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- [15:01:26 INFO SMAPI] SMAPI 2.1 with Stardew Valley 1.2.33 on Microsoft Windows 10 Pro
- [15:01:26 DEBUG SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
- [15:01:26 TRACE SMAPI] Log started at 2017-12-01T21:01:26 UTC
- [15:01:27 TRACE SMAPI] Overriding content manager...
- [15:01:27 TRACE SMAPI] Starting game...
- [15:01:31 TRACE SMAPI] Detecting common issues...
- [15:01:31 TRACE SMAPI] Loading mod metadata...
- [15:01:31 TRACE SMAPI] Loading mods...
- [15:01:31 TRACE SMAPI] Loading Entoarox Framework from !EntoaroxFramework\EntoaroxFramework.dll...
- [15:01:31 TRACE SMAPI] Loading System.ValueTuple.dll...
- [15:01:31 TRACE SMAPI] Detected possible save serialiser change (StardewValley.SaveGame.serializer field) in assembly EntoaroxFramework.dll.
- [15:01:31 WARN SMAPI] Entoarox Framework seems to change the save serialiser. It may change your saves in such a way that they won't work without this mod in the future.
- [15:01:31 TRACE SMAPI] Detected possible save serialiser change (StardewValley.SaveGame.farmerSerializer field) in assembly EntoaroxFramework.dll.
- [15:01:31 TRACE SMAPI] Detected possible save serialiser change (StardewValley.SaveGame.locationSerializer field) in assembly EntoaroxFramework.dll.
- [15:01:31 TRACE SMAPI] Loading EntoaroxFramework.dll...
- [15:01:31 TRACE SMAPI] Loading AdvMachines from AdvMachines\AdvMachines.dll...
- [15:01:32 TRACE SMAPI] Detected 'dynamic' keyword (System.Runtime.CompilerServices.CallSite type) in assembly AutoMapper.dll.
- [15:01:32 DEBUG SMAPI] AdvMachines uses the 'dynamic' keyword, which isn't compatible with Stardew Valley on Linux or Mac.
- [15:01:32 TRACE SMAPI] Loading AutoMapper.dll...
- [15:01:32 TRACE SMAPI] Loading AdvMachines.dll...
- [15:01:32 TRACE SMAPI] Loading All Professions from AllProfessions\AllProfessions.dll...
- [15:01:32 TRACE SMAPI] Loading Animal Sitter from AnimalSitter\AnimalSitter.dll...
- [15:01:32 TRACE SMAPI] Loading AutoAnimalDoors from AutoAnimalDoors\AutoAnimalDoors.dll...
- [15:01:32 TRACE SMAPI] Rewrote AutoAnimalDoors.dll to fix Mod::Entry...
- [15:01:32 TRACE SMAPI] Loading AutoGate 1.0 from AutoGate\AutoGate.dll...
- [15:01:32 TRACE SMAPI] Rewrote AutoGate.dll to fix StardewValley.Game1.player field...
- [15:01:32 TRACE SMAPI] Loading Automate from Automate\Automate.dll...
- [15:01:32 TRACE SMAPI] Loading BetterHay from BetterHay\BetterHay.dll...
- [15:01:32 TRACE SMAPI] Loading Better Quarry from BetterQuarry v1.2.1\BetterQuarry.dll...
- [15:01:32 TRACE SMAPI] Loading Carry Chest from CarryChest\CarryChest.dll...
- [15:01:32 TRACE SMAPI] Rewrote CarryChest.dll to fix Mod::Entry...
- [15:01:32 TRACE SMAPI] Loading ChestsAnywhere from ChestsAnywhere\ChestsAnywhere.dll...
- [15:01:32 TRACE SMAPI] Loading CJB Cheats Menu from CJBCheatsMenu\CJBCheatsMenu.dll...
- [15:01:32 TRACE SMAPI] Loading CJB Item Spawner from CJBItemSpawner\CJBItemSpawner.dll...
- [15:01:32 TRACE SMAPI] Loading CleanFarm from CleanFarm\CleanFarm.dll...
- [15:01:32 TRACE SMAPI] Loading Coal Regen from CoalRegen\CoalRegen.dll...
- [15:01:32 TRACE SMAPI] Loading Community Bundle Item Tooltip from Community Bundle Item Tooltip\StardewValleyBundleTooltips.dll...
- [15:01:32 TRACE SMAPI] Loading SpaceCore from SpaceCore\SpaceCore.dll...
- [15:01:32 TRACE SMAPI] Loading TiledNet.dll...
- [15:01:32 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly 0Harmony.dll.
- [15:01:32 WARN SMAPI] SpaceCore patches the game, which may impact game stability. If you encounter problems, try removing this mod first.
- [15:01:32 TRACE SMAPI] Loading 0Harmony.dll...
- [15:01:32 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type) in assembly SpaceCore.dll.
- [15:01:32 TRACE SMAPI] Loading SpaceCore.dll...
- [15:01:32 TRACE SMAPI] Loading Cooking Skill from CookingSkill\CookingSkill.dll...
- [15:01:32 TRACE SMAPI] Loading Crab Net from CrabNet\CrabNet.dll...
- [15:01:32 TRACE SMAPI] Loading CraftingCounter from CraftingCounter\CraftingCounter.dll...
- [15:01:32 TRACE SMAPI] Loading Custom Critters from CustomCritters\CustomCritters.dll...
- [15:01:32 TRACE SMAPI] Rewrote CustomCritters.dll to fix Mod::Entry...
- [15:01:32 TRACE SMAPI] Loading Custom Crops from CustomCrops\CustomCrops.dll...
- [15:01:32 TRACE SMAPI] Rewrote CustomCrops.dll to fix Mod::Entry...
- [15:01:32 TRACE SMAPI] Loading Custom Element Handler from CustomElementHandler\CustomElementHandler.dll...
- [15:01:33 TRACE SMAPI] Loading Custom Furniture from CustomFurniture\CustomFurniture.dll...
- [15:01:33 TRACE SMAPI] Loading Customizable Cart Redux from Customizable Cart\CustomizableCartRedux.dll...
- [15:01:33 TRACE SMAPI] Loading DailyTasksReport from DailyTasksReport\DailyTasksReport.dll...
- [15:01:33 TRACE SMAPI] Loading Easier Farming from EasierFarming\EasierFarming.dll...
- [15:01:33 TRACE SMAPI] Rewriting EasierFarming.dll for OS...
- [15:01:33 TRACE SMAPI] Loading Expanded Fridge from ExpandedFridge\ExpandedFridge.dll...
- [15:01:33 TRACE SMAPI] Loading Experience Bars from ExperienceBars\ExperienceBars.dll...
- [15:01:33 TRACE SMAPI] Rewrote ExperienceBars.dll to fix Mod::Entry...
- [15:01:33 TRACE SMAPI] Loading Fast Animations from FastAnimations\FastAnimations.dll...
- [15:01:33 TRACE SMAPI] Loading Forage at the Farm from Forage at the Farm\ForageAtTheFarm.dll...
- [15:01:33 TRACE SMAPI] Loading GetDressed from GetDressed\GetDressed.dll...
- [15:01:33 TRACE SMAPI] Loading GiftTasteHelper from GiftTasteHelper\GiftTasteHelper.dll...
- [15:01:33 TRACE SMAPI] Loading Horse Whistle Mod from HorseWhistle\HorseWhistle.dll...
- [15:01:33 TRACE SMAPI] Loading LookupAnything from LookupAnything\LookupAnything.dll...
- [15:01:33 TRACE SMAPI] Loading LovedLabels from LovedLabels\LovedLabels.dll...
- [15:01:33 TRACE SMAPI] Loading Luck Skill from LuckSkill\LuckSkill.dll...
- [15:01:33 TRACE SMAPI] Loading Map Image Exporter from MapImageExporter\MapImageExporter.dll...
- [15:01:33 TRACE SMAPI] Loading Mining at the Farm from Mining at the Farm\MiningAtTheFarm.dll...
- [15:01:33 TRACE SMAPI] Loading NoKidsEver from NoKidsEver\NoKidsEver.dll...
- [15:01:33 TRACE SMAPI] Loading No Soil Decay Redux from NoSoilDecayRedux\NoSoilDecayRedux.dll...
- [15:01:33 TRACE SMAPI] Loading NPC Map Locations Mod from NPCMapLocations\NPCMapLocations.dll...
- [15:01:33 TRACE SMAPI] Rewrote NPCMapLocations.dll to fix StardewValley.Game1.activeClickableMenu field...
- [15:01:33 TRACE SMAPI] Rewrote NPCMapLocations.dll to fix StardewValley.Game1.player field...
- [15:01:33 TRACE SMAPI] Loading PelicanFiber from PelicanFiber\PelicanFiber.dll...
- [15:01:33 TRACE SMAPI] Loading PrairieKingMadeEasy from PrairieKingMadeEasy\PrairieKingMadeEasy.dll...
- [15:01:33 TRACE SMAPI] Loading Replanter from Replanter\Replanter.dll...
- [15:01:33 TRACE SMAPI] Loading RopeBridge from RopeBridge\RopeBridge.dll...
- [15:01:33 TRACE SMAPI] Loading Scythe Harvesting from ScytheHarvesting\ScytheHarvesting.dll...
- [15:01:33 TRACE SMAPI] Loading Seasonal Immersion from SeasonalImmersion\SeasonalImmersion.dll...
- [15:01:34 TRACE SMAPI] Loading Ionic.Zip.dll...
- [15:01:34 TRACE SMAPI] Loading SeasonalImmersion.dll...
- [15:01:34 TRACE SMAPI] Loading Seed Bag from SeedBag\SeedBag.dll...
- [15:01:34 TRACE SMAPI] Loading SelfServiceShop from SelfServiceShop\SelfServiceShop.dll...
- [15:01:34 TRACE SMAPI] Loading Ship Anywhere from ShipAnywhere\ShipAnywhere.dll...
- [15:01:34 TRACE SMAPI] Rewrote ShipAnywhere.dll to fix Mod::Entry...
- [15:01:34 TRACE SMAPI] Loading SkullCavernElevator from SkullCavernElevator\SkullCavernElevator.dll...
- [15:01:34 TRACE SMAPI] Rewrote SkullCavernElevator.dll to fix StardewValley.Game1.activeClickableMenu field...
- [15:01:34 TRACE SMAPI] Rewrote SkullCavernElevator.dll to fix StardewValley.Game1.player field...
- [15:01:34 TRACE SMAPI] Rewrote SkullCavernElevator.dll to fix StardewValley.Game1.gameMode field...
- [15:01:34 TRACE SMAPI] Loading StackSplitX from StackSplitX\StackSplitX.dll...
- [15:01:34 TRACE SMAPI] Loading Tapper Ready from TapperReady\TapperReady.dll...
- [15:01:34 TRACE SMAPI] Loading Harp of Yoba Redux from TheHarpOfYobaRedux\HarpOfYobaRedux.dll...
- [15:01:34 TRACE SMAPI] Loading The Long Night from TheLongNight\TheLongNight.dll...
- [15:01:34 TRACE SMAPI] Loading A Tappers Dream - A Tree Overhaul from TreeOverhaul\TreeOverhaul.dll...
- [15:01:34 TRACE SMAPI] Loading TreeTransplant from TreeTransplant\TreeTransplant.dll...
- [15:01:34 TRACE SMAPI] Rewriting TreeTransplant.dll for OS...
- [15:01:34 TRACE SMAPI] Rewrote TreeTransplant.dll to fix SpriteBatch methods...
- [15:01:34 TRACE SMAPI] Loading UI Info Suite from UiInfoSuite\UIInfoSuite.dll...
- [15:01:34 TRACE SMAPI] Loading WinterGrass from WinterGrass\WinterGrass.dll...
- [15:01:34 TRACE SMAPI] Loading Xnb Loader from XnbLoader\XnbLoader.dll...
- [15:01:34 INFO SMAPI] Loaded 61 mods:
- [15:01:34 INFO SMAPI] A Tappers Dream - A Tree Overhaul 1.4.1-kn-update by Goldenrevolver | Makes just about everything about trees configurable. Version patched for 2.0 by KoihimeNakamura
- [15:01:34 INFO SMAPI] AdvMachines 0.1 by ANDR55 | AdvMachines
- [15:01:34 INFO SMAPI] All Professions 1.3 by cantorsdust & community | Gives you all possible professions when you level up, instead of just the one chosen.
- [15:01:34 INFO SMAPI] Animal Sitter 1.0.9 by jwdred | Let someone else pet all those pesky animals!
- [15:01:34 INFO SMAPI] AutoAnimalDoors 1.1 by Aaron Taggart | Open and close the doors automatically for your animals.
- [15:01:34 INFO SMAPI] AutoGate 1.0 1.0 by Teban100 | Makes passing through gates automatic
- [15:01:34 INFO SMAPI] Automate 1.8-beta by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
- [15:01:34 INFO SMAPI] Better Quarry 1.2.1 by Nishtra | Improves the spawn rates and items quality for Stardew Vally quarry and makes it generally more interesting.
- [15:01:34 INFO SMAPI] BetterHay 2.0.4 by Cat | You get hay from scything grass regardless of whether you have silos, and can always remove hay from hoppers.
- [15:01:34 INFO SMAPI] Carry Chest 1.2.1 by spacechase0 | ...
- [15:01:34 INFO SMAPI] ChestsAnywhere 1.12-beta by Pathoschild | Access your chests from anywhere.
- [15:01:34 INFO SMAPI] CJB Cheats Menu 1.16 by CJ Bok | Simple in-game cheats menu!
- [15:01:34 INFO SMAPI] CJB Item Spawner 1.9 by CJ Bok | Simple in-game item spawner!
- [15:01:34 INFO SMAPI] CleanFarm 1.1.1 by tstaples (aka Catman) | Automatically clears debris and other undesireables from your farm each day.
- [15:01:34 INFO SMAPI] Coal Regen 1.0 by Blucifer | Regenerates coal spawns in the mines every second visit.
- [15:01:34 INFO SMAPI] Community Bundle Item Tooltip 1.0.7 by Musbah Sinno | Adding a tooltip to items telling you if they are needed in a bundle.
- [15:01:34 INFO SMAPI] Cooking Skill 1.0.8 by spacechase0 | Adds a cooking skill.
- [15:01:34 INFO SMAPI] Crab Net 1.0.5 by jwdred | Wouldn't it be nice if there were a way to empty crab pots quickly without accidentally picking up the pot too?
- [15:01:34 INFO SMAPI] CraftingCounter 1.0 by lolpcgaming | Displays a tooltip showing the number of an item crafted
- [15:01:34 INFO SMAPI] Custom Critters 1.2.2 by spacechase0 | ...
