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  1. # FactionsUUID by drtshock
  2. # Report issues https://github.com/drtshock/Factions/issues?state=open
  3. # Live support http://webchat.esper.net/?channels=factions&prompt=1
  4. # Website https://www.spigotmc.org/resources/factionsuuid.1035/
  5.  
  6. # Made with love <3
  7.  
  8. # Debug
  9. # Turn this on if you are having issues with something and working on resolving them.
  10. # This will spam your console with information that is useful if you know how to read the source.
  11. # It's suggested that you only turn this on at the direction of a developer.
  12. debug: true
  13.  
  14. # Prevent find factions exploit
  15. # This will help limit how many times a player can be sent a map of factions.
  16. # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
  17. # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
  18. # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
  19. findfactionsexploit:
  20. cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
  21. log: false
  22.  
  23. ### Hard Core Settings ###
  24. # Many of the features that are / are to come in this section have been requested by
  25. # people in relation to HCF servers. All settings are set to the normal Factions
  26. # behavior by default.
  27.  
  28. # Default Relation allows you to change the default relation for Factions.
  29. # Example usage would be so people can't leave then make a new Faction while Raiding
  30. # in order to be able to execute commands if the default relation is neutral.
  31. # This has always been neutral.
  32. default-relation: "neutral"
  33.  
  34. # Portal Creation
  35. # Do you want to limit portal creation?
  36. portals:
  37. limit: false # will disable the below check if set to false
  38.  
  39. # What should the minimum relation be to create a portal in territory?
  40. # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
  41. # Minimum relation allows that and all listed to the right to create portals.
  42. # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
  43. minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
  44.  
  45. ### Hard Core Settings ###
  46.  
  47. # Warps
  48. # What should be the max amount of warps that a Faction can set?
  49. max-warps: 5
  50.  
  51. # This is the cost section for warps.
  52. # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
  53. # You can use decimal places here.
  54. # If enabled is set to false, it will ignore the values.
  55. warp-cost:
  56. enabled: false
  57. setwarp: 5
  58. delwarp: 5
  59. warp: 5
  60.  
  61. # Faction Fly
  62. # Enable Faction Fly:
  63. enable-faction-flight: true
  64. ffly:
  65. Particles:
  66. Enabled: true
  67. Enable-While-Vanished: true
  68. AutoEnable: true #If set to true, fly will automatically enable when walking into your own chunk.
  69.  
  70.  
  71.  
  72. # If a player leaves fly (out of territory or took damage)
  73. # how long should they not take fall damage for?
  74. # Set to 0 to have them always take fall damage.
  75. fly-falldamage-cooldown: 10
  76.  
  77. # Pistons
  78. # Should we disable pistons in Faction territory? This will prevent people from doing something like:
  79. # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
  80. disable-pistons-in-territory: false
  81.  
  82. # ToolTips
  83. # This section is to configure tooltips for things like /f list
  84. tooltips:
  85.  
  86. # List
  87. # This shows up when someone does /f list for the top factions.
  88. # It will not sure up for factionless of course, just actual factions.
  89. # You can use color codes here.
  90. list:
  91. - "&6&l* &eLeader: &7{leader}"
  92. - "&6&l* &eClaims: &7{chunks}"
  93. - "&6&l* &ePower: &7{power}/{maxPower}"
  94. - "&6&l* &eMembers: &7{online}/{members}"
  95.  
  96. # Show
  97. # This shows up when someone does /f show.
  98. # It adds tooltips to each player in the list here, nothing else.
  99. # {group} will show the players primary group if you have vault installed.
  100. # {balance} will show their balance if you have vault installed.
  101. # {lastSeen} will show human readable info on when the player was last seen, or online.
  102. show:
  103. - "&b&l* &fUsername: &7{name}"
  104. - "&b&l* &fRank: &7{group}"
  105. - "&b&l* &fBalance: &7${balance}"
  106. - "&b&l* &fLast Seen:&7 {lastSeen}"
  107. - "&b&l* &fPower: &7{player-power}/{player-maxpower}"
  108.  
  109. # Configuration section for Scoreboards
  110. # This will allow you to completely customize how your scoreboards look.
  111. # Make sure that no lines are duplicates of each other otherwise only the first will display.
  112. # Use &0-9a-f for colors and include messages in "quotes"
  113. scoreboard:
  114.  
  115. # send faction change message as well when scoreboard is up?
  116. also-send-chat: true
  117. # How long do we want scoreboards to stay if set temporarily.
  118. expiration: 7
  119.  
  120. # FInfo scoreboard is displayed when a player walks into a new Faction's territory.
  121. # Scoreboard disappears after <expiration> seconds.
  122. # Things to be replaced in this:
  123. # {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
  124. # {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
  125. # {raidable} - true if the faction can be claimed over, otherwise false.
  126. # {warps} - the number of warps that a faction has set.
  127. # The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
  128. # Commenting this section out will cause the info to appear in chat as the plugin originally did.
  129. finfo-enabled: false
  130.  
