TheFakeFew

red leader

Aug 21st, 2023 (edited)
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  1. -- added by chapel1337 on 5/27/2023
  2. --> unbanish key added by datz on 5/29/2023
  3.  
  4. local Player = owner
  5. local Mouse,mouse,UserInputService,ContextActionService
  6. do
  7.     local CAS = {Actions={}}
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput_Event"
  10.     Event.Parent = Player.Character
  11.     local fakeEvent = function()
  12.         local t = {_fakeEvent=true}
  13.         t.Connect = function(self,f)self.Function=f end
  14.         t.connect = t.Connect
  15.         return t
  16.     end
  17.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  18.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  19.     function CAS:BindAction(name,fun,touch,...)
  20.         CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  21.     end
  22.     function CAS:UnbindAction(name)
  23.         CAS.Actions[name] = nil
  24.     end
  25.     local function te(self,ev,...)
  26.         local t = m[ev]
  27.         if t and t._fakeEvent and t.Function then
  28.             t.Function(...)
  29.         end
  30.     end
  31.     m.TrigEvent = te
  32.     UIS.TrigEvent = te
  33.     Event.OnServerEvent:Connect(function(plr,io)
  34.         if plr~=Player then return end
  35.         if io.isMouse then
  36.             m.Target = io.Target
  37.             m.Hit = io.Hit
  38.         elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  39.             if io.UserInputState == Enum.UserInputState.Begin then
  40.                 m:TrigEvent("Button1Down")
  41.             else
  42.                 m:TrigEvent("Button1Up")
  43.             end
  44.         else
  45.             for n,t in pairs(CAS.Actions) do
  46.                 for _,k in pairs(t.Keys) do
  47.                     if k==io.KeyCode then
  48.                         t.Function(t.Name,io.UserInputState,io)
  49.                     end
  50.                 end
  51.             end
  52.             if io.UserInputState == Enum.UserInputState.Begin then
  53.                 m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  54.                 UIS:TrigEvent("InputBegan",io,false)
  55.             else
  56.                 m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  57.                 UIS:TrigEvent("InputEnded",io,false)
  58.             end
  59.         end
  60.     end)
  61.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  62. end
  63.  
  64. NLS([[local Player = game:GetService("Players").LocalPlayer
  65.    
  66.     local Char = Player.Character
  67.     local Event = Char:WaitForChild("UserInput_Event")
  68.    
  69.     local UIS = game:GetService("UserInputService")
  70.    
  71.     local input = function(io,a)
  72.         if a then return end
  73.         local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  74.         Event:FireServer(io)
  75.     end
  76.     UIS.InputBegan:Connect(input)
  77.     UIS.InputEnded:Connect(input)
  78.     local Changed = false
  79.     local Mouse = Player:GetMouse()
  80.     local h,t = Mouse.Hit,Mouse.Target
  81.     while wait(1/30) do
  82.         if h~=Mouse.Hit or t~=Mouse.Target then
  83.             Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  84.             h,t=Mouse.Hit,Mouse.Target
  85.         end
  86.     end]], Player.PlayerGui)
  87.  
  88. ---------Replace All "Ender777456" With Your Name.
  89. --Remove "Mouse =" or "local mouse =" at the start.
  90. --Replace Kermat161 At The Top Of The Script With You Name.
  91. -----------------------------Script In The Line's.
  92.  
  93.  
  94. -- Nebula stuff --
  95. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  96. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  97. local C3 = {tRGB= function(c3) return c3.r*255,c3.g*255,c3.b*255 end,N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  98. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  99. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  100. local R3 = {N=Region3.new}
  101. local De = S.Debris
  102. local WS = workspace
  103. local Lght = S.Lighting
  104. local RepS = S.ReplicatedStorage
  105. local IN = Instance.new
  106. local Plrs = S.Players
  107. local FXFolder = Instance.new("Folder", script)
  108. FXFolder.Name = "Effects"
  109. FXFolder.Parent = nil
  110. local Alpha = .3
  111. -- Nebula stuff2 --
  112. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  113. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  114. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  115. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  116. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  117. local R3 = {N=Region3.new}
  118. local De = S.Debris
  119. local WS = workspace
  120. local Lght = S.Lighting
  121. local RepS = S.ReplicatedStorage
  122. local IN = Instance.new
  123. local Plrs = S.Players
  124. local UIS = S.UserInputService
  125. local CAS = S.ContextActionService
  126.  
  127. NewInstance = function(instance,parent,properties)
  128.     local inst = Instance.new(instance)
  129.     inst.Parent = parent
  130.     if(properties)then
  131.         for i,v in next, properties do
  132.             pcall(function() inst[i] = v end)
  133.         end
  134.     end
  135.     return inst;
  136. end
  137.  
  138. script.Name = "Banisher Gun V3 / 1"
  139. --//====================================================\\--
  140. --||               CREATED BY SHACKLUSTER
  141. --\\====================================================//--
  142.  
  143. wait(0.5)
  144.  
  145. PlayerGui = Player.PlayerGui
  146. Cam = workspace.CurrentCamera
  147. Backpack = Player.Backpack
  148. Character = Player.Character
  149. Humanoid = Character.Humanoid
  150. RootPart = Character["HumanoidRootPart"]
  151. Torso = Character["Torso"]
  152. Head = Character["Head"]
  153. RightArm = Character["Right Arm"]
  154. LeftArm = Character["Left Arm"]
  155. RightLeg = Character["Right Leg"]
  156. LeftLeg = Character["Left Leg"]
  157. RootJoint = RootPart["RootJoint"]
  158. Neck = Torso["Neck"]
  159. RightShoulder = Torso["Right Shoulder"]
  160. LeftShoulder = Torso["Left Shoulder"]
  161. RightHip = Torso["Right Hip"]
  162. LeftHip = Torso["Left Hip"]
  163. local sick = Instance.new("Sound",Torso)
  164. sick.SoundId = "rbxassetid://"
  165. sick.Looped = true
  166. sick.Pitch = 1
  167. sick.Volume = 2
  168. sick.TimePosition = 60
  169. sick:Play()
  170. Character.Archivable = true
  171. Humanoid.DisplayDistanceType = "None"
  172.  
  173. local scrollColortecks2 = 1
  174. local currentColor = BrickColor.new("Really black")
  175. local naeeym2 = Instance.new("BillboardGui",Character)
  176. naeeym2.AlwaysOnTop = true
  177. naeeym2.Size = UDim2.new(5,35,2,35)
  178. naeeym2.StudsOffset = Vector3.new(0,3,0)
  179. naeeym2.Adornee = Character.Head
  180. naeeym2.Name = "Name"
  181. local tecks2 = Instance.new("TextLabel",naeeym2)
  182. tecks2.BackgroundTransparency = 1
  183. tecks2.TextScaled = true
  184. tecks2.BorderSizePixel = 0
  185. tecks2.Text = "Red Leader"
  186. tecks2.Font = "Code"
  187. tecks2.TextSize = 30
  188. tecks2.TextTransparency = 1
  189. tecks2.TextStrokeTransparency = 1
  190. tecks2.TextColor3 = Color3.new(1/0,0/1,1/0)
  191. tecks2.Size = UDim2.new(1,0,0.5,0)
  192. tecks2.Parent = naeeym2
  193.  
  194. IT = Instance.new
  195. CF = CFrame.new
  196. VT = Vector3.new
  197. RAD = math.rad
  198. C3 = Color3.new
  199. UD2 = UDim2.new
  200. BRICKC = BrickColor.new
  201. ANGLES = CFrame.Angles
  202. EULER = CFrame.fromEulerAnglesXYZ
  203. COS = math.cos
  204. ACOS = math.acos
  205. SIN = math.sin
  206. ASIN = math.asin
  207. ABS = math.abs
  208. MRANDOM = math.random
  209. FLOOR = math.floor
  210.  
  211. --//=================================\\
  212. --||          USEFUL VALUES
  213. --\\=================================//
  214.  
  215. Animation_Speed = 3
  216. local FORCERESET = false
  217. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  218. local Speed = 16
  219. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  220. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  221. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  222. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  223. local DAMAGEMULTIPLIER = 1
  224. local ANIM = "Idle"
  225. local ATTACK = false
  226. local EQUIPPED = false
  227. local HOLD = false
  228. local COMBO = 1
  229. local Rooted = false
  230. local Gun = IT("Model")
  231. Gun.Name = "Gun"
  232. local SINE = 0
  233. local KEYHOLD = false
  234. local CHANGE = 2 / Animation_Speed
  235. local WALKINGANIM = false
  236. local VALUE1 = false
  237. local VALUE2 = false
  238. local ROBLOXIDLEANIMATION = IT("Animation")
  239. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  240. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  241. --ROBLOXIDLEANIMATION.Parent = Humanoid
  242. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  243. WEAPONGUI.Name = "BanishV3Gui"
  244. local Weapon = IT("Model", Character)
  245. Weapon.Name = "Adds"
  246. local Effects = IT("Folder", Weapon)
  247. Effects.Name = "Effects"
  248. local ANIMATOR = Humanoid.Animator
  249. local ANIMATE = Character:FindFirstChild("Animate")
  250. local UNANCHOR = true
  251. local TOBANISH = {}
  252. local ANIMATOR = Humanoid.Animator
  253. local ANIMATE = Character.Animate
  254. local UNANCHOR = true
  255. local WHITELIST = {}
  256. local TAUNT = false
  257. local OFFSET = 0
  258. local FULL = false
  259. local MODE = "Stress"
  260. local PITCH = 1
  261. local VOLUME = 3
  262. local FACE = 176217464
  263. local SIZE = 1
  264. local INTRO = false
  265. local FINISHEDINTRO = false
  266. script.Parent = PlayerGui
  267.  
  268. --//=================================\\
  269. --\\=================================//
  270.  
  271.  
  272. --//=================================\\
  273. --||          CUSTOMIZATION
  274. --\\=================================//
  275.  
  276. Class_Name = "Sharpshooter"
  277. Weapon_Name = "Add-ons"
  278.  
  279.     Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon.
  280.     Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon.
  281.  
  282.     Custom_Color_3 = BRICKC("Really red"); --Color for the abilities.
  283.     Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  284.     Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  285.     Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  286.     Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  287.  
  288.     Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  289.     Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  290.     Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  291.     Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  292.     Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  293.  
  294.  
  295. Player_Size = 1 --Size of the player.
  296. Animation_Speed = 3
  297. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  298.  
  299. local Speed = 16
  300. local Effects2 = {}
  301.  
  302. --//=================================\\
  303. --||      END OF CUSTOMIZATION
  304. --\\=================================//
  305.  
  306.  
  307. --//=================================\\
  308. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  309. --\\=================================//
  310.  
  311. ArtificialHB = Instance.new("BindableEvent", script)
  312. ArtificialHB.Name = "ArtificialHB"
  313.  
  314. script:WaitForChild("ArtificialHB")
  315.  
  316. frame = Frame_Speed
  317. tf = 0
  318. allowframeloss = false
  319. tossremainder = false
  320. lastframe = tick()
  321. script.ArtificialHB:Fire()
  322.  
  323. game:GetService("RunService").Heartbeat:connect(function(s, p)
  324.     tf = tf + s
  325.     if tf >= frame then
  326.         if allowframeloss then
  327.             script.ArtificialHB:Fire()
  328.             lastframe = tick()
  329.         else
  330.             for i = 1, math.floor(tf / frame) do
  331.                 script.ArtificialHB:Fire()
  332.             end
  333.         lastframe = tick()
  334.         end
  335.         if tossremainder then
  336.             tf = 0
  337.         else
  338.             tf = tf - frame * math.floor(tf / frame)
  339.         end
  340.     end
  341. end)
  342.  
  343. --//=================================\\
  344. --\\=================================//
  345.  
  346. --//=================================\\
  347. --||          SOME FUNCTIONS
  348. --\\=================================//
  349. function ApplyAoE9(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  350.     local CHILDREN = workspace:GetDescendants()
  351.     for index, CHILD in pairs(CHILDREN) do
  352.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  353.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  354.             if HUM then
  355.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  356.                 if TORSO then
  357.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  358.                         if INSTAKILL == true then
  359.                             CHILD:BreakJoints()
  360.                         else
  361.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  362.                             ApplyDamage(HUM,DMG,TORSO)
  363.                         end
  364.                         if FLING > 0 then
  365.                             for _, c in pairs(CHILD:GetChildren()) do
  366.                                 if c:IsA("BasePart") then
  367.                                     local bv = Instance.new("BodyVelocity")
  368.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  369.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  370.                                     bv.Parent = c
  371.                                     Debris:AddItem(bv,0.05)
  372.                                 end
  373.                             end
  374.                         end
  375.                     end
  376.                 end
  377.             end
  378.         end
  379.     end
  380. end
  381.  
  382. function bosschatfunc(text,color,watval)
  383. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  384. coroutine.resume(coroutine.create(function()
  385. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  386. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  387. end
  388. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  389. scrg.Name = "Dialog"
  390. local txtlb = Instance.new("TextLabel",scrg)
  391. txtlb.Text = ""
  392. txtlb.Font = "Bodoni"
  393. txtlb.TextColor3 = Color3.new(0,0,0)
  394. txtlb.TextStrokeTransparency = 0
  395. txtlb.BackgroundTransparency = 0.75
  396. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  397. txtlb.TextStrokeColor3 = color
  398. txtlb.TextScaled = true
  399. txtlb.Size = UDim2.new(1,0,0.25,0)
  400. txtlb.TextXAlignment = "Left"
  401. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  402. local txtlb2 = Instance.new("TextLabel",scrg)
  403. txtlb2.Text = "Red Leader:"
  404. txtlb2.Font = "Arcade"
  405. txtlb2.TextColor3 = Color3.new(0,0,0)
  406. txtlb2.TextStrokeTransparency = 0
  407. txtlb2.BackgroundTransparency = 1
  408. txtlb2.TextStrokeColor3 = color
  409. txtlb2.TextSize = 40
  410. txtlb2.Size = UDim2.new(1,0,0.25,0)
  411. txtlb2.TextXAlignment = "Left"
  412. txtlb2.Position = UDim2.new(0,0,1,0)
  413. local fvalen = 0.55
  414. local fval = -0.49
  415. coroutine.resume(coroutine.create(function()
  416. while true do
  417. Swait()
  418. if MODE == "Sanity" then
  419. txtlb.Rotation = math.random(-1,1)
  420. txtlb2.Rotation = math.random(-1,1)
  421. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  422. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  423. txtlb.TextStrokeColor3 = BrickColor.random().Color
  424. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  425. end
  426. end
  427. end))
  428. coroutine.resume(coroutine.create(function()
  429. while true do
  430. Swait()
  431. if scrg.Parent ~= nil then
  432.     fvalen = fvalen - 0.0001
  433. elseif scrg.Parent == nil then
  434. break
  435. end
  436. end
  437. end))
  438. local flol = 1.75
  439. local flil = 1.6
  440. coroutine.resume(coroutine.create(function()
  441.     for i = 0, 9 do
  442.         Swait()
  443.         fval = fval + 0.05
  444.         flol = flol - 0.1
  445.         flil = flil - 0.1
  446.         txtlb.Text = ""
  447.         txtlb.Position = UDim2.new(0,0,flol,0)
  448.         txtlb2.Position = UDim2.new(0,0,flil,0)
  449.     end
  450.     txtlb.Text = text
  451. wait(watval)
  452. local valinc = 0
  453. for i = 0, 99 do
  454. Swait()
  455. valinc = valinc + 0.0001
  456. flol = flol + valinc
  457. flil = flil + valinc
  458. txtlb.Rotation = txtlb.Rotation + valinc*20
  459. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  460. txtlb.Position = UDim2.new(0,0,flol,0)
  461. txtlb2.Position = UDim2.new(0,0,flil,0)
  462. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  463. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  464. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  465. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  466. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  467. end
  468. scrg:Destroy()
  469. end))
  470. end))
  471. end
  472. end
  473.  
  474.  
  475. function Clerp(a, b, t)
  476.     local qa = {QuaternionFromCFrame(a)}
  477.     local qb = {QuaternionFromCFrame(b)}
  478.     local ax, ay, az = a.x, a.y, a.z
  479.     local bx, by, bz = b.x, b.y, b.z
  480.     local _t = 1 - t
  481.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  482. end
  483.  
  484. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  485.     local frame = IT("Frame")
  486.     frame.BackgroundTransparency = TRANSPARENCY
  487.     frame.BorderSizePixel = BORDERSIZEPIXEL
  488.     frame.Position = POSITION
  489.     frame.Size = SIZE
  490.     frame.BackgroundColor3 = COLOR
  491.     frame.BorderColor3 = BORDERCOLOR
  492.     frame.Name = NAME
  493.     frame.Parent = PARENT
  494.     return frame
  495. end
  496.  
  497. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  498.     local label = IT("TextLabel")
  499.     label.BackgroundTransparency = 1
  500.     label.Size = UD2(1, 0, 1, 0)
  501.     label.Position = UD2(0, 0, 0, 0)
  502.     label.TextColor3 = TEXTCOLOR
  503.     label.TextStrokeTransparency = STROKETRANSPARENCY
  504.     label.TextTransparency = TRANSPARENCY
  505.     label.FontSize = TEXTFONTSIZE
  506.     label.Font = TEXTFONT
  507.     label.BorderSizePixel = BORDERSIZEPIXEL
  508.     label.TextScaled = false
  509.     label.Text = TEXT
  510.     label.Name = NAME
  511.     label.Parent = PARENT
  512.     return label
  513. end
  514.  
  515. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  516.     if FLOOR ~= nil then
  517.         coroutine.resume(coroutine.create(function()
  518.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  519.             PART.CFrame = CF(POSITION)
  520.             for i = 1, 45 do
  521.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  522.                 RingPiece.Material = FLOOR.Material
  523.                 RingPiece.Color = FLOOR.Color
  524.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  525.                 Debris:AddItem(RingPiece,SWAIT)
  526.             end
  527.             PART:remove()
  528.         end))
  529.     end
  530. end
  531.  
  532. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  533.     if FLOOR ~= nil then
  534.         for i = 1, AMOUNT do
  535.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  536.             DEBREE.Material = FLOOR.Material
  537.             DEBREE.Color = FLOOR.Color
  538.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  539.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  540.             coroutine.resume(coroutine.create(function()
  541.                 Swait(15)
  542.                 DEBREE.Parent = workspace
  543.                 DEBREE.CanCollide = true
  544.                 Debris:AddItem(DEBREE,SWAIT)
  545.             end))
  546.         end
  547.     end
  548. end
  549.  
  550. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  551.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  552. end
  553.  
  554. function PositiveAngle(NUMBER)
  555.     if NUMBER >= 0 then
  556.         NUMBER = 0
  557.     end
  558.     return NUMBER
  559. end
  560.  
  561. function NegativeAngle(NUMBER)
  562.     if NUMBER <= 0 then
  563.         NUMBER = 0
  564.     end
  565.     return NUMBER
  566. end
  567.  
  568. function Swait(NUMBER)
  569.     if NUMBER == 0 or NUMBER == nil then
  570.         ArtificialHB.Event:wait()
  571.     else
  572.         for i = 1, NUMBER do
  573.             ArtificialHB.Event:wait()
  574.         end
  575.     end
  576. end
  577.  
  578. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  579.     local NEWMESH = IT(MESH)
  580.     if MESH == "SpecialMesh" then
  581.         NEWMESH.MeshType = MESHTYPE
  582.         if MESHID ~= "nil" and MESHID ~= "" then
  583.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  584.         end
  585.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  586.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  587.         end
  588.     end
  589.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  590.     NEWMESH.Scale = SCALE
  591.     NEWMESH.Parent = PARENT
  592.     return NEWMESH
  593. end
  594.  
  595. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  596.     local NEWPART = IT("Part")
  597.     NEWPART.formFactor = FORMFACTOR
  598.     NEWPART.Reflectance = REFLECTANCE
  599.     NEWPART.Transparency = TRANSPARENCY
  600.     NEWPART.CanCollide = false
  601.     NEWPART.Locked = true
  602.     NEWPART.Anchored = true
  603.     if ANCHOR == false then
  604.         NEWPART.Anchored = false
  605.     end
  606.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  607.     NEWPART.Name = NAME
  608.     NEWPART.Size = SIZE
  609.     NEWPART.Position = Torso.Position
  610.     NEWPART.Material = MATERIAL
  611.     NEWPART:BreakJoints()
  612.     NEWPART.Parent = PARENT
  613.     return NEWPART
  614. end
  615.  
  616.     local function weldBetween(a, b)
  617.         local weldd = Instance.new("ManualWeld")
  618.         weldd.Part0 = a
  619.         weldd.Part1 = b
  620.         weldd.C0 = CFrame.new()
  621.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  622.         weldd.Parent = a
  623.         return weldd
  624.     end
  625.  
  626.  
  627. function QuaternionFromCFrame(cf)
  628.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  629.     local trace = m00 + m11 + m22
  630.     if trace > 0 then
  631.         local s = math.sqrt(1 + trace)
  632.         local recip = 0.5 / s
  633.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  634.     else
  635.         local i = 0
  636.         if m11 > m00 then
  637.             i = 1
  638.         end
  639.         if m22 > (i == 0 and m00 or m11) then
  640.             i = 2
  641.         end
  642.         if i == 0 then
  643.             local s = math.sqrt(m00 - m11 - m22 + 1)
  644.             local recip = 0.5 / s
  645.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  646.         elseif i == 1 then
  647.             local s = math.sqrt(m11 - m22 - m00 + 1)
  648.             local recip = 0.5 / s
  649.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  650.         elseif i == 2 then
  651.             local s = math.sqrt(m22 - m00 - m11 + 1)
  652.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  653.         end
  654.     end
  655. end
  656.  
  657. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  658.     local xs, ys, zs = x + x, y + y, z + z
  659.     local wx, wy, wz = w * xs, w * ys, w * zs
  660.     local xx = x * xs
  661.     local xy = x * ys
  662.     local xz = x * zs
  663.     local yy = y * ys
  664.     local yz = y * zs
  665.     local zz = z * zs
  666.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  667. end
  668.  
  669. function QuaternionSlerp(a, b, t)
  670.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  671.     local startInterp, finishInterp;
  672.     if cosTheta >= 0.0001 then
  673.         if (1 - cosTheta) > 0.0001 then
  674.             local theta = ACOS(cosTheta)
  675.             local invSinTheta = 1 / SIN(theta)
  676.             startInterp = SIN((1 - t) * theta) * invSinTheta
  677.             finishInterp = SIN(t * theta) * invSinTheta
  678.         else
  679.             startInterp = 1 - t
  680.             finishInterp = t
  681.         end
  682.     else
  683.         if (1 + cosTheta) > 0.0001 then
  684.             local theta = ACOS(-cosTheta)
  685.             local invSinTheta = 1 / SIN(theta)
  686.             startInterp = SIN((t - 1) * theta) * invSinTheta
  687.             finishInterp = SIN(t * theta) * invSinTheta
  688.         else
  689.             startInterp = t - 1
  690.             finishInterp = t
  691.         end
  692.     end
  693.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  694. end
  695.  
  696. function Clerp(a, b, t)
  697.     local qa = {QuaternionFromCFrame(a)}
  698.     local qb = {QuaternionFromCFrame(b)}
  699.     local ax, ay, az = a.x, a.y, a.z
  700.     local bx, by, bz = b.x, b.y, b.z
  701.     local _t = 1 - t
  702.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  703. end
  704.  
  705. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  706.     local frame = IT("Frame")
  707.     frame.BackgroundTransparency = TRANSPARENCY
  708.     frame.BorderSizePixel = BORDERSIZEPIXEL
  709.     frame.Position = POSITION
  710.     frame.Size = SIZE
  711.     frame.BackgroundColor3 = COLOR
  712.     frame.BorderColor3 = BORDERCOLOR
  713.     frame.Name = NAME
  714.     frame.Parent = PARENT
  715.     return frame
  716. end
  717.  
  718. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  719.     local label = IT("TextLabel")
  720.     label.BackgroundTransparency = 1
  721.     label.Size = UD2(1, 0, 1, 0)
  722.     label.Position = UD2(0, 0, 0, 0)
  723.     label.TextColor3 = TEXTCOLOR
  724.     label.TextStrokeTransparency = STROKETRANSPARENCY
  725.     label.TextTransparency = TRANSPARENCY
  726.     label.FontSize = TEXTFONTSIZE
  727.     label.Font = TEXTFONT
  728.     label.BorderSizePixel = BORDERSIZEPIXEL
  729.     label.TextScaled = false
  730.     label.Text = TEXT
  731.     label.Name = NAME
  732.     label.Parent = PARENT
  733.     return label
  734. end
  735.  
  736. function NoOutlines(PART)
  737.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  738. end
  739.  
  740. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  741.     local NEWWELD = IT(TYPE)
  742.     NEWWELD.Part0 = PART0
  743.     NEWWELD.Part1 = PART1
  744.     NEWWELD.C0 = C0
  745.     NEWWELD.C1 = C1
  746.     NEWWELD.Parent = PARENT
  747.     return NEWWELD
  748. end
  749.  
  750. local S = IT("Sound")
  751. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  752.     local NEWSOUND = nil
  753.     coroutine.resume(coroutine.create(function()
  754.         NEWSOUND = S:Clone()
  755.         NEWSOUND.Parent = PARENT
  756.         NEWSOUND.Volume = VOLUME
  757.         NEWSOUND.Pitch = PITCH
  758.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  759.         NEWSOUND:play()
  760.         if DOESLOOP == true then
  761.             NEWSOUND.Looped = true
  762.         else
  763.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  764.             NEWSOUND:remove()
  765.         end
  766.     end))
  767.     return NEWSOUND
  768. end
  769.  
  770. function CFrameFromTopBack(at, top, back)
  771.     local right = top:Cross(back)
  772.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  773. end
  774.  
  775. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  776. function WACKYEFFECT(Table)
  777.     local TYPE = (Table.EffectType or "Sphere")
  778.     local SIZE = (Table.Size or VT(1,1,1))
  779.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  780.     local TRANSPARENCY = (Table.Transparency or 0)
  781.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  782.     local CFRAME = (Table.CFrame or Torso.CFrame)
  783.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  784.     local ROTATION1 = (Table.RotationX or 0)
  785.     local ROTATION2 = (Table.RotationY or 0)
  786.     local ROTATION3 = (Table.RotationZ or 0)
  787.     local MATERIAL = (Table.Material or "Neon")
  788.     local COLOR = (Table.Color or C3(1,1,1))
  789.     local TIME = (Table.Time or 45)
  790.     local SOUNDID = (Table.SoundID or nil)
  791.     local SOUNDPITCH = (Table.SoundPitch or nil)
  792.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  793.     coroutine.resume(coroutine.create(function()
  794.         local PLAYSSOUND = false
  795.         local SOUND = nil
  796.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  797.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  798.             PLAYSSOUND = true
  799.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  800.         end
  801.         EFFECT.Color = COLOR
  802.         local MSH = nil
  803.         if TYPE == "Sphere" then
  804.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  805.         elseif TYPE == "Block" then
  806.             MSH = IT("BlockMesh",EFFECT)
  807.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  808.         elseif TYPE == "Wave" then
  809.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  810.         elseif TYPE == "Ring" then
  811.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  812.         elseif TYPE == "Slash" then
  813.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  814.         elseif TYPE == "Round Slash" then
  815.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  816.         elseif TYPE == "Swirl" then
  817.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  818.         elseif TYPE == "Skull" then
  819.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  820.         elseif TYPE == "Crystal" then
  821.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  822.         end
  823.         if MSH ~= nil then
  824.             local MOVESPEED = nil
  825.             if MOVEDIRECTION ~= nil then
  826.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  827.             end
  828.             local GROWTH = SIZE - ENDSIZE
  829.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  830.             if TYPE == "Block" then
  831.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  832.             else
  833.                 EFFECT.CFrame = CFRAME
  834.             end
  835.             for LOOP = 1, TIME+1 do
  836.                 Swait()
  837.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  838.                 if TYPE == "Wave" then
  839.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  840.                 end
  841.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  842.                 if TYPE == "Block" then
  843.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  844.                 else
  845.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  846.                 end
  847.                 if MOVEDIRECTION ~= nil then
  848.                     local ORI = EFFECT.Orientation
  849.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  850.                     EFFECT.Orientation = ORI
  851.                 end
  852.             end
  853.             if PLAYSSOUND == false then
  854.                 EFFECT:remove()
  855.             else
  856.                 SOUND.Stopped:Connect(function()
  857.                     EFFECT:remove()
  858.                 end)
  859.             end
  860.         else
  861.             if PLAYSSOUND == false then
  862.                 EFFECT:remove()
  863.             else
  864.                 repeat Swait() until SOUND.Playing == false
  865.                 EFFECT:remove()
  866.             end
  867.         end
  868.     end))
  869. end
  870.  
  871. local DECAL = IT("Decal")
  872. function MakeRing()
  873.     local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really red"), "MagicRing", VT(0, 0, 0), true)
  874.     local MSH = IT("BlockMesh", RING)
  875.     local TOP = DECAL:Clone()
  876.     local BOTTOM = DECAL:Clone()
  877.     TOP.Parent = RING
  878.     BOTTOM.Parent = RING
  879.     TOP.Face = "Top"
  880.     BOTTOM.Face = "Bottom"
  881.     TOP.Texture = "http://www.roblox.com/asset/?id=511898588"
  882.     BOTTOM.Texture = "http://www.roblox.com/asset/?id=511898588"
  883.     local function REMOVE()
  884.         coroutine.resume(coroutine.create(function()
  885.             local SIZE = MSH.Scale.X
  886.             for i = 1, 35 do
  887.                 Swait()
  888.                 MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  889.                 TOP.Transparency = TOP.Transparency + 0.02857142857142857
  890.                 BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  891.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  892.             end
  893.             RING:remove()
  894.         end))
  895.     end
  896.     return RING, MSH, REMOVE
  897. end
  898.  
  899. function MakeForm(PART,TYPE)
  900.     if TYPE == "Cyl" then
  901.         local MSH = IT("CylinderMesh",PART)
  902.     elseif TYPE == "Ball" then
  903.         local MSH = IT("SpecialMesh",PART)
  904.         MSH.MeshType = "Sphere"
  905.     elseif TYPE == "Wedge" then
  906.         local MSH = IT("SpecialMesh",PART)
  907.         MSH.MeshType = "Wedge"
  908.     end
  909. end
  910.  
  911. function SpawnTrail(FROM,TO,BIG)
  912.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  913.     MakeForm(TRAIL,"Cyl")
  914.     local DIST = (FROM - TO).Magnitude
  915.     if BIG == true then
  916.         TRAIL.Size = VT(0.5,DIST,0.5)
  917.     else
  918.         TRAIL.Size = VT(0.25,DIST,0.25)
  919.     end
  920.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  921.     coroutine.resume(coroutine.create(function()
  922.         for i = 1, 5 do
  923.             Swait()
  924.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  925.         end
  926.         TRAIL:remove()
  927.     end))
  928. end
  929.  
  930. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  931. local type = type
  932. local rotenable = rotatingop
  933. local rng = Instance.new("Part", Character)
  934.         rng.Anchored = true
  935.         rng.BrickColor = color
  936.         rng.CanCollide = false
  937.         rng.FormFactor = 3
  938.         rng.Name = "Ring"
  939.         rng.Material = "Neon"
  940.         rng.Size = Vector3.new(1, 1, 1)
  941.         rng.Transparency = 0
  942. if typeoftrans == "In" then
  943. rng.Transparency = 1
  944. end
  945.         rng.TopSurface = 0
  946.         rng.BottomSurface = 0
  947.         rng.CFrame = pos
  948.         local rngm = Instance.new("SpecialMesh", rng)
  949.         rngm.MeshType = "FileMesh"
  950. if typeofshape == "Normal" then
  951. rngm.MeshId = "rbxassetid://662586858"
  952. elseif typeofshape == "Round" then
  953. rngm.MeshId = "rbxassetid://662585058"
  954. end
  955. rngm.Scale = scale
  956. local scaler2 = 1/10
  957. if type == "Add" then
  958. scaler2 = 1*value/10
  959. elseif type == "Divide" then
  960. scaler2 = 1/value/10.
  961. end
  962. local randomrot = math.random(1,2)
  963. coroutine.resume(coroutine.create(function()
  964. for i = 0,10/bonuspeed,0.1 do
  965. swait()
  966. if type == "Add" then
  967. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  968. elseif type == "Divide" then
  969. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  970. end
  971. if rotenable == true then
  972. if randomrot == 1 then
  973. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  974. elseif randomrot == 2 then
  975. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  976. end
  977. end
  978. if typeoftrans == "Out" then
  979. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  980. elseif typeoftrans == "In" then
  981. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  982. end
  983. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  984. end
  985. rng:Destroy()
  986. end))
  987. end
  988.  
  989. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  990. function WACKYEFFECT(Table)
  991.     local TYPE = (Table.EffectType or "Sphere")
  992.     local SIZE = (Table.Size or VT(1,1,1))
  993.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  994.     local TRANSPARENCY = (Table.Transparency or 0)
  995.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  996.     local CFRAME = (Table.CFrame or Torso.CFrame)
  997.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  998.     local ROTATION1 = (Table.RotationX or 0)
  999.     local ROTATION2 = (Table.RotationY or 0)
  1000.     local ROTATION3 = (Table.RotationZ or 0)
  1001.     local MATERIAL = (Table.Material or "Neon")
  1002.     local COLOR = (Table.Color or C3(1,1,1))
  1003.     local TIME = (Table.Time or 45)
  1004.     local SOUNDID = (Table.SoundID or nil)
  1005.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1006.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1007.     coroutine.resume(coroutine.create(function()
  1008.         local PLAYSSOUND = false
  1009.         local SOUND = nil
  1010.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  1011.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1012.             PLAYSSOUND = true
  1013.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1014.         end
  1015.         EFFECT.Color = COLOR
  1016.         local MSH = nil
  1017.         if TYPE == "Sphere" then
  1018.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1019.         elseif TYPE == "Block" then
  1020.             MSH = IT("BlockMesh",EFFECT)
  1021.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1022.         elseif TYPE == "Wave" then
  1023.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1024.         elseif TYPE == "Ring" then
  1025.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1026.         elseif TYPE == "Slash" then
  1027.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1028.         elseif TYPE == "Round Slash" then
  1029.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1030.         elseif TYPE == "Swirl" then
  1031.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1032.         elseif TYPE == "Skull" then
  1033.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1034.         elseif TYPE == "Crystal" then
  1035.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1036.         end
  1037.         if MSH ~= nil then
  1038.             local MOVESPEED = nil
  1039.             if MOVEDIRECTION ~= nil then
  1040.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1041.             end
  1042.             local GROWTH = SIZE - ENDSIZE
  1043.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1044.             if TYPE == "Block" then
  1045.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1046.             else
  1047.                 EFFECT.CFrame = CFRAME
  1048.             end
  1049.             for LOOP = 1, TIME+1 do
  1050.                 Swait()
  1051.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1052.                 if TYPE == "Wave" then
  1053.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1054.                 end
  1055.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1056.                 if TYPE == "Block" then
  1057.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1058.                 else
  1059.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1060.                 end
  1061.                 if MOVEDIRECTION ~= nil then
  1062.                     local ORI = EFFECT.Orientation
  1063.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1064.                     EFFECT.Orientation = ORI
  1065.                 end
  1066.             end
  1067.             if PLAYSSOUND == false then
  1068.                 EFFECT:remove()
  1069.             else
  1070.                 SOUND.Stopped:Connect(function()
  1071.                     EFFECT:remove()
  1072.                 end)
  1073.             end
  1074.         else
  1075.             if PLAYSSOUND == false then
  1076.                 EFFECT:remove()
  1077.             else
  1078.                 repeat Swait() until SOUND.Playing == false
  1079.                 EFFECT:remove()
  1080.             end
  1081.         end
  1082.     end))
  1083. end
  1084.  
  1085. Debris = game:GetService("Debris")
  1086.  
  1087. function MakeForm(PART,TYPE)
  1088.     if TYPE == "Cyl" then
  1089.         local MSH = IT("CylinderMesh",PART)
  1090.     elseif TYPE == "Ball" then
  1091.         local MSH = IT("SpecialMesh",PART)
  1092.         MSH.MeshType = "Sphere"
  1093.     elseif TYPE == "Wedge" then
  1094.         local MSH = IT("SpecialMesh",PART)
  1095.         MSH.MeshType = "Wedge"
  1096.     end
  1097. end
  1098.  
  1099. function SpawnTrail(FROM,TO,BIG)
  1100.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  1101.     MakeForm(TRAIL,"Cyl")
  1102.     local DIST = (FROM - TO).Magnitude
  1103.     if BIG == true then
  1104.         TRAIL.Size = VT(0.5,DIST,0.5)
  1105.     else
  1106.         TRAIL.Size = VT(0.25,DIST,0.25)
  1107.     end
  1108.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1109.     coroutine.resume(coroutine.create(function()
  1110.         for i = 1, 5 do
  1111.             Swait()
  1112.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  1113.         end
  1114.         TRAIL:remove()
  1115.     end))
  1116. end
  1117.  
  1118. function Sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
  1119.     local type = type
  1120.     local rng = Instance.new("Part", Effects)
  1121.     rng.Anchored = true
  1122.     rng.BrickColor = color
  1123.     rng.CanCollide = false
  1124.     rng.FormFactor = 3
  1125.     rng.Name = "Ring"
  1126.     rng.Material = "Neon"
  1127.     rng.Size = Vector3.new(1, 1, 1)
  1128.     rng.Transparency = 0
  1129.     rng.TopSurface = 0
  1130.     rng.BottomSurface = 0
  1131.     rng.CFrame = pos
  1132.     local rngm = Instance.new("SpecialMesh", rng)
  1133.     rngm.MeshType = "Sphere"
  1134.     rngm.Scale = scale
  1135.     local scaler2 = 1
  1136.     local scaler2b = 1
  1137.     local scaler2c = 1
  1138.     if type == "Add" then
  1139.         scaler2 = 1*value
  1140.         scaler2b = 1*value2
  1141.         scaler2c = 1*value3
  1142.     elseif type == "Divide" then
  1143.         scaler2 = 1/value
  1144.         scaler2b = 1/value2
  1145.         scaler2c = 1/value3
  1146.     end
  1147.     coroutine.resume(coroutine.create(function()
  1148.         for i = 0,10/bonuspeed,0.1 do
  1149.             Swait()
  1150.             if type == "Add" then
  1151.                 scaler2 = scaler2 - 0.01*value/bonuspeed
  1152.                 scaler2b = scaler2b - 0.01*value/bonuspeed
  1153.                 scaler2c = scaler2c - 0.01*value/bonuspeed
  1154.             elseif type == "Divide" then
  1155.                 scaler2 = scaler2 - 0.01/value*bonuspeed
  1156.                 scaler2b = scaler2b - 0.01/value*bonuspeed
  1157.                 scaler2c = scaler2c - 0.01/value*bonuspeed
  1158.             end
  1159.             rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1160.             rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  1161.         end
  1162.         rng:Destroy()
  1163.     end))
  1164. end
  1165.  
  1166. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  1167.     local TORSO = Torso
  1168.     local HUM = Humanoid
  1169.     if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1170.         coroutine.wrap(function()
  1171.             VT = Vector3.new
  1172.             MRANDOM = math.random
  1173.             local A = TIME
  1174.             local B = INTENSITY
  1175.             local C = true
  1176.             local HUMANOID = Humanoid
  1177.             local TIMER = A or 35
  1178.             local SHAKE = B or 5
  1179.             local FADE = C or true
  1180.             if HUMANOID then
  1181.                 local FADER = SHAKE / TIMER
  1182.                 for i = 1, TIMER do
  1183.                     wait()
  1184.                     HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  1185.                 end
  1186.                 HUMANOID.CameraOffset = VT(0, 0, 0)
  1187.             end
  1188.  
  1189.         end)()
  1190.     end
  1191. end
  1192.  
  1193.  
  1194. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1195.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1196.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1197. end
  1198.  
  1199. function turnto(position)
  1200.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1201. end
  1202.  
  1203. --//=================================\\
  1204. --||         MODE SWITCHING??
  1205. --\\=================================//
  1206.  
  1207. --//=================================\\
  1208. --||         RAGDOLL STUFF
  1209. --\\=================================//
  1210.  
  1211. function recurse(root,callback,i)
  1212.     i= i or 0
  1213.     for _,v in pairs(root:GetChildren()) do
  1214.         i = i + 1
  1215.         callback(i,v)
  1216.        
  1217.         if #v:GetChildren() > 0 then
  1218.             i = recurse(v,callback,i)
  1219.         end
  1220.     end
  1221.    
  1222.     return i
  1223. end
  1224.  
  1225. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  1226.     attachmentName = attachmentName.."RigAttachment"
  1227.     local constraint = Instance.new(className.."Constraint")
  1228.     constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  1229.     constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  1230.     constraint.Name = "RagdollConstraint"..part1.Name
  1231.    
  1232.     for _,propertyData in next,properties or {} do
  1233.         constraint[propertyData[1]] = propertyData[2]
  1234.     end
  1235.    
  1236.     constraint.Parent = character
  1237. end
  1238.  
  1239. function getAttachment0(character, attachmentName)
  1240.     for _,child in next,character:GetChildren() do
  1241.         local attachment = child:FindFirstChild(attachmentName)
  1242.         if attachment then
  1243.             return attachment
  1244.         end
  1245.     end
  1246. end
  1247.  
  1248. function ArtificialHitbox(Part)
  1249.     local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  1250.     HITBOX.CanCollide = true
  1251.     HITBOX.CFrame = Part.CFrame
  1252.     weldBetween(Part,HITBOX)
  1253. end
  1254.  
  1255. function R15Ragdoll(character,KeepArms)
  1256.     character:BreakJoints()
  1257.     coroutine.resume(coroutine.create(function()
  1258.         recurse(character, function(_,v)
  1259.             if v:IsA("Attachment") then
  1260.                 v.Axis = Vector3.new(0, 1, 0)
  1261.                 v.SecondaryAxis = Vector3.new(0, 0, 1)
  1262.                 v.Rotation = Vector3.new(0, 0, 0)
  1263.             end
  1264.         end)
  1265.         for _,child in next,character:GetChildren() do
  1266.             if child:IsA("Accoutrement") then
  1267.                 for _,part in next,child:GetChildren() do
  1268.                     if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  1269.                         local attachment1 = part:FindFirstChildOfClass("Attachment")
  1270.                         local attachment0 = getAttachment0(character,attachment1.Name)
  1271.                         if attachment0 and attachment1 then
  1272.                             local constraint = Instance.new("HingeConstraint")
  1273.                             constraint.Attachment0 = attachment0
  1274.                             constraint.Attachment1 = attachment1
  1275.                             constraint.LimitsEnabled = true
  1276.                             constraint.UpperAngle = 0
  1277.                             constraint.LowerAngle = 0
  1278.                             constraint.Parent = character
  1279.                         end
  1280.                         ArtificialHitbox(part)
  1281.                     elseif part.Name == "HumanoidRootPart" then
  1282.                         part:remove()
  1283.                     end
  1284.                 end
  1285.             end
  1286.         end
  1287.        
  1288.         ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  1289.             {"LimitsEnabled",true};
  1290.             {"UpperAngle",5};
  1291.         })
  1292.         if character:FindFirstChild("Head") then
  1293.             ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  1294.                 {"LimitsEnabled",true};
  1295.                 {"UpperAngle",15};
  1296.             })
  1297.         end
  1298.        
  1299.         local handProperties = {
  1300.             {"LimitsEnabled", true};
  1301.             {"UpperAngle",0};
  1302.             {"LowerAngle",0};
  1303.         }
  1304.         ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  1305.         ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  1306.        
  1307.         local shinProperties = {
  1308.             {"LimitsEnabled", true};
  1309.             {"UpperAngle", 0};
  1310.             {"LowerAngle", -75};
  1311.         }
  1312.         ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  1313.         ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  1314.        
  1315.         local footProperties = {
  1316.             {"LimitsEnabled", true};
  1317.             {"UpperAngle", 15};
  1318.             {"LowerAngle", -45};
  1319.         }
  1320.         ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  1321.         ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  1322.         if KeepArms == true then
  1323.             ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1324.             ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1325.             ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1326.             ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1327.         end
  1328.         ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1329.         ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1330.         Debris:AddItem(character,5)
  1331.     end))
  1332. end
  1333.  