- [15:01:34 INFO SMAPI] Custom Crops 1.1 by spacechase0 | Allow custom crops.
- [15:01:34 INFO SMAPI] Custom Element Handler 1.3.3 by Platonymous | SaveHandler for Custom Objects
- [15:01:34 INFO SMAPI] Custom Furniture 0.5.7 by Platonymous | Helper Mod for Custom Furniture creation.
- [15:01:34 INFO SMAPI] Customizable Cart Redux 1.1-20170917 by KoihimeNakamura | Allows you to alter the chances of the traveling cart appearing. Credit to Yyeahdude for the original idea.
- [15:01:34 INFO SMAPI] DailyTasksReport 1.2 by GuiNoya | Shows information about some daily tasks in your farm
- [15:01:34 INFO SMAPI] Easier Farming 1.0 by Cautious Waffle | Gain farming experience every time you water a crop
- [15:01:34 INFO SMAPI] Entoarox Framework 2.0.2 by Entoarox | A collection of API's to make modding easier
- [15:01:34 INFO SMAPI] Expanded Fridge 1.2.8 by Uwazouri | Expands the fridge in the players house.
- [15:01:34 INFO SMAPI] Experience Bars 1.1.1 by spacechase0 | Shows experience bars in the top-left corner.
- [15:01:34 INFO SMAPI] Fast Animations 1.3 by Pathoschild | Speeds up many animations in the game (configurable via config.json).
- [15:01:34 INFO SMAPI] Forage at the Farm 1.8 by Nishtra | Spawns forage items on the farm (and other locations) daily.
- [15:01:34 INFO SMAPI] GetDressed 3.5.2 by Advize & Jinxiewinxie | Adds a dresser in the farmhouse that lets you edit your character's appearance.
- [15:01:34 INFO SMAPI] GiftTasteHelper 2.6.4 by tstaples (aka catman) | Displays NPC gift tastes in a handy tooltip.
- [15:01:34 INFO SMAPI] Harp of Yoba Redux 2.0.3 by Platonymous | Adds The Harp of Yoba to the game.
- [15:01:34 INFO SMAPI] Horse Whistle Mod 1.1.1 by icepuente | Press V to call horse to any outdoor location with a whistle audio clip. Also enables a grid when G is pressed
- [15:01:34 INFO SMAPI] LookupAnything 1.16 by Pathoschild | View metadata about anything by pressing a button.
- [15:01:34 INFO SMAPI] LovedLabels 2.0.1-pathoschild-update by Advize & Jinxiewinxie | Gives pets customizable tooltips so you can see who needs the love.
- [15:01:34 INFO SMAPI] Luck Skill 0.1.5 by spacechase0 | Adds ways of getting the vanilla luck skill.
- [15:01:34 INFO SMAPI] Map Image Exporter 1.0.2 by spacechase0 | Export a map to an image.
- [15:01:34 INFO SMAPI] Mining at the Farm 1.8 by Nishtra | Spawns ores, gems and geodes on the farm (and other locations).
- [15:01:34 INFO SMAPI] No Soil Decay Redux 1.2 by Platonymous | Stops soil from decaying
- [15:01:34 INFO SMAPI] NoKidsEver 1.1 by Hangy | Want to get married, but don't want to be nagged to have a kid? Me too! Now we can!
- [15:01:34 INFO SMAPI] NPC Map Locations Mod 1.4.6 by Bouhm | Shows NPC locations on the map
- [15:01:34 INFO SMAPI] PelicanFiber 3.0.2 by jwdred | Order stuff over the internet, and save all kinds of money!
- [15:01:34 INFO SMAPI] PrairieKingMadeEasy 1.0.1-pathoschild-update by Mucchan | Adds cheat options for the 'Journey of the Prairie King' minigame.
- [15:01:34 INFO SMAPI] Replanter 1.0.5 by jwdred | Harvest and replant fields that are ready.
- [15:01:34 INFO SMAPI] RopeBridge 1.0 by Teban100 | Allows you to walk over stairs in the Mines/Skull Cavern
- [15:01:34 INFO SMAPI] Scythe Harvesting 1.10 by mmanlapat | Harvest crops and flowers using a Scythe! Grants XP and Sunflower Seeds.
- [15:01:34 INFO SMAPI] Seasonal Immersion 1.9.1 by Entoarox | Immerse yourself in a more seasonal world!
- [15:01:34 INFO SMAPI] Seed Bag 1.1.1 by Platonymous | Adds a Seed Bag to the Game
- [15:01:34 INFO SMAPI] SelfServiceShop 1.2 by GuiNoya | Enables you to buy in the shop if no one is at the counter but the owner is at the location
- [15:01:34 INFO SMAPI] Ship Anywhere 1.0 by spacechase0 | Lets you ship anywhere with a key press.
- [15:01:34 INFO SMAPI] SkullCavernElevator 1.1.2 by lestoph | Elevator for the Skull Cavern
- [15:01:34 INFO SMAPI] SpaceCore 1.0.5 by spacechase0 | ...
- [15:01:34 INFO SMAPI] StackSplitX 1.3.1 by tstaples (aka Catman) | Custom Stack splitting.
- [15:01:34 INFO SMAPI] Tapper Ready 0.4 by skunkkk | Tapper Ready alerts you when your tapper contents are ready to collect.
- [15:01:34 INFO SMAPI] The Long Night 1.0.1 by Pathoschild | Disables collapsing. You just stay awake forever and the night never ends (until you go to bed).
- [15:01:34 INFO SMAPI] TreeTransplant 1.0.1 by James Stine | Allows you to transplant trees in game.
- [15:01:34 INFO SMAPI] UI Info Suite 1.6 by Cdaragorn | Adds a lot of useful information to the user interface. This is based on Demiacle's excellent UIModSuite.
- [15:01:34 INFO SMAPI] WinterGrass 1.0 by Cat | Grass will stay around in winter.
- [15:01:34 INFO SMAPI] Xnb Loader 1.1.5 by Entoarox | Safely load custom xnb files without touching your Content directory!
- [15:01:34 INFO Better Quarry] Config: Initialized
- [15:01:34 INFO Cooking Skill] Experience Bars found, adding cooking experience bar renderer.
- [15:01:34 INFO Cooking Skill] Luck found, making a note for later.
- [15:01:34 INFO Cooking Skill] [CookingSkill] All Professions found. You will get every cooking profession for your level.
- [15:01:34 INFO Custom Critters] Creating critter types...
- [15:01:34 INFO Custom Critters] Critter type: cranber.fireflies
- [15:01:34 INFO Custom Critters] Critter type: eemie.bee
- [15:01:34 INFO Custom Crops] Registering custom crops...
- [15:01:34 INFO Custom Crops] Crop: Acorn_Squash
- [15:01:34 INFO Custom Crops] Crop: Aloe
- [15:01:34 INFO Custom Crops] Crop: Amanita_Mushroom
- [15:01:34 INFO Custom Crops] Crop: Basil
- [15:01:34 INFO Custom Crops] Crop: Bee_Balm
- [15:01:34 INFO Custom Crops] Crop: Bell_Pepper
- [15:01:34 INFO Custom Crops] Crop: Blackberry
- [15:01:34 INFO Custom Crops] Crop: Black_Forest_Squash
- [15:01:34 INFO Custom Crops] Crop: Blue_Mist
- [15:01:34 INFO Custom Crops] Crop: Broccoli
- [15:01:34 INFO Custom Crops] Crop: Canary_Melon
- [15:01:34 INFO Custom Crops] Crop: Cantaloupe_Melon
- [15:01:34 INFO Custom Crops] Crop: Carrot
- [15:01:34 INFO Custom Crops] Crop: Cassava
- [15:01:34 INFO Custom Crops] Crop: Celery
- [15:01:34 INFO Custom Crops] Crop: Chamomile
- [15:01:34 INFO Custom Crops] Crop: Charentais_Melon
- [15:01:34 INFO Custom Crops] Crop: Chives
- [15:01:34 INFO Custom Crops] Crop: Clary_Sage
- [15:01:34 INFO Custom Crops] Crop: Cotton
- [15:01:34 INFO Custom Crops] Crop: Crookneck_Squash
- [15:01:34 INFO Custom Crops] Crop: Cucumber
- [15:01:34 INFO Custom Crops] Crop: Dwarf_Whitedaisy
- [15:01:34 INFO Custom Crops] Crop: Elderberry
- [15:01:34 INFO Custom Crops] Crop: Enoki_Mushroom
- [15:01:34 INFO Custom Crops] Crop: Fairy_Duster
- [15:01:34 INFO Custom Crops] Crop: Fall_Rose
- [15:01:34 INFO Custom Crops] Crop: Fennel
- [15:01:34 INFO Custom Crops] Crop: Ginger
- [15:01:34 INFO Custom Crops] Crop: Golden_Hubbard_Squash
- [15:01:34 INFO Custom Crops] Crop: Gooseberry
- [15:01:34 INFO Custom Crops] Crop: Honeysuckle
- [15:01:34 INFO Custom Crops] Crop: Jack_O_Lantern_Pumpkin
- [15:01:34 INFO Custom Crops] Crop: Juniper_Berry
- [15:01:34 INFO Custom Crops] Crop: Korean_Melon
- [15:01:34 INFO Custom Crops] Crop: Lavender
- [15:01:34 INFO Custom Crops] Crop: Lettuce
- [15:01:34 INFO Custom Crops] Crop: Lilac
- [15:01:34 INFO Custom Crops] Crop: Maitake_Mushroom
- [15:01:34 INFO Custom Crops] Crop: Mint
- [15:01:34 INFO Custom Crops] Crop: Onion
- [15:01:34 INFO Custom Crops] Crop: Oregano
- [15:01:34 INFO Custom Crops] Crop: Oyster_Mushroom
- [15:01:34 INFO Custom Crops] Crop: Parsley
- [15:01:34 INFO Custom Crops] Crop: Passion_Flower
- [15:01:34 INFO Custom Crops] Crop: Passion_Fruit
- [15:01:34 INFO Custom Crops] Crop: Peanut
- [15:01:34 INFO Custom Crops] Crop: Peony
- [15:01:34 INFO Custom Crops] Crop: Pineapple
- [15:01:34 INFO Custom Crops] Crop: Pink_Cat
- [15:01:34 INFO Custom Crops] Crop: Pink_Mushroom
- [15:01:34 INFO Custom Crops] Crop: Purple_Coneflower
- [15:01:34 INFO Custom Crops] Crop: Raspberry
- [15:01:34 INFO Custom Crops] Crop: RedRussula_Mushroom
- [15:01:34 INFO Custom Crops] Crop: Rich_Sweetness_Melon
- [15:01:34 INFO Custom Crops] Crop: Rosemary
- [15:01:34 INFO Custom Crops] Crop: Roseum
- [15:01:34 INFO Custom Crops] Crop: Sage
- [15:01:34 INFO Custom Crops] Crop: Scabious
- [15:01:34 INFO Custom Crops] Crop: Spring_Rose
- [15:01:34 INFO Custom Crops] Crop: Succulents
- [15:01:34 INFO Custom Crops] Crop: Sugar_Cane
- [15:01:34 INFO Custom Crops] Crop: Summer_Rose
- [15:01:34 INFO Custom Crops] Crop: Sweet_Lighting_Pumpkin
- [15:01:34 INFO Custom Crops] Crop: Sweet_Potato
- [15:01:34 INFO Custom Crops] Crop: Tea
- [15:01:34 INFO Custom Crops] Crop: Thyme
- [15:01:34 INFO Custom Crops] Crop: Unpolished_Rice
- [15:01:34 INFO Custom Crops] Crop: Violet
- [15:01:34 INFO Custom Crops] Crop: Water_Melon
- [15:01:34 INFO Custom Crops] Crop: White_lilac
- [15:01:35 DEBUG Custom Furniture] 4 Content Packs with 78 Objects found.
- [15:01:35 INFO Luck Skill] Experience Bars found, adding luck bar.
- [15:01:35 INFO Luck Skill] All Professions found. You will get every luck profession for your level.
- [15:01:35 INFO Seasonal Immersion] Loading Seasonal Immersion ContentPack...
- [15:01:35 TRACE Seasonal Immersion] Attempting to resolve content pack...
- [15:01:35 TRACE Seasonal Immersion] Content pack resolved to mode: Directory
- [15:01:35 INFO Seasonal Immersion] Using the `Hobbit Hole House` content pack, version 1.0.0 by LemonEX
- [15:01:35 TRACE Seasonal Immersion] Checking if file is seasonal: Barn
- [15:01:35 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Barn.xnb
- [15:01:35 TRACE Seasonal Immersion] Checking if file is seasonal: Big Barn
- [15:01:35 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Big Barn.xnb
- [15:01:35 TRACE Seasonal Immersion] Checking if file is seasonal: Big Coop
- [15:01:35 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Big Coop.xnb
- [15:01:35 TRACE Seasonal Immersion] Checking if file is seasonal: Coop
- [15:01:35 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Coop.xnb
- [15:01:35 TRACE Seasonal Immersion] Checking if file is seasonal: Deluxe Barn
- [15:01:35 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Deluxe Barn.xnb
- [15:01:35 TRACE Seasonal Immersion] Checking if file is seasonal: Deluxe Coop
- [15:01:35 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Deluxe Coop.xnb
- [15:01:35 TRACE Seasonal Immersion] Checking if file is seasonal: Earth Obelisk
- [15:01:35 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Earth Obelisk.xnb
- [15:01:35 TRACE Seasonal Immersion] Checking if file is seasonal: Gold Clock
- [15:01:35 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Gold Clock.xnb
- [15:01:35 TRACE Seasonal Immersion] Checking if file is seasonal: houses
- [15:01:35 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\houses.xnb
- [15:01:35 TRACE Seasonal Immersion] Checking if file is seasonal: Junimo Hut
- [15:01:35 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: spring\Junimo Hut.png
- [15:01:35 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: summer\Junimo Hut.png
- [15:01:35 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: fall\Junimo Hut.png
- [15:01:35 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: winter\Junimo Hut.png
- [15:01:35 TRACE Seasonal Immersion] Skipping file due to there being no textures for it found: Content\Buildings\Junimo Hut.xnb
- [15:01:35 TRACE Seasonal Immersion] Checking if file is seasonal: Mill
- [15:01:35 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Mill.xnb
- [15:01:35 TRACE Seasonal Immersion] Checking if file is seasonal: Shed
- [15:01:35 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Shed.xnb
- [15:01:35 TRACE Seasonal Immersion] Checking if file is seasonal: Silo
- [15:01:35 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Silo.xnb
- [15:01:35 TRACE Seasonal Immersion] Checking if file is seasonal: Slime Hutch
- [15:01:35 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Slime Hutch.xnb
- [15:01:35 TRACE Seasonal Immersion] Checking if file is seasonal: Stable
- [15:01:35 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Stable.xnb
- [15:01:35 TRACE Seasonal Immersion] Checking if file is seasonal: Water Obelisk
- [15:01:35 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Water Obelisk.xnb
- [15:01:35 TRACE Seasonal Immersion] Checking if file is seasonal: Well
- [15:01:35 TRACE Seasonal Immersion] Making file seasonal: Content\Buildings\Well.xnb
- [15:01:35 TRACE Seasonal Immersion] Checking if file is seasonal: Flooring
- [15:01:35 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: spring\Flooring.png
- [15:01:35 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: summer\Flooring.png
- [15:01:35 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: fall\Flooring.png
- [15:01:35 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: winter\Flooring.png
- [15:01:35 TRACE Seasonal Immersion] Skipping file due to there being no textures for it found: Flooring.xnb
- [15:01:35 TRACE Seasonal Immersion] Checking if file is seasonal: Craftables
- [15:01:35 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: spring\Craftables.png
- [15:01:35 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: summer\Craftables.png
- [15:01:35 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: fall\Craftables.png
- [15:01:35 TRACE Seasonal Immersion] Skipping file due to being unable to find it in the ContentPack directory: winter\Craftables.png
- [15:01:35 TRACE Seasonal Immersion] Skipping file due to there being no textures for it found: Craftables.xnb
- [15:01:35 TRACE Seasonal Immersion] Checking if file is seasonal: Craftables_outdoor
- [15:01:35 TRACE Seasonal Immersion] Making file seasonal: Craftables_outdoor.xnb
- [15:01:35 TRACE Seasonal Immersion] Checking if file is seasonal: Craftables_indoor
- [15:01:36 TRACE Seasonal Immersion] Making file seasonal: Craftables_indoor.xnb
- [15:01:36 INFO Seasonal Immersion] ContentPack processed, found [18] seasonal files
- [15:01:36 DEBUG A Tappers Dream - A Tree Overhaul] TreeOverhaul has loaded
- [15:01:36 INFO Xnb Loader] Parsing `ModContent` for files to redirect the content manager to...
