Advertisement
KorolevDmitry123

Untitled

Apr 9th, 2016
89
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.91 KB | None | 0 0
  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class DeathPos1 : MonoBehaviour {
  5. public PointScore1 a;
  6. public PointScore2 b;
  7. public PointScore3 c;
  8. public PointScore4 d;
  9. public PointScore5 e;
  10. public PointScore6 f;
  11. public PointScore7 g;
  12. public PointScore8 h;
  13. public PointScore9 j;
  14. public PointScore10 k;
  15. void OnTriggerEnter(Collider Col)
  16. {
  17. if (Col.tag == "Block1")
  18. {
  19. Col.transform.position = Col.GetComponent<Player>().checkPos;
  20. }
  21. if (Col.tag == "Block2")
  22. {
  23. Col.transform.position = Col.GetComponent<Player>().checkPos;
  24. }
  25. if (Col.tag == "Block3")
  26. {
  27. Col.transform.position = Col.GetComponent<Player>().checkPos;
  28. }
  29. if (Col.tag == "GreenBall")
  30. {
  31. Col.transform.position = Col.GetComponent<Player>().checkPos;
  32. }
  33. if (Col.tag == "BlueBall")
  34. {
  35. Col.transform.position = Col.GetComponent<Player>().checkPos;
  36. }
  37. if (Col.tag == "YellowBall")
  38. {
  39. Col.transform.position = Col.GetComponent<Player>().checkPos;
  40. }
  41. if (Col.tag == "RedBall")
  42. {
  43. Col.transform.position = Col.GetComponent<Player>().checkPos;
  44. a.a = false;
  45. b.a = false;
  46. c.a = false;
  47. d.a = false;
  48. e.a = false;
  49. f.a = false;
  50. g.a = false;
  51. h.a = false;
  52. j.a = false;
  53. k.a = false;
  54. PointScore1.pointscore1 = 0.0f;
  55. PointScore2.pointscore2 = 0.0f;
  56. PointScore3.pointscore3 = 0.0f;
  57. PointScore4.pointscore4 = 0.0f;
  58. PointScore5.pointscore5 = 0.0f;
  59. PointScore6.pointscore6 = 0.0f;
  60. PointScore7.pointscore7 = 0.0f;
  61. PointScore8.pointscore8 = 0.0f;
  62. PointScore9.pointscore9 = 0.0f;
  63. PointScore10.pointscore10 = 0.0f;
  64. }
  65. if (Col.tag == "Manipulator")
  66. {
  67. Col.transform.position = Col.GetComponent<Player>().checkPos;
  68. a.a = false;
  69. b.a = false;
  70. c.a = false;
  71. d.a = false;
  72. e.a = false;
  73. f.a = false;
  74. g.a = false;
  75. h.a = false;
  76. j.a = false;
  77. k.a = false;
  78. PointScore1.pointscore1 = 0.0f;
  79. PointScore2.pointscore2 = 0.0f;
  80. PointScore3.pointscore3 = 0.0f;
  81. PointScore4.pointscore4 = 0.0f;
  82. PointScore5.pointscore5 = 0.0f;
  83. PointScore6.pointscore6 = 0.0f;
  84. PointScore7.pointscore7 = 0.0f;
  85. PointScore8.pointscore8 = 0.0f;
  86. PointScore9.pointscore9 = 0.0f;
  87. PointScore10.pointscore10 = 0.0f;
  88. }
  89. if (Col.tag == "Puzzle1")
  90. {
  91. Col.transform.position = Col.GetComponent<Player>().checkPos;
  92. }
  93. if (Col.tag == "Puzzle2")
  94. {
  95. Col.transform.position = Col.GetComponent<Player>().checkPos;
  96. }
  97. if (Col.tag == "Puzzle3")
  98. {
  99. Col.transform.position = Col.GetComponent<Player>().checkPos;
  100. }
  101. if (Col.tag == "Puzzle4")
  102. {
  103. Col.transform.position = Col.GetComponent<Player>().checkPos;
  104. }
  105. if (Col.tag == "Puzzle5")
  106. {
  107. Col.transform.position = Col.GetComponent<Player>().checkPos;
  108. }
  109. if (Col.tag == "Puzzle6")
  110. {
  111. Col.transform.position = Col.GetComponent<Player>().checkPos;
  112. }
  113. if (Col.tag == "Puzzle7")
  114. {
  115. Col.transform.position = Col.GetComponent<Player>().checkPos;
  116. }
  117. if (Col.tag == "Puzzle8")
  118. {
  119. Col.transform.position = Col.GetComponent<Player>().checkPos;
  120. }
  121. if (Col.tag == "Puzzle9")
  122. {
  123. Col.transform.position = Col.GetComponent<Player>().checkPos;
  124. }
  125. if (Col.tag == "Puzzle10")
  126. {
  127. Col.transform.position = Col.GetComponent<Player>().checkPos;
  128. }
  129. if (Col.tag == "Puzzle11")
  130. {
  131. Col.transform.position = Col.GetComponent<Player>().checkPos;
  132. }
  133. if (Col.tag == "Puzzle12")
  134. {
  135. Col.transform.position = Col.GetComponent<Player>().checkPos;
  136. }
  137. if (Col.tag == "Puzzle13")
  138. {
  139. Col.transform.position = Col.GetComponent<Player>().checkPos;
  140. }
  141. if (Col.tag == "Puzzle14")
  142. {
  143. Col.transform.position = Col.GetComponent<Player>().checkPos;
  144. }
  145. if (Col.tag == "Puzzle15")
  146. {
  147. Col.transform.position = Col.GetComponent<Player>().checkPos;
  148. }
  149. if (Col.tag == "Puzzle16")
  150. {
  151. Col.transform.position = Col.GetComponent<Player>().checkPos;
  152. }
  153. }
  154. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement