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Jul 16th, 2018
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  1. // Detail Script
  2. // Tags a prop as detail prop for custom render distance and optional color matching.
  3.  
  4. var lod = 100f; // Distance at which LOD appears.
  5. var max = 200f; // Distance at which the prop disappears.
  6. var vegetation = true; // Set to true for color variations override according to Detail mod settings.
  7.  
  8. var asset = ToolsModifierControl.toolController.m_editPrefabInfo as PropInfo;
  9. if (vegetation) {
  10. asset.m_material.name = "DetailMod_Vegetation " + lod.ToString("R") + " " + max.ToString("R");
  11. asset.m_useColorVariations = true; }
  12. else asset.m_material.name = "DetailMod_ " + lod.ToString("R") + " " + max.ToString("R");
  13.  
  14.  
  15.  
  16.  
  17. // Detail Script
  18. // Tags a tree as detail tree for color matching.
  19.  
  20. var asset = ToolsModifierControl.toolController.m_editPrefabInfo as TreeInfo;
  21. asset.m_material.name = "DetailMod_Tree";
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