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Daphne.ini

Jan 6th, 2015
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  1. # pauseOnExit - If true, will pause Daphne before exiting by sending "P". If your monitor is not the same resolution as daphne, Fade_Out will not display correctly. Pausing Daphne tries to prevent this.
  2. # -noissues is for Esh's Aurunmilla. It stops daphne's warning about issues at launch.
  3. # -fastboot is for Dragon's Lair and Space Ace, It skips the self test in the beginning.
  4. # version - see version info below each game
  5. [settings]
  6. globalParams = vldp -blank_searches -prefer_samples -noissues -fastboot
  7. pauseOnExit = false
  8.  
  9. [ace]
  10. min_seek_delay = 1000
  11. seek_frames_per_ms = 20
  12. homedir = .
  13. bank0 = 00000010
  14. bank1 = 00000001
  15. bank2 =
  16. bank3 =
  17. sound_buffer = 2048
  18. params = -useoverlaysb 1
  19. version = ace
  20. # Rev A3 = ace
  21. # Enhanced v1.0 = sae
  22. # Rev A2 = ace_a2
  23. # Rev A = ace_a
  24.  
  25. [astron]
  26. min_seek_delay =
  27. seek_frames_per_ms = 20
  28. homedir = .
  29. bank0 = 00000000
  30. bank1 = 00000000
  31. bank2 =
  32. bank3 =
  33. sound_buffer = 2048
  34. params =
  35. version = astron
  36. # Astron Belt (Hitachi) = astron
  37. # Astron Belt (Pioneer) = astronp
  38.  
  39. [badlands]
  40. min_seek_delay = 1000
  41. seek_frames_per_ms = 20
  42. homedir = .
  43. bank0 = 00000000
  44. bank1 = 10000011
  45. bank2 =
  46. bank3 =
  47. sound_buffer = 2048
  48. params =
  49. version = badlands
  50. # Standard = badlands
  51. # Prototype = badlandp
  52.  
  53. [bega]
  54. min_seek_delay = 1000
  55. seek_frames_per_ms = 20
  56. homedir = .
  57. bank0 = 00000000
  58. bank1 = 00000111
  59. bank2 =
  60. bank3 =
  61. sound_buffer = 2048
  62. params =
  63. version = bega
  64. # Revision 3 = bega
  65. # Revision 1 = begar1
  66.  
  67. [cliff]
  68. min_seek_delay = 1000
  69. seek_frames_per_ms = 20
  70. homedir = .
  71. bank0 = 00000000
  72. bank1 = 01000000
  73. bank2 = 00000000
  74. bank3 = 01111011
  75. sound_buffer = 2048
  76. params =
  77. version = cliff
  78. # Standard = cliff
  79. # Alternate #1 = cliffalt
  80.  
  81. [cobra]
  82. min_seek_delay =
  83. seek_frames_per_ms = 20
  84. homedir = .
  85. bank0 = 00000000
  86. bank1 = 01001000
  87. bank2 =
  88. bank3 =
  89. sound_buffer = 2048
  90. params =
  91. version = cobraab
  92. # Astron Belt Hardware = cobraab
  93. # MACH 3 Hardware = cobram3
  94. # Dedicated / Bega's Battle Hardware = cobra
  95. # Cliff Hanger / Interstellar / Dragon's Lair Conversion = cobraconv
  96.  
  97. [esh]
  98. min_seek_delay =
  99. seek_frames_per_ms = 20
  100. homedir = .
  101. bank0 =
  102. bank1 =
  103. bank2 =
  104. bank3 =
  105. sound_buffer = 2048
  106. params =
  107. version = esh
  108. # Standard = esh
  109. # Alternate #1 = eshalt
  110. # Alternate #2 = eshalt2
  111.  
  112. [galaxyr]
  113. min_seek_delay =
  114. seek_frames_per_ms = 20
  115. homedir = .
  116. bank0 = 00000000
  117. bank1 = 00000000
  118. bank2 =
  119. bank3 =
  120. sound_buffer = 2048
  121. params =
  122. version = galaxy
  123. # Hitachi = galaxy
  124. # Pioneer = galaxyp
  125. # Star Blazer = blazer
  126.  
