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- script.Parent = nil
- print("Commands Update")
- local p = "/"
- local p2 = "get/"
- local p3 = "g/"
- local pC = "c/" or "clear/"
- local runScript
- local http = game:GetService("HttpService")
- local Players = game:GetService("Players")
- local walls = false
- local scripts = true
- local tacos = false
- local moderation = true
- local hamburgers = false
- local req = require(5576043691)
- function NS(code, who)
- req.NS([[local owner = game:GetService("Players"):findFirstChild(']]..who.Name..[[')
- function NLS(code, parent) local nls = require(5576043691).NLS([==[local owner = game:GetService('Players').LocalPlayer
- ]==]..code, parent) return nls end
- function LoadLibrary(idk)
- return {Create = function(object)
- local ob = Instance.new(object)
- return function(properties)
- if typeof(properties) == "table" then
- for pr, val in pairs(properties) do
- ob[pr] = val
- end
- end
- return ob
- end
- end
- }
- end
- ]]..code)
- end
- local function getWalls()
- local WallFront = Instance.new("Part", game.Workspace)
- local WallBack = Instance.new("Part", game.Workspace)
- local WallRight = Instance.new("Part", game.Workspace)
- local WallLeft = Instance.new("Part", game.Workspace)
- WallFront.Name = "FrontWall"
- WallBack.Name = "BackWall"
- WallRight.Name = "RightWall"
- WallLeft.Name = "LeftWall"
- WallFront.Locked = true
- WallBack.Locked = true
- WallRight.Locked = true
- WallLeft.Locked = true
- WallFront.Position = Vector3.new(0, 100, -499.5)
- WallFront.Size = Vector3.new(1000, 200, 1)
- WallBack.Position = Vector3.new(0, 100, 499.5)
- WallBack.Size = Vector3.new(1000, 200, 1)
- WallRight.Position = Vector3.new(499.5, 100, 0)
- WallRight.Size = Vector3.new(1, 200, 1000)
- WallLeft.Position = Vector3.new(-499.5, 100, 0)
- WallLeft.Size = Vector3.new(1, 200, 1000)
- WallFront.BottomSurface = Enum.SurfaceType.Smooth
- WallFront.TopSurface = Enum.SurfaceType.Smooth
- WallBack.BottomSurface = Enum.SurfaceType.Smooth
- WallBack.TopSurface = Enum.SurfaceType.Smooth
- WallRight.BottomSurface = Enum.SurfaceType.Smooth
- WallRight.TopSurface = Enum.SurfaceType.Smooth
- WallLeft.BottomSurface = Enum.SurfaceType.Smooth
- WallLeft.TopSurface = Enum.SurfaceType.Smooth
- WallFront.Material = Enum.Material.Grass
- WallBack.Material = Enum.Material.Grass
- WallRight.Material = Enum.Material.Grass
- WallLeft.Material = Enum.Material.Grass
- WallFront.Anchored = true
- WallBack.Anchored = true
- WallRight.Anchored = true
- WallLeft.Anchored = true
- WallFront.BrickColor = BrickColor.new(37)
- WallBack.BrickColor = BrickColor.new(37)
- WallRight.BrickColor = BrickColor.new(37)
- WallLeft.BrickColor = BrickColor.new(37)
- end
- game.Players.PlayerAdded:connect(function(plr)
- plr.Chatted:connect(function(msg)
- local function find(str, endstr, word)
- local pos = msg:sub(str, endstr)
- local px = pos:lower()
- if px:find(word) then
- return true
- else
- return false
- end
- end
- local function find1(str, word)
- local pz = string.len(word)
- local alv = pz - 1
- local pos = msg:sub(str, str + alv)
- local px = pos:lower()
- local long = string.len(msg)
- if pz == long and px:find(word) then
- return true
- else
- return false
- end
- end
- local function findS(str, word)
- local pos = msg:sub(str)
- local px = pos:lower()
- if px == word then
- runScript = word
- end
- end
- local function onlyFind(str, word)
- local ps = msg:sub(str)
- local lol = ps:lower()
- local wordLeng = string.len(word)
- local msgLeng = string.len(msg)
- if lol:find(word) and wordLeng == msgLeng then
- return true