  131. # SUPPORTS PLACEHOLDERS
  132. finfo:
  133. - "&6Power"
  134. - "{power}"
  135. - "&3Members"
  136. - "{online}/{members}"
  137. - "&4Leader"
  138. - "{leader}"
  139. - "&bTerritory"
  140. - "{chunks}"
  141.  
  142. # Default board that will always show up if a player wants it to.
  143. # This can show any arbitrary text or you can use a lot of variables to replace things.
  144. # Replace {name} - player's name. {faction} - player's faction title, factionless if none.
  145. # {totalOnline} - total players on the server. {balance} - player's balance.
  146. # {maxPower} - player's max power.
  147. # {powerBoost} - player's powerboost.
  148.  
  149. default-enabled: false # Default to false to keep original functionality.
  150. default-title: "&bFactions" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
  151. default-update-interval: 2 # in seconds.
  152.  
  153. # This will show faction prefixes colored based on relation on nametags and in the tab.
  154. # The scoreboard needs to be enabled for this to work.
  155. default-prefixes: true
  156.  
  157. # SUPPORTS PLACEHOLDERS
  158.  
  159. default:
  160. - "&7&m--------------------------"
  161. - "&4&lFaction Info &8»"
  162. - " &8> &cLeader&7: &f{leader}"
  163. - " &8> &cMembers&7: &f{online}&7/&f{members}"
  164. - " &8> &cPower&7: &f{power}&7/&f{maxPower}"
  165. - "&m"
  166. - "&4&lFaction Stats &8»"
  167. - " &8> &cKills&7: &f{faction-kills}"
  168. - " &8> &cDeaths&7: &f{faction-deaths}"
  169. - " &8> &cBalance&7: &f{faction-balance}"
  170. - ""
  171. - " &8> &cYour Balance&7: &f{balance}"
  172. - "&7&m---------------------------"
  173.  
  174. factionless-enabled: true
  175. factionless:
  176. - "&7&m--------------------------"
  177. - "&4&lInformation &8»"
  178. - " &8> &cPlayer&7: &f{name}"
  179. - " &8> &cRank&7: &f{group}"
  180. - " &8> &cBalance&7: &f${balance}"
  181. - "&m"
  182. - "&4&lServer Info &8» "
  183. - " &8» &cIFaction: &fN/A"
  184. - " &8» &cOnline Players&7: &f{total-online}"
  185. - "&7&m---------------------------"
  186.  
  187.  
  188. # Configration section for warmups.
  189. # Warmup times are in seconds - if a value of 0 is set, there is no warmup.
  190. warmups:
  191. # Delay for /f home
  192. f-home: 15
  193. # Delay for /f warp
  194. f-warp: 10
  195. # Delay for /f fly
  196. f-fly: 0
  197. #Delay for /f checkpoint's teleport
  198. f-checkpoint: 10
  199. #Delay for /f tpbanner
  200. f-banner: 10
  201.  
  202. ######################################################
  203. #################### HCF Features ####################
  204. ######################################################
  205. # These features were requested as part of Hardcore Factions or something.
  206. # All of them are disabled by default.
  207.  
  208. # Max Relation Types
  209. # Limits factions to having a max number of each relation.
  210. # Setting to 0 means none allowed. -1 for disabled.
  211. # This will have no effect on default or existing relations, only when relations are changed.
  212. # It is advised that you set the default relation to -1 so they can always go back to that.
  213. # Otherwise Factions could be stuck with not being able to unenemy other Factions.
  214. max-relations:
  215. enabled: true
  216. ally: 10
  217. truce: 0
  218. neutral: -1
  219. enemy: -1
  220.  
  221. # WorldBorder support
  222. # A buffer of 0 means faction claims can go right up to the border of the world.
  223. # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
  224. # the border of the world and what can be claimed to factions
  225. world-border:
  226. buffer: -1
  227.  
  228. # Raids
  229. # Allow a faction to be raided if they have more land than power.
  230. # This will make claimed territory lose all protections
  231. # allowing factions to open chests, break blocks, etc. if they
  232. # have claimed chunks >= power.
  233. hcf:
  234. raidable: false
  235.  
  236. # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
  237. dtr: false
  238.  
  239. # Should we allow Factions to over claim if they are raidable (above has no effect on this)?
  240. # This has always been true, allowing factions to over claim others.
  241. allow-overclaim: true
  242.  
  243. # Power Freeze
  244. # After a player dies, how long should the faction not be able to regen power?
  245. # This resets on each death but does not accumulate.
  246. # Set to 0 for no freeze. Time is in seconds.
  247. powerfreeze: 0
  248.  
  249. # Buffer Zone
  250. # Buffer Zone is an chunk area required between claims of different Factions.
  251. # This is default to 0 and has always been that way. Meaning Factions can have
  252. # claims that border each other.
  253. # If this is set to 3, then Factions need to have 3 chunks between their claim
  254. # and another Faction's claim.
