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- Removed Classes:
- < XComGame.SeqAct_GetExtractionVolume
- < XComGame.SeqAct_ReleaseAllPodHolds
- < XComGame.UIAbilityDescription
- < XComGame.UIChallengeMode_UnitSlot
- < XComGame.UIMultiplayerHUD_TurnTimer
- < XComGame.UIProtoScreen
- < XComGame.UITooltip_OffscreenIndicator
- < XComGame.X2AbilityMultiTarget_SoldierBonusRadius
- < XComGame.X2Character_DefaultMPCharacters
- < XComGame.X2Effect_AuraSource
- < XComGame.X2Effect_PanickedWill
- < XComGame.X2GrapplePathingPawn
- < XComGame.X2RegionLinkTemplate
- < XComGame.X2StrategyElement_DefaultRegionLinks
- < XComGame.XComAmbientDestructibleActor
- < XComGame.XComFemaleCovertOps
- < XComGame.XComFemaleLevelILight
- < XComGame.XComFemalePsi
- < XComGame.XComMaleCovertOps
- < XComGame.XComMaleLevelILight
- < XComGame.XComMalePsi
- < XComGame.XcomTriggerActor
- < XComGame.XComTutorialRoomBorder
- < XComGame.XComWaitCondition_UnitHasSelectedOtherUnit
- Added Classes:
- > DLC_2.X2EventListener_DLC_2_AbilityPoints
- > DLC_3.UICustomize_SparkBody
- > DLC_3.UICustomize_SparkHead
- > DLC_3.UICustomize_SparkWeapon
- > DLC_3.X2EventListener_DLC_3_AbilityPoints
- > DLC_3.X2Item_DLC_Day90DefaultUpgrades
- > DLC_3.X2TargetingMethod_Nova
- > Engine.CachedBool
- > Engine.CachedFloat
- > Engine.CachedInt
- > Engine.CachedString
- > Engine.MaterialExpressionDitheredOpacityMask
- > Engine.MaterialExpressionObjectBoxExtent
- > Engine.MaterialExpressionXComUnitPosition
- > Engine.PhotoboothEffect
- > XComGame.AnimNotify_LockDownFeet
- > XComGame.HUDKismetRenderProxy
- > XComGame.HUDKismetSeqAct_RenderMaterial
- > XComGame.HUDKismetSeqAct_RenderObject
- > XComGame.HUDKismetSeqAct_RenderText
- > XComGame.HUDKismetSeqAct_RenderTexture
- > XComGame.HUDKismetSeqEvent_RenderHUD
- > XComGame.SeqAct_AccessGameStateList
- > XComGame.SeqAct_ActivateGameEvent
- > XComGame.SeqAct_ActivateTacticalNarrative
- > XComGame.SeqAct_AddAbilityToUnit
- > XComGame.SeqAct_AddLootToEndMissionRewards
- > XComGame.SeqAct_AddLootToStateObject
- > XComGame.SeqAct_AdvanceLostActivation
- > XComGame.SeqAct_AllActors
- > XComGame.SeqAct_AlterLostSpawningValues
- > XComGame.SeqAct_AreReinforcementsPending
- > XComGame.SeqAct_BasedActors
- > XComGame.SeqAct_CallChosenReinforcements
- > XComGame.SeqAct_CallLostReinforcements
- > XComGame.SeqAct_ChildActors
- > XComGame.SeqAct_DisableAIFallback
- > XComGame.SeqAct_DisableChosenSpawning
- > XComGame.SeqAct_DisableInterceptMovement
- > XComGame.SeqAct_DisableLostSpawning
- > XComGame.SeqAct_ExecuteBehaviorTree
- > XComGame.SeqAct_ExpandLocalizedString
- > XComGame.SeqAct_FillMapWithAcid
- > XComGame.SeqAct_ForLoop
- > XComGame.SeqAct_GetAlertAndForceLevel
- > XComGame.SeqAct_GetAllUnitsInEncounter
- > XComGame.SeqAct_GetAllUnitsOnTeam
- > XComGame.SeqAct_GetAverageUnitLocation
