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Sep 7th, 2016
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  1. Nuzlocke Types:
  2.  
  3. [Fire] *
  4. +Fire Resistance
  5. +Arrows set ground on fire on impact and sometimes target (15%)
  6. +Cooks food automatically and smelts ore automatically (Cutclean)
  7. -Nausea in water
  8. -50% to get wood upon break of log, 50% to get charcoal
  9.  
  10. [Grass] *
  11. +Speed 1 on grass or leaves
  12. +Giga drain (5%-10% life drain from shot)
  13. +Can detect nearby players (100 block radius) by doing /nearme (5 minute cooldown) (Can only see who is near, cannot tell how near)
  14. -Needs to re-hydrate every 5 minutes (Every 5 minutes, Grass type will need to be in water or will have slowness 2 until in
  15. water)
  16. -Takes 50% more burn damage
  17.  
  18. [Water]
  19. +Fish-like (Depth strider, water breathing)
  20. +No after-burn
  21. +Wet Sponge that shoots water block that flows with a cool down of 10 seconds, when it is in cooling down mode, it is a regular
  22. sponge
  23. -Slowness 1 near lava
  24. -Mining fatigue On grass and leaves
  25.  
  26. [Normal]
  27. +Substitution - When the player types in "/Substitute", player is teleported randomly within a 20 block radius and
  28. the position that the player was originally in will be replaced with a Zombie in full iron armor and iron sword. This has a
  29. cooldown of 5 minutes
  30. +Gapple heals 2.5 hearts
  31. +Resistance 1
  32. (Take note that this type will still have no nerfs, it will be it's environmental effect)
  33.  
  34. [Fighting] *
  35. +Strength 2 (perm/nerfed)
  36. +Detect - Invincible when blocking for 2 minutes, but once you unblock, you can't attack for 2 seconds, 5 minute cooldown
  37. +Close Combat - Each swing of the sword damages an area around the player. Radius of 4 blocks
  38. -15% Less Damage Done w/ a Bow
  39. -Enderpearls do damage
  40.  
  41. [Flying] *
  42. +Speed 1, jump boost 3 (right click with feather to toggle jumpboost)
  43. +Takes no fall damage
  44. +Gust - Shots give more knockback
  45. -Slowness 1 below Y=40
  46. -Takes 50% more knockback
  47.  
  48. [Rock] *
  49. +Haste 4
  50. +Resistance 2 below Y=60, Resistance 1 above Y=60
  51. +Sturdy - 2 absorption hearts that regenerate every 5 minutes
  52. -Takes 50% more fall damage
  53. -Slowness 1
  54.  
  55. [Dark] *
  56. +Night vision
  57. +Arrow shots give blindness for 1 second
  58. +At night, player can play any sound effect to any player of choice every 1 minute using a "/Sound <sound>" command, there will be
  59. a "/Sound list" to see all sounds possible'
  60. -Weakness 1 above light level 12
  61. -Slowness 1 above light level 12
  62. (Take note that the "Speed 1 & increased damage at night or below light level 8" was moved and changed to be in the Dark's
  63. environmental effects
  64.  
  65. [Electric] *
  66. +Speed 2
  67. +Paralysis - Shots will sometimes make the opponent unable to move
  68. +Motor Drive - Arrows travel faster and further (about 75% faster)
  69. -Takes 15% more damage
  70. -Mining Fatigue 1 when near bedrock (4 blocks away) and obsidian (1 block away)
  71.  
  72. [Steel]
  73. +Resistance 1.5
  74. +Magnet effect (Knocks victim towards you and sometimes repels them farther) (Has a 75% chance of working)
  75. +20% chance for double ores
  76. -Takes 150% more damage from fire and lava
  77. -Slowness 2
  78.  
  79. [Ice] *
  80. +Freeze-Dry - Water below the player will turn to Ice for 15 seconds (Toggleable with Packed Ice Item)
  81. +Blizzard - Bow shots gives slowness 1 for 5 second to victim and have a chance (20%) to freeze the victim (encases the player in
  82. ice, suffocation damage won't work)
  83. +Speed 1, but speed 2 near ice (that includes packed ice)
  84. -Takes 15% more damage in melee
  85. -Not able to MLG when IceWalking is toggled on
  86.  
  87. [Poison] *
  88. +Immune to Poison/No Hunger Loss/Resistance 1
  89. +Poison spikes (Thorns) - 50% of all damage taken from opponent will be dealt back (.5 hearts all time)
  90. +33% Chance to poison when damaged by opponent (Poison 1 for 5 Seconds)
  91. -Slowness 1
  92. -Mining fatigue 1 near dirt
  93.  
  94. [Fairy] *
  95. +Wand that shoots enderpearls once every 45 seconds
  96. +Sweet Kiss (50% chance of arrows applying nausea 1 to victim for 6 seconds)
  97. +Speed 1 at over light level 12
  98. -Weakness 1
  99. -Slowness 1 under light level 8
  100.  
  101. [Ghost] *
  102. +Invisibility below y=70
  103. +Ghost effect (20% of arrows shot at ghost will miss)
  104. +Takes no PvE damage except from fire/lava
  105. -Weakness 1 over light level 12
  106. -Slowness 1
  107.  
  108. [Psychic] *
  109. +Can look into other peoples inventories, 5 minutes cooldown (/mindread <player>)
  110. +Arrows deal 15% more damage
  111. +Takes 10% less damage from projectiles
  112. -Takes 35% more damage from melee
  113. -Does 10% less melee damage
  114.  
  115. [Dragon] *
  116. +Dragon dance - All rates are significantly increased for dragon (mob drop rates, flint rates, ore drop rates etc)
  117. +Dragon breath - Arrows have a chance (25%) to hit an area to damage the player (radius of 3)
  118. +Resistance 1
  119. -Mining fatigue 1 when below 5 hearts
  120. -Slowness 1 when above 5 hearts
  121.  
  122. [Bug] *
  123. +Speed 1, but Speed 2 for 5 minutes after consuming leaves
  124. +Arrow makes cobwebs (which dont drop string) some of the time (75% block radius - 1) (Cobwebs that appear from the bow will
  125. disappear after 5 seconds)
  126. +Heal Order (Heals half a heart upon rightclicking leaves, 4.5 minute cooldown, beware: not a good block to use for walling)
  127. -Weakness 2
  128. -Gapples heal 1.5 hearts
  129.  
  130. [Ground] *
  131. +Diamond shovel named Dig will allow player to build (right click, which shoots a snowball to area in which you wish to create
  132. dirt) a 2 block radius sphere of dirt blocks for 2 second with a 20 second cooldown (shovel will also be enchanted with Efficiency
  133. V Unbreaking 3)
  134. +Arrows make victims in an area of 4 blocks radius not be able to jump for 2 seconds (Flying is immune)
  135. +Has no knockback 50% of the time (When there is no kb, Flying and Steel are no exceptions)
  136. -Slowness 1
  137. -Blindness in water
  138. (Although I am making this change, Ground keeps no fall damage)
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