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๐Ÿ’  (2.55.0) All New Sync Grids + Expand

Mar 27th, 2025 (edited)
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  1. No. 78 Cynthia & Spiritomb (Femaleโ™€๏ธ) Cell 1 -> 48 | 10/4/2025 06:00:00
  2. No. 39 Rosa (Academy) & Deerling (Maleโ™‚๏ธ) Cell 1 -> 126 | 31/3/2025 06:00:00
  3. No. 39 Rosa (Champion) & Meloetta (Genderless) Cell 49 -> 50 | 25/4/2025 06:00:00
  4. No. 110 Bianca & Chandelure (Femaleโ™€๏ธ) Cell 1 -> 48 | 1/4/2025 06:00:00
  5. No. 99 Morty (Academy) & Typhlosion (Maleโ™‚๏ธ) Cell 1 -> 48 | 15/4/2025 06:00:00
  6. No. 228 Ilima & Gumshoos (Maleโ™‚๏ธ) Cell 1 -> 48 | 4/4/2025 06:00:00
  7. No. 119 Marnie (Academy) & Cyclizar (Femaleโ™€๏ธ) Cell 1 -> 48 | 15/4/2025 06:00:00
  8. No. 117 Piers & Obstagoon (Maleโ™‚๏ธ) Cell 49 -> 54 | 25/4/2025 06:00:00
  9. No. 225 Florian & Lechonk (Maleโ™‚๏ธ) Cell 1 -> 126 | 15/4/2025 06:00:00
  10. No. 184 Rei (Academy) & Braviary (Maleโ™‚๏ธ) Cell 1 -> 48 | 31/3/2025 06:00:00
  11. No. 227 Lacey & Granbull (Femaleโ™€๏ธ) Cell 1 -> 54 | 31/3/2025 06:00:00
  12. No. 227 Lacey & Alcremie (Femaleโ™€๏ธ) Cell 1 -> 48 | 1/4/2025 06:00:00
  13. -------------
  14. No. 110 Bianca & Chandelure (Femaleโ™€๏ธ)
  15.  
  16. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  17. HP 10
  18. HP 10
  19. Color Grid: ๐ŸŸฆ Blue (Stat)
  20.  
  21. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  22. Sp. Atk 5
  23. Sp. Atk 5
  24. Color Grid: ๐ŸŸฆ Blue (Stat)
  25.  
  26. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  27. Defense 5
  28. Defense 5
  29. Color Grid: ๐ŸŸฆ Blue (Stat)
  30.  
  31. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  32. Sp. Atk 5
  33. Sp. Atk 5
  34. Color Grid: ๐ŸŸฆ Blue (Stat)
  35.  
  36. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  37. Sp. Def 5
  38. Sp. Def 5
  39. Color Grid: ๐ŸŸฆ Blue (Stat)
  40.  
  41. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  42. Speed 5
  43. Speed 5
  44. Color Grid: ๐ŸŸฆ Blue (Stat)
  45.  
  46. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  47. Requirements: 1 or more adjacent tiles must be activated
  48. Defense 5
  49. Defense 5
  50. Color Grid: ๐ŸŸฆ Blue (Stat)
  51.  
  52. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  53. Requirements: 1 or more adjacent tiles must be activated
  54. Sp. Def 5
  55. Sp. Def 5
  56. Color Grid: ๐ŸŸฆ Blue (Stat)
  57.  
  58. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  59. Requirements: 1 or more adjacent tiles must be activated
  60. Heat Wave: Power 3
  61. Heat Wave: Power โ†‘ 3
  62. Color Grid: ๐ŸŸฉ Green (Move Boost)
  63.  
  64. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  65. Requirements: 1 or more adjacent tiles must be activated
  66. Heat Wave: Power 3
  67. Heat Wave: Power โ†‘ 3
  68. Color Grid: ๐ŸŸฉ Green (Move Boost)
  69.  
  70. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  71. Requirements: 1 or more adjacent tiles must be activated
  72. Requirements: Move level must be 2 or higher
  73. Heat Wave: Power 3
  74. Heat Wave: Power โ†‘ 3
  75. Color Grid: ๐ŸŸฉ Green (Move Boost)
  76.  
  77. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  78. Requirements: 1 or more adjacent tiles must be activated
  79. Requirements: Move level must be 2 or higher
  80. Heat Wave: Move Gauge Refresh 3
  81. Move: Heat Wave
  82. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  83. Color Grid: ๐ŸŸฅ Red (Move Effect)
  84.  
  85. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  86. Requirements: 1 or more adjacent tiles must be activated
  87. Requirements: Move level must be 2 or higher
  88. Natural Remedy
  89. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  90. Color Grid: ๐ŸŸจ Yellow (Passive)
  91.  
  92. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  93. Requirements: 1 or more adjacent tiles must be activated
  94. Requirements: Move level must be 3 or higher
  95. Hit Burned Opp: Sp. Atk โ†“ 9
  96. Lowers the targetโ€™s Sp.ย Atk by one stat rank when the userโ€™s attack move is successful against a burned opponent.
  97. Color Grid: ๐ŸŸจ Yellow (Passive)
  98.  
  99. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  100. Requirements: 1 or more adjacent tiles must be activated
  101. Requirements: Move level must be 3 or higher
  102. Heat Wave: Scorching Touch 9
  103. Move: Heat Wave
  104. Leaves the target burned when the userโ€™s attack move against it is successful.
  105. Color Grid: ๐ŸŸฅ Red (Move Effect)
  106.  
  107. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  108. Requirements: 1 or more adjacent tiles must be activated
  109. Defense 5
  110. Defense 5
  111. Color Grid: ๐ŸŸฆ Blue (Stat)
  112.  
  113. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  114. Requirements: 1 or more adjacent tiles must be activated
  115. Sp. Def 5
  116. Sp. Def 5
  117. Color Grid: ๐ŸŸฆ Blue (Stat)
  118.  
  119. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  120. Requirements: 1 or more adjacent tiles must be activated
  121. Fire Spin: Power 4
  122. Fire Spin: Power โ†‘ 4
  123. Color Grid: ๐ŸŸฉ Green (Move Boost)
  124.  
  125. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  126. Requirements: 1 or more adjacent tiles must be activated
  127. Fire Spin: Power 4
  128. Fire Spin: Power โ†‘ 4
  129. Color Grid: ๐ŸŸฉ Green (Move Boost)
  130.  
  131. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  132. Requirements: 1 or more adjacent tiles must be activated
  133. Requirements: Move level must be 2 or higher
  134. Fire Spin: Power 4
  135. Fire Spin: Power โ†‘ 4
  136. Color Grid: ๐ŸŸฉ Green (Move Boost)
  137.  
  138. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  139. Requirements: 1 or more adjacent tiles must be activated
  140. Requirements: Move level must be 2 or higher
  141. Fire Spin: Move Gauge Refresh 3
  142. Move: Fire Spin
  143. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  144. Color Grid: ๐ŸŸฅ Red (Move Effect)
  145.  
  146. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  147. Requirements: 1 or more adjacent tiles must be activated
  148. Requirements: Move level must be 2 or higher
  149. HP 20
  150. HP 20
  151. Color Grid: ๐ŸŸฆ Blue (Stat)
  152.  
  153. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  154. Requirements: 1 or more adjacent tiles must be activated
  155. Requirements: Move level must be 3 or higher
  156. Sharp Entry 1
  157. Raises the userโ€™s critical-hit rate by one stat rank when it enters a battle.
  158. Color Grid: ๐ŸŸจ Yellow (Passive)
  159.  
  160. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  161. Requirements: 1 or more adjacent tiles must be activated
  162. Requirements: Move level must be 3 or higher
  163. Scorching Sync 5
  164. Powers up the userโ€™s sync move when the target is burned.
  165. Color Grid: ๐ŸŸจ Yellow (Passive)
  166.  
  167. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  168. Requirements: 1 or more adjacent tiles must be activated
  169. Sp. Atk 5
  170. Sp. Atk 5
  171. Color Grid: ๐ŸŸฆ Blue (Stat)
  172.  
  173. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  174. Requirements: 1 or more adjacent tiles must be activated
  175. Speed 5
  176. Speed 5
  177. Color Grid: ๐ŸŸฆ Blue (Stat)
  178.  
  179. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  180. Requirements: 1 or more adjacent tiles must be activated
  181. Sp. Def 5
  182. Sp. Def 5
  183. Color Grid: ๐ŸŸฆ Blue (Stat)
  184.  
  185. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  186. Requirements: 1 or more adjacent tiles must be activated
  187. Defense 5
  188. Defense 5
  189. Color Grid: ๐ŸŸฆ Blue (Stat)
  190.  
  191. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  192. Requirements: 1 or more adjacent tiles must be activated
  193. Fire Spin: Power 4
  194. Fire Spin: Power โ†‘ 4
  195. Color Grid: ๐ŸŸฉ Green (Move Boost)
  196.  
  197. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  198. Requirements: 1 or more adjacent tiles must be activated
  199. Fire Spin: Power 4
  200. Fire Spin: Power โ†‘ 4
  201. Color Grid: ๐ŸŸฉ Green (Move Boost)
  202.  
  203. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  204. Requirements: 1 or more adjacent tiles must be activated
  205. Requirements: Move level must be 2 or higher
  206. Fire Spin: Accuracy 5
  207. Fire Spin: Accuracy โ†‘ 5
  208. Color Grid: ๐ŸŸฉ Green (Move Boost)
  209.  
  210. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  211. Requirements: 1 or more adjacent tiles must be activated
  212. Requirements: Move level must be 2 or higher
  213. Dire Hit +: MP Refresh 2
  214. Move: Dire Hit +
  215. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  216. Color Grid: ๐ŸŸฅ Red (Move Effect)
  217.  
  218. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  219. Requirements: 1 or more adjacent tiles must be activated
  220. Requirements: Move level must be 2 or higher
  221. Quick Cure
  222. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  223. Color Grid: ๐ŸŸจ Yellow (Passive)
  224.  
  225. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  226. Requirements: 1 or more adjacent tiles must be activated
  227. Requirements: Move level must be 3 or higher
  228. Hit Trapped Opp: Attack โ†“ 9
  229. Lowers the targetโ€™s Attack by one stat rank when the userโ€™s attack move is successful against targets that are trapped.
  230. Color Grid: ๐ŸŸจ Yellow (Passive)
  231.  
  232. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  233. Requirements: 1 or more adjacent tiles must be activated
  234. Requirements: Move level must be 3 or higher
  235. Sync Freebie
  236. Applies the Free Move Next effect to the user after using its sync move.
  237. Color Grid: ๐ŸŸจ Yellow (Passive)
  238.  
  239. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  240. Requirements: 1 or more adjacent tiles must be activated
  241. HP 10
  242. HP 10
  243. Color Grid: ๐ŸŸฆ Blue (Stat)
  244.  
  245. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  246. Requirements: 1 or more adjacent tiles must be activated
  247. Sp. Atk 5
  248. Sp. Atk 5
  249. Color Grid: ๐ŸŸฆ Blue (Stat)
  250.  
  251. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  252. Requirements: 1 or more adjacent tiles must be activated
  253. Defense 5
  254. Defense 5
  255. Color Grid: ๐ŸŸฆ Blue (Stat)
  256.  
  257. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  258. Requirements: 1 or more adjacent tiles must be activated
  259. Sp. Def 5
  260. Sp. Def 5
  261. Color Grid: ๐ŸŸฆ Blue (Stat)
  262.  
  263. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  264. Requirements: 1 or more adjacent tiles must be activated
  265. Heat Wave: Power 3
  266. Heat Wave: Power โ†‘ 3
  267. Color Grid: ๐ŸŸฉ Green (Move Boost)
  268.  
  269. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  270. Requirements: 1 or more adjacent tiles must be activated
  271. Heat Wave: Power 3
  272. Heat Wave: Power โ†‘ 3
  273. Color Grid: ๐ŸŸฉ Green (Move Boost)
  274.  
  275. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  276. Requirements: 1 or more adjacent tiles must be activated
  277. Requirements: Move level must be 2 or higher
  278. Trip Up 4
  279. Has a chance (50%) of lowering the targetโ€™s Speed by one stat rank when the userโ€™s attack move against it is successful.
  280. Color Grid: ๐ŸŸจ Yellow (Passive)
  281.  
  282. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  283. Requirements: 1 or more adjacent tiles must be activated
  284. Requirements: Move level must be 2 or higher
  285. Heat Wave: Accuracy 5
  286. Heat Wave: Accuracy โ†‘ 5
  287. Color Grid: ๐ŸŸฉ Green (Move Boost)
  288.  
  289. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  290. Requirements: 1 or more adjacent tiles must be activated
  291. Requirements: Move level must be 2 or higher
  292. Hey There!: MP Refresh 2
  293. Move: Hey There!
  294. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  295. Color Grid: ๐ŸŸฅ Red (Move Effect)
  296.  
  297. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  298. Requirements: 1 or more adjacent tiles must be activated
  299. Requirements: Move level must be 3 or higher
  300. Hey There!: Brain Gain 9
  301. Move: Hey There!
  302. Increases the userโ€™s Special Movesย โ†‘ Next effect by one rank when its move is successful.
  303. Color Grid: ๐ŸŸฅ Red (Move Effect)
  304.  
  305. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  306. Requirements: 1 or more adjacent tiles must be activated
  307. Requirements: Move level must be 3 or higher
  308. Burn Synergy 3
  309. Powers up the userโ€™s moves when the target is burned.
  310. Color Grid: ๐ŸŸจ Yellow (Passive)
  311.  
  312. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  313. Requirements: 1 or more adjacent tiles must be activated
  314. Requirements: Move level must be 3 or higher
  315. Iโ€™ll Show You How Fire Beam: Power 25
  316. Iโ€™ll Show You How Fire Beam: Power โ†‘ 25
  317. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  318.  
  319. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  320. Requirements: 1 or more adjacent tiles must be activated
  321. Requirements: Move level must be 3 or higher
  322. Iโ€™ll Show You How Fire Beam: Power 25
  323. Iโ€™ll Show You How Fire Beam: Power โ†‘ 25
  324. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  325.  
  326.  
  327. ================================END================================
  328. No. 117 Piers & Obstagoon (Maleโ™‚๏ธ)
  329.  
  330. Cell 49 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  331. Requirements: 1 or more adjacent tiles must be activated
  332. HP 40
  333. HP 40
  334. Color Grid: ๐ŸŸฆ Blue (Stat)
  335. Grid Expand Unlock: 25/4/2025 06:00:00
  336.  
  337. Cell 50 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  338. Requirements: 1 or more adjacent tiles must be activated
  339. Requirements: Move level must be 2 or higher
  340. Shout My Name!: Shielded 1
  341. Move: Shout My Name!
  342. Raises the Defense of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  343. Color Grid: ๐ŸŸฅ Red (Move Effect)
  344. Grid Expand Unlock: 25/4/2025 06:00:00
  345.  
  346. Cell 51 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  347. Requirements: 1 or more adjacent tiles must be activated
  348. Requirements: Move level must be 3 or higher
  349. First Aid 4
  350. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  351. Color Grid: ๐ŸŸจ Yellow (Passive)
  352. Grid Expand Unlock: 25/4/2025 06:00:00
  353.  
  354. Cell 52 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  355. Requirements: 1 or more adjacent tiles must be activated
  356. Sp. Def 20
  357. Sp. Def 20
  358. Color Grid: ๐ŸŸฆ Blue (Stat)
  359. Grid Expand Unlock: 25/4/2025 06:00:00
  360.  
  361. Cell 53 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  362. Requirements: 1 or more adjacent tiles must be activated
  363. Requirements: Move level must be 2 or higher
  364. Shout My Name!: Barricade Buddies 1
  365. Move: Shout My Name!
  366. Raises the Sp. Def of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  367. Color Grid: ๐ŸŸฅ Red (Move Effect)
  368. Grid Expand Unlock: 25/4/2025 06:00:00
  369.  
  370. Cell 54 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  371. Requirements: 1 or more adjacent tiles must be activated
  372. Requirements: Move level must be 3 or higher
  373. Dire Hit All +: Group Pep Talk 9
  374. Move: Dire Hit All +
  375. Raises the Attack of all allied sync pairs by one stat rank when the userโ€™s Trainer uses a move.
  376. Color Grid: ๐ŸŸฅ Red (Move Effect)
  377. Grid Expand Unlock: 25/4/2025 06:00:00
  378.  
  379.  
  380. ================================END================================
  381. No. 119 Marnie (Academy) & Cyclizar (Femaleโ™€๏ธ)
  382.  
  383. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  384. HP 10
  385. HP 10
  386. Color Grid: ๐ŸŸฆ Blue (Stat)
  387.  
  388. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  389. Attack 5
  390. Attack 5
  391. Color Grid: ๐ŸŸฆ Blue (Stat)
  392.  
  393. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  394. Defense 5
  395. Defense 5
  396. Color Grid: ๐ŸŸฆ Blue (Stat)
  397.  
  398. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  399. Attack 5
  400. Attack 5
  401. Color Grid: ๐ŸŸฆ Blue (Stat)
  402.  
  403. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  404. Sp. Def 5
  405. Sp. Def 5
  406. Color Grid: ๐ŸŸฆ Blue (Stat)
  407.  
  408. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  409. Speed 5
  410. Speed 5
  411. Color Grid: ๐ŸŸฆ Blue (Stat)
  412.  
  413. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  414. Requirements: 1 or more adjacent tiles must be activated
  415. Attack 5
  416. Attack 5
  417. Color Grid: ๐ŸŸฆ Blue (Stat)
  418.  
  419. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  420. Requirements: 1 or more adjacent tiles must be activated
  421. Defense 5
  422. Defense 5
  423. Color Grid: ๐ŸŸฆ Blue (Stat)
  424.  
  425. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  426. Requirements: 1 or more adjacent tiles must be activated
  427. Spring Breeze Scale Shot: Power 1
  428. Spring Breeze Scale Shot: Power โ†‘ 1
  429. Color Grid: ๐ŸŸฉ Green (Move Boost)
  430.  
  431. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  432. Requirements: 1 or more adjacent tiles must be activated
  433. Spring Breeze Scale Shot: Power 1
  434. Spring Breeze Scale Shot: Power โ†‘ 1
  435. Color Grid: ๐ŸŸฉ Green (Move Boost)
  436.  
  437. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  438. Requirements: 1 or more adjacent tiles must be activated
  439. Requirements: Move level must be 2 or higher
  440. Spring Breeze Scale Shot: Power 1
  441. Spring Breeze Scale Shot: Power โ†‘ 1
  442. Color Grid: ๐ŸŸฉ Green (Move Boost)
  443.  
  444. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  445. Requirements: 1 or more adjacent tiles must be activated
  446. Requirements: Move level must be 2 or higher
  447. First Aid 2
  448. Restores the userโ€™s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
  449. Color Grid: ๐ŸŸจ Yellow (Passive)
  450.  
  451. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  452. Requirements: 1 or more adjacent tiles must be activated
  453. Requirements: Move level must be 2 or higher
  454. Spring Breeze Scale Shot: Move Gauge Refresh 3
  455. Move: Spring Breeze Scale Shot
  456. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  457. Color Grid: ๐ŸŸฅ Red (Move Effect)
  458.  
  459. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  460. Requirements: 1 or more adjacent tiles must be activated
  461. Requirements: Move level must be 3 or higher
  462. Guaranteed Triple
  463. Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful.
  464. Color Grid: ๐ŸŸจ Yellow (Passive)
  465.  
  466. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  467. Requirements: 1 or more adjacent tiles must be activated
  468. Requirements: Move level must be 3 or higher
  469. Recharging Strike 2
  470. Has a chance (30%) of charging the userโ€™s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, has a chance (30%) of charging the userโ€™s move gauge by one for each hit.
  471. Color Grid: ๐ŸŸจ Yellow (Passive)
  472.  
  473. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  474. Requirements: 1 or more adjacent tiles must be activated
  475. HP 5
  476. HP 5
  477. Color Grid: ๐ŸŸฆ Blue (Stat)
  478.  
  479. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  480. Requirements: 1 or more adjacent tiles must be activated
  481. Sp. Def 5
  482. Sp. Def 5
  483. Color Grid: ๐ŸŸฆ Blue (Stat)
  484.  
  485. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  486. Requirements: 1 or more adjacent tiles must be activated
  487. Breaking Swipe: Power 3
  488. Breaking Swipe: Power โ†‘ 3
  489. Color Grid: ๐ŸŸฉ Green (Move Boost)
  490.  
  491. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  492. Requirements: 1 or more adjacent tiles must be activated
  493. Breaking Swipe: Power 3
  494. Breaking Swipe: Power โ†‘ 3
  495. Color Grid: ๐ŸŸฉ Green (Move Boost)
  496.  
  497. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  498. Requirements: 1 or more adjacent tiles must be activated
  499. Requirements: Move level must be 2 or higher
  500. Breaking Swipe: Power 3
  501. Breaking Swipe: Power โ†‘ 3
  502. Color Grid: ๐ŸŸฉ Green (Move Boost)
  503.  
  504. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  505. Requirements: 1 or more adjacent tiles must be activated
  506. Requirements: Move level must be 2 or higher
  507. Breaking Swipe: Move Gauge Refresh 3
  508. Move: Breaking Swipe
  509. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  510. Color Grid: ๐ŸŸฅ Red (Move Effect)
  511.  
  512. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  513. Requirements: 1 or more adjacent tiles must be activated
  514. Requirements: Move level must be 2 or higher
  515. Attack 10
  516. Attack 10
  517. Color Grid: ๐ŸŸฆ Blue (Stat)
  518.  
  519. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 12 Energy | ๐Ÿ”ฎ 144 Sync Orb(s)
  520. Requirements: 1 or more adjacent tiles must be activated
  521. Requirements: Move level must be 3 or higher
  522. S-Move: Restore โ€œBerryโ€ MP 1
  523. Restores one MP of the userโ€™s moves that have the Berry effect tag after using its sync move.
  524. Color Grid: ๐ŸŸจ Yellow (Passive)
  525.  
  526. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  527. Requirements: 1 or more adjacent tiles must be activated
  528. Requirements: Move level must be 3 or higher
  529. Breaking Swipe: Hit: Stat โ†“2 9
  530. Move: Breaking Swipe
  531. Lowers one of the targetโ€™s following stats by two stat ranks at random when the userโ€™s attack move against it is successful: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  532. Color Grid: ๐ŸŸฅ Red (Move Effect)
  533.  
  534. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  535. Requirements: 1 or more adjacent tiles must be activated
  536. Defense 5
  537. Defense 5
  538. Color Grid: ๐ŸŸฆ Blue (Stat)
  539.  
  540. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  541. Requirements: 1 or more adjacent tiles must be activated
  542. Sp. Def 5
  543. Sp. Def 5
  544. Color Grid: ๐ŸŸฆ Blue (Stat)
  545.  
  546. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  547. Requirements: 1 or more adjacent tiles must be activated
  548. Attack 5
  549. Attack 5
  550. Color Grid: ๐ŸŸฆ Blue (Stat)
  551.  
  552. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  553. Requirements: 1 or more adjacent tiles must be activated
  554. Speed 5
  555. Speed 5
  556. Color Grid: ๐ŸŸฆ Blue (Stat)
  557.  
  558. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  559. Requirements: 1 or more adjacent tiles must be activated
  560. Breaking Swipe: Power 3
  561. Breaking Swipe: Power โ†‘ 3
  562. Color Grid: ๐ŸŸฉ Green (Move Boost)
  563.  
  564. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  565. Requirements: 1 or more adjacent tiles must be activated
  566. Breaking Swipe: Power 3
  567. Breaking Swipe: Power โ†‘ 3
  568. Color Grid: ๐ŸŸฉ Green (Move Boost)
  569.  
  570. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  571. Requirements: 1 or more adjacent tiles must be activated
  572. Requirements: Move level must be 2 or higher
  573. Natural Remedy
  574. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  575. Color Grid: ๐ŸŸจ Yellow (Passive)
  576.  
  577. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  578. Requirements: 1 or more adjacent tiles must be activated
  579. Requirements: Move level must be 2 or higher
  580. Healthy Healing
  581. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  582. Color Grid: ๐ŸŸจ Yellow (Passive)
  583.  
  584. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  585. Requirements: 1 or more adjacent tiles must be activated
  586. Requirements: Move level must be 2 or higher
  587. HP 20
  588. HP 20
  589. Color Grid: ๐ŸŸฆ Blue (Stat)
  590.  
  591. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  592. Requirements: 1 or more adjacent tiles must be activated
  593. Requirements: Move level must be 3 or higher
  594. Speedsterโ€™s Sync 9
  595. Powers up the userโ€™s sync move when its Speed is raised.
  596. Color Grid: ๐ŸŸจ Yellow (Passive)
  597.  
  598. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  599. Requirements: 1 or more adjacent tiles must be activated
  600. Requirements: Move level must be 3 or higher
  601. Unfortunate Strike 3
  602. Has a chance (40%) of lowering one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move against it hits: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (40%) of lowering one of the targetโ€™s following stats by one stat rank at random for each hit: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  603. Color Grid: ๐ŸŸจ Yellow (Passive)
  604.  
