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- PirateStatueS:
- Type: ZOMBIE
- Display: '&7Pirate Statue'
- Health: 3000
- Damage: 70
- Faction: Evil
- Disguise:
- Type: Player
- ShowName: false
- Skin: 'GremIin'
- ModifyBoundingBox: true
- Player: §7Pirate Statue
- AIGoalSelectors:
- - 0 clear
- - 1 meleeattack
- - 2 float
- AITargetSelectors:
- - 1 players
- - 2 specificfaction Good
- Skills: ##doesn't have a health bar
- - setstance{stance=inactive} @self ~onSpawn
- - setstance{stance=active} @MobsInRadius{r=100;types=PirateStatueS,PirateStatueA,PirateStatueSP,PirateStatueTS,PirateStatueTA,PirateStatueTSP} ~onDamaged
- - skill{s=SafezoneRemove} @Self ~onTimer:100 1
- - skill{s=PirateStatueDestruct} @Self ~onDamaged 0.1 <67%
- - skill{s=PirateStatueDestruct} @Self ~onDeath
- - skill{s=PirateStatueStill} @Self ~onTimer:80
- Options:
- MovementSpeed: 0.21
- KnockbackResistance: 1
- FollowRange: 77
- PreventOtherDrops: true
- Equipment:
- - PirateStatueSword:0
- PirateStatueA:
- Type: ZOMBIE
- Display: '&7Pirate Statue'
- Health: 3000
- Damage: 70
- Faction: Evil
- Disguise:
- Type: Player
- ShowName: false
- Skin: 'GremIin'
- ModifyBoundingBox: true
- Player: §7Pirate Statue
- AIGoalSelectors:
- - 0 clear
- - 1 meleeattack
- - 2 float
- AITargetSelectors:
- - 1 players
- - 2 specificfaction Good
- Skills: ##doesn't have a health bar
- - setstance{stance=inactive} @self ~onSpawn
- - setstance{stance=active} @MobsInRadius{r=100;types=PirateStatueS,PirateStatueA,PirateStatueSP,PirateStatueTS,PirateStatueTA,PirateStatueTSP} ~onDamaged
- - skill{s=SafezoneRemove} @Self ~onTimer:100 1
- - skill{s=PirateStatueDestruct} @Self ~onDamaged 0.1 <67%
- - skill{s=PirateStatueDestruct} @Self ~onDeath
- - skill{s=PirateStatueStill} @Self ~onTimer:80
- Options:
- MovementSpeed: 0.21
- KnockbackResistance: 1
- FollowRange: 77
- PreventOtherDrops: true
- Equipment:
- - PirateStatueAxe:0
- PirateStatueSP:
- Type: ZOMBIE
- Display: '&7Pirate Statue'
- Health: 3000
- Damage: 70
- Faction: Evil
- Disguise:
- Type: Player
- ShowName: false
- Skin: 'GremIin'
- ModifyBoundingBox: true
- Player: §7Pirate Statue
- AIGoalSelectors:
- - 0 clear
- - 1 meleeattack
- - 2 float
- AITargetSelectors:
- - 1 players
- - 2 specificfaction Good
- Skills: ##doesn't have a health bar
- - setstance{stance=inactive} @self ~onSpawn
- - setstance{stance=active} @MobsInRadius{r=100;types=PirateStatueS,PirateStatueA,PirateStatueSP,PirateStatueTS,PirateStatueTA,PirateStatueTSP} ~onDamaged
- - skill{s=SafezoneRemove} @Self ~onTimer:100 1
- - skill{s=PirateStatueDestruct} @Self ~onDamaged 0.1 <67%
- - skill{s=PirateStatueDestruct} @Self ~onDeath
- - skill{s=PirateStatueStill} @Self ~onTimer:80
- Options:
- MovementSpeed: 0.21
- KnockbackResistance: 1
- FollowRange: 77
- PreventOtherDrops: true
- Equipment:
- - PirateStatueSpear:0
- PirateStatueTS:
- Type: ZOMBIE
- Display: '&7Pirate Statue'
- Health: 3000
- Damage: 70
- Faction: Evil
- Disguise:
- Type: Player
- ShowName: false
- Skin: 'GremIin'
- ModifyBoundingBox: true
- Player: §7Pirate Statue
- AIGoalSelectors:
- - 0 clear
- - 1 meleeattack
- - 2 float
- AITargetSelectors:
- - 1 players
- - 2 specificfaction Good
- Skills: ##doesn't have a health bar
- - setstance{stance=inactive} @self ~onSpawn
- - setstance{stance=active} @MobsInRadius{r=100;types=PirateStatueS,PirateStatueA,PirateStatueSP,PirateStatueTS,PirateStatueTA,PirateStatueTSP} ~onDamaged
- - skill{s=SafezoneRemove} @Self ~onTimer:100 1
- - skill{s=PirateStatueDestruct} @Self ~onDamaged 0.1 <67%
- - skill{s=PirateStatueDestruct} @Self ~onDeath
- - skill{s=PirateStatueStill} @Self ~onTimer:80
- - skill{s=PirateStatueTrigger} @MobsInRadius{r=100;types=PirateStatueS,PirateStatueA,PirateStatueSP,PirateStatueTS,PirateStatueTA,PirateStatueTSP} ~onTimer:30
- Options:
- MovementSpeed: 0.21
- KnockbackResistance: 1
- FollowRange: 77
- PreventOtherDrops: true
- Equipment:
- - PirateStatueSword:0
- PirateStatueTA:
- Type: ZOMBIE
- Display: '&7Pirate Statue'
- Health: 3000
- Damage: 70
- Faction: Evil
- Disguise:
- Type: Player
- ShowName: false
- Skin: 'GremIin'
- ModifyBoundingBox: true
- Player: §7Pirate Statue
- AIGoalSelectors:
- - 0 clear
- - 1 meleeattack
- - 2 float
- AITargetSelectors:
- - 1 players
- - 2 specificfaction Good
- Skills: ##doesn't have a health bar
- - setstance{stance=inactive} @self ~onSpawn
- - setstance{stance=active} @MobsInRadius{r=100;types=PirateStatueS,PirateStatueA,PirateStatueSP,PirateStatueTS,PirateStatueTA,PirateStatueTSP} ~onDamaged
- - skill{s=SafezoneRemove} @Self ~onTimer:100 1
- - skill{s=PirateStatueDestruct} @Self ~onDamaged 0.1 <67%
- - skill{s=PirateStatueDestruct} @Self ~onDeath
- - skill{s=PirateStatueStill} @Self ~onTimer:80
- - skill{s=PirateStatueTrigger} @MobsInRadius{r=100;types=PirateStatueS,PirateStatueA,PirateStatueSP,PirateStatueTS,PirateStatueTA,PirateStatueTSP} ~onTimer:30
- Options:
- MovementSpeed: 0.21
- KnockbackResistance: 1
- FollowRange: 77
- PreventOtherDrops: true
- Equipment:
- - PirateStatueAxe:0
- PirateStatueTSP:
- Type: ZOMBIE
- Display: '&7Pirate Statue'
- Health: 3000
- Damage: 70
- Faction: Evil
- Disguise:
- Type: Player
- ShowName: false
- Skin: 'GremIin'
- ModifyBoundingBox: true
- Player: §7Pirate Statue
- AIGoalSelectors:
- - 0 clear
- - 1 meleeattack
- - 2 float
- AITargetSelectors:
- - 1 players
- - 2 specificfaction Good
- Skills: ##doesn't have a health bar
- - setstance{stance=inactive} @self ~onSpawn
- - setstance{stance=active} @MobsInRadius{r=100;types=PirateStatueS,PirateStatueA,PirateStatueSP,PirateStatueTS,PirateStatueTA,PirateStatueTSP} ~onDamaged
- - skill{s=SafezoneRemove} @Self ~onTimer:100 1
- - skill{s=PirateStatueDestruct} @Self ~onDamaged 0.1 <67%
- - skill{s=PirateStatueDestruct} @Self ~onDeath
- - skill{s=PirateStatueStill} @Self ~onTimer:80
- - skill{s=PirateStatueTrigger} @MobsInRadius{r=100;types=PirateStatueS,PirateStatueA,PirateStatueSP,PirateStatueTS,PirateStatueTA,PirateStatueTSP} ~onTimer:30
- Options:
- MovementSpeed: 0.21
- KnockbackResistance: 1
- FollowRange: 77
- PreventOtherDrops: true
- Equipment:
- - PirateStatueSpear:0
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