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- So, We'll be adding a new feature that makes the regenerative ores wear out.
- While it's wearing out, the ore will turn into cobblestone, instead of stone.
- Send the following messege if a Player's attempting to break the cobblstone;
- "&cThis Ore has worn out, it will heal soon" < Or something like that (You decide)
- Please add sound effects! :)
- Coal Ore = 4 blocks can be mined until it wears out. // 1 minute and 20 seconds until it comes back.
- Iron Ore = 4 blocks can be mined until it wears out. // 2 minutes until it comes back.
- Gold Ore = 4 blocks can be mined until it wears out. // 2 minutes until it comes back.
- Lapis Ore = 3 blocks can be mined until it wears out. // 3 mintes until it comes back.
- Redstone = 3 blocks can be mined until it wears out. // 3 minutes and 10 seconds until it comes back.
- Diamond Ore = 4 blocks can be mined until it wears out. // 4 minutes and 40 seconds until it comes back.
- Emerald Ore = 5 blocks can be mined until it wears out. // 4 minutes and 50 seconds until it comes back.
- Quartz Ore = 4 blocks can be mined until it wears out. // 6 minutes until it comes back.
- Obsidian = 1 blocks can be mined until it wears out. // 8 minutes seconds until it comes back.
- Here's a new command: (It'll be stressful)
- Once you are teaming up with somebody, you cannot hit them.
- /team invite (Player) - Invites the chosen Player to team up with you.
- /team leave - Makes you leave the Team.
- /team kick (Player) - Kick the chosen Player.
- /team chat - Custom chat format that everybody else can't hear
- <(&6&lTeam &e(Player) &f(Messege)>
- on block break:
- if event-block is coal ore:
- wait 10 ticks
- set block at event-location to stone
- play sound "ENTITY_ITEM_PICKUP" with volume 1 with pitch 0.5 at event-location for player
- wait 3 seconds
- set block at event-location to coal ore
- play sound "ENTITY_ITEM_PICKUP" with volume 1 with pitch 1 at event-location for player
- if event-block is iron ore:
- wait 10 ticks
- set block at event-location to stone
- play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 0.5 at event-location for player
- wait 6 seconds
- set block at event-location to iron ore
- play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 1 at event-location for player
- if event-block is gold ore:
- wait 10 ticks
- set block at event-location to stone
- play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 0.5 at event-location for player
- wait 10 seconds
- set block at event-location to gold ore
- play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 1 at event-location for player
- if event-block is lapis lazuli ore:
- wait 10 ticks
- set block at event-location to stone
- play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 0.5 at event-location for player
- wait 14 seconds
- set block at event-location to lapis lazuli ore
- play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 1 at event-location for player
- if event-block is redstone ore:
- wait 10 ticks
- set block at event-location to stone
- play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 0.5 at event-location for player
- wait 18 seconds
- set block at event-location to redstone ore
- play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 1 at event-location for player
- if event-block is diamond ore:
- wait 10 ticks
- set block at event-location to stone
- play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 0.5 at event-location for player
- wait 22 seconds
- set block at event-location to diamond ore
- play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 1 at event-location for player
- if event-block is emerald ore:
- wait 10 ticks
- set block at event-location to stone
- play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 0.5 at event-location for player
- wait 28 seconds
- set block at event-location to emerald ore
- play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 1 at event-location for player
- if event-block is quartz ore:
- wait 10 ticks
- set block at event-location to stone
- play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 0.5 at event-location for player
- wait 35 seconds
- set block at event-location to quartz ore
- play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 1 at event-location for player
- if event-block is obsidian:
- wait 10 ticks
- set block at event-location to stone
- play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 0.5 at event-location for player
- wait 42 seconds
- set block at event-location to obsidian
- play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 1 at event-location for player
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