  605. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  606. Requirements: 1 or more adjacent tiles must be activated
  607. Attack 5
  608. Attack 5
  609. Color Grid: ๐ŸŸฆ Blue (Stat)
  610.  
  611. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  612. Requirements: 1 or more adjacent tiles must be activated
  613. Headstrong
  614. Attack cannot be lowered.
  615. Color Grid: ๐ŸŸจ Yellow (Passive)
  616.  
  617. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  618. Requirements: 1 or more adjacent tiles must be activated
  619. Defense 5
  620. Defense 5
  621. Color Grid: ๐ŸŸฆ Blue (Stat)
  622.  
  623. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  624. Requirements: 1 or more adjacent tiles must be activated
  625. Spring Breeze Scale Shot: Power 1
  626. Spring Breeze Scale Shot: Power โ†‘ 1
  627. Color Grid: ๐ŸŸฉ Green (Move Boost)
  628.  
  629. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  630. Requirements: 1 or more adjacent tiles must be activated
  631. Spring Breeze Scale Shot: Power 1
  632. Spring Breeze Scale Shot: Power โ†‘ 1
  633. Color Grid: ๐ŸŸฉ Green (Move Boost)
  634.  
  635. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  636. Requirements: 1 or more adjacent tiles must be activated
  637. Sp. Def 5
  638. Sp. Def 5
  639. Color Grid: ๐ŸŸฆ Blue (Stat)
  640.  
  641. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  642. Requirements: 1 or more adjacent tiles must be activated
  643. Requirements: Move level must be 2 or higher
  644. Full Throttle!: Super Preparation 9
  645. Move: Full Throttle!
  646. Applies the Supereffective โ†‘ Next effect to the user when its move is successful.
  647. Color Grid: ๐ŸŸฅ Red (Move Effect)
  648.  
  649. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  650. Requirements: 1 or more adjacent tiles must be activated
  651. Requirements: Move level must be 2 or higher
  652. Full Throttle!: MP Refresh 2
  653. Move: Full Throttle!
  654. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  655. Color Grid: ๐ŸŸฅ Red (Move Effect)
  656.  
  657. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  658. Requirements: 1 or more adjacent tiles must be activated
  659. Requirements: Move level must be 2 or higher
  660. Fierce Entry 2
  661. Raises the userโ€™s Attack by two stat ranks when it enters a battle.
  662. Color Grid: ๐ŸŸจ Yellow (Passive)
  663.  
  664. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  665. Requirements: 1 or more adjacent tiles must be activated
  666. Requirements: Move level must be 3 or higher
  667. 1st โ€œBerryโ€ MP 0: Team Physical Boost 1
  668. Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by oneย rank the first time the remaining MP for the userโ€™s moves that have the Berry effect tag is zero each battle.
  669. Color Grid: ๐ŸŸจ Yellow (Passive)
  670.  
  671. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  672. Requirements: 1 or more adjacent tiles must be activated
  673. Requirements: Move level must be 3 or higher
  674. Furious Brawn
  675. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s moves.
  676. Color Grid: ๐ŸŸจ Yellow (Passive)
  677.  
  678. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  679. Requirements: 1 or more adjacent tiles must be activated
  680. Requirements: Move level must be 3 or higher
  681. Zoom Around School Dragon Impact: Power 25
  682. Zoom Around School Dragon Impact: Power โ†‘ 25
  683. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  684.  
  685. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  686. Requirements: 1 or more adjacent tiles must be activated
  687. Requirements: Move level must be 3 or higher
  688. Zoom Around School Dragon Impact: Power 25
  689. Zoom Around School Dragon Impact: Power โ†‘ 25
  690. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  691.  
  692.  
  693. ================================END================================
  694. No. 184 Rei (Academy) & Braviary (Maleโ™‚๏ธ)
  695. Form: Hisuian Form
  696. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  697. HP 10
  698. HP 10
  699. Color Grid: ๐ŸŸฆ Blue (Stat)
  700.  
  701. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  702. Sp. Atk 5
  703. Sp. Atk 5
  704. Color Grid: ๐ŸŸฆ Blue (Stat)
  705.  
  706. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  707. Defense 5
  708. Defense 5
  709. Color Grid: ๐ŸŸฆ Blue (Stat)
  710.  
  711. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  712. Sp. Atk 5
  713. Sp. Atk 5
  714. Color Grid: ๐ŸŸฆ Blue (Stat)
  715.  
  716. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  717. Sp. Def 5
  718. Sp. Def 5
  719. Color Grid: ๐ŸŸฆ Blue (Stat)
  720.  
  721. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  722. Speed 5
  723. Speed 5
  724. Color Grid: ๐ŸŸฆ Blue (Stat)
  725.  
  726. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  727. Requirements: 1 or more adjacent tiles must be activated
  728. Sp. Atk 5
  729. Sp. Atk 5
  730. Color Grid: ๐ŸŸฆ Blue (Stat)
  731.  
  732. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  733. Requirements: 1 or more adjacent tiles must be activated
  734. Speed 5
  735. Speed 5
  736. Color Grid: ๐ŸŸฆ Blue (Stat)
  737.  
  738. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  739. Requirements: 1 or more adjacent tiles must be activated
  740. Psybeam: Power 4
  741. Psybeam: Power โ†‘ 4
  742. Color Grid: ๐ŸŸฉ Green (Move Boost)
  743.  
  744. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  745. Requirements: 1 or more adjacent tiles must be activated
  746. Psybeam: Power 4
  747. Psybeam: Power โ†‘ 4
  748. Color Grid: ๐ŸŸฉ Green (Move Boost)
  749.  
  750. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  751. Requirements: 1 or more adjacent tiles must be activated
  752. Requirements: Move level must be 2 or higher
  753. Psybeam: Power 4
  754. Psybeam: Power โ†‘ 4
  755. Color Grid: ๐ŸŸฉ Green (Move Boost)
  756.  
  757. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  758. Requirements: 1 or more adjacent tiles must be activated
  759. Requirements: Move level must be 2 or higher
  760. Psybeam: Move Gauge Refresh 3
  761. Move: Psybeam
  762. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  763. Color Grid: ๐ŸŸฅ Red (Move Effect)
  764.  
  765. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  766. Requirements: 1 or more adjacent tiles must be activated
  767. Requirements: Move level must be 2 or higher
  768. Entry: Sync Move Boost 2
  769. Increases the userโ€™s Sync Moveย โ†‘ Next effect by twoย ranks when it enters a battle.
  770. Color Grid: ๐ŸŸจ Yellow (Passive)
  771.  
  772. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  773. Requirements: 1 or more adjacent tiles must be activated
  774. Requirements: Move level must be 3 or higher
  775. Grand Entry 2
  776. Raises the userโ€™s Sp. Atk by two stat ranks when it enters a battle.
  777. Color Grid: ๐ŸŸจ Yellow (Passive)
  778.  
  779. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  780. Requirements: 1 or more adjacent tiles must be activated
  781. Requirements: Move level must be 3 or higher
  782. T-Move MP 0 & Hit: Stat โ†“2 9
  783. Lowers one of the targetโ€™s following stats by two stat ranks at random when the userโ€™s attack move is successful while the remaining MP for its Trainerโ€™s moves is zero: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  784. Color Grid: ๐ŸŸจ Yellow (Passive)
  785.  
  786. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  787. Requirements: 1 or more adjacent tiles must be activated
  788. Defense 5
  789. Defense 5
  790. Color Grid: ๐ŸŸฆ Blue (Stat)
  791.  
  792. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  793. Requirements: 1 or more adjacent tiles must be activated
  794. Sp. Def 5
  795. Sp. Def 5
  796. Color Grid: ๐ŸŸฆ Blue (Stat)
  797.  
  798. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  799. Requirements: 1 or more adjacent tiles must be activated
  800. Gusty Mountains Esper Wing: Power 3
  801. Gusty Mountains Esper Wing: Power โ†‘ 3
  802. Color Grid: ๐ŸŸฉ Green (Move Boost)
  803.  
  804. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  805. Requirements: 1 or more adjacent tiles must be activated
  806. Gusty Mountains Esper Wing: Power 3
  807. Gusty Mountains Esper Wing: Power โ†‘ 3
  808. Color Grid: ๐ŸŸฉ Green (Move Boost)
  809.  
  810. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  811. Requirements: 1 or more adjacent tiles must be activated
  812. Requirements: Move level must be 2 or higher
  813. Gusty Mountains Esper Wing: Power 3
  814. Gusty Mountains Esper Wing: Power โ†‘ 3
  815. Color Grid: ๐ŸŸฉ Green (Move Boost)
  816.  
  817. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  818. Requirements: 1 or more adjacent tiles must be activated
  819. Requirements: Move level must be 2 or higher
  820. Natural Remedy
  821. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  822. Color Grid: ๐ŸŸจ Yellow (Passive)
  823.  
  824. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  825. Requirements: 1 or more adjacent tiles must be activated
  826. Requirements: Move level must be 2 or higher
  827. Trip Up 9
  828. Lowers the targetโ€™s Speed by one stat rank when the userโ€™s attack move against it is successful.
  829. Color Grid: ๐ŸŸจ Yellow (Passive)
  830.  
  831. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  832. Requirements: 1 or more adjacent tiles must be activated
  833. Requirements: Move level must be 3 or higher
  834. T-Move MP 1 or More & Hit: Sp. Def โ†“ 9
  835. Lowers the targetโ€™s Sp.ย Def by one stat rank when the userโ€™s attack move against it is successful while the remaining MP for its Trainerโ€™s moves is one or more.
  836. Color Grid: ๐ŸŸจ Yellow (Passive)
  837.  
  838. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  839. Requirements: 1 or more adjacent tiles must be activated
  840. Requirements: Move level must be 3 or higher
  841. Team Speedy Entry 2
  842. Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle.
  843. Color Grid: ๐ŸŸจ Yellow (Passive)
  844.  
  845. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  846. Requirements: 1 or more adjacent tiles must be activated
  847. HP 10
  848. HP 10
  849. Color Grid: ๐ŸŸฆ Blue (Stat)
  850.  
  851. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  852. Requirements: 1 or more adjacent tiles must be activated
  853. Defense 5
  854. Defense 5
  855. Color Grid: ๐ŸŸฆ Blue (Stat)
  856.  
  857. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  858. Requirements: 1 or more adjacent tiles must be activated
  859. Sp. Def 5
  860. Sp. Def 5
  861. Color Grid: ๐ŸŸฆ Blue (Stat)
  862.  
  863. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  864. Requirements: 1 or more adjacent tiles must be activated
  865. Speed 5
  866. Speed 5
  867. Color Grid: ๐ŸŸฆ Blue (Stat)
  868.  
  869. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  870. Requirements: 1 or more adjacent tiles must be activated
  871. Gusty Mountains Esper Wing: Power 3
  872. Gusty Mountains Esper Wing: Power โ†‘ 3
  873. Color Grid: ๐ŸŸฉ Green (Move Boost)
  874.  
  875. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  876. Requirements: 1 or more adjacent tiles must be activated
  877. Gusty Mountains Esper Wing: Power 3
  878. Gusty Mountains Esper Wing: Power โ†‘ 3
  879. Color Grid: ๐ŸŸฉ Green (Move Boost)
  880.  
  881. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  882. Requirements: 1 or more adjacent tiles must be activated
  883. Requirements: Move level must be 2 or higher
  884. Gusty Mountains Esper Wing: Move Gauge Refresh 3
  885. Move: Gusty Mountains Esper Wing
  886. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  887. Color Grid: ๐ŸŸฅ Red (Move Effect)
  888.  
  889. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  890. Requirements: 1 or more adjacent tiles must be activated
  891. Requirements: Move level must be 2 or higher
  892. Quick Cure
  893. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  894. Color Grid: ๐ŸŸจ Yellow (Passive)
  895.  
  896. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  897. Requirements: 1 or more adjacent tiles must be activated
  898. Requirements: Move level must be 2 or higher
  899. Protect: Hit and Heal 9
  900. Move: Protect
  901. Applies the Gradual Healing effect to the user when its move is successful.
  902. Color Grid: ๐ŸŸฅ Red (Move Effect)
  903.  
  904. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  905. Requirements: 1 or more adjacent tiles must be activated
  906. Requirements: Move level must be 3 or higher
  907. Inertia
  908. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s sync move.
  909. Color Grid: ๐ŸŸจ Yellow (Passive)
  910.  
  911. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  912. Requirements: 1 or more adjacent tiles must be activated
  913. Requirements: Move level must be 3 or higher
  914. Protect: Move: Team Free Move Next 9
  915. Move: Protect
  916. Applies the Free Move Next effect to all allied sync pairs when the userโ€™s move is successful.
  917. Color Grid: ๐ŸŸฅ Red (Move Effect)
  918.  
  919. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  920. Requirements: 1 or more adjacent tiles must be activated
  921. Sp. Def 5
  922. Sp. Def 5
  923. Color Grid: ๐ŸŸฆ Blue (Stat)
  924.  
  925. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  926. Requirements: 1 or more adjacent tiles must be activated
  927. Acuity
  928. Accuracy cannot be lowered.
  929. Color Grid: ๐ŸŸจ Yellow (Passive)
  930.  
  931. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  932. Requirements: 1 or more adjacent tiles must be activated
  933. Defense 5
  934. Defense 5
  935. Color Grid: ๐ŸŸฆ Blue (Stat)
  936.  
  937. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  938. Requirements: 1 or more adjacent tiles must be activated
  939. HP 10
  940. HP 10
  941. Color Grid: ๐ŸŸฆ Blue (Stat)
  942.  
  943. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  944. Requirements: 1 or more adjacent tiles must be activated
  945. Psybeam: Power 4
  946. Psybeam: Power โ†‘ 4
  947. Color Grid: ๐ŸŸฉ Green (Move Boost)
  948.  
  949. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  950. Requirements: 1 or more adjacent tiles must be activated
  951. Psybeam: Power 4
  952. Psybeam: Power โ†‘ 4
  953. Color Grid: ๐ŸŸฉ Green (Move Boost)
  954.  
  955. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  956. Requirements: 1 or more adjacent tiles must be activated
  957. Requirements: Move level must be 2 or higher
  958. Psybeam: Aggravation 9
  959. Move: Psybeam
  960. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  961. Color Grid: ๐ŸŸฅ Red (Move Effect)
  962.  
  963. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  964. Requirements: 1 or more adjacent tiles must be activated
  965. Requirements: Move level must be 2 or higher
  966. Sp. Atk 10
  967. Sp. Atk 10
  968. Color Grid: ๐ŸŸฆ Blue (Stat)
  969.  
  970. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  971. Requirements: 1 or more adjacent tiles must be activated
  972. Requirements: Move level must be 2 or higher
  973. Go Faster!: T-Move: Allied Field MG โ†’ 9
  974. Move: Go Faster!
  975. Applies the Move Gauge Acceleration effect to the allied field of play when the userโ€™s Trainer uses a move.
  976. Color Grid: ๐ŸŸฅ Red (Move Effect)
  977.  
  978. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  979. Requirements: 1 or more adjacent tiles must be activated
  980. Requirements: Move level must be 3 or higher
  981. Baffle Buff 3
  982. Powers up the userโ€™s moves when the target is confused. Powers up the userโ€™s sync move when the target is confused.
  983. Color Grid: ๐ŸŸจ Yellow (Passive)
  984.  
  985. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  986. Requirements: 1 or more adjacent tiles must be activated
  987. Requirements: Move level must be 3 or higher
  988. Hit Confused Opp: Accuracy โ†“ 9
  989. Lowers the targetโ€™s accuracy by one stat rank when the userโ€™s attack move is successful against a confused opponent.
  990. Color Grid: ๐ŸŸจ Yellow (Passive)
  991.  
  992. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  993. Requirements: 1 or more adjacent tiles must be activated
  994. Requirements: Move level must be 3 or higher
  995. Flying to School Psychic Beam: Power 25
  996. Flying to School Psychic Beam: Power โ†‘ 25
  997. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  998.  
  999. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1000. Requirements: 1 or more adjacent tiles must be activated
  1001. Requirements: Move level must be 3 or higher
  1002. Flying to School Psychic Beam: Power 25
  1003. Flying to School Psychic Beam: Power โ†‘ 25
  1004. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1005.  
  1006.  
  1007. ================================END================================
  1008. No. 225 Florian & Lechonk (Maleโ™‚๏ธ)
  1009.  
  1010. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1011. ๐Ÿ”ฎ Other Require Unlock
  1012. 1. Fiery Orb(s) (Florian & Lechonk) x40
  1013. Flameproof
  1014. Prevents the user from getting burned.
  1015. Color Grid: ๐ŸŸจ Yellow (Passive)
  1016.  
  1017. Cell 2 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1018. ๐Ÿ”ฎ Other Require Unlock
  1019. 1. Fiery Orb(s) (Florian & Lechonk) x40
  1020. Unbending
  1021. Defense cannot be lowered.
  1022. Color Grid: ๐ŸŸจ Yellow (Passive)
  1023.  
  1024. Cell 3 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1025. ๐Ÿ”ฎ Other Require Unlock
  1026. 1. Fiery Orb(s) (Florian & Lechonk) x40
  1027. Escape Artist
  1028. Prevents the user from becoming trapped.
  1029. Color Grid: ๐ŸŸจ Yellow (Passive)
  1030.  
  1031. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1032. Attack 10
  1033. Attack 10
  1034. Color Grid: ๐ŸŸฆ Blue (Stat)
  1035.  
  1036. Cell 5 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1037. HP 20
  1038. HP 20
  1039. Color Grid: ๐ŸŸฆ Blue (Stat)
  1040.  
  1041. Cell 6 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1042. Sp. Atk 10
  1043. Sp. Atk 10
  1044. Color Grid: ๐ŸŸฆ Blue (Stat)
  1045.  
  1046. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1047. Requirements: 1 or more adjacent tiles must be activated
  1048. Attack 10
  1049. Attack 10
  1050. Color Grid: ๐ŸŸฆ Blue (Stat)
  1051.  
  1052. Cell 8 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1053. Requirements: 1 or more adjacent tiles must be activated
  1054. ๐Ÿ”ฎ Other Require Unlock
  1055. 1. TM Orb(s) (Florian & Lechonk) x1
  1056. ๐Ÿ’ฟ Learn Move: X Attack All
  1057. Raises the Attack of all allied sync pairs by two stat ranks.
  1058. Category: Status
  1059. User: Pokemon
  1060. Description: Raises the Attack of all allied sync pairs by two stat ranks.
  1061. Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Effect Tag: -- | Max uses: 2
  1062. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  1063.  
  1064. Cell 9 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1065. Requirements: 1 or more adjacent tiles must be activated
  1066. ๐Ÿ”ฎ Other Require Unlock
  1067. 1. Leafy Orb(s) (Florian & Lechonk) x40
  1068. X Attack All: MP Refresh 2
  1069. Move: X Attack All
  1070. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1071. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1072.  
  1073. Cell 10 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1074. Requirements: 1 or more adjacent tiles must be activated
  1075. ๐Ÿ”ฎ Other Require Unlock
  1076. 1. Leafy Orb(s) (Florian & Lechonk) x80
  1077. X Attack All: Shielded 1
  1078. Move: X Attack All
  1079. Raises the Defense of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  1080. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1081.  
  1082. Cell 11 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1083. Requirements: 1 or more adjacent tiles must be activated
  1084. ๐Ÿ”ฎ Other Require Unlock
  1085. 1. Leafy Orb(s) (Florian & Lechonk) x60
  1086. 2. Sparky Orb(s) (Florian & Lechonk) x60
  1087. X Attack All: Berserk Bunch 1
  1088. Move: X Attack All
  1089. Raises the Attack of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  1090. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1091.  
  1092. Cell 12 | ๐ŸŽฏ Cord (4,2,-6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1093. Requirements: 1 or more adjacent tiles must be activated
  1094. ๐Ÿ”ฎ Other Require Unlock
  1095. 1. Leafy Orb(s) (Florian & Lechonk) x80
  1096. 2. Sparky Orb(s) (Florian & Lechonk) x80
  1097. X Attack All: Team Brawn Gain 9
  1098. Move: X Attack All
  1099. Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by one rank when the userโ€™s move is successful.
  1100. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1101.  
  1102. Cell 13 | ๐ŸŽฏ Cord (5,2,-7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1103. Requirements: 1 or more adjacent tiles must be activated
  1104. ๐Ÿ”ฎ Other Require Unlock
  1105. 1. Leafy Orb(s) (Florian & Lechonk) x100
  1106. 2. Sparky Orb(s) (Florian & Lechonk) x100
  1107. X Attack All: Critical Squad 2
  1108. Move: X Attack All
  1109. Raises the critical-hit rate of all allied sync pairs by two stat ranks when the userโ€™s move is successful.
  1110. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1111.  
  1112. Cell 14 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1113. Requirements: 1 or more adjacent tiles must be activated
  1114. ๐Ÿ”ฎ Other Require Unlock
  1115. 1. TM Orb(s) (Florian & Lechonk) x1
  1116. ๐Ÿ’ฟ Learn Move: Play Rough
  1117. Has a chance (10%) of lowering the targetโ€™s Attack by one stat rank.
  1118. Type: Fairy
  1119. Category: Physical
  1120. User: Pokemon
  1121. Description: Has a chance (10%) of lowering the targetโ€™s Attack by one stat rank.
  1122. Power: 111 (1)/133 (5โ†‘ MAX) | Accuracy: 90 | Gauge: 3 | Target: An opponent | Effect Tag: -- | Max uses: --
  1123. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  1124.  
  1125. Cell 15 | ๐ŸŽฏ Cord (4,-1,-3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1126. Requirements: 1 or more adjacent tiles must be activated
  1127. ๐Ÿ”ฎ Other Require Unlock
  1128. 1. Leafy Orb(s) (Florian & Lechonk) x40
  1129. Play Rough: Move Gauge Refresh 2
  1130. Move: Play Rough
  1131. Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  1132. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1133.  
  1134. Cell 16 | ๐ŸŽฏ Cord (5,-1,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1135. Requirements: 1 or more adjacent tiles must be activated
  1136. ๐Ÿ”ฎ Other Require Unlock
  1137. 1. Leafy Orb(s) (Florian & Lechonk) x80
  1138. Play Rough: Gobsmack 2
  1139. Move: Play Rough
  1140. Has a chance (30%) of leaving the target confused when the userโ€™s attack move against it is successful.
  1141. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1142.  
  1143. Cell 17 | ๐ŸŽฏ Cord (6,-1,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1144. Requirements: 1 or more adjacent tiles must be activated
  1145. ๐Ÿ”ฎ Other Require Unlock
  1146. 1. Leafy Orb(s) (Florian & Lechonk) x60
  1147. 2. Sparky Orb(s) (Florian & Lechonk) x60
  1148. Play Rough: Power 50
  1149. Play Rough: Power โ†‘ 50
  1150. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1151.  
  1152. Cell 18 | ๐ŸŽฏ Cord (7,-1,-6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1153. Requirements: 1 or more adjacent tiles must be activated
  1154. ๐Ÿ”ฎ Other Require Unlock
  1155. 1. Leafy Orb(s) (Florian & Lechonk) x80
  1156. 2. Sparky Orb(s) (Florian & Lechonk) x80
  1157. Play Rough: On a Roll 9
  1158. Move: Play Rough
  1159. Raises the chance of lowering stat values with the additional effects of the userโ€™s moves.
  1160. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1161.  
  1162. Cell 19 | ๐ŸŽฏ Cord (8,-1,-7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1163. Requirements: 1 or more adjacent tiles must be activated
  1164. ๐Ÿ”ฎ Other Require Unlock
  1165. 1. Leafy Orb(s) (Florian & Lechonk) x100
  1166. 2. Sparky Orb(s) (Florian & Lechonk) x100
  1167. Play Rough: Twofer 9
  1168. Move: Play Rough
  1169. Applies the Free Move Next effect to the user when its Pokรฉmon uses a move.
  1170. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1171.  
  1172. Cell 20 | ๐ŸŽฏ Cord (4,0,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1173. Requirements: 1 or more adjacent tiles must be activated
  1174. Attack 20
  1175. Attack 20
  1176. Color Grid: ๐ŸŸฆ Blue (Stat)
  1177.  
  1178. Cell 21 | ๐ŸŽฏ Cord (5,0,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1179. Requirements: 1 or more adjacent tiles must be activated
  1180. Attack 20
  1181. Attack 20
  1182. Color Grid: ๐ŸŸฆ Blue (Stat)
  1183.  
  1184. Cell 22 | ๐ŸŽฏ Cord (6,0,-6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1185. Requirements: 1 or more adjacent tiles must be activated
  1186. Attack 40
  1187. Attack 40
  1188. Color Grid: ๐ŸŸฆ Blue (Stat)
  1189.  
  1190. Cell 23 | ๐ŸŽฏ Cord (7,0,-7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1191. Requirements: 1 or more adjacent tiles must be activated
  1192. Attack 40
  1193. Attack 40
  1194. Color Grid: ๐ŸŸฆ Blue (Stat)
  1195.  
  1196. Cell 24 | ๐ŸŽฏ Cord (8,0,-8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1197. Requirements: 1 or more adjacent tiles must be activated
  1198. Attack 60
  1199. Attack 60
  1200. Color Grid: ๐ŸŸฆ Blue (Stat)
  1201.  