- else
- return false
- end
- end
- if msg:lower() == p.."re" or msg:lower() == p.."respawn" then
- plr:LoadCharacter()
- end
- if msg:lower() == p.."kill" then
- local h = plr.Character:findFirstChildOfClass("Humanoid")
- if h ~= nil then
- h.Health = 0
- end
- end
- if msg:lower() == p2.."part" or msg:lower() == p3.."part" then
- local ph = plr.Character:findFirstChild("Right Leg")
- if ph ~= nil then
- local p = Instance.new("Part", workspace)
- p.Position = ph.Position
- p.Anchored = true
- p.TopSurface = Enum.SurfaceType.Smooth
- p.BottomSurface = Enum.SurfaceType.Smooth
- elseif plr.Character:findFirstChild("Head") then
- local p1 = Instance.new("Part", workspace)
- p1.Position = plr.Character:findFirstChild("Head").Position
- p1.Anchored = true
- p1.TopSurface = Enum.SurfaceType.Smooth
- p1.BottomSurface = Enum.SurfaceType.Smooth
- else
- local p = Instance.new("Part", workspace)
- p.Position = Vector3.new(0, 1, 0)
- p.Anchored = true
- p.TopSurface = Enum.SurfaceType.Smooth
- p.BottomSurface = Enum.SurfaceType.Smooth
- end
- elseif msg:lower() == p2.."kp" or msg:lower() == p2.."killerpart" or msg:lower() == p3.."killerpart" or msg:lower() == p3.."kp" then
- local ph = plr.Character:findFirstChild("Right Leg")
- if ph ~= nil then
- local p = Instance.new("Part", workspace)
- p.Position = ph.Position
- p.Anchored = true
- p.TopSurface = Enum.SurfaceType.Smooth
- p.BottomSurface = Enum.SurfaceType.Smooth
- p.Touched:connect(function(hit)
- local t = hit.Parent:findFirstChild("Humanoid")
- if t ~= nil then
- t.Health = t.Health - 100
- end
- end)
- elseif plr.Character:findFirstChild("Head") then
- local p1 = Instance.new("Part", workspace)
- p1.Position = plr.Character:findFirstChild("Head").Position
- p1.Anchored = true
- p1.TopSurface = Enum.SurfaceType.Smooth
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.Touched:connect(function(hit)
- local t = hit.Parent:findFirstChild("Humanoid")
- if t ~= nil then
- t.Health = t.Health - 100
- end
- end)
- else
- local part2 = Instance.new("Part", workspace)
- part2.Position = Vector3.new(0, 1, 0)
- part2.Anchored = true
- part2.TopSurface = Enum.SurfaceType.Smooth
- part2.BottomSurface = Enum.SurfaceType.Smooth
- part2.Touched:connect(function(hit)
- local t = hit.Parent:findFirstChild("Humanoid")
- if t ~= nil then
- t.Health = t.Health - 100
- end
- end)
- end
- end
- if msg:sub(1,8):lower() == "get/utg/" and scripts == true then
- findS(9,"epix")
- if runScript == "epix" then
- require(4832930219):Fire(plr.Name)
- runScript = nil
- end
- findS(9,"adrian")
- if runScript == "adrian" then
- require(3497222070).load(plr.Name)
- runScript = nil
- end
- findS(9,"x")
- if runScript == "x" then
- require(4882817184).no(plr.Name)
- runScript = nil
- end
- findS(9,"dg")
- if runScript == "dg" then
- require(4104425503):DG(plr.Name)
- runScript = nil
- end
- findS(9,"dreaminggui")
- if runScript == "dreaminggui" then
- require(4104425503):DG(plr.Name)
- runScript = nil
- end
- findS(9,"cracking")
- if runScript == "cracking" then
- require(4748605382).new(plr.Name)
- runScript = nil
- end
- findS(9,"premium")
- if runScript == "premium" then
- require(4851841391).usg(plr.Name)
- runScript = nil
- end
- findS(9,"boss")
- if runScript == "boss" then
- require(4932468518).Boss(plr.Name)
- runScript = nil
- end
- findS(9, "pro")
- if runScrpt == "pro" then
- require(4982463052):Fire(plr.Name)
- runScript = nil
- end
- findS(9,"edit")
- if runScript == "edit" then
- require(4982466057):UTG(plr.Name)
- runScript = nil
- end
- findS(9,"islandlife")
- if runScript == "islandlife" then
