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- game.Players.PlayerRemoving:connect(function(player)
- local datastore = game:GetService("DataStoreService"):GetDataStore(player.Name.."Stats")
- local statstorage = player:FindFirstChild("leaderstats"):GetChildren()
- for i = 1, #statstorage do
- datastore:SetAsync(statstorage[i].Name, statstorage[i].Value)
- print("saved data number "..i)
- end
- print("Stats successfully saved")
- end)
- game.Players.PlayerAdded:connect(function(player)
- local datastore = game:GetService("DataStoreService"):GetDataStore(player.Name.."Stats")
- player:WaitForChild("leaderstats")
- wait(1)
- local stats = player:FindFirstChild("leaderstats"):GetChildren()
- for i = 1, #stats do
- stats[i].Value = datastore:GetAsync(stats[i].Name)
- print("stat numba "..i.." has been found")
- end
- end)
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