  1334. function Ragdoll(Character2,CharTorso,KeepArms)
  1335.     coroutine.resume(coroutine.create(function()
  1336.         Character2:BreakJoints()
  1337.         local hum = Character2:findFirstChild("Humanoid")
  1338.         hum:remove()
  1339.         local function Scan(ch)
  1340.             local e
  1341.             for e = 1,#ch do
  1342.                 Scan(ch[e]:GetChildren())
  1343.                 if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1344.                     ch[e]:remove()
  1345.                 end
  1346.             end
  1347.         end
  1348.         local NEWHUM = IT("Humanoid")
  1349.         NEWHUM.Name = "Corpse"
  1350.         NEWHUM.Health = 0
  1351.         NEWHUM.MaxHealth = 0
  1352.         NEWHUM.PlatformStand = true
  1353.         NEWHUM.Parent = Character2
  1354.         NEWHUM.DisplayDistanceType = "None"
  1355.    
  1356.         local ch = Character2:GetChildren()
  1357.         local i
  1358.         for i = 1,#ch do
  1359.             if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1360.                 ch[i]:remove()
  1361.             end
  1362.         end
  1363.    
  1364.         local Torso2 = Character2.Torso
  1365.         local movevector = Vector3.new()
  1366.    
  1367.         if Torso2 then
  1368.             movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1369.             local Head = Character2:FindFirstChild("Head")
  1370.             if Head then
  1371.                 local Neck = Instance.new("Weld")
  1372.                 Neck.Name = "Neck"
  1373.                 Neck.Part0 = Torso2
  1374.                 Neck.Part1 = Head
  1375.                 Neck.C0 = CFrame.new(0, 1.5, 0)
  1376.                 Neck.C1 = CFrame.new()
  1377.                 Neck.Parent = Torso2
  1378.    
  1379.             end
  1380.             local Limb = Character2:FindFirstChild("Right Arm")
  1381.             if Limb and KeepArms == true then
  1382.    
  1383.                 Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1384.                 local Joint = Instance.new("Glue")
  1385.                 Joint.Name = "RightShoulder"
  1386.                 Joint.Part0 = Torso2
  1387.                 Joint.Part1 = Limb
  1388.                 Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1389.                 Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1390.                 Joint.Parent = Torso2
  1391.    
  1392.                 local B = Instance.new("Part")
  1393.                 B.TopSurface = 0
  1394.                 B.BottomSurface = 0
  1395.                 B.formFactor = "Symmetric"
  1396.                 B.Size = Vector3.new(1, 1, 1)
  1397.                 B.Transparency = 1
  1398.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1399.                 B.Parent = Character2
  1400.                 local W = Instance.new("Weld")
  1401.                 W.Part0 = Limb
  1402.                 W.Part1 = B
  1403.                 W.C0 = CFrame.new(0, -0.5, 0)
  1404.                 W.Parent = Limb
  1405.    
  1406.             end
  1407.             local Limb = Character2:FindFirstChild("Left Arm")
  1408.             if Limb and KeepArms == true then
  1409.    
  1410.                 Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1411.                 local Joint = Instance.new("Glue")
  1412.                 Joint.Name = "LeftShoulder"
  1413.                 Joint.Part0 = Torso2
  1414.                 Joint.Part1 = Limb
  1415.                 Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1416.                 Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1417.                 Joint.Parent = Torso2
  1418.    
  1419.                 local B = Instance.new("Part")
  1420.                 B.TopSurface = 0
  1421.                 B.BottomSurface = 0
  1422.                 B.formFactor = "Symmetric"
  1423.                 B.Size = Vector3.new(1, 1, 1)
  1424.                 B.Transparency = 1
  1425.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1426.                 B.Parent = Character2
  1427.                 local W = Instance.new("Weld")
  1428.                 W.Part0 = Limb
  1429.                 W.Part1 = B
  1430.                 W.C0 = CFrame.new(0, -0.5, 0)
  1431.                 W.Parent = Limb
  1432.    
  1433.             end
  1434.             local Limb = Character2:FindFirstChild("Right Leg")
  1435.             if Limb then
  1436.    
  1437.                 Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1438.                 local Joint = Instance.new("Glue")
  1439.                 Joint.Name = "RightHip"
  1440.                 Joint.Part0 = Torso2
  1441.                 Joint.Part1 = Limb
  1442.                 Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1443.                 Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1444.                 Joint.Parent = Torso2
  1445.    
  1446.                 local B = Instance.new("Part")
  1447.                 B.TopSurface = 0
  1448.                 B.BottomSurface = 0
  1449.                 B.formFactor = "Symmetric"
  1450.                 B.Size = Vector3.new(1, 1, 1)
  1451.                 B.Transparency = 1
  1452.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1453.                 B.Parent = Character2
  1454.                 local W = Instance.new("Weld")
  1455.                 W.Part0 = Limb
  1456.                 W.Part1 = B
  1457.                 W.C0 = CFrame.new(0, -0.5, 0)
  1458.                 W.Parent = Limb
  1459.    
  1460.             end
  1461.             local Limb = Character2:FindFirstChild("Left Leg")
  1462.             if Limb then
  1463.    
  1464.                 Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1465.                 local Joint = Instance.new("Glue")
  1466.                 Joint.Name = "LeftHip"
  1467.                 Joint.Part0 = Torso2
  1468.                 Joint.Part1 = Limb
  1469.                 Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1470.                 Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1471.                 Joint.Parent = Torso2
  1472.    
  1473.                 local B = Instance.new("Part")
  1474.                 B.TopSurface = 0
  1475.                 B.BottomSurface = 0
  1476.                 B.formFactor = "Symmetric"
  1477.                 B.Size = Vector3.new(1, 1, 1)
  1478.                 B.Transparency = 1
  1479.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1480.                 B.Parent = Character2
  1481.                 local W = Instance.new("Weld")
  1482.                 W.Part0 = Limb
  1483.                 W.Part1 = B
  1484.                 W.C0 = CFrame.new(0, -0.5, 0)
  1485.                 W.Parent = Limb
  1486.    
  1487.             end
  1488.             --[
  1489.             local Bar = Instance.new("Part")
  1490.             Bar.TopSurface = 0
  1491.             Bar.BottomSurface = 0
  1492.             Bar.formFactor = "Symmetric"
  1493.             Bar.Size = Vector3.new(1, 1, 1)
  1494.             Bar.Transparency = 1
  1495.             Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1496.             Bar.Parent = Character2
  1497.             local Weld = Instance.new("Weld")
  1498.             Weld.Part0 = Torso2
  1499.             Weld.Part1 = Bar
  1500.             Weld.C0 = CFrame.new(0, 0.5, 0)
  1501.             Weld.Parent = Torso2
  1502.             --]]
  1503.         end
  1504.         Character2.Parent = workspace
  1505.         Debris:AddItem(Character2,5)
  1506.    
  1507.         return Character2,Torso2
  1508.     end))
  1509. end
  1510.  
  1511. --//=================================\\
  1512. --||         WEAPON CREATION
  1513. --\\=================================//
  1514.  
  1515.  
  1516.  
  1517. local LEFTWINGS = {}
  1518. local RIGHTWINGS = {}
  1519. local BODY = {}
  1520. local Back = CreatePart(3, Character, "Granite", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
  1521. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  1522.  
  1523. local ANGLE = 35
  1524. for i = 1, 2 do
  1525.     local Wing = CreatePart(3, Character, "Granite", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false)
  1526.     local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  1527.     local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  1528.     CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  1529.     ANGLE = ANGLE - 15
  1530.     table.insert(LEFTWINGS,WingWeld)
  1531. end
  1532. ANGLE = 35
  1533. for i = 1, 7 do
  1534.     local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  1535.     local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  1536.     local Wing2 = CreatePart(3, Character, "Granite", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  1537.     CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  1538.     ANGLE = ANGLE - 15
  1539.     table.insert(RIGHTWINGS,WingWeld)
  1540. end
  1541.  
  1542. local LASTPART = Head
  1543. for i = 1, 20 do
  1544.     local MATH = (1-(i/25))
  1545.     if LASTPART == Head then
  1546.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1547.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1548.         LASTPART = Horn
  1549.         Horn.Color = C3((i*3-3)/255,255,255)
  1550.     else
  1551.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1552.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1553.         LASTPART = Horn
  1554.         Horn.Color = C3((i*3-3)/255,255,255)
  1555.     end
  1556. end
  1557.  
  1558.  
  1559. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1560. PRT.Color = C3(0,0,0)
  1561. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1562. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1563. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  1564. PRT.Color = C3(0,0,0)
  1565. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1566. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1567.  
  1568.  
  1569.  
  1570. local lightning = Instance.new("ParticleEmitter",Torso)
  1571. lightning.Texture = "http://www.roblox.com/asset/?id=348321827"
  1572. lightning.LightEmission = 0
  1573. lightning.Color = ColorSequence.new(Color3.new(0,0,0),Color3.new(1,0,0))
  1574. lightning.LockedToPart = true
  1575. lightning.Rate = 200
  1576. lightning.Lifetime = NumberRange.new(0.1,0.10)
  1577. lightning.Rotation = NumberRange.new(0,360)
  1578. lightning.Size = NumberSequence.new(3,3,3)
  1579. lightning.Transparency = NumberSequence.new(0,0)
  1580. lightning.Speed = NumberRange.new(0,0)
  1581. lightning.RotSpeed = NumberRange.new(0,0)
  1582. lightning.ZOffset = 5.5
  1583. lightning.Parent = Character.Torso
  1584. lightning.Enabled = false
  1585.  
  1586. local eeeffecto = Instance.new("ParticleEmitter",Torso)
  1587. eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367"
  1588. eeeffecto.LightEmission = 0
  1589. eeeffecto.Color = ColorSequence.new(Color3.new(0,0,0),Color3.new(1,0,0))
  1590. eeeffecto.LockedToPart = true
  1591. eeeffecto.Rate = 120
  1592. eeeffecto.Lifetime = NumberRange.new(0.1,0.1)
  1593. eeeffecto.Rotation = NumberRange.new(0,0)
  1594. eeeffecto.Size = NumberSequence.new(9,9,9)
  1595. eeeffecto.Transparency = NumberSequence.new(0,0)
  1596. eeeffecto.Speed = NumberRange.new(0,0)
  1597. eeeffecto.RotSpeed = NumberRange.new(0,0)
  1598. eeeffecto.Parent = Character.Torso
  1599. eeeffecto.Enabled = false
  1600. lightning.Enabled = false
  1601. eeeffecto.Enabled = false
  1602.  
  1603.  
  1604.  
  1605. local Particle = IT("ParticleEmitter",nil)
  1606. Particle.Enabled = false
  1607. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1608. Particle.LightEmission = 0.5
  1609. Particle.Rate = 150
  1610. Particle.ZOffset = 0.2
  1611. Particle.Rotation = NumberRange.new(-180, 180)
  1612. Particle.RotSpeed = NumberRange.new(-180, 180)
  1613. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1614. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  1615.  
  1616. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1617. function ParticleEmitter(Table)
  1618.     local PRTCL = Particle:Clone()
  1619.     local Speed = Table.Speed or 5
  1620.     local Drag = Table.Drag or 0
  1621.     local Size1 = Table.Size1 or 1
  1622.     local Size2 = Table.Size2 or 5
  1623.     local Lifetime1 = Table.Lifetime1 or 1
  1624.     local Lifetime2 = Table.Lifetime2 or 1.5
  1625.     local Parent = Table.Parent or Torso
  1626.     local Emit = Table.Emit or 100
  1627.     local Offset = Table.Offset or 360
  1628.     local Acel = Table.Acel or VT(0,0,0)
  1629.     local Enabled = Table.Enabled or false
  1630.     PRTCL.Parent = Parent
  1631.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  1632.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1633.     PRTCL.Speed = NumberRange.new(Speed)
  1634.     PRTCL.VelocitySpread = Offset
  1635.     PRTCL.Drag = Drag
  1636.     PRTCL.Acceleration = Acel
  1637.     if Enabled == false then
  1638.         PRTCL:Emit(Emit)
  1639.         Debris:AddItem(PRTCL,Lifetime2)
  1640.     else
  1641.         PRTCL.Enabled = true
  1642.     end
  1643.     return PRTCL
  1644. end
  1645. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false)
  1646. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1647. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false)
  1648. MakeForm(Part,"Wedge")
  1649. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1650. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false)
  1651. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1652. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  1653. MakeForm(Part,"Cyl")
  1654. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1655. for i = 1, 8 do
  1656.     local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  1657.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1658. end
  1659. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  1660. MakeForm(Part,"Wedge")
  1661. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1662. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false)
  1663. MakeForm(Part,"Cyl")
  1664. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1665. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  1666. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1667. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false)
  1668. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1669. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false)
  1670. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1671. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false)
  1672. MakeForm(LeftBarrel,"Cyl")
  1673. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1674. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false)
  1675. MakeForm(Part,"Wedge")
  1676. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1677. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false)
  1678. MakeForm(LeftHole,"Cyl")
  1679. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1680. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1681. MakeForm(Eye,"Ball")
  1682. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1683. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  1684. MakeForm(Eye,"Ball")
  1685. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1686. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Eye", VT(0.1,1,1)/2,false)
  1687. MakeForm(Eye,"Ball")
  1688. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1689. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  1690. MakeForm(Eye,"Ball")
  1691. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1692.  
  1693. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = RightHole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1694. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = LeftHole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1695.  
  1696. for i = 1, 10 do
  1697.     local FACE = CreatePart(3, Head, "Fabric", 0, 0 + (i - 1) / 10.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  1698.     FACE.Color = C3(0, 0, 0)
  1699.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1700.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.28 - (i - 1) / 30,0), CF(0, 0, 0))
  1701. end
  1702.  
  1703. local sick = IT("Sound",RootPart)
  1704.  
  1705. local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1706. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1707. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1708. MakeForm(Part,"Wedge")
  1709. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1710. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1711. MakeForm(Part,"Wedge")
  1712. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1713. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1714. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1715. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1716. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1717. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1718. MakeForm(Part,"Cyl")
  1719. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1720. for i = 1, 8 do
  1721.     local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1722.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1723. end
  1724. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1725. MakeForm(Part,"Cyl")
  1726. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1727. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1728. MakeForm(Part,"Ball")
  1729. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1730. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1731. MakeForm(Part,"Wedge")
  1732. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1733. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1734. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1735. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1736. MakeForm(Part,"Cyl")
  1737. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1738. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1739. MakeForm(Part,"Cyl")
  1740. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1741. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1742. MakeForm(Part,"Cyl")
  1743. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1744. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1745. MakeForm(Part,"Wedge")
  1746. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1747. local LASTPART = Handle
  1748. for i = 1, 10 do
  1749.     if LASTPART == Handle then
  1750.         local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1751.         LASTPART = Part
  1752.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1753.     else
  1754.         local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1755.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1756.         LASTPART = Part
  1757.     end
  1758. end
  1759.  
  1760. local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,4,0.15),false)
  1761. MakeForm(Barrel,"Cyl")
  1762. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.85) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1763. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,2,0.25),false)
  1764. MakeForm(Part,"Cyl")
  1765. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.2, 0), CF(0, 0, 0))
  1766. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1767. MakeForm(Part,"Wedge")
  1768. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1769. local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1770. MakeForm(Hole,"Cyl")
  1771. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2, 0), CF(0, 0, 0))
  1772. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1773. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1774. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1775. local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1776. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1777. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1778. coroutine.resume(coroutine.create(function()
  1779.     while wait() do
  1780.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(sick.PlaybackLoudness/60 + 0.05))
  1781.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-sick.PlaybackLoudness/60 - 0.05))
  1782.     end
  1783. end))
  1784.  
  1785. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1786. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1787.  
  1788. for _, c in pairs(Gun:GetDescendants()) do
  1789.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1790.         c.Material = "Glass"
  1791.         c.Color = C3(0,0,0)
  1792.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  1793.         c.Color = C3(1,0,0)
  1794.         c.Material = "Neon"
  1795.     end
  1796. end
  1797.  
  1798. Gun.Parent = Character
  1799. for _, c in pairs(Weapon:GetChildren()) do
  1800.     if c.ClassName == "Part" then
  1801.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1802.     end
  1803. end
  1804.  
  1805. for _, c in pairs(Gun:GetChildren()) do
  1806.     if c.ClassName == "Part" then
  1807.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1808.     end
  1809. end
  1810.  
  1811. local SKILLTEXTCOLOR = C3(1,0,0)
  1812. local SKILLFONT = "Antique"
  1813. local SKILLTEXTSIZE = 7
  1814.  
  1815. Humanoid.Died:connect(function()
  1816.     ATTACK = true
  1817. end)
  1818.  
  1819. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1820. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1821. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1822. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1823. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1824.  
  1825. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "Edit By Ender777456", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1826. function printbye(Name)
  1827.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1828.     warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1829. end
  1830.  
  1831. for i = 1, 100 do
  1832.     Swait()
  1833.     for _, c in pairs(Character:GetChildren()) do
  1834.         if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1835.             c.Transparency = 0
  1836.         end
  1837.     end
  1838.     for _, c in pairs(Weapon:GetChildren()) do
  1839.         if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1840.             c.Transparency = 0
  1841.         end
  1842.     end
  1843.     for _, c in pairs(Weapon:GetDescendants()) do
  1844.         if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1845.             c.Material = "Glass"
  1846.             c.Color = C3(0,0,0)
  1847.         elseif c.ClassName == "Part" and c.Name == "Eye" then
  1848.             c.Color = C3(1,0,0)
  1849.             c.Material = "Neon"
  1850.         end
  1851.     end
  1852. end
  1853. TRANSFORMED = true
  1854.  
  1855. workspace.ChildAdded:connect(function(instance)
  1856.     for BANISH = 1, #TOBANISH do
  1857.         if TOBANISH[BANISH] ~= nil then
  1858.             if instance.Name == TOBANISH[BANISH] then
  1859.                 coroutine.resume(coroutine.create(function()
  1860.                     printbye(instance.Name)
  1861.                     instance:ClearAllChildren()
  1862.                     Debris:AddItem(instance,0.0005)
  1863.                 end))
  1864.             end
  1865.         end
  1866.     end
  1867. end)
  1868.  
  1869. --//=================================\\
  1870. --||            DAMAGING
  1871. --\\=================================//
  1872.  
  1873.  
  1874. function ApplyDamage(Humanoid,Damage,OneShot)
  1875.     Damage = Damage * DAMAGEMULTIPLIER
  1876.     local DEAD = false
  1877.     if Humanoid.Health < 2000 and OneShot == false then
  1878.         if Humanoid.Health - Damage > 0 then
  1879.             Humanoid.Health = Humanoid.Health - Damage
  1880.         else
  1881.             Humanoid.Parent:BreakJoints()
  1882.             DEAD = true
  1883.         end
  1884.     else
  1885.         DEAD = true
  1886.         Humanoid.Parent:BreakJoints()
  1887.     end
  1888.     if DEAD == true then
  1889.         local PARTS = {}
  1890.         for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1891.             if CHILD:IsA("BasePart") then
  1892.                 table.insert(PARTS,CHILD)
  1893.             end
  1894.         end
  1895.         coroutine.resume(coroutine.create(function()
  1896.             wait(2)
  1897.             repeat
  1898.                 Swait()
  1899.                 local PIECE = nil
  1900.                 if MRANDOM(1,5) == 1 then
  1901.                     for E = 1, #PARTS do
  1902.                         if MRANDOM(1,5) == 1 then
  1903.                             PIECE = PARTS[E]
  1904.                             table.remove(PARTS,E)
  1905.                             break
  1906.                         end
  1907.                     end
  1908.                 end
  1909.                 if PIECE ~= nil then
  1910.                     if PIECE.Name == "Head" then
  1911.                         WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1912.                     else
  1913.                         WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1914.                     end
  1915.                     PIECE:remove()
  1916.                 end
  1917.             until #PARTS == 0
  1918.         end))
  1919.     end
  1920. end
  1921.  
  1922.  
  1923. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1924.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  1925.     defence.Name = ("HitBy"..Player.Name)
  1926.     game:GetService("Debris"):AddItem(defence, 0.001)
  1927.     Damage = Damage * DAMAGEMULTIPLIER
  1928.     if Humanoid.Health ~= 0 then
  1929.         local CritChance = MRANDOM(1,100)
  1930.         if Damage > Humanoid.Health then
  1931.             Damage = math.ceil(Humanoid.Health)
  1932.             if Damage == 0 then
  1933.                 Damage = 0.1
  1934.             end
  1935.         end
  1936.         Humanoid.Health = Humanoid.Health - Damage
  1937.     end
  1938. end
  1939.  
  1940. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1941.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  1942.     defence.Name = ("HitBy"..Player.Name)
  1943.     game:GetService("Debris"):AddItem(defence, 0.001)
  1944.     Damage = Damage * DAMAGEMULTIPLIER
  1945.     if Humanoid.Health ~= 0 then
  1946.         local CritChance = MRANDOM(1,100)
  1947.         if Damage > Humanoid.Health then
  1948.             Damage = math.ceil(Humanoid.Health)
  1949.             if Damage == 0 then
  1950.                 Damage = 0.1
  1951.             end
  1952.         end
  1953.         Humanoid.Health = Humanoid.Health - Damage
  1954.     end
  1955. end
  1956.  
  1957. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1958.     local CHILDREN = workspace:GetDescendants()
  1959.     for index, CHILD in pairs(CHILDREN) do
  1960.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1961.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1962.             if HUM then
  1963.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1964.                 if TORSO then
  1965.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1966.                         if INSTAKILL == true then
  1967.                             CHILD:BreakJoints()
  1968.                         else
  1969.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  1970.                             ApplyDamage(HUM,DMG,TORSO)
  1971.                         end
  1972.                         if FLING > 0 then
  1973.                             for _, c in pairs(CHILD:GetChildren()) do
  1974.                                 if c:IsA("BasePart") then
  1975.                                     local bv = Instance.new("BodyVelocity")
  1976.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1977.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1978.                                     bv.Parent = c
  1979.                                     Debris:AddItem(bv,0.05)
  1980.                                 end
  1981.                             end
  1982.                         end
  1983.                     end
  1984.                 end
  1985.             end
  1986.         end
  1987.     end
  1988. end
  1989.  
