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- FNVEdit 3.0.32 EXPERIMENTAL starting session 2014-10-04 20:53:20
- Using FalloutNV Data Path: C:\Games\Fallout New Vegas\Data\
- Using ini: C:\Users\Draakon\Documents\My Games\FalloutNV\Fallout.ini
- Using plugin list: C:\Users\Draakon\AppData\Local\FalloutNV\Plugins.txt
- Using settings file: C:\Users\Draakon\AppData\Local\FalloutNV\Plugins.fnvviewsettings
- Loading active plugin list: C:\Users\Draakon\AppData\Local\FalloutNV\Plugins.txt
- [FalloutNV.esm] Loading file
- [FalloutNV.esm] File loaded
- [FalloutNV.esm] Start processing
- [DeadMoney.esm] Loading file
- [DeadMoney.esm] File loaded
- [DeadMoney.esm] Start processing
- [HonestHearts.esm] Loading file
- [HonestHearts.esm] File loaded
- [HonestHearts.esm] Start processing
- [OldWorldBlues.esm] Loading file
- [OldWorldBlues.esm] File loaded
- [OldWorldBlues.esm] Start processing
- [LonesomeRoad.esm] Loading file
- [LonesomeRoad.esm] File loaded
- [LonesomeRoad.esm] Start processing
- [GunRunnersArsenal.esm] Loading file
- [GunRunnersArsenal.esm] File loaded
- [GunRunnersArsenal.esm] Start processing
- [CaravanPack.esm] Loading file
- [CaravanPack.esm] File loaded
- [CaravanPack.esm] Start processing
- [ClassicPack.esm] Loading file
- [ClassicPack.esm] File loaded
- [ClassicPack.esm] Start processing
- [MercenaryPack.esm] Loading file
- [MercenaryPack.esm] File loaded
- [MercenaryPack.esm] Start processing
- [TribalPack.esm] Loading file
- [TribalPack.esm] File loaded
- [TribalPack.esm] Start processing
- [YUP - Base Game + All DLC.esm] Loading file
- [YUP - Base Game + All DLC.esm] File loaded
- [YUP - Base Game + All DLC.esm] Start processing
- [Advanced Recon Tech.esm] Loading file
- [Advanced Recon Tech.esm] File loaded
- [Advanced Recon Tech.esm] Start processing
- [CINEMATECH.esm] Loading file
- [CINEMATECH.esm] File loaded
- [CINEMATECH.esm] Start processing
- [Interior Lighting Overhaul - Core.esm] Loading file
- [Interior Lighting Overhaul - Core.esm] File loaded
- [Interior Lighting Overhaul - Core.esm] Start processing
- [ELECTRO-CITY - CompletedWorkorders.esm] Loading file
- [ELECTRO-CITY - CompletedWorkorders.esm] File loaded
- [ELECTRO-CITY - CompletedWorkorders.esm] Start processing
- [Detect Traps.esm] Loading file
- [Detect Traps.esm] File loaded
- [Detect Traps.esm] Start processing
- [Ambient Temperature.esm] Loading file
- [Ambient Temperature.esm] File loaded
- [Ambient Temperature.esm] Start processing
- [JIP Selective-Fire.esm] Loading file
- [JIP Selective-Fire.esm] File loaded
- [JIP Selective-Fire.esm] Start processing
- [Inventory Access.esm] Loading file
- [Inventory Access.esm] File loaded
- [Inventory Access.esm] Start processing
- [NVInteriors_Core.esm] Loading file
- [NVInteriors_Core.esm] File loaded
- [NVInteriors_Core.esm] Start processing
- [NVInteriors_ComboEdition.esm] Loading file
- [NVInteriors_ComboEdition.esm] File loaded
- [NVInteriors_ComboEdition.esm] Start processing
- [Interior Lighting Overhaul - L38PS.esm] Loading file
- [Interior Lighting Overhaul - L38PS.esm] File loaded
- [Interior Lighting Overhaul - L38PS.esm] Start processing
- [Project Nevada - Core.esm] Loading file
- [Project Nevada - Core.esm] File loaded
- [Project Nevada - Core.esm] Start processing
- [Project Nevada - Equipment.esm] Loading file
- [Project Nevada - Equipment.esm] File loaded
- [Project Nevada - Equipment.esm] Start processing
- [ELECTRO-CITY - Highways and Byways.esm] Loading file
- [ELECTRO-CITY - Highways and Byways.esm] File loaded
- [ELECTRO-CITY - Highways and Byways.esm] Start processing
- [Project Nevada - Extra Options.esm] Loading file
- [Project Nevada - Extra Options.esm] File loaded
- [Project Nevada - Extra Options.esm] Start processing
- [NevadaSkies.esm] Loading file
- [NevadaSkies.esm] File loaded
- [NevadaSkies.esm] Start processing
- [UWHNV-Core.esm] Loading file
- [UWHNV-Core.esm] File loaded
- [UWHNV-Core.esm] Start processing
- [oHUD.esm] Loading file
- [oHUD.esm] File loaded
- [oHUD.esm] Start processing
- [Project Nevada - Rebalance.esp] Loading file
- [Project Nevada - Rebalance.esp] File loaded
- [Project Nevada - Rebalance.esp] Start processing
- [Project Nevada - Cyberware.esp] Loading file
- [Project Nevada - Cyberware.esp] File loaded
- [Project Nevada - Cyberware.esp] Start processing
- [YUP - NPC Fixes (Base Game + All DLC).esp] Loading file
- [YUP - NPC Fixes (Base Game + All DLC).esp] File loaded
- [YUP - NPC Fixes (Base Game + All DLC).esp] Start processing
- [OWB-Path Lights.esp] Loading file
- [OWB-Path Lights.esp] File loaded
- [OWB-Path Lights.esp] Start processing
- [Project Nevada - Med-X Fix.esp] Loading file
- [Project Nevada - Med-X Fix.esp] File loaded
- [Project Nevada - Med-X Fix.esp] Start processing
- [CASM with MCM.esp] Loading file
- [CASM with MCM.esp] File loaded
- [CASM with MCM.esp] Start processing
- [FPSWeaponWheel.esp] Loading file
- [FPSWeaponWheel.esp] File loaded
- [FPSWeaponWheel.esp] Start processing
- [Advanced Recon Range Finder.esp] Loading file
- [Advanced Recon Range Finder.esp] File loaded
- [Advanced Recon Range Finder.esp] Start processing
- [HUD Extended - Ambient Temperature.esp] Loading file
- [HUD Extended - Ambient Temperature.esp] File loaded
- [HUD Extended - Ambient Temperature.esp] Start processing
- [Project Nevada - Cyberware Additions.esp] Loading file
- [Project Nevada - Cyberware Additions.esp] File loaded
- [Project Nevada - Cyberware Additions.esp] Start processing
- [DYNAVISION 2 - Dynamic Lens Effect.esp] Loading file
- [DYNAVISION 2 - Dynamic Lens Effect.esp] File loaded
- [DYNAVISION 2 - Dynamic Lens Effect.esp] Start processing
- [Advanced Recon Tech - Detect Traps.esp] Loading file
- [Advanced Recon Tech - Detect Traps.esp] File loaded
- [Advanced Recon Tech - Detect Traps.esp] Start processing
- [DarNifiedUINV.esp] Loading file
- [DarNifiedUINV.esp] File loaded
- [DarNifiedUINV.esp] Start processing
- [JIP Realistic Weapon Overheating.esp] Loading file
- [JIP Realistic Weapon Overheating.esp] File loaded
- [JIP Realistic Weapon Overheating.esp] Start processing
- [Detect Traps Merged.esp] Loading file
- [Detect Traps Merged.esp] File loaded
- [Detect Traps Merged.esp] Start processing
- [The Weapon Mod Menu.esp] Loading file
- [The Weapon Mod Menu.esp] File loaded
- [The Weapon Mod Menu.esp] Start processing
- [ELECTRO-CITY - Imaginator.esp] Loading file
- [ELECTRO-CITY - Imaginator.esp] File loaded
- [ELECTRO-CITY - Imaginator.esp] Start processing
- [Directors Chair.esp] Loading file
- [Directors Chair.esp] File loaded
- [Directors Chair.esp] Start processing
- [FlashlightNVSE.esp] Loading file
- [FlashlightNVSE.esp] File loaded
- [FlashlightNVSE.esp] Start processing
- [Jump Fall Fixer.esp] Loading file
- [Jump Fall Fixer.esp] File loaded
- [Jump Fall Fixer.esp] Start processing
- [ILO - Nevada Skies Patch.esp] Loading file
- [ILO - Nevada Skies Patch.esp] File loaded
- [ILO - Nevada Skies Patch.esp] Start processing
- [HUD Extended.esp] Loading file
- [HUD Extended.esp] File loaded
- [HUD Extended.esp] Start processing
- [Imp's More Complex Needs.esp] Loading file
- [Imp's More Complex Needs.esp] File loaded
- [Imp's More Complex Needs.esp] Start processing
- [Ambient Temperature - IMCNNV.esp] Loading file
- [Ambient Temperature - IMCNNV.esp] File loaded
- [Ambient Temperature - IMCNNV.esp] Start processing
- [IMCNNV - HUD and Hotkeys.esp] Loading file
- [IMCNNV - HUD and Hotkeys.esp] File loaded
- [IMCNNV - HUD and Hotkeys.esp] Start processing
- [JIP Companions Command & Control.esp] Loading file
- [JIP Companions Command & Control.esp] File loaded
- [JIP Companions Command & Control.esp] Start processing
- [Project Nevada - Rebalance Complete.esp] Loading file
- [Project Nevada - Rebalance Complete.esp] File loaded
- [Project Nevada - Rebalance Complete.esp] Start processing
- [Advanced Recon Gear.esp] Loading file
- [Advanced Recon Gear.esp] File loaded
- [Advanced Recon Gear.esp] Start processing
- [Advanced Recon Gear - Project Nevada.esp] Loading file
- [Advanced Recon Gear - Project Nevada.esp] File loaded
- [Advanced Recon Gear - Project Nevada.esp] Start processing
- [MiscItemIconsNV.esp] Loading file
- [MiscItemIconsNV.esp] File loaded
- [MiscItemIconsNV.esp] Start processing
- [Armor Replacer Child NPC Fix.esp] Loading file
- [Armor Replacer Child NPC Fix.esp] File loaded
- [Armor Replacer Child NPC Fix.esp] Start processing
- [Project Nevada - All DLC.esp] Loading file
- [Project Nevada - All DLC.esp] File loaded
- [Project Nevada - All DLC.esp] Start processing
- [NevadaSkies - Darker Nights.esp] Loading file
- [NevadaSkies - Darker Nights.esp] File loaded
- [NevadaSkies - Darker Nights.esp] Start processing
- [Advanced Recon Armor.esp] Loading file
- [Advanced Recon Armor.esp] File loaded
- [Advanced Recon Armor.esp] Start processing
- [PNxEO MCMScriptFixes.esp] Loading file
- [PNxEO MCMScriptFixes.esp] File loaded
- [PNxEO MCMScriptFixes.esp] Start processing
- [Reload Speed Game Start Fix.esp] Loading file
- [Reload Speed Game Start Fix.esp] File loaded
- [Reload Speed Game Start Fix.esp] Start processing
- [SorterUpdater_UWHNV.esp] Loading file
- [SorterUpdater_UWHNV.esp] File loaded
- [SorterUpdater_UWHNV.esp] Start processing
- [The Mod Configuration Menu.esp] Loading file
- [The Mod Configuration Menu.esp] File loaded
- [The Mod Configuration Menu.esp] Start processing
- [UWHNV-Addon-DLC.esp] Loading file
- [UWHNV-Addon-DLC.esp] File loaded
- [UWHNV-Addon-DLC.esp] Start processing
- [UWHNV-Addon-GRA.esp] Loading file
- [UWHNV-Addon-GRA.esp] File loaded
- [UWHNV-Addon-GRA.esp] Start processing
- [UWHNV-SortingOverhaul.esp] Loading file
- [UWHNV-SortingOverhaul.esp] File loaded
- [UWHNV-SortingOverhaul.esp] Start processing
- [Vurt's WFO.esp] Loading file
- [Vurt's WFO.esp] File loaded
- [Vurt's WFO.esp] Start processing
- [ILO - NVInteriors Project.esp] Loading file
- [ILO - NVInteriors Project.esp] File loaded
- [ILO - NVInteriors Project.esp] Start processing
- [Safe ShowRaceMenu.esp] Loading file
- [Safe ShowRaceMenu.esp] File loaded
- [Safe ShowRaceMenu.esp] Start processing
- [NevadaSkies - Ultimate DLC Edition.esp] Loading file
- [NevadaSkies - Ultimate DLC Edition.esp] File loaded
- [NevadaSkies - Ultimate DLC Edition.esp] Start processing
- [Powered Power Armor.esp] Loading file
- [Powered Power Armor.esp] File loaded
- [Powered Power Armor.esp] Start processing
- [Ambient Temperature - PPA.esp] Loading file
- [Ambient Temperature - PPA.esp] File loaded
- [Ambient Temperature - PPA.esp] Start processing
- [Bashed Patch, 0.esp] Loading file
- [Bashed Patch, 0.esp] File loaded
- [Bashed Patch, 0.esp] Start processing
- [53:23] Background Loader: starting...
- [00:00] Background Loader: [Fallout - Invalidation.bsa] Skipped.
- [00:00] Background Loader: [Fallout - Textures.bsa] Skipped.
- [00:00] Background Loader: [Fallout - Textures2.bsa] Skipped.
- [00:00] Background Loader: [Fallout - Meshes.bsa] Skipped.
- [00:00] Background Loader: [Fallout - Voices1.bsa] Skipped.
- [00:00] Background Loader: [Fallout - Sound.bsa] Skipped.
- [00:00] Background Loader: [Fallout - Misc.bsa] Skipped.
- [00:00] Background Loader: [DeadMoney - Main.bsa] Skipped.
- [00:00] Background Loader: [DeadMoney - Sounds.bsa] Skipped.
- [00:00] Background Loader: [HonestHearts - Main.bsa] Skipped.
- [00:00] Background Loader: [HonestHearts - Sounds.bsa] Skipped.
- [00:00] Background Loader: [OldWorldBlues - Main.bsa] Skipped.
- [00:00] Background Loader: [OldWorldBlues - Sounds.bsa] Skipped.
- [00:00] Background Loader: [LonesomeRoad - Main.bsa] Skipped.
- [00:00] Background Loader: [LonesomeRoad - Sounds.bsa] Skipped.
- [00:00] Background Loader: [GunRunnersArsenal - Main.bsa] Skipped.
- [00:00] Background Loader: [GunRunnersArsenal - Sounds.bsa] Skipped.
- [00:00] Background Loader: [CaravanPack - Main.bsa] Skipped.
- [00:00] Background Loader: [ClassicPack - Main.bsa] Skipped.
- [00:00] Background Loader: [MercenaryPack - Main.bsa] Skipped.
- [00:00] Background Loader: [TribalPack - Main.bsa] Skipped.
- [00:00] Background Loader: [Advanced Recon Tech.bsa] Skipped.
- [00:00] Background Loader: [Interior Lighting Overhaul - Core.bsa] Skipped.
- [00:00] Background Loader: [NevadaSkies - Main.bsa] Skipped.
- [00:00] Background Loader: [NevadaSkies - Sounds.bsa] Skipped.
- [00:00] Background Loader: [UWHNV-Core.bsa] Skipped.
- [00:00] Background Loader: [FlashlightNVSE.bsa] Skipped.
- [00:00] Background Loader: [JIP Companions Command & Control.bsa] Skipped.
- [00:00] Background Loader: [Advanced Recon Gear.bsa] Skipped.
- [00:00] Background Loader: [Advanced Recon Armor.bsa] Skipped.
- [00:00] Background Loader: [C:\Games\Fallout New Vegas\Data\] Setting Resource Path.
