Killshock52

Subzero

Jan 18th, 2022 (edited)
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  1. StylePtr<Layers<Layers<ColorChange<TrInstant,Rgb16<1818,9899,31966>,Rgb16<2919,11150,31206>,Rgb16<192,2067,8357>>,MultiTransitionEffectL<TrConcat<TrFade<10000>,AudioFlicker<White,Blue>,TrDelay<30000>,Sequence<Azure,Black,100,37,0b1010100011100,0b111000111000101,0b100000000000000>,TrFade<10000>>,EFFECT_FORCE,4>,MultiTransitionEffectL<TrConcat<TrWipe<10000>,MultiTransitionEffect<Stripes<10,-1000,Rgb<50,75,165>,Rgb<25,37,82>,Rgb<50,75,165>,Rgb<13,19,41>>,Rgb<100,150,230>,TrFade<35000>,TrDelay<30000>,EFFECT_FORCE,4>,TrDelay<30000>,Rgb<100,150,230>,TrWipe<10000>>,EFFECT_FORCE,4>,MultiTransitionEffectL<TrConcat<TrWaveX<BrownNoiseFlicker<White,SteelBlue,10>,Int<20000>,Int<400>,Int<10000>,Int<0>>,AlphaL<White,Int<0>>,TrDelay<20000>,AlphaL<White,Int<0>>,TrWaveX<BrownNoiseFlicker<LightCyan,White,80>,Int<20000>,Int<400>,Int<10000>,Int<0>>>,EFFECT_FORCE,4>,LockupTrL<Layers<AlphaL<AudioFlickerL<SteelBlue>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,Rgb16<10102,6152,37981>,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<Blue,AudioFlicker<Aquamarine,FloralWhite>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,SparkleL<White,100,400>,MultiTransitionEffectL<TrConcat<TrFade<10000>,AudioFlicker<White,Blue>,TrDelay<30000>,Sequence<Azure,Black,100,37,0b1010100011100,0b111000111000101,0b100000000000000>,TrFade<10000>>,EFFECT_STAB,4>,MultiTransitionEffectL<TrConcat<TrWipe<10000>,MultiTransitionEffect<Stripes<10,-1000,Rgb<50,75,165>,Rgb<25,37,82>,Rgb<50,75,165>,Rgb<13,19,41>>,Rgb<13,19,23>,TrFade<1500>,TrDelay<30000>,EFFECT_STAB,4>,TrDelay<30000>,Rgb<14,15,55>,TrWipe<10000>>,EFFECT_STAB,4>,MultiTransitionEffectL<TrConcat<TrWaveX<BrownNoiseFlicker<SteelBlue,SteelBlue,80>,Int<20000>,Int<600>,Int<10000>,Int<0>>,AlphaL<White,Int<100>>,TrDelay<20000>,AlphaL<White,Int<100>>,TrWaveX<BrownNoiseFlicker<Rgb16<5115,11585,28626>,White,80>,Int<20000>,Int<100>,Int<10000>,Int<0>>>,EFFECT_STAB,4>,ResponsiveBlastL<Black,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlicker<Snow,SteelBlue>,Bump<Int<0>,Int<8000>>>,TrFade<4000>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<HoneyDew,Int<800>>,SmoothStep<Int<25000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<3>,Blue,Rgb16<52,78,128>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeIn<500>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Blue,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<LightCyan,Bump<Int<0>,Int<6000>>>,TrFade<500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<DodgerBlue,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<Cyan,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,AlphaL<HumpFlickerL<White,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON
  2. >>>>()},
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