  1202. Cell 25 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1203. Requirements: 1 or more adjacent tiles must be activated
  1204. ๐Ÿ”ฎ Other Require Unlock
  1205. 1. TM Orb(s) (Florian & Lechonk) x1
  1206. ๐Ÿ’ฟ Learn Move: Zen Headbutt
  1207. Has a chance (20%) of making the target flinch.
  1208. Type: Psychic
  1209. Category: Physical
  1210. User: Pokemon
  1211. Description: Has a chance (20%) of making the target flinch.
  1212. Power: 51 (1)/61 (5โ†‘ MAX) | Accuracy: 90 | Gauge: 2 | Target: An opponent | Effect Tag: -- | Max uses: --
  1213. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  1214.  
  1215. Cell 26 | ๐ŸŽฏ Cord (4,-3,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1216. Requirements: 1 or more adjacent tiles must be activated
  1217. ๐Ÿ”ฎ Other Require Unlock
  1218. 1. Leafy Orb(s) (Florian & Lechonk) x40
  1219. Zen Headbutt: Move Gauge Refresh 2
  1220. Move: Zen Headbutt
  1221. Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  1222. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1223.  
  1224. Cell 27 | ๐ŸŽฏ Cord (5,-4,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1225. Requirements: 1 or more adjacent tiles must be activated
  1226. ๐Ÿ”ฎ Other Require Unlock
  1227. 1. Leafy Orb(s) (Florian & Lechonk) x80
  1228. Zen Headbutt: Defense Crush 2
  1229. Move: Zen Headbutt
  1230. Has a chance (30%) of lowering the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it is successful.
  1231. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1232.  
  1233. Cell 28 | ๐ŸŽฏ Cord (6,-5,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1234. Requirements: 1 or more adjacent tiles must be activated
  1235. ๐Ÿ”ฎ Other Require Unlock
  1236. 1. Leafy Orb(s) (Florian & Lechonk) x60
  1237. 2. Sparky Orb(s) (Florian & Lechonk) x60
  1238. Zen Headbutt: Trip Up 9
  1239. Move: Zen Headbutt
  1240. Lowers the targetโ€™s Speed by one stat rank when the userโ€™s attack move against it is successful.
  1241. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1242.  
  1243. Cell 29 | ๐ŸŽฏ Cord (7,-6,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1244. Requirements: 1 or more adjacent tiles must be activated
  1245. ๐Ÿ”ฎ Other Require Unlock
  1246. 1. Leafy Orb(s) (Florian & Lechonk) x80
  1247. 2. Sparky Orb(s) (Florian & Lechonk) x80
  1248. Zen Headbutt: Aggravation 1
  1249. Move: Zen Headbutt
  1250. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  1251. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1252.  
  1253. Cell 30 | ๐ŸŽฏ Cord (8,-7,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1254. Requirements: 1 or more adjacent tiles must be activated
  1255. ๐Ÿ”ฎ Other Require Unlock
  1256. 1. Leafy Orb(s) (Florian & Lechonk) x100
  1257. 2. Sparky Orb(s) (Florian & Lechonk) x100
  1258. Zen Headbutt: Aggravation 1
  1259. Move: Zen Headbutt
  1260. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  1261. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1262.  
  1263. Cell 31 | ๐ŸŽฏ Cord (5,-3,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1264. Requirements: 1 or more adjacent tiles must be activated
  1265. Attack 20
  1266. Attack 20
  1267. Color Grid: ๐ŸŸฆ Blue (Stat)
  1268.  
  1269. Cell 32 | ๐ŸŽฏ Cord (6,-4,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1270. Requirements: 1 or more adjacent tiles must be activated
  1271. Attack 20
  1272. Attack 20
  1273. Color Grid: ๐ŸŸฆ Blue (Stat)
  1274.  
  1275. Cell 33 | ๐ŸŽฏ Cord (7,-5,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1276. Requirements: 1 or more adjacent tiles must be activated
  1277. Attack 40
  1278. Attack 40
  1279. Color Grid: ๐ŸŸฆ Blue (Stat)
  1280.  
  1281. Cell 34 | ๐ŸŽฏ Cord (8,-6,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1282. Requirements: 1 or more adjacent tiles must be activated
  1283. Attack 40
  1284. Attack 40
  1285. Color Grid: ๐ŸŸฆ Blue (Stat)
  1286.  
  1287. Cell 35 | ๐ŸŽฏ Cord (9,-7,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1288. Requirements: 1 or more adjacent tiles must be activated
  1289. Attack 60
  1290. Attack 60
  1291. Color Grid: ๐ŸŸฆ Blue (Stat)
  1292.  
  1293. Cell 36 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1294. Requirements: 1 or more adjacent tiles must be activated
  1295. ๐Ÿ”ฎ Other Require Unlock
  1296. 1. TM Orb(s) (Florian & Lechonk) x1
  1297. ๐Ÿ’ฟ Learn Move: Defensive Studies
  1298. Raises the userโ€™s Defense and Sp.ย Def by two stat ranks.
  1299. Category: Status
  1300. User: Trainer
  1301. Description: Raises the userโ€™s Defense and Sp.ย Def by two stat ranks.
  1302. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Effect Tag: -- | Max uses: 2
  1303. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  1304.  
  1305. Cell 37 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1306. Requirements: 1 or more adjacent tiles must be activated
  1307. ๐Ÿ”ฎ Other Require Unlock
  1308. 1. Leafy Orb(s) (Florian & Lechonk) x40
  1309. Defensive Studies: MP Refresh 2
  1310. Move: Defensive Studies
  1311. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1312. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1313.  
  1314. Cell 38 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1315. Requirements: 1 or more adjacent tiles must be activated
  1316. ๐Ÿ”ฎ Other Require Unlock
  1317. 1. Leafy Orb(s) (Florian & Lechonk) x80
  1318. Defensive Studies: Shielded 1
  1319. Move: Defensive Studies
  1320. Raises the Defense of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  1321. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1322.  
  1323. Cell 39 | ๐ŸŽฏ Cord (4,-5,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1324. Requirements: 1 or more adjacent tiles must be activated
  1325. ๐Ÿ”ฎ Other Require Unlock
  1326. 1. Leafy Orb(s) (Florian & Lechonk) x60
  1327. 2. Sparky Orb(s) (Florian & Lechonk) x60
  1328. Defensive Studies: Barricade Buddies 1
  1329. Move: Defensive Studies
  1330. Raises the Sp. Def of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  1331. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1332.  
  1333. Cell 40 | ๐ŸŽฏ Cord (5,-6,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1334. Requirements: 1 or more adjacent tiles must be activated
  1335. ๐Ÿ”ฎ Other Require Unlock
  1336. 1. Leafy Orb(s) (Florian & Lechonk) x80
  1337. 2. Sparky Orb(s) (Florian & Lechonk) x80
  1338. Defensive Studies: Hit and Heal 9
  1339. Move: Defensive Studies
  1340. Applies the Gradual Healing effect to the user when its move is successful.
  1341. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1342.  
  1343. Cell 41 | ๐ŸŽฏ Cord (6,-7,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1344. Requirements: 1 or more adjacent tiles must be activated
  1345. ๐Ÿ”ฎ Other Require Unlock
  1346. 1. Leafy Orb(s) (Florian & Lechonk) x100
  1347. 2. Sparky Orb(s) (Florian & Lechonk) x100
  1348. Defensive Studies: 1st T-Move: Sync CD โ†“ 1
  1349. Move: Defensive Studies
  1350. Reduces the userโ€™s sync move countdown by one the first time its Trainer uses a move each battle.
  1351. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1352.  
  1353. Cell 42 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1354. Requirements: 1 or more adjacent tiles must be activated
  1355. Sp. Atk 10
  1356. Sp. Atk 10
  1357. Color Grid: ๐ŸŸฆ Blue (Stat)
  1358.  
  1359. Cell 43 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1360. Requirements: 1 or more adjacent tiles must be activated
  1361. ๐Ÿ”ฎ Other Require Unlock
  1362. 1. TM Orb(s) (Florian & Lechonk) x1
  1363. ๐Ÿ’ฟ Learn Move: Potion
  1364. Restores an allyโ€™s HP by approximately 40% of its maximum HP.
  1365. Category: Status
  1366. User: Pokemon
  1367. Description: Restores an allyโ€™s HP by approximately 40% of its maximum HP.
  1368. Power: -- | Accuracy: -- | Gauge: -- | Target: An ally | Effect Tag: Heals | Max uses: 2
  1369. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  1370.  
  1371. Cell 44 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1372. Requirements: 1 or more adjacent tiles must be activated
  1373. ๐Ÿ”ฎ Other Require Unlock
  1374. 1. Leafy Orb(s) (Florian & Lechonk) x40
  1375. Potion: Friend Mend 9
  1376. Move: Potion
  1377. When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move.
  1378. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1379.  
  1380. Cell 45 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1381. Requirements: 1 or more adjacent tiles must be activated
  1382. ๐Ÿ”ฎ Other Require Unlock
  1383. 1. Leafy Orb(s) (Florian & Lechonk) x80
  1384. Potion: Move on Ally: Sp. Def โ†‘ 2
  1385. Move: Potion
  1386. When the userโ€™s move targeting an allied sync pair (excluding field effects) is successful, raises the Sp.ย Def of the allied sync pair affected by the move by two stat ranks.
  1387. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1388.  
  1389. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1390. Requirements: 1 or more adjacent tiles must be activated
  1391. ๐Ÿ”ฎ Other Require Unlock
  1392. 1. Leafy Orb(s) (Florian & Lechonk) x60
  1393. 2. Sparky Orb(s) (Florian & Lechonk) x60
  1394. Potion: Master Healer 1
  1395. Move: Potion
  1396. Increases the amount of HP restored by the userโ€™s healing moves.
  1397. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1398.  
  1399. Cell 47 | ๐ŸŽฏ Cord (-4,6,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1400. Requirements: 1 or more adjacent tiles must be activated
  1401. ๐Ÿ”ฎ Other Require Unlock
  1402. 1. Leafy Orb(s) (Florian & Lechonk) x80
  1403. 2. Sparky Orb(s) (Florian & Lechonk) x80
  1404. Potion: Master Healer 1
  1405. Move: Potion
  1406. Increases the amount of HP restored by the userโ€™s healing moves.
  1407. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1408.  
  1409. Cell 48 | ๐ŸŽฏ Cord (-5,7,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1410. Requirements: 1 or more adjacent tiles must be activated
  1411. ๐Ÿ”ฎ Other Require Unlock
  1412. 1. Leafy Orb(s) (Florian & Lechonk) x100
  1413. 2. Sparky Orb(s) (Florian & Lechonk) x100
  1414. Potion: MP Refresh 3
  1415. Move: Potion
  1416. Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  1417. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1418.  
  1419. Cell 49 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1420. Requirements: 1 or more adjacent tiles must be activated
  1421. ๐Ÿ”ฎ Other Require Unlock
  1422. 1. TM Orb(s) (Florian & Lechonk) x1
  1423. ๐Ÿ’ฟ Learn Move: Hyper Voice
  1424. No additional effect.
  1425. Type: Normal
  1426. Category: Special
  1427. User: Pokemon
  1428. Description: No additional effect.
  1429. Power: 63 (1)/75 (5โ†‘ MAX) | Accuracy: 100 | Gauge: 2 | Target: All opponents | Effect Tag: -- | Max uses: --
  1430. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  1431.  
  1432. Cell 50 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1433. Requirements: 1 or more adjacent tiles must be activated
  1434. ๐Ÿ”ฎ Other Require Unlock
  1435. 1. Leafy Orb(s) (Florian & Lechonk) x40
  1436. Hyper Voice: Stoic 9
  1437. Move: Hyper Voice
  1438. Raises the userโ€™s Defense by one stat rank when its Pokรฉmon uses a move.
  1439. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1440.  
  1441. Cell 51 | ๐ŸŽฏ Cord (-5,4,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1442. Requirements: 1 or more adjacent tiles must be activated
  1443. ๐Ÿ”ฎ Other Require Unlock
  1444. 1. Leafy Orb(s) (Florian & Lechonk) x80
  1445. Hyper Voice: Satisfied Snicker 9
  1446. Move: Hyper Voice
  1447. Lowers the targetโ€™s Sp.ย Atk by one stat rank when the userโ€™s attack move against it is successful.
  1448. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1449.  
  1450. Cell 52 | ๐ŸŽฏ Cord (-6,5,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1451. Requirements: 1 or more adjacent tiles must be activated
  1452. ๐Ÿ”ฎ Other Require Unlock
  1453. 1. Leafy Orb(s) (Florian & Lechonk) x60
  1454. 2. Sparky Orb(s) (Florian & Lechonk) x60
  1455. Hyper Voice: Power 50
  1456. Hyper Voice: Power โ†‘ 50
  1457. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1458.  
  1459. Cell 53 | ๐ŸŽฏ Cord (-7,6,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1460. Requirements: 1 or more adjacent tiles must be activated
  1461. ๐Ÿ”ฎ Other Require Unlock
  1462. 1. Leafy Orb(s) (Florian & Lechonk) x80
  1463. 2. Sparky Orb(s) (Florian & Lechonk) x80
  1464. Hyper Voice: Hit: Attack โ†“2 9
  1465. Move: Hyper Voice
  1466. Lowers the targetโ€™s Attack by two stat ranks when the userโ€™s attack move against it is successful.
  1467. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1468.  
  1469. Cell 54 | ๐ŸŽฏ Cord (-8,7,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1470. Requirements: 1 or more adjacent tiles must be activated
  1471. ๐Ÿ”ฎ Other Require Unlock
  1472. 1. Leafy Orb(s) (Florian & Lechonk) x100
  1473. 2. Sparky Orb(s) (Florian & Lechonk) x100
  1474. Hyper Voice: Recharging Strike 9
  1475. Move: Hyper Voice
  1476. Charges the userโ€™s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the userโ€™s move gauge by one for each hit.
  1477. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1478.  
  1479. Cell 55 | ๐ŸŽฏ Cord (-4,4,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1480. Requirements: 1 or more adjacent tiles must be activated
  1481. Sp. Atk 20
  1482. Sp. Atk 20
  1483. Color Grid: ๐ŸŸฆ Blue (Stat)
  1484.  
  1485. Cell 56 | ๐ŸŽฏ Cord (-5,5,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1486. Requirements: 1 or more adjacent tiles must be activated
  1487. Sp. Atk 20
  1488. Sp. Atk 20
  1489. Color Grid: ๐ŸŸฆ Blue (Stat)
  1490.  
  1491. Cell 57 | ๐ŸŽฏ Cord (-6,6,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1492. Requirements: 1 or more adjacent tiles must be activated
  1493. Sp. Atk 40
  1494. Sp. Atk 40
  1495. Color Grid: ๐ŸŸฆ Blue (Stat)
  1496.  
  1497. Cell 58 | ๐ŸŽฏ Cord (-7,7,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1498. Requirements: 1 or more adjacent tiles must be activated
  1499. Sp. Atk 40
  1500. Sp. Atk 40
  1501. Color Grid: ๐ŸŸฆ Blue (Stat)
  1502.  
  1503. Cell 59 | ๐ŸŽฏ Cord (-8,8,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1504. Requirements: 1 or more adjacent tiles must be activated
  1505. Sp. Atk 60
  1506. Sp. Atk 60
  1507. Color Grid: ๐ŸŸฆ Blue (Stat)
  1508.  
  1509. Cell 60 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1510. Requirements: 1 or more adjacent tiles must be activated
  1511. ๐Ÿ”ฎ Other Require Unlock
  1512. 1. TM Orb(s) (Florian & Lechonk) x1
  1513. ๐Ÿ’ฟ Learn Move: Mud Shot
  1514. Lowers the targetโ€™s Speed by one stat rank.
  1515. Type: Ground
  1516. Category: Special
  1517. User: Pokemon
  1518. Description: Lowers the targetโ€™s Speed by one stat rank.
  1519. Power: 39 (1)/46 (5โ†‘ MAX) | Accuracy: 95 | Gauge: 2 | Target: An opponent | Effect Tag: -- | Max uses: --
  1520. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  1521.  
  1522. Cell 61 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1523. Requirements: 1 or more adjacent tiles must be activated
  1524. ๐Ÿ”ฎ Other Require Unlock
  1525. 1. Leafy Orb(s) (Florian & Lechonk) x40
  1526. Mud Shot: Move Gauge Refresh 2
  1527. Move: Mud Shot
  1528. Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  1529. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1530.  
  1531. Cell 62 | ๐ŸŽฏ Cord (-5,1,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1532. Requirements: 1 or more adjacent tiles must be activated
  1533. ๐Ÿ”ฎ Other Require Unlock
  1534. 1. Leafy Orb(s) (Florian & Lechonk) x80
  1535. Mud Shot: Trip Up 9
  1536. Move: Mud Shot
  1537. Lowers the targetโ€™s Speed by one stat rank when the userโ€™s attack move against it is successful.
  1538. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1539.  
  1540. Cell 63 | ๐ŸŽฏ Cord (-6,1,5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1541. Requirements: 1 or more adjacent tiles must be activated
  1542. ๐Ÿ”ฎ Other Require Unlock
  1543. 1. Leafy Orb(s) (Florian & Lechonk) x60
  1544. 2. Sparky Orb(s) (Florian & Lechonk) x60
  1545. Mud Shot: Power 50
  1546. Mud Shot: Power โ†‘ 50
  1547. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1548.  
  1549. Cell 64 | ๐ŸŽฏ Cord (-7,1,6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1550. Requirements: 1 or more adjacent tiles must be activated
  1551. ๐Ÿ”ฎ Other Require Unlock
  1552. 1. Leafy Orb(s) (Florian & Lechonk) x80
  1553. 2. Sparky Orb(s) (Florian & Lechonk) x80
  1554. Mud Shot: Discombobulate 9
  1555. Move: Mud Shot
  1556. Lowers the targetโ€™s accuracy by one stat rank when the userโ€™s attack move against it is successful.
  1557. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1558.  
  1559. Cell 65 | ๐ŸŽฏ Cord (-8,1,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1560. Requirements: 1 or more adjacent tiles must be activated
  1561. ๐Ÿ”ฎ Other Require Unlock
  1562. 1. Leafy Orb(s) (Florian & Lechonk) x100
  1563. 2. Sparky Orb(s) (Florian & Lechonk) x100
  1564. Mud Shot: Hit: Sp. Def โ†“2 9
  1565. Move: Mud Shot
  1566. Lowers the targetโ€™s Sp.ย Def by two stat ranks when the userโ€™s attack move against it is successful.
  1567. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1568.  
  1569. Cell 66 | ๐ŸŽฏ Cord (-5,2,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1570. Requirements: 1 or more adjacent tiles must be activated
  1571. Sp. Atk 20
  1572. Sp. Atk 20
  1573. Color Grid: ๐ŸŸฆ Blue (Stat)
  1574.  
  1575. Cell 67 | ๐ŸŽฏ Cord (-6,2,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1576. Requirements: 1 or more adjacent tiles must be activated
  1577. Sp. Atk 20
  1578. Sp. Atk 20
  1579. Color Grid: ๐ŸŸฆ Blue (Stat)
  1580.  
  1581. Cell 68 | ๐ŸŽฏ Cord (-7,2,5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1582. Requirements: 1 or more adjacent tiles must be activated
  1583. Sp. Atk 40
  1584. Sp. Atk 40
  1585. Color Grid: ๐ŸŸฆ Blue (Stat)
  1586.  
  1587. Cell 69 | ๐ŸŽฏ Cord (-8,2,6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1588. Requirements: 1 or more adjacent tiles must be activated
  1589. Sp. Atk 40
  1590. Sp. Atk 40
  1591. Color Grid: ๐ŸŸฆ Blue (Stat)
  1592.  
  1593. Cell 70 | ๐ŸŽฏ Cord (-9,2,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1594. Requirements: 1 or more adjacent tiles must be activated
  1595. Sp. Atk 60
  1596. Sp. Atk 60
  1597. Color Grid: ๐ŸŸฆ Blue (Stat)
  1598.  
  1599. Cell 71 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1600. Requirements: 1 or more adjacent tiles must be activated
  1601. ๐Ÿ”ฎ Other Require Unlock
  1602. 1. TM Orb(s) (Florian & Lechonk) x1
  1603. ๐Ÿ’ฟ Learn Move: Support Studies
  1604. Raises the Defense of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank.
  1605. Category: Status
  1606. User: Trainer
  1607. Description: Raises the Defense of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank.
  1608. Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Effect Tag: -- | Max uses: 2
  1609. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  1610.  
  1611. Cell 72 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1612. Requirements: 1 or more adjacent tiles must be activated
  1613. ๐Ÿ”ฎ Other Require Unlock
  1614. 1. Leafy Orb(s) (Florian & Lechonk) x40
  1615. Support Studies: All Ramped Up 1
  1616. Move: Support Studies
  1617. Raises the Sp. Atk of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  1618. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1619.  
  1620. Cell 73 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1621. Requirements: 1 or more adjacent tiles must be activated
  1622. ๐Ÿ”ฎ Other Require Unlock
  1623. 1. Leafy Orb(s) (Florian & Lechonk) x80
  1624. Support Studies: Pep Rally 1
  1625. Move: Support Studies
  1626. Raises the Speed of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  1627. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1628.  
  1629. Cell 74 | ๐ŸŽฏ Cord (-4,-1,5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1630. Requirements: 1 or more adjacent tiles must be activated
  1631. ๐Ÿ”ฎ Other Require Unlock
  1632. 1. Leafy Orb(s) (Florian & Lechonk) x60
  1633. 2. Sparky Orb(s) (Florian & Lechonk) x60
  1634. Support Studies: Berserk Bunch 1
  1635. Move: Support Studies
  1636. Raises the Attack of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  1637. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1638.  
  1639. Cell 75 | ๐ŸŽฏ Cord (-5,-1,6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1640. Requirements: 1 or more adjacent tiles must be activated
  1641. ๐Ÿ”ฎ Other Require Unlock
  1642. 1. Leafy Orb(s) (Florian & Lechonk) x80
  1643. 2. Sparky Orb(s) (Florian & Lechonk) x80
  1644. Support Studies: Barricade Buddies 2
  1645. Move: Support Studies
  1646. Raises the Sp. Def of all allied sync pairs by two stat ranks when the userโ€™s move is successful.
  1647. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1648.  
  1649. Cell 76 | ๐ŸŽฏ Cord (-6,-1,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1650. Requirements: 1 or more adjacent tiles must be activated
  1651. ๐Ÿ”ฎ Other Require Unlock
  1652. 1. Leafy Orb(s) (Florian & Lechonk) x100
  1653. 2. Sparky Orb(s) (Florian & Lechonk) x100
  1654. Support Studies: T-Move: Team Phys & Spec Boost โ†‘1 9
  1655. Move: Support Studies
  1656. Increases the Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect of all allied sync pairs by oneย rank when the userโ€™s Trainer uses a move.
  1657. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1658.  
  1659. Cell 77 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1660. Requirements: 1 or more adjacent tiles must be activated
  1661. ๐Ÿ”ฎ Other Require Unlock
  1662. 1. Fiery Orb(s) (Florian & Lechonk) x40
  1663. Tackle: Move Gauge Refresh 4
  1664. Move: Tackle
  1665. Has a chance (50%) of charging the userโ€™s move gauge by one when its move is successful.
  1666. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1667.  
  1668. Cell 78 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1669. Requirements: 1 or more adjacent tiles must be activated
  1670. ๐Ÿ”ฎ Other Require Unlock
  1671. 1. Fiery Orb(s) (Florian & Lechonk) x80
  1672. Team Debut Dash 1
  1673. Raises the Speed of all allied sync pairs by one stat rank the first time the user enters a battle each battle.
  1674. Color Grid: ๐ŸŸจ Yellow (Passive)
  1675.  
  1676. Cell 79 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1677. Requirements: 1 or more adjacent tiles must be activated
  1678. ๐Ÿ”ฎ Other Require Unlock
  1679. 1. Fiery Orb(s) (Florian & Lechonk) x80
  1680. Tackle: Flabbergast 4
  1681. Move: Tackle
  1682. Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
  1683. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1684.  
  1685. Cell 80 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1686. Requirements: 1 or more adjacent tiles must be activated
  1687. ๐Ÿ”ฎ Other Require Unlock
  1688. 1. Fiery Orb(s) (Florian & Lechonk) x80
  1689. Terrify 2
  1690. Lowers the Attack of all opposing sync pairs by two stat ranks when the user enters a battle.
  1691. Color Grid: ๐ŸŸจ Yellow (Passive)
  1692.  
  1693. Cell 81 | ๐ŸŽฏ Cord (0,6,-6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1694. Requirements: 1 or more adjacent tiles must be activated
  1695. ๐Ÿ”ฎ Other Require Unlock
  1696. 1. Fiery Orb(s) (Florian & Lechonk) x80
  1697. Circle: HP Recovery 1
  1698. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
  1699. Color Grid: ๐ŸŸจ Yellow (Passive)
  1700.  