  255. # It's recommended to keep this pretty low as the radius check could be a
  256. # heavy operation if set to a large number.
  257. # If this is set to 0, we won't even bother checking which is how Factions has
  258. # always been.
  259. buffer-zone: 0
  260.  
  261. stuck:
  262. delay: 30
  263. radius: 10
  264.  
  265. ############################################################
  266. # +------------------------------------------------------+ #
  267. # | Configurable /f show | #
  268. # +------------------------------------------------------+ #
  269. ############################################################
  270.  
  271. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  272. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  273.  
  274. # SUPPORTS PLACEHOLDERS
  275. show:
  276. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  277. - '&8&m--------------&7 &8<&b{faction}&8> &8&m--------------'
  278. - '&b * &fOwner &7{leader}'
  279. - '&b * &fDescription &7{description}'
  280. - '&b * &fLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
  281. - '&b * &fFounded &7{create-date}'
  282. - '&b * &fBalance &f{faction-balance}'
  283. - '&b * &fAllies &c{allies-list}'
  284. - '&b * &fEnemies &c{enemies-list}'
  285. - '&b * &fOnline Members &8(&7{online}/{members}&8) &7{online-list}'
  286. - '&b * &fOffline Members &8(&7{offline}/{members}&8) &7{offline-list}'
  287. - '&b * &fBans &7{faction-bancount}'
  288. - '&8&m----------------------------------------'
  289. # For a /f show that does not display fancy messages that are essentially empty, use minimal-show
  290. minimal-show: false
  291.  
  292. # Factions that should be exempt from /f show, case sensitive, useful for a
  293. # serverteam faction, since the command shows vanished players otherwise
  294. show-exempt:
  295. - Wilderness
  296.  
  297.  
  298. # THIS IS FOR /f map tool tips.
  299.  
  300. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  301. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  302. map:
  303. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  304. - '&6* &eFaction &7{faction}'
  305. - '&6* &eOwner &7{leader}'
  306. - '&6* &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
  307. - '&6* &eAllies &c{allies-list}'
  308. - '&6* &eEnemies &c{enemies-list}'
  309. - '&6* &eOnline Members &8(&7{online}/{members}&8) {online-list}'
  310. - '&6* &eOffline Members &7{offline-list}'
  311.  
  312. ############################################################
  313. # +------------------------------------------------------+ #
  314. # | Configurable /f list | #
  315. # +------------------------------------------------------+ #
  316. ############################################################
  317.  
  318. list:
  319. # You can only use {pagenumber} and {pagecount} in the header
  320. header: '&8&m-----------------&r &8< &bFaction List &8(&7{pagenumber}/{pagecount}&8) &8> &m-----------------'
  321. # You can use any variables here
  322. factionless: '&7&o( There are currently &f{total-online} &7&oPlayers online right now! )'
  323. # You can use any variable here
  324. entry: '{faction} &8(&7{online}/{members}&8) &7Land / Power / Max Power &f{chunks}&7/&f{power}&7/&f{maxPower}'
  325.  
  326. ############################################################
  327. # +------------------------------------------------------+ #
  328. # | Configurable /f help | #
  329. # +------------------------------------------------------+ #
  330. ############################################################
  331.  
  332. # set to true to use legacy factions help
  333. use-old-help: false
  334.  
  335. help:
  336.  
  337.  
  338. # You can change the page name to whatever you like
  339. # We use '1' to preserve default functionality of /f help 1
  340. '1':
  341. - '&8&m----------------------------------------------------'
  342. - '&b&lFactions Help &8- &7(1/2) '
  343. - '&8&m----------------------------------------------------'
  344. - '&b/f create &f<name> &8- &7Create your own faction.'
  345. - '&b/f who &f<name> &8- &7Show faction information.'
  346. - '&b/f tag &f<name> &8- &7Change your faction name.'
  347. - '&b/f join &f<name> &8- &7Join to the faction.'
  348. - '&b/f list &8- &7List all factions.'
  349. - '&b/f top &8- &7View the richest factions.'
  350. - '&b/f map &8- &7Map of the surrounding area, click chunks to claim.'
  351. - '&b/f sethome &8- &7Teleport to faction home.'
  352. - '&b/f home &8- &7Set your faction home.'
  353. - '&b/f ban &8- &7Ban a member from your faction.'
  354. - '&b/f unban &8- &7Unban a member from your faction.'
  355. - '&b/f banlist &8- &7List banned players from your faction.'
  356. - '&b/f lowpower &8- &7List player with power under max from your faction.'
  357. - '&b/f coords &8- &7Broadcast your location to your faction.'
  358. - '&b/f showclaims &8- &7List all claims from your faction.'
  359. - '&8&m--------------------&r &b/f help 2 &7&m-----------------------'
  360. '2':
  361. - '&8&m----------------------------------------------------'
  362. - '&b&lFactions Help &8- &7(2/2) '
  363. - '&8&m----------------------------------------------------'
  364. - '&b/f leave &8- &7Leave your faction.'
