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- Hello everyone,
- For those of you who don't know me, I've been playing pservers since 2015, trying dozens of them
- donating generous amounts to those that I like, those that make my free time enjoyable. I have also seen
- dozens of pservers die for various reasons, and have seen various pservers improve through player suggestions.
- Windia is no exception, I've started playing it since week 2 after release and seeing the amazing features and the refreshing
- new approach, I've said to myself that this is it, a worthy server that I will stick with and support anytime.
- However, lots of things happened in the past few months and this is my last attempt on trying to reach to the staff about it.
- Most of us can agree that there were some bad decisions made (innos, low hp chaos bosses, bad balancing, weird nerfs, etc..).
- But the main reason I'm writing this is because there is a strong disconnect between the players and the staff.
- Here are a few of the main issues:
- - When doing tests in tespia before the final patch, Me and others have suggested fixes for numerous issues that players are now constantly posting about.
- The staff just didn't fully listen to our logical and valid arguments. Even if they did, the solutions were only partially implemented.
- - There is a general feeling that the staff don't even play the game that they are running.
- Various problems regarding skill balancing and the in game economy that experienced players have brought up and suggested solutions for were mostly ignored.
- It's not hard to see the effects of ignoring these issues when you take a look at the current state of the in game economy.
- - No clue about achievable dpm numbers with current equipment and attack skills.
- The most recent Kerberos boss is literally impossible to beat as a result of not knowing what's actually achievable.
- There are only 18 players in the server with the means to actually attempt Kerberos.
- 12 of these players have tried so far and many of these 12 have quit as a result.
- This was even a factor in an entire guild disbanding.
- - No clue about farming rates, and other such related details.
- There is no denying that the most recent FMA nerfs have had a negative impact
- on the server. Many have tried to continue farming after the update and it is
- extremely discouraging when you think about it.
- > Monsters hit 15 -> 10. Attack speed increased by 35%.
- This is a straight 30% nerf to the original (cs, ws, pflame) farming rates.
- Whilst it may not affect the players who can farm at veracent, for the most of
- the player base, this took away 30% of our drops and exp per attack.
- Take rto4 for example, originally 400~450 cs/h. Now it's 200~250 cs/h as each
- attack hits 5 less mobs. The attack speed boost does nothing to make up for it
- This nerf only serves to slow progression and push the already far away target
- of 90 star force further away.
- What was the point of this?
- Was this even considered as a potential problem?
- How did this even happen in the first place?
- The staff say that they are open for suggestions and have made tespia for testing purposes.
- However, there seems to be a wall that filters out a lot of the crucial feedback
- provided by the test players that would have prevented a lot of the current issues.
- So, all of us would like to ask for some real change.
- We're asking you guys to take a step forward by acknowledging the problems that
- your current way of operation has caused and to hopefully improve for the better
- It may seem obvious to us but it may not be for you.
- Here's a short list:
- - Test bosses on actual characters with X dpm to better understand what needs
- tweaking and whether or not it's even possible to down a boss.
- Also, rather than just boosting total boss hp, there are many other options.
- Specific type weaknesses, avoidable timed attacks, and maybe even boss adds.
- - Find out about the actual cs per min/hr of maps and classes, same with dpm.
- - Learn the basic principles of supply and demand, currency circulations, etc.
- While all of this may be too much to ask for a single person, a team of people
- who actually play the game they run will be able to do all this and more.
- Some of us may be toxic to you, quit, and throw tantrums but it's because we
- like what you have built here. We find it incredibly sad that the server is in
- its current state.
- You may have a different opinion on all of these matters but all the things here
- are facts and here is a list of the players who feel you should know this.
- IGN:
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