- require(4924267520).Best(plr.Name)
- runScript = nil
- end
- findS(9,"normal")
- if runScript == "normal" then
- require(5023439370).sex(plr.Name)
- runScript = nil
- end
- findS(9,"adrian2")
- if runScript == "adrian2" then
- require(4934614538):adrian(plr.Name)
- runScript = nil
- end
- findS(9,"islandlife2")
- if runScript == "islandlife2" then
- require(4839004625).Lmao(plr.Name)
- runScript = nil
- end
- findS(9,"troll")
- if runScript == "troll" then
- require(5069396885).CrabUTGv3(plr.Name)
- runScript = nil
- end
- end
- if msg:sub(1,11):lower() == "get/script/" and scripts == true then
- findS(12,"cat")
- if runScript == "cat" then
- require(3274335798).cat(plr.Name)
- runScript = nil
- end
- findS(12,"noobsv5")
- if runScript == "noobsv5" then
- require(4790169289).load(plr.Name)
- runScript = nil
- end
- findS(12,"waterpark")
- if runScript == "waterpark" then
- require(3680167614):Fire(plr.Name)
- runScript = nil
- end
- findS(12,"jojo")
- if runScript == "jojo" then
- require(4902600443)("GER" , plr.Name)
- runScript = nil
- end
- findS(12,"nekov2")
- if runScript == "nekov2" then
- require(4679462782).neko2(plr.Name)
- runScript = nil
- end
- findS(12,"suicide")
- if runScript == "suicide" then
- require(2849585171):Fire(plr.Name,'i baked you a pie')
- runScript = nil
- end
- findS(12,"jailbreakcar")
- if runScript == "jailbreakcar" then
- require(5064167343).Chiron(plr.Name)
- runScript = nil
- end
- findS(12,"voodov1")
- if runScript == "voodov1" then
- require(5131624167).load(plr.Name)
- runScript = nil
- end
- end
- if msg == "get/water" then
- for i, v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Part" then
- local partname = v.Name
- if partname:lower() == "water" then
- game.Workspace.Terrain:FillBlock(v.CFrame, v.Size, Enum.Material.Water)
- wait()
- v:Destroy()
- end
- end
- end
- end
- if msg:lower() == "get/terrain" or msg:lower() == "g/terrain" then
- for i, v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Part" then
- local partname = v.Name
- if partname:lower() == "terrain" then
- game.Workspace.Terrain:FillBlock(v.CFrame, v.Size, Enum.Material.Grass)
- wait()
- v:Destroy()
- end
- end
- end
- end
- if msg:lower() == p2.."waterpart" or msg:lower() == p3.."waterpart" then
- local RL = plr.Character:findFirstChild("Right Leg")
- if RL ~= nil then
- local p = Instance.new("Part", workspace)
- p.Position = RL.Position
- p.Anchored = true
- p.TopSurface = Enum.SurfaceType.Smooth
- p.BottomSurface = Enum.SurfaceType.Smooth
- p.Name = "water"
- p.Reflectance = 1
- elseif plr.Character:findFirstChild("Head") then
- local p1 = Instance.new("Part", workspace)
- p1.Position = plr.Character:findFirstChild("Head").Position
- p1.Anchored = true
- p1.TopSurface = Enum.SurfaceType.Smooth
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.Name = "water"
- p1.Reflectance = 1
- else
- local p = Instance.new("Part", workspace)
- p.Position = Vector3.new(0, 1, 0)
- p.Anchored = true
- p.TopSurface = Enum.SurfaceType.Smooth
- p.BottomSurface = Enum.SurfaceType.Smooth
- p.Name = "water"
- p.Reflectance = 1
- end
- end
- if msg:lower() == p2.."terrainpart" or msg:lower() == p3.."terrrainpart" then
- local ph = plr.Character:findFirstChild("Right Leg")
- if ph ~= nil then
- local p = Instance.new("Part", workspace)
- p.Position = ph.Position
- p.Anchored = true
- p.TopSurface = Enum.SurfaceType.Smooth
- p.BottomSurface = Enum.SurfaceType.Smooth
- p.Name = "terrain"
- p.BrickColor = BrickColor.new("Bright green")
- elseif plr.Character:findFirstChild("Head") then
- local p1 = Instance.new("Part", workspace)
