SHARE
TWEET

Untitled

a guest Oct 18th, 2019 89 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. As usual, summary site has consolidated and summarized all the job related changes and here they are. And as usual, summary sites are not meant to be officially taken seriously therefore please rely on the patch notes for the final information when it's out.
  2.  
  3. 【忍者】
  4. ・印と忍術に大きな変更が入り、GCDアクションになっている(チャージアクションで2スタックまで)
  5. ・ほぼ全てのアクションに火力調整が入っている
  6. ・手触り自体は変わっていない
  7. ・DoTはコンボアクションではなく、単体アクションになっている
  8. ・活殺は通常アビリティに戻した
  9. ・天地人は印を置き換えアクションにして即忍術が発動できる仕様に
  10. ・分身の術は効果時間が伸びスタック制(WSを5回分)のアクションに変更
  11. ・騙しの効果を下げて効果時間を長く、背面以外でも付与可能に(相対的には弱体だが使いやすくなっている)
  12. ・口寄せ、六道、分身の忍気消費量を80→50に変更(これに伴い全体的に忍気上昇量を見直し)
  13.  
  14. NIN
  15. - Huge changes on Ninjutsu and Mudra, and they are now categorized as GCD actions (with charge actions up to 2 stacks)
  16. - Almost all actions have their potencies adjusted
  17. - The play feel itself however doesn't change
  18. - NIN DoT is no longer a combo action, and is now a singular action on its own
  19. - Kassatsu has been reverted back as a normal ability
  20. - The specification of Ten Chi Jin are now interchangeable actions and can activate Ninjutsu at will
  21. - Trick Attack's duration has been increased, but its effect nerfed. TA can also be applied at any directions instead of strictly from the back (It's meant to have its usability changed to be easier to use, but with the effect nerfed to compensate)
  22. - Hellfrog Medium, Bhavacakra, Bunshin's gauge consumption is adjusted from 80, down to 50. In according to this change, the overall skills will see a review in its Ninki accumulation.
  23. iluna minori pinned a message to this channel. See all the pins.Today at 15:34
  24.  
  25. iluna minoriToday at 15:36
  26. 【侍】
  27. ・5.08と比べると火力自体は上がっている(パッチノートだけ見ると弱体に見えるかも
  28. ・照破は威力400固定、通常のスキルローテに入ってきて検圧が3スタックすると撃てる(検圧=黙想震度)
  29. ・検圧は黙想、居合術、蒸返しで付与される
  30. ・おおよそ40秒に1回照破が入ってくる
  31. ・蒸返しの後に発生するGCDがスキルスピードの影響を受けるように
  32. ・使い勝手の向上
  33.  
  34. SAM
  35. - SAM's overall DPS will see increase compared to 5.08, but if you judge it based on patch notes itself, it may be taken as if it's weaker, instead of stronger.
  36. - Shoha' potency is fixed at 400. It will be incorporated as part of your rotation, and you are required a medication stacks of 3 to execute it (In Japanese, it'll have a new stack name called Kenatsu (剣圧, Sword Preasure/Aura, which is basically your medication stacks)
  37. - Medication stack is granted through Meditate, Iajutsus, and Tsubamegaeshi.
  38. - Dev team made estimations that that you may be using Shoha once every 40 seconds.
  39. - The cooldown after using Tsubamegaeshi will be affected by Skill speed
  40. - Usability of the job will increase for the better.
  41. 【召喚士】
  42. Summoner
  43.  
  44. ・エギアサルト1、2が魔法に変更されGCDの影響を受けるように(これに伴ってペットアクションの威力を調整)
  45. Egi Assault 1 and 2 are now categorized as spells and will be affected by GCD.  Due to this change, action potencies will be increased.
  46.  
  47. ・火力の底上げがされ強化されている
  48. SMN's overall firepower will be increased.
  49.  
  50. ・初動のアクションは6回ボタンを押す回数が減る
  51. Your opener will see yourself pressing up to 6 buttons lesser at the first minute.
  52.  
  53. ・リキャストが噛み合うように調整
  54. Overall action recast (cooldowns) will be adjusted to make it align nicely.
  55.  
  56. ・トライディザスターからルイネーションが削除され、変わりに着弾ダメージ追加
  57. Ruination effect from Tri Disaster deleted, what replaces the effect will be direct damage.
  58.  