- [00:00] Background Loader: loading "FalloutNV.esm"...
- [00:00] Background Loader: [FalloutNV.esm] Loading file
- [00:00] Background Loader: [FalloutNV.esm] File loaded
- [00:00] Background Loader: [FalloutNV.esm] Start processing
- [00:00] Background Loader: [FalloutNV.esm] Header processed. Expecting 542016 records
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "GMST" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "TXST" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "MICN" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "GLOB" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "CLAS" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "FACT" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "HDPT" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "HAIR" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "EYES" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "RACE" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "SOUN" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ASPC" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "MGEF" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "SCPT" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "LTEX" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ENCH" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "SPEL" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ACTI" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "TACT" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "TERM" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ARMO" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "BOOK" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "CONT" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "DOOR" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "INGR" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "LIGH" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "MISC" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "STAT" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "SCOL" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "MSTT" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "PWAT" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "GRAS" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "TREE" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "FURN" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "WEAP" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "AMMO" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "NPC_" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "CREA" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLC" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLN" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "KEYM" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ALCH" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "IDLM" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "NOTE" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "COBJ" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "PROJ" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLI" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "WTHR" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "CLMT" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "REGN" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "NAVI" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CELL" processed
- [00:02] Background Loader: [FalloutNV.esm] GRUP Top "WRLD" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "DIAL" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "QUST" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "IDLE" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "PACK" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "CSTY" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "LSCR" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "ANIO" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "WATR" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "EFSH" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "EXPL" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "DEBR" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "IMGS" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "IMAD" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "FLST" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "PERK" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "BPTD" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "ADDN" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "AVIF" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "RADS" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "CAMS" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "CPTH" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "VTYP" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "IPCT" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "IPDS" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "ARMA" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "ECZN" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "MESG" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "RGDL" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "DOBJ" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "LGTM" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "MUSC" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "IMOD" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "REPU" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "RCPE" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "RCCT" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "CHIP" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "CSNO" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "LSCT" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "MSET" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "ALOC" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "CHAL" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "AMEF" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "CCRD" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "CMNY" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "CDCK" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "DEHY" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "HUNG" processed
- [00:03] Background Loader: [FalloutNV.esm] GRUP Top "SLPD" processed
- [00:03] Background Loader: [FalloutNV.esm] Building FormID index
- [00:03] Background Loader: [FalloutNV.esm] FormID index built
- [00:03] Background Loader: [FalloutNV.esm] Building EditorID index
- [00:03] Background Loader: [FalloutNV.esm] EditorID index built
- [00:03] Background Loader: [FalloutNV.esm] Processing completed
- [00:03] Background Loader: loading "FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
- [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
- [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
- [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
- [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "FalloutNV.esm"
- [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 44 records
- [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
- [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
- [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
- [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
- [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
- [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MESG" processed
- [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
- [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
- [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
- [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
- [00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
- [00:03] Background Loader: loading "DeadMoney.esm"...
- [00:03] Background Loader: [DeadMoney.esm] Loading file
- [00:03] Background Loader: [DeadMoney.esm] File loaded
- [00:03] Background Loader: [DeadMoney.esm] Start processing
- [00:03] Background Loader: [DeadMoney.esm] Adding master "FalloutNV.esm"
- [00:03] Background Loader: [DeadMoney.esm] Header processed. Expecting 41808 records
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "GMST" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "TXST" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "GLOB" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CLAS" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "FACT" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "RACE" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "SOUN" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ASPC" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MGEF" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "SCPT" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LTEX" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ENCH" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "SPEL" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ACTI" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "TACT" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "TERM" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ARMO" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CONT" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "DOOR" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LIGH" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MISC" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "SCOL" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MSTT" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "PWAT" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "FURN" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "WEAP" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "AMMO" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LVLC" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "KEYM" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ALCH" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IDLM" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "PROJ" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "WTHR" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CLMT" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "REGN" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "NAVI" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IDLE" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CSTY" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LSCR" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ANIO" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "WATR" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "EFSH" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMGS" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "FLST" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "PERK" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "BPTD" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "VTYP" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IPCT" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IPDS" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ARMA" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ECZN" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "RGDL" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "LGTM" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MUSC" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMOD" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "RCCT" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CHIP" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CSNO" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "MSET" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "ALOC" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "AMEF" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CCRD" processed
- [00:03] Background Loader: [DeadMoney.esm] GRUP Top "CELL" processed
- [00:04] Background Loader: [DeadMoney.esm] GRUP Top "WRLD" processed
- [00:04] Background Loader: [DeadMoney.esm] Building FormID index
- [00:04] Background Loader: [DeadMoney.esm] FormID index built
- [00:04] Background Loader: [DeadMoney.esm] Building EditorID index
- [00:04] Background Loader: [DeadMoney.esm] EditorID index built
- [00:04] Background Loader: [DeadMoney.esm] Processing completed
- [00:04] Background Loader: loading "HonestHearts.esm"...
- [00:04] Background Loader: [HonestHearts.esm] Loading file
- [00:04] Background Loader: [HonestHearts.esm] File loaded
- [00:04] Background Loader: [HonestHearts.esm] Start processing
- [00:04] Background Loader: [HonestHearts.esm] Adding master "FalloutNV.esm"
- [00:04] Background Loader: [HonestHearts.esm] Header processed. Expecting 45109 records
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "TXST" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "GLOB" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "CLAS" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "FACT" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "RACE" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "SOUN" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "ASPC" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "MGEF" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "SCPT" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "LTEX" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "ENCH" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "SPEL" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "ACTI" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "TACT" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "TERM" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "ARMO" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "CONT" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "DOOR" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "LIGH" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "MISC" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "STAT" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "SCOL" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "MSTT" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "PWAT" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "GRAS" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "FURN" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "WEAP" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "AMMO" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "NPC_" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "CREA" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "LVLC" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "LVLN" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "KEYM" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "ALCH" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "IDLM" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "NOTE" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "PROJ" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "LVLI" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "WTHR" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "CLMT" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "REGN" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "NAVI" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "DIAL" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "QUST" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "IDLE" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "PACK" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "CSTY" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "ANIO" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "WATR" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "EXPL" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "IMGS" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "IMAD" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "FLST" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "PERK" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "BPTD" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "VTYP" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "IPCT" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "IPDS" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "ARMA" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "ECZN" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "MESG" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "RGDL" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "LGTM" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "MUSC" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "IMOD" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "RCPE" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "MSET" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "CHAL" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "AMEF" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "CELL" processed
- [00:04] Background Loader: [HonestHearts.esm] GRUP Top "WRLD" processed
- [00:04] Background Loader: [HonestHearts.esm] Building FormID index
- [00:04] Background Loader: [HonestHearts.esm] FormID index built
- [00:04] Background Loader: [HonestHearts.esm] Building EditorID index
- [00:04] Background Loader: [HonestHearts.esm] EditorID index built
- [00:04] Background Loader: [HonestHearts.esm] Processing completed
- [00:04] Background Loader: loading "OldWorldBlues.esm"...
- [00:04] Background Loader: [OldWorldBlues.esm] Loading file
- [00:04] Background Loader: [OldWorldBlues.esm] File loaded
- [00:04] Background Loader: [OldWorldBlues.esm] Start processing
- [00:04] Background Loader: [OldWorldBlues.esm] Adding master "FalloutNV.esm"
- [00:04] Background Loader: [OldWorldBlues.esm] Header processed. Expecting 61931 records
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "TXST" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "GLOB" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "CLAS" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "FACT" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "RACE" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "SOUN" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "ASPC" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "MGEF" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "SCPT" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "LTEX" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "ENCH" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "SPEL" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "ACTI" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "TACT" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "TERM" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "ARMO" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "CONT" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "DOOR" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "LIGH" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "MISC" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "STAT" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "SCOL" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "MSTT" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "PWAT" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "GRAS" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "WEAP" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "AMMO" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "NPC_" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "CREA" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "LVLC" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "LVLN" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "KEYM" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "ALCH" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "IDLM" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "NOTE" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "PROJ" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "LVLI" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "WTHR" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "CLMT" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "REGN" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "NAVI" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "DIAL" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "QUST" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "IDLE" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "PACK" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "CSTY" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "WATR" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "EFSH" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "EXPL" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "IMGS" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "IMAD" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "FLST" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "PERK" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "BPTD" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "VTYP" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "IPCT" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "IPDS" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "ARMA" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "ECZN" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "MESG" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "RGDL" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "LGTM" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "MUSC" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "IMOD" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "RCPE" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "MSET" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "ALOC" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "CHAL" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "CELL" processed
- [00:04] Background Loader: [OldWorldBlues.esm] GRUP Top "WRLD" processed
- [00:04] Background Loader: [OldWorldBlues.esm] Building FormID index
- [00:04] Background Loader: [OldWorldBlues.esm] FormID index built
- [00:04] Background Loader: [OldWorldBlues.esm] Building EditorID index
- [00:04] Background Loader: [OldWorldBlues.esm] EditorID index built
- [00:04] Background Loader: [OldWorldBlues.esm] Processing completed
- [00:04] Background Loader: loading "LonesomeRoad.esm"...
- [00:04] Background Loader: [LonesomeRoad.esm] Loading file
- [00:04] Background Loader: [LonesomeRoad.esm] File loaded
- [00:04] Background Loader: [LonesomeRoad.esm] Start processing
- [00:04] Background Loader: [LonesomeRoad.esm] Adding master "FalloutNV.esm"
- [00:04] Background Loader: [LonesomeRoad.esm] Header processed. Expecting 45083 records
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "GMST" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "TXST" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "GLOB" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "CLAS" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "FACT" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "RACE" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "SOUN" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "ASPC" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "MGEF" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "SCPT" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "ENCH" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "SPEL" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "ACTI" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "TERM" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "ARMO" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "CONT" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "DOOR" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "LIGH" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "MISC" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "STAT" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "SCOL" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "MSTT" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "PWAT" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "WEAP" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "AMMO" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "NPC_" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "CREA" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "LVLC" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "KEYM" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "ALCH" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "NOTE" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "PROJ" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "LVLI" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "WTHR" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "CLMT" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "REGN" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "NAVI" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "DIAL" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "QUST" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "IDLE" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "PACK" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "CSTY" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "ANIO" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "WATR" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "EXPL" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "IMGS" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "IMAD" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "FLST" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "PERK" processed
- [00:04] Background Loader: <Note: AVVariable04 [AVIF:000005EF] was injected into FalloutNV.esm>
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "AVIF" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "VTYP" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "IPCT" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "IPDS" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "ARMA" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "ECZN" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "MESG" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "MUSC" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "IMOD" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "RCPE" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "ALOC" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "CHAL" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "AMEF" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "CELL" processed
- [00:04] Background Loader: [LonesomeRoad.esm] GRUP Top "WRLD" processed
- [00:04] Background Loader: [LonesomeRoad.esm] Building FormID index
- [00:05] Background Loader: [LonesomeRoad.esm] FormID index built
- [00:05] Background Loader: [LonesomeRoad.esm] Building EditorID index
- [00:05] Background Loader: [LonesomeRoad.esm] EditorID index built
- [00:05] Background Loader: [LonesomeRoad.esm] Processing completed
- [00:05] Background Loader: loading "GunRunnersArsenal.esm"...
- [00:05] Background Loader: [GunRunnersArsenal.esm] Loading file
- [00:05] Background Loader: [GunRunnersArsenal.esm] File loaded
- [00:05] Background Loader: [GunRunnersArsenal.esm] Start processing
- [00:05] Background Loader: [GunRunnersArsenal.esm] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [GunRunnersArsenal.esm] Header processed. Expecting 732 records
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "TXST" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "FACT" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "SOUN" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "MGEF" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "ENCH" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "SPEL" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "CONT" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "STAT" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "WEAP" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "AMMO" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "PROJ" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "LVLI" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "NAVI" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "DIAL" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "QUST" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "EXPL" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "FLST" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "PERK" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "ADDN" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "ARMA" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "MESG" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "IMOD" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "RCPE" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "CHAL" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "AMEF" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] GRUP Top "CELL" processed
- [00:05] Background Loader: [GunRunnersArsenal.esm] Building FormID index
- [00:05] Background Loader: [GunRunnersArsenal.esm] FormID index built
- [00:05] Background Loader: [GunRunnersArsenal.esm] Building EditorID index
- [00:05] Background Loader: [GunRunnersArsenal.esm] EditorID index built
- [00:05] Background Loader: [GunRunnersArsenal.esm] Processing completed
- [00:05] Background Loader: loading "CaravanPack.esm"...
- [00:05] Background Loader: [CaravanPack.esm] Loading file
- [00:05] Background Loader: [CaravanPack.esm] File loaded
- [00:05] Background Loader: [CaravanPack.esm] Start processing
- [00:05] Background Loader: [CaravanPack.esm] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [CaravanPack.esm] Header processed. Expecting 14 records
- [00:05] Background Loader: <Note: 1stPreordCaravanShotgunTexture [TXST:001735DD] was injected into FalloutNV.esm>
- [00:05] Background Loader: [CaravanPack.esm] GRUP Top "TXST" processed
- [00:05] Background Loader: <Note: VPreorderCaravanSCRIPT [SCPT:00172A25] was injected into FalloutNV.esm>
- [00:05] Background Loader: [CaravanPack.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: <Note: PreordArmorLeather "Lightweight Leather Armor" [ARMO:001735E0] was injected into FalloutNV.esm>
- [00:05] Background Loader: [CaravanPack.esm] GRUP Top "ARMO" processed
- [00:05] Background Loader: <Note: 1stPreordCaravanShotgun [STAT:001735DC] was injected into FalloutNV.esm>
- [00:05] Background Loader: [CaravanPack.esm] GRUP Top "STAT" processed
- [00:05] Background Loader: <Note: WeapPreordCaravanShotgun "Sturdy Caravan Shotgun" [WEAP:001735E3] was injected into FalloutNV.esm>
- [00:05] Background Loader: [CaravanPack.esm] GRUP Top "WEAP" processed
- [00:05] Background Loader: <Note: VPreorderCaravan [QUST:00172A1E] was injected into FalloutNV.esm>
- [00:05] Background Loader: [CaravanPack.esm] GRUP Top "QUST" processed
- [00:05] Background Loader: <Note: PreorderMessageInventoryCaravan "Caravan Pack" [MESG:00174775] was injected into FalloutNV.esm>
- [00:05] Background Loader: [CaravanPack.esm] GRUP Top "MESG" processed
- [00:05] Background Loader: [CaravanPack.esm] Building FormID index
- [00:05] Background Loader: [CaravanPack.esm] FormID index built
- [00:05] Background Loader: [CaravanPack.esm] Building EditorID index
- [00:05] Background Loader: [CaravanPack.esm] EditorID index built
- [00:05] Background Loader: [CaravanPack.esm] Processing completed
- [00:05] Background Loader: loading "ClassicPack.esm"...