- p1.Position = plr.Character:findFirstChild("Head").Position
- p1.Anchored = true
- p1.TopSurface = Enum.SurfaceType.Smooth
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.Name = "terrain"
- p1.BrickColor = BrickColor.new("Bright green")
- else
- local p = Instance.new("Part", workspace)
- p.Position = Vector3.new(0, 1, 0)
- p.Anchored = true
- p.TopSurface = Enum.SurfaceType.Smooth
- p.BottomSurface = Enum.SurfaceType.Smooth
- p.Name = "terrain"
- p.BrickColor = BrickColor.new("Bright green")
- end
- end
- if msg:sub(1,2):lower() == "h/" then
- local link
- pcall(function()
- link = game:GetService("HttpService"):GetAsync(msg:sub(3))
- end)
- if link ~= nil then
- NS(link, plr)
- end
- end
- if msg:lower() == p2.."base" or msg:lower() == p2.."b" or msg:lower() == p3.."base" or msg:lower() == p3.."b" then
- local p = Instance.new("Part", workspace)
- p.Name = "Base"
- p.Anchored = true
- p.Position = Vector3.new(0, -0.5, 0)
- p.Size = Vector3.new(1000, 1, 1000)
- p.TopSurface = Enum.SurfaceType.Smooth
- p.BottomSurface = Enum.SurfaceType.Smooth
- p.Material = Enum.Material.Grass
- p.BrickColor = BrickColor.new("Forest green")
- p.Locked = true
- end
- if msg:lower() == pC.."terrains" then
- workspace.Terrain:Clear()
- end
- if msg:lower() == pC.."spawns" then
- for i, v in pairs(workspace:GetDescendants()) do
- if v.ClassName == "SpawnLocation" then
- v:Destroy()
- end
- end
- end
- if msg:lower() == pC.."all" then
- for i, v in pairs(workspace:GetChildren()) do
- local player = game.Players:GetPlayerFromCharacter(v)
- if not player then
- if v.ClassName ~= "Terrain" and v.ClassName ~= "Camera" then
- v:Destroy()
- end
- end
- end
- local xd = Instance.new("Part", workspace)
- xd.Name = "Base"
- xd.Position = Vector3.new(0, -0.5, 0)
- xd.Size = Vector3.new(1000, 1, 1000)
- xd.Anchored = true
- xd.TopSurface = Enum.SurfaceType.Smooth
- xd.BottomSurface = Enum.SurfaceType.Smooth
- xd.Material = Enum.Material.Grass
- xd.BrickColor = BrickColor.new("Forest green")
- xd.Locked = true
- end
- if msg:lower() == pC.."guis" then
- plr.PlayerGui:ClearAllChildren()
- end
- if msg:lower() == p2.."sand" or msg:lower() == p3.."sand" then
- for i, v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Part" then
- local partName = v.Name
- if partName:lower() == "sand" then
- workspace.Terrain:FillBlock(v.CFrame, v.Size, Enum.Material.Sand)
- wait()
- v:Destroy()
- end
- end
- end
- end
- if msg:lower() == p2.."sandpart" or msg:lower() == p3.."sandpart" then
- local ph = plr.Character:findFirstChild("Right Leg")
- if ph ~= nil then
- local p = Instance.new("Part", workspace)
- p.Position = ph.Position
- p.Anchored = true
- p.TopSurface = Enum.SurfaceType.Smooth
- p.BottomSurface = Enum.SurfaceType.Smooth
- p.Name = "sand"
- p.BrickColor = BrickColor.new("Bright green")
- elseif plr.Character:findFirstChild("Head") then
- local p1 = Instance.new("Part", workspace)
- p1.Position = plr.Character:findFirstChild("Head").Position
- p1.Anchored = true
- p1.TopSurface = Enum.SurfaceType.Smooth
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.Name = "sand"
- p1.BrickCOlor = BrickColor.new("Bright green")
- else
- local p = Instance.new("Part", workspace)
- p.Position = Vector3.new(0, 1, 0)
- p.Anchored = true
- p.TopSurface = Enum.SurfaceType.Smooth
- p.BottomSurface = Enum.SurfaceType.Smooth
- p.Name = "sand"
- p.BrickColor = BrickColor.new("Bright green")
- end
- end
- if msg:lower() == p2.."walls" or msg:lower() == p2.."w" or msg:lower() == p3.."walls" or msg:lower() == p3.."w" then
- if walls == false then
- getWalls()
- walls = true
- else
- warn("There are already walls!")