  365. - '&b/f invite &f<playerName> &8- &7Invite a player to your faction.'
  366. - '&b/f deinvite &f<playerName> &8- &7Revoke invitation to player.'
  367. - '&b/f claim &8- &7Claim a land for your faction.'
  368. - '&b/f unclaim &8- &7Unclaim land from your faction.'
  369. - '&b/f kick &f<playerName> &8- &7Kick player from your faction.'
  370. - '&b/f mod &f<playerName> &8- &7Set player to mod role in faction.'
  371. - '&b/f coleader &f<playerName> &8- &7Set player to coleader role in faction.'
  372. - '&b/f leader &f<playerName> &8- &7Set player role to leader in faction.'
  373. - '&b/f chat &f<Faction | Ally | Public> &8- &7Switch to Faction/Ally/Public chat.'
  374. - '&b/f warp &8- &7Opens the warp menu.'
  375. - '&b/f setwarp &8- &7Set a warp.'
  376. - '&b/f perms &8- &7Change what players can do in your claims.'
  377. - '&b/f upgrades &8- &7Upgrade your factions core.'
  378. - '&b/f checkpoint &8- &7Set a faction checkpoint.'
  379. - '&b/f tnt add/take <amount> &8- &7Faction Based TNT Bank.'
  380. - '&8&m-----------------------------------------------------'
  381. ############################################################
  382. # +------------------------------------------------------+ #
  383. # | F Permission GUI | #
  384. # +------------------------------------------------------+ #
  385. ############################################################
  386.  
  387. # This is the Faction permissions GUI, it consists of 2 inventories
  388. #
  389. # 1st: The Relation GUI, here you choose which relation you want to set the permission of
  390. # 2nd: The Action GUI, here you define the permission of the clicked Action using click types,
  391. # depending on the click type it will set the permission differently:
  392. # Left Click: ALLOW
  393. # Middle Click: UNDEFINED
  394. # Right Click: DENY
  395. #
  396. #
  397. # The GUI configuration is based off of item placeholders these have specific placeholders that are
  398. # replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on.
  399. # There is also 2 other types of GUI items
  400. #
  401. # 1st: Special items, these include Back button (Has its own item below), and Relation Item
  402. # indicating the current relation (Uses relation item placeholder)
  403. # 2nd: Dummy items, these items server no other purpose than to look good, they have their own
  404. # items defined in dummy items, and can later be assigned to specific slots in the GUI's
  405. fperm-gui:
  406. relation:
  407. # GUI Name
  408. name: 'Faction Permissions'
  409. # Amount of inventory rows, No larger than 5
  410. rows: 4
  411.  
  412. # These are the slots where the relations are going to be placed on the first GUI
  413. # Note: Slots start at 0 and end at one less that GUI size
  414. #Setting a slot to -1 will disable it
  415. slots:
  416. recruit: 10
  417. normal: 12
  418. moderator: 14
  419. coleader: 16
  420. truce: 19
  421. ally: 21
  422. enemy: 23
  423. neutral: 25
  424. # Material to be displayed
  425. materials:
  426. recruit: WOOD_SWORD
  427. normal: GOLD_SWORD
  428. moderator: IRON_SWORD
  429. coleader: DIAMOND_SWORD
  430. truce: IRON_AXE
  431. ally: GOLD_AXE
  432. enemy: DIAMOND_AXE
  433. neutral: WOOD_AXE
  434. # Dummy items using the Items lower down
  435. dummy-items:
  436. '0':
  437. - 0
  438. - 1
  439. - 2
  440. - 3
  441. - 4
  442. - 5
  443. - 6
  444. - 7
  445. - 8
  446. - 9
  447. - 11
  448. - 13
  449. - 15
  450. - 17
  451. - 20
  452. - 22
  453. - 24
  454. - 26
  455. - 17
  456. - 18
  457. - 19
  458. - 26
  459. - 27
  460. - 28
  461. - 29
  462. - 30
  463. - 31
  464. - 32
  465. - 33
  466. - 34
  467. - 35
  468. # This is the item that all relation items are based off of
  469. # Replacing {relation} with relation name eg: Moderator, Ally
  470. # also replaces {relation-color} with relation color eg: Enemy;RED
  471. placeholder-item:
  472. name: '&8[{relation-color}{relation}&8]'
  473. lore:
  474. -
  475. action:
  476. name: 'Faction Permissions'
  477. rows: 6
  478. # If this field exists colorable materials will be updated
  479. # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
  480. access:
  481. allow: LIME
  482. deny: RED
  483. undefined: CYAN
  484. slots:
  485. # Uses same format as above to inform the player of clicked relation
  486. relation: 4
  487. # Back button slot
  488. back: 0
  489. # Start action slots
  490. build: 10
  491. destroy: 11
  492. frost-walk: 12
  493. pain-build: 13
  494. door: 14
  495. button: 15
  496. lever: 16
  497. container: 19
  498. invite: 20
  499. kick: 21
  500. item: 22
  501. sethome: 23
  502. withdraw: 24
  503. territory: 25
  504. access: 28
  505. promote: 29
  506. setwarp: 30
  507. warp: 31
  508. ban: 32
  509. disband: 33
  510. fly: 34
  511. vault: 40
  512. tntbank: 39
  513. tntfill: 41
  514. chest: 42
  515. spawner: 38
  516. home: 49
  517. # Material to show, if the material is colorable eg: Wool, Stained Clay it will update with it's access color
  518. materials:
  519. build: STAINED_GLASS
  520. destroy: STAINED_GLASS
  521. frost-walk: STAINED_GLASS
  522. pain-build: STAINED_GLASS
  523. door: STAINED_GLASS
  524. button: STAINED_GLASS
  525. lever: STAINED_GLASS
  526. container: STAINED_GLASS
  527. invite: STAINED_GLASS
  528. kick: STAINED_GLASS
  529. item: STAINED_GLASS
  530. sethome: STAINED_GLASS
  531. withdraw: STAINED_GLASS
  532. territory: STAINED_GLASS
  533. access: STAINED_GLASS
  534. promote: STAINED_GLASS
  535. setwarp: STAINED_GLASS
  536. warp: STAINED_GLASS
  537. ban: STAINED_GLASS
  538. disband: STAINED_GLASS
  539. fly: STAINED_GLASS
  540. vault: STAINED_GLASS
  541. tntbank: STAINED_GLASS
  542. tntfill: STAINED_GLASS
  543. chest: STAINED_GLASS
  544. spawner: STAINED_GLASS
  545. home: STAINED_GLASS
  546. # Same dummy items format as above
  547. dummy-items:
  548. '0':
  549. - 1
  550. - 2
  551. - 3
  552. - 5
  553. - 6
  554. - 7
  555. - 8
  556. - 9
  557. - 10
  558. - 11
  559. - 12
  560. - 13
  561. - 14
  562. - 15
  563. - 16
  564. - 17
  565. - 18
  566. - 10
  567. - 20
  568. - 21
  569. - 22
  570. - 23
  571. - 24
  572. - 25
  573. - 26
  574. - 27
  575. - 28
  576. - 29
  577. - 30
  578. - 34
  579. - 35
  580. - 36
  581. - 37
  582. - 38
  583. - 39
  584. - 40
  585. - 41
  586. - 42
  587. - 43
  588. - 44
  589. - 45
  590. - 46
  591. - 47
  592. - 48
  593. - 49
  594. - 50
  595. - 51
  596. - 52
  597. - 53
  598. # {action} Action name eg: Setwarp, Kick
  599. # {action-access} Access name eg: Allow, Deny
  600. # {action-access-color} Access color eg: Allow;GREEN
  601. placeholder-item:
  602. name: '&e&l(!) &ePermission: &6&n{action}'
  603. lore:
  604. - ''
  605. - '&6&l * &eStatus: &8[{action-access-color}{action-access}&8]'
  606. - ''
  607. - '&7Left click to &a&nAllow&7.'
  608. - '&7Right click to &c&nDeny&7.'
  609. - '&7Middle click to &7&nUndefine&7.'
  610. # Back item will be take you to the previous GUI
  611. back-item:
  612. name: '&c&l<- Back'
  613. material: ARROW
  614. lore:
  615. - '&7Click to return to previous menu.'
  616. # Dummy Items
  617. dummy-items:
  618. # Dummy Item id, used to set the slots above
  619. '0':
  620. material: STAINED_GLASS_PANE
  621. # Color will only work on colorable materials
  622. color: BLACK
  623. name: ' '
  624. lore:
  625. -
  626.  
  627. ############################################################
  628. # +------------------------------------------------------+ #
  629. # | Faction Warp GUI | #
  630. # +------------------------------------------------------+ #
  631. ############################################################
  632.  
  633. fwarp-gui:
  634. name: "Faction Warps"
  635. rows: 3
  636. password-timeout: 5
  637. warp-slots:
  638. - 11
  639. - 12
  640. - 13
  641. - 14
  642. - 15
  643. dummy-slots:
  644. '0':
  645. - 0
  646. - 1
  647. - 2
  648. - 3
  649. - 4
  650. - 5
  651. - 6
  652. - 7
  653. - 8
  654. - 9
  655. - 10
  656. - 16
  657. - 17
  658. - 18
  659. - 19
  660. - 20
  661. - 21
  662. - 22
  663. - 23
  664. - 24
  665. - 25
  666. - 26
  667. warp-item:
  668. material: EYE_OF_ENDER
  669. name: "&e&l(!) &eFaction Warp: &6&n{warp}"
  670. # {warp-protected} Warp protection by password, Enabled & Disabled
  671. # {warp-cost} Warp cost
  672. lore:
  673. - ""
  674. - "&6&l * &ePassword: &7{warp-protected}"
  675. - "&6&l * &eCost: &7{warp-cost}"
  676. - ""
  677. - "&c&lNote: &7You need pay to teleport to"
  678. - "&7a faction warp. Unless it's &nDisabled&7."
