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- if(InventoryOpen{playerid}) {
- for(new i = 0; i < 72; i++) PlayerTextDrawDestroy(playerid,Govnishe[playerid][i]);
- for(new i = 0; i < 72; i++) PlayerTextDrawDestroy(playerid,GovnisheKletki[playerid][i]);
- for(new i = 0; i < 6; i++) PlayerTextDrawDestroy(playerid, InfoItems[playerid][i]);
- for(new i = 0; i < 7; i++) PlayerTextDrawDestroy(playerid, fstd_p[playerid][i]);
- for(new i = 0; i < 7; i++) PlayerTextDrawDestroy(playerid, TDinv[playerid][i]);
- for(new i = 0; i < 8; i++) PlayerTextDrawDestroy(playerid, dropmenu[playerid][i]);
- for(new i = 0; i < 4; i++) PlayerTextDrawDestroy(playerid, TDinvTrash[playerid][i]);
- for(new i = 0; i < 2; i++) PlayerTextDrawHide(playerid, TDinv2[playerid][i]);
- for(new i = 0; i < 7; i++) PlayerTextDrawDestroy(playerid, TDinv[playerid][i]);
- for(new i = 0; i < 8; i++) PlayerTextDrawDestroy(playerid, dropmenu[playerid][i]);
- for(new i = 0; i < 7; i++) TextDrawHideForPlayer(playerid, others[i]);
- for(new i = 0; i < 2; i++) PlayerTextDrawDestroy(playerid, kletka[playerid][i]);
- for(new i = 0; i < 7; i++) PlayerTextDrawDestroy(playerid, TDinv[playerid][i]);
- for(new i = 0; i < 8; i++) PlayerTextDrawDestroy(playerid, dropmenu[playerid][i]);
- for(new i = 0; i < 6; i++) PlayerTextDrawDestroy(playerid, InfoItems[playerid][i]);
- for(new i = 0; i < 54; i++) PlayerTextDrawDestroy(playerid, CraftSuper[playerid][i]);
- for(new i = 0; i < 28; i++) PlayerTextDrawDestroy(playerid, Craftgovnishe[playerid][i]);
- for(new i = 0; i < 63; i++) PlayerTextDrawDestroy(playerid,InvTextDraws[playerid][i]);
- InventoryOpen{playerid} = false;
- }
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