- [00:05] Background Loader: [ClassicPack.esm] Loading file
- [00:05] Background Loader: [ClassicPack.esm] File loaded
- [00:05] Background Loader: [ClassicPack.esm] Start processing
- [00:05] Background Loader: [ClassicPack.esm] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [ClassicPack.esm] Header processed. Expecting 28 records
- [00:05] Background Loader: <Note: 1stPreord10mmPistol [TXST:001735D0] was injected into FalloutNV.esm>
- [00:05] Background Loader: [ClassicPack.esm] GRUP Top "TXST" processed
- [00:05] Background Loader: <Note: PreordVault13CanteenScript [SCPT:00174091] was injected into FalloutNV.esm>
- [00:05] Background Loader: <Note: VPreorderClassicSCRIPT [SCPT:00172A27] was injected into FalloutNV.esm>
- [00:05] Background Loader: [ClassicPack.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: <Note: PreordVault13CanteenHeal "Vault 13 Canteen Effect" [SPEL:00174092] was injected into FalloutNV.esm>
- [00:05] Background Loader: [ClassicPack.esm] GRUP Top "SPEL" processed
- [00:05] Background Loader: <Note: PreordArmorVault13Armored "Armored Vault 13 Jumpsuit" [ARMO:001735D1] was injected into FalloutNV.esm>
- [00:05] Background Loader: [ClassicPack.esm] GRUP Top "ARMO" processed
- [00:05] Background Loader: <Note: PreordVaultCanteen "Vault 13 Canteen" [MISC:001735D2] was injected into FalloutNV.esm>
- [00:05] Background Loader: [ClassicPack.esm] GRUP Top "MISC" processed
- [00:05] Background Loader: <Note: 1stPreord10mmpistolTexture [STAT:001735D3] was injected into FalloutNV.esm>
- [00:05] Background Loader: <Note: 1stPreord10mmPistolSilencedLaserSight [STAT:001735DB] was injected into FalloutNV.esm>
- [00:05] Background Loader: <Note: 1stPreord10mmPistolSilencedExtendedMag [STAT:001735DA] was injected into FalloutNV.esm>
- [00:05] Background Loader: <Note: 1stPreord10mmPistolSilenced [STAT:001735D9] was injected into FalloutNV.esm>
- [00:05] Background Loader: <Note: 1stPreord10mmPistolLaserSight [STAT:001735D8] was injected into FalloutNV.esm>
- [00:05] Background Loader: <Note: 1stPreord10mmPistolExtendedMagLaserSight [STAT:001735D7] was injected into FalloutNV.esm>
- [00:05] Background Loader: <Note: 1stPreord10mmPistolExtendedMag [STAT:001735D6] was injected into FalloutNV.esm>
- [00:05] Background Loader: <Note: 1stPreord10mmPistolAllMods [STAT:001735D5] was injected into FalloutNV.esm>
- [00:05] Background Loader: [ClassicPack.esm] GRUP Top "STAT" processed
- [00:05] Background Loader: <Note: WeapPreord10mmPistol "Weathered 10mm Pistol" [WEAP:001735D4] was injected into FalloutNV.esm>
- [00:05] Background Loader: [ClassicPack.esm] GRUP Top "WEAP" processed
- [00:05] Background Loader: <Note: PreordVault13CanteenQuest "PreordVault13CanteenQuest" [QUST:00174095] was injected into FalloutNV.esm>
- [00:05] Background Loader: <Note: VPreorderClassic [QUST:001674D4] was injected into FalloutNV.esm>
- [00:05] Background Loader: [ClassicPack.esm] GRUP Top "QUST" processed
- [00:05] Background Loader: <Note: PreorderMessageInventoryClassic "Classic Pack" [MESG:00174777] was injected into FalloutNV.esm>
- [00:05] Background Loader: <Note: PreordVault13Canteen [MESG:00174096] was injected into FalloutNV.esm>
- [00:05] Background Loader: [ClassicPack.esm] GRUP Top "MESG" processed
- [00:05] Background Loader: [ClassicPack.esm] Building FormID index
- [00:05] Background Loader: [ClassicPack.esm] FormID index built
- [00:05] Background Loader: [ClassicPack.esm] Building EditorID index
- [00:05] Background Loader: [ClassicPack.esm] EditorID index built
- [00:05] Background Loader: [ClassicPack.esm] Processing completed
- [00:05] Background Loader: loading "MercenaryPack.esm"...
- [00:05] Background Loader: [MercenaryPack.esm] Loading file
- [00:05] Background Loader: [MercenaryPack.esm] File loaded
- [00:05] Background Loader: [MercenaryPack.esm] Start processing
- [00:05] Background Loader: [MercenaryPack.esm] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [MercenaryPack.esm] Header processed. Expecting 14 records
- [00:05] Background Loader: <Note: 1stPreordGrenadeRifleTexture [TXST:001735DF] was injected into FalloutNV.esm>
- [00:05] Background Loader: [MercenaryPack.esm] GRUP Top "TXST" processed
- [00:05] Background Loader: <Note: VPreorderMercenarySCRIPT [SCPT:00172A24] was injected into FalloutNV.esm>
- [00:05] Background Loader: [MercenaryPack.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: <Note: PreordArmorMetal "Lightweight Metal Armor" [ARMO:001735E1] was injected into FalloutNV.esm>
- [00:05] Background Loader: [MercenaryPack.esm] GRUP Top "ARMO" processed
- [00:05] Background Loader: <Note: 1stPreordGrenadeRifle [STAT:001735DE] was injected into FalloutNV.esm>
- [00:05] Background Loader: [MercenaryPack.esm] GRUP Top "STAT" processed
- [00:05] Background Loader: <Note: WeapPreordGrenadeRifle "Mercenary's Grenade Rifle" [WEAP:001735E4] was injected into FalloutNV.esm>
- [00:05] Background Loader: [MercenaryPack.esm] GRUP Top "WEAP" processed
- [00:05] Background Loader: <Note: VPreorderMercenary [QUST:00172A1D] was injected into FalloutNV.esm>
- [00:05] Background Loader: [MercenaryPack.esm] GRUP Top "QUST" processed
- [00:05] Background Loader: <Note: PreorderMessageInventoryMercenary "Mercenary Pack" [MESG:00174776] was injected into FalloutNV.esm>
- [00:05] Background Loader: [MercenaryPack.esm] GRUP Top "MESG" processed
- [00:05] Background Loader: [MercenaryPack.esm] Building FormID index
- [00:05] Background Loader: [MercenaryPack.esm] FormID index built
- [00:05] Background Loader: [MercenaryPack.esm] Building EditorID index
- [00:05] Background Loader: [MercenaryPack.esm] EditorID index built
- [00:05] Background Loader: [MercenaryPack.esm] Processing completed
- [00:05] Background Loader: loading "TribalPack.esm"...
- [00:05] Background Loader: [TribalPack.esm] Loading file
- [00:05] Background Loader: [TribalPack.esm] File loaded
- [00:05] Background Loader: [TribalPack.esm] Start processing
- [00:05] Background Loader: [TribalPack.esm] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [TribalPack.esm] Header processed. Expecting 10 records
- [00:05] Background Loader: <Note: VPreorderTribalSCRIPT [SCPT:00172A26] was injected into FalloutNV.esm>
- [00:05] Background Loader: [TribalPack.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: <Note: PreordArmorTribalRaiding "Tribal Raiding Armor" [ARMO:001735E2] was injected into FalloutNV.esm>
- [00:05] Background Loader: [TribalPack.esm] GRUP Top "ARMO" processed
- [00:05] Background Loader: <Note: WeapPreordMachete "Broad Machete" [WEAP:001735E5] was injected into FalloutNV.esm>
- [00:05] Background Loader: [TribalPack.esm] GRUP Top "WEAP" processed
- [00:05] Background Loader: <Note: VPreorderTribal [QUST:00172A1F] was injected into FalloutNV.esm>
- [00:05] Background Loader: [TribalPack.esm] GRUP Top "QUST" processed
- [00:05] Background Loader: <Note: PreorderMessageInventoryTribal "Tribal Pack" [MESG:001674D2] was injected into FalloutNV.esm>
- [00:05] Background Loader: [TribalPack.esm] GRUP Top "MESG" processed
- [00:05] Background Loader: [TribalPack.esm] Building FormID index
- [00:05] Background Loader: [TribalPack.esm] FormID index built
- [00:05] Background Loader: [TribalPack.esm] Building EditorID index
- [00:05] Background Loader: [TribalPack.esm] EditorID index built
- [00:05] Background Loader: [TribalPack.esm] Processing completed
- [00:05] Background Loader: loading "YUP - Base Game + All DLC.esm"...
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Loading file
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] File loaded
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Start processing
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Adding master "DeadMoney.esm"
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Adding master "HonestHearts.esm"
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Adding master "OldWorldBlues.esm"
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Adding master "LonesomeRoad.esm"
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Adding master "GunRunnersArsenal.esm"
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Header processed. Expecting 12005 records
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "GMST" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "TXST" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "MICN" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "GLOB" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CLAS" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "FACT" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "HDPT" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "HAIR" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "RACE" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "SOUN" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "MGEF" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "LTEX" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ENCH" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "SPEL" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ACTI" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "TERM" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ARMO" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CONT" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "DOOR" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "MISC" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "STAT" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "SCOL" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "WEAP" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "AMMO" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CREA" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "LVLC" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "KEYM" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ALCH" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "IDLM" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "NOTE" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "PROJ" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "LVLI" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "WTHR" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "REGN" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "NAVI" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "DIAL" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "QUST" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "IDLE" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "PACK" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "LSCR" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ANIO" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "EXPL" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "IMAD" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "FLST" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "PERK" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "BPTD" processed
- [00:05] Background Loader: <Note: AVSpeedMult "Speed Modifier" [AVIF:00000455] was injected into FalloutNV.esm>
- [00:05] Background Loader: <Note: AVElectricResist "Electricity Resistance" [AVIF:000005E8] was injected into FalloutNV.esm>
- [00:05] Background Loader: <Note: AVFrostResist "Cold Resistance" [AVIF:000005E9] was injected into FalloutNV.esm>
- [00:05] Background Loader: <Note: AVEmpResist "EMP Resistance" [AVIF:000005EB] was injected into FalloutNV.esm>
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "AVIF" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CPTH" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "VTYP" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "IPCT" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ARMA" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ECZN" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "MESG" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "RGDL" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "RCPE" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ALOC" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CHAL" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CCRD" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CELL" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "WRLD" processed
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Building FormID index
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] FormID index built
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Building EditorID index
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] EditorID index built
- [00:05] Background Loader: [YUP - Base Game + All DLC.esm] Processing completed
- [00:05] Background Loader: loading "Advanced Recon Tech.esm"...
- [00:05] Background Loader: [Advanced Recon Tech.esm] Loading file
- [00:05] Background Loader: [Advanced Recon Tech.esm] File loaded
- [00:05] Background Loader: [Advanced Recon Tech.esm] Start processing
- [00:05] Background Loader: [Advanced Recon Tech.esm] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [Advanced Recon Tech.esm] Header processed. Expecting 178 records
- [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "GLOB" processed
- [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "MGEF" processed
- [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "ENCH" processed
- [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "SPEL" processed
- [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "ARMO" processed
- [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "MISC" processed
- [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "QUST" processed
- [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "EFSH" processed
- [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "IMAD" processed
- [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "FLST" processed
- [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "PERK" processed
- [00:05] Background Loader: [Advanced Recon Tech.esm] GRUP Top "MESG" processed
- [00:05] Background Loader: [Advanced Recon Tech.esm] Building FormID index
- [00:05] Background Loader: [Advanced Recon Tech.esm] FormID index built
- [00:05] Background Loader: [Advanced Recon Tech.esm] Building EditorID index
- [00:05] Background Loader: [Advanced Recon Tech.esm] EditorID index built
- [00:05] Background Loader: [Advanced Recon Tech.esm] Processing completed
- [00:05] Background Loader: loading "CINEMATECH.esm"...
- [00:05] Background Loader: [CINEMATECH.esm] Loading file
- [00:05] Background Loader: [CINEMATECH.esm] File loaded
- [00:05] Background Loader: [CINEMATECH.esm] Start processing
- [00:05] Background Loader: [CINEMATECH.esm] Header processed. Expecting 51 records
- [00:05] Background Loader: [CINEMATECH.esm] GRUP Top "GLOB" processed
- [00:05] Background Loader: [CINEMATECH.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: [CINEMATECH.esm] GRUP Top "MISC" processed
- [00:05] Background Loader: [CINEMATECH.esm] GRUP Top "QUST" processed
- [00:05] Background Loader: [CINEMATECH.esm] GRUP Top "MESG" processed
- [00:05] Background Loader: [CINEMATECH.esm] Building FormID index
- [00:05] Background Loader: [CINEMATECH.esm] FormID index built
- [00:05] Background Loader: [CINEMATECH.esm] Building EditorID index
- [00:05] Background Loader: [CINEMATECH.esm] EditorID index built
- [00:05] Background Loader: [CINEMATECH.esm] Processing completed
- [00:05] Background Loader: loading "Interior Lighting Overhaul - Core.esm"...
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] Loading file
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] File loaded
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] Start processing
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] Adding master "DeadMoney.esm"
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] Adding master "HonestHearts.esm"
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] Adding master "OldWorldBlues.esm"
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] Adding master "LonesomeRoad.esm"
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] Header processed. Expecting 13267 records
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "SOUN" processed
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "ACTI" processed
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "LIGH" processed
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "STAT" processed
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "WTHR" processed
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "CLMT" processed
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "NAVI" processed
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "CELL" processed
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "WRLD" processed
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "QUST" processed
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "IMGS" processed
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "IMAD" processed
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "MESG" processed
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "LGTM" processed
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] Building FormID index
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] FormID index built
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] Building EditorID index
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] EditorID index built
- [00:05] Background Loader: [Interior Lighting Overhaul - Core.esm] Processing completed
- [00:05] Background Loader: loading "ELECTRO-CITY - CompletedWorkorders.esm"...
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Loading file
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] File loaded
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Start processing
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Header processed. Expecting 4731 records
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "TXST" processed
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "GLOB" processed
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "ACTI" processed
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "ARMO" processed
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "CONT" processed
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "LIGH" processed
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "STAT" processed
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "SCOL" processed
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "NPC_" processed
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "CREA" processed
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "ALCH" processed
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "CELL" processed
- [00:05] Background Loader: <Note: [REFR:00151AE1] (places SCOLParkingLotChunk04b [SCOL:001680B1] in GRUP Cell Temporary Children of NovacHotel [CELL:00084348] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 5,-8)) was injected into FalloutNV.esm>
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "WRLD" processed
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "QUST" processed
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "LSCR" processed
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "IMAD" processed
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Building FormID index
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] FormID index built
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Building EditorID index
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] EditorID index built
- [00:05] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Processing completed
- [00:05] Background Loader: loading "Detect Traps.esm"...
- [00:05] Background Loader: [Detect Traps.esm] Loading file
- [00:05] Background Loader: [Detect Traps.esm] File loaded
- [00:05] Background Loader: [Detect Traps.esm] Start processing
- [00:05] Background Loader: [Detect Traps.esm] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [Detect Traps.esm] Header processed. Expecting 36 records
- [00:05] Background Loader: [Detect Traps.esm] GRUP Top "GLOB" processed
- [00:05] Background Loader: [Detect Traps.esm] GRUP Top "MGEF" processed
- [00:05] Background Loader: [Detect Traps.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: [Detect Traps.esm] GRUP Top "ENCH" processed
- [00:05] Background Loader: [Detect Traps.esm] GRUP Top "SPEL" processed
- [00:05] Background Loader: [Detect Traps.esm] GRUP Top "ARMO" processed
- [00:05] Background Loader: [Detect Traps.esm] GRUP Top "STAT" processed
- [00:05] Background Loader: [Detect Traps.esm] GRUP Top "WEAP" processed
- [00:05] Background Loader: [Detect Traps.esm] GRUP Top "QUST" processed
- [00:05] Background Loader: [Detect Traps.esm] GRUP Top "EFSH" processed
- [00:05] Background Loader: [Detect Traps.esm] GRUP Top "FLST" processed
- [00:05] Background Loader: [Detect Traps.esm] GRUP Top "PERK" processed
- [00:05] Background Loader: [Detect Traps.esm] Building FormID index
- [00:05] Background Loader: [Detect Traps.esm] FormID index built
- [00:05] Background Loader: [Detect Traps.esm] Building EditorID index
- [00:05] Background Loader: [Detect Traps.esm] EditorID index built
- [00:05] Background Loader: [Detect Traps.esm] Processing completed
- [00:05] Background Loader: loading "Ambient Temperature.esm"...
