] Background Loader: [oHUD.esm] Building reference info.
  2430. [00:30] Background Loader: [Project Nevada - Rebalance.esp] Building reference info.
  2431. [00:30] Background Loader: [Project Nevada - Cyberware.esp] Building reference info.
  2432. [00:30] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Building reference info.
  2433. [00:30] Background Loader: [OWB-Path Lights.esp] Building reference info.
  2434. [00:30] Background Loader: [Project Nevada - Med-X Fix.esp] Building reference info.
  2435. [00:30] Background Loader: [CASM with MCM.esp] Building reference info.
  2436. [00:30] Background Loader: [FPSWeaponWheel.esp] Building reference info.
  2437. [00:30] Background Loader: [Advanced Recon Range Finder.esp] Building reference info.
  2438. [00:30] Background Loader: [HUD Extended - Ambient Temperature.esp] Building reference info.
  2439. [00:30] Background Loader: [Project Nevada - Cyberware Additions.esp] Building reference info.
  2440. [00:30] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] Building reference info.
  2441. [00:31] Background Loader: [Advanced Recon Tech - Detect Traps.esp] Building reference info.
  2442. [00:31] Background Loader: [DarNifiedUINV.esp] Building reference info.
  2443. [00:31] Background Loader: [JIP Realistic Weapon Overheating.esp] Building reference info.
  2444. [00:31] Background Loader: [Detect Traps Merged.esp] Building reference info.
  2445. [00:31] Background Loader: [The Weapon Mod Menu.esp] Building reference info.
  2446. [00:31] Background Loader: [ELECTRO-CITY - Imaginator.esp] Building reference info.
  2447. [00:31] Background Loader: [Directors Chair.esp] Building reference info.
  2448. [00:31] Background Loader: [FlashlightNVSE.esp] Building reference info.
  2449. [00:31] Background Loader: [Jump Fall Fixer.esp] Building reference info.
  2450. [00:31] Background Loader: [ILO - Nevada Skies Patch.esp] Building reference info.
  2451. [00:31] Background Loader: [HUD Extended.esp] Building reference info.
  2452. [00:31] Background Loader: [Imp's More Complex Needs.esp] Building reference info.
  2453. [00:31] Background Loader: [Ambient Temperature - IMCNNV.esp] Building reference info.
  2454. [00:31] Background Loader: [IMCNNV - HUD and Hotkeys.esp] Building reference info.
  2455. [00:31] Background Loader: [JIP Companions Command & Control.esp] Building reference info.
  2456. [00:31] Background Loader: [Project Nevada - Rebalance Complete.esp] Building reference info.
  2457. [00:31] Background Loader: [Advanced Recon Gear.esp] Building reference info.
  2458. [00:31] Background Loader: [Advanced Recon Gear - Project Nevada.esp] Building reference info.
  2459. [00:31] Background Loader: [MiscItemIconsNV.esp] Building reference info.
  2460. [00:31] Background Loader: [Armor Replacer Child NPC Fix.esp] Building reference info.
  2461. [00:31] Background Loader: [Project Nevada - All DLC.esp] Building reference info.
  2462. [00:31] Background Loader: [NevadaSkies - Darker Nights.esp] Building reference info.
  2463. [00:31] Background Loader: [Advanced Recon Armor.esp] Building reference info.
  2464. [00:31] Background Loader: [PNxEO MCMScriptFixes.esp] Building reference info.
  2465. [00:31] Background Loader: [Reload Speed Game Start Fix.esp] Building reference info.
  2466. [00:31] Background Loader: [SorterUpdater_UWHNV.esp] Building reference info.
  2467. [00:31] Background Loader: [The Mod Configuration Menu.esp] Building reference info.
  2468. [00:31] Background Loader: [UWHNV-Addon-DLC.esp] Building reference info.
  2469. [00:31] Background Loader: [UWHNV-Addon-GRA.esp] Building reference info.
  2470. [00:31] Background Loader: [UWHNV-SortingOverhaul.esp] Building reference info.
  2471. [00:31] Background Loader: [Vurt's WFO.esp] Building reference info.
  2472. [00:32] Background Loader: [ILO - NVInteriors Project.esp] Building reference info.
  2473. [00:32] Background Loader: [Safe ShowRaceMenu.esp] Building reference info.
  2474. [00:32] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Building reference info.
  2475. [00:32] Background Loader: [Powered Power Armor.esp] Building reference info.
  2476. [00:32] Background Loader: [Ambient Temperature - PPA.esp] Building reference info.
  2477. [00:32] Background Loader: [Bashed Patch, 0.esp] Building reference info.
  2478. [00:33] Background Loader: finished
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