  679. # Dummy Items
  680. dummy-items:
  681. # Dummy Item id, used to set the slots above
  682. '0':
  683. material: STAINED_GLASS_PANE
  684. # Color will only work on colorable materials
  685. color: BLACK
  686. name: ' '
  687. lore:
  688. -
  689.  
  690.  
  691. ############################################################
  692. # +------------------------------------------------------+ #
  693. # | Faction Homes Essentials | #
  694. # +------------------------------------------------------+ #
  695. ############################################################
  696. # Warzone/SafeZone
  697. deny-homes-in-system-factions: false
  698. remove-homes-in-system-factions: false
  699.  
  700. deny-homes-in-enemy-factions: false
  701. remove-homes-in-enemy-factions: false
  702.  
  703. deny-homes-in-neutral-factions: false
  704. remove-homes-in-neutral-factions: false
  705.  
  706. deny-homes-in-ally-factions: false
  707. remove-homes-in-ally-factions: false
  708.  
  709. deny-homes-in-truce-factions: false
  710. remove-homes-in-truce-factions: false
  711.  
  712.  
  713.  
  714. ############################################################
  715. # +------------------------------------------------------+ #
  716. # | Faction Creation/Disband Broadcast | #
  717. # +------------------------------------------------------+ #
  718. ############################################################
  719. faction-creation-broadcast: false
  720. faction-disband-broadcast: false
  721.  
  722. ############################################################
  723. # +------------------------------------------------------+ #
  724. # | Faction Invisibility | #
  725. # +------------------------------------------------------+ #
  726. ############################################################
  727. See-Invisible-Faction-Members: false
  728.  
  729. ############################################################
  730. # +------------------------------------------------------+ #
  731. # | Faction Rules | #
  732. # +------------------------------------------------------+ #
  733. ############################################################
  734. frules:
  735. Enabled: true
  736. default-rules:
  737. - '&cDefault Faction Rules :('
  738. - '&cUse /f rules add <rule> to add a rule'
  739. ############################################################
  740. # +------------------------------------------------------+ #
  741. # | Faction TNT Bank | #
  742. # +------------------------------------------------------+ #
  743. ############################################################
  744. ftnt:
  745. Enabled: true
  746. Bank-Limit: 15000
  747.  
  748. ############################################################
  749. # +------------------------------------------------------+ #
  750. # | Faction PayPal | #
  751. # +------------------------------------------------------+ #
  752. ############################################################
  753. fpaypal:
  754. Enabled: true
  755.  
  756. ############################################################
  757. # +------------------------------------------------------+ #
  758. # | Faction Checkpoints | #
  759. # +------------------------------------------------------+ #
  760. ############################################################
  761. checkpoints:
  762. Enabled: false
  763.  
  764. ############################################################
  765. # +------------------------------------------------------+ #
  766. # | Faction Near | #
  767. # +------------------------------------------------------+ #
  768. ############################################################
  769. fnear:
  770. Enabled: true
  771. Radius: 50
  772.  
  773. ############################################################
  774. # +------------------------------------------------------+ #
  775. # | Faction Focus | #
  776. # +------------------------------------------------------+ #
  777. ############################################################
  778. #Note This will ONLY work if you have SavageFactions Scoreboard Enabled!
  779. ffocus:
  780. Enabled: false
  781. Prefix: '&7»&b'
  782.  
  783. ############################################################
  784. # +------------------------------------------------------+ #
  785. # | Faction Vault | #
  786. # +------------------------------------------------------+ #
  787. ############################################################
  788. fvault:
  789. Enabled: false
  790. No-Hoppers-near-vault: true
  791. Price: 5000
  792. Item:
  793. Name: '&e&l*&f&l*&e&l* &e&lFaction Vault &7(Place) &e&l*&f&l*&e&l*'
  794. Lore:
  795. - '&7Place this vault in your Faction claim, You will'
  796. - '&7then be able to access it.'
  797. - ''
  798. - '&c&lNote: &7Once you have placed your'
  799. - '&7faction vault, Access it by doing /f vault.'
  800.  
  801. ############################################################
  802. # +------------------------------------------------------+ #
  803. # | Faction Chest | #
  804. # +------------------------------------------------------+ #
  805. ############################################################
  806. fchest:
  807. Enabled: false
  808. Inventory-Title: '&2&lFaction Chest'
  809. # Chest size upgrades can be configured in the upgrades section of config
  810.  