  1701. Cell 82 | ๐ŸŽฏ Cord (0,7,-7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1702. Requirements: 1 or more adjacent tiles must be activated
  1703. ๐Ÿ”ฎ Other Require Unlock
  1704. 1. Fiery Orb(s) (Florian & Lechonk) x60
  1705. 2. Sparky Orb(s) (Florian & Lechonk) x60
  1706. First Aid 4
  1707. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  1708. Color Grid: ๐ŸŸจ Yellow (Passive)
  1709.  
  1710. Cell 83 | ๐ŸŽฏ Cord (0,8,-8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1711. Requirements: 1 or more adjacent tiles must be activated
  1712. ๐Ÿ”ฎ Other Require Unlock
  1713. 1. Fiery Orb(s) (Florian & Lechonk) x60
  1714. 2. Sparky Orb(s) (Florian & Lechonk) x60
  1715. Tackle: Staggering 3
  1716. Move: Tackle
  1717. Has a chance (40%) of making the target flinch when the userโ€™s attack move against it is successful.
  1718. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1719.  
  1720. Cell 84 | ๐ŸŽฏ Cord (0,9,-9) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1721. Requirements: 1 or more adjacent tiles must be activated
  1722. ๐Ÿ”ฎ Other Require Unlock
  1723. 1. Fiery Orb(s) (Florian & Lechonk) x60
  1724. 2. Sparky Orb(s) (Florian & Lechonk) x60
  1725. Paldea C (Defensive): Team S-Moves โ†‘ 4
  1726. Powers up the sync moves of all allied sync pairs when Paldea Circle (Defensive) applies to the allied field of play.
  1727. Color Grid: ๐ŸŸจ Yellow (Passive)
  1728.  
  1729. Cell 85 | ๐ŸŽฏ Cord (0,10,-10) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1730. Requirements: 1 or more adjacent tiles must be activated
  1731. ๐Ÿ”ฎ Other Require Unlock
  1732. 1. Fiery Orb(s) (Florian & Lechonk) x160
  1733. 2. Sparky Orb(s) (Florian & Lechonk) x160
  1734. Paranormal Studies Club President
  1735. Applies Paldea Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Paldea Circle (Defensive) when Paldea Circle (Defensive) is applied to the allied field of play.
  1736. Color Grid: ๐ŸŸจ Yellow (Passive)
  1737.  
  1738. Cell 86 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1739. Requirements: 1 or more adjacent tiles must be activated
  1740. ๐Ÿ”ฎ Other Require Unlock
  1741. 1. Fiery Orb(s) (Florian & Lechonk) x80
  1742. Natural Remedy
  1743. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1744. Color Grid: ๐ŸŸจ Yellow (Passive)
  1745.  
  1746. Cell 87 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1747. Requirements: 1 or more adjacent tiles must be activated
  1748. ๐Ÿ”ฎ Other Require Unlock
  1749. 1. Fiery Orb(s) (Florian & Lechonk) x60
  1750. 2. Sparky Orb(s) (Florian & Lechonk) x60
  1751. Sterner Stuff 2
  1752. Reduces damage when the user is hit by a physical attack move.
  1753. Color Grid: ๐ŸŸจ Yellow (Passive)
  1754.  
  1755. Cell 88 | ๐ŸŽฏ Cord (3,4,-7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1756. Requirements: 1 or more adjacent tiles must be activated
  1757. ๐Ÿ”ฎ Other Require Unlock
  1758. 1. Fiery Orb(s) (Florian & Lechonk) x60
  1759. 2. Sparky Orb(s) (Florian & Lechonk) x60
  1760. Searching Pasioโ€™s Mysteries Normal Impact: Power 25
  1761. Searching Pasioโ€™s Mysteries Normal Impact: Power โ†‘ 25
  1762. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1763.  
  1764. Cell 89 | ๐ŸŽฏ Cord (3,5,-8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1765. Requirements: 1 or more adjacent tiles must be activated
  1766. ๐Ÿ”ฎ Other Require Unlock
  1767. 1. Fiery Orb(s) (Florian & Lechonk) x60
  1768. 2. Sparky Orb(s) (Florian & Lechonk) x60
  1769. Debut Damage Reduction (Physical)
  1770. Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
  1771. Color Grid: ๐ŸŸจ Yellow (Passive)
  1772.  
  1773. Cell 90 | ๐ŸŽฏ Cord (4,4,-8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1774. Requirements: 1 or more adjacent tiles must be activated
  1775. ๐Ÿ”ฎ Other Require Unlock
  1776. 1. Fiery Orb(s) (Florian & Lechonk) x60
  1777. 2. Sparky Orb(s) (Florian & Lechonk) x60
  1778. Impervious
  1779. The userโ€™s stats cannot be lowered.
  1780. Color Grid: ๐ŸŸจ Yellow (Passive)
  1781.  
  1782. Cell 91 | ๐ŸŽฏ Cord (3,6,-9) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1783. Requirements: 1 or more adjacent tiles must be activated
  1784. ๐Ÿ”ฎ Other Require Unlock
  1785. 1. Fiery Orb(s) (Florian & Lechonk) x80
  1786. 2. Sparky Orb(s) (Florian & Lechonk) x80
  1787. 1st T-Move: Paldea C (Def) on Field
  1788. Applies Paldea Circle (Defensive) to the allied field of play the first time the userโ€™s Trainer uses a move each battle.
  1789. Color Grid: ๐ŸŸจ Yellow (Passive)
  1790.  
  1791. Cell 92 | ๐ŸŽฏ Cord (5,4,-9) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1792. Requirements: 1 or more adjacent tiles must be activated
  1793. ๐Ÿ”ฎ Other Require Unlock
  1794. 1. Fiery Orb(s) (Florian & Lechonk) x60
  1795. 2. Sparky Orb(s) (Florian & Lechonk) x60
  1796. Tackle: Team Fist Bump 9
  1797. Move: Tackle
  1798. Restores the HP of all allied sync pairs when the userโ€™s attack move is successful.
  1799. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1800.  
  1801. Cell 93 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1802. Requirements: 1 or more adjacent tiles must be activated
  1803. ๐Ÿ”ฎ Other Require Unlock
  1804. 1. Fiery Orb(s) (Florian & Lechonk) x80
  1805. Quick Cure
  1806. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1807. Color Grid: ๐ŸŸจ Yellow (Passive)
  1808.  
  1809. Cell 94 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1810. Requirements: 1 or more adjacent tiles must be activated
  1811. ๐Ÿ”ฎ Other Require Unlock
  1812. 1. Fiery Orb(s) (Florian & Lechonk) x60
  1813. 2. Sparky Orb(s) (Florian & Lechonk) x60
  1814. Brain Brawn 2
  1815. Reduces damage when the user is hit by a special attack move.
  1816. Color Grid: ๐ŸŸจ Yellow (Passive)
  1817.  
  1818. Cell 95 | ๐ŸŽฏ Cord (-3,7,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1819. Requirements: 1 or more adjacent tiles must be activated
  1820. ๐Ÿ”ฎ Other Require Unlock
  1821. 1. Fiery Orb(s) (Florian & Lechonk) x60
  1822. 2. Sparky Orb(s) (Florian & Lechonk) x60
  1823. Searching Pasioโ€™s Mysteries Normal Impact: Power 25
  1824. Searching Pasioโ€™s Mysteries Normal Impact: Power โ†‘ 25
  1825. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1826.  
  1827. Cell 96 | ๐ŸŽฏ Cord (-3,8,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1828. Requirements: 1 or more adjacent tiles must be activated
  1829. ๐Ÿ”ฎ Other Require Unlock
  1830. 1. Fiery Orb(s) (Florian & Lechonk) x60
  1831. 2. Sparky Orb(s) (Florian & Lechonk) x60
  1832. Debut: Field Special DR
  1833. Applies the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
  1834. Color Grid: ๐ŸŸจ Yellow (Passive)
  1835.  
  1836. Cell 97 | ๐ŸŽฏ Cord (-4,8,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1837. Requirements: 1 or more adjacent tiles must be activated
  1838. ๐Ÿ”ฎ Other Require Unlock
  1839. 1. Fiery Orb(s) (Florian & Lechonk) x60
  1840. 2. Sparky Orb(s) (Florian & Lechonk) x60
  1841. Vigilance
  1842. Protects the user against critical hits.
  1843. Color Grid: ๐ŸŸจ Yellow (Passive)
  1844.  
  1845. Cell 98 | ๐ŸŽฏ Cord (-3,9,-6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1846. Requirements: 1 or more adjacent tiles must be activated
  1847. ๐Ÿ”ฎ Other Require Unlock
  1848. 1. Fiery Orb(s) (Florian & Lechonk) x80
  1849. 2. Sparky Orb(s) (Florian & Lechonk) x80
  1850. Team Safe Start
  1851. Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle.
  1852. Color Grid: ๐ŸŸจ Yellow (Passive)
  1853.  
  1854. Cell 99 | ๐ŸŽฏ Cord (-5,9,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1855. Requirements: 1 or more adjacent tiles must be activated
  1856. ๐Ÿ”ฎ Other Require Unlock
  1857. 1. Fiery Orb(s) (Florian & Lechonk) x60
  1858. 2. Sparky Orb(s) (Florian & Lechonk) x60
  1859. Tackle: 1st Hit: Normal Rebuff โ†“
  1860. Move: Tackle
  1861. Lowers the targetโ€™s Normal Type Rebuff by one rank the first time the userโ€™s attack move is successful each battle.
  1862. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1863.  
  1864. Cell 100 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1865. Requirements: 1 or more adjacent tiles must be activated
  1866. HP 20
  1867. HP 20
  1868. Color Grid: ๐ŸŸฆ Blue (Stat)
  1869.  
  1870. Cell 101 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1871. Requirements: 1 or more adjacent tiles must be activated
  1872. HP 20
  1873. HP 20
  1874. Color Grid: ๐ŸŸฆ Blue (Stat)
  1875.  
  1876. Cell 102 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1877. Requirements: 1 or more adjacent tiles must be activated
  1878. HP 20
  1879. HP 20
  1880. Color Grid: ๐ŸŸฆ Blue (Stat)
  1881.  
  1882. Cell 103 | ๐ŸŽฏ Cord (0,-5,5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1883. Requirements: 1 or more adjacent tiles must be activated
  1884. HP 20
  1885. HP 20
  1886. Color Grid: ๐ŸŸฆ Blue (Stat)
  1887.  
  1888. Cell 104 | ๐ŸŽฏ Cord (0,-6,6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1889. Requirements: 1 or more adjacent tiles must be activated
  1890. HP 40
  1891. HP 40
  1892. Color Grid: ๐ŸŸฆ Blue (Stat)
  1893.  
  1894. Cell 105 | ๐ŸŽฏ Cord (-1,-6,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1895. Requirements: 1 or more adjacent tiles must be activated
  1896. HP 40
  1897. HP 40
  1898. Color Grid: ๐ŸŸฆ Blue (Stat)
  1899.  
  1900. Cell 106 | ๐ŸŽฏ Cord (1,-7,6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1901. Requirements: 1 or more adjacent tiles must be activated
  1902. HP 40
  1903. HP 40
  1904. Color Grid: ๐ŸŸฆ Blue (Stat)
  1905.  
  1906. Cell 107 | ๐ŸŽฏ Cord (0,-7,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1907. Requirements: 1 or more adjacent tiles must be activated
  1908. HP 60
  1909. HP 60
  1910. Color Grid: ๐ŸŸฆ Blue (Stat)
  1911.  
  1912. Cell 108 | ๐ŸŽฏ Cord (-1,-7,8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1913. Requirements: 1 or more adjacent tiles must be activated
  1914. HP 60
  1915. HP 60
  1916. Color Grid: ๐ŸŸฆ Blue (Stat)
  1917.  
  1918. Cell 109 | ๐ŸŽฏ Cord (1,-8,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1919. Requirements: 1 or more adjacent tiles must be activated
  1920. HP 60
  1921. HP 60
  1922. Color Grid: ๐ŸŸฆ Blue (Stat)
  1923.  
  1924. Cell 110 | ๐ŸŽฏ Cord (0,-8,8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1925. Requirements: 1 or more adjacent tiles must be activated
  1926. HP 80
  1927. HP 80
  1928. Color Grid: ๐ŸŸฆ Blue (Stat)
  1929.  
  1930. Cell 111 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1931. Requirements: 1 or more adjacent tiles must be activated
  1932. Defense 5
  1933. Defense 5
  1934. Color Grid: ๐ŸŸฆ Blue (Stat)
  1935.  
  1936. Cell 112 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1937. Requirements: 1 or more adjacent tiles must be activated
  1938. Defense 10
  1939. Defense 10
  1940. Color Grid: ๐ŸŸฆ Blue (Stat)
  1941.  
  1942. Cell 113 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1943. Requirements: 1 or more adjacent tiles must be activated
  1944. Defense 10
  1945. Defense 10
  1946. Color Grid: ๐ŸŸฆ Blue (Stat)
  1947.  
  1948. Cell 114 | ๐ŸŽฏ Cord (3,-7,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1949. Requirements: 1 or more adjacent tiles must be activated
  1950. Defense 15
  1951. Defense 15
  1952. Color Grid: ๐ŸŸฆ Blue (Stat)
  1953.  
  1954. Cell 115 | ๐ŸŽฏ Cord (4,-7,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1955. Requirements: 1 or more adjacent tiles must be activated
  1956. Defense 15
  1957. Defense 15
  1958. Color Grid: ๐ŸŸฆ Blue (Stat)
  1959.  
  1960. Cell 116 | ๐ŸŽฏ Cord (3,-8,5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1961. Requirements: 1 or more adjacent tiles must be activated
  1962. Defense 20
  1963. Defense 20
  1964. Color Grid: ๐ŸŸฆ Blue (Stat)
  1965.  
  1966. Cell 117 | ๐ŸŽฏ Cord (4,-8,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1967. Requirements: 1 or more adjacent tiles must be activated
  1968. Defense 25
  1969. Defense 25
  1970. Color Grid: ๐ŸŸฆ Blue (Stat)
  1971.  
  1972. Cell 118 | ๐ŸŽฏ Cord (5,-8,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1973. Requirements: 1 or more adjacent tiles must be activated
  1974. Defense 20
  1975. Defense 20
  1976. Color Grid: ๐ŸŸฆ Blue (Stat)
  1977.  
  1978. Cell 119 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1979. Requirements: 1 or more adjacent tiles must be activated
  1980. Sp. Def 5
  1981. Sp. Def 5
  1982. Color Grid: ๐ŸŸฆ Blue (Stat)
  1983.  
  1984. Cell 120 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1985. Requirements: 1 or more adjacent tiles must be activated
  1986. Sp. Def 10
  1987. Sp. Def 10
  1988. Color Grid: ๐ŸŸฆ Blue (Stat)
  1989.  
  1990. Cell 121 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1991. Requirements: 1 or more adjacent tiles must be activated
  1992. Sp. Def 10
  1993. Sp. Def 10
  1994. Color Grid: ๐ŸŸฆ Blue (Stat)
  1995.  
  1996. Cell 122 | ๐ŸŽฏ Cord (-3,-4,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1997. Requirements: 1 or more adjacent tiles must be activated
  1998. Sp. Def 15
  1999. Sp. Def 15
  2000. Color Grid: ๐ŸŸฆ Blue (Stat)
  2001.  
  2002. Cell 123 | ๐ŸŽฏ Cord (-4,-3,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  2003. Requirements: 1 or more adjacent tiles must be activated
  2004. Sp. Def 15
  2005. Sp. Def 15
  2006. Color Grid: ๐ŸŸฆ Blue (Stat)
  2007.  
  2008. Cell 124 | ๐ŸŽฏ Cord (-3,-5,8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  2009. Requirements: 1 or more adjacent tiles must be activated
  2010. Sp. Def 20
  2011. Sp. Def 20
  2012. Color Grid: ๐ŸŸฆ Blue (Stat)
  2013.  
  2014. Cell 125 | ๐ŸŽฏ Cord (-4,-4,8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  2015. Requirements: 1 or more adjacent tiles must be activated
  2016. Sp. Def 25
  2017. Sp. Def 25
  2018. Color Grid: ๐ŸŸฆ Blue (Stat)
  2019.  
  2020. Cell 126 | ๐ŸŽฏ Cord (-5,-3,8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  2021. Requirements: 1 or more adjacent tiles must be activated
  2022. Sp. Def 20
  2023. Sp. Def 20
  2024. Color Grid: ๐ŸŸฆ Blue (Stat)
  2025.  
  2026.  
  2027. ================================END================================
  2028. No. 227 Lacey & Alcremie (Femaleโ™€๏ธ)
  2029.  
  2030. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2031. HP 10
  2032. HP 10
  2033. Color Grid: ๐ŸŸฆ Blue (Stat)
  2034.  
  2035. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2036. Sp. Atk 5
  2037. Sp. Atk 5
  2038. Color Grid: ๐ŸŸฆ Blue (Stat)
  2039.  
  2040. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2041. Defense 5
  2042. Defense 5
  2043. Color Grid: ๐ŸŸฆ Blue (Stat)
  2044.  
  2045. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2046. Sp. Atk 5
  2047. Sp. Atk 5
  2048. Color Grid: ๐ŸŸฆ Blue (Stat)
  2049.  
  2050. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2051. Sp. Def 5
  2052. Sp. Def 5
  2053. Color Grid: ๐ŸŸฆ Blue (Stat)
  2054.  
  2055. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2056. Speed 5
  2057. Speed 5
  2058. Color Grid: ๐ŸŸฆ Blue (Stat)
  2059.  
  2060. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2061. Requirements: 1 or more adjacent tiles must be activated
  2062. HP 10
  2063. HP 10
  2064. Color Grid: ๐ŸŸฆ Blue (Stat)
  2065.  
  2066. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2067. Requirements: 1 or more adjacent tiles must be activated
  2068. Sp. Atk 5
  2069. Sp. Atk 5
  2070. Color Grid: ๐ŸŸฆ Blue (Stat)
  2071.  
  2072. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2073. Requirements: 1 or more adjacent tiles must be activated
  2074. Disarming Voice: Power 3
  2075. Disarming Voice: Power โ†‘ 3
  2076. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2077.  
  2078. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2079. Requirements: 1 or more adjacent tiles must be activated
  2080. Disarming Voice: Power 3
  2081. Disarming Voice: Power โ†‘ 3
  2082. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2083.  
  2084. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2085. Requirements: 1 or more adjacent tiles must be activated
  2086. Requirements: Move level must be 2 or higher
  2087. Disarming Voice: Power 3
  2088. Disarming Voice: Power โ†‘ 3
  2089. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2090.  
  2091. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2092. Requirements: 1 or more adjacent tiles must be activated
  2093. Requirements: Move level must be 2 or higher
  2094. Disarming Voice: Move Gauge Refresh 3
  2095. Move: Disarming Voice
  2096. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2097. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2098.  
  2099. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2100. Requirements: 1 or more adjacent tiles must be activated
  2101. Requirements: Move level must be 2 or higher
  2102. Trip Up 4
  2103. Has a chance (50%) of lowering the targetโ€™s Speed by one stat rank when the userโ€™s attack move against it is successful.
  2104. Color Grid: ๐ŸŸจ Yellow (Passive)
  2105.  
  2106. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2107. Requirements: 1 or more adjacent tiles must be activated
  2108. Requirements: Move level must be 3 or higher
  2109. Sharp Entry 1
  2110. Raises the userโ€™s critical-hit rate by one stat rank when it enters a battle.
  2111. Color Grid: ๐ŸŸจ Yellow (Passive)
  2112.  
  2113. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2114. Requirements: 1 or more adjacent tiles must be activated
  2115. Requirements: Move level must be 3 or higher
  2116. Adrenaline 1
  2117. Reduces the sync move countdown by one the first time the userโ€™s sync move is used each battle.
  2118. Color Grid: ๐ŸŸจ Yellow (Passive)
  2119.  
  2120. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2121. Requirements: 1 or more adjacent tiles must be activated
  2122. HP 10
  2123. HP 10
  2124. Color Grid: ๐ŸŸฆ Blue (Stat)
  2125.  
  2126. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2127. Requirements: 1 or more adjacent tiles must be activated
  2128. Defense 5
  2129. Defense 5
  2130. Color Grid: ๐ŸŸฆ Blue (Stat)
  2131.  
  2132. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2133. Requirements: 1 or more adjacent tiles must be activated
  2134. Sp. Def 5
  2135. Sp. Def 5
  2136. Color Grid: ๐ŸŸฆ Blue (Stat)
  2137.  
  2138. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2139. Requirements: 1 or more adjacent tiles must be activated
  2140. Sp. Atk 5
  2141. Sp. Atk 5
  2142. Color Grid: ๐ŸŸฆ Blue (Stat)
  2143.  
  2144. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2145. Requirements: 1 or more adjacent tiles must be activated
  2146. Requirements: Move level must be 2 or higher
  2147. X Sp. Atk: MP Refresh 2
  2148. Move: X Sp. Atk
  2149. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2150. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2151.  
  2152. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2153. Requirements: 1 or more adjacent tiles must be activated
  2154. Requirements: Move level must be 2 or higher
  2155. Natural Remedy
  2156. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2157. Color Grid: ๐ŸŸจ Yellow (Passive)
  2158.  
  2159. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2160. Requirements: 1 or more adjacent tiles must be activated
  2161. Requirements: Move level must be 2 or higher
  2162. Dragon Guard
  2163. Reduces damage when the user is attacked by Dragon-type moves.
  2164. Color Grid: ๐ŸŸจ Yellow (Passive)
  2165.  
  2166. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2167. Requirements: 1 or more adjacent tiles must be activated
  2168. Requirements: Move level must be 3 or higher
  2169. Satisfied Snicker 9
  2170. Lowers the targetโ€™s Sp.ย Atk by one stat rank when the userโ€™s attack move against it is successful.
  2171. Color Grid: ๐ŸŸจ Yellow (Passive)
  2172.  
  2173. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2174. Requirements: 1 or more adjacent tiles must be activated
  2175. Requirements: Move level must be 3 or higher
  2176. 1st T-Move: Defense โ†‘ & Sp. Def โ†‘ 2
  2177. Raises the userโ€™s Defense and Sp.ย Def by two stat ranks the first time its Trainer uses a move each battle.
  2178. Color Grid: ๐ŸŸจ Yellow (Passive)
  2179.  
  2180. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2181. Requirements: 1 or more adjacent tiles must be activated
  2182. Sp. Atk 5
  2183. Sp. Atk 5
  2184. Color Grid: ๐ŸŸฆ Blue (Stat)
  2185.  
  2186. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2187. Requirements: 1 or more adjacent tiles must be activated
  2188. Defense 5
  2189. Defense 5
  2190. Color Grid: ๐ŸŸฆ Blue (Stat)
  2191.  
  2192. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2193. Requirements: 1 or more adjacent tiles must be activated
  2194. Sp. Def 5
  2195. Sp. Def 5
  2196. Color Grid: ๐ŸŸฆ Blue (Stat)
  2197.  
  2198. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2199. Requirements: 1 or more adjacent tiles must be activated
  2200. Defense 5
  2201. Defense 5
  2202. Color Grid: ๐ŸŸฆ Blue (Stat)
  2203.  
  2204. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2205. Requirements: 1 or more adjacent tiles must be activated
  2206. Sp. Def 5
  2207. Sp. Def 5
  2208. Color Grid: ๐ŸŸฆ Blue (Stat)
  2209.  
  2210. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2211. Requirements: 1 or more adjacent tiles must be activated
  2212. Sp. Atk 5
  2213. Sp. Atk 5
  2214. Color Grid: ๐ŸŸฆ Blue (Stat)
  2215.  
  2216. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2217. Requirements: 1 or more adjacent tiles must be activated
  2218. Requirements: Move level must be 2 or higher
  2219. Light Screen: MP Refresh 2
  2220. Move: Light Screen
  2221. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2222. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2223.  
  2224. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2225. Requirements: 1 or more adjacent tiles must be activated
  2226. Requirements: Move level must be 2 or higher
  2227. First Aid 1
  2228. Restores the userโ€™s HP by approximately 10% of its maximum HP the first time it is in a pinch each battle.
  2229. Color Grid: ๐ŸŸจ Yellow (Passive)
  2230.  
  2231. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2232. Requirements: 1 or more adjacent tiles must be activated
  2233. Requirements: Move level must be 2 or higher
  2234. HP 20
  2235. HP 20
  2236. Color Grid: ๐ŸŸฆ Blue (Stat)
  2237.  
  2238. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2239. Requirements: 1 or more adjacent tiles must be activated
  2240. Requirements: Move level must be 3 or higher
  2241. Use Status P-Move: Special Boost โ†‘1 9
  2242. Increases the userโ€™s Special Movesย โ†‘ Next effect by oneย rank when its Pokรฉmon uses a status move.
  2243. Color Grid: ๐ŸŸจ Yellow (Passive)
  2244.  
  2245. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2246. Requirements: 1 or more adjacent tiles must be activated
  2247. Requirements: Move level must be 3 or higher
  2248. Light Screen: Physical Damage Reducer 9
  2249. Move: Light Screen
  2250. Applies the Physical Damage Reduction effect to the allied field of play when the userโ€™s move is successful.
  2251. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2252.  