  1990. function CameraEnshaking(Length, Intensity)
  1991.     coroutine.resume(coroutine.create(function()
  1992.         local intensity = 1 * Intensity
  1993.         local rotM = 0.01 * Intensity
  1994.         for i = 0, Length, 0.1 do
  1995.             Swait()
  1996.             intensity = intensity - 0.05 * Intensity / Length
  1997.             rotM = rotM - 5.0E-4 * Intensity / Length
  1998.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  1999.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  2000.         end
  2001.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  2002.     end))
  2003. end
  2004.  
  2005. local EyeSizes={
  2006.     NumberSequenceKeypoint.new(0,1,0),
  2007.     NumberSequenceKeypoint.new(1,0,0)
  2008. }
  2009. local EyeTrans={
  2010.     NumberSequenceKeypoint.new(0,0.8,0),
  2011.     NumberSequenceKeypoint.new(1,1,0)
  2012. }
  2013. local PE=Instance.new("ParticleEmitter",nil)
  2014. PE.LightEmission=.8
  2015. PE.Color = ColorSequence.new(BRICKC("White").Color)
  2016. PE.Size=NumberSequence.new(EyeSizes)
  2017. PE.Transparency=NumberSequence.new(EyeTrans)
  2018. PE.Lifetime=NumberRange.new(0.35,1.5)
  2019. PE.Rotation=NumberRange.new(0,360)
  2020. PE.Rate=999
  2021. PE.VelocitySpread = 10000
  2022. PE.Acceleration = VT(0,0,0)
  2023. PE.Drag = 5
  2024. PE.Speed = NumberRange.new(0,0,0)
  2025. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  2026. PE.ZOffset = -0
  2027. PE.Name = "PE"
  2028. PE.Enabled = false
  2029.  
  2030. function particles(art)
  2031.     local PARTICLES = PE:Clone()
  2032.     PARTICLES.Parent = art
  2033. end
  2034.  
  2035. function KillChildren(v)
  2036.     v:BreakJoints()
  2037.     for _, c in pairs(v:GetChildren()) do
  2038.         if c:IsA("BasePart") then
  2039.             if c.Transparency < 1 then
  2040.                 if c:FindFirstChildOfClass("Decal") then
  2041.                     c:FindFirstChildOfClass("Decal"):remove()
  2042.                 end
  2043.                 particles(c)
  2044.                 c.PE.Enabled = true
  2045.                 c.Parent = Effects
  2046.                 c.CanCollide = false
  2047.                 c.Material = "Neon"
  2048.                 c.Color = C3(1,0,0)
  2049.                 c.Transparency = 1
  2050.                 local grav = Instance.new("BodyPosition",c)
  2051.                 grav.P = 20000
  2052.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2053.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2054.                 grav.Name = "GravityForce"
  2055.                 coroutine.resume(coroutine.create(function()
  2056.                     for i = 1, 20 do
  2057.                         Swait()
  2058.                         c.Transparency = c.Transparency + 1/20
  2059.                     end
  2060.                     c.PE.Enabled = false
  2061.                     Debris:AddItem(c,2)
  2062.                 end))
  2063.             end
  2064.         end
  2065.     end
  2066. end
  2067.  
  2068. function ApplyAoE(POSITION,RANGE)
  2069.     local CHILDREN = workspace:GetDescendants()
  2070.     for index, CHILD in pairs(CHILDREN) do
  2071.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2072.             local LISTED = false
  2073.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2074.                 if HUM then
  2075.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2076.                     if TORSO then
  2077.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2078.                             KillChildren(CHILD)
  2079.                         end
  2080.                     end
  2081.                 end
  2082.         end
  2083.     end
  2084. end
  2085.  
  2086. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  2087.     coroutine.resume(coroutine.create(function()
  2088.         local METEOR = IT("Model",Effects)
  2089.         METEOR.Name = "Meteorite"
  2090.         local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2091.         METEOR.PrimaryPart = CENTER
  2092.         local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2093.         PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2094.         for i = 1, 15 do
  2095.             local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  2096.             FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2097.         end
  2098.         if ISDEBREE ~= true then
  2099.             METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2100.         else
  2101.             METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2102.         end
  2103.         local IMPACT = false
  2104.         CreateSound(463593339, CENTER, 10, 0.6)
  2105.         if SIZE >= 3.5 then
  2106.             for i = 1, MRANDOM(3,7) do
  2107.                 SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  2108.             end
  2109.         end
  2110.         for i = 1, 200 do
  2111.             Swait()
  2112.             local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  2113.             if HITFLOOR == nil then
  2114.                 local ORI = CENTER.Orientation
  2115.                 METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2116.             else
  2117.                 if HITFLOOR.Anchored == true then
  2118.                     CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  2119.                     CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  2120.                 end
  2121.                 IMPACT = true
  2122.                 break
  2123.             end
  2124.         end
  2125.         if IMPACT == true then
  2126.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2127.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  2128.             WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2129.             ApplyAoE(CENTER.Position,30*SIZE)
  2130.         end
  2131.         METEOR:remove()
  2132.     end))
  2133. end
  2134.  
  2135. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  2136.     local CHILDREN = workspace:GetDescendants()
  2137.     for index, CHILD in pairs(CHILDREN) do
  2138.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2139.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2140.             if HUM then
  2141.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2142.                 if TORSO then
  2143.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2144.                         if BRUTAL == true then
  2145.                             Kill(CHILD)
  2146.                         else
  2147.                             CHILD:BreakJoints()
  2148.                         end
  2149.                     end
  2150.                 end
  2151.             end
  2152.         end
  2153.     end
  2154. end
  2155.  
  2156. function Kill(Char)
  2157.     local NewCharacter = IT("Model",Effects)
  2158.     NewCharacter.Name = "Ow im ded ;-;"
  2159.     for _, c in pairs(Char:GetDescendants()) do
  2160.         if c:IsA("BasePart") and c.Transparency == 0 then
  2161.             c:BreakJoints()
  2162.             c.Material = "Glass"
  2163.             c.Color = C3(1,0,0)
  2164.             c.CanCollide = true
  2165.             c.Transparency = 0.3
  2166.             if c:FindFirstChildOfClass("SpecialMesh") then
  2167.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2168.             end
  2169.             if c.Name == "Head" then
  2170.                 c:ClearAllChildren()
  2171.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2172.             end
  2173.             if c.ClassName == "MeshPart" then
  2174.                 c.TextureID = ""
  2175.             end
  2176.             if c:FindFirstChildOfClass("BodyPosition") then
  2177.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  2178.             end
  2179.             if c:FindFirstChildOfClass("ParticleEmitter") then
  2180.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2181.             end
  2182.             c.Parent = NewCharacter
  2183.             c.Name = "DeadPart"
  2184.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2185.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2186.         end
  2187.     end
  2188.     Char:remove()
  2189.     Debris:AddItem(NewCharacter,5)
  2190. end
  2191.  
  2192. function ApplyAoE(POSITION,RANGE,BRUTAL)
  2193.     local CHILDREN = workspace:GetDescendants()
  2194.     for index, CHILD in pairs(CHILDREN) do
  2195.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2196.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2197.             if HUM then
  2198.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2199.                 if TORSO then
  2200.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2201.                         if BRUTAL == true then
  2202.                             Kill(CHILD)
  2203.                         else
  2204.                             CHILD:BreakJoints()
  2205.                         end
  2206.                     end
  2207.                 end
  2208.             end
  2209.         end
  2210.     end
  2211. end
  2212.  
  2213. function ApplyAoE(POSITION,RANGE,BRUTAL)
  2214.     local CHILDREN = workspace:GetDescendants()
  2215.     for index, CHILD in pairs(CHILDREN) do
  2216.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2217.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2218.             if HUM then
  2219.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2220.                 if TORSO then
  2221.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2222.                         if BRUTAL == true then
  2223.                             Kill(CHILD)
  2224.                         else
  2225.                             CHILD:BreakJoints()
  2226.                         end
  2227.                     end
  2228.                 end
  2229.             end
  2230.         end
  2231.     end
  2232. end
  2233.  
  2234. function Banish(Foe)
  2235.     if Foe then
  2236.         coroutine.resume(coroutine.create(function()
  2237.             --if game.Players:FindFirstChild(Foe.Name) then
  2238.                 table.insert(TOBANISH,Foe.Name)
  2239.                 printbye(Foe.Name)
  2240.             --end
  2241.             Foe.Archivable = true
  2242.             local CLONE = Foe:Clone()
  2243.             Foe:Destroy()
  2244.             CLONE.Parent = Effects
  2245.             CLONE:BreakJoints()
  2246.             local MATERIALS = {"Glass","Neon"}
  2247.             for _, c in pairs(CLONE:GetDescendants()) do
  2248.                 if c:IsA("BasePart") then
  2249.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  2250.                         CreateSound(138271815, c, 10, 1, false)
  2251.                     end
  2252.                     c.Anchored = true
  2253.                     c.Transparency = c.Transparency + 0.2
  2254.                     c.Material = MATERIALS[MRANDOM(1,2)]
  2255.                     c.Color = C3(1,0,0)
  2256.                     if c.ClassName == "MeshPart" then
  2257.                         c.TextureID = ""
  2258.                     end
  2259.                     if c:FindFirstChildOfClass("SpecialMesh") then
  2260.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2261.                     end
  2262.                     if c:FindFirstChildOfClass("Decal") then
  2263.                         c:FindFirstChildOfClass("Decal"):remove()
  2264.                     end
  2265.                     c.Name = "Banished"
  2266.                     c.CanCollide = false
  2267.                 else
  2268.                     c:remove()
  2269.                 end
  2270.             end
  2271.             local A = false
  2272.             for i = 1, 35 do
  2273.                 if A == false then
  2274.                     A = true
  2275.                 elseif A == true then
  2276.                     A = false
  2277.                 end
  2278.                 for _, c in pairs(CLONE:GetDescendants()) do
  2279.                     if c:IsA("BasePart") then
  2280.                         c.Anchored = true
  2281.                         c.Material = MATERIALS[MRANDOM(1,2)]
  2282.                         c.Transparency = c.Transparency + 0.8/35
  2283.                         if A == false then
  2284.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2285.                         elseif A == true then
  2286.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  2287.                         end
  2288.                     end
  2289.                 end
  2290.                 Swait()
  2291.             end
  2292.             CLONE:remove()
  2293.         end))
  2294.     end
  2295. end
  2296.  
  2297.  
  2298. function ApplyAoE(POSITION,RANGE,ISBANISH)
  2299.     local CHILDREN = workspace:GetDescendants()
  2300.     for index, CHILD in pairs(CHILDREN) do
  2301.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2302.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2303.             if HUM then
  2304.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2305.                 if TORSO then
  2306.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2307.                         if ISBANISH == true then
  2308.                             Banish(CHILD)
  2309.                         else
  2310.                             if ISBANISH == "Gravity" then
  2311.                                 HUM.PlatformStand = true
  2312.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2313.                                     local grav = Instance.new("BodyPosition",TORSO)
  2314.                                     grav.D = 15
  2315.                                     grav.P = 20000
  2316.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2317.                                     grav.position = TORSO.Position
  2318.                                     grav.Name = "V3BanishForce"..Player.Name
  2319.                                 else
  2320.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  2321.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  2322.                                 end
  2323.                             else
  2324.                                 HUM.PlatformStand = false
  2325.                             end
  2326.                         end
  2327.                     elseif ISBANISH == "Gravity" then
  2328.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2329.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  2330.                             HUM.PlatformStand = false
  2331.                         end
  2332.                     end
  2333.                 end
  2334.             end
  2335.         end
  2336.     end
  2337. end
  2338.  
  2339. function SpawnSmite(POS)
  2340.     local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  2341.     local EMITPOS = HITPOS
  2342.     if HITFLOOR ~= nil then
  2343.         if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2344.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  2345.             EMITPOS = HITPOS
  2346.         elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2347.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  2348.             EMITPOS = HITPOS
  2349.         end
  2350.     end
  2351.     if HITFLOOR ~= nil then
  2352.         ApplyAoE(EMITPOS,10)
  2353.         WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  2354.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2355.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2356.         for i = 1, 5 do
  2357.             local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  2358.             WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  2359.         end
  2360.     end
  2361. end
  2362.  
  2363. --//=================================\\
  2364. --||    ATTACK FUNCTIONS AND STUFF
  2365. --\\=================================//
  2366.  
  2367. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  2368.     for _, c in pairs(PARENT:GetChildren()) do
  2369.         if c.ClassName == "Model" then
  2370.             if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  2371.                 local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  2372.                 local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  2373.                 if DIST > (TORSO.Position - FROM).Magnitude then
  2374.                     table.insert(TABLE, c)
  2375.                 end
  2376.                 AddChildrenToTable(FROM, c, DIST, TABLE)
  2377.             elseif c.ClassName == "Folder" then
  2378.                 AddChildrenToTable(FROM, c, DIST, TABLE)
  2379.             end
  2380.         end
  2381.     end
  2382.     end
  2383.     function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  2384.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  2385.     local mesh = IT("SpecialMesh",wave)
  2386.     mesh.MeshType = "FileMesh"
  2387.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2388.     mesh.Scale = SIZE
  2389.     mesh.Offset = VT(0,0,0)
  2390.     wave.CFrame = CFRAME
  2391.     coroutine.resume(coroutine.create(function(PART)
  2392.         for i = 1, WAIT do
  2393.             Swait()
  2394.             mesh.Scale = mesh.Scale + GROW
  2395.             if DOESROT == true then
  2396.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  2397.             end
  2398.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  2399.             if wave.Transparency > 0.99 then
  2400.                 wave:remove()
  2401.             end
  2402.         end
  2403.     end))
  2404. end
  2405.  
  2406. local ULTTAUNTS = {
  2407.     "907332997",
  2408.     "907332670",
  2409.     "907330103"
  2410. }
  2411.  
  2412. function Epic(SHAKE,TIMER)
  2413.     coroutine.resume(coroutine.create(function()
  2414.         local FADER = SHAKE/TIMER
  2415.         for i = 1, TIMER do
  2416.             wait()
  2417.             Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  2418.         end
  2419.         Humanoid.CameraOffset = VT(0,0,0)
  2420.     end))
  2421. end
  2422.  
  2423. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  2424.     local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  2425.     if HITFLOOR ~= nil then
  2426.         if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  2427.             if HITFLOOR.Name == "BloodPuddle" then
  2428.                 local DIST = (Position - HITFLOOR.Position).Magnitude
  2429.                 if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  2430.                     HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  2431.                 end
  2432.             else
  2433.                 if HITFLOOR.Anchored == true then
  2434.                     local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  2435.                     BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  2436.                     MakeForm(BLOOD,"Cyl")
  2437.                     coroutine.resume(coroutine.create(function()
  2438.                         Swait(75)
  2439.                         while true do
  2440.                             Swait()
  2441.                             BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  2442.                             if BLOOD.Size.Z < 0.051 then
  2443.                                 BLOOD:remove()
  2444.                                 break
  2445.                             end
  2446.                         end
  2447.                     end))
  2448.                 end
  2449.             end
  2450.         end
  2451.     end
  2452. end
  2453.  
  2454. function SprayBlood(POSITION,DIRECTION,BloodSize)
  2455.     local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false)
  2456.     BLOOD.CFrame = CF(POSITION)
  2457.     MakeForm(BLOOD,"Ball")
  2458.     local bv = Instance.new("BodyVelocity",BLOOD)
  2459.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2460.     bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75
  2461.     bv.Name = "MOVE"
  2462.     Debris:AddItem(bv,0.05)
  2463.     coroutine.resume(coroutine.create(function()
  2464.         local HASTOUCHEDGROUND = false
  2465.         local HIT = BLOOD.Touched:Connect(function(hit)
  2466.             if hit.Anchored == true then
  2467.                 HASTOUCHEDGROUND = true
  2468.                 PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  2469.             end
  2470.         end)
  2471.         wait(5)
  2472.         if HASTOUCHEDGROUND == false then
  2473.             BLOOD:remove()
  2474.         end
  2475.     end))
  2476. end
  2477.  
  2478.  
  2479. function SpawnTrail2(FROM,TO,BIG)
  2480.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  2481.     MakeForm(TRAIL,"Cyl")
  2482.     local DIST = (FROM - TO).Magnitude
  2483.     if BIG == true then
  2484.         TRAIL.Size = VT(0.5,DIST,0.5)
  2485.     else
  2486.         TRAIL.Size = VT(0.25,DIST,0.25)
  2487.     end
  2488.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  2489.     coroutine.resume(coroutine.create(function()
  2490.         for i = 1, 5 do
  2491.             Swait()
  2492.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  2493.         end
  2494.         TRAIL:remove()
  2495.     end))
  2496. end
  2497.  
  2498. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  2499.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  2500.     local mesh = IT("SpecialMesh",wave)
  2501.     mesh.MeshType = "FileMesh"
  2502.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2503.     mesh.Scale = SIZE
  2504.     wave.CFrame = CFRAME
  2505.     coroutine.resume(coroutine.create(function(PART)
  2506.         for i = 1, WAIT do
  2507.             Swait()
  2508.             mesh.Scale = mesh.Scale + GROW
  2509.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  2510.             if DOESROT == true then
  2511.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  2512.             end
  2513.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  2514.             if wave.Transparency > 0.99 then
  2515.                 wave:remove()
  2516.             end
  2517.         end
  2518.     end))
  2519. end
  2520.  
  2521. function CamShake(who,times,intense,origin)
  2522.  
  2523. end
  2524.  
  2525. function CamShakeAll(times,intense,origin)
  2526.     for _,v in next, Plrs:players() do
  2527.         CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  2528.     end
  2529. end
  2530.  
  2531. function killnearest(position, range, maxstrength)
  2532.     for i, v in ipairs(workspace:GetChildren()) do
  2533.         local body = v:GetChildren()
  2534.         for part = 1, #body do
  2535.             if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  2536.                 if v.ClassName == "Model" then
  2537.                     v:BreakJoints()
  2538.                 end
  2539.                 local bv = Instance.new("BodyVelocity")
  2540.                 bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2541.                 bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  2542.                 bv.Parent = body[part]
  2543.                 Debris:AddItem(bv, 0.2)
  2544.             end
  2545.         end
  2546.         if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  2547.             v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  2548.         end
  2549.     end
  2550. end
  2551.  
  2552. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  2553.     if DoesCourontine == false then
  2554.         local Direction = CF(Part.Position, ToLocation)
  2555.         local Distance = (Part.Position - ToLocation).magnitude
  2556.         for i = 1, AmountOfTime do
  2557.             Swait()
  2558.             Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  2559.             Direction = Part.CFrame
  2560.         end
  2561.         Part:remove()
  2562.     elseif DoesCourontine == true then
  2563.         coroutine.resume(coroutine.create(function()
  2564.             local Direction = CF(Part.Position, ToLocation)
  2565.             local Distance = (Part.Position - ToLocation).magnitude
  2566.             for i = 1, AmountOfTime do
  2567.                 Swait()
  2568.                 Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  2569.                 Direction = Part.CFrame
  2570.             end
  2571.             Part:remove()
  2572.         end))
  2573.     end
  2574. end
  2575.  
  2576. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  2577.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2578.     local mesh
  2579.     if KIND == "Base" then
  2580.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  2581.     elseif KIND == "Thin" then
  2582.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2583.     elseif KIND == "Round" then
  2584.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2585.     end
  2586.     wave.CFrame = CFRAME
  2587.     coroutine.resume(coroutine.create(function(PART)
  2588.         for i = 1, WAIT do
  2589.             Swait()
  2590.             mesh.Scale = mesh.Scale + GROW / 10
  2591.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  2592.             if wave.Transparency > 0.99 then
  2593.                 wave:remove()
  2594.             end
  2595.         end
  2596.     end))
  2597. end
  2598.  
  2599. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  2600.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  2601.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  2602.     wave.CFrame = CFRAME
  2603.     coroutine.resume(coroutine.create(function(PART)
  2604.         for i = 1, WAIT do
  2605.             Swait()
  2606.             mesh.Scale = mesh.Scale + GROW
  2607.             mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  2608.             if DOESROT == true then
  2609.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  2610.             end
  2611.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  2612.             if wave.Transparency > 0.99 then
  2613.                 wave:remove()
  2614.             end
  2615.         end
  2616.     end))
  2617. end
  2618.  
  2619. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  2620.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2621.     local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  2622.     wave.CFrame = CFRAME
  2623.     coroutine.resume(coroutine.create(function(PART)
  2624.         for i = 1, WAIT do
  2625.             Swait()
  2626.             mesh.Scale = mesh.Scale + GROW
  2627.             wave.Transparency = wave.Transparency + 1 / WAIT
  2628.             if wave.Transparency > 0.99 then
  2629.                 wave:remove()
  2630.             end
  2631.         end
  2632.     end))
  2633. end
  2634.  
  2635. function eh()
  2636.     ATTACK = true
  2637.     Rooted = false
  2638.     Speed = 20
  2639.         Swait()
  2640.         local CHILDREN = workspace:GetDescendants()
  2641.         for index, CHILD in pairs(CHILDREN) do
  2642.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  2643.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2644.                 if HUM then
  2645.                     local TORSO = CHILD:FindFirstChild("Head")
  2646.                     if TORSO then
  2647.                         if (TORSO.Position - Head.Position).Magnitude <= 25 then
  2648.                             WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2649.                             TORSO:remove()
  2650.                             if CHILD:FindFirstChild("Torso") then
  2651.                                 Ragdoll(CHILD,Torso,true)
  2652.                             elseif CHILD:FindFirstChild("UpperTorso") then
  2653.                                 R15Ragdoll(CHILD,true)
  2654.                             end
  2655.                         end
  2656.                     end
  2657.                 end
  2658.             end
  2659.         end
  2660.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2661.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  2662.     for i=0, 0.3, 0.1 / Animation_Speed do
  2663.         Swait()
  2664.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 4 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  2665.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2666.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2667.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2668.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2669.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2670. end
  2671.     Speed = 20
  2672.     ATTACK = false
  2673.     Rooted = false
  2674. end
  2675.  
  2676.  
