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x22 - HvH Settings ( Spread ) - by Avesy

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May 26th, 2017
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  1. cg_spammer false
  2. cg_spammerdelay 1000
  3. cg_skins add "0" "9"
  4. cg_skins add "36" "2"
  5. cg_skins add "27" "0"
  6. cg_skins add "2" "0"
  7. cg_skins add "9" "19"
  8. cg_skins add "39" "1"
  9. cg_skinchanger true
  10. cg_knifechanger 5
  11. cg_glovechanger 6
  12. cg_namestealer false
  13. cg_namedelay 500
  14. cg_clantag 0
  15. cg_hidename false
  16. cg_misc true
  17. cg_knifebot false
  18. cg_knifebotmode 1
  19. cg_fakelag false
  20. cg_fakelagonpress false
  21. cg_fakelagkey 2
  22. cg_fakelagmode 3
  23. cg_fakelagcustom 12
  24. cg_whileshooting true
  25. cg_spawnprotection true
  26. cg_bunnyhop true
  27. cg_autostrafe true
  28. cg_circlestrafe false
  29. cg_circlekey 2
  30. cg_edgejump false
  31. cg_autopistol true
  32. cg_showranks false
  33. cg_airstuck false
  34. cg_airstuckkey 2
  35. cg_triggerbot[0] false
  36. cg_triggerbot[1] false
  37. cg_triggerbot[2] false
  38. cg_triggerbot[3] false
  39. cg_triggerbot[4] false
  40. cg_triggeronpress[0] false
  41. cg_triggeronpress[1] false
  42. cg_triggeronpress[2] false
  43. cg_triggeronpress[3] false
  44. cg_triggeronpress[4] false
  45. cg_triggerkey[0] 2
  46. cg_triggerkey[1] 2
  47. cg_triggerkey[2] 2
  48. cg_triggerkey[3] 2
  49. cg_triggerkey[4] 2
  50. cg_triggerbotmode[0] 0
  51. cg_triggerbotmode[1] 0
  52. cg_triggerbotmode[2] 0
  53. cg_triggerbotmode[3] 0
  54. cg_triggerbotmode[4] 0
  55. cg_triggerbotacc[0] 0
  56. cg_triggerbotacc[1] 0
  57. cg_triggerbotacc[2] 0
  58. cg_triggerbotacc[3] 0
  59. cg_triggerbotacc[4] 0
  60. cg_triggerbothit[0] 0
  61. cg_triggerbothit[1] 0
  62. cg_triggerbothit[2] 0
  63. cg_triggerbothit[3] 0
  64. cg_triggerbothit[4] 0
  65. cg_triggerreaction[0] 100
  66. cg_triggerreaction[1] 100
  67. cg_triggerreaction[2] 100
  68. cg_triggerreaction[3] 100
  69. cg_triggerreaction[4] 100
  70. cg_triggerburst[0] 0
  71. cg_triggerburst[1] 0
  72. cg_triggerburst[2] 0
  73. cg_triggerburst[3] 0
  74. cg_triggerburst[4] 0
  75. cg_triggerchance[0] 50
  76. cg_triggerchance[1] 50
  77. cg_triggerchance[2] 50
  78. cg_triggerchance[3] 50
  79. cg_triggerchance[4] 50
  80. cg_triggerwall[0] false
  81. cg_triggerwall[1] false
  82. cg_triggerwall[2] false
  83. cg_triggerwall[3] false
  84. cg_triggerwall[4] false
  85. cg_ragemode true
  86. cg_rageaim true
  87. cg_rageaimonpress false
  88. cg_rageaimkey 2
  89. cg_rageautofire true
  90. cg_rageaimangle 360.00
  91. cg_rageaimstep 0.00
  92. cg_ragesilentaim 1
  93. cg_rageautowall true
  94. cg_ragefriendlyfire false
  95. cg_rageaimposition 1
  96. cg_rageaimpriority 0
  97. cg_multibox 1
  98. cg_multipoint 4
  99. cg_pointscale 1.00
  100. cg_mindamage 15.30
  101. cg_aimatbody 1
  102. cg_aimatbodyhp 0
  103. cg_autoawpbody false
  104. cg_aapitch 1
  105. cg_aacustompitch 0.00
  106. cg_aayawreal 2
