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- # pauseOnExit - If true, will pause Daphne before exiting by sending "P". If your monitor is not the same resolution as daphne, Fade_Out will not display correctly. Pausing Daphne tries to prevent this.
- # -noissues is for Esh's Aurunmilla. It stops daphne's warning about issues at launch.
- # -fastboot is for Dragon's Lair and Space Ace, It skips the self test in the beginning.
- # version - see version info below each game
- [settings]
- globalParams = vldp -blank_searches -prefer_samples -noissues -fastboot
- pauseOnExit = false
- [ace]
- min_seek_delay = 1000
- seek_frames_per_ms = 20
- homedir = .
- bank0 = 00000010
- bank1 = 00000001
- bank2 =
- bank3 =
- sound_buffer = 2048
- params = -useoverlaysb 1
- version = ace
- # Rev A3 = ace
- # Enhanced v1.0 = sae
- # Rev A2 = ace_a2
- # Rev A = ace_a
- [astron]
- min_seek_delay =
- seek_frames_per_ms = 20
- homedir = .
- bank0 = 00000000
- bank1 = 00000000
- bank2 =
- bank3 =
- sound_buffer = 2048
- params =
- version = astron
- # Astron Belt (Hitachi) = astron
- # Astron Belt (Pioneer) = astronp
- [badlands]
- min_seek_delay = 1000
- seek_frames_per_ms = 20
- homedir = .
- bank0 = 00000000
- bank1 = 10000011
- bank2 =
- bank3 =
- sound_buffer = 2048
- params =
- version = badlands
- # Standard = badlands
- # Prototype = badlandp
- [bega]
- min_seek_delay = 1000
- seek_frames_per_ms = 20
- homedir = .
- bank0 = 00000000
- bank1 = 00000111
- bank2 =
- bank3 =
- sound_buffer = 2048
- params =
- version = bega
- # Revision 3 = bega
- # Revision 1 = begar1
- [cliff]
- min_seek_delay = 1000
- seek_frames_per_ms = 20
- homedir = .
- bank0 = 00000000
- bank1 = 01000000
- bank2 = 00000000
- bank3 = 01111011
- sound_buffer = 2048
- params =
- version = cliff
- # Standard = cliff
- # Alternate #1 = cliffalt
- [cobra]
- min_seek_delay =
- seek_frames_per_ms = 20
- homedir = .
- bank0 = 00000000
- bank1 = 01001000
- bank2 =
- bank3 =
- sound_buffer = 2048
- params =
- version = cobraab
- # Astron Belt Hardware = cobraab
- # MACH 3 Hardware = cobram3
- # Dedicated / Bega's Battle Hardware = cobra
- # Cliff Hanger / Interstellar / Dragon's Lair Conversion = cobraconv
- [esh]
- min_seek_delay =
- seek_frames_per_ms = 20
- homedir = .
- bank0 =
- bank1 =
- bank2 =
- bank3 =
- sound_buffer = 2048
- params =
- version = esh
- # Standard = esh
- # Alternate #1 = eshalt
- # Alternate #2 = eshalt2
- [galaxyr]
- min_seek_delay =
- seek_frames_per_ms = 20
- homedir = .
- bank0 = 00000000
- bank1 = 00000000
- bank2 =
- bank3 =
- sound_buffer = 2048
- params =
- version = galaxy
- # Hitachi = galaxy
- # Pioneer = galaxyp
- # Star Blazer = blazer
- [gpworld]
- min_seek_delay =
- seek_frames_per_ms = 20
- homedir = .
- bank0 =
- bank1 =
- bank2 =
- bank3 =
- sound_buffer = 2048
- params =
- version = gpworld
- # Standard = gpworld
- [interstellar]
- min_seek_delay = 1000
- seek_frames_per_ms = 20
- homedir = .
- bank0 = 00110001
- bank1 = 00000000
- bank2 =
- bank3 =
- sound_buffer = 2048
- params =
- version = interstellar
- # Standard = interstellar
- [lair]
- min_seek_delay = 1000
- seek_frames_per_ms = 20
- homedir = .
- bank0 = 11011001
- bank1 = 00100111
- bank2 =
- bank3 =
- sound_buffer = 2048
- params = -useoverlaysb 1
- version = lair
- # Rev F2 = lair
- # Enhancement v2.1 = dle21
- # Enhancement v1.1 = dle11
- # Rev F = lair_f
- # Rev E = lair_e
- # Rev D = lair_d
- # Rev C = lair_c
- # Rev B = lair_b
- # Rev A = lair_a
- # Beta 2 = lair_x
- # Beta 1 (serial #1) = lair_n1
- [lair2]
- min_seek_delay =
- seek_frames_per_ms = 20
- homedir = .
- bank0 =
- bank1 =
- bank2 =
- bank3 =
- sound_buffer = 2048
- params =
- version = lair2
- # Version 3.19 = lair2
- # Version 3.19 (European) = lair2_319_euro
- # Version 3.19 (Spanish) = lair2_318
- # Version 3.18 = lair2_318
- # Version 3.16 (European) = lair2_316_euro
- # Version 3.15 = lair2_315
- # Version 3.14 = lair2_314
- # Version 3.00 = lair2_300
- [mach3]
- min_seek_delay = 1000
- seek_frames_per_ms = 20
- homedir = .
- bank0 = 01000100
- bank1 =
- bank2 =
- bank3 =
- sound_buffer = 2048
- params =
- version = mach3
- # Standard = mach3
- [rb]
- min_seek_delay = 1000
- seek_frames_per_ms = 20
- homedir = .
- bank0 = 00000000
- bank1 = 00000001
- bank2 =
- bank3 =
- sound_buffer = 2048
- params =
- version = roadblaster
- # Standard = roadblaster
- [sdq]
- min_seek_delay = 1000
- seek_frames_per_ms = 20
- homedir = .
- bank0 = 00100001
- bank1 = 00000000
- bank2 =
- bank3 =
- sound_buffer = 2048
- params =
- version = sdq
- # Standard = sdq
- # Shortened Scenes = sdqshort
- # Shortened Scenes, Alternate = sdqshortalt
- [tq]
- min_seek_delay =
- seek_frames_per_ms = 20
- homedir = .
- bank0 =
- bank1 =
- bank2 =
- bank3 =
- sound_buffer = 2048
- params = -useoverlaysb 1
- params =
- version = tq
- # Standard = tq
- # Alternate = tq_alt
- # 'Swearing' ROM Hack = tq_swear
- [uvt]
- min_seek_delay =
- seek_frames_per_ms = 20
- homedir = .
- bank0 = 00000000
- bank1 =
- bank2 =
- bank3 =
- sound_buffer = 2048
- params =
- version = uvt
- # Standard = uvt
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