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- NDK version: 19, GccVersion: 4.8
- Receipt Filename: C:\Users\salih\Documents\Unreal Projects\RORGulhane\Build\Receipts\RORGulhane-Android-Development.target.xml
- AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
- APL: ..\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
- ====29.03.2016 19:54:18====PREPARING TO MAKE APK=================================================================
- ==== Writing to shim file C:\Users\salih\Documents\Unreal Projects\RORGulhane\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
- ==== Shim data file up to date so not writing. ====
- ==== Writing to template target file C:\Users\salih\Documents\Unreal Projects\RORGulhane\Build\Android\src\com\FU\RORGulhane\AlarmReceiver.java ====
- ==== Template target file up to date so not writing. ====
- ==== Writing to template target file C:\Users\salih\Documents\Unreal Projects\RORGulhane\Build\Android\src\com\FU\RORGulhane\DownloaderActivity.java ====
- ==== Template target file up to date so not writing. ====
- ==== Writing to template target file C:\Users\salih\Documents\Unreal Projects\RORGulhane\Build\Android\src\com\FU\RORGulhane\OBBDownloaderService.java ====
- ==== Template target file up to date so not writing. ====
- Cleaning up files based on template dir C:\Users\salih\Documents\Unreal Projects\RORGulhane\Build\Android\src\com\FU\RORGulhane
- Building Java with SDK API level 'android-19'
- C:\Users\salih\Documents\Unreal Projects\RORGulhane\Binaries\Android\RORGulhane-armv7-es2.apk is out of date due to newer input file C:\Users\salih\Documents\Unreal Projects\RORGulhane\Binaries\Android\RORGulhane-armv7-es2.so
- APL Init: armeabi-v7a
- GearVR init
- Oculus Signature Files (osig) will be removed from APK
- bPackageDataInsideApk = False
- ====29.03.2016 19:54:19====PREPARING NATIVE CODE=================================================================
- ====29.03.2016 19:54:19====UPDATING BUILD CONFIGURATION FILES====================================================
- Updating project.properties, local.properties, and build.xml...
- Updating project.properties, local.properties, and build.xml...
- ==== Writing new GameActivity.java file to C:\Users\salih\Documents\Unreal Projects\RORGulhane\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
- UnrealBuildTool Exception: System.UnauthorizedAccessException: Access to the path 'C:\Users\salih\Documents\Unreal Projects\RORGulhane\Intermediate\Android\APK\libs\VrApi.jar' is denied.
- at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- at System.IO.File.InternalDelete(String path, Boolean checkHost)
- at UnrealBuildTool.Android.AndroidPluginLanguage.ProcessPluginNode(String Architecture, String NodeName, String Input, XDocument& XMLWork)
- at UnrealBuildTool.Android.AndroidPluginLanguage.ProcessPluginNode(String Architecture, String NodeName, String Input)
- at UnrealBuildTool.Android.UEDeployAndroid.MakeApk(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
- at UnrealBuildTool.Android.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget)
- at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments)
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