  107. cg_aacustomyawreal 0.00
  108. cg_aayawfake 3
  109. cg_aacustomyawfake 0.00
  110. cg_aaedge 0
  111. cg_aaattarget false
  112. cg_resolver 2
  113. cg_norecoil true
  114. cg_nospread 0
  115. cg_autostop false
  116. cg_autocrouch false
  117. cg_autoscope true
  118. cg_minaccuracy 75.00
  119. cg_backtracking true
  120. cg_legitmode false
  121. cg_aimassist[0] false
  122. cg_aimassist[1] false
  123. cg_aimassist[2] false
  124. cg_aimassist[3] false
  125. cg_aimassist[4] false
  126. cg_aimonpress[0] false
  127. cg_aimonpress[1] false
  128. cg_aimonpress[2] false
  129. cg_aimonpress[3] false
  130. cg_aimonpress[4] false
  131. cg_aimkey[0] 2
  132. cg_aimkey[1] 2
  133. cg_aimkey[2] 2
  134. cg_aimkey[3] 2
  135. cg_aimkey[4] 2
  136. cg_autofire[0] false
  137. cg_autofire[1] false
  138. cg_autofire[2] false
  139. cg_autofire[3] false
  140. cg_autofire[4] false
  141. cg_aimangle[0] 0
  142. cg_aimangle[1] 0
  143. cg_aimangle[2] 0
  144. cg_aimangle[3] 0
  145. cg_aimangle[4] 0
  146. cg_aimangleval[0] 10.00
  147. cg_aimangleval[1] 10.00
  148. cg_aimangleval[2] 10.00
  149. cg_aimangleval[3] 10.00
  150. cg_aimangleval[4] 10.00
  151. cg_aimsmooth[0] 10
  152. cg_aimsmooth[1] 10
  153. cg_aimsmooth[2] 10
  154. cg_aimsmooth[3] 10
  155. cg_aimsmooth[4] 10
  156. cg_psilent[0] false
  157. cg_psilent[1] false
  158. cg_psilent[2] false
  159. cg_psilent[3] false
  160. cg_psilent[4] false
  161. cg_autowall[0] false
  162. cg_autowall[1] false
  163. cg_autowall[2] false
  164. cg_autowall[3] false
  165. cg_autowall[4] false
  166. cg_friendlyfire[0] false
  167. cg_friendlyfire[1] false
  168. cg_friendlyfire[2] false
  169. cg_friendlyfire[3] false
  170. cg_friendlyfire[4] false
  171. cg_aimpriority[0] 1
  172. cg_aimpriority[1] 1
  173. cg_aimpriority[2] 1
  174. cg_aimpriority[3] 1
  175. cg_aimpriority[4] 1
  176. cg_aimposition[0] 0
  177. cg_aimposition[1] 0
  178. cg_aimposition[2] 0
  179. cg_aimposition[3] 0
  180. cg_aimposition[4] 0
  181. cg_bonepriority[0] 0
  182. cg_bonepriority[1] 0
  183. cg_bonepriority[2] 0
  184. cg_bonepriority[3] 0
  185. cg_bonepriority[4] 0
  186. cg_aimrandom[0] 0
  187. cg_aimrandom[1] 0
  188. cg_aimrandom[2] 0
  189. cg_aimrandom[3] 0
  190. cg_aimrandom[4] 0
  191. cg_aimtime[0] 0
  192. cg_aimtime[1] 0
  193. cg_aimtime[2] 0
  194. cg_aimtime[3] 0
  195. cg_aimtime[4] 0
  196. cg_bulletcontrol[0] 0
  197. cg_bulletcontrol[1] 0
  198. cg_bulletcontrol[2] 0
  199. cg_bulletcontrol[3] 0
  200. cg_bulletcontrol[4] 0
  201. cg_bulletstart[0] 3
  202. cg_bulletstart[1] 3
  203. cg_bulletstart[2] 3
  204. cg_bulletstart[3] 3
  205. cg_bulletstart[4] 3
  206. cg_bulletstop[0] 6
  207. cg_bulletstop[1] 6
  208. cg_bulletstop[2] 6
  209. cg_bulletstop[3] 6
  210. cg_bulletstop[4] 6
  211. cg_rcs[0] false
  212. cg_rcs[1] false
  213. cg_rcs[2] false
  214. cg_rcs[3] false
  215. cg_rcs[4] false
  216. cg_rcsstandalone[0] 0
  217. cg_rcsstandalone[1] 0
  218. cg_rcsstandalone[2] 0
  219. cg_rcsstandalone[3] 0
