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  1.  
  2. ** Executing...
  3. ** Command: "C:\Users\Owner\Desktop\Games\SteamFolder\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Users\Owner\Desktop\Games\SteamFolder\SteamApps\common\Team Fortress 2\tf" "C:\Users\Owner\Desktop\trade_center.vmf"
  5.  
  6. Valve Software - vbsp.exe (Mar  2 2016)
  7. 4 threads
  8. materialPath: C:\Users\Owner\Desktop\Games\SteamFolder\SteamApps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\Owner\Desktop\trade_center.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/trade_center/brick/blendcobbletocobblesnow001_wvt_patch
  12. Patching WVT material: maps/trade_center/nature/blenddirtgrass001a_wvt_patch
  13. Patching WVT material: maps/trade_center/moon/blendspacecraters_spacerock001_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  17. Processing areas...done (0)
  18. Building Faces...done (0)
  19. FixTjuncs...
  20. PruneNodes...
  21. WriteBSP...
  22. done (1)
  23. writing C:\Users\Owner\Desktop\trade_center.prt...Building visibility clusters...
  24. done (0)
  25. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  26. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  27. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  28. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  29. Finding displacement neighbors...
  30. Finding lightmap sample positions...
  31. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  32. Building Physics collision data...
  33. done (0) (397320 bytes)
  34. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  35. Water found with no water_lod_control entity, creating a default one.
  36. Compacting texture/material tables...
  37. Reduced 1157 texinfos to 701
  38. Reduced 197 texdatas to 145 (9596 bytes to 7226)
  39. Writing C:\Users\Owner\Desktop\trade_center.bsp
  40. Wrote ZIP buffer, estimated size 71199, actual size 52091
  41. 6 seconds elapsed
  42.  
  43. ** Executing...
  44. ** Command: "C:\Users\Owner\Desktop\Games\SteamFolder\SteamApps\common\Team Fortress 2\bin\vrad.exe"
  45. ** Parameters: -both -game "C:\Users\Owner\Desktop\Games\SteamFolder\SteamApps\common\Team Fortress 2\tf" "C:\Users\Owner\Desktop\trade_center"
  46.  
  47. Valve Software - vrad.exe SSE (Mar  2 2016)
  48.  
  49.       Valve Radiosity Simulator    
  50. 4 threads
  51. [Reading texlights from 'lights.rad']
  52. unknown light specifier type - lights
  53.  
  54. [56 texlights parsed from 'lights.rad']
  55.  
  56. Loading c:\users\owner\desktop\trade_center.bsp
  57. No vis information, direct lighting only.
  58. Setting up ray-trace acceleration structure... Done (1.04 seconds)
  59. 8247 faces
  60. 1 degenerate faces
  61. 3210477 square feet [462308672.00 square inches]
  62. 0 Displacements
  63. 0 Square Feet [0.00 Square Inches]
  64. sun extent from map=0.087156
  65. 225 direct lights
  66. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (87)
  67. Build Patch/Sample Hash Table(s).....Done<0.0710 sec>
  68. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (3)
  69. FinalLightFace Done
  70. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  71. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
  72. Writing leaf ambient...done
  73. Ready to Finish
  74.  
  75. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  76. ------------       ---------------  ---------------  --------
  77. models                  63/1024         3024/49152    ( 6.2%)
  78. brushes               1122/8192        13464/98304    (13.7%)
  79. brushsides            7052/65536       56416/524288   (10.8%)
  80. planes                2082/65536       41640/1310720  ( 3.2%)
  81. vertexes             10865/65536      130380/786432   (16.6%)
  82. nodes                 4273/65536      136736/2097152  ( 6.5%)
  83. texinfos               701/12288       50472/884736   ( 5.7%)
  84. texdata                145/2048         4640/65536    ( 7.1%)
  85. dispinfos                0/0               0/0        ( 0.0%)
  86. disp_verts               0/0               0/0        ( 0.0%)
  87. disp_tris                0/0               0/0        ( 0.0%)
  88. disp_lmsamples           0/0               0/0        ( 0.0%)
  89. faces                 8247/65536      461832/3670016  (12.6%)
  90. hdr faces                0/65536           0/3670016  ( 0.0%)
  91. origfaces             3581/65536      200536/3670016  ( 5.5%)
  92. leaves                4337/65536      138784/2097152  ( 6.6%)
  93. leaffaces             9322/65536       18644/131072   (14.2%)
  94. leafbrushes           3045/65536        6090/131072   ( 4.6%)
  95. areas                    9/256            72/2048     ( 3.5%)
  96. surfedges            51233/512000     204932/2048000  (10.0%)
  97. edges                28557/256000     114228/1024000  (11.2%)
  98. LDR worldlights        225/8192        19800/720896   ( 2.7%)
  99. HDR worldlights          0/8192            0/720896   ( 0.0%)
  100. leafwaterdata            1/32768          12/393216   ( 0.0%)
  101. waterstrips            553/32768        5530/327680   ( 1.7%)
  102. waterverts               0/65536           0/786432   ( 0.0%)
  103. waterindices          8859/65536       17718/131072   (13.5%)
  104. cubemapsamples          98/1024         1568/16384    ( 9.6%)
  105. overlays                 0/512             0/180224   ( 0.0%)
  106. LDR lightdata         [variable]    12244088/0        ( 0.0%)
  107. HDR lightdata         [variable]           0/0        ( 0.0%)
  108. visdata               [variable]           0/16777216 ( 0.0%)
  109. entdata               [variable]      141395/393216   (36.0%)
  110. LDR ambient table     4337/65536       17348/262144   ( 6.6%)
  111. HDR ambient table     4337/65536       17348/262144   ( 6.6%)
  112. LDR leaf ambient     16704/65536      467712/1835008  (25.5%)
  113. HDR leaf ambient      4337/65536      121436/1835008  ( 6.6%)
  114. occluders                0/0               0/0        ( 0.0%)
  115. occluder polygons        0/0               0/0        ( 0.0%)
  116. occluder vert ind        0/0               0/0        ( 0.0%)
  117. detail props          [variable]           1/12       ( 8.3%)
  118. static props          [variable]           1/25064    ( 0.0%)
  119. pakfile               [variable]       52091/0        ( 0.0%)
  120. physics               [variable]      397320/4194304  ( 9.5%)
  121. physics terrain       [variable]           2/1048576  ( 0.0%)
  122.  