  59. ・ベインの効果アップ特性をベインの追加効果の発動確率が100%になるに変更
  60. Bane's trait will be adjusted, where it's additional effect is adjusted from 15% to 100%
  61. 【吟遊詩人】
  62. ・4.xほどではないが歌による支援が追加
  63. ・支援含めて強化
  64. ・シナジーがある分機工士より本体火力は落ちる
  65. ・ソウルボイスが溜まった時のSEが変更
  66.  
  67. BRD
  68. - BRD won't be like what BRD was during 4.x but song will now have support effects added
  69. - The job overall will be buffed including its support ability
  70. - While having synergy, but it will have its firepower weaker than MCH as a result.
  71. - The sound effect for Apex Arrow when it's accumulated will change
  72. 【機工士、踊り子】
  73. ・火力を強化
  74. ・リキャストの短縮もある
  75.  
  76. MCH, DNC
  77. - Potencies increased. Potency increase will mean overall firepower increase.
  78. - Some skill will also see recast timer shortened.
  79. 【モンク】
  80. ・火力は据え置き
  81. ・マントラは強すぎるので調整が入る
  82.  
  83. MNK
  84. - MNK's firepower will remain.
  85. - Mantra is too strong and therefore it will have slight adjustments
  86. 【竜騎士】
  87. ・火力を強化
  88. ・使い勝手向上
  89.  
  90. DRG
  91. - DRG's firepower increase
  92. - Usability will be improved
  93. 【赤魔道士】
  94. ・火力を強化で結構上がっている
  95. ・特性側で強化を行っている
  96. ・Procが運ゲーすぎたので、アクセラレーションの仕様変更をしてProc3回するまで消えない効果に(リキャストタイムは伸びている)
  97.  
  98. RDM
  99. - RDM's overall potency will increase and buffed, at a considerable amount.
  100. - RDM's trait will also be buffed as well
  101. - Devs do acknowledged that the proc is very RNG reliant, therefore Acceleration's specifications will be changed to proc up to 3 times and will not disappear until then. However its cooldown will be adjusted to be longer
  102. 【黒魔道士】
  103. ・黒は強いので何もありません
  104. ・三連魔がスタック表示されるようになる
  105.  
  106. BLM
  107. - BLM will see no changes.
  108. - Minor improvement on displaying your Triplecast stacks, that's it.
  109. 【学者】
  110. ・学者は使い勝手向上
  111.  
  112. SCH
  113. - Improvements on usability
  114. 【白魔道士】
  115. ・アサイラムの効果範囲を調整
  116.  
  117. WHM
  118. - Effect range for Asylum will be adjusted
  119.  
  120. iluna minoriToday at 15:57
  121. 【占星術師】
  122. ・MPの消費を減らす調整
  123. ・火力をいじってある
  124. ・カード周りはマイナーアルカナに調整で変換する手間をなくした
  125. ・運命の輪の仕様変更でダイア(HoTと10%軽減バリア)とノクタ(瞬間的に10%バリアを20秒付与)それぞれ効果が違うように
  126.  
  127. AST
  128. - MP consumption for spells will be adjusted to cost less
  129. - Potencies are being adjusted as well
  130. - Regarding cards, Minor Arcana will be adjusted so that it reduces unnecessary steps. One such example would be how it will directly apply Lord/Lady instead of making the card into Lord/Lady and then you use it
  131. - Specifics of Collective Unconscious will be changed where executing the skill will bring different effects depending on whether you're in Diurnal (HoT and defense barrier of 10% damage mitigation) and Nocturnal (Instantly grant 10% damage mitigation shield that lasts 20 seconds) will be different depending on which sect you're in
  132. 【タンク】
  133. ・防御面強化
  134. ・リプライザルが周囲の敵に付与される効果になり、効果時間は10秒に変更
  135. ・センチネルやベンジェンスなどの効果時間が15秒に
  136. ・ホルムギャングの効果時間も伸ばしてある
  137.  
  138. Tanks
  139.  
  140. - Buffs in defense
  141. - Reprisal is now an AoE effect instead of a single enemy, and duration buffed to 10 seconds.
  142. - Sentinel, Vengence effect will last 15 seconds
  143. - Holmgang's effect timer will also be extended.
  144. That's all. Remember, patch notes will determine everything.
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top