  220. cg_rcsstandalone[4] 0
  221. cg_rcshorizontal[0] 0.50
  222. cg_rcshorizontal[1] 0.50
  223. cg_rcshorizontal[2] 0.50
  224. cg_rcshorizontal[3] 0.50
  225. cg_rcshorizontal[4] 0.50
  226. cg_rcsvertical[0] 0.50
  227. cg_rcsvertical[1] 0.50
  228. cg_rcsvertical[2] 0.50
  229. cg_rcsvertical[3] 0.50
  230. cg_rcsvertical[4] 0.50
  231. ui_espAllyColor1 60 160 229 255
  232. ui_espAllyColor2 60 229 60 255
  233. ui_espEnemyColor1 241 58 214 255
  234. ui_espEnemyColor2 228 228 58 255
  235. ui_espFriendColor1 160 229 229 255
  236. ui_espFriendColor2 160 229 160 255
  237. ui_espShitColor1 229 160 229 255
  238. ui_espShitColor2 229 160 60 255
  239. ui_espCounterColor1 200 63 224 255
  240. ui_espCounterColor2 228 211 58 255
  241. ui_espTerroristColor1 189 68 219 255
  242. ui_espTerroristColor2 229 229 60 255
  243. ui_espHostageColor1 229 60 229 255
  244. ui_espHostageColor2 60 60 229 255
  245. ui_espWeaponColor1 255 180 0 255
  246. ui_espWeaponColor2 255 180 0 255
  247. ui_espObjectiveColor1 229 60 229 255
  248. ui_espObjectiveColor2 229 60 229 255
  249. cg_chamsAlly false
  250. cg_chamsEnemy true
  251. cg_chamsHostage true
  252. cg_chams true
  253. cg_chamsflat false
  254. cg_wallHack true
  255. cg_chamsStyle 2
  256. cg_2dPlayer false
  257. cg_espPlayer true
  258. cg_espPlayerName true
  259. cg_espPlayerDistance false
  260. cg_espPlayerHealth true
  261. cg_espPlayerWeapon true
  262. cg_espPlayerRank false
  263. cg_espHealthBar 2
  264. cg_espHead 0
  265. ui_espHeadColor 60 229 229 0
  266. ui_espHeadColor2 229 60 229 0
  267. ui_espHealthColorMax 60 229 60 255
  268. ui_espHealthColorMin 229 60 60 255
  269. cg_2dItem false
  270. cg_espItem true
  271. cg_espItemName true
  272. cg_espItemDistance true
  273. cg_2dRadar false
  274. cg_2dWindow false
  275. cg_2dLines false
  276. cg_2dScale 0.25
  277. cg_2dDistance 25
  278. cg_2dVisibleChecks false
  279. cg_2dRadarPosX 2.00
  280. cg_2dRadarPosY 39.99
  281. cg_esp true
  282. cg_espBox true
  283. cg_espStyle 1
  284. cg_espIconStyle 0
  285. cg_espVisibleChecks true
  286. cg_2dAlly false
  287. cg_2dEnemy false
  288. cg_2dHostage false
  289. cg_espAlly false
  290. cg_espEnemy true
  291. cg_espHostage true
  292. cg_2dWeapon false
  293. cg_2dObjective false
  294. cg_espWeapon true
  295. cg_espObjective false
  296. cg_warningSystem false
  297. cg_showbacktracking false
  298. cg_thirdperson 150
  299. cg_thirdpersonangles 1
  300. cg_camerafov 0
  301. cg_viewmodelfov 90
  302. cg_nadeprediction true
  303. cg_visual true
  304. cg_nosky true
  305. cg_nohand false
  306. cg_noflash true
  307. cg_nosmoke true
  308. cg_hitIndicator 0
  309. cg_hitInfo false
  310. ui_hitColor 229 229 60 255
  311. ui_crosshairColor 229 60 60 255
  312. cg_crosshair false
  313. cg_crosshairMode 0
  314. cg_crosshairStyle 0
  315. cg_crosshairScaleY 1.00
  316. cg_crosshairScaleX 1.00
  317. cg_panickey 25
  318. cg_consolekey 34
  319. cg_menukey 33
  320. cg_draw2d true
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