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \Animals
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \Buildings
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \Characters
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \Characters\Dialogue
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \Characters\Farmer
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \Characters\Monsters
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \Characters\schedules
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \Data
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \Data\Events
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \Data\Festivals
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \Data\TV
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \Fonts
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \LooseSprites
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \LooseSprites\Lighting
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \Maps
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \Maps\Mines
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \Mines
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \Minigames
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \Portraits
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \Strings
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \TerrainFeatures
- [15:01:36 TRACE Xnb Loader] Looking for files and directories in \TileSheets
- [15:01:36 TRACE Xnb Loader] Redirect list:
- [15:01:36 TRACE Xnb Loader] Animals\BabyBrown Cow ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Animals\BabyBrown Cow.xnb
- [15:01:36 TRACE Xnb Loader] Animals\BabyGoat ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Animals\BabyGoat.xnb
- [15:01:36 TRACE Xnb Loader] Animals\BabyRabbit ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Animals\BabyRabbit.xnb
- [15:01:36 TRACE Xnb Loader] Animals\BabySheep ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Animals\BabySheep.xnb
- [15:01:36 TRACE Xnb Loader] Animals\BabyVoid Chicken ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Animals\BabyVoid Chicken.xnb
- [15:01:36 TRACE Xnb Loader] Animals\BabyWhite Cow ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Animals\BabyWhite Cow.xnb
- [15:01:36 TRACE Xnb Loader] Animals\Brown Cow ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Animals\Brown Cow.xnb
- [15:01:36 TRACE Xnb Loader] Animals\cat ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Animals\cat.xnb
- [15:01:36 TRACE Xnb Loader] Animals\Goat ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Animals\Goat.xnb
- [15:01:36 TRACE Xnb Loader] Animals\horse ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Animals\horse.xnb
- [15:01:36 TRACE Xnb Loader] Animals\Rabbit ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Animals\Rabbit.xnb
- [15:01:36 TRACE Xnb Loader] Animals\ShearedSheep ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Animals\ShearedSheep.xnb
- [15:01:36 TRACE Xnb Loader] Animals\Sheep ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Animals\Sheep.xnb
- [15:01:36 TRACE Xnb Loader] Animals\Void Chicken ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Animals\Void Chicken.xnb
- [15:01:36 TRACE Xnb Loader] Animals\White Cow ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Animals\White Cow.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Farmer\farmer_base ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Farmer\farmer_base.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Farmer\farmer_girl_base ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Farmer\farmer_girl_base.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Farmer\hairstyles ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Farmer\hairstyles.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Farmer\hats ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Farmer\hats.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Farmer\shirts ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Farmer\shirts.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Farmer\shoeColors ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Farmer\shoeColors.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Farmer\skinColors ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Farmer\skinColors.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Abigail ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Abigail.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Alex ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Alex.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Bouncer ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Bouncer.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Caroline ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Caroline.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Clint ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Clint.xnb
- [15:01:36 TRACE Xnb Loader] Characters\ClothesTherapyCharacters ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\ClothesTherapyCharacters.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Demetrius ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Demetrius.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Dwarf ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Dwarf.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Elliott ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Elliott.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Emily ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Emily.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Evelyn ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Evelyn.xnb
- [15:01:36 TRACE Xnb Loader] Characters\farmer_girl_base ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\farmer_girl_base.xnb
- [15:01:36 TRACE Xnb Loader] Characters\George ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\George.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Governor ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Governor.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Gunther ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Gunther.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Gus ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Gus.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Haley ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Haley.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Harvey ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Harvey.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Henchman ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Henchman.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Jas ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Jas.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Jodi ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Jodi.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Kent ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Kent.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Krobus ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Krobus.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Leah ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Leah.xnb
- [15:01:36 TRACE Xnb Loader] Characters\LeahExFemale ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\LeahExFemale.xnb
- [15:01:36 TRACE Xnb Loader] Characters\LeahExMale ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\LeahExMale.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Lewis ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Lewis.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Linus ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Linus.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Marcello ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Marcello.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Mariner ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Mariner.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Marlon ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Marlon.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Marnie ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Marnie.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Maru ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Maru.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Maru_Hospital ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Maru_Hospital.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Morris ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Morris.xnb
- [15:01:36 TRACE Xnb Loader] Characters\MrQi ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\MrQi.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Pam ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Pam.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Penny ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Penny.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Pierre ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Pierre.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Robin ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Robin.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Sam ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Sam.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Sandy ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Sandy.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Sebastian ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Sebastian.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Shane ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Shane.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Shane_JojaMart ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Shane_JojaMart.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Vincent ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Vincent.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Willy ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Willy.xnb
- [15:01:36 TRACE Xnb Loader] Characters\Wizard ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Wizard.xnb
- [15:01:36 TRACE Xnb Loader] LooseSprites\boardGame ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\LooseSprites\boardGame.xnb
- [15:01:36 TRACE Xnb Loader] LooseSprites\cowPhotos ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\LooseSprites\cowPhotos.xnb
- [15:01:36 TRACE Xnb Loader] LooseSprites\cowPhotosWinter ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\LooseSprites\cowPhotosWinter.xnb
- [15:01:36 TRACE Xnb Loader] LooseSprites\Cursors ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\LooseSprites\Cursors.xnb
- [15:01:36 TRACE Xnb Loader] LooseSprites\Fence1 ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\LooseSprites\Fence1.xnb
- [15:01:36 TRACE Xnb Loader] LooseSprites\JunimoNote ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\LooseSprites\JunimoNote.xnb
- [15:01:36 TRACE Xnb Loader] LooseSprites\map ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\LooseSprites\map.xnb
- [15:01:36 TRACE Xnb Loader] Maps\Mines\mine_slime ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Mines\mine_slime.xnb
- [15:01:36 TRACE Xnb Loader] Maps\Backwoods ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Backwoods.xnb
- [15:01:36 TRACE Xnb Loader] Maps\BathHouse_Entry.es-ES ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\BathHouse_Entry.es-ES.xnb
- [15:01:36 TRACE Xnb Loader] Maps\BathHouse_Entry.pt-BR ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\BathHouse_Entry.pt-BR.xnb
- [15:01:36 TRACE Xnb Loader] Maps\BathHouse_Entry ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\BathHouse_Entry.xnb
- [15:01:36 TRACE Xnb Loader] Maps\BathHouse_Entry.zh-CN ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\BathHouse_Entry.zh-CN.xnb
- [15:01:36 TRACE Xnb Loader] Maps\BathHouse_MensLocker ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\BathHouse_MensLocker.xnb
- [15:01:36 TRACE Xnb Loader] Maps\BathHouse_Pool ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\BathHouse_Pool.xnb
- [15:01:36 TRACE Xnb Loader] Maps\bathhouse_tiles.es-ES ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\bathhouse_tiles.es-ES.xnb
- [15:01:36 TRACE Xnb Loader] Maps\bathhouse_tiles.pt-BR ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\bathhouse_tiles.pt-BR.xnb
- [15:01:36 TRACE Xnb Loader] Maps\bathhouse_tiles ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\bathhouse_tiles.xnb
- [15:01:36 TRACE Xnb Loader] Maps\bathhouse_tiles.zh-CN ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\bathhouse_tiles.zh-CN.xnb
- [15:01:36 TRACE Xnb Loader] Maps\BathHouse_WomensLocker ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\BathHouse_WomensLocker.xnb
- [15:01:36 TRACE Xnb Loader] Maps\Beach ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Beach.xnb
- [15:01:36 TRACE Xnb Loader] Maps\bugLandTiles ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\bugLandTiles.xnb
- [15:01:36 TRACE Xnb Loader] Maps\BusStop ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\BusStop.xnb
- [15:01:36 TRACE Xnb Loader] Maps\Cellar ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Cellar.xnb
- [15:01:36 TRACE Xnb Loader] Maps\Desert ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Desert.xnb
- [15:01:36 TRACE Xnb Loader] Maps\DesertTiles ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\DesertTiles.xnb
- [15:01:36 TRACE Xnb Loader] Maps\ElliottHouse ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\ElliottHouse.xnb
- [15:01:36 TRACE Xnb Loader] Maps\ElliottHouseTiles ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\ElliottHouseTiles.xnb
- [15:01:36 TRACE Xnb Loader] Maps\ElliottSea ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\ElliottSea.xnb
- [15:01:36 TRACE Xnb Loader] Maps\ElliottSeaTiles ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\ElliottSeaTiles.xnb
- [15:01:36 TRACE Xnb Loader] Maps\fall_beach ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\fall_beach.xnb
- [15:01:36 TRACE Xnb Loader] Maps\fall_ladder ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\fall_ladder.xnb
- [15:01:36 TRACE Xnb Loader] Maps\fall_outdoorsTileSheet ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\fall_outdoorsTileSheet.xnb
- [15:01:36 TRACE Xnb Loader] Maps\fall_town ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\fall_town.xnb
- [15:01:36 TRACE Xnb Loader] Maps\Farm ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Farm.xnb
- [15:01:36 TRACE Xnb Loader] Maps\FarmHouse ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\FarmHouse.xnb
- [15:01:36 TRACE Xnb Loader] Maps\FarmHouse1 ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\FarmHouse1.xnb
- [15:01:36 TRACE Xnb Loader] Maps\FarmHouse1_marriage ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\FarmHouse1_marriage.xnb
- [15:01:36 TRACE Xnb Loader] Maps\FarmHouse2 ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\FarmHouse2.xnb
- [15:01:36 TRACE Xnb Loader] Maps\FarmHouse2_marriage ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\FarmHouse2_marriage.xnb
- [15:01:36 TRACE Xnb Loader] Maps\farmhouse_tiles ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\farmhouse_tiles.xnb
- [15:01:36 TRACE Xnb Loader] Maps\Forest ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Forest.xnb
- [15:01:36 TRACE Xnb Loader] Maps\Greenhouse ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Greenhouse.xnb
- [15:01:36 TRACE Xnb Loader] Maps\HarveyRoom ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\HarveyRoom.xnb
- [15:01:36 TRACE Xnb Loader] Maps\JoshHouse ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\JoshHouse.xnb
- [15:01:36 TRACE Xnb Loader] Maps\Mountain ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Mountain.xnb
- [15:01:36 TRACE Xnb Loader] Maps\paths ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\paths.xnb
- [15:01:36 TRACE Xnb Loader] Maps\Railroad ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Railroad.xnb
- [15:01:36 TRACE Xnb Loader] Maps\SamHouse ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\SamHouse.xnb
- [15:01:36 TRACE Xnb Loader] Maps\ScienceHouse ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\ScienceHouse.xnb
- [15:01:36 TRACE Xnb Loader] Maps\SebastianRoom ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\SebastianRoom.xnb
- [15:01:36 TRACE Xnb Loader] Maps\SeedShop ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\SeedShop.xnb
- [15:01:36 TRACE Xnb Loader] Maps\spouseRooms ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\spouseRooms.xnb
- [15:01:36 TRACE Xnb Loader] Maps\springobjects ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\springobjects.xnb
- [15:01:36 TRACE Xnb Loader] Maps\spring_beach ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\spring_beach.xnb
- [15:01:36 TRACE Xnb Loader] Maps\spring_ladder ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\spring_ladder.xnb
- [15:01:36 TRACE Xnb Loader] Maps\spring_outdoorsTileSheet ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\spring_outdoorsTileSheet.xnb
- [15:01:36 TRACE Xnb Loader] Maps\spring_town ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\spring_town.xnb
- [15:01:36 TRACE Xnb Loader] Maps\summer_beach ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\summer_beach.xnb
- [15:01:36 TRACE Xnb Loader] Maps\summer_ladder ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\summer_ladder.xnb
- [15:01:36 TRACE Xnb Loader] Maps\summer_outdoorsTileSheet ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\summer_outdoorsTileSheet.xnb
- [15:01:36 TRACE Xnb Loader] Maps\summer_town ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\summer_town.xnb
- [15:01:36 TRACE Xnb Loader] Maps\Town ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Town.xnb
- [15:01:36 TRACE Xnb Loader] Maps\townInterior ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\townInterior.xnb
- [15:01:36 TRACE Xnb Loader] Maps\Tunnel ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Tunnel.xnb
- [15:01:36 TRACE Xnb Loader] Maps\walls_and_floors ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\walls_and_floors.xnb
- [15:01:36 TRACE Xnb Loader] Maps\winter_beach ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\winter_beach.xnb
- [15:01:36 TRACE Xnb Loader] Maps\winter_ladder ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\winter_ladder.xnb
- [15:01:36 TRACE Xnb Loader] Maps\winter_outdoorsTileSheet ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\winter_outdoorsTileSheet.xnb
- [15:01:36 TRACE Xnb Loader] Maps\winter_town ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\winter_town.xnb
- [15:01:36 TRACE Xnb Loader] Maps\WitchHutTiles ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\WitchHutTiles.xnb
- [15:01:36 TRACE Xnb Loader] Maps\witchSwampTiles ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\witchSwampTiles.xnb
- [15:01:36 TRACE Xnb Loader] Maps\WizardHouseTiles ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\WizardHouseTiles.xnb
- [15:01:36 TRACE Xnb Loader] Maps\Woods ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Woods.xnb
- [15:01:36 TRACE Xnb Loader] Minigames\Intro ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Minigames\Intro.xnb