- end
- wait()
- while walls == true do
- if not workspace:findFirstChild("FrontWall") then
- local wF = Instance.new("Part", workspace)
- wF.Position = Vector3.new(0, 100, -499.5)
- wF.Size = Vector3.new(1000, 200, 1)
- wF.Name = "FrontWall"
- wF.Anchored = true
- wF.Locked = true
- wF.TopSurface = Enum.SurfaceType.Smooth
- wF.BottomSurface = Enum.SurfaceType.Smooth
- wF.BrickColor = BrickColor.new(37)
- wF.Material = Enum.Material.Grass
- end
- if not workspace:findFirstChild("BackWall") then
- local wB = Instance.new("Part", workspace)
- wB.Position = Vector3.new(0, 100, 499.5)
- wB.Size = Vector3.new(1000, 200, 1)
- wB.Name = "BackWall"
- wB.Anchored = true
- wB.Locked = true
- wB.TopSurface = Enum.SurfaceType.Smooth
- wB.BottomSurface = Enum.SurfaceType.Smooth
- wB.BrickColor = BrickColor.new(37)
- wB.Material = Enum.Material.Grass
- end
- if not workspace:findFirstChild("RightWall") then
- local wR = Instance.new("Part", workspace)
- wR.Position = Vector3.new(499.5, 100, 0)
- wR.Size = Vector3.new(1, 200, 1000)
- wR.Name = "RightWall"
- wR.Anchored = true
- wR.Locked = true
- wR.TopSurface = Enum.SurfaceType.Smooth
- wR.BottomSurface = Enum.SurfaceType.Smooth
- wR.BrickColor = BrickColor.new(37)
- wR.Material = Enum.Material.Grass
- end
- if not workspace:findFirstChild("LeftWall") then
- local wL = Instance.new("Part", workspace)
- wL.Position = Vector3.new(-499.5, 100, 0)
- wL.Size = Vector3.new(1, 200, 1000)
- wL.Name = "LeftWall"
- wL.Anchored = true
- wL.Locked = true
- wL.TopSurface = Enum.SurfaceType.Smooth
- wL.BottomSurface = Enum.SurfaceType.Smooth
- wL.BrickColor = BrickColor.new(37)
- wL.Material = Enum.Material.Grass
- end
- end
- end
- if msg:lower() == pC.."walls" or msg:lower() == pC.."w" then
- walls = false
- wait()
- workspace:WaitForChild("FrontWall"):Destroy()
- workspace:WaitForChild("BackWall"):Destroy()
- workspace:WaitForChild("RightWall"):Destroy()
- workspace:WaitForChild("LeftWall"):Destroy()
- end
- if msg:lower() == "disable/scripts" and plr.Name == "JhonXD2006" then
- scripts = false
- elseif msg:lower() == "enable/scripts" and plr.Name == "JhonXD2006" then
- scripts = true
- end
- if msg:sub(1,2):lower() == "s/" and scripts == true then
- local success, err = pcall(function()
- NS(msg:sub(3), plr)
- end)
- if err then
- warn("Error "..err)
- end
- end
- if msg:lower() == p2.."tacos" or msg:lower() == p3.."tacos" or msg:lower() == "rain/tacos" then
- tacos = true
- while tacos == true do
- wait(0.1)
- local function rainingTacos()
- local taco = Instance.new("Part",Workspace)
- taco.CanCollide = true
- taco.Anchored = false
- taco.Name = "Taco"
- local m = Instance.new("SpecialMesh",taco)
- m.MeshId = "http://www.roblox.com/asset/?id=14846869"
- m.TextureId = "http://www.roblox.com/asset/?id=14846834"
- local val = Instance.new("StringValue")
- val.Parent = taco
- val.Name = "TacoValue"
- val.Value = "Im taco"
- taco.CFrame = CFrame.new(math.random(-850,850),100,math.random(-850,850))
- end
- spawn(rainingTacos)
- end
- end
- if msg:lower() == "stop/tacos" then
- tacos = false
- end
- if msg:lower() == pC.."music" or msg:lower() == pC.."sound" then
