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  1. These are the settings I use when running legit. Keep in mind I do not run anything that uses the overlay. I also use Chams over Glow, with only Radar and visible ESP (You can try to play with perfect-aim settings in their respective weapon files but I am unsure what it does):
  2.  
  3. Bone Trigger (On-Press with the Back button on mouse), reasonable delay and FOV for quick picks with AWP/Scout:
  4. Code:
  5. * The field of view (in degrees, 0 to 32) for the bone trigger.
  6. */
  7. BONE_TRIGGER_FOV = 10
  8.  
  9. /**
  10. * Whether to trigger on head bone
  11. */
  12. BONE_TRIGGER_HB = true
  13.  
  14. /**
  15. * Whether to trigger on body bone
  16. */
  17. BONE_TRIGGER_BB = true
  18.  
  19. /**
  20. * Use aim when bone trigger activates, true by default
  21. */
  22. AIM_ON_BONE_TRIGGER = false
  23.  
  24. /**
  25. * Enable using a key for bone trigger
  26. */
  27. BONE_TRIGGER_ENABLE_KEY = true
  28.  
  29. /**
  30. * Key to use bone trigger for if bone trigger key is enabled; F by default
  31. */
  32. BONE_TRIGGER_KEY = 5
  33.  
  34. /**
  35. * Default minimum time in milliseconds to fire shots when requirements met
  36. */
  37. BONE_TRIGGER_SHOT_DELAY = 15
  38.  
  39.  
  40. ChamsEsp:
  41. Code:
  42. CHAMS_ESP = true
  43.  
  44. /**
  45. * When this is and CHAMS_ESP are enabled the enemy models will be colored based on health, and will override CHAMS_ESP_COLOR
  46. */
  47. CHAMS_SHOW_HEALTH = true
  48.  
  49. /**
  50. * Brightness for chams esp (from 0 to 1000)
  51. */
  52. CHAMS_BRIGHTNESS = 700
  53.  
  54. /**
  55. * Whether or not to highlight your team mates.
  56. */
  57. CHAMS_SHOW_TEAM = false
  58.  
  59. /**
  60. * Whether or not to highlight enemies.
  61. */
  62. CHAMS_SHOW_ENEMIES = true
  63.  
  64. General:
  65. Code:
  66. MENU = false
  67.  
  68. /**
  69. * Whether or not to enable or disable aims
  70. */
  71. ENABLE_AIM = true
  72.  
  73. /**
  74. * Default menu size, if game cannot be found and sized on initialize it refers to this
  75. */
  76. OVERLAY_WIDTH = 1920
  77. OVERLAY_HEIGHT = 1080
  78.  
  79. /**
  80. * Whether or not to aim when using the (FIRE_KEY) (by default left click).
  81. *
  82. * You should disable this if you don't want aim to activate when left clicking.
  83. */
  84. ACTIVATE_FROM_FIRE_KEY = false
  85.  
  86. /**
  87. * This will allow you to shoot teammates with aimbot when turned on.
  88. */
  89. TEAMMATES_ARE_ENEMIES = false
  90.  
  91. /**
  92. * Punch check delay in ms, if punch has been 0 for this amount of time in ms, shoot
  93. * This is used to tap while using AUTOMATIC_WEAPONS
  94. * The lower the less accurate
  95. */
  96. AUTO_WEP_DELAY = 10
  97.  
  98. /**
  99. * The key code of the force aim button.
  100. *
  101. * By default, this uses the backward mouse button
  102. * (button 5, the button on the bottom left of gaming mice).
  103. */
  104. FORCE_AIM_KEY = 6
  105.  
  106. ESP (For Radar):
  107. Code:
  108. RADAR_ESP = true
  109.  
  110. /**
  111. * Will play a hitsound on enemy hit
  112. */
  113. ENABLE_HITSOUND = true
  114.  
  115. /**
  116. * Volume of the hitsound
  117. */
  118. HITSOUND_VOLUME = 0.2
  119.  