- [15:01:36 TRACE Xnb Loader] Minigames\jojacorps ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Minigames\jojacorps.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Abigail ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Abigail.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Alex ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Alex.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Bouncer ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Bouncer.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Caroline ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Caroline.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Clint ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Clint.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Demetrius ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Demetrius.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Dwarf ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Dwarf.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Elliott ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Elliott.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Emily ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Emily.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Evelyn ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Evelyn.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\George ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\George.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Gil ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Gil.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Governor ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Governor.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Grandpa ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Grandpa.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Gunther ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Gunther.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Gus ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Gus.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Haley ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Haley.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Harvey ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Harvey.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Henchman ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Henchman.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Jas ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Jas.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Jodi ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Jodi.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Kent ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Kent.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Krobus ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Krobus.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Leah ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Leah.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Lewis ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Lewis.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Linus ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Linus.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Marlon ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Marlon.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Marnie ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Marnie.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Maru ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Maru.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Maru_Hospital ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Maru_Hospital.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Morris ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Morris.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\MrQi ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\MrQi.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Pam ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Pam.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Penny ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Penny.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Pierre ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Pierre.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Robin ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Robin.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Sam ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Sam.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Sandy ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Sandy.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Sebastian ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Sebastian.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Shane ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Shane.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Vincent ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Vincent.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Willy ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Willy.xnb
- [15:01:36 TRACE Xnb Loader] Portraits\Wizard ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Wizard.xnb
- [15:01:36 TRACE Xnb Loader] Strings\StringsFromMaps ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Strings\StringsFromMaps.xnb
- [15:01:36 TRACE Xnb Loader] TerrainFeatures\Flooring ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\Flooring.xnb
- [15:01:36 TRACE Xnb Loader] TerrainFeatures\grass ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\grass.xnb
- [15:01:36 TRACE Xnb Loader] TerrainFeatures\hoeDirt ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\hoeDirt.xnb
- [15:01:36 TRACE Xnb Loader] TerrainFeatures\hoeDirtSnow ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\hoeDirtSnow.xnb
- [15:01:36 TRACE Xnb Loader] TerrainFeatures\mushroom_tree ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\mushroom_tree.xnb
- [15:01:36 TRACE Xnb Loader] TerrainFeatures\tree1_fall ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\tree1_fall.xnb
- [15:01:36 TRACE Xnb Loader] TerrainFeatures\tree1_spring ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\tree1_spring.xnb
- [15:01:36 TRACE Xnb Loader] TerrainFeatures\tree1_summer ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\tree1_summer.xnb
- [15:01:36 TRACE Xnb Loader] TerrainFeatures\tree2_fall ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\tree2_fall.xnb
- [15:01:36 TRACE Xnb Loader] TerrainFeatures\tree2_spring ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\tree2_spring.xnb
- [15:01:36 TRACE Xnb Loader] TerrainFeatures\tree2_summer ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\tree2_summer.xnb
- [15:01:36 TRACE Xnb Loader] TerrainFeatures\tree3_fall ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\tree3_fall.xnb
- [15:01:36 TRACE Xnb Loader] TerrainFeatures\tree3_spring ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\tree3_spring.xnb
- [15:01:36 TRACE Xnb Loader] TerrainFeatures\tree3_winter ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\tree3_winter.xnb
- [15:01:36 TRACE Xnb Loader] TerrainFeatures\tree_palm ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\tree_palm.xnb
- [15:01:36 TRACE Xnb Loader] TileSheets\Craftables ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TileSheets\Craftables.xnb
- [15:01:36 TRACE Xnb Loader] TileSheets\critters ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TileSheets\critters.xnb
- [15:01:36 TRACE Xnb Loader] TileSheets\furniture ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TileSheets\furniture.xnb
- [15:01:36 TRACE Xnb Loader] TileSheets\tools ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TileSheets\tools.xnb
- [15:01:36 TRACE Xnb Loader] TileSheets\weapons ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TileSheets\weapons.xnb
- [15:01:36 TRACE Xnb Loader] bathhouse_tiles.es-ES ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\bathhouse_tiles.es-ES.xnb
- [15:01:36 TRACE Xnb Loader] bathhouse_tiles.pt-BR ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\bathhouse_tiles.pt-BR.xnb
- [15:01:36 TRACE Xnb Loader] bathhouse_tiles ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\bathhouse_tiles.xnb
- [15:01:36 TRACE Xnb Loader] bathhouse_tiles.zh-CN ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\bathhouse_tiles.zh-CN.xnb
- [15:01:36 TRACE Xnb Loader] bugLandTiles ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\bugLandTiles.xnb
- [15:01:36 TRACE Xnb Loader] DesertTiles.es-ES ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\DesertTiles.es-ES.xnb
- [15:01:36 TRACE Xnb Loader] DesertTiles.ja-JP ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\DesertTiles.ja-JP.xnb
- [15:01:36 TRACE Xnb Loader] DesertTiles.pt-BR ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\DesertTiles.pt-BR.xnb
- [15:01:36 TRACE Xnb Loader] DesertTiles ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\DesertTiles.xnb
- [15:01:36 TRACE Xnb Loader] DesertTiles.zh-CN ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\DesertTiles.zh-CN.xnb
- [15:01:36 TRACE Xnb Loader] fall_ladder ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\fall_ladder.xnb
- [15:01:36 TRACE Xnb Loader] fall_outdoorsTileSheet ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\fall_outdoorsTileSheet.xnb
- [15:01:36 TRACE Xnb Loader] fall_town ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\fall_town.xnb
- [15:01:36 TRACE Xnb Loader] farmhouse_tiles ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\farmhouse_tiles.xnb
- [15:01:36 TRACE Xnb Loader] Festivals ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Festivals.xnb
- [15:01:36 TRACE Xnb Loader] samshowtiles ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\samshowtiles.xnb
- [15:01:36 TRACE Xnb Loader] spring_beach ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\spring_beach.xnb
- [15:01:36 TRACE Xnb Loader] spring_ladder ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\spring_ladder.xnb
- [15:01:36 TRACE Xnb Loader] spring_outdoorsTileSheet ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\spring_outdoorsTileSheet.xnb
- [15:01:36 TRACE Xnb Loader] spring_town ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\spring_town.xnb
- [15:01:36 TRACE Xnb Loader] stadium_tiles ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\stadium_tiles.xnb
- [15:01:36 TRACE Xnb Loader] summer_beach ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\summer_beach.xnb
- [15:01:36 TRACE Xnb Loader] summer_ladder ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\summer_ladder.xnb
- [15:01:36 TRACE Xnb Loader] summer_outdoorsTileSheet ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\summer_outdoorsTileSheet.xnb
- [15:01:36 TRACE Xnb Loader] summer_town ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\summer_town.xnb
- [15:01:36 TRACE Xnb Loader] townInterior ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\townInterior.xnb
- [15:01:36 TRACE Xnb Loader] walls_and_floors ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\walls_and_floors.xnb
- [15:01:36 TRACE Xnb Loader] winter_ladder ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\winter_ladder.xnb
- [15:01:36 TRACE Xnb Loader] winter_outdoorsTileSheet ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\winter_outdoorsTileSheet.xnb
- [15:01:36 TRACE Xnb Loader] winter_town ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\winter_town.xnb
- [15:01:36 TRACE Xnb Loader] WitchHutTiles ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\WitchHutTiles.xnb
- [15:01:36 TRACE Xnb Loader] witchSwampTiles ~> C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\witchSwampTiles.xnb
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Animals\BabyBrown Cow'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Animals\BabyGoat'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Animals\BabyRabbit'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Animals\BabySheep'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Animals\BabyVoid Chicken'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Animals\BabyWhite Cow'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Animals\Brown Cow'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Animals\cat'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Animals\Goat'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Animals\horse'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Animals\Rabbit'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Animals\ShearedSheep'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Animals\Sheep'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Animals\Void Chicken'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Animals\White Cow'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Farmer\farmer_base'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Farmer\farmer_girl_base'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Farmer\hairstyles'.
- [15:01:36 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Farmer\hairstyles'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Farmer\hairstyles' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:36 TRACE SMAPI] Invalidated 1 asset names: Characters\Farmer\hairstyles. Reloaded 1 core assets.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Farmer\hats'.
- [15:01:36 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Farmer\hats'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Farmer\hats' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:36 TRACE SMAPI] Invalidated 1 asset names: Characters\Farmer\hats. Reloaded 1 core assets.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Farmer\shirts'.
- [15:01:36 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Farmer\shirts'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Farmer\shirts' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:36 TRACE SMAPI] Invalidated 1 asset names: Characters\Farmer\shirts. Reloaded 1 core assets.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Farmer\shoeColors'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Farmer\skinColors'.
- [15:01:36 TRACE SMAPI] Invalidated 1 asset names: Characters\Farmer\skinColors. Reloaded 0 core assets.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Abigail'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Alex'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Bouncer'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Caroline'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Clint'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\ClothesTherapyCharacters'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Demetrius'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Dwarf'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Elliott'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Emily'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Evelyn'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\farmer_girl_base'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\George'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Governor'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Gunther'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Gus'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Haley'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Harvey'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Henchman'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Jas'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Jodi'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Kent'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Krobus'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Leah'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\LeahExFemale'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\LeahExMale'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Lewis'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Linus'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Marcello'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Mariner'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Marlon'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Marnie'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Maru'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Maru_Hospital'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Morris'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\MrQi'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Pam'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Penny'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Pierre'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Robin'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Sam'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Sandy'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Sebastian'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Shane'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Shane_JojaMart'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Vincent'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Willy'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Characters\Wizard'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'LooseSprites\boardGame'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'LooseSprites\cowPhotos'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'LooseSprites\cowPhotosWinter'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'LooseSprites\Cursors'.
- [15:01:36 ERROR SMAPI] Entoarox Framework crashed when loading asset 'LooseSprites\Cursors'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\LooseSprites\Cursors' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:36 TRACE SMAPI] Invalidated 1 asset names: LooseSprites\Cursors. Reloaded 1 core assets.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'LooseSprites\Fence1'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'LooseSprites\JunimoNote'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'LooseSprites\map'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Mines\mine_slime'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Backwoods'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\BathHouse_Entry.es-ES'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\BathHouse_Entry.pt-BR'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\BathHouse_Entry'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\BathHouse_Entry.zh-CN'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\BathHouse_MensLocker'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\BathHouse_Pool'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\bathhouse_tiles.es-ES'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\bathhouse_tiles.pt-BR'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\bathhouse_tiles'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\bathhouse_tiles.zh-CN'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\BathHouse_WomensLocker'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Beach'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\bugLandTiles'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\BusStop'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Cellar'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Desert'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\DesertTiles'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\ElliottHouse'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\ElliottHouseTiles'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\ElliottSea'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\ElliottSeaTiles'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\fall_beach'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\fall_ladder'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\fall_outdoorsTileSheet'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\fall_town'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Farm'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\FarmHouse'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\FarmHouse1'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\FarmHouse1_marriage'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\FarmHouse2'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\FarmHouse2_marriage'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\farmhouse_tiles'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Forest'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Greenhouse'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\HarveyRoom'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\JoshHouse'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Mountain'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\paths'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Railroad'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\SamHouse'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\ScienceHouse'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\SebastianRoom'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\SeedShop'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\spouseRooms'.
- [15:01:36 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:36 TRACE Xnb Loader] Requested cache invalidation for 'Maps\springobjects'.
- [15:01:36 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\springobjects'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\springobjects' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:36 TRACE Custom Crops] Injecting Acorn_Squash sprites
- [15:01:36 TRACE Custom Crops] Injecting Aloe sprites
- [15:01:36 TRACE Custom Crops] Injecting Amanita_Mushroom sprites
- [15:01:36 TRACE Custom Crops] Injecting Basil sprites
- [15:01:36 TRACE Custom Crops] Injecting Bee_Balm sprites
- [15:01:36 TRACE Custom Crops] Injecting Bell_Pepper sprites
- [15:01:36 TRACE Custom Crops] Injecting Blackberry sprites
- [15:01:36 TRACE Custom Crops] Injecting Black_Forest_Squash sprites
- [15:01:36 TRACE Custom Crops] Injecting Blue_Mist sprites
- [15:01:36 TRACE Custom Crops] Injecting Broccoli sprites
- [15:01:36 TRACE Custom Crops] Injecting Canary_Melon sprites
- [15:01:36 TRACE Custom Crops] Injecting Cantaloupe_Melon sprites
- [15:01:36 TRACE Custom Crops] Injecting Carrot sprites
- [15:01:36 TRACE Custom Crops] Injecting Cassava sprites
- [15:01:36 TRACE Custom Crops] Injecting Celery sprites
- [15:01:36 TRACE Custom Crops] Injecting Chamomile sprites
- [15:01:36 TRACE Custom Crops] Injecting Charentais_Melon sprites
- [15:01:36 TRACE Custom Crops] Injecting Chives sprites
- [15:01:36 TRACE Custom Crops] Injecting Clary_Sage sprites
- [15:01:36 TRACE Custom Crops] Injecting Cotton sprites
- [15:01:36 TRACE Custom Crops] Injecting Crookneck_Squash sprites
- [15:01:36 TRACE Custom Crops] Injecting Cucumber sprites
- [15:01:36 TRACE Custom Crops] Injecting Dwarf_Whitedaisy sprites
- [15:01:36 TRACE Custom Crops] Injecting Elderberry sprites
- [15:01:36 TRACE Custom Crops] Injecting Enoki_Mushroom sprites
- [15:01:36 TRACE Custom Crops] Injecting Fairy_Duster sprites
- [15:01:36 TRACE Custom Crops] Injecting Fall_Rose sprites
- [15:01:36 TRACE Custom Crops] Injecting Fennel sprites
- [15:01:36 TRACE Custom Crops] Injecting Ginger sprites
- [15:01:36 TRACE Custom Crops] Injecting Golden_Hubbard_Squash sprites
- [15:01:36 TRACE Custom Crops] Injecting Gooseberry sprites
- [15:01:36 TRACE Custom Crops] Injecting Honeysuckle sprites
- [15:01:36 TRACE Custom Crops] Injecting Jack_O_Lantern_Pumpkin sprites
- [15:01:36 TRACE Custom Crops] Injecting Juniper_Berry sprites
- [15:01:36 TRACE Custom Crops] Injecting Korean_Melon sprites
- [15:01:36 TRACE Custom Crops] Injecting Lavender sprites
- [15:01:36 TRACE Custom Crops] Injecting Lettuce sprites
- [15:01:36 TRACE Custom Crops] Injecting Lilac sprites
- [15:01:36 TRACE Custom Crops] Injecting Maitake_Mushroom sprites
- [15:01:37 TRACE Custom Crops] Injecting Mint sprites
- [15:01:37 TRACE Custom Crops] Injecting Onion sprites
- [15:01:37 TRACE Custom Crops] Injecting Oregano sprites
- [15:01:37 TRACE Custom Crops] Injecting Oyster_Mushroom sprites
- [15:01:37 TRACE Custom Crops] Injecting Parsley sprites
- [15:01:37 TRACE Custom Crops] Injecting Passion_Flower sprites
- [15:01:37 TRACE Custom Crops] Injecting Passion_Fruit sprites
- [15:01:37 TRACE Custom Crops] Injecting Peanut sprites
- [15:01:37 TRACE Custom Crops] Injecting Peony sprites
- [15:01:37 TRACE Custom Crops] Injecting Pineapple sprites
- [15:01:37 TRACE Custom Crops] Injecting Pink_Cat sprites
- [15:01:37 TRACE Custom Crops] Injecting Pink_Mushroom sprites
- [15:01:37 TRACE Custom Crops] Injecting Purple_Coneflower sprites
- [15:01:37 TRACE Custom Crops] Injecting Raspberry sprites
- [15:01:37 TRACE Custom Crops] Injecting RedRussula_Mushroom sprites
- [15:01:37 TRACE Custom Crops] Injecting Rich_Sweetness_Melon sprites
- [15:01:37 TRACE Custom Crops] Injecting Rosemary sprites
- [15:01:37 TRACE Custom Crops] Injecting Roseum sprites
- [15:01:37 TRACE Custom Crops] Injecting Sage sprites
- [15:01:37 TRACE Custom Crops] Injecting Scabious sprites
- [15:01:37 TRACE Custom Crops] Injecting Spring_Rose sprites
- [15:01:37 TRACE Custom Crops] Injecting Succulents sprites
- [15:01:37 TRACE Custom Crops] Injecting Sugar_Cane sprites
- [15:01:37 TRACE Custom Crops] Injecting Summer_Rose sprites
- [15:01:37 TRACE Custom Crops] Injecting Sweet_Lighting_Pumpkin sprites
- [15:01:37 TRACE Custom Crops] Injecting Sweet_Potato sprites
- [15:01:37 TRACE Custom Crops] Injecting Tea sprites
- [15:01:37 TRACE Custom Crops] Injecting Thyme sprites
- [15:01:37 TRACE Custom Crops] Injecting Unpolished_Rice sprites
- [15:01:37 TRACE Custom Crops] Injecting Violet sprites
- [15:01:37 TRACE Custom Crops] Injecting Water_Melon sprites
- [15:01:37 TRACE Custom Crops] Injecting White_lilac sprites
- [15:01:37 TRACE SMAPI] Custom Crops intercepted Maps\springobjects.
- [15:01:37 TRACE SMAPI] Invalidated 1 asset names: Maps\springobjects. Reloaded 1 core assets.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Maps\spring_beach'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Maps\spring_ladder'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Maps\spring_outdoorsTileSheet'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Maps\spring_town'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Maps\summer_beach'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Maps\summer_ladder'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Maps\summer_outdoorsTileSheet'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Maps\summer_town'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Town'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Maps\townInterior'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Tunnel'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Maps\walls_and_floors'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Maps\winter_beach'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Maps\winter_ladder'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Maps\winter_outdoorsTileSheet'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Maps\winter_town'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Maps\WitchHutTiles'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Maps\witchSwampTiles'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Maps\WizardHouseTiles'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Maps\Woods'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Minigames\Intro'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Minigames\jojacorps'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Abigail'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Alex'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Bouncer'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Caroline'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Clint'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Demetrius'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Dwarf'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Elliott'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Emily'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Evelyn'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\George'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Gil'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Governor'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Grandpa'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Gunther'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Gus'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Haley'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Harvey'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Henchman'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Jas'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Jodi'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Kent'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Krobus'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Leah'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Lewis'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Linus'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Marlon'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Marnie'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Maru'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Maru_Hospital'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Morris'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\MrQi'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Pam'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Penny'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Pierre'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Robin'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Sam'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Sandy'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Sebastian'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Shane'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Vincent'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Willy'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Portraits\Wizard'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Strings\StringsFromMaps'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'TerrainFeatures\Flooring'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'TerrainFeatures\grass'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'TerrainFeatures\hoeDirt'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'TerrainFeatures\hoeDirtSnow'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'TerrainFeatures\mushroom_tree'.
- [15:01:37 TRACE SMAPI] Invalidated 1 asset names: TerrainFeatures\mushroom_tree. Reloaded 0 core assets.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'TerrainFeatures\tree1_fall'.
- [15:01:37 TRACE SMAPI] Invalidated 1 asset names: TerrainFeatures\tree1_fall. Reloaded 0 core assets.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'TerrainFeatures\tree1_spring'.
- [15:01:37 TRACE SMAPI] Invalidated 1 asset names: TerrainFeatures\tree1_spring. Reloaded 0 core assets.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'TerrainFeatures\tree1_summer'.
- [15:01:37 TRACE SMAPI] Invalidated 1 asset names: TerrainFeatures\tree1_summer. Reloaded 0 core assets.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'TerrainFeatures\tree2_fall'.
- [15:01:37 TRACE SMAPI] Invalidated 1 asset names: TerrainFeatures\tree2_fall. Reloaded 0 core assets.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'TerrainFeatures\tree2_spring'.
- [15:01:37 TRACE SMAPI] Invalidated 1 asset names: TerrainFeatures\tree2_spring. Reloaded 0 core assets.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'TerrainFeatures\tree2_summer'.
- [15:01:37 TRACE SMAPI] Invalidated 1 asset names: TerrainFeatures\tree2_summer. Reloaded 0 core assets.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'TerrainFeatures\tree3_fall'.
- [15:01:37 TRACE SMAPI] Invalidated 1 asset names: TerrainFeatures\tree3_fall. Reloaded 0 core assets.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'TerrainFeatures\tree3_spring'.
- [15:01:37 TRACE SMAPI] Invalidated 1 asset names: TerrainFeatures\tree3_spring. Reloaded 0 core assets.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'TerrainFeatures\tree3_winter'.
- [15:01:37 TRACE SMAPI] Invalidated 1 asset names: TerrainFeatures\tree3_winter. Reloaded 0 core assets.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'TerrainFeatures\tree_palm'.
- [15:01:37 TRACE SMAPI] Invalidated 1 asset names: TerrainFeatures\tree_palm. Reloaded 0 core assets.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'TileSheets\Craftables'.
- [15:01:37 ERROR SMAPI] Entoarox Framework crashed when loading asset 'TileSheets\Craftables'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TileSheets\Craftables' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:37 TRACE SMAPI] Invalidated 1 asset names: TileSheets\Craftables. Reloaded 1 core assets.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'TileSheets\critters'.
- [15:01:37 ERROR SMAPI] Entoarox Framework crashed when loading asset 'TileSheets\critters'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TileSheets\critters' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:37 TRACE SMAPI] Invalidated 1 asset names: TileSheets\critters. Reloaded 1 core assets.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'TileSheets\furniture'.
- [15:01:37 ERROR SMAPI] Entoarox Framework crashed when loading asset 'TileSheets\furniture'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TileSheets\furniture' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:37 TRACE SMAPI] Invalidated 1 asset names: TileSheets\furniture. Reloaded 1 core assets.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'TileSheets\tools'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'TileSheets\weapons'.
- [15:01:37 ERROR SMAPI] Entoarox Framework crashed when loading asset 'TileSheets\weapons'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TileSheets\weapons' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:37 TRACE SMAPI] Invalidated 1 asset names: TileSheets\weapons. Reloaded 1 core assets.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'bathhouse_tiles.es-ES'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'bathhouse_tiles.pt-BR'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'bathhouse_tiles'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'bathhouse_tiles.zh-CN'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'bugLandTiles'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'DesertTiles.es-ES'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'DesertTiles.ja-JP'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'DesertTiles.pt-BR'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'DesertTiles'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'DesertTiles.zh-CN'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'fall_ladder'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'fall_outdoorsTileSheet'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'fall_town'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'farmhouse_tiles'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'Festivals'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'samshowtiles'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'spring_beach'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'spring_ladder'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'spring_outdoorsTileSheet'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'spring_town'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'stadium_tiles'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'summer_beach'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'summer_ladder'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'summer_outdoorsTileSheet'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'summer_town'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'townInterior'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'walls_and_floors'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'winter_ladder'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'winter_outdoorsTileSheet'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'winter_town'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'WitchHutTiles'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 TRACE Xnb Loader] Requested cache invalidation for 'witchSwampTiles'.
- [15:01:37 TRACE SMAPI] Invalidated 0 cache entries.
- [15:01:37 INFO Xnb Loader] Parsing complete, found and redirected [242] files
- [15:01:37 TRACE SMAPI] Invalidating cached assets for new editors & loaders...
- [15:01:37 ERROR SMAPI] Entoarox Framework crashed when loading asset 'TileSheets\critters'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TileSheets\critters' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:37 ERROR SMAPI] Entoarox Framework crashed when loading asset 'LooseSprites\Cursors'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\LooseSprites\Cursors' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:37 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\springobjects'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\springobjects' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:37 TRACE Custom Crops] Injecting Acorn_Squash sprites
- [15:01:37 TRACE Custom Crops] Injecting Aloe sprites
- [15:01:37 TRACE Custom Crops] Injecting Amanita_Mushroom sprites
- [15:01:37 TRACE Custom Crops] Injecting Basil sprites
- [15:01:37 TRACE Custom Crops] Injecting Bee_Balm sprites
- [15:01:37 TRACE Custom Crops] Injecting Bell_Pepper sprites
- [15:01:37 TRACE Custom Crops] Injecting Blackberry sprites
- [15:01:37 TRACE Custom Crops] Injecting Black_Forest_Squash sprites
- [15:01:37 TRACE Custom Crops] Injecting Blue_Mist sprites
- [15:01:37 TRACE Custom Crops] Injecting Broccoli sprites
- [15:01:37 TRACE Custom Crops] Injecting Canary_Melon sprites
- [15:01:37 TRACE Custom Crops] Injecting Cantaloupe_Melon sprites
- [15:01:37 TRACE Custom Crops] Injecting Carrot sprites
- [15:01:37 TRACE Custom Crops] Injecting Cassava sprites
- [15:01:37 TRACE Custom Crops] Injecting Celery sprites
- [15:01:37 TRACE Custom Crops] Injecting Chamomile sprites
- [15:01:37 TRACE Custom Crops] Injecting Charentais_Melon sprites
- [15:01:37 TRACE Custom Crops] Injecting Chives sprites
- [15:01:37 TRACE Custom Crops] Injecting Clary_Sage sprites
- [15:01:37 TRACE Custom Crops] Injecting Cotton sprites
- [15:01:37 TRACE Custom Crops] Injecting Crookneck_Squash sprites
- [15:01:37 TRACE Custom Crops] Injecting Cucumber sprites
- [15:01:37 TRACE Custom Crops] Injecting Dwarf_Whitedaisy sprites
- [15:01:37 TRACE Custom Crops] Injecting Elderberry sprites
- [15:01:37 TRACE Custom Crops] Injecting Enoki_Mushroom sprites
- [15:01:37 TRACE Custom Crops] Injecting Fairy_Duster sprites
- [15:01:37 TRACE Custom Crops] Injecting Fall_Rose sprites
- [15:01:37 TRACE Custom Crops] Injecting Fennel sprites
- [15:01:37 TRACE Custom Crops] Injecting Ginger sprites
- [15:01:37 TRACE Custom Crops] Injecting Golden_Hubbard_Squash sprites
- [15:01:37 TRACE Custom Crops] Injecting Gooseberry sprites
- [15:01:37 TRACE Custom Crops] Injecting Honeysuckle sprites
- [15:01:37 TRACE Custom Crops] Injecting Jack_O_Lantern_Pumpkin sprites
- [15:01:37 TRACE Custom Crops] Injecting Juniper_Berry sprites
- [15:01:37 TRACE Custom Crops] Injecting Korean_Melon sprites
- [15:01:37 TRACE Custom Crops] Injecting Lavender sprites
- [15:01:37 TRACE Custom Crops] Injecting Lettuce sprites
- [15:01:37 TRACE Custom Crops] Injecting Lilac sprites
- [15:01:37 TRACE Custom Crops] Injecting Maitake_Mushroom sprites
- [15:01:37 TRACE Custom Crops] Injecting Mint sprites
- [15:01:37 TRACE Custom Crops] Injecting Onion sprites
- [15:01:37 TRACE Custom Crops] Injecting Oregano sprites
- [15:01:37 TRACE Custom Crops] Injecting Oyster_Mushroom sprites
- [15:01:37 TRACE Custom Crops] Injecting Parsley sprites
- [15:01:37 TRACE Custom Crops] Injecting Passion_Flower sprites
- [15:01:37 TRACE Custom Crops] Injecting Passion_Fruit sprites
- [15:01:37 TRACE Custom Crops] Injecting Peanut sprites
- [15:01:37 TRACE Custom Crops] Injecting Peony sprites
- [15:01:37 TRACE Custom Crops] Injecting Pineapple sprites
- [15:01:37 TRACE Custom Crops] Injecting Pink_Cat sprites
- [15:01:37 TRACE Custom Crops] Injecting Pink_Mushroom sprites
- [15:01:37 TRACE Custom Crops] Injecting Purple_Coneflower sprites
- [15:01:37 TRACE Custom Crops] Injecting Raspberry sprites
- [15:01:37 TRACE Custom Crops] Injecting RedRussula_Mushroom sprites
- [15:01:37 TRACE Custom Crops] Injecting Rich_Sweetness_Melon sprites
- [15:01:37 TRACE Custom Crops] Injecting Rosemary sprites
- [15:01:37 TRACE Custom Crops] Injecting Roseum sprites
- [15:01:37 TRACE Custom Crops] Injecting Sage sprites
- [15:01:37 TRACE Custom Crops] Injecting Scabious sprites
- [15:01:37 TRACE Custom Crops] Injecting Spring_Rose sprites
- [15:01:37 TRACE Custom Crops] Injecting Succulents sprites
- [15:01:37 TRACE Custom Crops] Injecting Sugar_Cane sprites
- [15:01:37 TRACE Custom Crops] Injecting Summer_Rose sprites
- [15:01:37 TRACE Custom Crops] Injecting Sweet_Lighting_Pumpkin sprites
- [15:01:37 TRACE Custom Crops] Injecting Sweet_Potato sprites
- [15:01:37 TRACE Custom Crops] Injecting Tea sprites
- [15:01:37 TRACE Custom Crops] Injecting Thyme sprites
- [15:01:37 TRACE Custom Crops] Injecting Unpolished_Rice sprites
- [15:01:37 TRACE Custom Crops] Injecting Violet sprites
- [15:01:37 TRACE Custom Crops] Injecting Water_Melon sprites
- [15:01:37 TRACE Custom Crops] Injecting White_lilac sprites
- [15:01:37 TRACE SMAPI] Custom Crops intercepted Maps\springobjects.
- [15:01:37 TRACE Custom Crops] Injecting Acorn_Squash crop images
- [15:01:37 TRACE Custom Crops] Injecting Aloe crop images
- [15:01:37 TRACE Custom Crops] Injecting Amanita_Mushroom crop images
- [15:01:37 TRACE Custom Crops] Injecting Basil crop images
- [15:01:37 TRACE Custom Crops] Injecting Bee_Balm crop images
- [15:01:37 TRACE Custom Crops] Injecting Bell_Pepper crop images
- [15:01:37 TRACE Custom Crops] Injecting Blackberry crop images
- [15:01:37 TRACE Custom Crops] Injecting Black_Forest_Squash crop images
- [15:01:37 TRACE Custom Crops] Injecting Blue_Mist crop images
- [15:01:37 TRACE Custom Crops] Injecting Broccoli crop images
- [15:01:37 TRACE Custom Crops] Injecting Canary_Melon crop images
- [15:01:37 TRACE Custom Crops] Injecting Cantaloupe_Melon crop images
- [15:01:37 TRACE Custom Crops] Injecting Carrot crop images
- [15:01:37 TRACE Custom Crops] Injecting Cassava crop images
- [15:01:37 TRACE Custom Crops] Injecting Celery crop images
- [15:01:37 TRACE Custom Crops] Injecting Chamomile crop images
- [15:01:37 TRACE Custom Crops] Injecting Charentais_Melon crop images
- [15:01:37 TRACE Custom Crops] Injecting Chives crop images
- [15:01:37 TRACE Custom Crops] Injecting Clary_Sage crop images
- [15:01:37 TRACE Custom Crops] Injecting Cotton crop images
- [15:01:37 TRACE Custom Crops] Injecting Crookneck_Squash crop images
- [15:01:37 TRACE Custom Crops] Injecting Cucumber crop images
- [15:01:37 TRACE Custom Crops] Injecting Dwarf_Whitedaisy crop images
- [15:01:37 TRACE Custom Crops] Injecting Elderberry crop images
- [15:01:37 TRACE Custom Crops] Injecting Enoki_Mushroom crop images
- [15:01:37 TRACE Custom Crops] Injecting Fairy_Duster crop images
- [15:01:37 TRACE Custom Crops] Injecting Fall_Rose crop images
- [15:01:37 TRACE Custom Crops] Injecting Fennel crop images
- [15:01:37 TRACE Custom Crops] Injecting Ginger crop images
- [15:01:37 TRACE Custom Crops] Injecting Golden_Hubbard_Squash crop images
- [15:01:37 TRACE Custom Crops] Injecting Gooseberry crop images
- [15:01:37 TRACE Custom Crops] Injecting Honeysuckle crop images
- [15:01:37 TRACE Custom Crops] Injecting Jack_O_Lantern_Pumpkin crop images
- [15:01:37 TRACE Custom Crops] Injecting Juniper_Berry crop images
- [15:01:37 TRACE Custom Crops] Injecting Korean_Melon crop images
- [15:01:37 TRACE Custom Crops] Injecting Lavender crop images
- [15:01:37 TRACE Custom Crops] Injecting Lettuce crop images
- [15:01:37 TRACE Custom Crops] Injecting Lilac crop images
- [15:01:37 TRACE Custom Crops] Injecting Maitake_Mushroom crop images
- [15:01:37 TRACE Custom Crops] Injecting Mint crop images
- [15:01:37 TRACE Custom Crops] Injecting Onion crop images
- [15:01:37 TRACE Custom Crops] Injecting Oregano crop images
- [15:01:37 TRACE Custom Crops] Injecting Oyster_Mushroom crop images
- [15:01:37 TRACE Custom Crops] Injecting Parsley crop images
- [15:01:37 TRACE Custom Crops] Injecting Passion_Flower crop images
- [15:01:37 TRACE Custom Crops] Injecting Passion_Fruit crop images
- [15:01:37 TRACE Custom Crops] Injecting Peanut crop images
- [15:01:37 TRACE Custom Crops] Injecting Peony crop images
- [15:01:37 TRACE Custom Crops] Injecting Pineapple crop images
- [15:01:37 TRACE Custom Crops] Injecting Pink_Cat crop images
- [15:01:37 TRACE Custom Crops] Injecting Pink_Mushroom crop images
- [15:01:37 TRACE Custom Crops] Injecting Purple_Coneflower crop images
- [15:01:37 TRACE Custom Crops] Injecting Raspberry crop images
- [15:01:37 TRACE Custom Crops] Injecting RedRussula_Mushroom crop images
- [15:01:37 TRACE Custom Crops] Injecting Rich_Sweetness_Melon crop images
- [15:01:37 TRACE Custom Crops] Injecting Rosemary crop images
- [15:01:37 TRACE Custom Crops] Injecting Roseum crop images
- [15:01:37 TRACE Custom Crops] Injecting Sage crop images
- [15:01:37 TRACE Custom Crops] Injecting Scabious crop images
- [15:01:37 TRACE Custom Crops] Injecting Spring_Rose crop images
- [15:01:37 TRACE Custom Crops] Injecting Succulents crop images
- [15:01:37 TRACE Custom Crops] Injecting Sugar_Cane crop images
- [15:01:37 TRACE Custom Crops] Injecting Summer_Rose crop images
- [15:01:37 TRACE Custom Crops] Injecting Sweet_Lighting_Pumpkin crop images
- [15:01:37 TRACE Custom Crops] Injecting Sweet_Potato crop images
- [15:01:37 TRACE Custom Crops] Injecting Tea crop images
- [15:01:37 TRACE Custom Crops] Injecting Thyme crop images
- [15:01:37 TRACE Custom Crops] Injecting Unpolished_Rice crop images
- [15:01:37 TRACE Custom Crops] Injecting Violet crop images
- [15:01:37 TRACE Custom Crops] Injecting Water_Melon crop images
- [15:01:37 TRACE Custom Crops] Injecting White_lilac crop images
- [15:01:37 TRACE SMAPI] Custom Crops intercepted TileSheets\crops.
- [15:01:37 ERROR SMAPI] Entoarox Framework crashed when loading asset 'TileSheets\Craftables'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TileSheets\Craftables' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:37 TRACE Custom Crops] Injecting to objects: 850: Acorn Squash/35/25/Basic -75/Acorn Squash/Commonly mistaken for a gourd.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 851: Acorn Squash Seeds/25/-300/Seeds -74/Acorn Squash Seeds/Plant these in the summer. Takes 13 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 852: Aloe/55/-300/Basic -75/Aloe/It can be used to treat sunburns.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 853: Aloe Seeds/20/-300/Seeds -74/Aloe Seeds/Plant these in the summer. Takes 8 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 854: Amanita Mushroom/15/-300/Basic -75/Amanita Mushroom/They all have a bag, also known as volva or a bulb with a rim at stem base, most have a ring to the stem.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 855: Amanita Mushroom Seeds/250/-300/Seeds -74/Amanita Mushroom Seeds/Plant these in the winter. Takes 16 days to mature, afterwards it will regrow after a few days.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 856: Basil/15/-300/Basic -75/Basil/A basic herb everyone should have in their spice cabinet.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 857: Basil Seeds/10/-300/Seeds -74/Basil Seeds/Plant these in the spring. Takes 8 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 858: Bee Balm/110/-300/Basic -80/Bee Balm/It can grow up to 4 feet tall.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 860: Bee Balm Seeds/70/-300/Seeds -74/Bee Balm Seeds/Plant these in the fall. Takes 10 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 861: Bell Pepper/50/15/Basic -75/Bell Pepper/They're pretty good when stuffed.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 862: Bell Pepper Seeds/75/-300/Seeds -74/Bell Pepper Seeds/Plant these in the fall. Takes 15 days to mature, afterwards it continues to produce every 3 days.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 863: Blackberry/20/10/Basic -79/Blackberry/Not to be confused with the phone.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 864: Blackberry Seeds/10/-300/Seeds -74/Blackberry Seeds/Plant these in the fall. Takes 13 days to mature, afterwards it continues to produce every 3 days.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 865: Black Forest Squash/45/25/Basic -75/Black Forest Squash/These become sweeter in flavor after a few weeks of storage.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 866: Black Forest Squash Seeds/30/-300/Seeds -74/Black Forest Squash Seeds/Plant these in the spring. Takes 13 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 867: Blue Mist/320/-300/Basic -80/Blue Mist/This flower has traveled across time and space to reach Pelican Town.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 868: Blue Mist Seeds/200/-300/Seeds -74/Blue Mist Seeds/Plant these in the summer. Takes 15 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 869: Broccoli/75/10/Basic -75/Broccoli/It doesn't have much flavor on its own.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 870: Broccoli Seeds/50/-300/Seeds -74/Broccoli Seeds/Plant these in the fall. Takes 5 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 871: Canary Melon/35/25/Basic -79/Canary Melon/This melon has a distinctively sweet flavor.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 872: Canary Melon Seeds/20/-300/Seeds -74/Canary Melon Seeds/Plant these in the spring. Takes 13 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 873: Cantaloupe Melon/50/25/Basic -79/Cantaloupe Melon/Delicious in a dessert with ice cream or custard.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 874: Cantaloupe Melon Seeds/30/-300/Seeds -74/Cantaloupe Melon Seeds/Plant these in the spring. Takes 13 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 875: Carrot/55/13/Basic -75/Carrot/People say they'll help your eyesight.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 876: Carrot Seeds/25/-300/Seeds -74/Carrot Seeds/Plant these in the fall. Takes 9 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 877: Cassava/55/13/Basic -75/Cassava/Depending on the person, it can have a sweet or bitter taste.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 878: Cassava Seeds/25/-300/Seeds -74/Cassava Seeds/Plant these in the summer. Takes 13 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 879: Celery/50/10/Basic -75/Celery/They go great with peanut butter!
- [15:01:37 TRACE Custom Crops] Injecting to objects: 880: Celery Seeds/25/-300/Seeds -74/Celery Seeds/Plant these in the fall. Takes 4 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 881: Chamomile/15/5/Basic -80/Chamomile/My dad used to grow these by our pond and make tea out of them.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 882: Chamomile Seeds/10/-300/Seeds -74/Chamomile Seeds/Plant these in the spring. Takes 8 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 883: Charentais Melon/50/25/Basic -79/Charentais Melon/A type of cantaloupe, but with a more fragrant smell.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 884: Charentais Melon Seeds/25/-300/Seeds -74/Charentais Melon Seeds/Plant these in the summer. Takes 13 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 885: Chives/15/5/Basic -75/Chives/It's a commonly used herb.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 886: Chive Seeds/10/-300/Seeds -74/Chive Seeds/Plant these in the summer. Takes 8 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 887: Clary Sage/75/-300/Basic -80/Clary Sage/It has numerous health benefits as an essential oil.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 889: Clary Sage Seeds/45/-300/Seeds -74/Clary Sage Seeds/Plant these in the summer. Takes 10 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 890: Cotton/65/-300/Basic -75/Cotton/Many pieces of clothing are made out of this.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 891: Cotton Seeds/50/-300/Seeds -74/Cotton Seeds/Plant these in the fall. Takes 15 days to mature, afterwards it continues to produce every 2 days.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 892: Crookneck Squash/80/25/Basic -75/Crookneck Squash/This squash has a very distinctive shape.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 893: Crookneck Squash Seeds/55/-300/Seeds -74/Crookneck Squash Seeds/Plant these in the summer. Takes 13 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 894: Cucumber/60/11/Basic -75/Cucumber/They contain a lot of water.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 895: Cucumber Seeds/60/-300/Seeds -74/Cucumber Seeds/Plant these in the summer. Takes 12 days to mature, afterwards it continues to produce every 4 days.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 896: Dwarf White English Daisy/30/-300/Basic -80/Dwarf White English Daisy/Unlike normal daisies these have more petals and are poofier
- [15:01:37 TRACE Custom Crops] Injecting to objects: 897: Dwarf White Daisy Plant/250/-300/Seeds -74/Dwarf White Daisy Plant/Bring this home and help it continue growing, plant these in the fall. Takes 13 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 898: Elderberry/75/10/Basic -79/Elderberry/Your mother was a hamster and your father smelt of elderberries!
- [15:01:37 TRACE Custom Crops] Injecting to objects: 899: Elderberry Seeds/50/-300/Seeds -74/Elderberry Seeds/Plant these in the winter. Takes 15 days to mature, afterwards it continues to produce every 3 days.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 900: Enoki Mushroom/35/15/Basic -75/Enoki Mushroom/A cluster of small, wispy mushrooms with a delicate flavor
- [15:01:37 TRACE Custom Crops] Injecting to objects: 901: Enoki Mushroom Kit/380/-300/Seeds -74/Enoki Mushroom Kit/Plant in the winter. Takes 13 days to mature, and continues to produce every 4 days.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 902: Fairy Duster/70/-300/Basic -80/Fairy Duster/They're able to grown in areas prone to drought.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 904: Fairy Duster Seeds/30/-300/Seeds -74/Fairy Duster Seeds/Plant these in the fall. Takes 10 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 905: Rose/200/-300/Basic -80/Rose/A rose's rarest essence lives in the thorn.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 907: Fall Rose Seeds/150/-300/Seeds -74/Fall Rose Seeds/Plant these in the fall. Takes 13 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 908: Fennel/15/5/Basic -75/Fennel/India is the leader in production of fennel.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 909: Fennel Seeds/10/-300/Seeds -74/Fennel Seeds/Plant these in the spring. Takes 8 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 910: Ginger/35/10/Basic -75/Ginger/It's often used in landscaping around subtropical homes.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 911: Ginger Seeds/20/-300/Seeds -74/Ginger Seeds/Plant these in the fall. Takes 8 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 912: Golden Hubbard Squash/70/25/Basic -75/Golden Hubbard Squash/A squash with a tear-drop shape and bright orange skin.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 913: Golden Hubbard Squash Seeds/50/-300/Seeds -74/Golden Hubbard Squash Seeds/Plant these in the spring. Takes 13 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 914: Gooseberry/75/11/Basic -79/Gooseberry/The bush can grow up to 5ft tall!
- [15:01:37 TRACE Custom Crops] Injecting to objects: 915: Gooseberry Seeds/100/-300/Seeds -74/Gooseberry Seeds/Plant these in the summer. Takes 15 days to mature, afterwards it continues to produce every 3 days.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 916: Honeysuckle/130/-300/Basic -80/Honeysuckle/They have an ability to cover unsightly walls and outbuildings.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 918: Honeysuckle Seeds/90/-300/Seeds -74/Honeysuckle Seeds/Plant these in the spring. Takes 13 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 919: Jack O Lantern Pumpkin/100/25/Basic -75/Jack O Lantern Pumpkin/A very large type of pumpkin!
- [15:01:37 TRACE Custom Crops] Injecting to objects: 920: Jack O Lantern Pumpkin Seeds/80/-300/Seeds -74/Jack O Lantern Pumpkin Seeds/Plant these in the fall. Takes 13 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 921: Juniper Berry/75/10/Basic -79/Juniper Berry/It is not a true berry but a cone with unusually fleshy and merged scales.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 922: Juniper Berry Seeds/100/-300/Seeds -74/Juniper Berry Seeds/Plant these in the winter. Takes 15 days to mature, afterwards it continues to produce every 3 days.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 923: Korean Melon/75/25/Basic -79/Korean Melon/Imported from Korea. Its white flesh is juicy and sweet.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 924: Korean Melon Seeds/50/-300/Seeds -74/Korean Melon Seeds/Plant these in the fall. Takes 13 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 925: Lavender/120/-300/Basic -80/Lavender/The scent of these flowers is said to have a calming effect.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 927: Lavender Seeds/75/-300/Seeds -74/Lavender Seeds/Plant these in the spring. Takes 10 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 928: Lettuce/175/30/Basic -75/Lettuce/It's quite bland.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 929: Lettuce Seeds/80/-300/Seeds -74/Lettuce Seeds/Plant these in the summer. Takes 13 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 930: Lilac/160/-300/Basic -80/Lilac/They can grow up to 23 feet - that's a lot!
- [15:01:37 TRACE Custom Crops] Injecting to objects: 932: Lilac Seeds/125/-300/Seeds -74/Lilac Seeds/Plant these in the summer. Takes 13 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 933: Maitake Mushroom/45/25/Basic -75/Maitake Mushroom/A delicious, earthy mushroom often found growing on dead oaks.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 934: Maitake Mushroom Kit/300/-300/Seeds -74/Maitake Mushroom Kit/Plant in the winter. Takes 9 days to mature, and continues to produce every 3 days.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 935: Mint/50/5/Basic -75/Mint/It makes great tea.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 936: Mint Seeds/35/-300/Seeds -74/Mint Seeds/Plant these in the winter. Takes 8 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 937: Onion/60/9/Basic -75/Onion/Freeze or soak before cutting to prevent tears.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 938: Onion Seeds/40/-300/Seeds -74/Onion Seeds/Plant these in the spring. Takes 8 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 939: Oregano/15/5/Basic -75/Oregano/It is sometimes used as a substitute for epazote leaves.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 940: Oregano Seeds/10/-300/Seeds -74/Oregano Seeds/Plant these in the summer. Takes 8 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 941: Oyster Mushroom/60/20/Basic -75/Oyster Mushroom/A common mushroom used in all sorts of dishes.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 942: Oyster Mushroom Kit/375/-300/Seeds -74/Oyster Mushroom Kit/Plant in the winter. Takes 10 days to mature, and continues to produce every 3 days.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 943: Parsley/15/5/Basic -75/Parsley/Eating too much can have negative health effects.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 944: Parsley Seeds/10/-300/Seeds -74/Parsley Seeds/Plant these in the spring. Takes 8 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 945: Passion Flower/450/-300/Basic -80/Passion Flower/The flower of the passion fruit plant..
- [15:01:37 TRACE Custom Crops] Injecting to objects: 946: Passion Flower Seeds/350/-300/Seeds -74/Passion Flower Seeds/Plant these in the summer. Takes 10 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 947: Passion Fruit/130/25/Basic -79/Passion Fruit/Passion fruit flower is the national flower of Paraguay.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 948: Passion Fruit Seeds/100/-300/Seeds -74/Passion Fruit Seeds/Plant these in the spring. Takes 15 days to mature, afterwards it continues to produce every 3 days.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 949: Peanut/60/5/Basic -75/Peanut/I like peanut butter.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 950: Peanut Seeds/30/-300/Seeds -74/Peanut Seeds/Plant these in the fall. Takes 8 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 951: Peony/65/-300/Basic -80/Peony/Often comes with soft colors like pink and white.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 952: Peony Plant/20/-300/Seeds -74/Peony Plant/Bring this home and help it continue growing, plant these in the spring. Takes 16 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 953: Pineapple/150/25/Basic -79/Pineapple/I always thought these grew on trees.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 954: Pineapple Seeds/100/-300/Seeds -74/Pineapple Seeds/Plant these in the spring. Takes 13 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 955: Pink Cat/250/-300/Basic -80/Pink Cat/A special order from Won's shop.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 956: Pink Cat Seeds/200/-300/Seeds -74/Pink Cat Seeds/Plant these in the summer. Takes 6 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 957: Pink Mushroom/45/-300/Basic -75/Pink Mushroom/''Yoseiri's pink stuff at its finest, also Hangy Im sorry but I gotta add something pastel-ish''- Yoseiri
- [15:01:37 TRACE Custom Crops] Injecting to objects: 958: Pink Mushroom Seeds/400/-300/Seeds -74/Pink Mushroom Seeds/Shhhhhhhh its a secret. Takes 16 days to mature in the cold weather like winter.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 959: Purple Coneflower/170/-300/Basic -80/Purple Coneflower/The name comes from the Greek word echnio, meaning hedgehog.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 961: Purple Coneflower Seeds/120/-300/Seeds -74/Purple Coneflower Seeds/Plant these in the fall. Takes 10 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 962: Raspberry/75/10/Basic -79/Raspberry/They are widely grown in all temperate regions of the world.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 963: Raspberry Seeds/50/-300/Seeds -74/Raspberry Seeds/Plant these in the summer. Takes 15 days to mature, afterwards it continues to produce every 3 days.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 964: Red Russula Mushroom/25/-25/Basic -75/Red Russula Mushroom/Very common in the woods, often came with bright colors
- [15:01:37 TRACE Custom Crops] Injecting to objects: 965: Red Russula Mushroom Seeds/650/-300/Seeds -74/Red Russula Mushroom Seeds/Plant these in the winter. Takes 18 days to mature, 4 days to regrow
- [15:01:37 TRACE Custom Crops] Injecting to objects: 966: Rich Sweetness Melon/90/25/Basic -79/Rich Sweetness Melon/A very petite type of melon.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 967: Rich Sweetness Melon Seeds/60/-300/Seeds -74/Rich Sweetness Melon Seeds/Plant these in the fall. Takes 13 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 968: Rosemary/45/5/Basic -75/Rosemary/he leaves are used to flavor various foods, such as stuffings and roast meats.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 969: Rosemary Seeds/25/-300/Seeds -74/Rosemary Seeds/Plant these in the spring. Takes 8 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 970: White Roseum/10/-300/Basic -80/White Roseum/A fragrant cluster of several tiny, white flowers. Full name is Viburnum Opulus Roseum.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 971: White Roseum Plant/20/-300/Seeds -74/White Roseum Plant/Bring this home and help it continue growing, plant these in the spring. Takes 16 days to mature, 4 days to regrow
- [15:01:37 TRACE Custom Crops] Injecting to objects: 972: Sage/15/5/Basic -75/Sage/Part of the title of Simon & Garfunkel's third album.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 973: Sage Seeds/10/-300/Seeds -74/Sage Seeds/Plant these in the fall. Takes 8 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 974: Scabious/35/-300/Basic -80/Scabious/Also as known as Scabiosa, look pretty isn't it?
- [15:01:37 TRACE Custom Crops] Injecting to objects: 975: Scabious Plant/300/-300/Seeds -74/Scabious Plant/Bring this home and help it continue growing, plant these in the spring. Takes 16 days to mature, 4 days to regrow
- [15:01:37 TRACE Custom Crops] Injecting to objects: 976: Spring Rose/250/-300/Basic -80/Spring Rose/No rose without a thorn.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 978: Spring Rose Seeds/150/-300/Seeds -74/Spring Rose Seeds/Plant these in the spring. Takes 13 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 979: Succulents/25/-300/Basic -80/Succulents/A group of small little plants.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 980: Succulents Seeds/200/-300/Seeds -74/Succulents Seeds/Plant these in the spring. Takes 16 days to mature, 4 days to regrow
- [15:01:37 TRACE Custom Crops] Injecting to objects: 981: Sugar Cane/65/-300/Basic -75/Sugar Cane/The cane beetle can substantially reduce crop yield by eating roots.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 982: Sugar Cane Seeds/35/-300/Seeds -74/Sugar Cane Seeds/Plant these in the summer. Takes 13 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 983: Rose/200/-300/Basic -80/Rose/Take time to smell the roses.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 985: Summer Rose Seeds/150/-300/Seeds -74/Summer Rose Seeds/Plant these in the summer. Takes 13 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 986: Sweet Lighting Pumpkin/85/25/Basic -75/Sweet Lighting Pumpkin/Has a very light orange and sweet flesh.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 987: Sweet Lighting Pumpkin Seeds/60/-300/Seeds -74/Sweet Lighting Pumpkin Seeds/Plant these in the fall. Takes 13 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 988: Sweet Potato/100/11/Basic -75/Sweet Potato/They're really good as french fries.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 989: Sweet Potato Seeds/60/-300/Seeds -74/Sweet Potato Seeds/Plant these in the fall. Takes 11 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 990: Tea/100/-300/Basic -75/Tea/It's been around for thousands of years.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 991: Tea Seeds/100/-300/Seeds -74/Tea Seeds/Plant these in the spring. Takes 15 days to mature, afterwards it continues to produce every 3 days.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 992: Thyme/15/5/Basic -75/Thyme/Well, well, well, would you look at the thyme.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 993: Thyme Seeds/10/-300/Seeds -74/Thyme Seeds/Plant these in the fall. Takes 8 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 994: Rice/50/5/Basic -75/Rice/It's usually grown in large flooded fields.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 995: Rice Seeds/100/-300/Seeds -74/Rice Seeds/Plant these in the spring. Takes 15 days to mature, afterwards it continues to produce every 3 days.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 996: Violet/55/-300/Basic -80/Violet/At times it is used to decorate salads..
- [15:01:37 TRACE Custom Crops] Injecting to objects: 998: Violet Seeds/30/-300/Seeds -74/Violet Seeds/Plant these in the spring. Takes 10 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 999: Watermelon/130/25/Basic -79/Watermelon/Probably the most famous type of melon out there!
- [15:01:37 TRACE Custom Crops] Injecting to objects: 1000: Watermelon Seeds/100/-300/Seeds -74/Watermelon Seeds/Plant these in the summer. Takes 13 days to mature.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 1001: White Lilac/65/-300/Basic -80/White Lilac/Lilacs are often considered to symbolize love. Usually around spring. Theyre bisesexual, with fertile stamens and stigma in each flower.
- [15:01:37 TRACE Custom Crops] Injecting to objects: 1002: White Lilac Plant/20/-300/Seeds -74/White Lilac Plant/Bring this home and help it continue growing, plant these in the spring, summer. Takes 16 days to mature, 4 days to regrow
- [15:01:37 TRACE SMAPI] Custom Crops intercepted Data\ObjectInformation.
- [15:01:37 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Farmer\hairstyles'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Farmer\hairstyles' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:37 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Farmer\shirts'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Farmer\shirts' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:37 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Farmer\hats'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Farmer\hats' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:37 ERROR SMAPI] Entoarox Framework crashed when loading asset 'TileSheets\furniture'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TileSheets\furniture' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:37 ERROR SMAPI] Entoarox Framework crashed when loading asset 'TileSheets\weapons'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TileSheets\weapons' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:37 TRACE SMAPI] Invalidated 11 asset names: Characters\Farmer\hairstyles, Characters\Farmer\hats, Characters\Farmer\shirts, Data\ObjectInformation, LooseSprites\Cursors, Maps\springobjects, TileSheets\Craftables, TileSheets\critters, TileSheets\crops, TileSheets\furniture, TileSheets\weapons. Reloaded 11 core assets.
- [15:01:37 TRACE SMAPI] Context: locale set to en.
- [15:01:37 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
- [15:01:37 TRACE SMAPI] Checking for SMAPI update...
- [15:01:38 TRACE SMAPI] Checking for updates to 51 keys...
- [15:01:38 TRACE SMAPI] DailyTasksReport (GitHub:GuiNoya/SVMods): update error: Found no mod with this ID.
- [15:01:38 TRACE SMAPI] SelfServiceShop (GitHub:GuiNoya/SVMods): update error: Found no mod with this ID.
- [15:01:38 TRACE SMAPI] SkullCavernElevator (Nexus:963): update error: Mod has invalid semantic version '1.1.2a'.