  811. ############################################################
  812. # +------------------------------------------------------+ #
  813. # | Faction Upgrades | #
  814. # +------------------------------------------------------+ #
  815. ############################################################
  816. fupgrades:
  817. Enabled: true
  818. MainMenu:
  819. Title: '{faction}''s Upgrade Menu'
  820. DummyItem:
  821. Name: '&f'
  822. Type: STAINED_GLASS_PANE
  823. Amount: 1
  824. Damage: 7
  825. Lore:
  826. - ''
  827. rows: 3
  828. slots:
  829. - 0
  830. - 1
  831. - 2
  832. - 3
  833. - 4
  834. - 5
  835. - 6
  836. - 7
  837. - 8
  838. - 9
  839. - 10
  840. - 11
  841. - 12
  842. - 13
  843. - 14
  844. - 15
  845. - 16
  846. - 17
  847. - 18
  848. - 19
  849. - 20
  850. - 21
  851. - 22
  852. - 23
  853. - 24
  854. - 25
  855. - 26
  856. Crops:
  857. Crop-Boost:
  858. level-1: 10
  859. level-2: 20
  860. level-3: 30
  861. Cost:
  862. level-1: 250000
  863. level-2: 500000
  864. level-3: 750000
  865. CropItem:
  866. Name: '&e&lUpgrade Growth Speed'
  867. Type: WHEAT
  868. Amount: 1
  869. Damage: 0
  870. Lore:
  871. - '&7Increase growth speed of crops in claims.'
  872. - '&7&o(Chance to Grow Two Levels)'
  873. - ''
  874. - '&e&lTier'
  875. - '&f&l* &7Current Level: &n{level}'
  876. - ''
  877. - '&e&lPerks'
  878. - '&f&l* &7Level 1 - &f10% Chance'
  879. - '&7 - Cost: $250,000'
  880. - '&f&l* &7Level 2 - &f20% Chance'
  881. - '&7 - Cost: $500,000'
  882. - '&f&l* &7Level 3 - &f30% Chance'
  883. - '&7 - Cost: $750,000'
  884. - ''
  885. - '&e&lClick to &nUnlock'
  886. slots:
  887. - 10
  888. EXP:
  889. EXP-Boost:
  890. level-1: 1.5
  891. level-2: 2.0
  892. level-3: 2.5
  893. Cost:
  894. level-1: 2000000
  895. level-2: 4000000
  896. level-3: 6000000
  897. EXPItem:
  898. Name: '&e&lUpgrade EXP Drop Rate'
  899. Type: EXP_BOTTLE
  900. Amount: 1
  901. Damage: 0
  902. Lore:
  903. - '&7Increased Vanilla XP gained from monsters.'
  904. - ''
  905. - '&e&lTier'
  906. - '&f&l* &7Current Level: &n{level}'
  907. - ''
  908. - '&e&lPerks'
  909. - '&f&l* &7Level 1 - &f1.5x Multiplier'
  910. - '&7 - Cost: $2,000,000'
  911. - '&f&l* &7Level 2 - &f2.0x Multiplier'
  912. - '&7 - Cost: $4,000,000'
  913. - '&f&l* &7Level 3 - &f2.5x Multiplier'
  914. - '&7 - Cost: $6,000,000'
  915. - ''
  916. - '&e&lClick to &nUnlock'
  917. slots:
  918. - 13
  919. Spawners:
  920. Spawner-Boost:
  921. # This is a Percentage so .10 means 10% lowered spawner delay!
  922. level-1: 0.10
  923. level-2: 0.20
  924. level-3: 0.30
  925. Cost:
  926. level-1: 1000000
  927. level-2: 2000000
  928. level-3: 3000000
  929. SpawnerItem:
  930. Name: '&e&lUpgrade Spawn Rate'
  931. Type: MOB_SPAWNER
  932. Amount: 1
  933. Damage: 0
  934. Lore:
  935. - '&7Decreased mob spawner delay in claims.'
  936. - ''
  937. - '&e&lTier'
  938. - '&f&l* &7Current Level: &n{level}'
  939. - ''
  940. - '&e&lPerks'
  941. - '&f&l* &7Level 1 - &f10% Lower Delay'
  942. - '&7 - Cost: $1,000,000'
  943. - '&f&l* &7Level 2 - &f20% Lower Delay'
  944. - '&7 - Cost: $2,000,000'
  945. - '&f&l* &7Level 3 - &f30% Lower Delay'
  946. - '&7 - Cost: $3,000,000'
  947. - ''
  948. - '&e&lClick to &nUnlock'
  949. slots:
  950. - 16
  951. Chest:
  952. Chest-Size:
  953. # This is rows
  954. level-1: 2
  955. level-2: 3
  956. level-3: 4
  957. Cost:
  958. level-1: 1000000
  959. level-2: 2000000
  960. level-3: 3000000
  961. ChestItem:
  962. Name: '&e&lUpgrade Faction Chest Size'
  963. Type: CHEST
  964. Amount: 1
  965. Damage: 0
  966. Lore:
  967. - '&7Increased Faction Chest Size.'
  968. - ''
  969. - '&e&lTier'
  970. - '&f&l* &7Current Level: &n{level}'
  971. - ''
  972. - '&e&lPerks'
  973. - '&f&l* &7Level 1 - &f2 Rows'
  974. - '&7 - Cost: $1,000,000'
  975. - '&f&l* &7Level 2 - &f3 Rows'
  976. - '&7 - Cost: $2,000,000'
  977. - '&f&l* &7Level 3 - &f4 Rows'
  978. - '&7 - Cost: $3,000,000'
  979. - ''
  980. - '&e&lClick to &nUnlock'
  981. slots:
  982. - 22
  983.  
