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Merchant Audition Lines

Sep 11th, 2017
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  1. MAKE SURE TO HAVE AUDIO RECORDINGS SET FOR MONO, NOT STEREO
  2. SPLIT EACH INDIVIDUAL LINE INTO ITS OWN FILE
  3. KEEP QUALITY CLEAN AND CLEAR THROUGHOUT
  4. HAVE THE AUDIO BE AS LOUD AS YOU CAN MAKE IT WITHOUT AUDIBLE CLICKING OR NOISE
  5.  
  6. COMMENTS IN BRACKETS {} ARE SPOKEN/DONE BY THE PLAYER
  7. COMMENTS IN BRACKETS [] IS WHAT THE PLAYER IS DOING OR WHERE THEY ARE
  8.  
  9. -----------------------------------------
  10.  
  11. ‘The Merchant’
  12. Role in Story:
  13. Initial NPC the player encounters on the road to The Reach - key ‘exposition dropper’ giving background on the political climate in the area.
  14.  
  15. Occupation:
  16. Merchant - but specify what kind. It should be something that takes him all over the Empire, and ex-empire states.
  17.  
  18. Physical Description:
  19. Small and weedy
  20.  
  21. Personality:
  22. Not ‘obsequious’ - but deferential to his clients, a skilled merchant for a mostly feudal civilisation - constantly up-selling wares to everyone in a manner bordering on ‘aggressive’. (I’m actually imagining him a lot like Quark from Deep Space 9)
  23. Welcoming and jolly, engages in banter with his clients, but with the omnipresent motive to make enough money that he can keep moving by.
  24.  
  25. Habits/Mannerisms:
  26. Consummate optimist - always looks on the bright side, acts as counterbalance to what experienced in reach.
  27.  
  28. -------------------------------------------
  29.  
  30. {Travelling to High Rock?}
  31.  
  32. What gave it away? This rugged face or my tired gaze? Crossing those valleys will give you both!
  33.  
  34. {Was just a guess, was informed you were staying here by a religious couple}
  35.  
  36. Ah! Little blind girl and her clingy bodyguard right? They're a couple now? Didn't seem to give that impression on their way here, agh I digress.
  37.  
  38. {And you trust me? We've only just spoken}
  39.  
  40. Ah alright, I'm desperate you see - happy now? I just need a body to take the hits 'case we get into any trouble. Which we wont of course! Don't worry, you'll be paid handsomely.
  41.  
  42. That is, if you don't drop the venture half way through and push through to the end.
  43.  
  44. {Yeah, I'll jump on. Always wanted to see High Rock}
  45.  
  46. Agh, don't want to blow the wind outa your sails but this is the East of High Rock; worlds apart from the west - don't want you to be getting any false impressions of us Breton folk from the people you meet down there.
  47.  
  48. [Scene where Guard is dying on the roads, merchant is weary of progressing]
  49.  
  50. Damn, we're on the doorstep of the kingdom yet the gods ordain that we stumble across trouble now? What a farce!
  51.  
  52. Hey now, I'm just a merchant, I try to avoid spilled blood. Besides, what else am I paying you for?
  53.  
  54. {No survivors left, the forsworn attacked this tower}
  55.  
  56. No friend, not forsworn; Witchmen. Thought I told you about these devils already?
  57.  
  58. {Hey, are you in trouble with the guards?}
  59.  
  60. When aren't we merchants in trouble with these "humble" lot? They've got this racket going where they take our goods for "inspection", but really we know they're just pinching whatever they find that can fetch a good price.
  61.  
  62. [NPC ATTACKING PLAYER/ENEMY]
  63. Can't back out now!
  64. Serious mistake!
  65.  
  66. [NPC REACTS TO FRIENDS DEATH]
  67. Murderer!
  68.  
  69. [NPC SAYS HELLO]
  70. Good day.
  71. Come to talk?
  72.  
  73. [NPC SAYS GOODBYE]
  74. Safe journeys.
  75. On your merry way.
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