  2677. function Taunt()
  2678.     ATTACK = true
  2679.     Rooted = true
  2680.     local TAUNT = CreateSound(159882303,Torso,10,1,false)
  2681.     bosschatfunc("I Don't Have All Day!!!",BrickColor.new'Really red'.Color,BrickColor.new'Black'.Color,200)
  2682.     coroutine.resume(coroutine.create(function()
  2683.         repeat
  2684.             Swait()
  2685.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2686.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2687.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2688.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2689.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2690.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2691.         until ATTACK == false
  2692.     end))
  2693.     repeat wait() until TAUNT.Playing == false
  2694.     ATTACK = false
  2695.     Rooted = false
  2696. end
  2697.  
  2698. --
  2699. function shakes(power,length)
  2700.     for i,v in pairs(game:GetService("Players"):GetChildren()) do
  2701.     local var = script.Shaker:Clone()
  2702.     var.Parent = v.PlayerGui
  2703.     local pw = var.Shakeval
  2704.     local lgth = var.MultLength
  2705.     pw.Value = power
  2706.     lgth.Value = length
  2707.     var.Disabled = false
  2708.     end
  2709. end
  2710. --
  2711.  
  2712. function TakeOnMe()
  2713.     Speed = 16
  2714.     local MEME = CreateSound(1171341451, Effects, 2, 1, false)
  2715.     ATTACK = true
  2716.     Rooted = false
  2717.     local DANCE = true
  2718.     local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2719.         if NEWKEY == "p" then
  2720.             DANCE = false
  2721.         end
  2722.     end)
  2723.     while true do
  2724.         for i = 1, 15 do
  2725.             Swait()
  2726.             MEME.Parent = Effects
  2727.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2728.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2729.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2730.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2731.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2732.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2733.         end
  2734.         if DANCE == false then
  2735.             break
  2736.         end
  2737.         for i = 1, 15 do
  2738.             Swait()
  2739.             MEME.Parent = Effects
  2740.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2741.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 4 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  2742.             if MRANDOM(1,7) == 1 then
  2743.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2744.             end         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2745.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2746.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2747.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2748.         end
  2749.     end
  2750.     KEY:Disconnect()
  2751.     MEME:remove()
  2752.     Speed = 25
  2753.     ATTACK = false
  2754.     Rooted = false
  2755. end
  2756.  
  2757.  
  2758. function Shot()
  2759.     ATTACK = true
  2760.     Rooted = false
  2761.     for i=0, 0.2, 0.05 / Animation_Speed do
  2762.         Swait()
  2763.         turnto(Mouse.Hit.p)
  2764.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2765.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2766.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2767.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2768.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2769.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2770.     end
  2771.     repeat
  2772.         WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = LeftArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2773.         WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 1463566014, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2774.         WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2775.         WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2776.         for i=0, 0.2, 0.05 / Animation_Speed do
  2777.             Swait()
  2778.             turnto(Mouse.Hit.p)
  2779.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2780.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2781.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2782.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2783.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2784.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2785.         end
  2786.         local HIT,POS = CastProperRay(LeftHole.Position, Mouse.Hit.p, 1000, Character)
  2787.         SpawnTrail(LeftHole.Position,POS)
  2788.         if HIT ~= nil then
  2789.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2790.                 Banish(HIT.Parent)
  2791.             end
  2792.         end
  2793.         WACKYEFFECT({Time = 90, EffectType = "Swirl", Size = VT(0.3,13,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2794.         WACKYEFFECT({Time = 90, EffectType = "Swirl", Size = VT(5.3,0.3,5.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2795.         WACKYEFFECT({Time = 60, EffectType = "Swirl", Size = VT(3.3,1.3,3.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2796.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2797.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 159882598, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2798.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,LeftHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2799.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,LeftHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2800.     Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2801.         for i=0, 0.2, 0.05 / Animation_Speed do
  2802.             Swait()
  2803.             CamShakeAll(100,100,Character)
  2804.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2805.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2806.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2807.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2808.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2809.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2810.         end
  2811.         bosschatfunc("DIE!!!!!",BrickColor.new'Really red'.Color,BrickColor.new'Black'.Color,200)
  2812.     until KEYHOLD == false
  2813.     ATTACK = false
  2814.     Rooted = false
  2815. end
  2816. -----Ability Conjour------
  2817. function PAW_HAHA(LOC,AIMTO,OUCH)
  2818.     WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 153230626, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  2819.     for i = 1, 1 do
  2820.         local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  2821.         local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  2822.         local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  2823.         local DISTANCE = (POS - LOC).Magnitude
  2824.         if HIT then
  2825.             local HUM = nil
  2826.             if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2827.                 HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  2828.             elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2829.                 HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2830.             end
  2831.             if HUM then
  2832.                 ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  2833.             end
  2834.         end
  2835.         WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  2836.         WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2837.     end
  2838. end
  2839.  
  2840. function OhnoItsAnAssaultRifle()
  2841. local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhnoItsAnAssaultRifle", VT(0.25, 0.5, 5), true)
  2842.     CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "445385704", "445385723", VT(0.015, 0.015, 0.015), VT(0,-0.3,0))
  2843.     return SHOOTgun
  2844. end
  2845. function Conjour()
  2846.     local SHOOT = OhnoItsAnAssaultRifle()
  2847.     local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  2848.     local ORI = 90
  2849.     SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  2850.     local GOODRIDDANCE = false
  2851.     CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  2852.     coroutine.resume(coroutine.create(function()
  2853.         repeat
  2854.             SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(180), RAD(0)),0.25)
  2855.             Swait()
  2856.         until GOODRIDDANCE == true
  2857.         SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  2858.         SHOOT.CanCollide = true
  2859.         SHOOT.Anchored = false
  2860.         SHOOT.Parent = workspace
  2861.         local bv = Instance.new("BodyVelocity",SHOOT)
  2862.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2863.         bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  2864.         Debris:AddItem(bv,0.1)
  2865.         wait(5)
  2866.         for i = 1, 45 do
  2867.             Swait()
  2868.             SHOOT.Transparency = SHOOT.Transparency + 1/45
  2869.         end
  2870.         SHOOT:remove()
  2871.     end))
  2872.     for i = 1, 15 do
  2873.         Swait()
  2874.         SHOOT.Transparency = SHOOT.Transparency - 1/15
  2875.         ORI = ORI - 3
  2876.     end
  2877.     for i = 1, 15 do
  2878.         Swait()
  2879.         ORI = ORI - 3
  2880.     end
  2881.     wait(MRANDOM(2,8)/10)
  2882.             local HIT,POS = CastProperRay(SHOOT.Position, Mouse.Hit.p, 1000, Character)
  2883.         SpawnTrail(SHOOT.Position,POS)
  2884.         if HIT ~= nil then
  2885.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2886.                 Banish(HIT.Parent)
  2887.             end
  2888.         end
  2889.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = SHOOT.CFrame, MoveToPos = SHOOT.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2890.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = SHOOT.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1463566014, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2891.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,SHOOT.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2892.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,SHOOT.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2893.     Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2894.     CameraEnshaking(4,4)
  2895.     GOODRIDDANCE = true
  2896. end
  2897. -----END------
  2898. function Shot2()
  2899.     ATTACK = true
  2900.     Rooted = false
  2901.     for i=0, 0.05, 0.1 / Animation_Speed do
  2902.         Swait()
  2903.         turnto(Mouse.Hit.p)
  2904.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2905.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2906.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2907.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2908.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2909.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2910.     end
  2911.     repeat
  2912.         for i=0, 0.05, 0.1 / Animation_Speed do
  2913.             Swait()
  2914.             turnto(Mouse.Hit.p)
  2915.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2916.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2917.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2918.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2919.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2920.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2921.         end
  2922.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2923.         SpawnTrail(Hole.Position,POS)
  2924.         if HIT ~= nil then
  2925.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2926.                 Banish(HIT.Parent)
  2927.             end
  2928.         end
  2929.         WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = LeftArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2930.         WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 165946702, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2931.         WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,LeftArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2932.         WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,LeftArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2933.         for i=0, 0.05, 0.1 / Animation_Speed do
  2934.             Swait()
  2935.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2936.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2937.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2938.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2939.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2940.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2941.         end
  2942.     until KEYHOLD == false
  2943.     ATTACK = false
  2944.     Rooted = false
  2945. end
  2946.  
  2947. ------
  2948. kan = Instance.new("Sound", Character)
  2949. kan.Volume = 5
  2950. kan.TimePosition = 0
  2951. kan.PlaybackSpeed = 1
  2952. kan.Pitch = 1
  2953. kan.SoundId = "rbxassetid://744586075"
  2954. kan.Name = "wrecked"
  2955. kan.Looped = true
  2956. kan:Play()
  2957.  
  2958. local currentThemePlaying = kan.SoundId
  2959. local currentPitch = kan.Pitch
  2960. local currentVol = kan.Volume
  2961. function newTheme(ID,timepos,pitch,vol)
  2962. local kanz = kan
  2963. --kanz:Stop()
  2964. kanz.Volume = vol
  2965. --kanz.TimePosition = timepos
  2966. kanz.PlaybackSpeed = pitch
  2967. kanz.Pitch = pitch
  2968. kanz.SoundId = ID
  2969. kanz.Name = "wrecked"
  2970. kanz.Looped = true
  2971. currentThemePlaying = kanz.SoundId
  2972. currentVol = kanz.Volume
  2973. currentPitch = kanz.Pitch
  2974. --kanz:Play()
  2975. --coroutine.resume(coroutine.create(function()
  2976. --wait(0.05)
  2977. --end))
  2978. end
  2979.  
  2980. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  2981.     local Sound = IN("Sound")
  2982.     Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  2983.     Sound.Pitch = pitch or 1
  2984.     Sound.Volume = volume or 1
  2985.     Sound.Looped = looped or false
  2986.     if(autoPlay)then
  2987.         coroutine.wrap(function()
  2988.             repeat wait() until Sound.IsLoaded
  2989.             Sound.Playing = autoPlay or false
  2990.         end)()
  2991.     end
  2992.     if(not looped and effect)then
  2993.         Sound.Stopped:connect(function()
  2994.             Sound.Volume = 0
  2995.             Sound:destroy()
  2996.         end)
  2997.     elseif(effect)then
  2998.         warn("Sound can't be looped and a sound effect!")
  2999.     end
  3000.     Sound.Parent =parent or Torso
  3001.     return Sound
  3002. end
  3003.  
  3004. function Cso(ID, PARENT, VOLUME, PITCH)
  3005.     local NSound = nil
  3006.     coroutine.resume(coroutine.create(function()
  3007.         NSound = IT("Sound", PARENT)
  3008.         NSound.Volume = VOLUME
  3009.         NSound.Pitch = PITCH
  3010.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3011.         swait()
  3012.         NSound:play()
  3013.         game:GetService("Debris"):AddItem(NSound, 10)
  3014.     end))
  3015.     return NSound
  3016. end
  3017. function newThemeCust(ID,timepos,pitch,vol)
  3018. local kanz = kan
  3019. kanz:Stop()
  3020. kanz.Volume = vol
  3021. kanz.TimePosition = timepos
  3022. kanz.PlaybackSpeed = pitch
  3023. kanz.Pitch = pitch
  3024. MID = ID
  3025. kanz.SoundId = ID
  3026. kanz.Name = "wrecked"
  3027. kanz.Looped = true
  3028. kanz:Play()
  3029. coroutine.resume(coroutine.create(function()
  3030. wait(0.05)
  3031. end))
  3032. end
  3033.  
  3034. local mutedtog = false
  3035. ------
  3036.  
  3037. function Modeswitch()
  3038.     ATTACK = true
  3039.     Rooted = false
  3040.     if MODE == "Stress" then
  3041.              ATTACK = true
  3042.        Rooted = true
  3043.     tedtog = true
  3044.     kan.SoundId = "rbxassetid://598987226"
  3045.     kan.Volume = 5
  3046. for i=0, 1, 0.1 / Animation_Speed do
  3047.             Swait()
  3048.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3049.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3050.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3051.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3052.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3053.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3054.         end
  3055.         CreateSound(363808674, Torso, 6, 1, false)
  3056.         for i=0, 0.5, 0.1 / Animation_Speed do
  3057.             Swait()
  3058.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3059.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3060.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3061.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3062.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3063.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3064.         end
  3065.         for i=0, 0.5, 0.1 / Animation_Speed do
  3066.             Swait()
  3067.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3068.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3069.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3070.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3071.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3072.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3073.         end
  3074.         CreateSound(363808674, Torso, 6, 1, false)
  3075.         WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3076.         for i=0, 0.5, 0.1 / Animation_Speed do
  3077.             Swait()
  3078.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3079.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3080.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3081.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3082.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3083.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3084.         end
  3085.         WACKYEFFECT({Time = 120, EffectType = "Swirl", Size = VT(40.55,40.55,40.55), Size2 = VT(95,95,95), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
  3086.         WACKYEFFECT({Time = 120, EffectType = "Slash", Size = VT(3.55,3.5,3.5), Size2 = VT(130,3.5,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  3087.         WACKYEFFECT({Time = 120, EffectType = "Slash", Size = VT(3.5,3.5,3.55), Size2 = VT(3.5,3.5,130), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  3088.         WACKYEFFECT({Time = 120, EffectType = "Swirl", Size = VT(3.5,3.55,3.5), Size2 = VT(3.5,130,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  3089.         WACKYEFFECT({Time = 55, EffectType = "Sphere", Size = VT(3.55,3.55,3.55), Size2 = VT(95,95,95), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
  3090.         WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.55,3.5,3.5), Size2 = VT(130,3.5,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  3091.         WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.5,3.5,3.55), Size2 = VT(3.5,3.5,130), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  3092.         WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.5,3.55,3.5), Size2 = VT(3.5,130,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  3093.         wait(0.8)
  3094.         WACKYEFFECT({Time = 55, EffectType = "Sphere", Size = VT(3.55,3.55,3.55), Size2 = VT(95,95,95), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
  3095.         WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.55,3.5,3.5), Size2 = VT(130,3.5,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  3096.         WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.5,3.5,3.55), Size2 = VT(3.5,3.5,130), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  3097.         WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.5,3.55,3.5), Size2 = VT(3.5,130,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  3098.         wait(0.8)
  3099.         WACKYEFFECT({Time = 55, EffectType = "Sphere", Size = VT(3.55,3.55,3.55), Size2 = VT(95,95,95), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
  3100.         WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.55,3.5,3.5), Size2 = VT(130,3.5,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  3101.         WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.5,3.5,3.55), Size2 = VT(3.5,3.5,130), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  3102.         WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.5,3.55,3.5), Size2 = VT(3.5,130,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  3103.         wait(0.8)
  3104.         WACKYEFFECT({Time = 55, EffectType = "Sphere", Size = VT(3.55,3.55,3.55), Size2 = VT(95,95,95), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
  3105.         WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.55,3.5,3.5), Size2 = VT(130,3.5,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  3106.         WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.5,3.5,3.55), Size2 = VT(3.5,3.5,130), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  3107.         WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.5,3.55,3.5), Size2 = VT(3.5,130,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  3108.         CameraEnshaking(5,25)
  3109.         lightning.Enabled = true
  3110.         eeeffecto.Enabled = true
  3111.         sick.TimePosition = 0
  3112.         MODE = "SF"
  3113.     elseif MODE == "SF" then
  3114.         CreateSound(147722227, Torso, 4, 1.3, false)
  3115.         for i=0, 0.3, 0.1 / Animation_Speed do
  3116.             Swait()
  3117.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3118.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3119.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3120.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3121.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3122.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3123.         end
  3124.         lightning.Enabled = false
  3125.         eeeffecto.Enabled = false
  3126.         MODE = "Stress"
  3127.         kan.Volume = 5
  3128. kan.TimePosition = 0
  3129. kan.PlaybackSpeed = 1
  3130. kan.Pitch = 1
  3131. kan.SoundId = "rbxassetid://744586075"
  3132.         end
  3133.     ATTACK = false
  3134.     Rooted = false
  3135.     end
  3136.  
  3137. function AttackTemplate()
  3138.     ATTACK = true
  3139.     Rooted = false
  3140.     for i=0, 1, 0.1 / Animation_Speed do
  3141.         Swait()
  3142.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3143.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3144.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3145.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3146.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3147.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3148.     end
  3149.     ATTACK = false
  3150.     Rooted = false
  3151. end
  3152.  
  3153. --
  3154. char = Player.Character
  3155. hum = char.Humanoid
  3156. --
  3157.  
  3158. function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
  3159. local type = type
  3160. local rng = Instance.new("Part", char)
  3161.         rng.Anchored = true
  3162. if MODE ~= "Stress" and MODE ~= "SF" then
  3163.         rng.BrickColor = color
  3164. elseif MODE == "Stress" and MODE == "SF" then
  3165. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  3166. end
  3167.         rng.CanCollide = false
  3168.         rng.FormFactor = 3
  3169.         rng.Name = "Ring"
  3170.         rng.Material = "Neon"
  3171.         rng.Size = Vector3.new(1, 1, 1)
  3172.         rng.Transparency = 0
  3173.         rng.TopSurface = 0
  3174.         rng.BottomSurface = 0
  3175.         rng.CFrame = pos
  3176.         local rngm = Instance.new("SpecialMesh", rng)
  3177.         rngm.MeshType = "Sphere"
  3178. rngm.Scale = scale
  3179. local scaler2 = 1
  3180. local scaler2b = 1
  3181. local scaler2c = 1
  3182. if type == "Add" then
  3183. scaler2 = 1*value
  3184. scaler2b = 1*value2
  3185. scaler2c = 1*value3
  3186. elseif type == "Divide" then
  3187. scaler2 = 1/value
  3188. scaler2b = 1/value2
  3189. scaler2c = 1/value3
  3190. end
  3191. if MODE == "Stress" and MODE == "SF" then
  3192. coroutine.resume(coroutine.create(function()
  3193. while true do
  3194. swait()
  3195. if rng.Parent ~= nil then
  3196. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  3197. else
  3198. break
  3199. end
  3200. end
  3201. end))
  3202. end
  3203. coroutine.resume(coroutine.create(function()
  3204. for i = 0,10/bonuspeed,0.1 do
  3205. swait()
  3206. if type == "Add" then
  3207. scaler2 = scaler2 - 0.01*value/bonuspeed
  3208. scaler2b = scaler2b - 0.01*value/bonuspeed
  3209. scaler2c = scaler2c - 0.01*value/bonuspeed
  3210. elseif type == "Divide" then
  3211. scaler2 = scaler2 - 0.01/value*bonuspeed
  3212. scaler2b = scaler2b - 0.01/value*bonuspeed
  3213. scaler2c = scaler2c - 0.01/value*bonuspeed
  3214. end
  3215. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3216. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  3217. end
  3218. rng:Destroy()
  3219. end))
  3220. end
  3221.  
  3222. function TailPart(CframePart,Color)
  3223. coroutine.resume(coroutine.create(function()
  3224. swait()
  3225. s = Instance.new("Part",Character)
  3226. s.Name = "TRAILPART"
  3227. s.Size = Vector3.new(4, 0.05, 4)
  3228. s.BottomSurface = Enum.SurfaceType.Smooth
  3229. s.CanCollide = false
  3230. s.Material = Enum.Material.Neon
  3231. s.TopSurface = Enum.SurfaceType.Smooth
  3232. SpecialMesh1 = Instance.new("SpecialMesh",s)
  3233. SpecialMesh1.Parent = s
  3234. SpecialMesh1.MeshType = Enum.MeshType.Sphere
  3235. s.Parent = Character
  3236. s.Color = Color
  3237. s.CFrame = CframePart.CFrame + Vector3.new(0,-2.95,0)
  3238. s.Anchored = true
  3239. s.Transparency = 0
  3240.         -------------------------------------------------------
  3241.         --Start HeartBeat--
  3242.         -------------------------------------------------------
  3243.         ArtificialHB = Instance.new("BindableEvent", script)
  3244.         ArtificialHB.Name = "Heartbeat"
  3245.         script:WaitForChild("Heartbeat")
  3246.  
  3247.         frame = 1 / 60
  3248.         tf = 0
  3249.         allowframeloss = false
  3250.         tossremainder = false
  3251.  
  3252.  
  3253.         lastframe = tick()
  3254.         script.Heartbeat:Fire()
  3255.  
  3256.  
  3257.         game:GetService("RunService").Heartbeat:connect(function(s, p)
  3258.             tf = tf + s
  3259.             if tf >= frame then
  3260.                 if allowframeloss then
  3261.                     script.Heartbeat:Fire()
  3262.                     lastframe = tick()
  3263.                 else
  3264.                     for i = 1, math.floor(tf / frame) do
  3265.                         script.Heartbeat:Fire()
  3266.                     end
  3267.                     lastframe = tick()
  3268.                 end
  3269.                 if tossremainder then
  3270.                     tf = 0
  3271.                 else
  3272.                     tf = tf - frame * math.floor(tf / frame)
  3273.                 end
  3274.             end
  3275.         end)
  3276.         -------------------------------------------------------
  3277.         --End HeartBeat--
  3278.         -------------------------------------------------------
  3279.  
  3280.         -------------------------------------------------------
  3281.         --Start Important Functions--
  3282.         -------------------------------------------------------
  3283.         s.Size = Vector3.new(4, 0.05, 4)
  3284.         function swait(num)
  3285.             if num == 0 or num == nil then
  3286.                 game:service("RunService").Stepped:wait(0)
  3287.             else
  3288.                 for i = 0, num do
  3289.                     game:service("RunService").Stepped:wait(0)
  3290.                 end
  3291.             end
  3292.         end
  3293.  
  3294.  
  3295.         wait(1)
  3296.         coroutine.resume(coroutine.create(function()
  3297.             for i = 1,25 do
  3298.                 swait(0)
  3299.                 s.Size = s.Size - Vector3.new(0.04,0,0.04)
  3300.             end
  3301.             s:Destroy()
  3302.         end))
  3303. end))
  3304. end
  3305.  
  3306. -- 1 - Soul
  3307. obj1 = Instance.new("Model")
  3308. obj1.Name = "Soul"
  3309. obj1.Parent = Character
  3310.  
  3311. -- 2 - Rarm
  3312. obj2 = Instance.new("Part")
  3313. obj2.CFrame = CFrame.new(Vector3.new(0, 5.00677776, 0.839999974)) * CFrame.Angles(-0, 0, -0)
  3314. obj2.Transparency = 0.10000000149012
  3315. obj2.TopSurface = Enum.SurfaceType.Smooth
  3316. obj2.BottomSurface = Enum.SurfaceType.Smooth
  3317. obj2.Material = Enum.Material.SmoothPlastic
  3318. obj2.Size = Vector3.new(1, 2, 1)
  3319. obj2.BrickColor = BrickColor.new("Really black")
  3320. obj2.Friction = 0.30000001192093
  3321. obj2.Shape = Enum.PartType.Block
  3322. obj2.Name = "Right Arm"
  3323. obj2.Parent = obj1
  3324.  