- > XComGame.SeqAct_GetGameStateListSize
- > XComGame.SeqAct_GetGatherSuppliesChests
- > XComGame.SeqAct_GetGatherSuppliesCrateInfo
- > XComGame.SeqAct_GetGroupForUnit
- > XComGame.SeqAct_GetObjectActorLocation
- > XComGame.SeqAct_GetObjectLocation
- > XComGame.SeqAct_GetPlotType
- > XComGame.SeqAct_GetVectorListSize
- > XComGame.SeqAct_IsInGameStateList
- > XComGame.SeqAct_IsUnitAGivenTemplate
- > XComGame.SeqAct_IsUnitSoldier
- > XComGame.SeqAct_IsXComConcealed
- > XComGame.SeqAct_ModifyGameStateList
- > XComGame.SeqAct_NotifyRecoveredSupplyChests
- > XComGame.SeqAct_PlayUIDistortion
- > XComGame.SeqAct_RadialActors
- > XComGame.SeqAct_Redscreen
- > XComGame.SeqAct_RemoveInteractiveObjectFromLevel
- > XComGame.SeqAct_ResetAbilityCooldownsForUnit
- > XComGame.SeqAct_SabotageAvenger
- > XComGame.SeqAct_SetGroupForUnit
- > XComGame.SeqAct_SetLineOfPlayAnchor
- > XComGame.SeqAct_SetUnitHealth
- > XComGame.SeqAct_SetUnitStat
- > XComGame.SeqAct_ShowDramaticMessage
- > XComGame.SeqAct_ShowFlyover
- > XComGame.SeqAct_ShowNoiseIndicator
- > XComGame.SeqAct_ShowRescueRings
- > XComGame.SeqAct_SpawnAdditionalObjective
- > XComGame.SeqAct_TakeLoot
- > XComGame.SeqAct_ToggleInteractiveActorBlastTargeting
- > XComGame.SeqAct_TouchingActors
- > XComGame.SeqAct_TraceActors
- > XComGame.SeqCond_CompareVector
- > XComGame.SeqCond_IsMissionTimerSuspended
- > XComGame.SeqEvent_LostSoundLevelChanged
- > XComGame.SeqEvent_LostThresholdPassed
- > XComGame.SeqEvent_SquadConcealmentBroken
- > XComGame.SeqEvent_UnitApproachedObject
- > XComGame.SeqEvent_UnitApproachedObjectBase
- > XComGame.SeqEvent_UnitConcealmentBroken
- > XComGame.SeqVar_GameGroup
- > XComGame.SeqVar_GameStateList
- > XComGame.SeqVar_GameStateObject
- > XComGame.SeqVar_ParameterizedBool
- > XComGame.SeqVar_ParameterizedInt
- > XComGame.UIAlertShadowChamberPanel
- > XComGame.UIAlertSitRepPanel
- > XComGame.UIArmory_Photobooth
- > XComGame.UIArmory_PromotionHero
- > XComGame.UIArmory_PromotionHeroColumn
- > XComGame.UIAvengerHUD_SoldierStatusIndicatorContainer
- > XComGame.UIBondIcon
- > XComGame.UIChallengeLeaderboard_HeaderButton
- > XComGame.UIChallengeLeaderboard_ListItem
- > XComGame.UIChallengeLeaderboards
- > XComGame.UIChosenEncountered
- > XComGame.UIChosenFragmentRecovered
- > XComGame.UIChosenInfo
- > XComGame.UIChosenLevelUp
- > XComGame.UIChosenMissionSummary
- > XComGame.UIChosenReveal
- > XComGame.UICovertActionCostSlot
- > XComGame.UICovertActionReport
- > XComGame.UICovertActions
- > XComGame.UICovertActionSlot
- > XComGame.UICovertActionSlotContainer
- > XComGame.UICovertActionStaffSlot
- > XComGame.UICovertOpsFactionListItem
- > XComGame.UICustomize_Body
- > XComGame.UICustomize_Head
- > XComGame.UICustomize_SkirmisherHead
- > XComGame.UICustomize_TemplarInfo
- > XComGame.UICustomize_Weapon