- [00:05] Background Loader: [Ambient Temperature.esm] Loading file
- [00:05] Background Loader: [Ambient Temperature.esm] File loaded
- [00:05] Background Loader: [Ambient Temperature.esm] Start processing
- [00:05] Background Loader: [Ambient Temperature.esm] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [Ambient Temperature.esm] Header processed. Expecting 38 records
- [00:05] Background Loader: [Ambient Temperature.esm] GRUP Top "GLOB" processed
- [00:05] Background Loader: [Ambient Temperature.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: [Ambient Temperature.esm] GRUP Top "ARMO" processed
- [00:05] Background Loader: [Ambient Temperature.esm] GRUP Top "NOTE" processed
- [00:05] Background Loader: [Ambient Temperature.esm] GRUP Top "QUST" processed
- [00:05] Background Loader: [Ambient Temperature.esm] GRUP Top "MESG" processed
- [00:05] Background Loader: [Ambient Temperature.esm] Building FormID index
- [00:05] Background Loader: [Ambient Temperature.esm] FormID index built
- [00:05] Background Loader: [Ambient Temperature.esm] Building EditorID index
- [00:05] Background Loader: [Ambient Temperature.esm] EditorID index built
- [00:05] Background Loader: [Ambient Temperature.esm] Processing completed
- [00:05] Background Loader: loading "JIP Selective-Fire.esm"...
- [00:05] Background Loader: [JIP Selective-Fire.esm] Loading file
- [00:05] Background Loader: [JIP Selective-Fire.esm] File loaded
- [00:05] Background Loader: [JIP Selective-Fire.esm] Start processing
- [00:05] Background Loader: [JIP Selective-Fire.esm] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [JIP Selective-Fire.esm] Header processed. Expecting 64 records
- [00:05] Background Loader: [JIP Selective-Fire.esm] GRUP Top "GLOB" processed
- [00:05] Background Loader: [JIP Selective-Fire.esm] GRUP Top "SOUN" processed
- [00:05] Background Loader: [JIP Selective-Fire.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: [JIP Selective-Fire.esm] GRUP Top "MISC" processed
- [00:05] Background Loader: [JIP Selective-Fire.esm] GRUP Top "WEAP" processed
- [00:05] Background Loader: [JIP Selective-Fire.esm] GRUP Top "QUST" processed
- [00:05] Background Loader: [JIP Selective-Fire.esm] GRUP Top "FLST" processed
- [00:05] Background Loader: [JIP Selective-Fire.esm] GRUP Top "MESG" processed
- [00:05] Background Loader: [JIP Selective-Fire.esm] Building FormID index
- [00:05] Background Loader: [JIP Selective-Fire.esm] FormID index built
- [00:05] Background Loader: [JIP Selective-Fire.esm] Building EditorID index
- [00:05] Background Loader: [JIP Selective-Fire.esm] EditorID index built
- [00:05] Background Loader: [JIP Selective-Fire.esm] Processing completed
- [00:05] Background Loader: loading "Inventory Access.esm"...
- [00:05] Background Loader: [Inventory Access.esm] Loading file
- [00:05] Background Loader: [Inventory Access.esm] File loaded
- [00:05] Background Loader: [Inventory Access.esm] Start processing
- [00:05] Background Loader: [Inventory Access.esm] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [Inventory Access.esm] Header processed. Expecting 18 records
- [00:05] Background Loader: [Inventory Access.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: [Inventory Access.esm] GRUP Top "ARMO" processed
- [00:05] Background Loader: [Inventory Access.esm] GRUP Top "MISC" processed
- [00:05] Background Loader: [Inventory Access.esm] GRUP Top "CELL" processed
- [00:05] Background Loader: [Inventory Access.esm] GRUP Top "QUST" processed
- [00:05] Background Loader: [Inventory Access.esm] GRUP Top "FLST" processed
- [00:05] Background Loader: [Inventory Access.esm] Building FormID index
- [00:05] Background Loader: [Inventory Access.esm] FormID index built
- [00:05] Background Loader: [Inventory Access.esm] Building EditorID index
- [00:05] Background Loader: [Inventory Access.esm] EditorID index built
- [00:05] Background Loader: [Inventory Access.esm] Processing completed
- [00:05] Background Loader: loading "NVInteriors_Core.esm"...
- [00:05] Background Loader: [NVInteriors_Core.esm] Loading file
- [00:05] Background Loader: [NVInteriors_Core.esm] File loaded
- [00:05] Background Loader: [NVInteriors_Core.esm] Start processing
- [00:05] Background Loader: [NVInteriors_Core.esm] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [NVInteriors_Core.esm] Header processed. Expecting 5870 records
- [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "TXST" processed
- [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "SOUN" processed
- [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "ACTI" processed
- [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "ARMO" processed
- [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "CONT" processed
- [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "DOOR" processed
- [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "MISC" processed
- [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "STAT" processed
- [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "SCOL" processed
- [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "MSTT" processed
- [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "FURN" processed
- [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "CREA" processed
- [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "ALCH" processed
- [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "NOTE" processed
- [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "LVLI" processed
- [00:05] Background Loader: [NVInteriors_Core.esm] GRUP Top "CELL" processed
- [00:05] Background Loader: [NVInteriors_Core.esm] Building FormID index
- [00:05] Background Loader: [NVInteriors_Core.esm] FormID index built
- [00:05] Background Loader: [NVInteriors_Core.esm] Building EditorID index
- [00:05] Background Loader: [NVInteriors_Core.esm] EditorID index built
- [00:05] Background Loader: [NVInteriors_Core.esm] Processing completed
- [00:05] Background Loader: loading "NVInteriors_ComboEdition.esm"...
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] Loading file
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] File loaded
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] Start processing
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] Adding master "NVInteriors_Core.esm"
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] Header processed. Expecting 52745 records
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "TXST" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "SPEL" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "ACTI" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "TERM" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "ARMO" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "CONT" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "DOOR" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "MISC" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "STAT" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "SCOL" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "MSTT" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "PWAT" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "FURN" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "WEAP" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "NPC_" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "CREA" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "KEYM" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "ALCH" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "NOTE" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "PROJ" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "LVLI" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "NAVI" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "CELL" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "WRLD" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "DIAL" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "QUST" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "PACK" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "WATR" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "MESG" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "RCPE" processed
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] Building FormID index
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] FormID index built
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] Building EditorID index
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] EditorID index built
- [00:05] Background Loader: [NVInteriors_ComboEdition.esm] Processing completed
- [00:05] Background Loader: loading "Interior Lighting Overhaul - L38PS.esm"...
- [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Loading file
- [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] File loaded
- [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Start processing
- [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Adding master "Interior Lighting Overhaul - Core.esm"
- [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Header processed. Expecting 290 records
- [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] GRUP Top "CELL" processed
- [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Building FormID index
- [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] FormID index built
- [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Building EditorID index
- [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] EditorID index built
- [00:05] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Processing completed
- [00:05] Background Loader: loading "Project Nevada - Core.esm"...
- [00:05] Background Loader: [Project Nevada - Core.esm] Loading file
- [00:05] Background Loader: [Project Nevada - Core.esm] File loaded
- [00:05] Background Loader: [Project Nevada - Core.esm] Start processing
- [00:05] Background Loader: [Project Nevada - Core.esm] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [Project Nevada - Core.esm] Header processed. Expecting 641 records
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "GLOB" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "FACT" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "SOUN" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "MGEF" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "SPEL" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "TACT" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "ARMO" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "CONT" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "MISC" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "WEAP" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "AMMO" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "PROJ" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "LVLI" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "NAVI" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "CELL" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "DIAL" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "QUST" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "EFSH" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "EXPL" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "IMAD" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "FLST" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "PERK" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] GRUP Top "MESG" processed
- [00:05] Background Loader: [Project Nevada - Core.esm] Building FormID index
- [00:05] Background Loader: [Project Nevada - Core.esm] FormID index built
- [00:05] Background Loader: [Project Nevada - Core.esm] Building EditorID index
- [00:05] Background Loader: [Project Nevada - Core.esm] EditorID index built
- [00:05] Background Loader: [Project Nevada - Core.esm] Processing completed
- [00:05] Background Loader: loading "Project Nevada - Equipment.esm"...
- [00:05] Background Loader: [Project Nevada - Equipment.esm] Loading file
- [00:05] Background Loader: [Project Nevada - Equipment.esm] File loaded
- [00:05] Background Loader: [Project Nevada - Equipment.esm] Start processing
- [00:05] Background Loader: [Project Nevada - Equipment.esm] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [Project Nevada - Equipment.esm] Adding master "Project Nevada - Core.esm"
- [00:05] Background Loader: [Project Nevada - Equipment.esm] Header processed. Expecting 1130 records
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "TXST" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "GLOB" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "SOUN" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "MGEF" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ENCH" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "SPEL" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ACTI" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ARMO" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "CONT" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "MISC" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "STAT" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "WEAP" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "AMMO" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "NPC_" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "CREA" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "KEYM" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ALCH" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "NOTE" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "PROJ" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "LVLI" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "CELL" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "WRLD" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "QUST" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "IDLE" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "EFSH" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "EXPL" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "FLST" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "IPCT" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "IPDS" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ARMA" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "MESG" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "IMOD" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "RCPE" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "AMEF" processed
- [00:05] Background Loader: [Project Nevada - Equipment.esm] Building FormID index
- [00:05] Background Loader: [Project Nevada - Equipment.esm] FormID index built
- [00:05] Background Loader: [Project Nevada - Equipment.esm] Building EditorID index
- [00:05] Background Loader: [Project Nevada - Equipment.esm] EditorID index built
- [00:05] Background Loader: [Project Nevada - Equipment.esm] Processing completed
- [00:05] Background Loader: loading "ELECTRO-CITY - Highways and Byways.esm"...
- [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Loading file
- [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] File loaded
- [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Start processing
- [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Header processed. Expecting 1638 records
- [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "TXST" processed
- [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "ACTI" processed
- [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "ARMO" processed
- [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "CONT" processed
- [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "LIGH" processed
- [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "STAT" processed
- [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "SCOL" processed
- [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "NPC_" processed
- [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "CREA" processed
- [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "WRLD" processed
- [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "PACK" processed
- [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Building FormID index
- [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] FormID index built
- [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Building EditorID index
- [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] EditorID index built
- [00:05] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Processing completed
- [00:05] Background Loader: loading "Project Nevada - Extra Options.esm"...
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] Loading file
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] File loaded
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] Start processing
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] Adding master "Project Nevada - Core.esm"
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] Header processed. Expecting 115 records
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "GLOB" processed
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "MGEF" processed
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "SPEL" processed
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "CONT" processed
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "MISC" processed
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "ALCH" processed
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "CELL" processed
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "QUST" processed
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "EFSH" processed
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "IMAD" processed
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "FLST" processed
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "PERK" processed
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] GRUP Top "MESG" processed
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] Building FormID index
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] FormID index built
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] Building EditorID index
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] EditorID index built
- [00:05] Background Loader: [Project Nevada - Extra Options.esm] Processing completed
- [00:05] Background Loader: loading "NevadaSkies.esm"...
- [00:05] Background Loader: [NevadaSkies.esm] Loading file
- [00:05] Background Loader: [NevadaSkies.esm] File loaded
- [00:05] Background Loader: [NevadaSkies.esm] Start processing
- [00:05] Background Loader: [NevadaSkies.esm] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [NevadaSkies.esm] Header processed. Expecting 774 records
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "GMST" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "GLOB" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "SOUN" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "MGEF" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "ENCH" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "SPEL" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "ACTI" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "TERM" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "ARMO" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "LIGH" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "MSTT" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "NOTE" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "WTHR" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "CLMT" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "REGN" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "CELL" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "WRLD" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "QUST" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "EXPL" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "IMGS" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "IMAD" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "PERK" processed
- [00:05] Background Loader: [NevadaSkies.esm] GRUP Top "MESG" processed
- [00:05] Background Loader: [NevadaSkies.esm] Building FormID index
- [00:05] Background Loader: [NevadaSkies.esm] FormID index built
- [00:05] Background Loader: [NevadaSkies.esm] Building EditorID index
- [00:05] Background Loader: [NevadaSkies.esm] EditorID index built
- [00:05] Background Loader: [NevadaSkies.esm] Processing completed
- [00:05] Background Loader: loading "UWHNV-Core.esm"...
- [00:05] Background Loader: [UWHNV-Core.esm] Loading file
- [00:05] Background Loader: [UWHNV-Core.esm] File loaded
- [00:05] Background Loader: [UWHNV-Core.esm] Start processing
- [00:05] Background Loader: [UWHNV-Core.esm] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [UWHNV-Core.esm] Header processed. Expecting 8284 records
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "TXST" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "GLOB" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "FACT" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "EYES" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "RACE" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "SOUN" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "SPEL" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "ACTI" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "TERM" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "ARMO" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "CONT" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "DOOR" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "LIGH" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "MISC" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "STAT" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "MSTT" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "PWAT" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "FURN" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "WEAP" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "NPC_" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "CREA" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "LVLC" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "KEYM" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "NOTE" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "LVLI" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "WTHR" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "CLMT" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "NAVI" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "CELL" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "WRLD" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "DIAL" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "QUST" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "PACK" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "WATR" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "EXPL" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "IMGS" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "FLST" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "ARMA" processed
- [00:05] Background Loader: [UWHNV-Core.esm] GRUP Top "MESG" processed
- [00:05] Background Loader: [UWHNV-Core.esm] Building FormID index
- [00:05] Background Loader: [UWHNV-Core.esm] FormID index built
- [00:05] Background Loader: [UWHNV-Core.esm] Building EditorID index
- [00:05] Background Loader: [UWHNV-Core.esm] EditorID index built
- [00:05] Background Loader: [UWHNV-Core.esm] Processing completed
- [00:05] Background Loader: loading "oHUD.esm"...
- [00:05] Background Loader: [oHUD.esm] Loading file
- [00:05] Background Loader: [oHUD.esm] File loaded
- [00:05] Background Loader: [oHUD.esm] Start processing
- [00:05] Background Loader: [oHUD.esm] Header processed. Expecting 159 records
- [00:05] Background Loader: [oHUD.esm] GRUP Top "GLOB" processed
- [00:05] Background Loader: [oHUD.esm] GRUP Top "SCPT" processed
- [00:05] Background Loader: [oHUD.esm] GRUP Top "MISC" processed
- [00:05] Background Loader: [oHUD.esm] GRUP Top "QUST" processed
- [00:05] Background Loader: [oHUD.esm] GRUP Top "MESG" processed
- [00:05] Background Loader: [oHUD.esm] Building FormID index
- [00:05] Background Loader: [oHUD.esm] FormID index built
- [00:05] Background Loader: [oHUD.esm] Building EditorID index
- [00:05] Background Loader: [oHUD.esm] EditorID index built
- [00:05] Background Loader: [oHUD.esm] Processing completed
- [00:05] Background Loader: loading "Project Nevada - Rebalance.esp"...
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] Loading file
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] File loaded
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] Start processing
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] Adding master "Project Nevada - Core.esm"
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] Header processed. Expecting 549 records
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "GMST" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "GLOB" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "SOUN" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "MGEF" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "SCPT" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "ENCH" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "SPEL" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "ARMO" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "CONT" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "MISC" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "ALCH" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "PROJ" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "LVLI" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "CELL" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "QUST" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "PACK" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "CSTY" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "EXPL" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "FLST" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "PERK" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "BPTD" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "MESG" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "RCPE" processed
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] Building FormID index
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] FormID index built
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] Building EditorID index
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] EditorID index built
- [00:05] Background Loader: [Project Nevada - Rebalance.esp] Processing completed
- [00:05] Background Loader: loading "Project Nevada - Cyberware.esp"...