  3325. -- 3 - Lleg
  3326. obj3 = Instance.new("Part")
  3327. obj3.CFrame = CFrame.new(Vector3.new(-2.00157046, 3.0155406, 0.839999974)) * CFrame.Angles(-0, 0, -0)
  3328. obj3.Transparency = 0.10000000149012
  3329. obj3.TopSurface = Enum.SurfaceType.Smooth
  3330. obj3.BottomSurface = Enum.SurfaceType.Smooth
  3331. obj3.Material = Enum.Material.SmoothPlastic
  3332. obj3.Size = Vector3.new(1, 2, 1)
  3333. obj3.BrickColor = BrickColor.new("Really black")
  3334. obj3.Friction = 0.30000001192093
  3335. obj3.Shape = Enum.PartType.Block
  3336. obj3.Name = "Left Leg"
  3337. obj3.Parent = obj1
  3338.  
  3339. -- 4 - Rleg
  3340. obj4 = Instance.new("Part")
  3341. obj4.CFrame = CFrame.new(Vector3.new(-0.995244026, 3.0155406, 0.839999974)) * CFrame.Angles(-0, 0, -0)
  3342. obj4.Transparency = 0.10000000149012
  3343. obj4.TopSurface = Enum.SurfaceType.Smooth
  3344. obj4.BottomSurface = Enum.SurfaceType.Smooth
  3345. obj4.Material = Enum.Material.SmoothPlastic
  3346. obj4.Size = Vector3.new(1, 2, 1)
  3347. obj4.BrickColor = BrickColor.new("Really black")
  3348. obj4.Friction = 0.30000001192093
  3349. obj4.Shape = Enum.PartType.Block
  3350. obj4.Name = "Right Leg"
  3351. obj4.Parent = obj1
  3352.  
  3353. -- 5 - Torso
  3354. obj5 = Instance.new("Part")
  3355. obj5.CFrame = CFrame.new(Vector3.new(-1.48532581, 5.00677776, 0.839999974)) * CFrame.Angles(-0, 0, -0)
  3356. obj5.Transparency = 0.10000000149012
  3357. obj5.TopSurface = Enum.SurfaceType.Smooth
  3358. obj5.BottomSurface = Enum.SurfaceType.Smooth
  3359. obj5.Material = Enum.Material.SmoothPlastic
  3360. obj5.Size = Vector3.new(2, 2, 1)
  3361. obj5.BrickColor = BrickColor.new("Really black")
  3362. obj5.Friction = 0.30000001192093
  3363. obj5.Shape = Enum.PartType.Block
  3364. obj5.Name = "Torso"
  3365. obj5.Parent = obj1
  3366.  
  3367. -- 6 - Hed
  3368. obj6 = Instance.new("Part")
  3369. obj6.CFrame = CFrame.new(Vector3.new(-1.48500001, 6.61047459, 0.839999974)) * CFrame.Angles(-0, 0, -0)
  3370. obj6.Transparency = 0.10000000149012
  3371. obj6.TopSurface = Enum.SurfaceType.Smooth
  3372. obj6.BottomSurface = Enum.SurfaceType.Smooth
  3373. obj6.Material = Enum.Material.SmoothPlastic
  3374. obj6.Size = Vector3.new(1.17999983, 1.17999983, 1.17999983)
  3375. obj6.BrickColor = BrickColor.new("Really black")
  3376. obj6.Friction = 0.30000001192093
  3377. obj6.Shape = Enum.PartType.Block
  3378. obj6.Name = "Head"
  3379. obj6.Parent = obj1
  3380.  
  3381. -- 7 - Larm
  3382. obj7 = Instance.new("Part")
  3383. obj7.CFrame = CFrame.new(Vector3.new(-2.99371362, 5.00677776, 0.839999974)) * CFrame.Angles(-0, 0, -0)
  3384. obj7.Transparency = 0.10000000149012
  3385. obj7.TopSurface = Enum.SurfaceType.Smooth
  3386. obj7.BottomSurface = Enum.SurfaceType.Smooth
  3387. obj7.Material = Enum.Material.SmoothPlastic
  3388. obj7.Size = Vector3.new(1, 2, 1)
  3389. obj7.BrickColor = BrickColor.new("Really black")
  3390. obj7.Friction = 0.30000001192093
  3391. obj7.Shape = Enum.PartType.Block
  3392. obj7.Name = "Left Arm"
  3393. obj7.Parent = obj1
  3394.  
  3395. Model0 = Instance.new("Model")
  3396. Part1 = Instance.new("Part")
  3397. Part2 = Instance.new("Part")
  3398. Part3 = Instance.new("Part")
  3399. Part4 = Instance.new("Part")
  3400. Part5 = Instance.new("Part")
  3401. Part6 = Instance.new("Part")
  3402. Model0.Name = "Soul"
  3403. Model0.Parent = Character
  3404. Part1.Name = "Right Arm"
  3405. Part1.Parent = Model0
  3406. Part1.CFrame = CFrame.new(0, 5.00677776, 0.839999974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3407. Part1.Position = Vector3.new(0, 5.00677776, 0.839999974)
  3408. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3409. Part1.Transparency = 0.10000000149012
  3410. Part1.Size = Vector3.new(1, 2, 1)
  3411. Part1.BottomSurface = Enum.SurfaceType.Smooth
  3412. Part1.BrickColor = BrickColor.new("Really black")
  3413. Part1.Material = Enum.Material.SmoothPlastic
  3414. Part1.TopSurface = Enum.SurfaceType.Smooth
  3415. Part1.brickColor = BrickColor.new("Really black")
  3416. Part2.Name = "Left Leg"
  3417. Part2.Parent = Model0
  3418. Part2.CFrame = CFrame.new(-2.00157046, 3.0155406, 0.839999974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3419. Part2.Position = Vector3.new(-2.00157046, 3.0155406, 0.839999974)
  3420. Part2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3421. Part2.Transparency = 0.10000000149012
  3422. Part2.Size = Vector3.new(1, 2, 1)
  3423. Part2.BottomSurface = Enum.SurfaceType.Smooth
  3424. Part2.BrickColor = BrickColor.new("Really black")
  3425. Part2.Material = Enum.Material.SmoothPlastic
  3426. Part2.TopSurface = Enum.SurfaceType.Smooth
  3427. Part2.brickColor = BrickColor.new("Really black")
  3428. Part3.Name = "Right Leg"
  3429. Part3.Parent = Model0
  3430. Part3.CFrame = CFrame.new(-0.995244026, 3.0155406, 0.839999974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3431. Part3.Position = Vector3.new(-0.995244026, 3.0155406, 0.839999974)
  3432. Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3433. Part3.Transparency = 0.10000000149012
  3434. Part3.Size = Vector3.new(1, 2, 1)
  3435. Part3.BottomSurface = Enum.SurfaceType.Smooth
  3436. Part3.BrickColor = BrickColor.new("Really black")
  3437. Part3.Material = Enum.Material.SmoothPlastic
  3438. Part3.TopSurface = Enum.SurfaceType.Smooth
  3439. Part3.brickColor = BrickColor.new("Really black")
  3440. Part4.Name = "Torso"
  3441. Part4.Parent = Model0
  3442. Part4.CFrame = CFrame.new(-1.48532581, 5.00677776, 0.839999974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3443. Part4.Position = Vector3.new(-1.48532581, 5.00677776, 0.839999974)
  3444. Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3445. Part4.Transparency = 0.10000000149012
  3446. Part4.Size = Vector3.new(2, 2, 1)
  3447. Part4.BottomSurface = Enum.SurfaceType.Smooth
  3448. Part4.BrickColor = BrickColor.new("Really black")
  3449. Part4.Material = Enum.Material.SmoothPlastic
  3450. Part4.TopSurface = Enum.SurfaceType.Smooth
  3451. Part4.brickColor = BrickColor.new("Really black")
  3452. Part5.Name = "Head"
  3453. Part5.Parent = Model0
  3454. Part5.CFrame = CFrame.new(-1.48500001, 6.61047459, 0.839999974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3455. Part5.Position = Vector3.new(-1.48500001, 6.61047459, 0.839999974)
  3456. Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3457. Part5.Transparency = 0.10000000149012
  3458. Part5.Size = Vector3.new(1.17999983, 1.17999983, 1.17999983)
  3459. Part5.BottomSurface = Enum.SurfaceType.Smooth
  3460. Part5.BrickColor = BrickColor.new("Really black")
  3461. Part5.Material = Enum.Material.SmoothPlastic
  3462. Part5.TopSurface = Enum.SurfaceType.Smooth
  3463. Part5.brickColor = BrickColor.new("Really black")
  3464. Part6.Name = "Left Shoulder"
  3465. Part6.Parent = Model0
  3466. Part6.CFrame = CFrame.new(-2.99371362, 5.00677776, 0.839999974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3467. Part6.Position = Vector3.new(-2.99371362, 5.00677776, 0.839999974)
  3468. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3469. Part6.Transparency = 0.10000000149012
  3470. Part6.Size = Vector3.new(1, 2, 1)
  3471. Part6.BottomSurface = Enum.SurfaceType.Smooth
  3472. Part6.BrickColor = BrickColor.new("Really black")
  3473. Part6.Material = Enum.Material.SmoothPlastic
  3474. Part6.TopSurface = Enum.SurfaceType.Smooth
  3475. Part6.brickColor = BrickColor.new("Really black")
  3476. --local humanize = true
  3477.  
  3478.  
  3479. for i,v in pairs(obj1:GetChildren())do
  3480.     v.Anchored = true
  3481.     v.Transparency = 1
  3482. end
  3483. for i,v in pairs(Model0:GetChildren())do
  3484.     v.Anchored = true
  3485.     v.Transparency = 1
  3486. end
  3487. --[[
  3488. if humanize == true then
  3489. for i,v in pairs(obj1:GetChildren())do
  3490. v.Material = Enum.Material.Plastic
  3491. end
  3492. for i,v in pairs(Model0:GetChildren())do
  3493. v.Material = Enum.Material.Plastic
  3494. end
  3495. local humanoid1 = Instance.new("Humanoid",obj1)
  3496. local humanoid2 = Instance.new("Humanoid",Model0)
  3497. wait(0.2)
  3498. local bc1 = workspace:WaitForChild("CerealKiller223")["Body Colors"]:Clone()
  3499. bc1.Parent = obj1
  3500. local bc2 = workspace:WaitForChild("CerealKiller223")["Body Colors"]:Clone()
  3501. bc2.Parent = Model0
  3502. shirt = Instance.new("Shirt", obj1)
  3503. shirt.Name = "Shirt"
  3504. pants = Instance.new("Pants", obj1)
  3505. pants.Name = "Pants"
  3506. obj1.Shirt.ShirtTemplate = workspace:WaitForChild("CerealKiller223").Shirt.ShirtTemplate
  3507. obj1.Pants.PantsTemplate = workspace:WaitForChild("CerealKiller223").Pants.PantsTemplate
  3508. shirt1 = Instance.new("Shirt", Model0)
  3509. shirt1.Name = "Shirt1"
  3510. pants1 = Instance.new("Pants", Model0)
  3511. pants1.Name = "Pants1"
  3512. Model0.Shirt1.ShirtTemplate = workspace:WaitForChild("CerealKiller223").Shirt.ShirtTemplate
  3513. Model0.Pants1.PantsTemplate = workspace:WaitForChild("CerealKiller223").Pants.PantsTemplate
  3514. local mesh1 = workspace:WaitForChild("CerealKiller223").Head.Mesh:Clone()
  3515. mesh1.Parent = obj6
  3516. local mesh2 = workspace:WaitForChild("CerealKiller223").Head.Mesh:Clone()
  3517. mesh2.Parent = Part5
  3518. local faz1 = workspace:WaitForChild("CerealKiller223").Head.face:Clone()
  3519. faz1.Parent = obj6
  3520. local faz2 = workspace:WaitForChild("CerealKiller223").Head.face:Clone()
  3521. faz2.Parent = Part5
  3522. end
  3523. --]]
  3524.  
  3525. --[[
  3526.  
  3527. CFRAME TEMPLATE.
  3528.    
  3529. for i = 1,20 do
  3530. swait()
  3531. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1) * angles(Rad(0 + 0.5 * Cos(sine / 20)), Rad(0), Rad(0)), 0.1)
  3532. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(3 - 3 * Cos(sine / 16))), 0.1)
  3533. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
  3534. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
  3535. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 , 0) * angles(Rad(-0), Rad(0 + 2 * Sin(sine/16)), Rad(0)), 0.1)
  3536. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-0), Rad(0 - 2* Sin(sine/16)), Rad(0)), 0.1)
  3537. end
  3538.    
  3539. --]]
  3540. local MAINRUINCOLOR = BrickColor.new("Really red")
  3541. vt = Vector3.new
  3542. coroutine.resume(coroutine.create(function()
  3543. while true do
  3544.     swait()
  3545. for i,v in pairs(obj1:GetChildren())do
  3546.     v.BrickColor = MAINRUINCOLOR
  3547.     v.CanCollide = false
  3548. end
  3549. for i,v in pairs(Model0:GetChildren())do
  3550.     v.BrickColor = MAINRUINCOLOR
  3551.     v.CanCollide = false
  3552. end
  3553.     obj5.CFrame = workspace:WaitForChild("CerealKiller223").Torso.CFrame + Vector3.new(5,0,0)
  3554.     obj6.CFrame = workspace:WaitForChild("CerealKiller223").Head.CFrame + Vector3.new(5,0,0)
  3555.     obj7.CFrame = workspace:WaitForChild("CerealKiller223")["Left Arm"].CFrame + Vector3.new(5,0,0)
  3556.     obj2.CFrame = workspace:WaitForChild("CerealKiller223")["Right Arm"].CFrame + Vector3.new(5,0,0)
  3557.     obj3.CFrame = workspace:WaitForChild("CerealKiller223")["Left Leg"].CFrame + Vector3.new(5,0,0)
  3558.     obj4.CFrame = workspace:WaitForChild("CerealKiller223")["Right Leg"].CFrame + Vector3.new(5,0,0)
  3559.     Part4.CFrame = workspace:WaitForChild("CerealKiller223").Torso.CFrame + Vector3.new(-5,0,0)
  3560.     Part5.CFrame = workspace:WaitForChild("CerealKiller223").Head.CFrame + Vector3.new(-5,0,0)
  3561.     Part6.CFrame = workspace:WaitForChild("CerealKiller223")["Left Arm"].CFrame + Vector3.new(-5,0,0)
  3562.     Part1.CFrame = workspace:WaitForChild("CerealKiller223")["Right Arm"].CFrame + Vector3.new(-5,0,0)
  3563.     Part2.CFrame = workspace:WaitForChild("CerealKiller223")["Left Leg"].CFrame + Vector3.new(-5,0,0)
  3564.     Part3.CFrame = workspace:WaitForChild("CerealKiller223")["Right Leg"].CFrame + Vector3.new(-5,0,0)
  3565. end
  3566. end))
  3567.  
  3568. function Finisher()
  3569.     local TARGET = Mouse.Target
  3570.     if TARGET ~= nil then
  3571.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  3572.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  3573.             local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  3574.             if ROOT and HUM.Health > 0 then
  3575.                 local FOE = Mouse.Target.Parent
  3576.                 ATTACK = true
  3577.                 Rooted = true
  3578.                 RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4)
  3579.                 ROOT.Anchored = true
  3580.                 CreateSound(670796769, Torso, 9999, 0.6, false)
  3581.                 CreateSound(159882598, Torso, 5, 0.9, false)
  3582.                 bosschatfunc("Die!!!",BrickColor.new'Really red'.Color,BrickColor.new'Black'.Color,200)
  3583.                 for i=0, 0.4, 0.1 / Animation_Speed do
  3584.                     Swait()
  3585.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3586.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3587.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3588.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3589.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3590.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3591.                 end
  3592.                 HUM.PlatformStand = true
  3593.                 ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  3594.                 coroutine.resume(coroutine.create(function()
  3595.                     Swait()
  3596.                     ROOT.Anchored = true
  3597.                 end))
  3598.                 RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  3599.                 for i=0, 0.2, 0.1 / Animation_Speed do
  3600.                     Swait()
  3601.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3602.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3603.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3604.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3605.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3606.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3607.                 end
  3608.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3609.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 165946702, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3610.                 for i=0, 0.2, 0.1 / Animation_Speed do
  3611.                     Swait()
  3612.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3613.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3614.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3615.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3616.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3617.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3618.                 end
  3619.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3620.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 165946702, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3621.                 local AMMO = 6
  3622.                 local FIRING = true
  3623.                 local SHOOTING = false
  3624.                 local TIMER = 70
  3625.                 CreateSound(147722227, Hole, 6, 1.3, false)
  3626.                 for i=0, 0.2, 0.1 / Animation_Speed do
  3627.                     Swait()
  3628.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3629.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3630.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3631.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3632.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3633.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3634.                 end
  3635.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3636.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 165946702, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3637.                 for i = 1, 6 do
  3638.                     local GUNPOS = Hole.CFrame*CF(0, 0, 0).p
  3639.                     local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  3640.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3641.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 165946702, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3642.                     HUM.Health = HUM.Health/1.5
  3643.                     for i=0, 0.2, 0.1 / Animation_Speed do
  3644.                         Swait()
  3645.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3646.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3647.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3648.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3649.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3650.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3651.                 end
  3652.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3653.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 165946702, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3654.                     for i=0, 0.2, 0.1 / Animation_Speed do
  3655.                         Swait()
  3656.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3657.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3658.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3659.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3660.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3661.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3662.                     end
  3663.                 end
  3664.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3665.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 165946702, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3666.                 ApplyDamage(HUM,0,true)
  3667.                 FOE:BreakJoints()
  3668.                 ROOT.Anchored = false
  3669.                 for i=0, 0.3, 0.1 / Animation_Speed do
  3670.                     Swait()
  3671.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3672.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  3673.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3674.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3675.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3676.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3677.                 end
  3678.                 ATTACK = false
  3679.                 Rooted = false
  3680.             end
  3681.         end
  3682.     end
  3683. end
  3684.  
  3685. coroutine.resume(coroutine.create(function()
  3686.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3687.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  3688.         Swait(10)
  3689.         WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.5,0.55,0.5), Size2 = VT(0.5,4,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1.15, SoundVolume = 6})
  3690.         WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.55,0.5,0.5), Size2 = VT(4,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
  3691.         Swait(57)
  3692.         WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 1, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 1259054947, SoundPitch = 1, SoundVolume = 6})
  3693.         Swait(6.5)
  3694.         ApplyAoE(HITPOS,8,10,15,100,false)
  3695.         for i=0, 1, 0.1 / Animation_Speed do
  3696.     WACKYEFFECT({Time = 85, EffectType = "Slash", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3697.         WACKYEFFECT({Time = 85, EffectType = "Crystal", Size = VT(8,8,8)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3698.         end
  3699.         end))
  3700.         for i=0, 1.5, 0.1 / Animation_Speed do
  3701.             Swait()
  3702.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3703.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3704.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3705.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3706.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3707.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3708.         end
  3709.         for i=0, 0.4, 0.1 / Animation_Speed do
  3710.             Swait()
  3711.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3712.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3713.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(50), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3714.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-50), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3715.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3716.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3717.         end
  3718.         for i=0, 1, 0.1 / Animation_Speed do
  3719.             Swait()
  3720.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  3721.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3722.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(170), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3723.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(-170), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3724.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3725.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3726.         end
  3727.        
  3728.         function GoldenPunch()
  3729.     ATTACK = true
  3730.     Rooted = false
  3731.     local SPEED = Speed
  3732.     Speed = 8
  3733. CreateSound("429459101", Character, 10, 0.8)
  3734.     for i=0, 4, 0.1 / Animation_Speed do
  3735.         Swait()
  3736.         turnto(Mouse.Hit.p)
  3737. CamShakeAll(5,10,Character)
  3738. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  3739. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  3740.         MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-1/15,-1/15,-1/15))
  3741.         MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15))
  3742.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3743.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3744.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3745.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3746.         RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3747.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3748.     end
  3749.     for i=0, 0.15, 0.1 / Animation_Speed do
  3750.         Swait()
  3751.         turnto(Mouse.Hit.p)
  3752.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3753.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  3754.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3755.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3756.         RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3757.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3758.     end
  3759.     local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really black", "Punch", VT(50,50,50),false)
  3760.     PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  3761.     PART.Shape = "Ball"
  3762.     local bv = Instance.new("BodyVelocity")
  3763.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3764.     bv.velocity = RootPart.CFrame.lookVector*600
  3765.     bv.Parent = PART
  3766.     bv.Name = "PROJECTILEVELOCITY"
  3767.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2.5,0.2,2.5))
  3768.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(3,0.2,3))
  3769.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2,0.6,2))
  3770.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(2.2,0.6,2.2))
  3771.     CreateSound("2918138745", Effects, 10, MRANDOM(10, 12) / 10)
  3772.     CreateSound("159882598", Effects, 10, MRANDOM(10, 10) / 10)
  3773.     bosschatfunc("Die!!!",BrickColor.new'Really red'.Color,BrickColor.new'Black'.Color,200)
  3774.     coroutine.resume(coroutine.create(function()
  3775.         for i = 1, 10 do
  3776.             Swait()
  3777.             PART.Transparency = PART.Transparency + 0.2/10
  3778.             PART.Size = PART.Size + VT(5,5,5)
  3779.             ApplyAoE3(PART.Position,35,10,99999,10,false)
  3780. CamShakeAll(5,100,Character)
  3781.         end
  3782.         PART:Destroy()
  3783.     end))
  3784.     for i=0, 1, 0.1 / Animation_Speed do
  3785.         Swait()
  3786.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3787.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  3788.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3789.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3790.         RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3791.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3792.     end
  3793.     Speed = SPEED
  3794.     ATTACK = false
  3795.     Rooted = false
  3796.         end
  3797.        