- > XComGame.UIDebugVisualizers
- > XComGame.UIEventNotice_BannerListItem
- > XComGame.UIEventQueue_CovertActionListItem
- > XComGame.UIFacility_BondSlot
- > XComGame.UIFacility_CovertActions
- > XComGame.UIFacility_CovertOpsStatus
- > XComGame.UIFacility_TrainingCenter
- > XComGame.UIFactionPopup
- > XComGame.UIIconChip
- > XComGame.UIIconSelector
- > XComGame.UIImageChip
- > XComGame.UIImageSelector
- > XComGame.UIManageEquipmentMenu
- > XComGame.UIMission_ChosenAmbush
- > XComGame.UIMission_ChosenAvengerAssault
- > XComGame.UIMission_ChosenStronghold
- > XComGame.UIMission_LostAndAbandoned
- > XComGame.UIMission_RescueSoldier
- > XComGame.UIMission_ResOps
- > XComGame.UIPersonnel_Armory
- > XComGame.UIPersonnel_BoostSoldier
- > XComGame.UIPersonnel_CovertAction
- > XComGame.UIPersonnel_TrainingCenter
- > XComGame.UIPhotoboothBase
- > XComGame.UIPhotoboothMovie
- > XComGame.UIPhotoboothReview
- > XComGame.UIPosterScreen
- > XComGame.UIResistanceReport_ChosenEvents
- > XComGame.UIResistanceReport_FactionEvents
- > XComGame.UIShell_Photobooth
- > XComGame.UISimpleFlag
- > XComGame.UISitRepInformation
- > XComGame.UISoldierBondAlert
- > XComGame.UISoldierBondConfirmScreen
- > XComGame.UISoldierBondListItem
- > XComGame.UISoldierBondScreen
- > XComGame.UISoldierCaptured
- > XComGame.UIStrategyMapItem_AdventChosen
- > XComGame.UIStrategyMapItem_Bastion
- > XComGame.UIStrategyMapItem_CovertAction
- > XComGame.UIStrategyPolicy
- > XComGame.UIStrategyPolicy_Card
- > XComGame.UIStrategyPolicy_DeckList
- > XComGame.UITactical_Photobooth
- > XComGame.UITacticalHUD_EnemyPreview
- > XComGame.UITacticalHUD_InitiativeOrder
- > XComGame.UITacticalHUDMessageBanner
- > XComGame.UITraitIcon
- > XComGame.X2Ability_AdvPriest
- > XComGame.X2Ability_AdvPurifier
- > XComGame.X2Ability_Chosen
- > XComGame.X2Ability_ChosenAssassin
- > XComGame.X2Ability_ChosenSniper
- > XComGame.X2Ability_ChosenWarlock
- > XComGame.X2Ability_DarkEvents
- > XComGame.X2Ability_Death
- > XComGame.X2Ability_DefaultBondmateAbilities
- > XComGame.X2Ability_ReaperAbilitySet
- > XComGame.X2Ability_SitRepGrantedAbilitySet
- > XComGame.X2Ability_SkirmisherAbilitySet
- > XComGame.X2Ability_Spectre
- > XComGame.X2Ability_TemplarAbilitySet
- > XComGame.X2Ability_TheLost
- > XComGame.X2Ability_TraitGrantedAbilitySet
- > XComGame.X2Ability_XPackAbilitySet
- > XComGame.X2AbilityCooldown_Rend
- > XComGame.X2AbilityCost_Focus
- > XComGame.X2AbilityMultiTarget_ClaymoreRadius
- > XComGame.X2AbilityMultiTarget_RadiusTimesFocus
- > XComGame.X2AbilityMultiTarget_Volt
- > XComGame.X2AbilityPointTemplate
- > XComGame.X2AbilityTarget_Bondmate
- > XComGame.X2AbilityTarget_RemoteStart
- > XComGame.X2AbilityToHitCalc_PercentChancePlusFocus
- > XComGame.X2AbilityToHitCalc_PercentChanceWithBuddyZone
- > XComGame.X2AbilityToHitCalc_RollStatTiers