  984. ############################################################
  985. # +------------------------------------------------------+ #
  986. # | Faction Banners | #
  987. # +------------------------------------------------------+ #
  988. ############################################################
  989. fbanners:
  990. Enabled: true
  991. Item:
  992. Name: '&e&l*&f&l*&e&l* &e&lWar Banner &7(Place) &e&l*&f&l*&e&l*'
  993. Lore:
  994. - '&7Place this banner in the &nWarzone.&7 This'
  995. - '&7will create a &nWarp Point&7 for your faction members.'
  996. - ''
  997. - '&e&lEffects'
  998. - '&e&l* &fStrength II'
  999. - '&e&l* &fSpeed II'
  1000. Banner-Cost: 5000 #The amount charged to change a banner into a War Banner
  1001. Banner-Time: 60 #IN SECONDS - This is how long the banner will last.
  1002. Banner-Place-Cooldown: 300
  1003. Banner-Effect-Radius: 16
  1004. Effects:
  1005. - INCREASE_DAMAGE:2
  1006. - SPEED:2
  1007. BannerHolo: '&c{Faction}''s War Banner'
  1008. Placeable:
  1009. Warzone: true
  1010. Enemy: true
  1011.  
  1012. #Title when moving between chunks
  1013. Title:
  1014. Show-Title: true
  1015. # You can configure the time in 1.9 or higher! The values are in ticks (20 ticks = 1 second)
  1016. Options:
  1017. FadeInTime: 1
  1018. ShowTime: 10
  1019. FadeOutTime: 1
  1020. Format:
  1021. Title: '{Faction}'
  1022. Subtitle: '{Description}'
  1023.  
  1024.  
  1025. # /f seechunk options
  1026. see-chunk:
  1027. particles: true
  1028. interval: 5
  1029.  
  1030.  
  1031. Tntfill:
  1032. max-radius: 32
  1033. max-amount: 64############################################################
  1034. # +------------------------------------------------------+ #
  1035. # | Big List of variables | #
  1036. # +------------------------------------------------------+ #
  1037. ############################################################
  1038. # Fancy variables. Can only be used in /f show
  1039. # - {allies-list} : Lists each faction ally with tooltips
  1040. # - {enemies-list} : Lists each faction enemy with tooltips
  1041. # - {online-list} : Lists all online members with tooltips
  1042. # - {offline-list} : Lists all offline members with tooltips
  1043. # Player variables. Can be used in tooltips.show, scoreboards, or /f show
  1044. # - {group} : Players group
  1045. # - {name} : Players name
  1046. # - {lastSeen} : Last time player was seen (if offline), or just 'Online'
  1047. # - {balance} : Players balance
  1048. # - {player-kills} : # of kills the player has
  1049. # - {player-deaths}: # of deaths the player has
  1050. # Faction variables. Can be used in tooltips.list, scoreboards, or /f show
  1051. # - {header} : Default factions header (ex. /f show)
  1052. # - {faction} : Factions tag (if none, uses lang.yml for factionless name)
  1053. # - {joining} : How to join this faction
  1054. # - {power} : Factions deaths until raidable value
  1055. # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
  1056. # - {maxPower} : Factions max deaths until raidable value
  1057. # - {chunks} : # of claims faction has (in chunks)
  1058. # - {warps} : # of warps faction has
  1059. # - {description} : Factions description
  1060. # - {create-date} : Date faction was created
  1061. # - {leader} : Faction leader
  1062. # - {land-value} : Value of all claims
  1063. # - {land-refund} : Calculated refund value
  1064. # - {allies} : # of allies faction has
  1065. # - {enemies} : # of enemies faction has
  1066. # - {online} : # of faction members online
  1067. # - {offline} : # of faction members offline
  1068. # - {members} : # of faction members (includes offline)
  1069. # - {faction-balance} : Faction bank balance
  1070. # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
  1071. # - {faction-kills} : # of kills the faction has
  1072. # - {faction-deaths}: # of deaths the faction has
  1073. # - {faction-bancount} : # of bans the faction has
  1074. # Faction Permissions GUI variables. Can only be used in GUI
  1075. # - {relation} : Shows relation name (Can be used in action and relation)
  1076. # - {relation-color} : Relation color
  1077. # - {action} : Shows action name (Can only be used in action)
  1078. # - {action-access} : Shows the action's access with current relation
  1079. # - {action-access-color} : Access color
  1080. # General variables. Can be used anywhere.
  1081. # - {total-online} : Total # of players on the server
  1082. # - {max-warps} : Max # of warps a faction can set
  1083. # - {max-allies} : Max # of allies a faction can have
  1084. # - {max-enemies} : Max # of enemies a faction can have
  1085. # - {factionless} : Count of all factionless players online
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