  123. Level flags = 0
  124.  
  125. Total triangle count: 20730
  126. Writing c:\users\owner\desktop\trade_center.bsp
  127. 1 minute, 41 seconds elapsed
  128. Valve Software - vrad.exe SSE (Mar  2 2016)
  129.  
  130.       Valve Radiosity Simulator    
  131. 4 threads
  132. [Reading texlights from 'lights.rad']
  133. unknown light specifier type - lights
  134.  
  135. [56 texlights parsed from 'lights.rad']
  136.  
  137. Loading c:\users\owner\desktop\trade_center.bsp
  138. No vis information, direct lighting only.
  139. Setting up ray-trace acceleration structure... Done (1.06 seconds)
  140. 8247 faces
  141. 1 degenerate faces
  142. 3210477 square feet [462308672.00 square inches]
  143. 0 Displacements
  144. 0 Square Feet [0.00 Square Inches]
  145. sun extent from map=0.087156
  146. 225 direct lights
  147. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (89)
  148. Build Patch/Sample Hash Table(s).....Done<0.0632 sec>
  149. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (3)
  150. FinalLightFace Done
  151. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  152. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
  153. Writing leaf ambient...done
  154. Ready to Finish
  155.  
  156. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  157. ------------       ---------------  ---------------  --------
  158. models                  63/1024         3024/49152    ( 6.2%)
  159. brushes               1122/8192        13464/98304    (13.7%)
  160. brushsides            7052/65536       56416/524288   (10.8%)
  161. planes                2082/65536       41640/1310720  ( 3.2%)
  162. vertexes             10865/65536      130380/786432   (16.6%)
  163. nodes                 4273/65536      136736/2097152  ( 6.5%)
  164. texinfos               701/12288       50472/884736   ( 5.7%)
  165. texdata                145/2048         4640/65536    ( 7.1%)
  166. dispinfos                0/0               0/0        ( 0.0%)
  167. disp_verts               0/0               0/0        ( 0.0%)
  168. disp_tris                0/0               0/0        ( 0.0%)
  169. disp_lmsamples           0/0               0/0        ( 0.0%)
  170. faces                 8247/65536      461832/3670016  (12.6%)
  171. hdr faces             8247/65536      461832/3670016  (12.6%)
  172. origfaces             3581/65536      200536/3670016  ( 5.5%)
  173. leaves                4337/65536      138784/2097152  ( 6.6%)
  174. leaffaces             9322/65536       18644/131072   (14.2%)
  175. leafbrushes           3045/65536        6090/131072   ( 4.6%)
  176. areas                    9/256            72/2048     ( 3.5%)
  177. surfedges            51233/512000     204932/2048000  (10.0%)
  178. edges                28557/256000     114228/1024000  (11.2%)
  179. LDR worldlights        225/8192        19800/720896   ( 2.7%)
  180. HDR worldlights        225/8192        19800/720896   ( 2.7%)
  181. leafwaterdata            1/32768          12/393216   ( 0.0%)
  182. waterstrips            553/32768        5530/327680   ( 1.7%)
  183. waterverts               0/65536           0/786432   ( 0.0%)
  184. waterindices          8859/65536       17718/131072   (13.5%)
  185. cubemapsamples          98/1024         1568/16384    ( 9.6%)
  186. overlays                 0/512             0/180224   ( 0.0%)
  187. LDR lightdata         [variable]    12244088/0        ( 0.0%)
  188. HDR lightdata         [variable]    12244088/0        ( 0.0%)
  189. visdata               [variable]           0/16777216 ( 0.0%)
  190. entdata               [variable]      141395/393216   (36.0%)
  191. LDR ambient table     4337/65536       17348/262144   ( 6.6%)
  192. HDR ambient table     4337/65536       17348/262144   ( 6.6%)
  193. LDR leaf ambient     16704/65536      467712/1835008  (25.5%)
  194. HDR leaf ambient     16704/65536      467712/1835008  (25.5%)
  195. occluders                0/0               0/0        ( 0.0%)
  196. occluder polygons        0/0               0/0        ( 0.0%)
  197. occluder vert ind        0/0               0/0        ( 0.0%)
  198. detail props          [variable]           1/12       ( 8.3%)
  199. static props          [variable]           1/25064    ( 0.0%)
  200. pakfile               [variable]       52091/0        ( 0.0%)
  201. physics               [variable]      397320/4194304  ( 9.5%)
  202. physics terrain       [variable]           2/1048576  ( 0.0%)
  203.  
  204. Level flags = 0
  205.  
  206. Total triangle count: 20730
  207. Writing c:\users\owner\desktop\trade_center.bsp
  208. 1 minute, 42 seconds elapsed
  209.  
  210. ** Executing...
  211. ** Command: Copy File
  212. ** Parameters: "C:\Users\Owner\Desktop\trade_center.bsp" "C:\Users\Owner\Desktop\Games\SteamFolder\SteamApps\common\Team Fortress 2\tf\maps\trade_center.bsp"
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