  3798. function TimeStop ()
  3799.     local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  3800.     CHOICE = 6
  3801.     CreateSound(1193182658, Character, 5, 1, false)
  3802.     bosschatfunc("Stop Time!!!",BrickColor.new'Really red'.Color,BrickColor.new'Black'.Color,200)
  3803.      back = CreateSound(1841228386, Character, 9999, 1, false)
  3804.     local killsky = Instance.new('Sky', game:GetService'Lighting')
  3805. killsky.SkyboxBk = "rbxassetid://38101481"
  3806. killsky.SkyboxDn = "rbxassetid://13323299"
  3807. killsky.SkyboxFt = "rbxassetid://13323299"
  3808. killsky.SkyboxLf = "rbxassetid://13323299"
  3809. killsky.SkyboxRt = "rbxassetid://13323299"
  3810. killsky.SkyboxUp = "rbxassetid://13323299"
  3811. killsky.StarCount = 0
  3812. killsky.SunAngularSize = 0
  3813. killsky.MoonAngularSize = 0
  3814. killsky.MoonTextureId = ""
  3815. killsky.CelestialBodiesShown = false
  3816. game.Lighting.FogColor = Color3.new(1,0,1)
  3817. game.Lighting.FogEnd = 1400
  3818.     if HITFLOOR ~= nil then
  3819.         ATTACK = false
  3820.         Rooted = false
  3821.         local RINGSPIN = true
  3822.         local CONSTRUCTING = true
  3823.         local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  3824.         RING.Color = C3(0,0,0)
  3825.         MakeForm(RING,"Cyl")
  3826.         RING.CFrame = CF(HITPOS)
  3827.         coroutine.resume(coroutine.create(function()
  3828.             repeat
  3829.                 Swait()
  3830.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  3831.             until CONSTRUCTING == false
  3832.             repeat
  3833.                 Swait()
  3834.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  3835.             until RINGSPIN == false
  3836.             for i = 1, 25 do
  3837.                 Swait()
  3838.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  3839.                 RING.Size = RING.Size - VT(0.15,0,0.15)
  3840.                 --DECAL.Transparency = DECAL.Transparency + 1/25
  3841.                 RING.Transparency = RING.Transparency + 1/25
  3842.             end
  3843.             RING:remove()
  3844.         end))
  3845.         for i = 1, 15 do
  3846.             Swait()
  3847.             RING.Size = RING.Size + VT(0,0,0)
  3848.             RING.Transparency = RING.Transparency - 1/15
  3849.         end
  3850.         end
  3851.     local RANDOMEFFECT = MRANDOM(1)
  3852.     local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  3853.             BASE.Color = C3(0,0,0)
  3854.             BASE.Transparency = 1
  3855.             BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  3856.     if RANDOMEFFECT == 1 then
  3857.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  3858.                 FIELD.CFrame = BASE.CFrame
  3859.                 MakeForm(FIELD,"Ball")
  3860.                 for i = 1, 50 do
  3861.                     Swait()
  3862.                     FIELD.Size = VT(0,0,0)
  3863.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  3864.                 end
  3865.                 end
  3866.                 wait(0.2)
  3867.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Royal Purple", "Field", VT(0.3,0.3,0.3))
  3868.                 FIELD.CFrame = BASE.CFrame
  3869.                 local LOOP = CreateSound(1837443398, Character, 0, 1, true)
  3870.                 coroutine.resume(coroutine.create(function()
  3871.                     for i = 1, 75 do
  3872.                         Swait()
  3873.                         LOOP.Volume = LOOP.Volume + 10/75
  3874.                         LOOP.Parent = FIELD
  3875.                         local CHILDREN = workspace:GetDescendants()
  3876.                         for index, CHILD in pairs(CHILDREN) do
  3877.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3878.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3879.                                 if HUM then
  3880.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3881.                                     if TORSO then
  3882.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  3883.                                             HUM.Health = HUM.Health - 0
  3884.                                             TORSO.Velocity = VT(0,5,0)
  3885.                                             HUM.PlatformStand = true
  3886.                                             if TORSO.RotVelocity.Magnitude < 15 then
  3887.                                                 TORSO.Anchored = true
  3888.                                             end
  3889.                                         end
  3890.                                     end
  3891.                                 end
  3892.                             end
  3893.                         end
  3894.                         FIELD.Size = FIELD.Size + VT(90,90,90)
  3895.                         FIELD.Transparency = FIELD.Transparency + 0.8/75
  3896.                     end
  3897.                 for i = 1, 500 do
  3898.                         Swait()
  3899.                         LOOP.Parent = FIELD
  3900.                         local CHILDREN = workspace:GetDescendants()
  3901.                         for index, CHILD in pairs(CHILDREN) do
  3902.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3903.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3904.                                 if HUM then
  3905.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3906.                                     if TORSO then
  3907.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  3908.                                             TORSO.Velocity = VT(0,5,0)
  3909.                                             HUM.Health = HUM.Health - 0
  3910.                                             HUM.PlatformStand = true
  3911.                                             if TORSO.RotVelocity.Magnitude < 15 then
  3912.                                                 TORSO.Anchored = true
  3913.                                             end
  3914.                                         end
  3915.                                     end
  3916.                                 end
  3917.                             end
  3918.                         end
  3919.                     end
  3920.  wait (20)
  3921. back:Remove()
  3922.         CreateSound(1538466750, Character, 99999, 1, false)
  3923. bosschatfunc("You Are Good Luck",BrickColor.new'Really red'.Color,BrickColor.new'Black'.Color,200)
  3924.         killsky:Remove()
  3925.         game.Lighting.FogEnd = 90000000
  3926.         wait (5)
  3927.         CHOICE = MRANDOM (1,5)
  3928.                     for i = 1, 25 do
  3929.                         Swait()
  3930.                         LOOP.Volume = LOOP.Volume + 10/25
  3931.                         LOOP.Parent = FIELD
  3932.                         local CHILDREN = workspace:GetDescendants()
  3933.                         for index, CHILD in pairs(CHILDREN) do
  3934.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3935.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3936.                                 if HUM then
  3937.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3938.                                     if TORSO then
  3939.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  3940.                                             TORSO.Velocity = VT(0,5,0)
  3941.                                             HUM.Health = HUM.Health - 0
  3942.                                             HUM.PlatformStand = false
  3943.                                             if TORSO.RotVelocity.Magnitude < 15 then
  3944.                                                 TORSO.Anchored = false
  3945.                                         end
  3946.                                     end
  3947.                                 end
  3948.                             end
  3949.                         end
  3950.                         FIELD.Size = FIELD.Size - VT(3,3,3)
  3951.                         FIELD.Transparency = FIELD.Transparency + 0.2/25
  3952.                              end
  3953.                         end
  3954.                 end))  
  3955.                 FIELD:Remove()
  3956.            ATTACK = false
  3957.         Rooted = false
  3958. end
  3959.  
  3960. function Jo()
  3961.     ATTACK = true
  3962.     Rooted = true
  3963.     CreateSound("160212892", Head, 10, 1)
  3964.     CreateSound("363808674", Head, 5, 2)
  3965.     for i=0, 0.3, 0.08 / Animation_Speed do
  3966.         Swait()
  3967.             SprayBlood(Head.CFrame*CF(0,-Head.Size.Y,0).p,Head.CFrame*CF(MRANDOM(-15,15),-Head.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  3968.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3969.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(74), RAD(0)), 1 / Animation_Speed)
  3970.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3971.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3972.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3973.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3974.     end
  3975.         CreateSound("363808674", Head, 5, 2)
  3976.     for i=0, 0.3, 0.08 / Animation_Speed do
  3977.         Swait()
  3978.             SprayBlood(Head.CFrame*CF(0,-Head.Size.Y,0).p,Head.CFrame*CF(MRANDOM(-15,15),-Head.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  3979.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3980.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 1 / Animation_Speed)
  3981.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(134), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3982.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3983.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3984.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3985.     end
  3986.             CreateSound("363808674", Head, 5, 2)
  3987.         for i=0, 0.3, 0.08 / Animation_Speed do
  3988.         Swait()
  3989.             SprayBlood(Head.CFrame*CF(0,-Head.Size.Y,0).p,Head.CFrame*CF(MRANDOM(-15,15),-Head.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  3990.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3991.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(74), RAD(0)), 1 / Animation_Speed)
  3992.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3993.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3994.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3995.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3996.     end
  3997.         CreateSound("363808674", Head, 5, 2)
  3998.     for i=0, 0.3, 0.08 / Animation_Speed do
  3999.         Swait()
  4000.             SprayBlood(Head.CFrame*CF(0,-Head.Size.Y,0).p,Head.CFrame*CF(MRANDOM(-15,15),-Head.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  4001.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4002.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 1 / Animation_Speed)
  4003.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(134), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4004.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4005.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4006.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4007.     end
  4008.         CreateSound("363808674", Head, 5, 2)
  4009.     for i=0, 0.3, 0.08 / Animation_Speed do
  4010.         Swait()
  4011.             SprayBlood(Head.CFrame*CF(0,-Head.Size.Y,0).p,Head.CFrame*CF(MRANDOM(-15,15),-Head.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  4012.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4013.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(74), RAD(0)), 1 / Animation_Speed)
  4014.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4015.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4016.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4017.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4018.     end
  4019.         CreateSound("363808674", Head, 5, 2)
  4020.     for i=0, 0.3, 0.08 / Animation_Speed do
  4021.         Swait()
  4022.             SprayBlood(Head.CFrame*CF(0,-Head.Size.Y,0).p,Head.CFrame*CF(MRANDOM(-15,15),-Head.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  4023.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4024.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 1 / Animation_Speed)
  4025.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(134), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4026.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4027.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4028.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4029.     end
  4030.             CreateSound("363808674", Head, 5, 2)
  4031.         for i=0, 0.3, 0.08 / Animation_Speed do
  4032.         Swait()
  4033.             SprayBlood(Head.CFrame*CF(0,-Head.Size.Y,0).p,Head.CFrame*CF(MRANDOM(-15,15),-Head.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  4034.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4035.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(74), RAD(0)), 1 / Animation_Speed)
  4036.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4037.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4038.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4039.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4040.     end
  4041.         CreateSound("363808674", Head, 5, 2)
  4042.     for i=0, 0.3, 0.08 / Animation_Speed do
  4043.         Swait()
  4044.             SprayBlood(Head.CFrame*CF(0,-Head.Size.Y,0).p,Head.CFrame*CF(MRANDOM(-15,15),-Head.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  4045.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4046.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 1 / Animation_Speed)
  4047.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(134), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4048.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4049.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4050.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4051.     end
  4052.     ATTACK = false
  4053.     Rooted = false
  4054. end
  4055.  
  4056. function Taunt2()
  4057.     ATTACK = true
  4058.     Rooted = false
  4059.         for i=0, 2, 0.1 / Animation_Speed do
  4060.         Swait()
  4061.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.2, -0.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4062.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4063.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(32), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4064.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) *  ANGLES(RAD(32), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4065.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4066.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 ,-0.01) * ANGLES(RAD(45), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4067.     end
  4068.     for i=0, 2, 0.1 / Animation_Speed do
  4069.         Swait()
  4070.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.2, -0.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4071.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4072.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(32), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4073.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) *  ANGLES(RAD(32), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4074.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4075.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 ,-0.01) * ANGLES(RAD(45), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4076.     end
  4077.         CreateSound(1547220953, Torso, 10, 1.3)
  4078.         bosschatfunc("HAHAHAHA!!!",BrickColor.new'Really red'.Color,BrickColor.new'Black'.Color,200)
  4079.         Epic(4,4)
  4080.     for i=0, 3, 0.1 / Animation_Speed do
  4081.         Swait()
  4082.             SprayBlood(Head.CFrame*CF(0,-Head.Size.Y,0).p,Head.CFrame*CF(MRANDOM(-15,15),-Head.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  4083.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(-32), RAD(0), RAD(0)), 4 / Animation_Speed)
  4084.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90), RAD(0), RAD(0)), 4 / Animation_Speed)
  4085.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-32), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 4 / Animation_Speed)
  4086.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) *  ANGLES(RAD(-32), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 4 / Animation_Speed)
  4087.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-32), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 4 / Animation_Speed)
  4088.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 ,-0.01) * ANGLES(RAD(-32), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 4 / Animation_Speed)
  4089.     end
  4090.     ATTACK = false
  4091.     Rooted = false
  4092. end
  4093.  
  4094. function Absoluteum2()
  4095.     local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  4096.     if HITFLOOR ~= nil then
  4097.         do
  4098.             local HITBODIES = {}
  4099.             ATTACK = true
  4100.             Rooted = true
  4101.             local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  4102.             MakeForm(ABSOLUTE, "Ball")
  4103.             CreateSound("416200578", RootPart, 10, 1)
  4104.             for i = 0, 18, 0.1 / Animation_Speed do
  4105.                 Swait()
  4106.                 ABSOLUTE.Size = ABSOLUTE.Size + VT(0.9, 0.9, 0.9)
  4107.                 ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  4108.                 ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  4109.                 local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really black ", "ABSOLUTEUM", VT(8, 8,8))
  4110.                 MakeForm(CHARGE, "Ball")
  4111.                 CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-35, 35), -35, MRANDOM(-35, 35))
  4112.                 FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  4113.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 0.5 / Animation_Speed)
  4114.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 0.5 / Animation_Speed)
  4115.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4116.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4117.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4118.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4119.             end
  4120.             CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  4121.             CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  4122.             for i = 1, 75 do
  4123.                 Swait()
  4124.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 0.5 / Animation_Speed)
  4125.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4126.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4127.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4128.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4129.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4130.             end
  4131.             coroutine.resume(coroutine.create(function()
  4132.                 local IMPACT = false
  4133.                 local BULLET = ABSOLUTE
  4134.                 MakeForm(BULLET, "Ball")
  4135.                 BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  4136.                 for i = 1, 500 do
  4137.                     Swait()
  4138.                     BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  4139.                     local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  4140.                     MagicSphere(VT(30, 30, 30), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really black", VT(-10, -10, -10) / 55)
  4141.                     if HIT ~= nil then
  4142.                         IMPACT = true
  4143.                         break
  4144.                     end
  4145.                 end
  4146.                 if IMPACT == false then
  4147.                     for i = 1, 60 do
  4148.                         Swait()
  4149.                         BULLET.Size = BULLET.Size * 0.9
  4150.                     end
  4151.                     BULLET:remove()
  4152.                 else
  4153.                     CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  4154.                     for i = 1, 195 do
  4155.                         Swait()
  4156.                         BULLET.Size = BULLET.Size * 0.99
  4157.                         Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really blue", VT(i, 0, i) / 85)
  4158.                     end
  4159.                     CreateSound("438666001", BULLET, 10, 3)
  4160.                     Swait(35)
  4161.                     BULLET.Transparency = 1
  4162.                     for i = 1, 30 do
  4163.                         for e = 1, 5 do
  4164.                             MagicSphere(VT(0.5, 0.5, 0.5), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  4165.                             Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  4166.                         end
  4167.                         AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  4168.                         CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  4169.                         CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  4170.                         CreateSound("1259054947", BULLET, 10, MRANDOM(8, 13) / 10)
  4171.                         MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  4172.                         Swait(5)
  4173.                         for e = 1, #HITBODIES do
  4174.                             if HITBODIES[e] ~= nil then
  4175.                                 local BOD = HITBODIES[e]
  4176.                                 local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  4177.                                 if TORS then
  4178.                                     BOD:BreakJoints()
  4179.                                     for _, c in pairs(BOD:GetChildren()) do
  4180.                                         if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  4181.                                             local bv = Instance.new("BodyVelocity")
  4182.                                             bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  4183.                                             bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  4184.                                             bv.Parent = c
  4185.                                             Debris:AddItem(bv, 0.2)
  4186.                                         end
  4187.                                     end
  4188.                                 end
  4189.                             end
  4190.                         end
  4191.                         CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really black", VT(i, 0, i) * 2)
  4192.                     end
  4193.                     MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 0, 150), VT(12, 12, 12))
  4194.                     Debris:AddItem(BULLET, 10)
  4195.                 end
  4196.             end))
  4197.             ATTACK = false
  4198.             Rooted = false
  4199.         end
  4200.     end
  4201. end
  4202.  
  4203.  
  4204. function Beam()
  4205.     ATTACK = true
  4206.     Rooted = false
  4207.     local GYRO = IT("BodyGyro", RootPart)
  4208.     GYRO.D = 20
  4209.     GYRO.P = 4000
  4210.     GYRO.MaxTorque = VT(0, 40000, 0)
  4211.     local RING, MESH, DELET = MakeRing()
  4212.     local POS = RootPart.Position + VT(0, 25, 0)
  4213.     RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  4214.     CreateSound(459523787, RING, 8, 1, false)
  4215.     local BLASTS = {468991944, 468991990}
  4216.     coroutine.resume(coroutine.create(function()
  4217.         local E = 0
  4218.         repeat
  4219.             E = E + 5
  4220.             GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  4221.             Swait()
  4222.             RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  4223.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  4224.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  4225.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4226.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4227.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4228.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4229.         until ATTACK == false
  4230.         GYRO:remove()
  4231.         DELET()
  4232.     end))
  4233.     for i = 1, 50 do
  4234.         Swait()
  4235.         MESH.Scale = MESH.Scale + VT(22, 0, 22)
  4236.     end
  4237.     for i = 1, 25 do
  4238.         Swait()
  4239.         WACKYEFFECT({
  4240.             Time = 15,
  4241.             EffectType = "Sphere",
  4242.             Size = VT(4, 4, 4),
  4243.             Size2 = VT(0, 0, 0),
  4244.             Transparency = 1,
  4245.             Transparency2 = 0,
  4246.             CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  4247.             MoveToPos = RING.Position,
  4248.             RotationX = 0,
  4249.             RotationY = 0,
  4250.             RotationZ = 0,
  4251.             Material = "Neon",
  4252.             Color = C3(1,0,0),
  4253.             SoundID = nil,
  4254.             SoundPitch = nil,
  4255.             SoundVolume = nil
  4256.         })
  4257.     end
  4258.     local LOOP = 0
  4259.     local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  4260.     MakeForm(BEAM, "Cyl")
  4261.     CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  4262.     repeat
  4263.         local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  4264.         if DISTANCE < 2000 then
  4265.             BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  4266.             BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  4267.             ApplyAoE9(Mouse.Hit.p,20,20,1000,0,false)
  4268.             CamShakeAll(5,30,Character)
  4269.             WACKYEFFECT({
  4270.                 Time = 35,
  4271.                 EffectType = "Sphere",
  4272.                 Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  4273.                 Size2 = VT(5, 75, 5),
  4274.                 Transparency = 0,
  4275.                 Transparency2 = 1,
  4276.                 CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  4277.                 MoveToPos = nil,
  4278.                 RotationX = 0,
  4279.                 RotationY = 0,
  4280.                 RotationZ = 0,
  4281.                 Material = "Neon",
  4282.                 Color = C3(1,0,0),
  4283.                 SoundID = 2918050487,
  4284.                 SoundPitch = MRANDOM(9, 12) / 10,
  4285.                 SoundVolume = 10
  4286.             })
  4287.             Swait()
  4288.             LOOP = LOOP + 1
  4289.         end
  4290.     until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  4291.     coroutine.resume(coroutine.create(function()
  4292.         for i = 1, 15 do
  4293.             Swait()
  4294.             BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2)
  4295.             BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  4296.         end
  4297.         BEAM:remove()
  4298.     end))
  4299.     ATTACK = false
  4300.     Rooted = false
  4301. end
  4302.  
  4303. function FoxRampage()
  4304.     bosschatfunc("GO TO DIE!!!",BrickColor.new'Really red'.Color,BrickColor.new'Black'.Color,200)
  4305.     ATTACK = true
  4306.     Rooted = false
  4307.     for i = 0, 2, 0.1 / Animation_Speed do
  4308.         Swait()
  4309.         turnto(Mouse.Hit.p)
  4310.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4311.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4312.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4313.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4314.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4315.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4316.     end
  4317.     local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
  4318.     repeat
  4319.         Swait()
  4320.         HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
  4321.     until HITFLOOR ~= nil
  4322.     CreateSound("238353911", LeftBarrel, 10, MRANDOM(9, 11) / 10)
  4323.     local SOUND = CreateSound("415700134", Effects, 10, 1.6)
  4324.     CreateSound("138677306", Effects, 7, 1.2)
  4325.     coroutine.resume(coroutine.create(function()
  4326.         local CFRAME = RootPart.CFrame * CF(0, -1.2, -3)
  4327.         local SIZE = 1
  4328.         while true do
  4329.             Swait()
  4330.             for i = 1, 2 do
  4331.                 MagicSphere(VT(SIZE / 5, SIZE / 5, SIZE * 2), 65, CF(CFRAME * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, CFRAME.p), "Really red", VT(0.001, 0.001, 0), 0.5)
  4332.             end
  4333.             do
  4334.                 local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5))
  4335.                 Part.CFrame = CFRAME * CF(SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
  4336.                 coroutine.resume(coroutine.create(function()
  4337.                     Swait(200)
  4338.                     Part.Anchored = false
  4339.                 end))
  4340.                 local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5))
  4341.                 Part.CFrame = CFRAME * CF(-SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
  4342.                 coroutine.resume(coroutine.create(function()
  4343.                     Swait(200)
  4344.                     Part.Anchored = false
  4345.                 end))
  4346.                 MagicSphere(VT(SIZE, SIZE, SIZE), 75, CFRAME, "Really red", VT(-SIZE / 75, -SIZE / 75, -SIZE / 75))
  4347.                 killnearest(CFRAME.p, SIZE, 0)
  4348.                 SIZE = SIZE + 2
  4349.                 CFRAME = CFRAME * CF(0, 0, -2)
  4350.                 if SOUND.Playing == false then
  4351.                     break
  4352.                 end
  4353.             end
  4354.         end
  4355.     end))
  4356.     MagicSphere(VT(0.1, 0.1, 0.1), 45, LeftBarrel.CFrame, "Really red", VT(0.1, 5, 0.1))
  4357.     MagicSphere(VT(0.1, 0.1, 0.1), 45, LeftBarrel.CFrame, "Really red", VT(0.05, 5, 0.05))
  4358.     for i = 0, 3, 0.1 / Animation_Speed do
  4359.         Swait()
  4360.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4361.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4362.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(85), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4363.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4364.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4365.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4366.     end
  4367.     bosschatfunc("DIE!!!!!!",BrickColor.new'Really red'.Color,BrickColor.new'Black'.Color,200)
  4368.     ATTACK = false
  4369.     Rooted = false
  4370. end
  4371.  