  2253. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2254. Requirements: 1 or more adjacent tiles must be activated
  2255. HP 10
  2256. HP 10
  2257. Color Grid: ๐ŸŸฆ Blue (Stat)
  2258.  
  2259. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2260. Requirements: 1 or more adjacent tiles must be activated
  2261. Wide Awake
  2262. Prevents the user from falling asleep.
  2263. Color Grid: ๐ŸŸจ Yellow (Passive)
  2264.  
  2265. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2266. Requirements: 1 or more adjacent tiles must be activated
  2267. Defense 5
  2268. Defense 5
  2269. Color Grid: ๐ŸŸฆ Blue (Stat)
  2270.  
  2271. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2272. Requirements: 1 or more adjacent tiles must be activated
  2273. Sp. Def 5
  2274. Sp. Def 5
  2275. Color Grid: ๐ŸŸฆ Blue (Stat)
  2276.  
  2277. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2278. Requirements: 1 or more adjacent tiles must be activated
  2279. Disarming Voice: Power 3
  2280. Disarming Voice: Power โ†‘ 3
  2281. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2282.  
  2283. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2284. Requirements: 1 or more adjacent tiles must be activated
  2285. Disarming Voice: Power 3
  2286. Disarming Voice: Power โ†‘ 3
  2287. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2288.  
  2289. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2290. Requirements: 1 or more adjacent tiles must be activated
  2291. Requirements: Move level must be 2 or higher
  2292. A Fine Idea!: MP Refresh 2
  2293. Move: A Fine Idea!
  2294. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2295. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2296.  
  2297. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2298. Requirements: 1 or more adjacent tiles must be activated
  2299. Requirements: Move level must be 2 or higher
  2300. Sp. Atk 10
  2301. Sp. Atk 10
  2302. Color Grid: ๐ŸŸฆ Blue (Stat)
  2303.  
  2304. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2305. Requirements: 1 or more adjacent tiles must be activated
  2306. Requirements: Move level must be 2 or higher
  2307. Quick Cure
  2308. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2309. Color Grid: ๐ŸŸจ Yellow (Passive)
  2310.  
  2311. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2312. Requirements: 1 or more adjacent tiles must be activated
  2313. Requirements: Move level must be 3 or higher
  2314. Brain Sync 5
  2315. Powers up the userโ€™s sync move when its Sp.ย Atk is raised.
  2316. Color Grid: ๐ŸŸจ Yellow (Passive)
  2317.  
  2318. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2319. Requirements: 1 or more adjacent tiles must be activated
  2320. Requirements: Move level must be 3 or higher
  2321. Speed โ†‘: Moves โ†‘ 5
  2322. Powers up the userโ€™s moves when its Speed is raised.
  2323. Color Grid: ๐ŸŸจ Yellow (Passive)
  2324.  
  2325. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2326. Requirements: 1 or more adjacent tiles must be activated
  2327. Requirements: Move level must be 3 or higher
  2328. So Many Cute Things Fairy Beam: Power 25
  2329. So Many Cute Things Fairy Beam: Power โ†‘ 25
  2330. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2331.  
  2332. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2333. Requirements: 1 or more adjacent tiles must be activated
  2334. Requirements: Move level must be 3 or higher
  2335. So Many Cute Things Fairy Beam: Power 25
  2336. So Many Cute Things Fairy Beam: Power โ†‘ 25
  2337. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2338.  
  2339.  
  2340. ================================END================================
  2341. No. 227 Lacey & Granbull (Femaleโ™€๏ธ)
  2342.  
  2343. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2344. HP 10
  2345. HP 10
  2346. Color Grid: ๐ŸŸฆ Blue (Stat)
  2347.  
  2348. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2349. Sp. Atk 5
  2350. Sp. Atk 5
  2351. Color Grid: ๐ŸŸฆ Blue (Stat)
  2352.  
  2353. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2354. Defense 5
  2355. Defense 5
  2356. Color Grid: ๐ŸŸฆ Blue (Stat)
  2357.  
  2358. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2359. Sp. Atk 5
  2360. Sp. Atk 5
  2361. Color Grid: ๐ŸŸฆ Blue (Stat)
  2362.  
  2363. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2364. Sp. Def 5
  2365. Sp. Def 5
  2366. Color Grid: ๐ŸŸฆ Blue (Stat)
  2367.  
  2368. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2369. Speed 5
  2370. Speed 5
  2371. Color Grid: ๐ŸŸฆ Blue (Stat)
  2372.  
  2373. Cell 7 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2374. Requirements: 1 or more adjacent tiles must be activated
  2375. Requirements: Move level must be 2 or higher
  2376. Natural Remedy
  2377. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2378. Color Grid: ๐ŸŸจ Yellow (Passive)
  2379.  
  2380. Cell 8 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2381. Requirements: 1 or more adjacent tiles must be activated
  2382. Requirements: Move level must be 4 or higher
  2383. MG โ†’ On Field: Team Condition Nullification
  2384. Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the Move Gauge Acceleration effect applies to the allied field of play.
  2385. Color Grid: ๐ŸŸจ Yellow (Passive)
  2386.  
  2387. Cell 9 | ๐ŸŽฏ Cord (0,-5,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2388. Requirements: 1 or more adjacent tiles must be activated
  2389. Requirements: Move level must be 5 or higher
  2390. MG โ†’ On Field: Team S-Moves โ†‘ 3
  2391. Powers up the sync moves of all allied sync pairs when the Move Gauge Acceleration effect applies to the allied field of play.
  2392. Color Grid: ๐ŸŸจ Yellow (Passive)
  2393.  
  2394. Cell 10 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2395. Requirements: 1 or more adjacent tiles must be activated
  2396. Requirements: Move level must be 2 or higher
  2397. Quick Cure
  2398. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2399. Color Grid: ๐ŸŸจ Yellow (Passive)
  2400.  
  2401. Cell 11 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2402. Requirements: 1 or more adjacent tiles must be activated
  2403. Requirements: Move level must be 4 or higher
  2404. 1st S-Move on Opp: Stat Ranks โ†“ ร—2
  2405. If the targetโ€™s stats are lowered, the amount of decrease is doubled the first time the userโ€™s sync move targeting the opponent is successful each battle. This effect can activate only once per battle.
  2406. Color Grid: ๐ŸŸจ Yellow (Passive)
  2407.  
  2408. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2409. Requirements: 1 or more adjacent tiles must be activated
  2410. Requirements: Move level must be 5 or higher
  2411. S-Move: Team Special Boost โ†‘2 9
  2412. Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by twoย ranks after using the userโ€™s sync move.
  2413. Color Grid: ๐ŸŸจ Yellow (Passive)
  2414.  
  2415. Cell 13 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2416. Requirements: 1 or more adjacent tiles must be activated
  2417. Sp. Atk 5
  2418. Sp. Atk 5
  2419. Color Grid: ๐ŸŸฆ Blue (Stat)
  2420.  
  2421. Cell 14 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2422. Requirements: 1 or more adjacent tiles must be activated
  2423. Speed 5
  2424. Speed 5
  2425. Color Grid: ๐ŸŸฆ Blue (Stat)
  2426.  
  2427. Cell 15 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2428. Requirements: 1 or more adjacent tiles must be activated
  2429. Dazzling Gleam: Power 3
  2430. Dazzling Gleam: Power โ†‘ 3
  2431. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2432.  
  2433. Cell 16 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2434. Requirements: 1 or more adjacent tiles must be activated
  2435. Dazzling Gleam: Power 3
  2436. Dazzling Gleam: Power โ†‘ 3
  2437. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2438.  
  2439. Cell 17 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2440. Requirements: 1 or more adjacent tiles must be activated
  2441. Requirements: Move level must be 2 or higher
  2442. Dazzling Gleam: Power 3
  2443. Dazzling Gleam: Power โ†‘ 3
  2444. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2445.  
  2446. Cell 18 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2447. Requirements: 1 or more adjacent tiles must be activated
  2448. Requirements: Move level must be 2 or higher
  2449. Dazzling Gleam: Move Gauge Refresh 3
  2450. Move: Dazzling Gleam
  2451. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2452. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2453.  
  2454. Cell 19 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2455. Requirements: 1 or more adjacent tiles must be activated
  2456. Requirements: Move level must be 2 or higher
  2457. Sp. Atk 10
  2458. Sp. Atk 10
  2459. Color Grid: ๐ŸŸฆ Blue (Stat)
  2460.  
  2461. Cell 20 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2462. Requirements: 1 or more adjacent tiles must be activated
  2463. Requirements: Move level must be 3 or higher
  2464. Power Play
  2465. The more the targetโ€™s stats are lowered, the more it powers up the userโ€™s sync move.
  2466. Color Grid: ๐ŸŸจ Yellow (Passive)
  2467.  
  2468. Cell 21 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2469. Requirements: 1 or more adjacent tiles must be activated
  2470. Requirements: Move level must be 3 or higher
  2471. Catalyst
  2472. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  2473. Color Grid: ๐ŸŸจ Yellow (Passive)
  2474.  
  2475. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2476. Requirements: 1 or more adjacent tiles must be activated
  2477. HP 10
  2478. HP 10
  2479. Color Grid: ๐ŸŸฆ Blue (Stat)
  2480.  
  2481. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2482. Requirements: 1 or more adjacent tiles must be activated
  2483. Sp. Def 5
  2484. Sp. Def 5
  2485. Color Grid: ๐ŸŸฆ Blue (Stat)
  2486.  
  2487. Cell 24 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2488. Requirements: 1 or more adjacent tiles must be activated
  2489. Defense 5
  2490. Defense 5
  2491. Color Grid: ๐ŸŸฆ Blue (Stat)
  2492.  
  2493. Cell 25 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2494. Requirements: 1 or more adjacent tiles must be activated
  2495. Speed 5
  2496. Speed 5
  2497. Color Grid: ๐ŸŸฆ Blue (Stat)
  2498.  
  2499. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2500. Requirements: 1 or more adjacent tiles must be activated
  2501. Love Dazzling Gleam: Power 3
  2502. Love Dazzling Gleam: Power โ†‘ 3
  2503. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2504.  
  2505. Cell 27 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2506. Requirements: 1 or more adjacent tiles must be activated
  2507. Love Dazzling Gleam: Power 3
  2508. Love Dazzling Gleam: Power โ†‘ 3
  2509. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2510.  
  2511. Cell 28 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2512. Requirements: 1 or more adjacent tiles must be activated
  2513. Requirements: Move level must be 2 or higher
  2514. Love Dazzling Gleam: Power 3
  2515. Love Dazzling Gleam: Power โ†‘ 3
  2516. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2517.  
  2518. Cell 29 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2519. Requirements: 1 or more adjacent tiles must be activated
  2520. Requirements: Move level must be 2 or higher
  2521. Speedy Entry 2
  2522. Raises the userโ€™s Speed by two stat ranks when it enters a battle.
  2523. Color Grid: ๐ŸŸจ Yellow (Passive)
  2524.  
  2525. Cell 30 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2526. Requirements: 1 or more adjacent tiles must be activated
  2527. Requirements: Move level must be 2 or higher
  2528. Quick Tempo
  2529. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  2530. Color Grid: ๐ŸŸจ Yellow (Passive)
  2531.  
  2532. Cell 31 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2533. Requirements: 1 or more adjacent tiles must be activated
  2534. Requirements: Move level must be 3 or higher
  2535. MG โ†’ On Field: Attack Move DR 2
  2536. Reduces damage when the user is hit by an attack move while the Move Gauge Acceleration effect applies to the allied field of play.
  2537. Color Grid: ๐ŸŸจ Yellow (Passive)
  2538.  
  2539. Cell 32 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2540. Requirements: 1 or more adjacent tiles must be activated
  2541. Requirements: Move level must be 3 or higher
  2542. Head Start 1
  2543. Reduces the userโ€™s sync move countdown by one the first time it enters a battle each battle.
  2544. Color Grid: ๐ŸŸจ Yellow (Passive)
  2545.  
  2546. Cell 33 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2547. Requirements: 1 or more adjacent tiles must be activated
  2548. Sp. Atk 5
  2549. Sp. Atk 5
  2550. Color Grid: ๐ŸŸฆ Blue (Stat)
  2551.  
  2552. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2553. Requirements: 1 or more adjacent tiles must be activated
  2554. Speed 5
  2555. Speed 5
  2556. Color Grid: ๐ŸŸฆ Blue (Stat)
  2557.  
  2558. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2559. Requirements: 1 or more adjacent tiles must be activated
  2560. Unflappable
  2561. Prevents the user from flinching.
  2562. Color Grid: ๐ŸŸจ Yellow (Passive)
  2563.  
  2564. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2565. Requirements: 1 or more adjacent tiles must be activated
  2566. Sp. Def 5
  2567. Sp. Def 5
  2568. Color Grid: ๐ŸŸฆ Blue (Stat)
  2569.  
  2570. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2571. Requirements: 1 or more adjacent tiles must be activated
  2572. Love Dazzling Gleam: Power 3
  2573. Love Dazzling Gleam: Power โ†‘ 3
  2574. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2575.  
  2576. Cell 38 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2577. Requirements: 1 or more adjacent tiles must be activated
  2578. Love Dazzling Gleam: Power 3
  2579. Love Dazzling Gleam: Power โ†‘ 3
  2580. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2581.  
  2582. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2583. Requirements: 1 or more adjacent tiles must be activated
  2584. Requirements: Move level must be 2 or higher
  2585. Love Dazzling Gleam: Move Gauge Refresh 3
  2586. Move: Love Dazzling Gleam
  2587. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2588. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2589.  
  2590. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2591. Requirements: 1 or more adjacent tiles must be activated
  2592. Requirements: Move level must be 2 or higher
  2593. Potion: MP Refresh 2
  2594. Move: Potion
  2595. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2596. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2597.  
  2598. Cell 41 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2599. Requirements: 1 or more adjacent tiles must be activated
  2600. Requirements: Move level must be 2 or higher
  2601. Potion: Master Healer 1
  2602. Move: Potion
  2603. Increases the amount of HP restored by the userโ€™s healing moves.
  2604. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2605.  
  2606. Cell 42 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2607. Requirements: 1 or more adjacent tiles must be activated
  2608. Requirements: Move level must be 3 or higher
  2609. Potion: MP Refresh 2
  2610. Move: Potion
  2611. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2612. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2613.  
  2614. Cell 43 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2615. Requirements: 1 or more adjacent tiles must be activated
  2616. Requirements: Move level must be 3 or higher
  2617. Potion: Master Healer 1
  2618. Move: Potion
  2619. Increases the amount of HP restored by the userโ€™s healing moves.
  2620. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2621.  
  2622. Cell 44 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2623. Requirements: 1 or more adjacent tiles must be activated
  2624. Sp. Def 5
  2625. Sp. Def 5
  2626. Color Grid: ๐ŸŸฆ Blue (Stat)
  2627.  
  2628. Cell 45 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2629. Requirements: 1 or more adjacent tiles must be activated
  2630. Defense 5
  2631. Defense 5
  2632. Color Grid: ๐ŸŸฆ Blue (Stat)
  2633.  
  2634. Cell 46 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2635. Requirements: 1 or more adjacent tiles must be activated
  2636. Dazzling Gleam: Power 3
  2637. Dazzling Gleam: Power โ†‘ 3
  2638. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2639.  
  2640. Cell 47 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2641. Requirements: 1 or more adjacent tiles must be activated
  2642. Dazzling Gleam: Power 3
  2643. Dazzling Gleam: Power โ†‘ 3
  2644. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2645.  
  2646. Cell 48 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2647. Requirements: 1 or more adjacent tiles must be activated
  2648. Requirements: Move level must be 2 or higher
  2649. HP 20
  2650. HP 20
  2651. Color Grid: ๐ŸŸฆ Blue (Stat)
  2652.  
  2653. Cell 49 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2654. Requirements: 1 or more adjacent tiles must be activated
  2655. Requirements: Move level must be 2 or higher
  2656. Share the Cuteness!: Hit and Heal 9
  2657. Move: Share the Cuteness!
  2658. Applies the Gradual Healing effect to the user when its move is successful.
  2659. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2660.  
  2661. Cell 50 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2662. Requirements: 1 or more adjacent tiles must be activated
  2663. Requirements: Move level must be 2 or higher
  2664. Share the Cuteness!: MP Refresh 2
  2665. Move: Share the Cuteness!
  2666. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2667. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2668.  
  2669. Cell 51 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2670. Requirements: 1 or more adjacent tiles must be activated
  2671. Requirements: Move level must be 3 or higher
  2672. Unfortuitous 9
  2673. Lowers one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
  2674. Color Grid: ๐ŸŸจ Yellow (Passive)
  2675.  
  2676. Cell 52 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2677. Requirements: 1 or more adjacent tiles must be activated
  2678. Requirements: Move level must be 3 or higher
  2679. Sharpened Mind 5
  2680. Powers up the userโ€™s moves when its Sp.ย Atk is raised.
  2681. Color Grid: ๐ŸŸจ Yellow (Passive)
  2682.  
  2683. Cell 53 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2684. Requirements: 1 or more adjacent tiles must be activated
  2685. Requirements: Move level must be 3 or higher
  2686. Cuteness Is Real Strength Dazzling Gleam: Power 25
  2687. Cuteness Is Real Strength Dazzling Gleam: Power โ†‘ 25
  2688. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2689.  
  2690. Cell 54 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2691. Requirements: 1 or more adjacent tiles must be activated
  2692. Requirements: Move level must be 3 or higher
  2693. Cuteness Is Real Strength Dazzling Gleam: Power 25
  2694. Cuteness Is Real Strength Dazzling Gleam: Power โ†‘ 25
  2695. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2696.  
  2697.  
  2698. ================================END================================
  2699. No. 228 Ilima & Gumshoos (Maleโ™‚๏ธ)
  2700.  
  2701. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2702. HP 10
  2703. HP 10
  2704. Color Grid: ๐ŸŸฆ Blue (Stat)
  2705.  
  2706. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2707. Attack 5
  2708. Attack 5
  2709. Color Grid: ๐ŸŸฆ Blue (Stat)
  2710.  
  2711. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2712. Defense 5
  2713. Defense 5
  2714. Color Grid: ๐ŸŸฆ Blue (Stat)
  2715.  
  2716. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2717. Attack 5
  2718. Attack 5
  2719. Color Grid: ๐ŸŸฆ Blue (Stat)
  2720.  
  2721. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2722. Sp. Def 5
  2723. Sp. Def 5
  2724. Color Grid: ๐ŸŸฆ Blue (Stat)
  2725.  
  2726. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2727. Speed 5
  2728. Speed 5
  2729. Color Grid: ๐ŸŸฆ Blue (Stat)
  2730.  
  2731. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2732. Requirements: 1 or more adjacent tiles must be activated
  2733. HP 10
  2734. HP 10
  2735. Color Grid: ๐ŸŸฆ Blue (Stat)
  2736.  
  2737. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2738. Requirements: 1 or more adjacent tiles must be activated
  2739. Defense 5
  2740. Defense 5
  2741. Color Grid: ๐ŸŸฆ Blue (Stat)
  2742.  
  2743. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2744. Requirements: 1 or more adjacent tiles must be activated
  2745. Sp. Def 5
  2746. Sp. Def 5
  2747. Color Grid: ๐ŸŸฆ Blue (Stat)
  2748.  
  2749. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2750. Requirements: 1 or more adjacent tiles must be activated
  2751. Speed 5
  2752. Speed 5
  2753. Color Grid: ๐ŸŸฆ Blue (Stat)
  2754.  
  2755. Cell 11 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2756. Requirements: 1 or more adjacent tiles must be activated
  2757. Requirements: Move level must be 2 or higher
  2758. Headstrong
  2759. Attack cannot be lowered.
  2760. Color Grid: ๐ŸŸจ Yellow (Passive)
  2761.  
  2762. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2763. Requirements: 1 or more adjacent tiles must be activated
  2764. Requirements: Move level must be 2 or higher
  2765. On the Run 2
  2766. Raises the userโ€™s evasiveness by two stat ranks the first time it is in a pinch each battle.
  2767. Color Grid: ๐ŸŸจ Yellow (Passive)
  2768.  
  2769. Cell 13 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2770. Requirements: 1 or more adjacent tiles must be activated
  2771. Requirements: Move level must be 2 or higher
  2772. Entry: Sync Move Boost 2
  2773. Increases the userโ€™s Sync Moveย โ†‘ Next effect by twoย ranks when it enters a battle.
  2774. Color Grid: ๐ŸŸจ Yellow (Passive)
  2775.  
  2776. Cell 14 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2777. Requirements: 1 or more adjacent tiles must be activated
  2778. Requirements: Move level must be 3 or higher
  2779. Enthusiastโ€™s Breakneck Blitz: Power 25
  2780. Enthusiastโ€™s Breakneck Blitz: Power โ†‘ 25
  2781. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2782.  
  2783. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2784. Requirements: 1 or more adjacent tiles must be activated
  2785. Requirements: Move level must be 3 or higher
  2786. Debut: Normal Zone
  2787. Turns the field of playโ€™s zone into a Normal Zone the first time the user enters a battle each battle. (A Normal Zone powers up Normal-type attacks.)
  2788. Color Grid: ๐ŸŸจ Yellow (Passive)
  2789.  
  2790. Cell 16 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2791. Requirements: 1 or more adjacent tiles must be activated
  2792. Attack 5
  2793. Attack 5
  2794. Color Grid: ๐ŸŸฆ Blue (Stat)
  2795.  
  2796. Cell 17 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2797. Requirements: 1 or more adjacent tiles must be activated
  2798. Defense 5
  2799. Defense 5
  2800. Color Grid: ๐ŸŸฆ Blue (Stat)
  2801.  
  2802. Cell 18 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2803. Requirements: 1 or more adjacent tiles must be activated
  2804. Sp. Def 5
  2805. Sp. Def 5
  2806. Color Grid: ๐ŸŸฆ Blue (Stat)
  2807.  
  2808. Cell 19 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2809. Requirements: 1 or more adjacent tiles must be activated
  2810. Speed 5
  2811. Speed 5
  2812. Color Grid: ๐ŸŸฆ Blue (Stat)
  2813.  
  2814. Cell 20 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2815. Requirements: 1 or more adjacent tiles must be activated
  2816. Body Slam: Power 4
  2817. Body Slam: Power โ†‘ 4
  2818. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2819.  
  2820. Cell 21 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2821. Requirements: 1 or more adjacent tiles must be activated
  2822. Body Slam: Power 4
  2823. Body Slam: Power โ†‘ 4
  2824. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2825.  
  2826. Cell 22 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2827. Requirements: 1 or more adjacent tiles must be activated
  2828. Requirements: Move level must be 2 or higher
  2829. Body Slam: Power 4
  2830. Body Slam: Power โ†‘ 4
  2831. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2832.  
  2833. Cell 23 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2834. Requirements: 1 or more adjacent tiles must be activated
  2835. Requirements: Move level must be 2 or higher
  2836. Body Slam: Move Gauge Refresh 3
  2837. Move: Body Slam
  2838. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2839. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2840.  
  2841. Cell 24 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2842. Requirements: 1 or more adjacent tiles must be activated
  2843. Requirements: Move level must be 2 or higher
  2844. Natural Remedy
  2845. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2846. Color Grid: ๐ŸŸจ Yellow (Passive)
  2847.  
  2848. Cell 25 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2849. Requirements: 1 or more adjacent tiles must be activated
  2850. Requirements: Move level must be 3 or higher
  2851. 1st S-Move: Physical Boost 1
  2852. Increases the userโ€™s Physical Movesย โ†‘ Next effect by oneย rank the first time its sync move is used each battle.
  2853. Color Grid: ๐ŸŸจ Yellow (Passive)
  2854.  
  2855. Cell 26 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2856. Requirements: 1 or more adjacent tiles must be activated
  2857. Requirements: Move level must be 3 or higher
  2858. Enthusiastโ€™s Breakneck Blitz: Power 25
  2859. Enthusiastโ€™s Breakneck Blitz: Power โ†‘ 25
  2860. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  2861.  
  2862. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2863. Requirements: 1 or more adjacent tiles must be activated
  2864. Sp. Def 5
  2865. Sp. Def 5
  2866. Color Grid: ๐ŸŸฆ Blue (Stat)
  2867.  
  2868. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2869. Requirements: 1 or more adjacent tiles must be activated
  2870. Defense 5
  2871. Defense 5
  2872. Color Grid: ๐ŸŸฆ Blue (Stat)
  2873.  
  2874. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2875. Requirements: 1 or more adjacent tiles must be activated
  2876. Sp. Def 5
  2877. Sp. Def 5
  2878. Color Grid: ๐ŸŸฆ Blue (Stat)
  2879.  
  2880. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2881. Requirements: 1 or more adjacent tiles must be activated
  2882. Defense 5
  2883. Defense 5
  2884. Color Grid: ๐ŸŸฆ Blue (Stat)
  2885.  
  2886. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2887. Requirements: 1 or more adjacent tiles must be activated
  2888. Body Slam: Power 4
  2889. Body Slam: Power โ†‘ 4
  2890. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2891.  
  2892. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2893. Requirements: 1 or more adjacent tiles must be activated
  2894. Body Slam: Power 4
  2895. Body Slam: Power โ†‘ 4
  2896. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2897.  