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] Loading file
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] File loaded
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] Start processing
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] Adding master "Project Nevada - Core.esm"
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] Header processed. Expecting 534 records
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "GLOB" processed
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "SCPT" processed
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "ENCH" processed
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "SPEL" processed
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "ARMO" processed
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "CONT" processed
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "MISC" processed
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "WEAP" processed
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "NOTE" processed
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "PROJ" processed
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "LVLI" processed
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "CELL" processed
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "WRLD" processed
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "DIAL" processed
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "QUST" processed
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "EFSH" processed
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "EXPL" processed
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "FLST" processed
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "PERK" processed
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "MESG" processed
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "RCPE" processed
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "RCCT" processed
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] Building FormID index
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] FormID index built
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] Building EditorID index
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] EditorID index built
- [00:05] Background Loader: [Project Nevada - Cyberware.esp] Processing completed
- [00:05] Background Loader: loading "YUP - NPC Fixes (Base Game + All DLC).esp"...
- [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Loading file
- [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] File loaded
- [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Start processing
- [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Adding master "HonestHearts.esm"
- [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Adding master "LonesomeRoad.esm"
- [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Adding master "YUP - Base Game + All DLC.esm"
- [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Header processed. Expecting 95 records
- [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] GRUP Top "NPC_" processed
- [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] GRUP Top "LVLN" processed
- [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Building FormID index
- [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] FormID index built
- [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Building EditorID index
- [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] EditorID index built
- [00:05] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Processing completed
- [00:05] Background Loader: loading "OWB-Path Lights.esp"...
- [00:05] Background Loader: [OWB-Path Lights.esp] Loading file
- [00:05] Background Loader: [OWB-Path Lights.esp] File loaded
- [00:05] Background Loader: [OWB-Path Lights.esp] Start processing
- [00:05] Background Loader: [OWB-Path Lights.esp] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [OWB-Path Lights.esp] Adding master "OldWorldBlues.esm"
- [00:05] Background Loader: [OWB-Path Lights.esp] Header processed. Expecting 310 records
- [00:05] Background Loader: [OWB-Path Lights.esp] GRUP Top "SCPT" processed
- [00:05] Background Loader: [OWB-Path Lights.esp] GRUP Top "ACTI" processed
- [00:05] Background Loader: [OWB-Path Lights.esp] GRUP Top "LIGH" processed
- [00:05] Background Loader: [OWB-Path Lights.esp] GRUP Top "STAT" processed
- [00:05] Background Loader: [OWB-Path Lights.esp] GRUP Top "WRLD" processed
- [00:05] Background Loader: [OWB-Path Lights.esp] GRUP Top "QUST" processed
- [00:05] Background Loader: [OWB-Path Lights.esp] Building FormID index
- [00:05] Background Loader: [OWB-Path Lights.esp] FormID index built
- [00:05] Background Loader: [OWB-Path Lights.esp] Building EditorID index
- [00:05] Background Loader: [OWB-Path Lights.esp] EditorID index built
- [00:05] Background Loader: [OWB-Path Lights.esp] Processing completed
- [00:05] Background Loader: loading "Project Nevada - Med-X Fix.esp"...
- [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] Loading file
- [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] File loaded
- [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] Start processing
- [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] Adding master "Project Nevada - Core.esm"
- [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] Header processed. Expecting 4 records
- [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] GRUP Top "MGEF" processed
- [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] GRUP Top "SPEL" processed
- [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] Building FormID index
- [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] FormID index built
- [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] Building EditorID index
- [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] EditorID index built
- [00:05] Background Loader: [Project Nevada - Med-X Fix.esp] Processing completed
- [00:05] Background Loader: loading "CASM with MCM.esp"...
- [00:05] Background Loader: [CASM with MCM.esp] Loading file
- [00:05] Background Loader: [CASM with MCM.esp] File loaded
- [00:05] Background Loader: [CASM with MCM.esp] Start processing
- [00:05] Background Loader: [CASM with MCM.esp] Header processed. Expecting 46 records
- [00:05] Background Loader: [CASM with MCM.esp] GRUP Top "GLOB" processed
- [00:05] Background Loader: [CASM with MCM.esp] GRUP Top "SCPT" processed
- [00:05] Background Loader: [CASM with MCM.esp] GRUP Top "MISC" processed
- [00:05] Background Loader: [CASM with MCM.esp] GRUP Top "QUST" processed
- [00:05] Background Loader: [CASM with MCM.esp] GRUP Top "MESG" processed
- [00:05] Background Loader: [CASM with MCM.esp] Building FormID index
- [00:05] Background Loader: [CASM with MCM.esp] FormID index built
- [00:05] Background Loader: [CASM with MCM.esp] Building EditorID index
- [00:05] Background Loader: [CASM with MCM.esp] EditorID index built
- [00:05] Background Loader: [CASM with MCM.esp] Processing completed
- [00:05] Background Loader: loading "FPSWeaponWheel.esp"...
- [00:05] Background Loader: [FPSWeaponWheel.esp] Loading file
- [00:05] Background Loader: [FPSWeaponWheel.esp] File loaded
- [00:05] Background Loader: [FPSWeaponWheel.esp] Start processing
- [00:05] Background Loader: [FPSWeaponWheel.esp] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [FPSWeaponWheel.esp] Header processed. Expecting 44 records
- [00:05] Background Loader: <Note: NVSEReq [GLOB:00FFFFF0] was injected into FalloutNV.esm>
- [00:05] Background Loader: <Note: NVSEVer [GLOB:00FFFFFF] was injected into FalloutNV.esm>
- [00:05] Background Loader: [FPSWeaponWheel.esp] GRUP Top "GLOB" processed
- [00:05] Background Loader: <Note: FNVTStartupScript [SCPT:00FFFFF8] was injected into FalloutNV.esm>
- [00:05] Background Loader: <Note: FNVTChickenScript [SCPT:00FFFFFB] was injected into FalloutNV.esm>
- [00:05] Background Loader: <Note: FNVTEggScript [SCPT:00FFFFFD] was injected into FalloutNV.esm>
- [00:05] Background Loader: [FPSWeaponWheel.esp] GRUP Top "SCPT" processed
- [00:05] Background Loader: [FPSWeaponWheel.esp] GRUP Top "MISC" processed
- [00:05] Background Loader: <Note: FNVTStartup [QUST:00FFFFF9] was injected into FalloutNV.esm>
- [00:05] Background Loader: <Note: FNVTChicken [QUST:00FFFFFA] was injected into FalloutNV.esm>
- [00:05] Background Loader: <Note: FNVTEgg [QUST:00FFFFFC] was injected into FalloutNV.esm>
- [00:05] Background Loader: [FPSWeaponWheel.esp] GRUP Top "QUST" processed
- [00:05] Background Loader: [FPSWeaponWheel.esp] GRUP Top "FLST" processed
- [00:05] Background Loader: <Note: FNVTNVSEWarnMsg "NVSE Version Error" [MESG:00FFFFF7] was injected into FalloutNV.esm>
- [00:05] Background Loader: [FPSWeaponWheel.esp] GRUP Top "MESG" processed
- [00:05] Background Loader: [FPSWeaponWheel.esp] Building FormID index
- [00:05] Background Loader: [FPSWeaponWheel.esp] FormID index built
- [00:05] Background Loader: [FPSWeaponWheel.esp] Building EditorID index
- [00:05] Background Loader: [FPSWeaponWheel.esp] EditorID index built
- [00:05] Background Loader: [FPSWeaponWheel.esp] Processing completed
- [00:05] Background Loader: loading "Advanced Recon Range Finder.esp"...
- [00:05] Background Loader: [Advanced Recon Range Finder.esp] Loading file
- [00:05] Background Loader: [Advanced Recon Range Finder.esp] File loaded
- [00:05] Background Loader: [Advanced Recon Range Finder.esp] Start processing
- [00:05] Background Loader: [Advanced Recon Range Finder.esp] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [Advanced Recon Range Finder.esp] Header processed. Expecting 26 records
- [00:05] Background Loader: [Advanced Recon Range Finder.esp] GRUP Top "GLOB" processed
- [00:05] Background Loader: [Advanced Recon Range Finder.esp] GRUP Top "SCPT" processed
- [00:05] Background Loader: [Advanced Recon Range Finder.esp] GRUP Top "MSTT" processed
- [00:05] Background Loader: [Advanced Recon Range Finder.esp] GRUP Top "CELL" processed
- [00:05] Background Loader: [Advanced Recon Range Finder.esp] GRUP Top "QUST" processed
- [00:05] Background Loader: [Advanced Recon Range Finder.esp] GRUP Top "FLST" processed
- [00:05] Background Loader: [Advanced Recon Range Finder.esp] Building FormID index
- [00:05] Background Loader: [Advanced Recon Range Finder.esp] FormID index built
- [00:05] Background Loader: [Advanced Recon Range Finder.esp] Building EditorID index
- [00:05] Background Loader: [Advanced Recon Range Finder.esp] EditorID index built
- [00:05] Background Loader: [Advanced Recon Range Finder.esp] Processing completed
- [00:05] Background Loader: loading "HUD Extended - Ambient Temperature.esp"...
- [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] Loading file
- [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] File loaded
- [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] Start processing
- [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] Adding master "Ambient Temperature.esm"
- [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] Header processed. Expecting 24 records
- [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] GRUP Top "GLOB" processed
- [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] GRUP Top "SCPT" processed
- [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] GRUP Top "QUST" processed
- [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] GRUP Top "MESG" processed
- [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] Building FormID index
- [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] FormID index built
- [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] Building EditorID index
- [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] EditorID index built
- [00:05] Background Loader: [HUD Extended - Ambient Temperature.esp] Processing completed
- [00:05] Background Loader: loading "Project Nevada - Cyberware Additions.esp"...
- [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] Loading file
- [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] File loaded
- [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] Start processing
- [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] Adding master "Project Nevada - Core.esm"
- [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] Adding master "Project Nevada - Cyberware.esp"
- [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] Adding master "Project Nevada - Extra Options.esm"
- [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] Header processed. Expecting 144 records
- [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "TXST" processed
- [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "GLOB" processed
- [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "SCPT" processed
- [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "SPEL" processed
- [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "MISC" processed
- [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "QUST" processed
- [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "FLST" processed
- [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "PERK" processed
- [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "CHAL" processed
- [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] Building FormID index
- [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] FormID index built
- [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] Building EditorID index
- [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] EditorID index built
- [00:05] Background Loader: [Project Nevada - Cyberware Additions.esp] Processing completed
- [00:05] Background Loader: loading "DYNAVISION 2 - Dynamic Lens Effect.esp"...
- [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] Loading file
- [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] File loaded
- [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] Start processing
- [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] Header processed. Expecting 233 records
- [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] GRUP Top "GMST" processed
- [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] GRUP Top "GLOB" processed
- [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] GRUP Top "SCPT" processed
- [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] GRUP Top "ARMO" processed
- [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] GRUP Top "MSTT" processed
- [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] GRUP Top "CELL" processed
- [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] GRUP Top "QUST" processed
- [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] GRUP Top "IMAD" processed
- [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] GRUP Top "MESG" processed
- [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] Building FormID index
- [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] FormID index built
- [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] Building EditorID index
- [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] EditorID index built
- [00:05] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] Processing completed
- [00:05] Background Loader: loading "Advanced Recon Tech - Detect Traps.esp"...
- [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] Loading file
- [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] File loaded
- [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] Start processing
- [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] Adding master "Advanced Recon Tech.esm"
- [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] Adding master "Detect Traps.esm"
- [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] Header processed. Expecting 2 records
- [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] GRUP Top "ENCH" processed
- [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] Building FormID index
- [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] FormID index built
- [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] Building EditorID index
- [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] EditorID index built
- [00:05] Background Loader: [Advanced Recon Tech - Detect Traps.esp] Processing completed
- [00:05] Background Loader: loading "DarNifiedUINV.esp"...
- [00:05] Background Loader: [DarNifiedUINV.esp] Loading file
- [00:05] Background Loader: [DarNifiedUINV.esp] File loaded
- [00:05] Background Loader: [DarNifiedUINV.esp] Start processing
- [00:05] Background Loader: [DarNifiedUINV.esp] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [DarNifiedUINV.esp] Header processed. Expecting 3 records
- [00:05] Background Loader: [DarNifiedUINV.esp] GRUP Top "GMST" processed
- [00:05] Background Loader: [DarNifiedUINV.esp] Building FormID index
- [00:05] Background Loader: [DarNifiedUINV.esp] FormID index built
- [00:05] Background Loader: [DarNifiedUINV.esp] Building EditorID index
- [00:05] Background Loader: [DarNifiedUINV.esp] EditorID index built
- [00:05] Background Loader: [DarNifiedUINV.esp] Processing completed
- [00:05] Background Loader: loading "JIP Realistic Weapon Overheating.esp"...
- [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] Loading file
- [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] File loaded
- [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] Start processing
- [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] Header processed. Expecting 10 records
- [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] GRUP Top "GLOB" processed
- [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] GRUP Top "SCPT" processed
- [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] GRUP Top "MISC" processed
- [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] GRUP Top "QUST" processed
- [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] Building FormID index
- [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] FormID index built
- [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] Building EditorID index
- [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] EditorID index built
- [00:05] Background Loader: [JIP Realistic Weapon Overheating.esp] Processing completed
- [00:05] Background Loader: loading "Detect Traps Merged.esp"...
- [00:05] Background Loader: [Detect Traps Merged.esp] Loading file
- [00:05] Background Loader: [Detect Traps Merged.esp] File loaded
- [00:05] Background Loader: [Detect Traps Merged.esp] Start processing
- [00:05] Background Loader: [Detect Traps Merged.esp] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [Detect Traps Merged.esp] Adding master "DeadMoney.esm"
- [00:05] Background Loader: [Detect Traps Merged.esp] Adding master "HonestHearts.esm"
- [00:05] Background Loader: [Detect Traps Merged.esp] Adding master "OldWorldBlues.esm"
- [00:05] Background Loader: [Detect Traps Merged.esp] Adding master "Detect Traps.esm"
- [00:05] Background Loader: [Detect Traps Merged.esp] Header processed. Expecting 15 records
- [00:05] Background Loader: [Detect Traps Merged.esp] GRUP Top "WEAP" processed
- [00:05] Background Loader: [Detect Traps Merged.esp] GRUP Top "FLST" processed
- [00:05] Background Loader: [Detect Traps Merged.esp] GRUP Top "PERK" processed
- [00:05] Background Loader: [Detect Traps Merged.esp] GRUP Top "CELL" processed
- [00:05] Background Loader: [Detect Traps Merged.esp] GRUP Top "WRLD" processed
- [00:05] Background Loader: [Detect Traps Merged.esp] Building FormID index
- [00:05] Background Loader: [Detect Traps Merged.esp] FormID index built
- [00:05] Background Loader: [Detect Traps Merged.esp] Building EditorID index
- [00:05] Background Loader: [Detect Traps Merged.esp] EditorID index built
- [00:05] Background Loader: [Detect Traps Merged.esp] Processing completed
- [00:05] Background Loader: loading "The Weapon Mod Menu.esp"...
- [00:05] Background Loader: [The Weapon Mod Menu.esp] Loading file
- [00:05] Background Loader: [The Weapon Mod Menu.esp] File loaded
- [00:05] Background Loader: [The Weapon Mod Menu.esp] Start processing
- [00:05] Background Loader: [The Weapon Mod Menu.esp] Header processed. Expecting 17 records
- [00:05] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "GLOB" processed
- [00:05] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "SCPT" processed
- [00:05] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "MISC" processed
- [00:05] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "QUST" processed
- [00:05] Background Loader: [The Weapon Mod Menu.esp] GRUP Top "MESG" processed
- [00:05] Background Loader: [The Weapon Mod Menu.esp] Building FormID index
- [00:05] Background Loader: [The Weapon Mod Menu.esp] FormID index built
- [00:05] Background Loader: [The Weapon Mod Menu.esp] Building EditorID index
- [00:05] Background Loader: [The Weapon Mod Menu.esp] EditorID index built
- [00:05] Background Loader: [The Weapon Mod Menu.esp] Processing completed
- [00:05] Background Loader: loading "ELECTRO-CITY - Imaginator.esp"...