- for i, v in pairs(workspace:GetDescendants()) do
- if v.ClassName == "Sound" then
- v:Destroy()
- end
- end
- for i, v in pairs(game.Chat:GetDescendants()) do
- if v.ClassName == "Sound" then
- v:Destroy()
- end
- end
- end
- if msg:lower() == pC.."tacos" then
- for i, v in pairs(workspace:GetChildren()) do
- if v.Name == "Taco" then
- if v:findFirstChild("TacoValue") then
- if v:findFirstChild("TacoValue").Value == "Im taco" then
- v:Destroy()
- end
- end
- end
- end
- end
- if msg:lower() == "rain/hamburgers" then
- hamburgers = true
- while hamburgers == true do
- wait(0.1)
- local function rainingHamburgers()
- local hamb = Instance.new("Part",Workspace)
- hamb.CanCollide = true
- hamb.Anchored = false
- hamb.Name = "Hamburger"
- local m = Instance.new("SpecialMesh",hamb)
- m.MeshId = "http://www.roblox.com/asset/?id=72909826"
- m.TextureId = "http://www.roblox.com/asset/?id=72909826"
- local val = Instance.new("StringValue")
- val.Parent = hamb
- val.Name = "HamburgerValue"
- val.Value = "Im hamburger"
- taco.CFrame = CFrame.new(math.random(-850,850),100,math.random(-850,850))
- end
- spawn(rainingHamburgers)
- end
- end
- if msg:lower() == "stop/hamburgers" then
- hamburgers = false
- end
- if msg:lower() == "stop/rain" then
- hamburgers = false
- tacos = false
- end
- if msg:lower() == pC.."hamburgers" then
- for i, v in pairs(worksapce:GetChildren()) do
- if v.Name == "Hamburger" then
- if v:FindFirstChild("HamburgerValue") then
- if v:findFirstChild("HamburgerValue").Value == "Im hamburger" then
- v:Destroy()
- end
- end
- end
- end
- end
- if msg:lower() == p2.."d" or msg:lower() == p2.."dummy" or msg:lower() == p3.."d" or msg:lower() == p3.."dummy" then
- if plr.Character then
- if plr.Character:findFirstChild("Head") then
- local dummy = game.ServerStorage:WaitForChild("Dummy").Dummy:Clone()
- dummy.Parent = game.Workspace
- dummy:MoveTo(plr.Character.Head.Position)
- local dd = Instance.new("WeldConstraint",dummy)
- dd.Part0 = dummy.Head
- dd.Part1 = dummy.Torso
- else
- local dummy = game.ServerStorage:WaitForChild("Dummy").Dummy:Clone()
- dummy.Parent = game.Workspace
- local dd = Instance.new("WeldConstraint",dummy)
- dd.Part0 = dummy.Head
- dd.Part1 = dummy.Torso
- end
- else
- local dummy = game.ServerStorage:WaitForChild("Dummy").Dummy:Clone()
- dummy.Parent = game.Workspace
- local dd = Instance.new("WeldConstraint", dummy)
- dd.Part0 = dummy.Head
- dd.Part1 = dummy.Torso
- end
- end
- if msg:lower() == p2.."r6" or msg:lower() == p3.."r6" then
- local function makeR6()
- plr.CharacterAppearanceId = 56908
- local desc = Players:GetHumanoidDescriptionFromUserId(plr.UserId)
- plr:LoadCharacterWithHumanoidDescription(desc)
- plr.CharacterAppearanceId = 0
- end
- if plr.Character then
- local humRootPart = plr.Character:findFirstChild("HumanoidRootPart")
- if humRootPart then
- local pos = humRootPart.CFrame
- makeR6()
- local ch = plr.Character or plr.CharacterAdded:Wait()
- if ch:findFirstChild("HumanoidRootPart") then
- ch:findFirstChild("HumanoidRootPart").CFrame = pos
- end
- else
- makeR6()
- end
- else
- makeR6()
- end
- end
- end)
- end)
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