  2898. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2899. Requirements: 1 or more adjacent tiles must be activated
  2900. Requirements: Move level must be 2 or higher
  2901. Body Slam: Hostile Environment 3
  2902. Move: Body Slam
  2903. Raises the chance of inflicting status conditions with the additional effects of moves.
  2904. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2905.  
  2906. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2907. Requirements: 1 or more adjacent tiles must be activated
  2908. Requirements: Move level must be 2 or higher
  2909. Quick Cure
  2910. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2911. Color Grid: ๐ŸŸจ Yellow (Passive)
  2912.  
  2913. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2914. Requirements: 1 or more adjacent tiles must be activated
  2915. Requirements: Move level must be 2 or higher
  2916. Leer: Move Gauge Refresh 3
  2917. Move: Leer
  2918. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2919. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2920.  
  2921. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2922. Requirements: 1 or more adjacent tiles must be activated
  2923. Requirements: Move level must be 3 or higher
  2924. Static Shock 5
  2925. Powers up the userโ€™s sync move when the target is paralyzed.
  2926. Color Grid: ๐ŸŸจ Yellow (Passive)
  2927.  
  2928. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2929. Requirements: 1 or more adjacent tiles must be activated
  2930. Requirements: Move level must be 3 or higher
  2931. Might Afflicter 4
  2932. Has a chance (50%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the userโ€™s Pokรฉmon is successful.
  2933. Color Grid: ๐ŸŸจ Yellow (Passive)
  2934.  
  2935. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2936. Requirements: 1 or more adjacent tiles must be activated
  2937. Attack 5
  2938. Attack 5
  2939. Color Grid: ๐ŸŸฆ Blue (Stat)
  2940.  
  2941. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2942. Requirements: 1 or more adjacent tiles must be activated
  2943. HP 10
  2944. HP 10
  2945. Color Grid: ๐ŸŸฆ Blue (Stat)
  2946.  
  2947. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2948. Requirements: 1 or more adjacent tiles must be activated
  2949. Sp. Def 5
  2950. Sp. Def 5
  2951. Color Grid: ๐ŸŸฆ Blue (Stat)
  2952.  
  2953. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2954. Requirements: 1 or more adjacent tiles must be activated
  2955. Defense 5
  2956. Defense 5
  2957. Color Grid: ๐ŸŸฆ Blue (Stat)
  2958.  
  2959. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2960. Requirements: 1 or more adjacent tiles must be activated
  2961. Requirements: Move level must be 2 or higher
  2962. Catalyst
  2963. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  2964. Color Grid: ๐ŸŸจ Yellow (Passive)
  2965.  
  2966. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2967. Requirements: 1 or more adjacent tiles must be activated
  2968. Requirements: Move level must be 2 or higher
  2969. Welcome!: MP Refresh 2
  2970. Move: Welcome!
  2971. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2972. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2973.  
  2974. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2975. Requirements: 1 or more adjacent tiles must be activated
  2976. Requirements: Move level must be 2 or higher
  2977. Attack 10
  2978. Attack 10
  2979. Color Grid: ๐ŸŸฆ Blue (Stat)
  2980.  
  2981. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2982. Requirements: 1 or more adjacent tiles must be activated
  2983. Requirements: Move level must be 3 or higher
  2984. Paralysis Synergy 9
  2985. Powers up the userโ€™s moves when the target is paralyzed.
  2986. Color Grid: ๐ŸŸจ Yellow (Passive)
  2987.  
  2988. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2989. Requirements: 1 or more adjacent tiles must be activated
  2990. Requirements: Move level must be 3 or higher
  2991. Vigilance
  2992. Protects the user against critical hits.
  2993. Color Grid: ๐ŸŸจ Yellow (Passive)
  2994.  
  2995. Cell 47 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2996. Requirements: 1 or more adjacent tiles must be activated
  2997. Requirements: Move level must be 3 or higher
  2998. Enthusiastโ€™s Breakneck Blitz: Power 25
  2999. Enthusiastโ€™s Breakneck Blitz: Power โ†‘ 25
  3000. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3001.  
  3002. Cell 48 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3003. Requirements: 1 or more adjacent tiles must be activated
  3004. Requirements: Move level must be 3 or higher
  3005. Enthusiastโ€™s Breakneck Blitz: Power 25
  3006. Enthusiastโ€™s Breakneck Blitz: Power โ†‘ 25
  3007. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3008.  
  3009.  
  3010. ================================END================================
  3011. No. 39 Rosa (Academy) & Deerling (Maleโ™‚๏ธ)
  3012. Form: Spring Form
  3013. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3014. ๐Ÿ”ฎ Other Require Unlock
  3015. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x40
  3016. Lithe
  3017. Prevents the user from getting paralyzed.
  3018. Color Grid: ๐ŸŸจ Yellow (Passive)
  3019.  
  3020. Cell 2 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3021. ๐Ÿ”ฎ Other Require Unlock
  3022. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x40
  3023. Haste
  3024. Speed cannot be lowered.
  3025. Color Grid: ๐ŸŸจ Yellow (Passive)
  3026.  
  3027. Cell 3 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3028. ๐Ÿ”ฎ Other Require Unlock
  3029. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x40
  3030. Clearheaded
  3031. Prevents the user from becoming confused.
  3032. Color Grid: ๐ŸŸจ Yellow (Passive)
  3033.  
  3034. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3035. Attack 10
  3036. Attack 10
  3037. Color Grid: ๐ŸŸฆ Blue (Stat)
  3038.  
  3039. Cell 5 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3040. HP 20
  3041. HP 20
  3042. Color Grid: ๐ŸŸฆ Blue (Stat)
  3043.  
  3044. Cell 6 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3045. Sp. Atk 10
  3046. Sp. Atk 10
  3047. Color Grid: ๐ŸŸฆ Blue (Stat)
  3048.  
  3049. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3050. Requirements: 1 or more adjacent tiles must be activated
  3051. Attack 10
  3052. Attack 10
  3053. Color Grid: ๐ŸŸฆ Blue (Stat)
  3054.  
  3055. Cell 8 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3056. Requirements: 1 or more adjacent tiles must be activated
  3057. ๐Ÿ”ฎ Other Require Unlock
  3058. 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
  3059. ๐Ÿ’ฟ Learn Move: Dire Hit
  3060. Raises the userโ€™s critical-hit rate by one stat rank.
  3061. Category: Status
  3062. User: Pokemon
  3063. Description: Raises the userโ€™s critical-hit rate by one stat rank.
  3064. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Effect Tag: -- | Max uses: 2
  3065. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  3066.  
  3067. Cell 9 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3068. Requirements: 1 or more adjacent tiles must be activated
  3069. ๐Ÿ”ฎ Other Require Unlock
  3070. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
  3071. Dire Hit: MP Refresh 2
  3072. Move: Dire Hit
  3073. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3074. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3075.  
  3076. Cell 10 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3077. Requirements: 1 or more adjacent tiles must be activated
  3078. ๐Ÿ”ฎ Other Require Unlock
  3079. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  3080. Dire Hit: Critical Eye 2
  3081. Move: Dire Hit
  3082. Raises the userโ€™s critical-hit rate by two stat ranks when its move is successful.
  3083. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3084.  
  3085. Cell 11 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3086. Requirements: 1 or more adjacent tiles must be activated
  3087. ๐Ÿ”ฎ Other Require Unlock
  3088. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
  3089. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  3090. Dire Hit: Power Combo 9
  3091. Move: Dire Hit
  3092. Increases the userโ€™s Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect by one rank when its move is successful.
  3093. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3094.  
  3095. Cell 12 | ๐ŸŽฏ Cord (4,2,-6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3096. Requirements: 1 or more adjacent tiles must be activated
  3097. ๐Ÿ”ฎ Other Require Unlock
  3098. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  3099. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
  3100. Dire Hit: Super Preparation 9
  3101. Move: Dire Hit
  3102. Applies the Supereffective โ†‘ Next effect to the user when its move is successful.
  3103. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3104.  
  3105. Cell 13 | ๐ŸŽฏ Cord (5,2,-7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3106. Requirements: 1 or more adjacent tiles must be activated
  3107. ๐Ÿ”ฎ Other Require Unlock
  3108. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
  3109. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
  3110. Dire Hit: Move: Physical Boost โ†‘2 & Special Boost โ†‘2 9
  3111. Move: Dire Hit
  3112. Increases the userโ€™s Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect by two ranks when its move is successful.
  3113. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3114.  
  3115. Cell 14 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3116. Requirements: 1 or more adjacent tiles must be activated
  3117. ๐Ÿ”ฎ Other Require Unlock
  3118. 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
  3119. ๐Ÿ’ฟ Learn Move: Seed Bomb
  3120. No additional effect.
  3121. Type: Grass
  3122. Category: Physical
  3123. User: Pokemon
  3124. Description: No additional effect.
  3125. Power: 100 (1)/120 (5โ†‘ MAX) | Accuracy: 100 | Gauge: 3 | Target: An opponent | Effect Tag: -- | Max uses: --
  3126. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  3127.  
  3128. Cell 15 | ๐ŸŽฏ Cord (4,-1,-3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3129. Requirements: 1 or more adjacent tiles must be activated
  3130. ๐Ÿ”ฎ Other Require Unlock
  3131. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
  3132. Seed Bomb: Move Gauge Refresh 3
  3133. Move: Seed Bomb
  3134. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  3135. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3136.  
  3137. Cell 16 | ๐ŸŽฏ Cord (5,-1,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3138. Requirements: 1 or more adjacent tiles must be activated
  3139. ๐Ÿ”ฎ Other Require Unlock
  3140. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  3141. Seed Bomb: Ramming Speed
  3142. Move: Seed Bomb
  3143. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  3144. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3145.  
  3146. Cell 17 | ๐ŸŽฏ Cord (6,-1,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3147. Requirements: 1 or more adjacent tiles must be activated
  3148. ๐Ÿ”ฎ Other Require Unlock
  3149. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
  3150. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  3151. Entry: Physical Boost 2
  3152. Increases the userโ€™s Physical Movesย โ†‘ Next effect by twoย ranks when it enters a battle.
  3153. Color Grid: ๐ŸŸจ Yellow (Passive)
  3154.  
  3155. Cell 18 | ๐ŸŽฏ Cord (7,-1,-6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3156. Requirements: 1 or more adjacent tiles must be activated
  3157. ๐Ÿ”ฎ Other Require Unlock
  3158. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  3159. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
  3160. Seed Bomb: Power 100
  3161. Seed Bomb: Power โ†‘ 100
  3162. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3163.  
  3164. Cell 19 | ๐ŸŽฏ Cord (8,-1,-7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3165. Requirements: 1 or more adjacent tiles must be activated
  3166. ๐Ÿ”ฎ Other Require Unlock
  3167. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
  3168. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
  3169. Seed Bomb: Defense Destroyer 9
  3170. Move: Seed Bomb
  3171. Lowers the targetโ€™s Defense by two stat ranks when the userโ€™s attack move against it is successful.
  3172. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3173.  
  3174. Cell 20 | ๐ŸŽฏ Cord (4,0,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3175. Requirements: 1 or more adjacent tiles must be activated
  3176. Attack 20
  3177. Attack 20
  3178. Color Grid: ๐ŸŸฆ Blue (Stat)
  3179.  
  3180. Cell 21 | ๐ŸŽฏ Cord (5,0,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3181. Requirements: 1 or more adjacent tiles must be activated
  3182. Attack 20
  3183. Attack 20
  3184. Color Grid: ๐ŸŸฆ Blue (Stat)
  3185.  
  3186. Cell 22 | ๐ŸŽฏ Cord (6,0,-6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3187. Requirements: 1 or more adjacent tiles must be activated
  3188. Attack 40
  3189. Attack 40
  3190. Color Grid: ๐ŸŸฆ Blue (Stat)
  3191.  
  3192. Cell 23 | ๐ŸŽฏ Cord (7,0,-7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3193. Requirements: 1 or more adjacent tiles must be activated
  3194. Attack 40
  3195. Attack 40
  3196. Color Grid: ๐ŸŸฆ Blue (Stat)
  3197.  
  3198. Cell 24 | ๐ŸŽฏ Cord (8,0,-8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3199. Requirements: 1 or more adjacent tiles must be activated
  3200. Attack 60
  3201. Attack 60
  3202. Color Grid: ๐ŸŸฆ Blue (Stat)
  3203.  
  3204. Cell 25 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3205. Requirements: 1 or more adjacent tiles must be activated
  3206. ๐Ÿ”ฎ Other Require Unlock
  3207. 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
  3208. ๐Ÿ’ฟ Learn Move: Bullet Seed
  3209. Attacks the target two to five times in a row.
  3210. Type: Grass
  3211. Category: Physical
  3212. User: Pokemon
  3213. Description: Attacks the target two to five times in a row.
  3214. Power: 15 (1)/18 (5โ†‘ MAX) | Accuracy: 100 | Gauge: 2 | Target: An opponent | Effect Tag: Multistrike | Max uses: --
  3215. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  3216.  
  3217. Cell 26 | ๐ŸŽฏ Cord (4,-3,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3218. Requirements: 1 or more adjacent tiles must be activated
  3219. ๐Ÿ”ฎ Other Require Unlock
  3220. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
  3221. Recharging Strike 1
  3222. Has a chance (20%) of charging the userโ€™s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, has a chance (20%) of charging the userโ€™s move gauge by one for each hit.
  3223. Color Grid: ๐ŸŸจ Yellow (Passive)
  3224.  
  3225. Cell 27 | ๐ŸŽฏ Cord (5,-4,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3226. Requirements: 1 or more adjacent tiles must be activated
  3227. ๐Ÿ”ฎ Other Require Unlock
  3228. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  3229. Bullet Seed: Power 5
  3230. Bullet Seed: Power โ†‘ 5
  3231. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3232.  
  3233. Cell 28 | ๐ŸŽฏ Cord (6,-5,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3234. Requirements: 1 or more adjacent tiles must be activated
  3235. ๐Ÿ”ฎ Other Require Unlock
  3236. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
  3237. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  3238. Bullet Seed: Unfortunate Strike 3
  3239. Move: Bullet Seed
  3240. Has a chance (40%) of lowering one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move against it hits: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (40%) of lowering one of the targetโ€™s following stats by one stat rank at random for each hit: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  3241. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3242.  
  3243. Cell 29 | ๐ŸŽฏ Cord (7,-6,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3244. Requirements: 1 or more adjacent tiles must be activated
  3245. ๐Ÿ”ฎ Other Require Unlock
  3246. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  3247. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
  3248. Bullet Seed: Strike: Flinch 1
  3249. Move: Bullet Seed
  3250. Has a chance (20%) of making the target flinch when the userโ€™s attack move hits. If the move has the multistrike effect tag, has a chance (20%) of making the target flinch for each hit.
  3251. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3252.  
  3253. Cell 30 | ๐ŸŽฏ Cord (8,-7,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3254. Requirements: 1 or more adjacent tiles must be activated
  3255. ๐Ÿ”ฎ Other Require Unlock
  3256. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
  3257. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
  3258. Bullet Seed: No Quarter
  3259. Move: Bullet Seed
  3260. Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.
  3261. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3262.  
  3263. Cell 31 | ๐ŸŽฏ Cord (5,-3,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3264. Requirements: 1 or more adjacent tiles must be activated
  3265. Attack 20
  3266. Attack 20
  3267. Color Grid: ๐ŸŸฆ Blue (Stat)
  3268.  
  3269. Cell 32 | ๐ŸŽฏ Cord (6,-4,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3270. Requirements: 1 or more adjacent tiles must be activated
  3271. Attack 20
  3272. Attack 20
  3273. Color Grid: ๐ŸŸฆ Blue (Stat)
  3274.  
  3275. Cell 33 | ๐ŸŽฏ Cord (7,-5,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3276. Requirements: 1 or more adjacent tiles must be activated
  3277. Attack 40
  3278. Attack 40
  3279. Color Grid: ๐ŸŸฆ Blue (Stat)
  3280.  
  3281. Cell 34 | ๐ŸŽฏ Cord (8,-6,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3282. Requirements: 1 or more adjacent tiles must be activated
  3283. Attack 40
  3284. Attack 40
  3285. Color Grid: ๐ŸŸฆ Blue (Stat)
  3286.  
  3287. Cell 35 | ๐ŸŽฏ Cord (9,-7,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3288. Requirements: 1 or more adjacent tiles must be activated
  3289. Attack 60
  3290. Attack 60
  3291. Color Grid: ๐ŸŸฆ Blue (Stat)
  3292.  
  3293. Cell 36 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3294. Requirements: 1 or more adjacent tiles must be activated
  3295. ๐Ÿ”ฎ Other Require Unlock
  3296. 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
  3297. ๐Ÿ’ฟ Learn Move: Attack Studies
  3298. Raises the userโ€™s Attack by two stat ranks. Raises the userโ€™s critical-hit rate by one stat rank.
  3299. Category: Status
  3300. User: Trainer
  3301. Description: Raises the userโ€™s Attack by two stat ranks. Raises the userโ€™s critical-hit rate by one stat rank.
  3302. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Effect Tag: -- | Max uses: 2
  3303. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  3304.  
  3305. Cell 37 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3306. Requirements: 1 or more adjacent tiles must be activated
  3307. ๐Ÿ”ฎ Other Require Unlock
  3308. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
  3309. Attack Studies: MP Refresh 2
  3310. Move: Attack Studies
  3311. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3312. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3313.  
  3314. Cell 38 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3315. Requirements: 1 or more adjacent tiles must be activated
  3316. ๐Ÿ”ฎ Other Require Unlock
  3317. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  3318. Attack Studies: Berserker 1
  3319. Move: Attack Studies
  3320. Raises the userโ€™s Attack by one stat rank when its move is successful.
  3321. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3322.  
  3323. Cell 39 | ๐ŸŽฏ Cord (4,-5,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3324. Requirements: 1 or more adjacent tiles must be activated
  3325. ๐Ÿ”ฎ Other Require Unlock
  3326. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
  3327. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  3328. Attack Studies: Critical Eye 1
  3329. Move: Attack Studies
  3330. Raises the userโ€™s critical-hit rate by one stat rank when its move is successful.
  3331. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3332.  
  3333. Cell 40 | ๐ŸŽฏ Cord (5,-6,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3334. Requirements: 1 or more adjacent tiles must be activated
  3335. ๐Ÿ”ฎ Other Require Unlock
  3336. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  3337. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
  3338. Attack Studies: Berserker 3
  3339. Move: Attack Studies
  3340. Raises the userโ€™s Attack by three stat ranks when its move is successful.
  3341. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3342.  
  3343. Cell 41 | ๐ŸŽฏ Cord (6,-7,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3344. Requirements: 1 or more adjacent tiles must be activated
  3345. ๐Ÿ”ฎ Other Require Unlock
  3346. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
  3347. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
  3348. Attack Studies: Mighty Physical Boost 9
  3349. Move: Attack Studies
  3350. Increases the userโ€™s Physical Movesย โ†‘ Next effect by two ranks when its move is successful.
  3351. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3352.  
  3353. Cell 42 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3354. Requirements: 1 or more adjacent tiles must be activated
  3355. Sp. Atk 10
  3356. Sp. Atk 10
  3357. Color Grid: ๐ŸŸฆ Blue (Stat)
  3358.  
  3359. Cell 43 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3360. Requirements: 1 or more adjacent tiles must be activated
  3361. ๐Ÿ”ฎ Other Require Unlock
  3362. 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
  3363. ๐Ÿ’ฟ Learn Move: X Speed
  3364. Raises the userโ€™s Speed by two stat ranks.
  3365. Category: Status
  3366. User: Pokemon
  3367. Description: Raises the userโ€™s Speed by two stat ranks.
  3368. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Effect Tag: -- | Max uses: 2
  3369. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  3370.  
  3371. Cell 44 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3372. Requirements: 1 or more adjacent tiles must be activated
  3373. ๐Ÿ”ฎ Other Require Unlock
  3374. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
  3375. X Speed: MP Refresh 2
  3376. Move: X Speed
  3377. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3378. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3379.  
  3380. Cell 45 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3381. Requirements: 1 or more adjacent tiles must be activated
  3382. ๐Ÿ”ฎ Other Require Unlock
  3383. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  3384. X Speed: Fleet Feet 2
  3385. Move: X Speed
  3386. Raises the userโ€™s Speed by two stat ranks when its move is successful.
  3387. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3388.  
  3389. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3390. Requirements: 1 or more adjacent tiles must be activated
  3391. ๐Ÿ”ฎ Other Require Unlock
  3392. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
  3393. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  3394. X Speed: Power Combo 9
  3395. Move: X Speed
  3396. Increases the userโ€™s Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect by one rank when its move is successful.
  3397. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3398.  
  3399. Cell 47 | ๐ŸŽฏ Cord (-4,6,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3400. Requirements: 1 or more adjacent tiles must be activated
  3401. ๐Ÿ”ฎ Other Require Unlock
  3402. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  3403. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
  3404. Inertia
  3405. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s sync move.
  3406. Color Grid: ๐ŸŸจ Yellow (Passive)
  3407.  
  3408. Cell 48 | ๐ŸŽฏ Cord (-5,7,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3409. Requirements: 1 or more adjacent tiles must be activated
  3410. ๐Ÿ”ฎ Other Require Unlock
  3411. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
  3412. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
  3413. X Speed: Initial Propulsion 1
  3414. Move: X Speed
  3415. Reduces the sync move countdown by one the first time the userโ€™s move is successful each battle.
  3416. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3417.  
  3418. Cell 49 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3419. Requirements: 1 or more adjacent tiles must be activated
  3420. ๐Ÿ”ฎ Other Require Unlock
  3421. 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
  3422. ๐Ÿ’ฟ Learn Move: Giga Drain
  3423. The more damage dealt to the target, the more it restores the userโ€™s HP.
  3424. Type: Grass
  3425. Category: Special
  3426. User: Pokemon
  3427. Description: The more damage dealt to the target, the more it restores the userโ€™s HP.
  3428. Power: 91 (1)/109 (5โ†‘ MAX) | Accuracy: 100 | Gauge: 3 | Target: An opponent | Effect Tag: Absorb | Max uses: --
  3429. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  3430.  
  3431. Cell 50 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3432. Requirements: 1 or more adjacent tiles must be activated
  3433. ๐Ÿ”ฎ Other Require Unlock
  3434. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
  3435. Giga Drain: Fleet Feet 1
  3436. Move: Giga Drain
  3437. Raises the userโ€™s Speed by one stat rank when its move is successful.
  3438. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3439.  
  3440. Cell 51 | ๐ŸŽฏ Cord (-5,4,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3441. Requirements: 1 or more adjacent tiles must be activated
  3442. ๐Ÿ”ฎ Other Require Unlock
  3443. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  3444. Giga Drain: Power 20
  3445. Giga Drain: Power โ†‘ 20
  3446. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3447.  
  3448. Cell 52 | ๐ŸŽฏ Cord (-6,5,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3449. Requirements: 1 or more adjacent tiles must be activated
  3450. ๐Ÿ”ฎ Other Require Unlock
  3451. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
  3452. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  3453. Giga Drain: Attack Trap 9
  3454. Move: Giga Drain
  3455. Leaves the target trapped when the userโ€™s attack move against it is successful.
  3456. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3457.  
  3458. Cell 53 | ๐ŸŽฏ Cord (-7,6,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3459. Requirements: 1 or more adjacent tiles must be activated
  3460. ๐Ÿ”ฎ Other Require Unlock
  3461. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  3462. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
  3463. Giga Drain: Master Healer 1
  3464. Move: Giga Drain
  3465. Increases the amount of HP restored by the userโ€™s healing moves.
  3466. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3467.  
  3468. Cell 54 | ๐ŸŽฏ Cord (-8,7,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3469. Requirements: 1 or more adjacent tiles must be activated
  3470. ๐Ÿ”ฎ Other Require Unlock
  3471. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
  3472. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
  3473. Giga Drain: BOGO 9
  3474. Move: Giga Drain
  3475. Applies the Free Move Next effect to the user when its move is successful.
  3476. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3477.  
  3478. Cell 55 | ๐ŸŽฏ Cord (-4,4,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3479. Requirements: 1 or more adjacent tiles must be activated
  3480. Sp. Atk 20
  3481. Sp. Atk 20
  3482. Color Grid: ๐ŸŸฆ Blue (Stat)
  3483.  
  3484. Cell 56 | ๐ŸŽฏ Cord (-5,5,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3485. Requirements: 1 or more adjacent tiles must be activated
  3486. Sp. Atk 20
  3487. Sp. Atk 20
  3488. Color Grid: ๐ŸŸฆ Blue (Stat)
  3489.  
  3490. Cell 57 | ๐ŸŽฏ Cord (-6,6,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3491. Requirements: 1 or more adjacent tiles must be activated
  3492. Sp. Atk 40
  3493. Sp. Atk 40
  3494. Color Grid: ๐ŸŸฆ Blue (Stat)
  3495.  
  3496. Cell 58 | ๐ŸŽฏ Cord (-7,7,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3497. Requirements: 1 or more adjacent tiles must be activated
  3498. Sp. Atk 40
  3499. Sp. Atk 40
  3500. Color Grid: ๐ŸŸฆ Blue (Stat)
  3501.  