- [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] Loading file
- [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] File loaded
- [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] Start processing
- [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] Header processed. Expecting 149 records
- [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "GMST" processed
- [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "GLOB" processed
- [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "SOUN" processed
- [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "SCPT" processed
- [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "ARMO" processed
- [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "NOTE" processed
- [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "WTHR" processed
- [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "QUST" processed
- [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "IMAD" processed
- [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] GRUP Top "MESG" processed
- [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] Building FormID index
- [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] FormID index built
- [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] Building EditorID index
- [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] EditorID index built
- [00:05] Background Loader: [ELECTRO-CITY - Imaginator.esp] Processing completed
- [00:05] Background Loader: loading "Directors Chair.esp"...
- [00:05] Background Loader: [Directors Chair.esp] Loading file
- [00:05] Background Loader: [Directors Chair.esp] File loaded
- [00:05] Background Loader: [Directors Chair.esp] Start processing
- [00:05] Background Loader: [Directors Chair.esp] Adding master "CINEMATECH.esm"
- [00:05] Background Loader: [Directors Chair.esp] Adding master "ELECTRO-CITY - Imaginator.esp"
- [00:05] Background Loader: [Directors Chair.esp] Adding master "DYNAVISION 2 - Dynamic Lens Effect.esp"
- [00:05] Background Loader: [Directors Chair.esp] Header processed. Expecting 25 records
- [00:05] Background Loader: [Directors Chair.esp] GRUP Top "SOUN" processed
- [00:05] Background Loader: [Directors Chair.esp] GRUP Top "SCPT" processed
- [00:05] Background Loader: [Directors Chair.esp] GRUP Top "MISC" processed
- [00:05] Background Loader: [Directors Chair.esp] GRUP Top "QUST" processed
- [00:05] Background Loader: [Directors Chair.esp] Building FormID index
- [00:05] Background Loader: [Directors Chair.esp] FormID index built
- [00:05] Background Loader: [Directors Chair.esp] Building EditorID index
- [00:05] Background Loader: [Directors Chair.esp] EditorID index built
- [00:05] Background Loader: [Directors Chair.esp] Processing completed
- [00:05] Background Loader: loading "FlashlightNVSE.esp"...
- [00:05] Background Loader: [FlashlightNVSE.esp] Loading file
- [00:05] Background Loader: [FlashlightNVSE.esp] File loaded
- [00:05] Background Loader: [FlashlightNVSE.esp] Start processing
- [00:05] Background Loader: [FlashlightNVSE.esp] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [FlashlightNVSE.esp] Header processed. Expecting 201 records
- [00:05] Background Loader: <Note: vNVSEReq [GLOB:00FFFFEA] was injected into FalloutNV.esm>
- [00:05] Background Loader: <Note: vNVSEVer [GLOB:00FFFFEB] was injected into FalloutNV.esm>
- [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "GLOB" processed
- [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "MGEF" processed
- [00:05] Background Loader: <Note: vNVSECheckerSCT [SCPT:00FFFFEE] was injected into FalloutNV.esm>
- [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "SCPT" processed
- [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "ENCH" processed
- [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "SPEL" processed
- [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "ARMO" processed
- [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "LIGH" processed
- [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "MISC" processed
- [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "WEAP" processed
- [00:05] Background Loader: <Note: vNVSECheckerQST [QUST:00FFFFED] was injected into FalloutNV.esm>
- [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "QUST" processed
- [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "FLST" processed
- [00:05] Background Loader: <Note: vNVSEWarnMsg "NVSE Version Error" [MESG:00FFFFEC] was injected into FalloutNV.esm>
- [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "MESG" processed
- [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "IMOD" processed
- [00:05] Background Loader: [FlashlightNVSE.esp] GRUP Top "RCPE" processed
- [00:05] Background Loader: [FlashlightNVSE.esp] Building FormID index
- [00:05] Background Loader: [FlashlightNVSE.esp] FormID index built
- [00:05] Background Loader: [FlashlightNVSE.esp] Building EditorID index
- [00:05] Background Loader: [FlashlightNVSE.esp] EditorID index built
- [00:05] Background Loader: [FlashlightNVSE.esp] Processing completed
- [00:05] Background Loader: loading "Jump Fall Fixer.esp"...
- [00:05] Background Loader: [Jump Fall Fixer.esp] Loading file
- [00:05] Background Loader: [Jump Fall Fixer.esp] File loaded
- [00:05] Background Loader: [Jump Fall Fixer.esp] Start processing
- [00:05] Background Loader: [Jump Fall Fixer.esp] Header processed. Expecting 7 records
- [00:05] Background Loader: [Jump Fall Fixer.esp] GRUP Top "SCPT" processed
- [00:05] Background Loader: [Jump Fall Fixer.esp] GRUP Top "ARMO" processed
- [00:05] Background Loader: [Jump Fall Fixer.esp] GRUP Top "QUST" processed
- [00:05] Background Loader: [Jump Fall Fixer.esp] Building FormID index
- [00:05] Background Loader: [Jump Fall Fixer.esp] FormID index built
- [00:05] Background Loader: [Jump Fall Fixer.esp] Building EditorID index
- [00:05] Background Loader: [Jump Fall Fixer.esp] EditorID index built
- [00:05] Background Loader: [Jump Fall Fixer.esp] Processing completed
- [00:05] Background Loader: loading "ILO - Nevada Skies Patch.esp"...
- [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] Loading file
- [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] File loaded
- [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] Start processing
- [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] Adding master "NevadaSkies.esm"
- [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] Header processed. Expecting 2 records
- [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] GRUP Top "WTHR" processed
- [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] Building FormID index
- [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] FormID index built
- [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] Building EditorID index
- [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] EditorID index built
- [00:05] Background Loader: [ILO - Nevada Skies Patch.esp] Processing completed
- [00:05] Background Loader: loading "HUD Extended.esp"...
- [00:05] Background Loader: [HUD Extended.esp] Loading file
- [00:05] Background Loader: [HUD Extended.esp] File loaded
- [00:05] Background Loader: [HUD Extended.esp] Start processing
- [00:05] Background Loader: [HUD Extended.esp] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [HUD Extended.esp] Header processed. Expecting 24 records
- [00:05] Background Loader: [HUD Extended.esp] GRUP Top "GLOB" processed
- [00:05] Background Loader: [HUD Extended.esp] GRUP Top "SCPT" processed
- [00:05] Background Loader: [HUD Extended.esp] GRUP Top "QUST" processed
- [00:05] Background Loader: [HUD Extended.esp] GRUP Top "MESG" processed
- [00:05] Background Loader: [HUD Extended.esp] Building FormID index
- [00:05] Background Loader: [HUD Extended.esp] FormID index built
- [00:05] Background Loader: [HUD Extended.esp] Building EditorID index
- [00:05] Background Loader: [HUD Extended.esp] EditorID index built
- [00:05] Background Loader: [HUD Extended.esp] Processing completed
- [00:05] Background Loader: loading "Imp's More Complex Needs.esp"...
- [00:05] Background Loader: [Imp's More Complex Needs.esp] Loading file
- [00:05] Background Loader: [Imp's More Complex Needs.esp] File loaded
- [00:05] Background Loader: [Imp's More Complex Needs.esp] Start processing
- [00:05] Background Loader: [Imp's More Complex Needs.esp] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [Imp's More Complex Needs.esp] Header processed. Expecting 1005 records
- [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "GMST" processed
- [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "GLOB" processed
- [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "SOUN" processed
- [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "MGEF" processed
- [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "SCPT" processed
- [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "ENCH" processed
- [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "SPEL" processed
- [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "ARMO" processed
- [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "MISC" processed
- [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "ALCH" processed
- [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "LVLI" processed
- [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "DIAL" processed
- [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "QUST" processed
- [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "IMAD" processed
- [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "FLST" processed
- [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "PERK" processed
- [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "MESG" processed
- [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "RCPE" processed
- [00:05] Background Loader: [Imp's More Complex Needs.esp] GRUP Top "RCCT" processed
- [00:05] Background Loader: [Imp's More Complex Needs.esp] Building FormID index
- [00:05] Background Loader: [Imp's More Complex Needs.esp] FormID index built
- [00:05] Background Loader: [Imp's More Complex Needs.esp] Building EditorID index
- [00:05] Background Loader: [Imp's More Complex Needs.esp] EditorID index built
- [00:05] Background Loader: [Imp's More Complex Needs.esp] Processing completed
- [00:05] Background Loader: loading "Ambient Temperature - IMCNNV.esp"...
- [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] Loading file
- [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] File loaded
- [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] Start processing
- [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] Adding master "Ambient Temperature.esm"
- [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] Adding master "Imp's More Complex Needs.esp"
- [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] Header processed. Expecting 4 records
- [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] GRUP Top "SCPT" processed
- [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] GRUP Top "QUST" processed
- [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] Building FormID index
- [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] FormID index built
- [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] Building EditorID index
- [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] EditorID index built
- [00:05] Background Loader: [Ambient Temperature - IMCNNV.esp] Processing completed
- [00:05] Background Loader: loading "IMCNNV - HUD and Hotkeys.esp"...
- [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] Loading file
- [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] File loaded
- [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] Start processing
- [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] Adding master "Imp's More Complex Needs.esp"
- [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] Header processed. Expecting 9 records
- [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] GRUP Top "GLOB" processed
- [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] GRUP Top "SCPT" processed
- [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] GRUP Top "QUST" processed
- [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] Building FormID index
- [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] FormID index built
- [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] Building EditorID index
- [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] EditorID index built
- [00:05] Background Loader: [IMCNNV - HUD and Hotkeys.esp] Processing completed
- [00:05] Background Loader: loading "JIP Companions Command & Control.esp"...
- [00:05] Background Loader: [JIP Companions Command & Control.esp] Loading file
- [00:05] Background Loader: [JIP Companions Command & Control.esp] File loaded
- [00:05] Background Loader: [JIP Companions Command & Control.esp] Start processing
- [00:05] Background Loader: [JIP Companions Command & Control.esp] Adding master "FalloutNV.esm"
- [00:05] Background Loader: [JIP Companions Command & Control.esp] Header processed. Expecting 210 records
- [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "GLOB" processed
- [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "FACT" processed
- [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "SOUN" processed
- [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "SCPT" processed
- [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "ACTI" processed
- [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "ARMO" processed
- [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "CONT" processed
- [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "MISC" processed
- [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "WEAP" processed
- [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "CELL" processed
- [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "QUST" processed
- [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "IDLE" processed
- [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "PACK" processed
- [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "CSTY" processed
- [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "ANIO" processed
- [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "EFSH" processed
- [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "FLST" processed
- [00:05] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "MESG" processed
- [00:05] Background Loader: [JIP Companions Command & Control.esp] Building FormID index
- [00:05] Background Loader: [JIP Companions Command & Control.esp] FormID index built
- [00:05] Background Loader: [JIP Companions Command & Control.esp] Building EditorID index
- [00:05] Background Loader: [JIP Companions Command & Control.esp] EditorID index built
- [00:05] Background Loader: [JIP Companions Command & Control.esp] Processing completed
- [00:06] Background Loader: loading "Project Nevada - Rebalance Complete.esp"...
- [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] Loading file
- [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] File loaded
- [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] Start processing
- [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] Adding master "FalloutNV.esm"
- [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] Adding master "Project Nevada - Core.esm"
- [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] Adding master "Project Nevada - Rebalance.esp"
- [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] Adding master "Project Nevada - Extra Options.esm"
- [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] Header processed. Expecting 249 records
- [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "GLOB" processed
- [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "SCPT" processed
- [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "LVLI" processed
- [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "QUST" processed
- [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "FLST" processed
- [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] Building FormID index
- [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] FormID index built
- [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] Building EditorID index
- [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] EditorID index built
- [00:06] Background Loader: [Project Nevada - Rebalance Complete.esp] Processing completed
- [00:06] Background Loader: loading "Advanced Recon Gear.esp"...
- [00:06] Background Loader: [Advanced Recon Gear.esp] Loading file
- [00:06] Background Loader: [Advanced Recon Gear.esp] File loaded
- [00:06] Background Loader: [Advanced Recon Gear.esp] Start processing
- [00:06] Background Loader: [Advanced Recon Gear.esp] Adding master "FalloutNV.esm"
- [00:06] Background Loader: [Advanced Recon Gear.esp] Adding master "Advanced Recon Tech.esm"
- [00:06] Background Loader: [Advanced Recon Gear.esp] Header processed. Expecting 50 records
- [00:06] Background Loader: [Advanced Recon Gear.esp] GRUP Top "TXST" processed
- [00:06] Background Loader: [Advanced Recon Gear.esp] GRUP Top "GLOB" processed
- [00:06] Background Loader: [Advanced Recon Gear.esp] GRUP Top "SCPT" processed
- [00:06] Background Loader: [Advanced Recon Gear.esp] GRUP Top "ENCH" processed
- [00:06] Background Loader: [Advanced Recon Gear.esp] GRUP Top "ARMO" processed
- [00:06] Background Loader: [Advanced Recon Gear.esp] GRUP Top "CONT" processed
- [00:06] Background Loader: [Advanced Recon Gear.esp] GRUP Top "CELL" processed
- [00:06] Background Loader: [Advanced Recon Gear.esp] GRUP Top "QUST" processed
- [00:06] Background Loader: [Advanced Recon Gear.esp] GRUP Top "FLST" processed
- [00:06] Background Loader: [Advanced Recon Gear.esp] GRUP Top "PERK" processed
- [00:06] Background Loader: [Advanced Recon Gear.esp] GRUP Top "MESG" processed
- [00:06] Background Loader: [Advanced Recon Gear.esp] Building FormID index
- [00:06] Background Loader: [Advanced Recon Gear.esp] FormID index built
- [00:06] Background Loader: [Advanced Recon Gear.esp] Building EditorID index
- [00:06] Background Loader: [Advanced Recon Gear.esp] EditorID index built
- [00:06] Background Loader: [Advanced Recon Gear.esp] Processing completed
- [00:06] Background Loader: loading "Advanced Recon Gear - Project Nevada.esp"...
- [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] Loading file
- [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] File loaded
- [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] Start processing
- [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] Adding master "FalloutNV.esm"
- [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] Adding master "Project Nevada - Core.esm"
- [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] Adding master "Advanced Recon Tech.esm"
- [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] Adding master "Advanced Recon Gear.esp"
- [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] Header processed. Expecting 4 records
- [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] GRUP Top "SCPT" processed
- [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] GRUP Top "QUST" processed
- [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] Building FormID index
- [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] FormID index built
- [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] Building EditorID index
- [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] EditorID index built
- [00:06] Background Loader: [Advanced Recon Gear - Project Nevada.esp] Processing completed
- [00:06] Background Loader: loading "MiscItemIconsNV.esp"...
- [00:06] Background Loader: [MiscItemIconsNV.esp] Loading file
- [00:06] Background Loader: [MiscItemIconsNV.esp] File loaded
- [00:06] Background Loader: [MiscItemIconsNV.esp] Start processing
- [00:06] Background Loader: [MiscItemIconsNV.esp] Adding master "FalloutNV.esm"
- [00:06] Background Loader: [MiscItemIconsNV.esp] Header processed. Expecting 95 records
- [00:06] Background Loader: [MiscItemIconsNV.esp] GRUP Top "MISC" processed
- [00:06] Background Loader: [MiscItemIconsNV.esp] Building FormID index
- [00:06] Background Loader: [MiscItemIconsNV.esp] FormID index built
- [00:06] Background Loader: [MiscItemIconsNV.esp] Building EditorID index
- [00:06] Background Loader: [MiscItemIconsNV.esp] EditorID index built
- [00:06] Background Loader: [MiscItemIconsNV.esp] Processing completed
- [00:06] Background Loader: loading "Armor Replacer Child NPC Fix.esp"...
