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- As we travel through each room in the mansion, the energy of souls long passed still lingers... Sometimes, this energy will allow me to communicate with those souls in the Afterlife. By channeling them I may be able to gain hints and clues that will help us in our journey. (Press any direction on the ½ to receive a hint)
- Hold on a second Zeke. I'm getting a signal from the other side...Wait... The spirits are speaking to me...Ahh... yes... I have a new message from our friends in the Afterlife...Hold up... hold up... I'm channeling something...I'm hearing... voices... Ooh! Something's coming through...You've been scared to death! Hurry, if you wanna live, you've only got a limited amount of time to get to the end of the tunnel and reclaim your body!
- You can spend Fortune cards on spells by pressing the directional pad.
- Press up on the directional pad to have me cast the bravery spell.
- Press right on the directional pad to have me cast a cheat death spell.
- You can spend Fortune cards on spells by pressing the directional pad.
- This card restores your bravery.
- This is the cheat death card, I can use it's magic to bring you back to life.
- This restores your bravery, Zeke.
- A Teddy Bear can be comforting when you're feeling scared.
- This will allow you to cheat death one extra time.
- Congratulations! You can spend this to unlock secrets in the Secrets Menu.
- Hold on a second Zeke. I'm getting a signal from the other side... (D-Pad for a room hint)
- Wait... The spirits are speaking to me... (D-Pad for a room hint)
- Ahh... yes... I have a new message from our friends in the Afterlife... (D-Pad for a room hint)
- Hold up... hold up... I'm channeling something... (D-Pad for a room hint)
- I'm hearing... voices... (D-Pad for a room hint)
- Ooh! Something's coming through... (D-Pad for a room hint)
- Zeke! Be Careful! While the lights are out, evil spirits have control of the room. (| to shoot your lantern)
- Attacking with your lantern only chases the spirits away, Zeke. To capture them, you'll first need to turn on the lights in the room.
- Use the Activate button to flip the switch.
- Good! The souls have fled from the light into objects around the room. If we can capture enough of them, we can go even further into the mansion.
- Look, Zeke, see what happens as you get near the object? I bet there's a shriveled soul hiding in there! Force him out and then draw him into the beacon!
- Some of the Shriveled Souls may have retreated to my Séance Room. Activate the bat statue to open the secret passage.
- Good, you got one! That counter in the lower left part of your screen shows how many spirits are still hiding in the room.
- Look! Secrets like this tilted painting pulse when you approach them. So remember, if something is pulsing, you can activate it.
- Congratulations! You, my dear, found a piece of an old Death Certificate (Pretty nifty, huh?) If you complete it and bring it to the proper room, you'll be rewarded for your effort.
- Good work! Hmmmm - mmmm. I'm not sensing any disturbances in here. So now, we can harness the energy of the Shriveled Souls we've collected and break down the barriers the evil forces are using to stop us from exploring the rest of the mansion.
- That's strange... I've never noticed that painting in the corner before.
- To save your game progress, use the grandfather clocks. You'll find them in many places throughout the mansion.
- Amazing! This is a Fortune Card from my old deck. The cards were scattered throughout the mansion after I was imprisoned in this crystal ball.
- I sense a great evil near here - it has to do with the Order of Shadows. Their mechanisms always require some sort of entrance key, but I don't sense one near here. Remember this location though, Zeke, I feel it has great importance.
- Ahh the Conservatory... every now and then, the new owners used to play the piano together. I wonder if it's still in tune?
- You can rotate the camera with the camera rotate buttons. (£ and ¥)
- I seem to remember some instruments upstairs. Perhaps a bit more music will help us?
- Maybe if we help him sink all of the billiard balls, the game will finally be over, and he'll leave us alone.
- Now that you've added a Soul Gem to the Beacon, try holding down the Fire Button to charge it up. Then, after it's all charged, release the Fire Button. That'll launch stronger Power Shot attacks that you can use on the tougher Enemies.
- I wonder if there is enough flammable liquid in these bottle to get the flame to spread.
- ~~~The door's been boarded up behind us, Zeke, but keep pressing forward, I think we are on the right track.
- Zeke! It looks like you can use the candles that are following you to help capture the others!
- I wonder if we can use the spiders to pull us toward the organ?
- With this Soul Gem, you can charge up past the Power Shot! That will give you the Ultra Shot, which is extremely powerful against groups of enemies.
- Good! Now we just need to turn the other three statues and we'll be able to light the fire pits!
- I sense a strange power emanating from the stone clock on the wall.
- Maybe there's a pile of rubble or old coffins that we can climb up on.
- Well we can get the gate open, but we need to find a way to get rid of those teeth.
- This Soul Gem has increased your Rapid-Fire shot.
- Zeke... this is strange... I sense someone.. or something wants us to shut ourselves within the closet. But I.. don't know if we should?
- At the other end of the closet. There has to be a way out.
- If we could find a way to light those torches, I think that could return this room to normal.
- What's that in the corner? It looks like some sort of light-activated mechanism.
- This Soul Gem has enhanced the power of your Power shot.
- When I was just a wee little girl, my brothers and sisters and I used to play hide and seek together in our Toy Room... I always found the toy box to be a particularly good place to hide.
- It looks like that switch was originally on the hallway wall.
- Aha! Looks like the stairs lead up to the balcony, but the wall with the switch isn't in the right spot.
- Goodness. The switch is up on the balcony, but we can't get up there without the stairs.
- This Soul Gem has enhanced your Ultra Shot with an even more devastating lightning strike.
- If we turn all of these paintings to good, I think we can cancel out the negative energy in this room.
- It looks like the only way we can turn some of these paintings is to fall in front of them.
- I think that if we use some of the energy from these platforms, we'll be able to jump extra high.
- ZEKE! This is it. This Ring is the key to the mystery in the Foyer. We have got to go back there.
- You've been scared to death! Hurry, if you want to live, you've only got a limited amount of time to get to the end of the tunnel and reclaim your body!
- FORTUNE CARD:
- Part of Madame Leota's long lost deck, used to channel spirits and provide protection from evil forces. Collect 10 to gain an extra life.
- BRAVERY TONIC:
- One dose of Doc Penczek's Genuine Olde Fashioned Bravery Tonic is good for tongue warts, ear twitchin', navel lint, cowardice, and other ailments. Replenishes Zeke's lost Bravery.
- MUMBO DOLL:
- Hand-crafted by Madame Leota to ward off evil and protect the bearer from an untimely death. Gives Zeke a permanent Bravery Boost.
- DEATH CERTIFICATE
- In Memory Of
- The Nice Old Lady({ Continue)
- DEATH CERTIFICATE
- In Memory Of
- The Nice Old Lady
- She strove to keep
- Her home rat free,({ Continue)
- DEATH CERTIFICATE
- In Memory Of
- fThe Nice Old Lady
- She strove to keep
- Her home rat free,
- With poison while
- She made her tea.
- Died 1864({ Continue)
- DEATH CERTIFICATE
- In Memory Of
- The Beheaded Knight({ Continue)
- DEATH CERTIFICATE
- In Memory Of
- The Beheaded Knight
- His fury filled
- His foes with dread,({ Continue)
- DEATH CERTIFICATE
- In Memory Of
- The Beheaded Knight
- His fury filled
- His foes with dread,
- And in the end
- He lost his head.
- Died 1473({ Continue)
- DEATH CERTIFICATE
- In Memory Of
- The Opera Singer Lady({ Continue)
- DEATH CERTIFICATE
- In Memory Of
- The Opera Singer Lady
- Her voice brought cheer
- sAnd many claps,({ Continue)
- DEATH CERTIFICATE
- In Memory Of
- The Opera Singer Lady
- Her voice brought cheers
- And many claps,
- Right up until
- The roof collapsed.
- Died 1732({ Continue)
- DEATH CERTIFICATE
- In Memory Of
- The Duelist({ Continue)
- DEATH CERTIFICATE
- In Memory Of
- The Duelist
- His aim brought rivals
- Swift demise,({ Continue)
- DEATH CERTIFICATE
- In Memory Of
- The Duelist
- His aim brought rivals
- Swift demise,
- Before one took
- Him by surprise.
- Died 1804({ Continue)
- DEATH CERTIFICATE
- In Memory Of
- The Organist({ Continue)
- DEATH CERTIFICATE
- In Memory Of
- The Organist
- His music was
- His sole concern,({ Continue)
- DEATH CERTIFICATE
- In Memory Of
- The Organist
- His music wa
- sHis sole concern,
- Even as his
- Chamber burned.
- Died 1827({ Continue)
- DEATH CERTIFICATE
- In Memory Of
- The Pirate({ Continue)
- DEATH CERTIFICATE
- In Memory Of
- The Pirate
- He hoarded treasure
- This we knew,({ Continue)
- DEATH CERTIFICATE
- In Memory Of
- The Pirate
- He hoarded treasure
- This we knew,
- But mostly stole it
- From his crew.
- Died - 1775({ Continue)
- DEATH CERTIFICATE({ to Continue)
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