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Jul 23rd, 2018
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  1. So, We'll be adding a new feature that makes the regenerative ores wear out.
  2. While it's wearing out, the ore will turn into cobblestone, instead of stone.
  3. Send the following messege if a Player's attempting to break the cobblstone;
  4. "&cThis Ore has worn out, it will heal soon" < Or something like that (You decide)
  5. Please add sound effects! :)
  6.  
  7. Coal Ore = 4 blocks can be mined until it wears out. // 1 minute and 20 seconds until it comes back.
  8. Iron Ore = 4 blocks can be mined until it wears out. // 2 minutes until it comes back.
  9. Gold Ore = 4 blocks can be mined until it wears out. // 2 minutes until it comes back.
  10. Lapis Ore = 3 blocks can be mined until it wears out. // 3 mintes until it comes back.
  11. Redstone = 3 blocks can be mined until it wears out. // 3 minutes and 10 seconds until it comes back.
  12. Diamond Ore = 4 blocks can be mined until it wears out. // 4 minutes and 40 seconds until it comes back.
  13. Emerald Ore = 5 blocks can be mined until it wears out. // 4 minutes and 50 seconds until it comes back.
  14. Quartz Ore = 4 blocks can be mined until it wears out. // 6 minutes until it comes back.
  15. Obsidian = 1 blocks can be mined until it wears out. // 8 minutes seconds until it comes back.
  16.  
  17. Here's a new command: (It'll be stressful)
  18. Once you are teaming up with somebody, you cannot hit them.
  19.  
  20. /team invite (Player) - Invites the chosen Player to team up with you.
  21. /team leave - Makes you leave the Team.
  22. /team kick (Player) - Kick the chosen Player.
  23. /team chat - Custom chat format that everybody else can't hear
  24. <(&6&lTeam &e(Player) &f(Messege)>
  25.  
  26. on block break:
  27. if event-block is coal ore:
  28. wait 10 ticks
  29. set block at event-location to stone
  30. play sound "ENTITY_ITEM_PICKUP" with volume 1 with pitch 0.5 at event-location for player
  31. wait 3 seconds
  32. set block at event-location to coal ore
  33. play sound "ENTITY_ITEM_PICKUP" with volume 1 with pitch 1 at event-location for player
  34. if event-block is iron ore:
  35. wait 10 ticks
  36. set block at event-location to stone
  37. play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 0.5 at event-location for player
  38. wait 6 seconds
  39. set block at event-location to iron ore
  40. play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 1 at event-location for player
  41. if event-block is gold ore:
  42. wait 10 ticks
  43. set block at event-location to stone
  44. play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 0.5 at event-location for player
  45. wait 10 seconds
  46. set block at event-location to gold ore
  47. play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 1 at event-location for player
  48. if event-block is lapis lazuli ore:
  49. wait 10 ticks
  50. set block at event-location to stone
  51. play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 0.5 at event-location for player
  52. wait 14 seconds
  53. set block at event-location to lapis lazuli ore
  54. play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 1 at event-location for player
  55. if event-block is redstone ore:
  56. wait 10 ticks
  57. set block at event-location to stone
  58. play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 0.5 at event-location for player
  59. wait 18 seconds
  60. set block at event-location to redstone ore
  61. play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 1 at event-location for player
  62. if event-block is diamond ore:
  63. wait 10 ticks
  64. set block at event-location to stone
  65. play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 0.5 at event-location for player
  66. wait 22 seconds
  67. set block at event-location to diamond ore
  68. play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 1 at event-location for player
  69. if event-block is emerald ore:
  70. wait 10 ticks
  71. set block at event-location to stone
  72. play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 0.5 at event-location for player
  73. wait 28 seconds
  74. set block at event-location to emerald ore
  75. play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 1 at event-location for player
  76. if event-block is quartz ore:
  77. wait 10 ticks
  78. set block at event-location to stone
  79. play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 0.5 at event-location for player
  80. wait 35 seconds
  81. set block at event-location to quartz ore
  82. play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 1 at event-location for player
  83. if event-block is obsidian:
  84. wait 10 ticks
  85. set block at event-location to stone
  86. play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 0.5 at event-location for player
  87. wait 42 seconds
  88. set block at event-location to obsidian
  89. play sound "ENTITY_ITEM_PICKUP" with volume 0.5 with pitch 1 at event-location for player
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