  4372.  
  4373. function AfterLife_Rain()
  4374.     ATTACK = true
  4375.     Rooted = true
  4376.     for i=0, 0.6, 0.1 / Animation_Speed do
  4377.         Swait()
  4378.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4379. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4380. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4381.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4382.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  4383.     end
  4384.     local DONE = false
  4385.     local GATE = nil
  4386.     local GATESPIN = true
  4387.     coroutine.resume(coroutine.create(function()
  4388.         repeat
  4389.             Swait()
  4390.             if GATE ~= nil then
  4391.                 GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  4392.             end
  4393.         until GATESPIN == false
  4394.     end))
  4395.     coroutine.resume(coroutine.create(function()
  4396.         repeat
  4397.             Swait()
  4398.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4399. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4401.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4402.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.75, -0.5) * ANGLES(RAD(0), RAD(-180), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  4403.         until DONE == true
  4404.         Swait(10)
  4405.         for i = 1, 75 do
  4406.             Swait(1.5)
  4407.             local FIRED = false
  4408.             local CHILDREN = workspace:GetDescendants()
  4409.             for index, CHILD in pairs(CHILDREN) do
  4410.                 if CHILD.ClassName == "Model" and CHILD ~= Character then
  4411.                     local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  4412.                     if HUM then
  4413.                         local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  4414.                         if TORSO then
  4415.                             if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  4416.                                 local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  4417.                                 local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  4418.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1463566014, SoundPitch = 1.5, SoundVolume = 3})
  4419.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4420.                                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)     
  4421.                                 Kill(CHILD)
  4422.                                 FIRED = true
  4423.                                 break
  4424.                             end
  4425.                         end
  4426.                     end
  4427.                 end
  4428.             end
  4429.             if FIRED == false then
  4430.                 local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  4431.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1463566014, SoundPitch = 1.5, SoundVolume = 6})
  4432.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4433.                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  4434.                 local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  4435.                 if HITBOD ~= nil then
  4436.                     if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  4437.                         Kill(HITBOD.Parent)
  4438.                     end
  4439.                 end
  4440.             end
  4441.         end
  4442.         for i = 1, 45 do
  4443.             Swait()
  4444.             GATE.Size = GATE.Size - VT(3,0,3)
  4445.         end
  4446.         GATESPIN = false
  4447.         GATE:remove()
  4448.         end))
  4449.     Swait(5)
  4450.     local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p, (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 15, Character)
  4451.     GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  4452.     local DECAL = IT("Decal",GATE)
  4453.     DECAL.Texture = "http://www.roblox.com/asset/?id=0"
  4454.     DECAL.Face = "Top"
  4455.     GATE.CFrame = CF(HITPOS)
  4456.     CreateSound(160772554, GATE, 4, 1.3, false)
  4457.     for i = 1, 45 do
  4458.         Swait()
  4459.         GATE.Size = GATE.Size + VT(3,0,3)
  4460.     end
  4461.     CreateSound(159882598, LeftBarrel, 6, 1, false)
  4462.     bosschatfunc("Die!!!!",BrickColor.new'Really red'.Color,BrickColor.new'Black'.Color,200)
  4463.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftBarrel.CFrame*CF(0,2.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4464.     ATTACK = false
  4465.     Rooted = false
  4466.     DONE = true
  4467. end
  4468.  
  4469. function Deathbound()
  4470.     ATTACK = true
  4471.     Rooted = true
  4472.     for i=0, 1, 0.1 / Animation_Speed do
  4473.         Swait()
  4474.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4475.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4476.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4477.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4478.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4479.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4480.     end
  4481.     local DONE = false
  4482.     local GATE = nil
  4483.     local GATESPIN = true
  4484.     coroutine.resume(coroutine.create(function()
  4485.         repeat
  4486.             Swait()
  4487.             if GATE ~= nil then
  4488.                 GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  4489.             end
  4490.         until GATESPIN == false
  4491.     end))
  4492.     coroutine.resume(coroutine.create(function()
  4493.         repeat
  4494.             Swait()
  4495.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4496.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4497.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4498.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4499.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4500.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4501.         until DONE == true
  4502.         Swait(50)
  4503.         for i = 1, 35 do
  4504.             Swait(4)
  4505.             local FIRED = false
  4506.             local CHILDREN = workspace:GetDescendants()
  4507.             for index, CHILD in pairs(CHILDREN) do
  4508.                 if CHILD.ClassName == "Model" and CHILD ~= Character then
  4509.                     local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  4510.                     if HUM then
  4511.                         local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  4512.                         if TORSO then
  4513.                             if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  4514.                                 local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  4515.                                 local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  4516.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 2902029710, SoundPitch = 1.5, SoundVolume = 6})
  4517.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4518.                                 CamShakeAll(5,18,Character)
  4519.                                 SpawnTrail2(CFRAME.p,CFRAME*CF(0,1000,0).p)    
  4520.                                 Banish(CHILD)
  4521.                                 FIRED = true
  4522.                                 break
  4523.                             end
  4524.                         end
  4525.                     end
  4526.                 end
  4527.             end
  4528.             if FIRED == false then
  4529.                 local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  4530.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 2902029710, SoundPitch = 1.5, SoundVolume = 6})
  4531.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4532.                 CamShakeAll(5,18,Character)
  4533.                 SpawnTrail2(CFRAME.p,CFRAME*CF(0,1000,0).p)
  4534.                 local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  4535.                 if HITBOD ~= nil then
  4536.                     if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  4537.                         Banish(HITBOD.Parent)
  4538.                     end
  4539.                 end
  4540.             end
  4541.         end
  4542.         for i = 1, 45 do
  4543.             Swait()
  4544.             GATE.Size = GATE.Size - VT(3,0,3)
  4545.         end
  4546.         GATESPIN = false
  4547.         GATE:remove()
  4548.     end))
  4549.     Swait(15)
  4550.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  4551.     GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  4552.     local DECAL = IT("Decal",GATE)
  4553.     DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  4554.     DECAL.Face = "Top"
  4555.     GATE.CFrame = CF(HITPOS)
  4556.     CreateSound(160772554, GATE, 7, 1.3, false)
  4557.     for i = 1, 45 do
  4558.         Swait()
  4559.         GATE.Size = GATE.Size + VT(3,0,3)
  4560.     end
  4561.     CreateSound(2902029710, LeftHole, 7, 1, false)
  4562.     CreateSound(2902029710, LeftHole, 7, 1, false)
  4563.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4564.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4565.     ATTACK = false
  4566.     Rooted = false
  4567.     DONE = true
  4568. end
  4569.  
  4570. function Scary()
  4571.     ATTACK = true
  4572.     Rooted = true
  4573.         for i=0, 2, 0.1 / Animation_Speed do
  4574.             Swait()
  4575.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  4576.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  4577.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4578.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4579.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4580.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4581.         end
  4582.                 CreateSound(169112309, Torso, 6, 1, false)
  4583.         for i=0, 1, 0.1 / Animation_Speed do
  4584.             Swait()
  4585.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  4586.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)), RAD(45)), 2 / Animation_Speed)
  4587.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4588.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4589.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4590.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4591.         end
  4592.                 CreateSound(157636218, Torso, 6, 1, false)
  4593.                         for i=0, 2, 0.1 / Animation_Speed do
  4594.             Swait()
  4595.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  4596.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  4597.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4598.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4599.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4600.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4601.         end
  4602.         CreateSound(363808674, Torso, 6, 1, false)
  4603.         bosschatfunc("NOOO MY BROTHER!!",BrickColor.new'Really red'.Color,BrickColor.new'Red'.Color,200)
  4604.         for i=0, 2, 0.1 / Animation_Speed do
  4605.             Swait()
  4606.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  4607.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(45), RAD(45)), 4 / Animation_Speed)
  4608.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4609.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4610.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4611.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4612.         end
  4613.     ATTACK = false
  4614.     Rooted = false
  4615. end
  4616. --//=================================\\
  4617. --||      ASSIGN THINGS TO KEYS
  4618. --\\=================================//
  4619.  
  4620.  
  4621. function MouseDown(Mouse)
  4622.     if ATTACK == false then
  4623.     end
  4624. end
  4625.  
  4626. function MouseUp(Mouse)
  4627. HOLD = false
  4628. end
  4629.  
  4630. function KeyDown(Key)
  4631.     KEYHOLD = true
  4632.     if Key == "z" and ATTACK == false then
  4633.         if MODE == "Stress" then
  4634.         bosschatfunc("DİE",BrickColor.new'Really red'.Color,BrickColor.new'Black'.Color,200)
  4635.         Shot2()
  4636.         elseif MODE == "SF" then
  4637.         Shot()
  4638.         end
  4639.     end
  4640.    
  4641.     if Key == "e" and ATTACK == false then
  4642.         if MODE == "Stress" then
  4643.         GoldenPunch()
  4644.         elseif MODE == "SF" then
  4645.         TimeStop()
  4646.         end
  4647.     end
  4648.    
  4649.     if Key == "r" and ATTACK == false then
  4650.         if MODE == "Stress" then
  4651.         Finisher()
  4652.         elseif MODE == "SF" then
  4653.         bosschatfunc("SHOT!!!",BrickColor.new'Really red'.Color,BrickColor.new'Black'.Color,200)
  4654.         Conjour()
  4655.         end
  4656.     end
  4657.    
  4658.     if Key == "q" and ATTACK == false then
  4659.         if MODE == "Stress" then
  4660.         Taunt()
  4661.         wait(0.1)
  4662.         Modeswitch()
  4663.         bosschatfunc("HELLO HUMAN!!",BrickColor.new'Really red'.Color,BrickColor.new'Red'.Color,200)
  4664.         elseif MODE == "SF" then
  4665.         Scary()
  4666.         Modeswitch()
  4667.         bosschatfunc("I So Sorry Brother :c",BrickColor.new'Really red'.Color,BrickColor.new'Red'.Color,200)
  4668.         end
  4669.     end
  4670.    
  4671.     if Key == "c" and ATTACK == false then
  4672.          if MODE == "Stress" then
  4673.         bosschatfunc("Hell Portal",BrickColor.new'Really red'.Color,BrickColor.new'Black'.Color,200)
  4674.         Deathbound()
  4675.         elseif MODE == "SF" then
  4676.         bosschatfunc("Bullet Destroyer!!!",BrickColor.new'Really red'.Color,BrickColor.new'Black'.Color,200)
  4677.         AfterLife_Rain()
  4678.         end
  4679.     end
  4680.  
  4681.     if Key == "f" and ATTACK == false then
  4682.         if MODE == "Stress" then
  4683.         bosschatfunc("BEAM!!!!",BrickColor.new'Really red'.Color,BrickColor.new'Black'.Color,200)
  4684.         Beam()
  4685.         elseif MODE == "SF" then
  4686.         FoxRampage()
  4687.         end
  4688.     end
  4689.  
  4690.     if Key == "t" and ATTACK == false then
  4691.         if MODE == "Stress" then
  4692.         bosschatfunc("DIE!!!",BrickColor.new'Really red'.Color,BrickColor.new'Black'.Color,200)
  4693.         Jo()
  4694.         elseif MODE == "SF" then
  4695.         Taunt2()
  4696.         end
  4697.     end
  4698.  
  4699.     if Key == "x" and ATTACK == false then
  4700.          if MODE == "Stress" then
  4701.          eh()
  4702.          bosschatfunc("Head Shot!!!",BrickColor.new'Really red'.Color,BrickColor.new'Black'.Color,200)
  4703.          elseif MODE == "SF" then
  4704.          bosschatfunc("Hello",BrickColor.new'Really red'.Color,BrickColor.new'Black'.Color,200)
  4705.          Absoluteum2()
  4706.          bosschatfunc("THE END",BrickColor.new'Really red'.Color,BrickColor.new'Black'.Color,200)
  4707.        end
  4708.     end
  4709.    
  4710.     if Key == "p" and ATTACK == false then
  4711.         bosschatfunc("Maybe I Can Forgive You.....",BrickColor.new'Really red'.Color,BrickColor.new'Black'.Color,200)
  4712.         TOBANISH = {}
  4713.     end
  4714. end
  4715.  
  4716. function KeyUp(Key)
  4717.     KEYHOLD = false
  4718. end
  4719.  
  4720.     Mouse.Button1Down:connect(function(NEWKEY)
  4721.         MouseDown(NEWKEY)
  4722.     end)
  4723.     Mouse.Button1Up:connect(function(NEWKEY)
  4724.         MouseUp(NEWKEY)
  4725.     end)
  4726.     Mouse.KeyDown:connect(function(NEWKEY)
  4727.         KeyDown(NEWKEY)
  4728.     end)
  4729.     Mouse.KeyUp:connect(function(NEWKEY)
  4730.         KeyUp(NEWKEY)
  4731.     end)
  4732.  
  4733. --//=================================\\
  4734. --\\=================================//
  4735.  
  4736.  
  4737. function unanchor()
  4738.     if UNANCHOR == true then
  4739.         local g = Character:GetChildren()
  4740.         for i = 1, #g do
  4741.             if g[i].ClassName == "Part" then
  4742.                 g[i].Anchored = false
  4743.             end
  4744.         end
  4745.     end
  4746. end
  4747.  
  4748.  
  4749. --//=================================\\
  4750. --||    WRAP THE WHOLE SCRIPT UP
  4751. --\\=================================//
  4752.  
  4753. Humanoid.Changed:connect(function(Jump)
  4754.     if Jump == "Jump" and (Disable_Jump == true) then
  4755.         Humanoid.Jump = false
  4756.     end
  4757. end)
  4758.  
  4759. local FF = IT("ForceField",Character)
  4760. FF.Visible = false
  4761.  
  4762. INSTANT = false
  4763. Speed = 20
  4764.  
  4765. while true do
  4766.     Swait()
  4767.     SINE = SINE + CHANGE
  4768.         ANIMATE.Parent = nil
  4769.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4770.         IDLEANIMATION:Play()
  4771.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4772.         if TRANSFORMED == true then
  4773.             tecks2.TextTransparency = 0
  4774.             for _, c in pairs(Character:GetChildren()) do
  4775.                 if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  4776.                     c.Anchored = false
  4777.                     c.Transparency = 0
  4778.                 end
  4779.             end
  4780.             for _, c in pairs(Weapon:GetChildren()) do
  4781.                 if c.ClassName == "Part" then
  4782.                     c.Transparency = 0
  4783.                 end
  4784.             end
  4785.             local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4786.             local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4787.             local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  4788.             local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  4789.             local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  4790.             if ATTACK == false and VALUE2 == false then
  4791.                             end
  4792.             if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4793.                 Sphere2(3, "Add", Hole.CFrame * CF(0,-1,0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360,360))),VT(0.4,0.4,0.4), -0.01, 0.05, -0.01,BRICKC("Crimson"),BRICKC("Really black").Color)  
  4794.                     Sphere2(8, "Add", LeftHole.CFrame * CF(0,-1,0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360,360))),VT(0.4,0.4,0.4), -0.01, 0.05, -0.01,BRICKC("Crimson"),BRICKC("Crimson").Color)
  4795.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4796.                 Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4797.                 RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4798.                 LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4799.             elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4800.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4801.                 Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4802.                 RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4803.                 LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4804.                 end
  4805.             if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4806.                 ANIM = "Jump"
  4807.                 if ATTACK == false then
  4808.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4809.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4810.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  4811.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  4812.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  4813.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  4814.                    end
  4815.             elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4816.                 ANIM = "Fall"
  4817.                 if ATTACK == false then
  4818.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4819.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4820.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  4821.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  4822.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  4823.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  4824.                 end
  4825.             elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4826.                 ANIM = "Idle"
  4827.                 if ATTACK == false then
  4828.                     if MODE == "Stress" then
  4829.                     Sphere2(1, "Add", Hole.CFrame * CF(0,-1,0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360,360))),VT(0.4,0.4,0.4), -0.01, 0.05, -0.01,BRICKC("Crimson"),BRICKC("Really black").Color)  
  4830.                     Sphere2(8, "Add", LeftHole.CFrame * CF(0,-1,0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360,360))),VT(0.4,0.4,0.4), -0.01, 0.05, -0.01,BRICKC("Crimson"),BRICKC("Crimson").Color)   
  4831.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4832.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 4 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  4833.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  4834.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  4835.                     RightHip.C0 = Clerp(RightHip.C0, CF(0.5, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4836.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.5, 0.15, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4837.                 elseif MODE == "SF" then
  4838.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4839.            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4840.            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4841.            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4842.            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4843.            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4844.        end
  4845.     end
  4846.                
  4847.             elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4848.                 ANIM = "Walk"
  4849.                 if ATTACK == false then
  4850.                     if MODE == "Stress" then
  4851.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4852.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 4 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  4853.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4854.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  4855.                     RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4856.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4857.                 elseif MODE == "SF" then           
  4858.                             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4859.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-Speed/3 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4860.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4861.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4862.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4863.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4864.         end
  4865.                 end
  4866.             end
  4867.             end
  4868. --end
  4869. function SkullMist(Table)
  4870.     for i = 1, Table.Multiplier do
  4871.         WACKYEFFECT({Time = MRANDOM(10,30)*2, EffectType = EFFECT, Size = VT(1.5,1.5,1.5)*Table.Multiply, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Table.BoxPosition-VT(0,2,0))*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = Table.BoxPosition+VT(0,MRANDOM(15,25)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  4872.     end
  4873. end
  4874. function BoxMist(Table)
  4875.     for i = 1, Table.Multiplier do
  4876.         WACKYEFFECT({Time = MRANDOM(10,30)*2, EffectType = EFFECT, Size = VT(0.41,0.4,0.4)*Table.Multiply, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Table.BoxPosition-VT(0,2,0))*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = Table.BoxPosition+VT(0,MRANDOM(15,25)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  4877.     end
  4878. end
  4879.  
  4880. if HITFLOOR ~= nil then
  4881.         local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(3,6),0,0).p
  4882.         local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
  4883.         local MULTIPLY = 3
  4884.         EFFECT = "Swirl"
  4885.         if BOXFLOOR ~= nil then
  4886.             if MRANDOM(1,50) == 39 then
  4887.                 BoxMist({Multiplier = 10, BoxPosition = BOXPOS, Multiply = MULTIPLY})
  4888.             end
  4889.         end
  4890.     end
  4891.    
  4892. if MODE == "SF" then
  4893.     if HITFLOOR ~= nil then
  4894.        if MRANDOM(1,12) == 1 then
  4895.         WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4896.  
  4897. end
  4898. if MRANDOM(1,12) == 1 then
  4899.         WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4900.  
  4901.     end
  4902.     end
  4903.     end
  4904.  
  4905. if MODE == "SF" then
  4906.     if MRANDOM(1,5) == 1 then
  4907.          WACKYEFFECT({EffectType = "Wave", Size = VT(4.7,0.3,4.7), Size2 = VT(3.1,3.05,3.1), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4908.     end
  4909.         if MRANDOM(1,5) == 1 then
  4910.          WACKYEFFECT({EffectType = "Wave", Size = VT(4.7,0.3,4.7), Size2 = VT(3.1,3.05,3.1), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4911.     end
  4912. end
  4913.  
  4914. if MODE == "Stress" then
  4915.     if MRANDOM(1,6) == 1 then
  4916.          WACKYEFFECT({EffectType = "Swirl", Size = VT(3.4,0.4,3.4), Size2 = VT(2.1,2.05,2.1), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Granite", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4917.     end
  4918.         if MRANDOM(1,6) == 1 then
  4919.          WACKYEFFECT({EffectType = "Swirl", Size = VT(3.4,0.4,3.4), Size2 = VT(2.1,2.05,2.1), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Granite", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4920.     end
  4921. end
  4922.  
  4923. if MODE == "SF" then
  4924.     if MRANDOM(1,6) == 1 then
  4925.          WACKYEFFECT({EffectType = "Swirl", Size = VT(2,1,2), Size2 = VT(2.1,2.05,2.1), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4926.     end
  4927. end
  4928.  
  4929. if MODE == "SF" then
  4930.         if HITFLOOR ~= nil then
  4931.         if MRANDOM(1,9) == 1 then
  4932.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.1,0.05,0.1), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4933.     end
  4934. end
  4935. end
  4936.  
  4937. if HITFLOOR ~= nil then
  4938.         local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(3,6),0,0).p
  4939.         local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
  4940.         local MULTIPLY = 3
  4941.         EFFECT = "Skull"
  4942.         if BOXFLOOR ~= nil then
  4943.             if MRANDOM(1,50) == 39 then
  4944.                 SkullMist({Multiplier = 10, BoxPosition = BOXPOS, Multiply = MULTIPLY})
  4945.             end
  4946.         end
  4947.     end
  4948.     Humanoid.DisplayDistanceType = "None"
  4949.     unanchor()
  4950.     if scrollColortecks2 ~= 2 then
  4951.         scrollColortecks2 = 2
  4952.         currentColor = BrickColor.new("Really red")
  4953.     elseif scrollColortecks2 ~= 1 then
  4954.         scrollColortecks2 = 1
  4955.         currentColor = BrickColor.new("Really black")
  4956.     end
  4957.     tecks2.TextColor3 = currentColor.Color
  4958.     tecks2.TextStrokeColor3 = currentColor.Color
  4959.     Humanoid.MaxHealth = "inf"
  4960.     Humanoid.Health = "inf"
  4961.     if Rooted == false then
  4962.         Disable_Jump = false
  4963.         Humanoid.WalkSpeed = Speed
  4964.     elseif Rooted == true then
  4965.         Disable_Jump = true
  4966.         Humanoid.WalkSpeed = 0
  4967.     end
  4968.     if Head:FindFirstChild("face") then
  4969.         Head.face.Texture = "rbxassetid://403870689"
  4970.     end
  4971.    
  4972.     local MATHS = {"0","1"}
  4973.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  4974.     Humanoid.PlatformStand = false
  4975.     script.Parent = PlayerGui
  4976.     Character.Parent = workspace
  4977.     Humanoid.Parent = Character
  4978. end
  4979.  
  4980. --//=================================\\
  4981. --\\=================================//
  4982.  
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