- > XComGame.X2Action_CentralBanner
- > XComGame.X2Action_ChosenTargetInteraction
- > XComGame.X2Action_CorruptDeath
- > XComGame.X2Action_ExitCover_TeleportAlly
- > XComGame.X2Action_ExplodingPsiDeathAction
- > XComGame.X2Action_ExplodingPurifierDeathAction
- > XComGame.X2Action_Fire_Arc
- > XComGame.X2Action_Fire_Flamethrower_Purifier
- > XComGame.X2Action_Fire_Horror
- > XComGame.X2Action_Fire_MindScorch
- > XComGame.X2Action_Fire_SpectralArmy
- > XComGame.X2Action_Fire_Volt
- > XComGame.X2Action_Fire_Wave
- > XComGame.X2Action_ForceUnitVisiblity
- > XComGame.X2Action_GetOverThere
- > XComGame.X2Action_HideUIUnitFlag
- > XComGame.X2Action_MarkerInterruptBegin
- > XComGame.X2Action_MarkerInterruptEnd
- > XComGame.X2Action_MarkerNamed
- > XComGame.X2Action_MarkerTreeInsertBegin
- > XComGame.X2Action_MarkerTreeInsertEnd
- > XComGame.X2Action_NoiseIndicator
- > XComGame.X2Action_PartingSilk
- > XComGame.X2Action_PlayAdditiveAnim
- > XComGame.X2Action_PlayAnimationOnMatineePawn
- > XComGame.X2Action_PlayMessageBanner
- > XComGame.X2Action_PlayPoseOnRagdoll
- > XComGame.X2Action_SelectNextActiveUnit
- > XComGame.X2Action_ShadowbindTarget
- > XComGame.X2Action_ShowSpawnedDestructible
- > XComGame.X2Action_SpawnImpactActor
- > XComGame.X2Action_TargetDefinition
- > XComGame.X2Action_WaitForAnotherAction
- > XComGame.X2AdventChosenJobTemplate
- > XComGame.X2AdventChosenPersonalityTemplate
- > XComGame.X2AdventChosenTemplate
- > XComGame.X2AutoPlayManager
- > XComGame.X2BastionTemplate
- > XComGame.X2BenchmarkAutoTestMgr
- > XComGame.X2BenchmarkAutoTestMgr_LevelLoadStats
- > XComGame.X2BenchmarkAutoTestMgr_PrecacheTextures
- > XComGame.X2BenchmarkConfigClass
- > XComGame.X2BenchmarkConfigClass_AllPlots_Basic
- > XComGame.X2BreakthroughCondition
- > XComGame.X2BreakthroughCondition_ArmorType
- > XComGame.X2BreakthroughCondition_ItemType
- > XComGame.X2BreakthroughCondition_WeaponTech
- > XComGame.X2BreakthroughCondition_WeaponType
- > XComGame.X2Camera_Photobooth
- > XComGame.X2Camera_TheLostReveal
- > XComGame.X2ChampionSoldierClassTemplate
- > XComGame.X2ChosenActionTemplate
- > XComGame.X2Condition_Bondmate
- > XComGame.X2Condition_BondmateAggro
- > XComGame.X2Condition_BondmateDualStrike
- > XComGame.X2Condition_ChosenWarningMarkUp
- > XComGame.X2Condition_DarkEvent
- > XComGame.X2Condition_GameplayTag
- > XComGame.X2Condition_GhostShooter
- > XComGame.X2Condition_ManualOverride
- > XComGame.X2Condition_UnitEffectsApplying
- > XComGame.X2Condition_UnitEffectsOnSource
- > XComGame.X2Condition_Wrath
- > XComGame.X2CovertActionNarrativeTemplate
- > XComGame.X2CovertActionRiskTemplate
- > XComGame.X2CovertActionTemplate
- > XComGame.X2DataTemplateConverter
- > XComGame.X2DynamicNarrative
- > XComGame.X2DynamicNarrative_Central
- > XComGame.X2DynamicNarrative_ChosenAssassinNarratives