  3502. Cell 59 | ๐ŸŽฏ Cord (-8,8,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3503. Requirements: 1 or more adjacent tiles must be activated
  3504. Sp. Atk 60
  3505. Sp. Atk 60
  3506. Color Grid: ๐ŸŸฆ Blue (Stat)
  3507.  
  3508. Cell 60 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3509. Requirements: 1 or more adjacent tiles must be activated
  3510. ๐Ÿ”ฎ Other Require Unlock
  3511. 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
  3512. ๐Ÿ’ฟ Learn Move: Sunny Day
  3513. Makes the weather sunny.
  3514. Type: Fire
  3515. Category: Status
  3516. User: Pokemon
  3517. Description: Makes the weather sunny.
  3518. Power: -- | Accuracy: -- | Gauge: 2 | Target: Entire field | Effect Tag: -- | Max uses: 2
  3519. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  3520.  
  3521. Cell 61 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3522. Requirements: 1 or more adjacent tiles must be activated
  3523. ๐Ÿ”ฎ Other Require Unlock
  3524. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
  3525. Speeding Sun 2
  3526. Quickly charges the move gauge when the weather is sunny.
  3527. Color Grid: ๐ŸŸจ Yellow (Passive)
  3528.  
  3529. Cell 62 | ๐ŸŽฏ Cord (-5,1,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3530. Requirements: 1 or more adjacent tiles must be activated
  3531. ๐Ÿ”ฎ Other Require Unlock
  3532. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  3533. Healing Sun 1
  3534. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is sunny.
  3535. Color Grid: ๐ŸŸจ Yellow (Passive)
  3536.  
  3537. Cell 63 | ๐ŸŽฏ Cord (-6,1,5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3538. Requirements: 1 or more adjacent tiles must be activated
  3539. ๐Ÿ”ฎ Other Require Unlock
  3540. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
  3541. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  3542. Solar Flare 5
  3543. Powers up the userโ€™s sync move when the weather is sunny.
  3544. Color Grid: ๐ŸŸจ Yellow (Passive)
  3545.  
  3546. Cell 64 | ๐ŸŽฏ Cord (-7,1,6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3547. Requirements: 1 or more adjacent tiles must be activated
  3548. ๐Ÿ”ฎ Other Require Unlock
  3549. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  3550. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
  3551. Drought Alert 3
  3552. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
  3553. Color Grid: ๐ŸŸจ Yellow (Passive)
  3554.  
  3555. Cell 65 | ๐ŸŽฏ Cord (-8,1,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3556. Requirements: 1 or more adjacent tiles must be activated
  3557. ๐Ÿ”ฎ Other Require Unlock
  3558. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
  3559. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
  3560. Sunny Day: Initial Propulsion 1
  3561. Move: Sunny Day
  3562. Reduces the sync move countdown by one the first time the userโ€™s move is successful each battle.
  3563. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3564. Grid Expand Unlock: 31/3/2025 06:00:00
  3565. Grid Disappear: 4/4/2025 06:00:00
  3566.  
  3567. Cell 65 (New โ—) | ๐ŸŽฏ Cord (-8,1,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3568. Requirements: 1 or more adjacent tiles must be activated
  3569. ๐Ÿ”ฎ Other Require Unlock
  3570. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
  3571. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
  3572. Sunny Day: Afflicterโ€™s Fervor 1
  3573. Move: Sunny Day
  3574. Reduces the sync move countdown by one the first time the userโ€™s Pokรฉmon uses a status move each battle.
  3575. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3576. Grid Expand Unlock: 4/4/2025 06:00:00
  3577.  
  3578. Cell 66 | ๐ŸŽฏ Cord (-5,2,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3579. Requirements: 1 or more adjacent tiles must be activated
  3580. Sp. Atk 20
  3581. Sp. Atk 20
  3582. Color Grid: ๐ŸŸฆ Blue (Stat)
  3583.  
  3584. Cell 67 | ๐ŸŽฏ Cord (-6,2,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3585. Requirements: 1 or more adjacent tiles must be activated
  3586. Sp. Atk 20
  3587. Sp. Atk 20
  3588. Color Grid: ๐ŸŸฆ Blue (Stat)
  3589.  
  3590. Cell 68 | ๐ŸŽฏ Cord (-7,2,5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3591. Requirements: 1 or more adjacent tiles must be activated
  3592. Sp. Atk 40
  3593. Sp. Atk 40
  3594. Color Grid: ๐ŸŸฆ Blue (Stat)
  3595.  
  3596. Cell 69 | ๐ŸŽฏ Cord (-8,2,6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3597. Requirements: 1 or more adjacent tiles must be activated
  3598. Sp. Atk 40
  3599. Sp. Atk 40
  3600. Color Grid: ๐ŸŸฆ Blue (Stat)
  3601.  
  3602. Cell 70 | ๐ŸŽฏ Cord (-9,2,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3603. Requirements: 1 or more adjacent tiles must be activated
  3604. Sp. Atk 60
  3605. Sp. Atk 60
  3606. Color Grid: ๐ŸŸฆ Blue (Stat)
  3607.  
  3608. Cell 71 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3609. Requirements: 1 or more adjacent tiles must be activated
  3610. ๐Ÿ”ฎ Other Require Unlock
  3611. 1. TM Orb(s) (Rosa (Academy) & Deerling) x1
  3612. ๐Ÿ’ฟ Learn Move: Sp. Atk Studies
  3613. Raises the userโ€™s Sp.ย Atk by two stat ranks. Raises the userโ€™s critical-hit rate by one stat rank.
  3614. Category: Status
  3615. User: Trainer
  3616. Description: Raises the userโ€™s Sp.ย Atk by two stat ranks. Raises the userโ€™s critical-hit rate by one stat rank.
  3617. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Effect Tag: -- | Max uses: 2
  3618. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  3619.  
  3620. Cell 72 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3621. Requirements: 1 or more adjacent tiles must be activated
  3622. ๐Ÿ”ฎ Other Require Unlock
  3623. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x40
  3624. Sp. Atk Studies: MP Refresh 2
  3625. Move: Sp. Atk Studies
  3626. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3627. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3628.  
  3629. Cell 73 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3630. Requirements: 1 or more adjacent tiles must be activated
  3631. ๐Ÿ”ฎ Other Require Unlock
  3632. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  3633. Sp. Atk Studies: Ramp Up 1
  3634. Move: Sp. Atk Studies
  3635. Raises the userโ€™s Sp. Atk by one stat rank when its move is successful.
  3636. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3637.  
  3638. Cell 74 | ๐ŸŽฏ Cord (-4,-1,5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3639. Requirements: 1 or more adjacent tiles must be activated
  3640. ๐Ÿ”ฎ Other Require Unlock
  3641. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x60
  3642. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  3643. Sp. Atk Studies: Critical Eye 1
  3644. Move: Sp. Atk Studies
  3645. Raises the userโ€™s critical-hit rate by one stat rank when its move is successful.
  3646. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3647.  
  3648. Cell 75 | ๐ŸŽฏ Cord (-5,-1,6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3649. Requirements: 1 or more adjacent tiles must be activated
  3650. ๐Ÿ”ฎ Other Require Unlock
  3651. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x80
  3652. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
  3653. Sp. Atk Studies: Ramp Up 3
  3654. Move: Sp. Atk Studies
  3655. Raises the userโ€™s Sp. Atk by three stat ranks when its move is successful.
  3656. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3657.  
  3658. Cell 76 | ๐ŸŽฏ Cord (-6,-1,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3659. Requirements: 1 or more adjacent tiles must be activated
  3660. ๐Ÿ”ฎ Other Require Unlock
  3661. 1. Leafy Orb(s) (Rosa (Academy) & Deerling) x100
  3662. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x100
  3663. Sp. Atk Studies: Move: Special Boost โ†‘2 9
  3664. Move: Sp. Atk Studies
  3665. Increases the userโ€™s Special Movesย โ†‘ Next effect by two ranks when its move is successful.
  3666. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3667.  
  3668. Cell 77 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3669. Requirements: 1 or more adjacent tiles must be activated
  3670. ๐Ÿ”ฎ Other Require Unlock
  3671. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x40
  3672. Energy Ball: Move Gauge Refresh 3
  3673. Move: Energy Ball
  3674. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  3675. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3676.  
  3677. Cell 78 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3678. Requirements: 1 or more adjacent tiles must be activated
  3679. ๐Ÿ”ฎ Other Require Unlock
  3680. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
  3681. Natural Remedy
  3682. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  3683. Color Grid: ๐ŸŸจ Yellow (Passive)
  3684.  
  3685. Cell 79 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3686. Requirements: 1 or more adjacent tiles must be activated
  3687. ๐Ÿ”ฎ Other Require Unlock
  3688. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
  3689. Attack Trap 4
  3690. Has a chance (50%) of leaving the target trapped when the userโ€™s attack move against it is successful.
  3691. Color Grid: ๐ŸŸจ Yellow (Passive)
  3692.  
  3693. Cell 80 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3694. Requirements: 1 or more adjacent tiles must be activated
  3695. ๐Ÿ”ฎ Other Require Unlock
  3696. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
  3697. Energy Ball: On a Roll 9
  3698. Move: Energy Ball
  3699. Raises the chance of lowering stat values with the additional effects of the userโ€™s moves.
  3700. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3701.  
  3702. Cell 81 | ๐ŸŽฏ Cord (0,6,-6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3703. Requirements: 1 or more adjacent tiles must be activated
  3704. ๐Ÿ”ฎ Other Require Unlock
  3705. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
  3706. Turbo Turf 3
  3707. Quickly charges the move gauge when the terrain is Grassy Terrain.
  3708. Color Grid: ๐ŸŸจ Yellow (Passive)
  3709.  
  3710. Cell 82 | ๐ŸŽฏ Cord (0,7,-7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3711. Requirements: 1 or more adjacent tiles must be activated
  3712. ๐Ÿ”ฎ Other Require Unlock
  3713. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  3714. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  3715. Verdant Recovery 1
  3716. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Grassy Terrain.
  3717. Color Grid: ๐ŸŸจ Yellow (Passive)
  3718.  
  3719. Cell 83 | ๐ŸŽฏ Cord (0,8,-8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3720. Requirements: 1 or more adjacent tiles must be activated
  3721. ๐Ÿ”ฎ Other Require Unlock
  3722. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  3723. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  3724. Energy Ball: Hit: Defense โ†“ & Sp. Def โ†“ 9
  3725. Move: Energy Ball
  3726. Lowers the targetโ€™s Defense and Sp.ย Def by one stat rank when the userโ€™s attack move is successful.
  3727. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3728.  
  3729. Cell 84 | ๐ŸŽฏ Cord (0,9,-9) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3730. Requirements: 1 or more adjacent tiles must be activated
  3731. ๐Ÿ”ฎ Other Require Unlock
  3732. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  3733. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  3734. Grassy Terrain: S-Moves โ†‘ 9
  3735. Powers up the userโ€™s sync move when the terrain is Grassy Terrain.
  3736. Color Grid: ๐ŸŸจ Yellow (Passive)
  3737.  
  3738. Cell 85 | ๐ŸŽฏ Cord (0,10,-10) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3739. Requirements: 1 or more adjacent tiles must be activated
  3740. ๐Ÿ”ฎ Other Require Unlock
  3741. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x160
  3742. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x160
  3743. The Season of Growth Begins
  3744. Turns the field of playโ€™s terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
  3745. Color Grid: ๐ŸŸจ Yellow (Passive)
  3746.  
  3747. Cell 86 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3748. Requirements: 1 or more adjacent tiles must be activated
  3749. ๐Ÿ”ฎ Other Require Unlock
  3750. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
  3751. Look Alive 3
  3752. Has a chance (40%) of raising the userโ€™s evasiveness by one stat rank when it is hit by an attack move.
  3753. Color Grid: ๐ŸŸจ Yellow (Passive)
  3754.  
  3755. Cell 87 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3756. Requirements: 1 or more adjacent tiles must be activated
  3757. ๐Ÿ”ฎ Other Require Unlock
  3758. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  3759. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  3760. S-Move: Physical Boost โ†‘2 & Special Boost โ†‘2 9
  3761. Increases the userโ€™s Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect by twoย ranks after using its sync move.
  3762. Color Grid: ๐ŸŸจ Yellow (Passive)
  3763.  
  3764. Cell 88 | ๐ŸŽฏ Cord (3,4,-7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3765. Requirements: 1 or more adjacent tiles must be activated
  3766. ๐Ÿ”ฎ Other Require Unlock
  3767. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  3768. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  3769. Mark the Seasons Grass Beam: Power 25
  3770. Mark the Seasons Grass Beam: Power โ†‘ 25
  3771. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3772.  
  3773. Cell 89 | ๐ŸŽฏ Cord (3,5,-8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3774. Requirements: 1 or more adjacent tiles must be activated
  3775. ๐Ÿ”ฎ Other Require Unlock
  3776. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  3777. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  3778. Unova C (Defensive): S-Moves โ†‘ 5
  3779. Powers up the userโ€™s sync move when Unova Circle (Defensive) applies to the allied field of play.
  3780. Color Grid: ๐ŸŸจ Yellow (Passive)
  3781.  
  3782. Cell 90 | ๐ŸŽฏ Cord (4,4,-8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3783. Requirements: 1 or more adjacent tiles must be activated
  3784. ๐Ÿ”ฎ Other Require Unlock
  3785. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  3786. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  3787. First Aid 4
  3788. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  3789. Color Grid: ๐ŸŸจ Yellow (Passive)
  3790.  
  3791. Cell 91 | ๐ŸŽฏ Cord (3,6,-9) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3792. Requirements: 1 or more adjacent tiles must be activated
  3793. ๐Ÿ”ฎ Other Require Unlock
  3794. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
  3795. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
  3796. Debut: Unova C (Def) on Field
  3797. Applies Unova Circle (Defensive) to the allied field of play the first time the user enters a battle each battle.
  3798. Color Grid: ๐ŸŸจ Yellow (Passive)
  3799.  
  3800. Cell 92 | ๐ŸŽฏ Cord (5,4,-9) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3801. Requirements: 1 or more adjacent tiles must be activated
  3802. ๐Ÿ”ฎ Other Require Unlock
  3803. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  3804. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  3805. Head Start 1
  3806. Reduces the userโ€™s sync move countdown by one the first time it enters a battle each battle.
  3807. Color Grid: ๐ŸŸจ Yellow (Passive)
  3808.  
  3809. Cell 93 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3810. Requirements: 1 or more adjacent tiles must be activated
  3811. ๐Ÿ”ฎ Other Require Unlock
  3812. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
  3813. Healthy Healing
  3814. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  3815. Color Grid: ๐ŸŸจ Yellow (Passive)
  3816.  
  3817. Cell 94 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3818. Requirements: 1 or more adjacent tiles must be activated
  3819. ๐Ÿ”ฎ Other Require Unlock
  3820. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  3821. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  3822. Rejuvenate 6
  3823. Charges the userโ€™s move gauge by six after using its sync move.
  3824. Color Grid: ๐ŸŸจ Yellow (Passive)
  3825.  
  3826. Cell 95 | ๐ŸŽฏ Cord (-3,7,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3827. Requirements: 1 or more adjacent tiles must be activated
  3828. ๐Ÿ”ฎ Other Require Unlock
  3829. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  3830. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  3831. Mark the Seasons Grass Beam: Power 25
  3832. Mark the Seasons Grass Beam: Power โ†‘ 25
  3833. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3834.  
  3835. Cell 96 | ๐ŸŽฏ Cord (-3,8,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3836. Requirements: 1 or more adjacent tiles must be activated
  3837. ๐Ÿ”ฎ Other Require Unlock
  3838. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  3839. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  3840. Adrenaline 1
  3841. Reduces the sync move countdown by one the first time the userโ€™s sync move is used each battle.
  3842. Color Grid: ๐ŸŸจ Yellow (Passive)
  3843.  
  3844. Cell 97 | ๐ŸŽฏ Cord (-4,8,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3845. Requirements: 1 or more adjacent tiles must be activated
  3846. ๐Ÿ”ฎ Other Require Unlock
  3847. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  3848. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  3849. Circle: Attack Move DR 2
  3850. Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
  3851. Color Grid: ๐ŸŸจ Yellow (Passive)
  3852.  
  3853. Cell 98 | ๐ŸŽฏ Cord (-3,9,-6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3854. Requirements: 1 or more adjacent tiles must be activated
  3855. ๐Ÿ”ฎ Other Require Unlock
  3856. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x80
  3857. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x80
  3858. Unova C (Defensive) Extension 3
  3859. Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) is applied to the allied field of play.
  3860. Color Grid: ๐ŸŸจ Yellow (Passive)
  3861.  
  3862. Cell 99 | ๐ŸŽฏ Cord (-5,9,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3863. Requirements: 1 or more adjacent tiles must be activated
  3864. ๐Ÿ”ฎ Other Require Unlock
  3865. 1. Fiery Orb(s) (Rosa (Academy) & Deerling) x60
  3866. 2. Sparky Orb(s) (Rosa (Academy) & Deerling) x60
  3867. 1st S-Move: Unova C (Def) on Field
  3868. Applies Unova Circle (Defensive) to the allied field of play the first time the userโ€™s sync move is used each battle.
  3869. Color Grid: ๐ŸŸจ Yellow (Passive)
  3870.  
  3871. Cell 100 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3872. Requirements: 1 or more adjacent tiles must be activated
  3873. HP 20
  3874. HP 20
  3875. Color Grid: ๐ŸŸฆ Blue (Stat)
  3876.  
  3877. Cell 101 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3878. Requirements: 1 or more adjacent tiles must be activated
  3879. HP 20
  3880. HP 20
  3881. Color Grid: ๐ŸŸฆ Blue (Stat)
  3882.  
  3883. Cell 102 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3884. Requirements: 1 or more adjacent tiles must be activated
  3885. HP 20
  3886. HP 20
  3887. Color Grid: ๐ŸŸฆ Blue (Stat)
  3888.  
  3889. Cell 103 | ๐ŸŽฏ Cord (0,-5,5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3890. Requirements: 1 or more adjacent tiles must be activated
  3891. HP 20
  3892. HP 20
  3893. Color Grid: ๐ŸŸฆ Blue (Stat)
  3894.  
  3895. Cell 104 | ๐ŸŽฏ Cord (0,-6,6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3896. Requirements: 1 or more adjacent tiles must be activated
  3897. HP 40
  3898. HP 40
  3899. Color Grid: ๐ŸŸฆ Blue (Stat)
  3900.  
  3901. Cell 105 | ๐ŸŽฏ Cord (-1,-6,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3902. Requirements: 1 or more adjacent tiles must be activated
  3903. HP 40
  3904. HP 40
  3905. Color Grid: ๐ŸŸฆ Blue (Stat)
  3906.  
  3907. Cell 106 | ๐ŸŽฏ Cord (1,-7,6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3908. Requirements: 1 or more adjacent tiles must be activated
  3909. HP 40
  3910. HP 40
  3911. Color Grid: ๐ŸŸฆ Blue (Stat)
  3912.  
  3913. Cell 107 | ๐ŸŽฏ Cord (0,-7,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3914. Requirements: 1 or more adjacent tiles must be activated
  3915. HP 60
  3916. HP 60
  3917. Color Grid: ๐ŸŸฆ Blue (Stat)
  3918.  
  3919. Cell 108 | ๐ŸŽฏ Cord (-1,-7,8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3920. Requirements: 1 or more adjacent tiles must be activated
  3921. HP 60
  3922. HP 60
  3923. Color Grid: ๐ŸŸฆ Blue (Stat)
  3924.  
  3925. Cell 109 | ๐ŸŽฏ Cord (1,-8,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3926. Requirements: 1 or more adjacent tiles must be activated
  3927. HP 60
  3928. HP 60
  3929. Color Grid: ๐ŸŸฆ Blue (Stat)
  3930.  
  3931. Cell 110 | ๐ŸŽฏ Cord (0,-8,8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3932. Requirements: 1 or more adjacent tiles must be activated
  3933. HP 80
  3934. HP 80
  3935. Color Grid: ๐ŸŸฆ Blue (Stat)
  3936.  
  3937. Cell 111 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3938. Requirements: 1 or more adjacent tiles must be activated
  3939. Defense 5
  3940. Defense 5
  3941. Color Grid: ๐ŸŸฆ Blue (Stat)
  3942.  
  3943. Cell 112 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3944. Requirements: 1 or more adjacent tiles must be activated
  3945. Defense 10
  3946. Defense 10
  3947. Color Grid: ๐ŸŸฆ Blue (Stat)
  3948.  
  3949. Cell 113 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3950. Requirements: 1 or more adjacent tiles must be activated
  3951. Defense 10
  3952. Defense 10
  3953. Color Grid: ๐ŸŸฆ Blue (Stat)
  3954.  
  3955. Cell 114 | ๐ŸŽฏ Cord (3,-7,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3956. Requirements: 1 or more adjacent tiles must be activated
  3957. Defense 15
  3958. Defense 15
  3959. Color Grid: ๐ŸŸฆ Blue (Stat)
  3960.  
  3961. Cell 115 | ๐ŸŽฏ Cord (4,-7,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3962. Requirements: 1 or more adjacent tiles must be activated
  3963. Defense 15
  3964. Defense 15
  3965. Color Grid: ๐ŸŸฆ Blue (Stat)
  3966.  
  3967. Cell 116 | ๐ŸŽฏ Cord (3,-8,5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3968. Requirements: 1 or more adjacent tiles must be activated
  3969. Defense 20
  3970. Defense 20
  3971. Color Grid: ๐ŸŸฆ Blue (Stat)
  3972.  
  3973. Cell 117 | ๐ŸŽฏ Cord (4,-8,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3974. Requirements: 1 or more adjacent tiles must be activated
  3975. Defense 25
  3976. Defense 25
  3977. Color Grid: ๐ŸŸฆ Blue (Stat)
  3978.  
  3979. Cell 118 | ๐ŸŽฏ Cord (5,-8,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3980. Requirements: 1 or more adjacent tiles must be activated
  3981. Defense 20
  3982. Defense 20
  3983. Color Grid: ๐ŸŸฆ Blue (Stat)
  3984.  
  3985. Cell 119 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3986. Requirements: 1 or more adjacent tiles must be activated
  3987. Sp. Def 5
  3988. Sp. Def 5
  3989. Color Grid: ๐ŸŸฆ Blue (Stat)
  3990.  
  3991. Cell 120 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3992. Requirements: 1 or more adjacent tiles must be activated
  3993. Sp. Def 10
  3994. Sp. Def 10
  3995. Color Grid: ๐ŸŸฆ Blue (Stat)
  3996.  
  3997. Cell 121 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  3998. Requirements: 1 or more adjacent tiles must be activated
  3999. Sp. Def 10
  4000. Sp. Def 10
  4001. Color Grid: ๐ŸŸฆ Blue (Stat)
  4002.  
  4003. Cell 122 | ๐ŸŽฏ Cord (-3,-4,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  4004. Requirements: 1 or more adjacent tiles must be activated
  4005. Sp. Def 15
  4006. Sp. Def 15
  4007. Color Grid: ๐ŸŸฆ Blue (Stat)
  4008.  
  4009. Cell 123 | ๐ŸŽฏ Cord (-4,-3,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  4010. Requirements: 1 or more adjacent tiles must be activated
  4011. Sp. Def 15
  4012. Sp. Def 15
  4013. Color Grid: ๐ŸŸฆ Blue (Stat)
  4014.  
  4015. Cell 124 | ๐ŸŽฏ Cord (-3,-5,8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  4016. Requirements: 1 or more adjacent tiles must be activated
  4017. Sp. Def 20
  4018. Sp. Def 20
  4019. Color Grid: ๐ŸŸฆ Blue (Stat)
  4020.  
  4021. Cell 125 | ๐ŸŽฏ Cord (-4,-4,8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  4022. Requirements: 1 or more adjacent tiles must be activated
  4023. Sp. Def 25
  4024. Sp. Def 25
  4025. Color Grid: ๐ŸŸฆ Blue (Stat)
  4026.  
  4027. Cell 126 | ๐ŸŽฏ Cord (-5,-3,8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  4028. Requirements: 1 or more adjacent tiles must be activated
  4029. Sp. Def 20
  4030. Sp. Def 20
  4031. Color Grid: ๐ŸŸฆ Blue (Stat)
  4032.  
  4033.  
  4034. ================================END================================
  4035. No. 39 Rosa (Champion) & Meloetta (Genderless)
  4036. Form: Aria Forme
  4037.  
  4038. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  4039. Requirements: 1 or more adjacent tiles must be activated
  4040. Requirements: Move level must be 5 or higher
  4041. Ode to Glory!: Song and Dance Performance
  4042. Move: Ode to Glory!
  4043. Turns the field of playโ€™s terrain into Psychic Terrain the first time the userโ€™s Trainer uses a move each battle when the user is in Aria Forme. Turns the field of playโ€™s zone into a Fighting Zone the first time the userโ€™s Trainer uses a move each battle when the user is in Pirouette Forme. (A Fighting Zone powers up Fighting-type attacks.)
