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- // Detail Script
- // Tags a prop as detail prop for custom render distance and optional color matching.
- var lod = 100f; // Distance at which LOD appears.
- var max = 200f; // Distance at which the prop disappears.
- var vegetation = true; // Set to true for color variations override according to Detail mod settings.
- var asset = ToolsModifierControl.toolController.m_editPrefabInfo as PropInfo;
- if (vegetation) {
- asset.m_material.name = "DetailMod_Vegetation " + lod.ToString("R") + " " + max.ToString("R");
- asset.m_useColorVariations = true; }
- else asset.m_material.name = "DetailMod_ " + lod.ToString("R") + " " + max.ToString("R");
- // Detail Script
- // Tags a tree as detail tree for color matching.
- var asset = ToolsModifierControl.toolController.m_editPrefabInfo as TreeInfo;
- asset.m_material.name = "DetailMod_Tree";
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