- > XComGame.X2DynamicNarrative_ChosenSniperNarratives
- > XComGame.X2DynamicNarrative_ChosenWarlockNarratives
- > XComGame.X2DynamicNarrative_DefaultDynamicNarratives
- > XComGame.X2DynamicNarrative_DefaultStrategyConditions
- > XComGame.X2DynamicNarrativeConditionTemplate
- > XComGame.X2DynamicNarrativeMomentTemplate
- > XComGame.X2DynamicNarrativeTemplate
- > XComGame.X2DynamicNarrativeTemplateManager
- > XComGame.X2Effect_Achilles
- > XComGame.X2Effect_AdverseSoldierClasses
- > XComGame.X2Effect_AlertTheLost
- > XComGame.X2Effect_Amplify
- > XComGame.X2Effect_ApplyReflectDamage
- > XComGame.X2Effect_ArcWaveMultiDamage
- > XComGame.X2Effect_Aura
- > XComGame.X2Effect_Battlelord
- > XComGame.X2Effect_Berserk
- > XComGame.X2Effect_Bewildered
- > XComGame.X2Effect_BlastShield
- > XComGame.X2Effect_Blind
- > XComGame.X2Effect_BloodTrail
- > XComGame.X2Effect_BondmateAimAdjust
- > XComGame.X2Effect_BondmateBleedout
- > XComGame.X2Effect_Brutal
- > XComGame.X2Effect_ChosenKeen
- > XComGame.X2Effect_Claymore
- > XComGame.X2Effect_ConditionalDamageModifier
- > XComGame.X2Effect_Dazed
- > XComGame.X2Effect_Deflect
- > XComGame.X2Effect_Distraction
- > XComGame.X2Effect_Executioner
- > XComGame.X2Effect_ForwardOperator
- > XComGame.X2Effect_GetOverThere
- > XComGame.X2Effect_GhostStuff
- > XComGame.X2Effect_Groundling
- > XComGame.X2Effect_HolyWarriorDeath
- > XComGame.X2Effect_HomingMine
- > XComGame.X2Effect_HomingMineDamage
- > XComGame.X2Effect_Impatient
- > XComGame.X2Effect_IncreaseBondmateCohesion
- > XComGame.X2Effect_KineticPlating
- > XComGame.X2Effect_LethalWeaponDamage
- > XComGame.X2Effect_ManualOverride
- > XComGame.X2Effect_ModifyInitiativeOrder
- > XComGame.X2Effect_ModifyTemplarFocus
- > XComGame.X2Effect_Nearsighted
- > XComGame.X2Effect_Needle
- > XComGame.X2Effect_Oblivious
- > XComGame.X2Effect_Obsessed
- > XComGame.X2Effect_PaleHorse
- > XComGame.X2Effect_Parry
- > XComGame.X2Effect_PersistentStatChangeRestoreDefault
- > XComGame.X2Effect_PersistentVoidConduit
- > XComGame.X2Effect_Pillar
- > XComGame.X2Effect_Possessed
- > XComGame.X2Effect_RemoteStart
- > XComGame.X2Effect_SetSpecialDeath
- > XComGame.X2Effect_Shadow
- > XComGame.X2Effect_ShadowRising
- > XComGame.X2Effect_ShadowUnit
- > XComGame.X2Effect_Shattered
- > XComGame.X2Effect_SilentKiller
- > XComGame.X2Effect_SkirmisherInterrupt
- > XComGame.X2Effect_SkirmisherReflex
- > XComGame.X2Effect_SpawnDestructible
- > XComGame.X2Effect_SpawnGhost
- > XComGame.X2Effect_SpawnShadowbindUnit
- > XComGame.X2Effect_SpawnSpectralArmy
- > XComGame.X2Effect_SpawnSpectralZombies
- > XComGame.X2Effect_SpectralArmyUnit
- > XComGame.X2Effect_SpectralZombie
- > XComGame.X2Effect_SuperConcealModifier
- > XComGame.X2Effect_SuspendMissionTimer
- > XComGame.X2Effect_SustainingSphere
- > XComGame.X2Effect_TargetDamageDistanceBonus