- [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] Loading file
- [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] File loaded
- [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] Start processing
- [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] Adding master "FalloutNV.esm"
- [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] Header processed. Expecting 29 records
- [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] GRUP Top "ARMO" processed
- [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] GRUP Top "NPC_" processed
- [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] GRUP Top "LVLI" processed
- [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] Building FormID index
- [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] FormID index built
- [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] Building EditorID index
- [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] EditorID index built
- [00:06] Background Loader: [Armor Replacer Child NPC Fix.esp] Processing completed
- [00:06] Background Loader: loading "Project Nevada - All DLC.esp"...
- [00:06] Background Loader: [Project Nevada - All DLC.esp] Loading file
- [00:06] Background Loader: [Project Nevada - All DLC.esp] File loaded
- [00:06] Background Loader: [Project Nevada - All DLC.esp] Start processing
- [00:06] Background Loader: [Project Nevada - All DLC.esp] Adding master "FalloutNV.esm"
- [00:06] Background Loader: [Project Nevada - All DLC.esp] Adding master "DeadMoney.esm"
- [00:06] Background Loader: [Project Nevada - All DLC.esp] Adding master "HonestHearts.esm"
- [00:06] Background Loader: [Project Nevada - All DLC.esp] Adding master "OldWorldBlues.esm"
- [00:06] Background Loader: [Project Nevada - All DLC.esp] Adding master "LonesomeRoad.esm"
- [00:06] Background Loader: [Project Nevada - All DLC.esp] Adding master "GunRunnersArsenal.esm"
- [00:06] Background Loader: [Project Nevada - All DLC.esp] Adding master "Project Nevada - Core.esm"
- [00:06] Background Loader: [Project Nevada - All DLC.esp] Adding master "Project Nevada - Cyberware.esp"
- [00:06] Background Loader: [Project Nevada - All DLC.esp] Adding master "Project Nevada - Rebalance.esp"
- [00:06] Background Loader: [Project Nevada - All DLC.esp] Adding master "Project Nevada - Extra Options.esm"
- [00:06] Background Loader: [Project Nevada - All DLC.esp] Adding master "Project Nevada - Rebalance Complete.esp"
- [00:06] Background Loader: [Project Nevada - All DLC.esp] Header processed. Expecting 290 records
- [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "GLOB" processed
- [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "MGEF" processed
- [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "SCPT" processed
- [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "ENCH" processed
- [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "SPEL" processed
- [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "ARMO" processed
- [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "CONT" processed
- [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "MISC" processed
- [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "WEAP" processed
- [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "NPC_" processed
- [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "ALCH" processed
- [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "NOTE" processed
- [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "PROJ" processed
- [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "LVLI" processed
- [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "CELL" processed
- [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "WRLD" processed
- [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "QUST" processed
- [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "EXPL" processed
- [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "FLST" processed
- [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "PERK" processed
- [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "MESG" processed
- [00:06] Background Loader: [Project Nevada - All DLC.esp] GRUP Top "RCPE" processed
- [00:06] Background Loader: [Project Nevada - All DLC.esp] Building FormID index
- [00:06] Background Loader: [Project Nevada - All DLC.esp] FormID index built
- [00:06] Background Loader: [Project Nevada - All DLC.esp] Building EditorID index
- [00:06] Background Loader: [Project Nevada - All DLC.esp] EditorID index built
- [00:06] Background Loader: [Project Nevada - All DLC.esp] Processing completed
- [00:06] Background Loader: loading "NevadaSkies - Darker Nights.esp"...
- [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] Loading file
- [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] File loaded
- [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] Start processing
- [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] Adding master "FalloutNV.esm"
- [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] Adding master "NevadaSkies.esm"
- [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] Header processed. Expecting 2 records
- [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] GRUP Top "IMAD" processed
- [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] Building FormID index
- [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] FormID index built
- [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] Building EditorID index
- [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] EditorID index built
- [00:06] Background Loader: [NevadaSkies - Darker Nights.esp] Processing completed
- [00:06] Background Loader: loading "Advanced Recon Armor.esp"...
- [00:06] Background Loader: [Advanced Recon Armor.esp] Loading file
- [00:06] Background Loader: [Advanced Recon Armor.esp] File loaded
- [00:06] Background Loader: [Advanced Recon Armor.esp] Start processing
- [00:06] Background Loader: [Advanced Recon Armor.esp] Adding master "FalloutNV.esm"
- [00:06] Background Loader: [Advanced Recon Armor.esp] Header processed. Expecting 49 records
- [00:06] Background Loader: [Advanced Recon Armor.esp] GRUP Top "TXST" processed
- [00:06] Background Loader: [Advanced Recon Armor.esp] GRUP Top "GLOB" processed
- [00:06] Background Loader: [Advanced Recon Armor.esp] GRUP Top "ENCH" processed
- [00:06] Background Loader: [Advanced Recon Armor.esp] GRUP Top "ARMO" processed
- [00:06] Background Loader: [Advanced Recon Armor.esp] GRUP Top "CONT" processed
- [00:06] Background Loader: [Advanced Recon Armor.esp] GRUP Top "CELL" processed
- [00:06] Background Loader: [Advanced Recon Armor.esp] GRUP Top "FLST" processed
- [00:06] Background Loader: [Advanced Recon Armor.esp] Building FormID index
- [00:06] Background Loader: [Advanced Recon Armor.esp] FormID index built
- [00:06] Background Loader: [Advanced Recon Armor.esp] Building EditorID index
- [00:06] Background Loader: [Advanced Recon Armor.esp] EditorID index built
- [00:06] Background Loader: [Advanced Recon Armor.esp] Processing completed
- [00:06] Background Loader: loading "PNxEO MCMScriptFixes.esp"...
- [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] Loading file
- [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] File loaded
- [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] Start processing
- [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] Adding master "Project Nevada - Core.esm"
- [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] Adding master "Project Nevada - Extra Options.esm"
- [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] Adding master "Project Nevada - Rebalance.esp"
- [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] Adding master "Project Nevada - Rebalance Complete.esp"
- [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] Header processed. Expecting 3 records
- [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] GRUP Top "SCPT" processed
- [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] Building FormID index
- [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] FormID index built
- [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] Building EditorID index
- [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] EditorID index built
- [00:06] Background Loader: [PNxEO MCMScriptFixes.esp] Processing completed
- [00:06] Background Loader: loading "Reload Speed Game Start Fix.esp"...
- [00:06] Background Loader: [Reload Speed Game Start Fix.esp] Loading file
- [00:06] Background Loader: [Reload Speed Game Start Fix.esp] File loaded
- [00:06] Background Loader: [Reload Speed Game Start Fix.esp] Start processing
- [00:06] Background Loader: [Reload Speed Game Start Fix.esp] Adding master "FalloutNV.esm"
- [00:06] Background Loader: [Reload Speed Game Start Fix.esp] Header processed. Expecting 4 records
- [00:06] Background Loader: [Reload Speed Game Start Fix.esp] GRUP Top "SCPT" processed
- [00:06] Background Loader: [Reload Speed Game Start Fix.esp] GRUP Top "QUST" processed
- [00:06] Background Loader: [Reload Speed Game Start Fix.esp] Building FormID index
- [00:06] Background Loader: [Reload Speed Game Start Fix.esp] FormID index built
- [00:06] Background Loader: [Reload Speed Game Start Fix.esp] Building EditorID index
- [00:06] Background Loader: [Reload Speed Game Start Fix.esp] EditorID index built
- [00:06] Background Loader: [Reload Speed Game Start Fix.esp] Processing completed
- [00:06] Background Loader: loading "SorterUpdater_UWHNV.esp"...
- [00:06] Background Loader: [SorterUpdater_UWHNV.esp] Loading file
- [00:06] Background Loader: [SorterUpdater_UWHNV.esp] File loaded
- [00:06] Background Loader: [SorterUpdater_UWHNV.esp] Start processing
- [00:06] Background Loader: [SorterUpdater_UWHNV.esp] Adding master "FalloutNV.esm"
- [00:06] Background Loader: [SorterUpdater_UWHNV.esp] Adding master "UWHNV-Core.esm"
- [00:06] Background Loader: [SorterUpdater_UWHNV.esp] Header processed. Expecting 4 records
- [00:06] Background Loader: [SorterUpdater_UWHNV.esp] GRUP Top "SCPT" processed
- [00:06] Background Loader: [SorterUpdater_UWHNV.esp] GRUP Top "QUST" processed
- [00:06] Background Loader: [SorterUpdater_UWHNV.esp] Building FormID index
- [00:06] Background Loader: [SorterUpdater_UWHNV.esp] FormID index built
- [00:06] Background Loader: [SorterUpdater_UWHNV.esp] Building EditorID index
- [00:06] Background Loader: [SorterUpdater_UWHNV.esp] EditorID index built
- [00:06] Background Loader: [SorterUpdater_UWHNV.esp] Processing completed
- [00:06] Background Loader: loading "The Mod Configuration Menu.esp"...
- [00:06] Background Loader: [The Mod Configuration Menu.esp] Loading file
- [00:06] Background Loader: [The Mod Configuration Menu.esp] File loaded
- [00:06] Background Loader: [The Mod Configuration Menu.esp] Start processing
- [00:06] Background Loader: [The Mod Configuration Menu.esp] Header processed. Expecting 56 records
- [00:06] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "GLOB" processed
- [00:06] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "SCPT" processed
- [00:06] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "CONT" processed
- [00:06] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "CELL" processed
- [00:06] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "QUST" processed
- [00:06] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "FLST" processed
- [00:06] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "MESG" processed
- [00:06] Background Loader: [The Mod Configuration Menu.esp] Building FormID index
- [00:06] Background Loader: [The Mod Configuration Menu.esp] FormID index built
- [00:06] Background Loader: [The Mod Configuration Menu.esp] Building EditorID index
- [00:06] Background Loader: [The Mod Configuration Menu.esp] EditorID index built
- [00:06] Background Loader: [The Mod Configuration Menu.esp] Processing completed
- [00:06] Background Loader: loading "UWHNV-Addon-DLC.esp"...
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Loading file
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] File loaded
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Start processing
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Adding master "FalloutNV.esm"
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Adding master "DeadMoney.esm"
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Adding master "HonestHearts.esm"
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Adding master "OldWorldBlues.esm"
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Adding master "LonesomeRoad.esm"
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Adding master "UWHNV-Core.esm"
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Header processed. Expecting 289 records
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "TXST" processed
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "SCPT" processed
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "ACTI" processed
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "CONT" processed
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "DOOR" processed
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "STAT" processed
- [00:06] Background Loader: <Note: [REFR:1B00276A] (places AAAfreeWall01 [STAT:1B000AE8] in GRUP Cell Temporary Children of 00MainHall "Main Hall" [CELL:1B000ADD]) was injected into UWHNV-Core.esm>
- [00:06] Background Loader: <Note: [REFR:1B01F376] (places AAAWeapWallDisplayWood [STAT:1B02BC07] in GRUP Cell Temporary Children of 00Armory "Armory" [CELL:1B004AEF]) was injected into UWHNV-Core.esm>
- [00:06] Background Loader: <Note: [REFR:1B01F37F] (places AAAWeapWallDisplayWood [STAT:1B02BC07] in GRUP Cell Temporary Children of 00Armory "Armory" [CELL:1B004AEF]) was injected into UWHNV-Core.esm>
- [00:06] Background Loader: <Note: [REFR:1B01F375] (places AAAWeapWallDisplayWood [STAT:1B02BC07] in GRUP Cell Temporary Children of 00Armory "Armory" [CELL:1B004AEF]) was injected into UWHNV-Core.esm>
- [00:06] Background Loader: <Note: [REFR:1B02DE49] (places FXLightBeamBrt02 [STAT:0002EAC0] in GRUP Cell Temporary Children of 00Armory "Armory" [CELL:1B004AEF]) was injected into UWHNV-Core.esm>
- [00:06] Background Loader: <Note: [REFR:1B01F377] (places AAAWeapWallDisplayWood [STAT:1B02BC07] in GRUP Cell Temporary Children of 00Armory "Armory" [CELL:1B004AEF]) was injected into UWHNV-Core.esm>
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "CELL" processed
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "QUST" processed
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "FLST" processed
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "MESG" processed
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Building FormID index
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] FormID index built
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Building EditorID index
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] EditorID index built
- [00:06] Background Loader: [UWHNV-Addon-DLC.esp] Processing completed
- [00:06] Background Loader: loading "UWHNV-Addon-GRA.esp"...
- [00:06] Background Loader: [UWHNV-Addon-GRA.esp] Loading file
- [00:06] Background Loader: [UWHNV-Addon-GRA.esp] File loaded
- [00:06] Background Loader: [UWHNV-Addon-GRA.esp] Start processing
- [00:06] Background Loader: [UWHNV-Addon-GRA.esp] Adding master "FalloutNV.esm"
- [00:06] Background Loader: [UWHNV-Addon-GRA.esp] Adding master "GunRunnersArsenal.esm"
- [00:06] Background Loader: [UWHNV-Addon-GRA.esp] Adding master "UWHNV-Core.esm"
- [00:06] Background Loader: [UWHNV-Addon-GRA.esp] Header processed. Expecting 78 records
- [00:06] Background Loader: [UWHNV-Addon-GRA.esp] GRUP Top "SCPT" processed
- [00:06] Background Loader: [UWHNV-Addon-GRA.esp] GRUP Top "ACTI" processed
- [00:06] Background Loader: [UWHNV-Addon-GRA.esp] GRUP Top "CONT" processed
- [00:06] Background Loader: [UWHNV-Addon-GRA.esp] GRUP Top "STAT" processed
- [00:06] Background Loader: [UWHNV-Addon-GRA.esp] GRUP Top "CELL" processed
- [00:06] Background Loader: [UWHNV-Addon-GRA.esp] GRUP Top "QUST" processed
- [00:06] Background Loader: [UWHNV-Addon-GRA.esp] GRUP Top "FLST" processed
- [00:06] Background Loader: [UWHNV-Addon-GRA.esp] GRUP Top "MESG" processed
- [00:06] Background Loader: [UWHNV-Addon-GRA.esp] Building FormID index
- [00:06] Background Loader: [UWHNV-Addon-GRA.esp] FormID index built
- [00:06] Background Loader: [UWHNV-Addon-GRA.esp] Building EditorID index
- [00:06] Background Loader: [UWHNV-Addon-GRA.esp] EditorID index built
- [00:06] Background Loader: [UWHNV-Addon-GRA.esp] Processing completed
- [00:06] Background Loader: loading "UWHNV-SortingOverhaul.esp"...
- [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] Loading file
- [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] File loaded
- [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] Start processing
- [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] Adding master "FalloutNV.esm"
- [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] Adding master "UWHNV-Core.esm"
- [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] Header processed. Expecting 44 records
- [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] GRUP Top "SCPT" processed
- [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] GRUP Top "TERM" processed
- [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] GRUP Top "CONT" processed
- [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] GRUP Top "QUST" processed
- [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] GRUP Top "FLST" processed
- [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] GRUP Top "CELL" processed
- [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] Building FormID index
- [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] FormID index built
- [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] Building EditorID index
- [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] EditorID index built
- [00:06] Background Loader: [UWHNV-SortingOverhaul.esp] Processing completed
- [00:06] Background Loader: loading "Vurt's WFO.esp"...
- [00:06] Background Loader: [Vurt's WFO.esp] Loading file
- [00:06] Background Loader: [Vurt's WFO.esp] File loaded
- [00:06] Background Loader: [Vurt's WFO.esp] Start processing
- [00:06] Background Loader: [Vurt's WFO.esp] Adding master "FalloutNV.esm"
- [00:06] Background Loader: [Vurt's WFO.esp] Header processed. Expecting 15969 records
- [00:06] Background Loader: [Vurt's WFO.esp] GRUP Top "STAT" processed
- [00:06] Background Loader: [Vurt's WFO.esp] GRUP Top "NAVI" processed
- [00:06] Background Loader: [Vurt's WFO.esp] GRUP Top "WRLD" processed
- [00:06] Background Loader: [Vurt's WFO.esp] Building FormID index
- [00:06] Background Loader: [Vurt's WFO.esp] FormID index built
- [00:06] Background Loader: [Vurt's WFO.esp] Building EditorID index
- [00:06] Background Loader: [Vurt's WFO.esp] EditorID index built
- [00:06] Background Loader: [Vurt's WFO.esp] Processing completed
- [00:06] Background Loader: loading "ILO - NVInteriors Project.esp"...