  4044. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4045. Grid Expand Unlock: 25/4/2025 06:00:00
  4046.  
  4047. Cell 50 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  4048. Requirements: 1 or more adjacent tiles must be activated
  4049. Requirements: Move level must be 4 or higher
  4050. Ode to Glory!: Propulsion 9
  4051. Move: Ode to Glory!
  4052. Reduces the userโ€™s sync move countdown by one when its move is successful.
  4053. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4054. Grid Expand Unlock: 25/4/2025 06:00:00
  4055.  
  4056.  
  4057. ================================END================================
  4058. No. 78 Cynthia & Spiritomb (Femaleโ™€๏ธ)
  4059.  
  4060. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4061. HP 10
  4062. HP 10
  4063. Color Grid: ๐ŸŸฆ Blue (Stat)
  4064.  
  4065. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4066. Sp. Atk 5
  4067. Sp. Atk 5
  4068. Color Grid: ๐ŸŸฆ Blue (Stat)
  4069.  
  4070. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4071. Defense 5
  4072. Defense 5
  4073. Color Grid: ๐ŸŸฆ Blue (Stat)
  4074.  
  4075. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4076. Sp. Atk 5
  4077. Sp. Atk 5
  4078. Color Grid: ๐ŸŸฆ Blue (Stat)
  4079.  
  4080. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4081. Sp. Def 5
  4082. Sp. Def 5
  4083. Color Grid: ๐ŸŸฆ Blue (Stat)
  4084.  
  4085. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4086. Speed 5
  4087. Speed 5
  4088. Color Grid: ๐ŸŸฆ Blue (Stat)
  4089.  
  4090. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4091. Requirements: 1 or more adjacent tiles must be activated
  4092. Sp. Atk 5
  4093. Sp. Atk 5
  4094. Color Grid: ๐ŸŸฆ Blue (Stat)
  4095.  
  4096. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4097. Requirements: 1 or more adjacent tiles must be activated
  4098. HP 10
  4099. HP 10
  4100. Color Grid: ๐ŸŸฆ Blue (Stat)
  4101.  
  4102. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4103. Requirements: 1 or more adjacent tiles must be activated
  4104. Evil Spirit Shadow Ball: Power 2
  4105. Evil Spirit Shadow Ball: Power โ†‘ 2
  4106. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4107.  
  4108. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4109. Requirements: 1 or more adjacent tiles must be activated
  4110. Evil Spirit Shadow Ball: Power 2
  4111. Evil Spirit Shadow Ball: Power โ†‘ 2
  4112. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4113.  
  4114. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4115. Requirements: 1 or more adjacent tiles must be activated
  4116. Requirements: Move level must be 2 or higher
  4117. Evil Spirit Shadow Ball: Power 2
  4118. Evil Spirit Shadow Ball: Power โ†‘ 2
  4119. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4120.  
  4121. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4122. Requirements: 1 or more adjacent tiles must be activated
  4123. Requirements: Move level must be 2 or higher
  4124. Evil Spirit Shadow Ball: Move Gauge Refresh 3
  4125. Move: Evil Spirit Shadow Ball
  4126. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  4127. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4128.  
  4129. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4130. Requirements: 1 or more adjacent tiles must be activated
  4131. Requirements: Move level must be 2 or higher
  4132. Hit Inter Opp: HP Recovery 1
  4133. Has a chance (20%) of restoring the userโ€™s HP when its attack move is successful against a flinching, confused, or trapped opponent.
  4134. Color Grid: ๐ŸŸจ Yellow (Passive)
  4135.  
  4136. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4137. Requirements: 1 or more adjacent tiles must be activated
  4138. Requirements: Move level must be 3 or higher
  4139. Interference Sync 9
  4140. Powers up the userโ€™s sync move against targets that are flinching, confused, or trapped.
  4141. Color Grid: ๐ŸŸจ Yellow (Passive)
  4142.  
  4143. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4144. Requirements: 1 or more adjacent tiles must be activated
  4145. Requirements: Move level must be 3 or higher
  4146. Opp Interference: Team Moves โ†‘ 2
  4147. Powers up the moves of all allied sync pairs when attacking a target that is flinching, confused, or trapped.
  4148. Color Grid: ๐ŸŸจ Yellow (Passive)
  4149.  
  4150. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4151. Requirements: 1 or more adjacent tiles must be activated
  4152. Defense 5
  4153. Defense 5
  4154. Color Grid: ๐ŸŸฆ Blue (Stat)
  4155.  
  4156. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4157. Requirements: 1 or more adjacent tiles must be activated
  4158. Sp. Def 5
  4159. Sp. Def 5
  4160. Color Grid: ๐ŸŸฆ Blue (Stat)
  4161.  
  4162. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4163. Requirements: 1 or more adjacent tiles must be activated
  4164. Hex: Power 2
  4165. Hex: Power โ†‘ 2
  4166. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4167.  
  4168. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4169. Requirements: 1 or more adjacent tiles must be activated
  4170. Hex: Power 2
  4171. Hex: Power โ†‘ 2
  4172. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4173.  
  4174. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4175. Requirements: 1 or more adjacent tiles must be activated
  4176. Requirements: Move level must be 2 or higher
  4177. Hex: Power 2
  4178. Hex: Power โ†‘ 2
  4179. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4180.  
  4181. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4182. Requirements: 1 or more adjacent tiles must be activated
  4183. Requirements: Move level must be 2 or higher
  4184. Hex: Move Gauge Refresh 3
  4185. Move: Hex
  4186. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  4187. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4188.  
  4189. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4190. Requirements: 1 or more adjacent tiles must be activated
  4191. Requirements: Move level must be 2 or higher
  4192. Natural Remedy
  4193. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  4194. Color Grid: ๐ŸŸจ Yellow (Passive)
  4195.  
  4196. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 12 Energy | ๐Ÿ”ฎ 144 Sync Orb(s)
  4197. Requirements: 1 or more adjacent tiles must be activated
  4198. Requirements: Move level must be 3 or higher
  4199. Hex: Hit: B-Move MP Recovery (32) 5
  4200. Move: Hex
  4201. Has a chance (60%) of restoring 32 MP of the userโ€™s buddy move when its attack move is successful.
  4202. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4203.  
  4204. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4205. Requirements: 1 or more adjacent tiles must be activated
  4206. Requirements: Move level must be 3 or higher
  4207. Grand Entry 2
  4208. Raises the userโ€™s Sp. Atk by two stat ranks when it enters a battle.
  4209. Color Grid: ๐ŸŸจ Yellow (Passive)
  4210.  
  4211. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4212. Requirements: 1 or more adjacent tiles must be activated
  4213. HP 10
  4214. HP 10
  4215. Color Grid: ๐ŸŸฆ Blue (Stat)
  4216.  
  4217. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4218. Requirements: 1 or more adjacent tiles must be activated
  4219. Sp. Atk 5
  4220. Sp. Atk 5
  4221. Color Grid: ๐ŸŸฆ Blue (Stat)
  4222.  
  4223. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4224. Requirements: 1 or more adjacent tiles must be activated
  4225. Speed 5
  4226. Speed 5
  4227. Color Grid: ๐ŸŸฆ Blue (Stat)
  4228.  
  4229. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4230. Requirements: 1 or more adjacent tiles must be activated
  4231. Sp. Atk 5
  4232. Sp. Atk 5
  4233. Color Grid: ๐ŸŸฆ Blue (Stat)
  4234.  
  4235. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4236. Requirements: 1 or more adjacent tiles must be activated
  4237. Hex: Power 2
  4238. Hex: Power โ†‘ 2
  4239. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4240.  
  4241. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4242. Requirements: 1 or more adjacent tiles must be activated
  4243. Hex: Power 2
  4244. Hex: Power โ†‘ 2
  4245. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4246.  
  4247. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4248. Requirements: 1 or more adjacent tiles must be activated
  4249. Requirements: Move level must be 2 or higher
  4250. Will-O-Wisp: Move Gauge Refresh 3
  4251. Move: Will-O-Wisp
  4252. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  4253. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4254.  
  4255. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4256. Requirements: 1 or more adjacent tiles must be activated
  4257. Requirements: Move level must be 2 or higher
  4258. Will-O-Wisp: Accuracy 10
  4259. Will-O-Wisp: Accuracy โ†‘ 10
  4260. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4261.  
  4262. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4263. Requirements: 1 or more adjacent tiles must be activated
  4264. Requirements: Move level must be 2 or higher
  4265. Team Viral Hustle 9
  4266. Raises the Speed of all allied sync pairs by one stat rank when the userโ€™s Pokรฉmon uses a status move.
  4267. Color Grid: ๐ŸŸจ Yellow (Passive)
  4268.  
  4269. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4270. Requirements: 1 or more adjacent tiles must be activated
  4271. Requirements: Move level must be 3 or higher
  4272. Will-O-Wisp: 1st Move Use: Team Special Boost 1
  4273. Move: Will-O-Wisp
  4274. Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by oneย rank the first time the userโ€™s move is used each battle.
  4275. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4276.  
  4277. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4278. Requirements: 1 or more adjacent tiles must be activated
  4279. Requirements: Move level must be 3 or higher
  4280. Hit Burned Opp: Sp. Atk โ†“ & Sp. Def โ†“ 9
  4281. Lowers the targetโ€™s Sp.ย Atk and Sp.ย Def by one stat rank when the userโ€™s attack move is successful against a burned opponent.
  4282. Color Grid: ๐ŸŸจ Yellow (Passive)
  4283.  
  4284. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4285. Requirements: 1 or more adjacent tiles must be activated
  4286. Sp. Atk 5
  4287. Sp. Atk 5
  4288. Color Grid: ๐ŸŸฆ Blue (Stat)
  4289.  
  4290. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4291. Requirements: 1 or more adjacent tiles must be activated
  4292. Unflappable
  4293. Prevents the user from flinching.
  4294. Color Grid: ๐ŸŸจ Yellow (Passive)
  4295.  
  4296. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4297. Requirements: 1 or more adjacent tiles must be activated
  4298. Defense 5
  4299. Defense 5
  4300. Color Grid: ๐ŸŸฆ Blue (Stat)
  4301.  
  4302. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4303. Requirements: 1 or more adjacent tiles must be activated
  4304. Sp. Def 5
  4305. Sp. Def 5
  4306. Color Grid: ๐ŸŸฆ Blue (Stat)
  4307.  
  4308. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4309. Requirements: 1 or more adjacent tiles must be activated
  4310. Evil Spirit Shadow Ball: Power 2
  4311. Evil Spirit Shadow Ball: Power โ†‘ 2
  4312. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4313.  
  4314. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4315. Requirements: 1 or more adjacent tiles must be activated
  4316. Evil Spirit Shadow Ball: Power 2
  4317. Evil Spirit Shadow Ball: Power โ†‘ 2
  4318. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4319.  
  4320. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4321. Requirements: 1 or more adjacent tiles must be activated
  4322. Requirements: Move level must be 2 or higher
  4323. Quick Cure
  4324. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  4325. Color Grid: ๐ŸŸจ Yellow (Passive)
  4326.  
  4327. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  4328. Requirements: 1 or more adjacent tiles must be activated
  4329. Requirements: Move level must be 2 or higher
  4330. HP 20
  4331. HP 20
  4332. Color Grid: ๐ŸŸฆ Blue (Stat)
  4333.  
  4334. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4335. Requirements: 1 or more adjacent tiles must be activated
  4336. Requirements: Move level must be 2 or higher
  4337. Too Fun to End!: Hit and Heal 9
  4338. Move: Too Fun to End!
  4339. Applies the Gradual Healing effect to the user when its move is successful.
  4340. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4341.  
  4342. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4343. Requirements: 1 or more adjacent tiles must be activated
  4344. Requirements: Move level must be 3 or higher
  4345. Sharpened Mind 3
  4346. Powers up the userโ€™s moves when its Sp.ย Atk is raised.
  4347. Color Grid: ๐ŸŸจ Yellow (Passive)
  4348.  
  4349. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4350. Requirements: 1 or more adjacent tiles must be activated
  4351. Requirements: Move level must be 3 or higher
  4352. Head Start 1
  4353. Reduces the userโ€™s sync move countdown by one the first time it enters a battle each battle.
  4354. Color Grid: ๐ŸŸจ Yellow (Passive)
  4355.  
  4356. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4357. Requirements: 1 or more adjacent tiles must be activated
  4358. Requirements: Move level must be 3 or higher
  4359. Five Score and Eight Spirits Ghost Beam: Power 25
  4360. Five Score and Eight Spirits Ghost Beam: Power โ†‘ 25
  4361. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4362.  
  4363. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4364. Requirements: 1 or more adjacent tiles must be activated
  4365. Requirements: Move level must be 3 or higher
  4366. Five Score and Eight Spirits Ghost Beam: Power 25
  4367. Five Score and Eight Spirits Ghost Beam: Power โ†‘ 25
  4368. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4369.  
  4370.  
  4371. ================================END================================
  4372. No. 99 Morty (Academy) & Typhlosion (Maleโ™‚๏ธ)
  4373. Form: Hisuian Form
  4374. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4375. HP 10
  4376. HP 10
  4377. Color Grid: ๐ŸŸฆ Blue (Stat)
  4378.  
  4379. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4380. Sp. Atk 5
  4381. Sp. Atk 5
  4382. Color Grid: ๐ŸŸฆ Blue (Stat)
  4383.  
  4384. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4385. Defense 5
  4386. Defense 5
  4387. Color Grid: ๐ŸŸฆ Blue (Stat)
  4388.  
  4389. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4390. Sp. Atk 5
  4391. Sp. Atk 5
  4392. Color Grid: ๐ŸŸฆ Blue (Stat)
  4393.  
  4394. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4395. Sp. Def 5
  4396. Sp. Def 5
  4397. Color Grid: ๐ŸŸฆ Blue (Stat)
  4398.  
  4399. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4400. Speed 5
  4401. Speed 5
  4402. Color Grid: ๐ŸŸฆ Blue (Stat)
  4403.  
  4404. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4405. Requirements: 1 or more adjacent tiles must be activated
  4406. Sp. Atk 5
  4407. Sp. Atk 5
  4408. Color Grid: ๐ŸŸฆ Blue (Stat)
  4409.  
  4410. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4411. Requirements: 1 or more adjacent tiles must be activated
  4412. Defense 5
  4413. Defense 5
  4414. Color Grid: ๐ŸŸฆ Blue (Stat)
  4415.  
  4416. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4417. Requirements: 1 or more adjacent tiles must be activated
  4418. Sp. Def 5
  4419. Sp. Def 5
  4420. Color Grid: ๐ŸŸฆ Blue (Stat)
  4421.  
  4422. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4423. Requirements: 1 or more adjacent tiles must be activated
  4424. Speed 5
  4425. Speed 5
  4426. Color Grid: ๐ŸŸฆ Blue (Stat)
  4427.  
  4428. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4429. Requirements: 1 or more adjacent tiles must be activated
  4430. Infernal Parade: Power 2
  4431. Infernal Parade: Power โ†‘ 2
  4432. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4433.  
  4434. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4435. Requirements: 1 or more adjacent tiles must be activated
  4436. Requirements: Move level must be 2 or higher
  4437. Infernal Parade: Power 2
  4438. Infernal Parade: Power โ†‘ 2
  4439. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4440.  
  4441. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4442. Requirements: 1 or more adjacent tiles must be activated
  4443. Infernal Parade: Power 2
  4444. Infernal Parade: Power โ†‘ 2
  4445. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4446.  
  4447. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4448. Requirements: 1 or more adjacent tiles must be activated
  4449. Requirements: Move level must be 2 or higher
  4450. Infernal Parade: Move Gauge Refresh 3
  4451. Move: Infernal Parade
  4452. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  4453. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4454.  
  4455. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4456. Requirements: 1 or more adjacent tiles must be activated
  4457. Requirements: Move level must be 3 or higher
  4458. Debut: Johto C (Spec) on Field
  4459. Applies Johto Circle (Special) to the allied field of play the first time the user enters a battle each battle.
  4460. Color Grid: ๐ŸŸจ Yellow (Passive)
  4461.  
  4462. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4463. Requirements: 1 or more adjacent tiles must be activated
  4464. Requirements: Move level must be 2 or higher
  4465. Circle: HP Recovery 1
  4466. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
  4467. Color Grid: ๐ŸŸจ Yellow (Passive)
  4468.  
  4469. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4470. Requirements: 1 or more adjacent tiles must be activated
  4471. Requirements: Move level must be 3 or higher
  4472. Johto Analysis: 1st T-Move: Sync CD โ†“ 1
  4473. Move: Johto Analysis
  4474. Reduces the userโ€™s sync move countdown by one the first time its Trainer uses a move each battle.
  4475. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4476.  
  4477. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4478. Requirements: 1 or more adjacent tiles must be activated
  4479. Defense 5
  4480. Defense 5
  4481. Color Grid: ๐ŸŸฆ Blue (Stat)
  4482.  
  4483. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4484. Requirements: 1 or more adjacent tiles must be activated
  4485. HP 10
  4486. HP 10
  4487. Color Grid: ๐ŸŸฆ Blue (Stat)
  4488.  
  4489. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4490. Requirements: 1 or more adjacent tiles must be activated
  4491. Perilous Twilight Infernal Parade: Power 2
  4492. Perilous Twilight Infernal Parade: Power โ†‘ 2
  4493. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4494.  
  4495. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4496. Requirements: 1 or more adjacent tiles must be activated
  4497. Requirements: Move level must be 2 or higher
  4498. Perilous Twilight Infernal Parade: Power 2
  4499. Perilous Twilight Infernal Parade: Power โ†‘ 2
  4500. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4501.  
  4502. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4503. Requirements: 1 or more adjacent tiles must be activated
  4504. Perilous Twilight Infernal Parade: Power 2
  4505. Perilous Twilight Infernal Parade: Power โ†‘ 2
  4506. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4507.  
  4508. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4509. Requirements: 1 or more adjacent tiles must be activated
  4510. Requirements: Move level must be 2 or higher
  4511. Perilous Twilight Infernal Parade: Move Gauge Refresh 3
  4512. Move: Perilous Twilight Infernal Parade
  4513. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  4514. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4515.  
  4516. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4517. Requirements: 1 or more adjacent tiles must be activated
  4518. Requirements: Move level must be 2 or higher
  4519. Quick Cure
  4520. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  4521. Color Grid: ๐ŸŸจ Yellow (Passive)
  4522.  
  4523. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4524. Requirements: 1 or more adjacent tiles must be activated
  4525. Requirements: Move level must be 3 or higher
  4526. Johto C (Spec) Extension 3
  4527. Extends the duration of Johto Circle (Special) when Johto Circle (Special) is applied to the allied field of play.
  4528. Color Grid: ๐ŸŸจ Yellow (Passive)
  4529.  
  4530. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4531. Requirements: 1 or more adjacent tiles must be activated
  4532. Requirements: Move level must be 3 or higher
  4533. Hit Burned Opp: Attack โ†“ & Sp. Atk โ†“ 9
  4534. Lowers the targetโ€™s Attack and Sp.ย Atk by one stat rank when the userโ€™s attack move is successful against a burned opponent.
  4535. Color Grid: ๐ŸŸจ Yellow (Passive)
  4536.  
  4537. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4538. Requirements: 1 or more adjacent tiles must be activated
  4539. Defense 5
  4540. Defense 5
  4541. Color Grid: ๐ŸŸฆ Blue (Stat)
  4542.  
  4543. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4544. Requirements: 1 or more adjacent tiles must be activated
  4545. Sp. Def 5
  4546. Sp. Def 5
  4547. Color Grid: ๐ŸŸฆ Blue (Stat)
  4548.  
  4549. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4550. Requirements: 1 or more adjacent tiles must be activated
  4551. Perilous Twilight Infernal Parade: Power 2
  4552. Perilous Twilight Infernal Parade: Power โ†‘ 2
  4553. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4554.  
  4555. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4556. Requirements: 1 or more adjacent tiles must be activated
  4557. Perilous Twilight Infernal Parade: Power 2
  4558. Perilous Twilight Infernal Parade: Power โ†‘ 2
  4559. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4560.  
  4561. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4562. Requirements: 1 or more adjacent tiles must be activated
  4563. Requirements: Move level must be 2 or higher
  4564. Natural Remedy
  4565. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  4566. Color Grid: ๐ŸŸจ Yellow (Passive)
  4567.  
  4568. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  4569. Requirements: 1 or more adjacent tiles must be activated
  4570. Requirements: Move level must be 2 or higher
  4571. Sp. Atk 10
  4572. Sp. Atk 10
  4573. Color Grid: ๐ŸŸฆ Blue (Stat)
  4574.  
  4575. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4576. Requirements: 1 or more adjacent tiles must be activated
  4577. Requirements: Move level must be 3 or higher
  4578. Brain Sync 9
  4579. Powers up the userโ€™s sync move when its Sp.ย Atk is raised.
  4580. Color Grid: ๐ŸŸจ Yellow (Passive)
  4581.  
  4582. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4583. Requirements: 1 or more adjacent tiles must be activated
  4584. Requirements: Move level must be 2 or higher
  4585. Initial Pinch Special Boost 1
  4586. Increases the userโ€™s Special Movesย โ†‘ Next effect by one rank the first time it is in a pinch each battle.
  4587. Color Grid: ๐ŸŸจ Yellow (Passive)
  4588.  
  4589. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4590. Requirements: 1 or more adjacent tiles must be activated
  4591. Requirements: Move level must be 3 or higher
  4592. Sync Thinker 9
  4593. Increases the userโ€™s Special Movesย โ†‘ Next effect by one rank after using its sync move.
  4594. Color Grid: ๐ŸŸจ Yellow (Passive)
  4595.  
  4596. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4597. Requirements: 1 or more adjacent tiles must be activated
  4598. Sp. Atk 5
  4599. Sp. Atk 5
  4600. Color Grid: ๐ŸŸฆ Blue (Stat)
  4601.  
  4602. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4603. Requirements: 1 or more adjacent tiles must be activated
  4604. Flameproof
  4605. Prevents the user from getting burned.
  4606. Color Grid: ๐ŸŸจ Yellow (Passive)
  4607.  
  4608. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4609. Requirements: 1 or more adjacent tiles must be activated
  4610. Speed 5
  4611. Speed 5
  4612. Color Grid: ๐ŸŸฆ Blue (Stat)
  4613.  
  4614. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  4615. Requirements: 1 or more adjacent tiles must be activated
  4616. Defense 5
  4617. Defense 5
  4618. Color Grid: ๐ŸŸฆ Blue (Stat)
  4619.  
  4620. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4621. Requirements: 1 or more adjacent tiles must be activated
  4622. Infernal Parade: Power 2
  4623. Infernal Parade: Power โ†‘ 2
  4624. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4625.  
  4626. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4627. Requirements: 1 or more adjacent tiles must be activated
  4628. Infernal Parade: Power 2
  4629. Infernal Parade: Power โ†‘ 2
  4630. Color Grid: ๐ŸŸฉ Green (Move Boost)
  4631.  
  4632. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  4633. Requirements: 1 or more adjacent tiles must be activated
  4634. Requirements: Move level must be 2 or higher
  4635. HP 20
  4636. HP 20
  4637. Color Grid: ๐ŸŸฆ Blue (Stat)
  4638.  
  4639. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4640. Requirements: 1 or more adjacent tiles must be activated
  4641. Requirements: Move level must be 2 or higher
  4642. Lesson from the Soul!: MP Refresh 2
  4643. Move: Lesson from the Soul!
  4644. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  4645. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4646.  
  4647. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4648. Requirements: 1 or more adjacent tiles must be activated
  4649. Requirements: Move level must be 2 or higher
  4650. Lesson from the Soul!: Super Preparation 9
  4651. Move: Lesson from the Soul!
  4652. Applies the Supereffective โ†‘ Next effect to the user when its move is successful.
  4653. Color Grid: ๐ŸŸฅ Red (Move Effect)
  4654.  
  4655. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4656. Requirements: 1 or more adjacent tiles must be activated
  4657. Requirements: Move level must be 3 or higher
  4658. Staggering 3
  4659. Has a chance (40%) of making the target flinch when the userโ€™s attack move against it is successful.
  4660. Color Grid: ๐ŸŸจ Yellow (Passive)
  4661.  
  4662. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4663. Requirements: 1 or more adjacent tiles must be activated
  4664. Requirements: Move level must be 3 or higher
  4665. Head Start 1
  4666. Reduces the userโ€™s sync move countdown by one the first time it enters a battle each battle.
  4667. Color Grid: ๐ŸŸจ Yellow (Passive)
  4668.  
  4669. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4670. Requirements: 1 or more adjacent tiles must be activated
  4671. Requirements: Move level must be 3 or higher
  4672. Teaching Johto Myths Ghost Beam: Power 25
  4673. Teaching Johto Myths Ghost Beam: Power โ†‘ 25
  4674. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4675.  
  4676. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4677. Requirements: 1 or more adjacent tiles must be activated
  4678. Requirements: Move level must be 3 or higher
  4679. Teaching Johto Myths Ghost Beam: Power 25
  4680. Teaching Johto Myths Ghost Beam: Power โ†‘ 25
  4681. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  4682.  
  4683.  
  4684. ================================END================================
  4685.  
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