- > XComGame.X2Effect_TargetDamageTypeBonus
- > XComGame.X2Effect_TargetDefinition
- > XComGame.X2Effect_TemplarFocus
- > XComGame.X2Effect_TheLostHeadshot
- > XComGame.X2Effect_TrackingShotMarkTarget
- > XComGame.X2Effect_Vanish
- > XComGame.X2Effect_VanishingWind
- > XComGame.X2Effect_VoidConduit
- > XComGame.X2Effect_WeakPoint
- > XComGame.X2Effect_ZeroIn
- > XComGame.X2EventListener
- > XComGame.X2EventListener_AbilityPoints
- > XComGame.X2EventListener_DefaultTraits
- > XComGame.X2EventListener_DefaultWatershedMoments
- > XComGame.X2EventListener_DefaultWillEvents
- > XComGame.X2EventListenerTemplate
- > XComGame.X2EventListenerTemplateManager
- > XComGame.X2FocusLootItemTemplate
- > XComGame.X2Item_XpackAmmo
- > XComGame.X2Item_XpackArmors
- > XComGame.X2Item_XpackGrenades
- > XComGame.X2Item_XpackResources
- > XComGame.X2Item_XpackSchematics
- > XComGame.X2Item_XpackUtilityItems
- > XComGame.X2Item_XpackWeapons
- > XComGame.X2Photobooth
- > XComGame.X2Photobooth_AutoGenBase
- > XComGame.X2PhotoBooth_PhotoManager
- > XComGame.X2Photobooth_StrategyAutoGen
- > XComGame.X2Photobooth_TacticalAutoGen
- > XComGame.X2Photobooth_TacticalLocationController
- > XComGame.X2PhotoboothTag
- > XComGame.X2PropagandaPhotoFilter
- > XComGame.X2PropagandaPhotoTemplate
- > XComGame.X2PropagandaPhotoTemplateManager
- > XComGame.X2PropagandaTextLayoutFilter
- > XComGame.X2PropagandaTextLayoutTemplate
- > XComGame.X2PropagandaTextLayoutTemplateManager
- > XComGame.X2ReactionFireSequencerNative
- > XComGame.X2ResistanceFactionTemplate
- > XComGame.X2SabotageTemplate
- > XComGame.X2SitRep
- > XComGame.X2SitRep_DefaultSitRepEffects
- > XComGame.X2SitRep_DefaultSitReps
- > XComGame.X2SitRepEffect
- > XComGame.X2SitRepEffect_DisableCivilians
- > XComGame.X2SitRepEffect_GrantAbilities
- > XComGame.X2SitRepEffect_ModifyAlertLevel
- > XComGame.X2SitRepEffect_ModifyDefaultEncounterLists
- > XComGame.X2SitRepEffect_ModifyEffectDuration
- > XComGame.X2SitRepEffect_ModifyForceLevel
- > XComGame.X2SitRepEffect_ModifyHackDefenses
- > XComGame.X2SitRepEffect_ModifyKismetVariable
- > XComGame.X2SitRepEffect_ModifyMissionMaps
- > XComGame.X2SitRepEffect_ModifyPodLocations
- > XComGame.X2SitRepEffect_ModifyPodSize
- > XComGame.X2SitRepEffect_ModifyTurretCount
- > XComGame.X2SitRepEffect_ModifyWillPenalties
- > XComGame.X2SitRepEffect_ModifyXComSpawn
- > XComGame.X2SitRepEffect_PerfectVisibility
- > XComGame.X2SitRepEffect_RankLimit
- > XComGame.X2SitRepEffect_SquadSize
- > XComGame.X2SitRepEffectTemplate
- > XComGame.X2SitRepEffectTemplateManager
- > XComGame.X2SitRepTemplate
- > XComGame.X2SitRepTemplateManager
- > XComGame.X2StatusEffects_XPack
- > XComGame.X2StrategyCardTemplate
- > XComGame.X2StrategyElement_DefaultAdventChosen
- > XComGame.X2StrategyElement_DefaultBastions