- [00:06] Background Loader: [ILO - NVInteriors Project.esp] Loading file
- [00:06] Background Loader: [ILO - NVInteriors Project.esp] File loaded
- [00:06] Background Loader: [ILO - NVInteriors Project.esp] Start processing
- [00:06] Background Loader: [ILO - NVInteriors Project.esp] Adding master "FalloutNV.esm"
- [00:06] Background Loader: [ILO - NVInteriors Project.esp] Adding master "NVInteriors_Core.esm"
- [00:06] Background Loader: [ILO - NVInteriors Project.esp] Adding master "NVInteriors_ComboEdition.esm"
- [00:06] Background Loader: [ILO - NVInteriors Project.esp] Adding master "Interior Lighting Overhaul - Core.esm"
- [00:06] Background Loader: [ILO - NVInteriors Project.esp] Header processed. Expecting 4309 records
- [00:06] Background Loader: [ILO - NVInteriors Project.esp] GRUP Top "CELL" processed
- [00:06] Background Loader: [ILO - NVInteriors Project.esp] GRUP Top "WRLD" processed
- [00:06] Background Loader: [ILO - NVInteriors Project.esp] Building FormID index
- [00:06] Background Loader: [ILO - NVInteriors Project.esp] FormID index built
- [00:06] Background Loader: [ILO - NVInteriors Project.esp] Building EditorID index
- [00:06] Background Loader: [ILO - NVInteriors Project.esp] EditorID index built
- [00:06] Background Loader: [ILO - NVInteriors Project.esp] Processing completed
- [00:06] Background Loader: loading "Safe ShowRaceMenu.esp"...
- [00:06] Background Loader: [Safe ShowRaceMenu.esp] Loading file
- [00:06] Background Loader: [Safe ShowRaceMenu.esp] File loaded
- [00:06] Background Loader: [Safe ShowRaceMenu.esp] Start processing
- [00:06] Background Loader: [Safe ShowRaceMenu.esp] Adding master "FalloutNV.esm"
- [00:06] Background Loader: [Safe ShowRaceMenu.esp] Header processed. Expecting 485 records
- [00:06] Background Loader: [Safe ShowRaceMenu.esp] GRUP Top "SCPT" processed
- [00:06] Background Loader: [Safe ShowRaceMenu.esp] GRUP Top "ACTI" processed
- [00:06] Background Loader: [Safe ShowRaceMenu.esp] GRUP Top "CELL" processed
- [00:06] Background Loader: [Safe ShowRaceMenu.esp] GRUP Top "WRLD" processed
- [00:06] Background Loader: [Safe ShowRaceMenu.esp] GRUP Top "QUST" processed
- [00:06] Background Loader: [Safe ShowRaceMenu.esp] GRUP Top "MESG" processed
- [00:06] Background Loader: [Safe ShowRaceMenu.esp] Building FormID index
- [00:06] Background Loader: [Safe ShowRaceMenu.esp] FormID index built
- [00:06] Background Loader: [Safe ShowRaceMenu.esp] Building EditorID index
- [00:06] Background Loader: [Safe ShowRaceMenu.esp] EditorID index built
- [00:06] Background Loader: [Safe ShowRaceMenu.esp] Processing completed
- [00:06] Background Loader: loading "NevadaSkies - Ultimate DLC Edition.esp"...
- [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Loading file
- [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] File loaded
- [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Start processing
- [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Adding master "FalloutNV.esm"
- [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Adding master "DeadMoney.esm"
- [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Adding master "HonestHearts.esm"
- [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Adding master "OldWorldBlues.esm"
- [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Adding master "LonesomeRoad.esm"
- [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Adding master "NevadaSkies.esm"
- [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Header processed. Expecting 77 records
- [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] GRUP Top "SCPT" processed
- [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] GRUP Top "WTHR" processed
- [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] GRUP Top "REGN" processed
- [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] GRUP Top "WRLD" processed
- [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Building FormID index
- [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] FormID index built
- [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Building EditorID index
- [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] EditorID index built
- [00:06] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Processing completed
- [00:06] Background Loader: loading "Powered Power Armor.esp"...
- [00:06] Background Loader: [Powered Power Armor.esp] Loading file
- [00:06] Background Loader: [Powered Power Armor.esp] File loaded
- [00:06] Background Loader: [Powered Power Armor.esp] Start processing
- [00:06] Background Loader: [Powered Power Armor.esp] Adding master "FalloutNV.esm"
- [00:06] Background Loader: [Powered Power Armor.esp] Adding master "Inventory Access.esm"
- [00:06] Background Loader: [Powered Power Armor.esp] Header processed. Expecting 647 records
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "GLOB" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "SOUN" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "MGEF" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "SCPT" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "ENCH" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "ACTI" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "TERM" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "ARMO" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "LIGH" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "MISC" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "WEAP" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "NPC_" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "KEYM" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "ALCH" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "NOTE" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "LVLI" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "CELL" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "WRLD" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "QUST" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "EFSH" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "EXPL" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "IMAD" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "FLST" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "PERK" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "ARMA" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "MESG" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "RCPE" processed
- [00:06] Background Loader: [Powered Power Armor.esp] GRUP Top "RCCT" processed
- [00:06] Background Loader: [Powered Power Armor.esp] Building FormID index
- [00:06] Background Loader: [Powered Power Armor.esp] FormID index built
- [00:06] Background Loader: [Powered Power Armor.esp] Building EditorID index
- [00:06] Background Loader: [Powered Power Armor.esp] EditorID index built
- [00:06] Background Loader: [Powered Power Armor.esp] Processing completed
- [00:06] Background Loader: loading "Ambient Temperature - PPA.esp"...
- [00:06] Background Loader: [Ambient Temperature - PPA.esp] Loading file
- [00:06] Background Loader: [Ambient Temperature - PPA.esp] File loaded
- [00:06] Background Loader: [Ambient Temperature - PPA.esp] Start processing
- [00:06] Background Loader: [Ambient Temperature - PPA.esp] Adding master "Ambient Temperature.esm"
- [00:06] Background Loader: [Ambient Temperature - PPA.esp] Adding master "Powered Power Armor.esp"
- [00:06] Background Loader: [Ambient Temperature - PPA.esp] Header processed. Expecting 4 records
- [00:06] Background Loader: [Ambient Temperature - PPA.esp] GRUP Top "SCPT" processed
- [00:06] Background Loader: [Ambient Temperature - PPA.esp] GRUP Top "QUST" processed
- [00:06] Background Loader: [Ambient Temperature - PPA.esp] Building FormID index
- [00:06] Background Loader: [Ambient Temperature - PPA.esp] FormID index built
- [00:06] Background Loader: [Ambient Temperature - PPA.esp] Building EditorID index
- [00:06] Background Loader: [Ambient Temperature - PPA.esp] EditorID index built
- [00:06] Background Loader: [Ambient Temperature - PPA.esp] Processing completed
- [00:06] Background Loader: loading "Bashed Patch, 0.esp"...
- [00:06] Background Loader: [Bashed Patch, 0.esp] Loading file
- [00:06] Background Loader: [Bashed Patch, 0.esp] File loaded
- [00:06] Background Loader: [Bashed Patch, 0.esp] Start processing
- [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "FalloutNV.esm"
- [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "DeadMoney.esm"
- [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "HonestHearts.esm"
- [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "OldWorldBlues.esm"
- [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "LonesomeRoad.esm"
- [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "GunRunnersArsenal.esm"
- [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "YUP - Base Game + All DLC.esm"
- [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "Interior Lighting Overhaul - Core.esm"
- [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "ELECTRO-CITY - CompletedWorkorders.esm"
- [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "Detect Traps.esm"
- [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "Project Nevada - Equipment.esm"
- [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "UWHNV-Core.esm"
- [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "Project Nevada - Rebalance.esp"
- [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "Imp's More Complex Needs.esp"
- [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "Project Nevada - Rebalance Complete.esp"
- [00:06] Background Loader: [Bashed Patch, 0.esp] Adding master "Powered Power Armor.esp"
- [00:06] Background Loader: [Bashed Patch, 0.esp] Header processed. Expecting 727 records
- [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "FACT" processed
- [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "SPEL" processed
- [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "ARMO" processed
- [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "CONT" processed
- [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "DOOR" processed
- [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "MISC" processed
- [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "WEAP" processed
- [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "AMMO" processed
- [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "NPC_" processed
- [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "CREA" processed
- [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "KEYM" processed
- [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "NOTE" processed
- [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "LVLI" processed
- [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "CELL" processed
- [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "FLST" processed
- [00:06] Background Loader: [Bashed Patch, 0.esp] GRUP Top "CCRD" processed
- [00:06] Background Loader: [Bashed Patch, 0.esp] Building FormID index
- [00:06] Background Loader: [Bashed Patch, 0.esp] FormID index built
- [00:06] Background Loader: [Bashed Patch, 0.esp] Building EditorID index
- [00:06] Background Loader: [Bashed Patch, 0.esp] EditorID index built
- [00:06] Background Loader: [Bashed Patch, 0.esp] Processing completed
- [00:06] Background Loader: [DeadMoney.esm] Building reference info.
- [00:10] Background Loader: [HonestHearts.esm] Building reference info.
- [00:14] Background Loader: [OldWorldBlues.esm] Building reference info.
- [00:19] Background Loader: [LonesomeRoad.esm] Building reference info.
- [00:22] Background Loader: [GunRunnersArsenal.esm] Building reference info.
- [00:22] Background Loader: [CaravanPack.esm] Building reference info.
- [00:22] Background Loader: [ClassicPack.esm] Building reference info.
- [00:22] Background Loader: [MercenaryPack.esm] Building reference info.
- [00:22] Background Loader: [TribalPack.esm] Building reference info.
- [00:22] Background Loader: [YUP - Base Game + All DLC.esm] Building reference info.
- [00:24] Background Loader: [Advanced Recon Tech.esm] Building reference info.
- [00:24] Background Loader: [CINEMATECH.esm] Building reference info.
- [00:24] Background Loader: [Interior Lighting Overhaul - Core.esm] Building reference info.
- [00:25] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Building reference info.
- [00:25] Background Loader: [Detect Traps.esm] Building reference info.
- [00:25] Background Loader: [Ambient Temperature.esm] Building reference info.
- [00:25] Background Loader: [JIP Selective-Fire.esm] Building reference info.
- [00:25] Background Loader: [Inventory Access.esm] Building reference info.
- [00:25] Background Loader: [NVInteriors_Core.esm] Building reference info.
- [00:26] Background Loader: [NVInteriors_ComboEdition.esm] Building reference info.
- [00:29] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Building reference info.
- [00:29] Background Loader: [Project Nevada - Core.esm] Building reference info.
- [00:29] Background Loader: [Project Nevada - Equipment.esm] Building reference info.
- [00:29] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Building reference info.
- [00:29] Background Loader: [Project Nevada - Extra Options.esm] Building reference info.
- [00:29] Background Loader: [NevadaSkies.esm] Building reference info.
- [00:30] Background Loader: [UWHNV-Core.esm] Building reference info.
- [00:30] Background Loader: [oHUD.esm] Building reference info.
- [00:30] Background Loader: [Project Nevada - Rebalance.esp] Building reference info.
- [00:30] Background Loader: [Project Nevada - Cyberware.esp] Building reference info.
- [00:30] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Building reference info.
- [00:30] Background Loader: [OWB-Path Lights.esp] Building reference info.
- [00:30] Background Loader: [Project Nevada - Med-X Fix.esp] Building reference info.
- [00:30] Background Loader: [CASM with MCM.esp] Building reference info.
- [00:30] Background Loader: [FPSWeaponWheel.esp] Building reference info.
- [00:30] Background Loader: [Advanced Recon Range Finder.esp] Building reference info.
- [00:30] Background Loader: [HUD Extended - Ambient Temperature.esp] Building reference info.
- [00:30] Background Loader: [Project Nevada - Cyberware Additions.esp] Building reference info.
- [00:30] Background Loader: [DYNAVISION 2 - Dynamic Lens Effect.esp] Building reference info.
- [00:31] Background Loader: [Advanced Recon Tech - Detect Traps.esp] Building reference info.
- [00:31] Background Loader: [DarNifiedUINV.esp] Building reference info.
- [00:31] Background Loader: [JIP Realistic Weapon Overheating.esp] Building reference info.
- [00:31] Background Loader: [Detect Traps Merged.esp] Building reference info.
- [00:31] Background Loader: [The Weapon Mod Menu.esp] Building reference info.
- [00:31] Background Loader: [ELECTRO-CITY - Imaginator.esp] Building reference info.
- [00:31] Background Loader: [Directors Chair.esp] Building reference info.
- [00:31] Background Loader: [FlashlightNVSE.esp] Building reference info.
- [00:31] Background Loader: [Jump Fall Fixer.esp] Building reference info.
- [00:31] Background Loader: [ILO - Nevada Skies Patch.esp] Building reference info.
- [00:31] Background Loader: [HUD Extended.esp] Building reference info.
- [00:31] Background Loader: [Imp's More Complex Needs.esp] Building reference info.
- [00:31] Background Loader: [Ambient Temperature - IMCNNV.esp] Building reference info.
- [00:31] Background Loader: [IMCNNV - HUD and Hotkeys.esp] Building reference info.
- [00:31] Background Loader: [JIP Companions Command & Control.esp] Building reference info.
- [00:31] Background Loader: [Project Nevada - Rebalance Complete.esp] Building reference info.
- [00:31] Background Loader: [Advanced Recon Gear.esp] Building reference info.
- [00:31] Background Loader: [Advanced Recon Gear - Project Nevada.esp] Building reference info.
- [00:31] Background Loader: [MiscItemIconsNV.esp] Building reference info.
- [00:31] Background Loader: [Armor Replacer Child NPC Fix.esp] Building reference info.
- [00:31] Background Loader: [Project Nevada - All DLC.esp] Building reference info.
- [00:31] Background Loader: [NevadaSkies - Darker Nights.esp] Building reference info.
- [00:31] Background Loader: [Advanced Recon Armor.esp] Building reference info.
- [00:31] Background Loader: [PNxEO MCMScriptFixes.esp] Building reference info.
- [00:31] Background Loader: [Reload Speed Game Start Fix.esp] Building reference info.
- [00:31] Background Loader: [SorterUpdater_UWHNV.esp] Building reference info.
- [00:31] Background Loader: [The Mod Configuration Menu.esp] Building reference info.
- [00:31] Background Loader: [UWHNV-Addon-DLC.esp] Building reference info.
- [00:31] Background Loader: [UWHNV-Addon-GRA.esp] Building reference info.
- [00:31] Background Loader: [UWHNV-SortingOverhaul.esp] Building reference info.
- [00:31] Background Loader: [Vurt's WFO.esp] Building reference info.
- [00:32] Background Loader: [ILO - NVInteriors Project.esp] Building reference info.
- [00:32] Background Loader: [Safe ShowRaceMenu.esp] Building reference info.
- [00:32] Background Loader: [NevadaSkies - Ultimate DLC Edition.esp] Building reference info.
- [00:32] Background Loader: [Powered Power Armor.esp] Building reference info.
- [00:32] Background Loader: [Ambient Temperature - PPA.esp] Building reference info.
- [00:32] Background Loader: [Bashed Patch, 0.esp] Building reference info.
- [00:33] Background Loader: finished
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