  120. Pistol Aim:
  121. Code:
  122. PISTOL_ENABLE_FLAT_AIM = true
  123.  
  124. /**
  125. * Enables the path aim script.
  126. *
  127. * This script uses an advanced path generation smoothing.
  128. */
  129. PISTOL_ENABLE_PATH_AIM = false
  130.  
  131. /**
  132. * Whether or not to account for recoil when aiming
  133. */
  134. PISTOL_FACTOR_RECOIL = false
  135.  
  136. /**
  137. * Default aim bone the aims go to
  138. */
  139. PISTOL_AIM_BONE = 6
  140.  
  141. /**
  142. * The field of view of the aimbot, in degrees (0 to 360).
  143. */
  144. PISTOL_AIM_FOV = 15
  145.  
  146. /**
  147. * The aimbot's "playback" speed, the higher the value the slower the playback.
  148. *
  149. * The minimum value is 1
  150. */
  151. PISTOL_AIM_SPEED = 30
  152.  
  153. /**
  154. * The smoothness of the aimbot
  155. */
  156. PISTOL_AIM_SMOOTHNESS = 2.5
  157.  
  158. /**
  159. * The sens multiplier of the aimbot
  160. */
  161. PISTOL_AIM_STRICTNESS = 2.0
  162.  
  163. Rifle Aim (I chose chest bone, because I don't run RCS and it's easier to mix up bodyshots/headshots:
  164. Code:
  165. RIFLE_ENABLE_FLAT_AIM = true
  166.  
  167. /**
  168. * Enables the path aim script.
  169. *
  170. * This script uses an advanced path generation smoothing.
  171. */
  172. RIFLE_ENABLE_PATH_AIM = false
  173.  
  174. /**
  175. * Whether or not to account for recoil when aiming
  176. */
  177. RIFLE_FACTOR_RECOIL = false
  178.  
  179. /**
  180. * Default aim bone the aims go to
  181. */
  182. RIFLE_AIM_BONE = 6
  183.  
  184. /**
  185. * The field of view of the aimbot, in degrees (0 to 360).
  186. */
  187. RIFLE_AIM_FOV = 25
  188.  
  189. /**
  190. * The aimbot's "playback" speed, the higher the value the slower the playback.
  191. *
  192. * The minimum value is 1
  193. */
  194. RIFLE_AIM_SPEED = 30
  195.  
  196. /**
  197. * The smoothness of the aimbot
  198. */
  199. RIFLE_AIM_SMOOTHNESS = 2.5
  200.  
  201. /**
  202. * The sens multiplier of the aimbot
  203. */
  204. RIFLE_AIM_STRICTNESS = 2.0
  205.  
  206. Scripts:
  207. Code:
  208. ENABLE_BUNNY_HOP = false
  209.  
  210. /**
  211. * Enables the recoil control system (RCS) script.
  212. */
  213. ENABLE_RCS = false
  214.  
  215. /**
  216. * Enables the recoil crosshair
  217. * This requires the overlay which only works when borderless fullscreen or windowed.
  218. */
  219. ENABLE_RECOIL_CROSSHAIR = false
  220.  
  221. /**
  222. * Enables the extra sensory perception (ESP) script.
  223. */
  224. ENABLE_ESP = true
  225.  
  226. /**
  227. * Enables the bone trigger bot script.
  228. */
  229. ENABLE_BONE_TRIGGER = true
  230.  
  231. /**
  232. * Whether non-automatic weapons shoot when FIRE_KEY is held down
  233. */
  234. AUTOMATIC_WEAPONS = false
  235.  
  236. /**
  237. * Enables the reduced flash script.
  238. */
  239. ENABLE_REDUCED_FLASH = false
  240.  
  241. /**
  242. * Enables the bomb timer script.
  243. * This requires the overlay which only works when borderless fullscreen or windowed.
  244. */
  245. ENABLE_BOMB_TIMER = false
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