- [15:01:41 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Robin'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Robin' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:41 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Marnie'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Marnie' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:46 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Farmer\skinColors'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Farmer\skinColors' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:46 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Farmer\shoeColors'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Farmer\shoeColors' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:51 TRACE Console.Out] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
- [15:01:51 TRACE Console.Out] getLoadEnumerator('Testing_169627469')
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Animals\cat'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Animals\cat' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'TerrainFeatures\hoeDirt'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\hoeDirt' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'TerrainFeatures\hoeDirtSnow'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\hoeDirtSnow' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Krobus'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Krobus' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Krobus'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Krobus' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Gil'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Gil' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\FarmHouse'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\FarmHouse' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'townInterior'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\townInterior' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'farmhouse_tiles'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\farmhouse_tiles' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'walls_and_floors'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\walls_and_floors' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\Farm'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Farm' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'TerrainFeatures\tree1_spring'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\tree1_spring' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'TerrainFeatures\tree2_spring'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\tree2_spring' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'TerrainFeatures\tree3_spring'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\tree3_spring' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'TerrainFeatures\grass'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\grass' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\Town'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Town' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\JoshHouse'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\JoshHouse' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\George'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\George' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\George'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\George' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Evelyn'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Evelyn' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Evelyn'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Evelyn' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Alex'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Alex' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Alex'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Alex' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:52 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Emily'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Emily' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Emily'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Emily' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Haley'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Haley' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Haley'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Haley' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\SamHouse'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\SamHouse' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Jodi'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Jodi' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Jodi'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Jodi' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Sam'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Sam' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Sam'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Sam' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Vincent'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Vincent' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Vincent'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Vincent' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Clint'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Clint' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Clint'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Clint' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Lewis'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Lewis' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Lewis'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Lewis' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\SeedShop'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\SeedShop' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Caroline'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Caroline' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Caroline'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Caroline' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Abigail'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Abigail' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Abigail'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Abigail' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Pierre'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Pierre' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Pierre'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Pierre' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Gus'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Gus' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Gus'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Gus' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Pam'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Pam' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Pam'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Pam' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Penny'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Penny' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Penny'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Penny' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\HarveyRoom'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\HarveyRoom' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Harvey'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Harvey' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Harvey'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Harvey' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\Beach'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Beach' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\ElliottHouse'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\ElliottHouse' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Elliott'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Elliott' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Elliott'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Elliott' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\Mountain'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Mountain' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\ScienceHouse'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\ScienceHouse' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Maru'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Maru' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Maru'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Maru' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Robin'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Robin' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Demetrius'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Demetrius' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Demetrius'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Demetrius' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\SebastianRoom'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\SebastianRoom' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Sebastian'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Sebastian' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Sebastian'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Sebastian' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Linus'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Linus' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Linus'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Linus' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\Forest'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Forest' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Animals\BabyWhite Cow'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Animals\BabyWhite Cow' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Animals\BabyBrown Cow'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Animals\BabyBrown Cow' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Wizard'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Wizard' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Wizard'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Wizard' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Marnie'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Marnie' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Shane'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Shane' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Shane'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Shane' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Jas'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Jas' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Jas'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Jas' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Leah'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Leah' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Leah'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Leah' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\BusStop'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\BusStop' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Dwarf'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Dwarf' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:53 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Dwarf'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Dwarf' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\Desert'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Desert' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'TerrainFeatures\tree_palm'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\tree_palm' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\MrQi'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\MrQi' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\MrQi'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\MrQi' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Sandy'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Sandy' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Sandy'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Sandy' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Bouncer'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Bouncer' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Bouncer'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Bouncer' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Gunther'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Gunther' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Gunther'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Gunther' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Marlon'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Marlon' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Marlon'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Marlon' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\Woods'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Woods' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\Railroad'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Railroad' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Henchman'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Henchman' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Henchman'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Henchman' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Characters\Willy'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Characters\Willy' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Portraits\Willy'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Portraits\Willy' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\BathHouse_Entry'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\BathHouse_Entry' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\BathHouse_MensLocker'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\BathHouse_MensLocker' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\BathHouse_WomensLocker'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\BathHouse_WomensLocker' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\BathHouse_Pool'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\BathHouse_Pool' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\Greenhouse'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Greenhouse' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\Backwoods'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Backwoods' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\Tunnel'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Tunnel' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\Cellar'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\Cellar' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\spring_outdoorsTileSheet'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\spring_outdoorsTileSheet' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'spring_town'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\spring_town' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\spring_town'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\spring_town' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\spring_beach'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\spring_beach' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:54 TRACE SpaceCore] Event: OnBlankSave
- [15:01:55 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\FarmHouse2_marriage'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\FarmHouse2_marriage' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:55 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\spouseRooms'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\spouseRooms' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:55 ERROR SMAPI] Entoarox Framework crashed when loading asset 'TerrainFeatures\tree2_summer'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\tree2_summer' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:55 ERROR SMAPI] Entoarox Framework crashed when loading asset 'TerrainFeatures\tree1_summer'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TerrainFeatures\tree1_summer' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:56 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\summer_outdoorsTileSheet'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\summer_outdoorsTileSheet' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:56 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\summer_town'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\summer_town' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:56 ERROR SMAPI] Entoarox Framework crashed when loading asset 'Maps\summer_beach'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\Maps\summer_beach' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:56 TRACE Console.Out] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
- [15:01:56 ERROR SMAPI] Entoarox Framework crashed when loading asset 'TileSheets\tools'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\TileSheets\tools' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:01:56 TRACE SMAPI] Context: loaded saved game 'Testing_169627469', starting summer 23 Y1.
- [15:01:56 TRACE Animal Sitter] chestCoords:8,11
- [15:01:56 INFO Forage at the Farm] Config: Initialized
- [15:01:56 INFO Mining at the Farm] Config: Initialized
- [15:01:56 TRACE Custom Crops] Injecting to crops: 851: 1 2 3 4 3/summer/41/850/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 853: 1 2 3 2/summer/42/852/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 855: 1 2 3 4 3 3/winter/43/854/4/0/true 4 6 2 20/true/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 857: 1 2 3 2/spring/44/856/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 860: 1 2 3 4/fall/45/858/-1/0/true 1 3 5 0/false/true 236 0 0 224 88 158 255 172 240
- [15:01:56 TRACE Custom Crops] Injecting to crops: 862: 1 2 2 3 4 3/fall/46/861/3/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 864: 1 2 2 3 3 2/fall/47/863/3/0/true 1 3 5 2/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 866: 1 2 3 4 3/spring/48/865/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 868: 1 2 4 8/summer/49/867/-1/0/true 1 3 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 870: 1 2 1 1/fall/50/869/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 872: 1 2 3 4 3/spring/51/871/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 874: 1 2 3 4 3/spring/52/873/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 876: 1 2 3 2 1/fall/53/875/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 878: 1 2 3 4 3/summer/54/877/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 880: 1 1 1 1/fall/55/879/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 882: 1 2 3 2/spring/56/881/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 884: 1 2 3 4 3/summer/57/883/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 886: 1 2 3 2/summer/58/885/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 889: 1 2 3 4/summer/59/887/-1/0/true 1 3 5 0/false/true 254 86 154 128 79 244 207 151 255
- [15:01:56 TRACE Custom Crops] Injecting to crops: 891: 1 2 3 3 4 2/fall/60/890/2/0/true 1 3 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 893: 1 2 3 4 3/summer/61/892/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 895: 1 2 3 4 2 4/summer/62/894/4/0/true 1 1 5 0/true/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 897: 1 2 2 3 3 2/fall/63/896/-1/0/true 1 2 2 20/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 899: 1 2 2 3 4 3/winter/64/898/3/0/true 1 3 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 901: 2 3 3 3 2/winter/65/900/4/0/true 2 3 2 0/true/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 904: 1 2 3 4/fall/66/902/-1/0/true 1 3 5 0/false/true 255 72 176 255 31 31 255 127 255
- [15:01:56 TRACE Custom Crops] Injecting to crops: 907: 1 2 3 4 3/fall/67/905/-1/0/true 1 3 5 0/true/true 255 255 0 255 98 3 236 0 0
- [15:01:56 TRACE Custom Crops] Injecting to crops: 909: 1 2 3 2/spring/68/908/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 911: 1 2 3 2/fall/69/910/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 913: 1 2 3 4 3/spring/70/912/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 915: 1 2 2 3 4 3/summer/71/914/3/0/true 3 3 5 2/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 918: 1 2 3 4 3/spring/72/916/-1/0/true 1 3 5 0/true/true 255 253 241 218 186 39 255 34 106
- [15:01:56 TRACE Custom Crops] Injecting to crops: 920: 1 2 3 4 3/fall/73/919/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 922: 1 2 2 3 4 3/winter/74/921/3/0/true 1 3 5 2/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 924: 1 2 3 4 3/fall/75/923/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 927: 1 2 3 4/spring/76/925/-1/0/true 1 3 5 0/false/true 136 116 248 217 140 255 151 88 198
- [15:01:56 TRACE Custom Crops] Injecting to crops: 929: 1 2 3 4 3/summer/77/928/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 932: 1 2 3 4 3/summer/78/930/-1/0/true 1 3 5 0/false/true 136 116 248 116 133 248 204 160 246
- [15:01:56 TRACE Custom Crops] Injecting to crops: 934: 2 2 2 2 1/winter/79/933/3/0/true 2 3 2 0/true/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 936: 1 2 3 2/winter/80/935/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 938: 1 2 3 2/spring/81/937/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 940: 1 2 3 2/summer/82/939/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 942: 2 2 2 3 1/winter/83/941/3/0/true 2 3 2 0/true/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 944: 1 2 3 2/spring/84/943/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 946: 1 2 3 4/summer/85/945/-1/0/true 1 3 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 948: 1 2 2 3 4 3/spring/86/947/3/0/true 1 1 5 0/true/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 950: 1 2 3 2/fall/87/949/-1/0/true 1 3 5 2/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 952: 1 2 3 4 3 3/spring/88/951/4/0/true 1 2 10 20/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 954: 1 2 3 4 3/spring/89/953/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 956: 1 2 2 1/summer/90/955/-1/0/true 1 3 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 958: 1 2 3 4 3 3/winter/91/957/4/0/true 4 5 10 20/true/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 961: 1 2 3 4/fall/92/959/-1/0/true 1 3 5 0/false/true 207 151 255 206 197 236 245 157 199
- [15:01:56 TRACE Custom Crops] Injecting to crops: 963: 1 2 2 3 4 3/summer/93/962/3/0/true 1 3 5 2/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 965: 1 2 3 4 5 3/winter/94/964/4/0/true 3 5 10 20/true/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 967: 1 2 3 4 3/fall/95/966/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 969: 1 2 3 2/spring/96/968/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 971: 1 2 3 4 3 3/spring/97/970/4/0/true 1 2 10 20/true/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 973: 1 2 3 2/fall/98/972/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 975: 1 2 3 4 3 3/spring/99/974/4/0/true 1 3 10 20/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 978: 1 2 3 4 3/spring/100/976/-1/0/true 1 3 5 0/true/true 128 208 255 151 166 255 238 143 255
- [15:01:56 TRACE Custom Crops] Injecting to crops: 980: 1 2 3 4 3 3/spring/101/979/4/0/true 1 1 10 20/true/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 982: 1 2 3 4 3/summer/102/981/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 985: 1 2 3 4 3/summer/103/983/-1/0/true 1 3 5 0/true/true 252 91 255 255 244 66 87 160 243
- [15:01:56 TRACE Custom Crops] Injecting to crops: 987: 1 2 3 4 3/fall/104/986/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 989: 1 2 2 3 3/fall/105/988/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 991: 1 2 2 3 4 3/spring/106/990/3/0/true 1 3 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 993: 1 2 3 2/fall/107/992/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 995: 1 2 2 3 4 3/spring/108/994/3/0/true 1 5 5 2/true/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 998: 1 2 3 4/spring/109/996/-1/0/true 1 3 5 0/false/true 151 80 217 247 214 255 217 140 255
- [15:01:56 TRACE Custom Crops] Injecting to crops: 1000: 1 2 3 4 3/summer/110/999/-1/0/true 1 1 5 0/false/false
- [15:01:56 TRACE Custom Crops] Injecting to crops: 1002: 1 2 3 4 3 3/spring/111/1001/4/0/true 1 2 10 20/false/false
- [15:01:56 TRACE SMAPI] Custom Crops intercepted Data\Crops.
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 24 / 20
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 188 / 60
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 190 / 80
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- [15:01:56 TRACE Replanter] Adding ID to seed price index: 248 / 40
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 250 / 70
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 252 / 100
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 400 / 0
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 254 / 80
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 256 / 50
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 258 / 80
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 260 / 40
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 262 / 10
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 264 / 40
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 266 / 100
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 268 / 400
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 433 / 30
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 270 / 150
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 304 / 60
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 398 / 60
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 300 / 70
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 272 / 20
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 274 / 30
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 276 / 100
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- [15:01:56 TRACE Replanter] Adding ID to seed price index: 280 / 60
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 282 / 240
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 284 / 20
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 454 / 60
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 591 / 20
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 597 / 30
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 376 / 100
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 593 / 50
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 421 / 40
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 595 / 200
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 417 / 400
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 16 / 70
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 396 / 110
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 404 / 90
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 412 / 60
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 850 / 50
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 852 / 40
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 854 / 500
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 856 / 20
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 858 / 140
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 861 / 150
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 863 / 20
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 865 / 60
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 867 / 400
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 869 / 100
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 871 / 40
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 873 / 60
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 875 / 50
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 877 / 50
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- [15:01:56 TRACE Replanter] Adding ID to seed price index: 885 / 20
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 887 / 90
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 890 / 100
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 892 / 110
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 894 / 120
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 896 / 500
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 898 / 100
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 900 / 760
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 902 / 60
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 905 / 300
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 908 / 20
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 910 / 40
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 912 / 100
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 914 / 200
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 916 / 180
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 919 / 160
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 921 / 200
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 923 / 100
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 925 / 150
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 928 / 160
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 930 / 250
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 933 / 600
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 935 / 70
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 937 / 80
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 939 / 20
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 941 / 750
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 943 / 20
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 945 / 700
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 947 / 200
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 949 / 60
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 951 / 40
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 953 / 200
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 955 / 400
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 957 / 800
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 959 / 240
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 962 / 100
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 964 / 1300
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 966 / 120
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 968 / 50
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 970 / 40
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 972 / 20
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 974 / 600
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 976 / 300
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 979 / 400
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 981 / 70
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 983 / 300
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 986 / 120
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 988 / 120
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 990 / 200
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 992 / 20
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 994 / 200
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 996 / 60
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 999 / 200
- [15:01:56 TRACE Replanter] Adding ID to seed price index: 1001 / 40
- [15:01:57 DEBUG Better Quarry] Number of items spawned: 3
- [15:01:57 DEBUG CleanFarm] Cleaning up the farm...
- [15:01:57 DEBUG CleanFarm] Cleanup complete!
- [15:01:57 DEBUG Forage at the Farm] Number of forageable items spawned at Farm: 2
- [15:01:57 TRACE LookupAnything] Checking for update... none found.
- [15:01:57 TRACE Fast Animations] Checking for update... none found.
- [15:01:57 TRACE The Long Night] Checking for update... none found.
- [15:01:58 ERROR SMAPI] Entoarox Framework crashed when loading asset 'LooseSprites\map'. SMAPI will use the default asset instead. Error details:
- StardewModdingAPI.Framework.Exceptions.SContentLoadException: Xnb Loader failed loading content asset 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\XnbLoader\ModContent\LooseSprites\map' from ModFolder. ---> System.ArgumentException: The asset key must not be an absolute path.
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertValidAssetKeyFormat(String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 201
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 92
- --- End of inner exception stack trace ---
- at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 137
- at Entoarox.Framework.Core.AssetHandlers.XnbLoader.Load[T](IAssetInfo asset)
- at StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:line 604
- [15:02:00 TRACE SMAPI] Disposing...
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