- > XComGame.X2StrategyElement_DefaultChosenJobs
- > XComGame.X2StrategyElement_DefaultChosenPersonalities
- > XComGame.X2StrategyElement_DefaultCovertActionNarratives
- > XComGame.X2StrategyElement_DefaultCovertActionRisks
- > XComGame.X2StrategyElement_DefaultCovertActions
- > XComGame.X2StrategyElement_DefaultResistanceFactions
- > XComGame.X2StrategyElement_DefaultSabotages
- > XComGame.X2StrategyElement_XpackChosenActions
- > XComGame.X2StrategyElement_XpackCountries
- > XComGame.X2StrategyElement_XpackDarkEvents
- > XComGame.X2StrategyElement_XpackFacilities
- > XComGame.X2StrategyElement_XpackFacilityUpgrades
- > XComGame.X2StrategyElement_XpackMissionSources
- > XComGame.X2StrategyElement_XpackObjectives
- > XComGame.X2StrategyElement_XpackResistanceActions
- > XComGame.X2StrategyElement_XpackRewards
- > XComGame.X2StrategyElement_XpackStaffSlots
- > XComGame.X2StrategyElement_XpackTechs
- > XComGame.X2TargetingMethod_ArcWave
- > XComGame.X2TargetingMethod_GrenadePerkWeapon
- > XComGame.X2TargetingMethod_HomingMine
- > XComGame.X2TargetingMethod_Pillar
- > XComGame.X2TargetingMethod_RemoteStart
- > XComGame.X2TargetingMethod_Volt
- > XComGame.X2TraitTemplate
- > XComGame.XComAnimNotify_RunStopAlternative
- > XComGame.XComAnimNotify_RunStopStandard
- > XComGame.XComCamState_HQ_Photobooth
- > XComGame.XComCharacterCustomization_FactionHero
- > XComGame.XComGameState_AdventChosen
- > XComGame.XComGameState_AIBlackboard
- > XComGame.XComGameState_Bastion
- > XComGame.XComGameState_BenchmarkConfig
- > XComGame.XComGameState_ChallengeScore
- > XComGame.XComGameState_ChosenAction
- > XComGame.XComGameState_CovertAction
- > XComGame.XComGameState_Effect_Amplify
- > XComGame.XComGameState_Effect_PaleHorse
- > XComGame.XComGameState_Effect_TemplarFocus
- > XComGame.XComGameState_GeoscapeCharacter
- > XComGame.XComGameState_HeadquartersProjectBondSoldiers
- > XComGame.XComGameState_HeadquartersProjectRecoverWill
- > XComGame.XComGameState_HeadquartersProjectRemoveTraits
- > XComGame.XComGameState_LineOfPlayAnchor
- > XComGame.XComGameState_MissionSiteAvengerAttack
- > XComGame.XComGameState_MissionSiteChosenAmbush
- > XComGame.XComGameState_MissionSiteChosenAssault
- > XComGame.XComGameState_MissionSiteOutsideRegions
- > XComGame.XComGameState_NarrativeManager
- > XComGame.XComGameState_ResistanceFaction
- > XComGame.XComGameState_StrategyCard
- > XComGame.XComGameStateContext_AbilityPointEvent
- > XComGame.XComGameStateContext_AuraUpdate
- > XComGame.XComGameStateContext_WillRoll
- > XComGame.XComPerkContentInst
- > XComGame.XComPerkContentPassiveInst
- > XComGame.XComPerkContentShared
- > XComGame.XComTerrainCaptureControl
- > XComGame.XComXenoformPreviewVolume
- > XComGame.XGAIPlayer_Resistance
- > XComGame.XGAIPlayer_TheLost
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