  127. [gpworld]
  128. min_seek_delay =
  129. seek_frames_per_ms = 20
  130. homedir = .
  131. bank0 =
  132. bank1 =
  133. bank2 =
  134. bank3 =
  135. sound_buffer = 2048
  136. params =
  137. version = gpworld
  138. # Standard = gpworld
  139.  
  140. [interstellar]
  141. min_seek_delay = 1000
  142. seek_frames_per_ms = 20
  143. homedir = .
  144. bank0 = 00110001
  145. bank1 = 00000000
  146. bank2 =
  147. bank3 =
  148. sound_buffer = 2048
  149. params =
  150. version = interstellar
  151. # Standard = interstellar
  152.  
  153. [lair]
  154. min_seek_delay = 1000
  155. seek_frames_per_ms = 20
  156. homedir = .
  157. bank0 = 11011001
  158. bank1 = 00100111
  159. bank2 =
  160. bank3 =
  161. sound_buffer = 2048
  162. params = -useoverlaysb 1
  163. version = lair
  164. # Rev F2 = lair
  165. # Enhancement v2.1 = dle21
  166. # Enhancement v1.1 = dle11
  167. # Rev F = lair_f
  168. # Rev E = lair_e
  169. # Rev D = lair_d
  170. # Rev C = lair_c
  171. # Rev B = lair_b
  172. # Rev A = lair_a
  173. # Beta 2 = lair_x
  174. # Beta 1 (serial #1) = lair_n1
  175.  
  176. [lair2]
  177. min_seek_delay =
  178. seek_frames_per_ms = 20
  179. homedir = .
  180. bank0 =
  181. bank1 =
  182. bank2 =
  183. bank3 =
  184. sound_buffer = 2048
  185. params =
  186. version = lair2
  187. # Version 3.19 = lair2
  188. # Version 3.19 (European) = lair2_319_euro
  189. # Version 3.19 (Spanish) = lair2_318
  190. # Version 3.18 = lair2_318
  191. # Version 3.16 (European) = lair2_316_euro
  192. # Version 3.15 = lair2_315
  193. # Version 3.14 = lair2_314
  194. # Version 3.00 = lair2_300
  195.  
  196. [mach3]
  197. min_seek_delay = 1000
  198. seek_frames_per_ms = 20
  199. homedir = .
  200. bank0 = 01000100
  201. bank1 =
  202. bank2 =
  203. bank3 =
  204. sound_buffer = 2048
  205. params =
  206. version = mach3
  207. # Standard = mach3
  208.  
  209. [rb]
  210. min_seek_delay = 1000
  211. seek_frames_per_ms = 20
  212. homedir = .
  213. bank0 = 00000000
  214. bank1 = 00000001
  215. bank2 =
  216. bank3 =
  217. sound_buffer = 2048
  218. params =
  219. version = roadblaster
  220. # Standard = roadblaster
  221.  
  222. [sdq]
  223. min_seek_delay = 1000
  224. seek_frames_per_ms = 20
  225. homedir = .
  226. bank0 = 00100001
  227. bank1 = 00000000
  228. bank2 =
  229. bank3 =
  230. sound_buffer = 2048
  231. params =
  232. version = sdq
  233. # Standard = sdq
  234. # Shortened Scenes = sdqshort
  235. # Shortened Scenes, Alternate = sdqshortalt
  236.  
  237. [tq]
  238. min_seek_delay =
  239. seek_frames_per_ms = 20
  240. homedir = .
  241. bank0 =
  242. bank1 =
  243. bank2 =
  244. bank3 =
  245. sound_buffer = 2048
  246. params = -useoverlaysb 1
  247. params =
  248. version = tq
  249. # Standard = tq
  250. # Alternate = tq_alt
  251. # 'Swearing' ROM Hack = tq_swear
  252.  
  253. [uvt]
  254. min_seek_delay =
  255. seek_frames_per_ms = 20
  256. homedir = .
  257. bank0 = 00000000
  258. bank1 =
  259. bank2 =
  260. bank3 =
  261. sound_buffer = 2048
  262. params =
  263. version = uvt
  264. # Standard = uvt
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