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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '&8&k::&2&lMMEDERLOF&8&k::'
  204. # Interval is the animation interval in TICKS (20 ticks is one second).
  205. # Every X ticks the animation goes to the next frame (see above)
  206. # Once all frames are finished it will start over from the first one
  207. interval: 2
  208. # If you don't want a static order of the frames and want to show each frame at random
  209. # you can enable this option.
  210. random: false
  211. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  212. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  213. # These lines (usually a header or footer) are also good for decoration.
  214. header:
  215. text:
  216. - '&7&m+---------------------+>'
  217. interval: 10
  218. random: true
  219. player-label:
  220. text:
  221. - '&b&lSpeler:'
  222. interval: 100
  223. random: false
  224. player-line1:
  225. text:
  226. - '&f&l{player}'
  227. interval: 2
  228. random: false
  229. spacer1:
  230. text: []
  231. interval: 100
  232. random: false
  233. news-info:
  234. text:
  235. - '&b&l> &e&lMelding:'
  236. interval: 100
  237. random: false
  238. news:
  239. # Lets create some animated news
  240. # News is something you need to write quick
  241. # and usually you don't want to spend ages on creating
  242. # some cool effect. That is why FeatherBoard features
  243. # several presets you can use.
  244. text:
  245. - '<scroll width="29">&cSpelers! &7Heb jij een mooi plot? laat het aan &4&ldjp006 &7en mis maak je kans op &2&lBUILDER &7Rank!</scroll>'
  246. interval: 2 # When using preset effects. The interval will apply to that effect
  247. # Do you want to randomize the animation frames?
  248. random: false
  249. # For empty lines just add another 'section' but just don't put any text
  250. # in it so it acts like an empty line.
  251. spacer2:
  252. text: []
  253. interval: 100
  254. random: false
  255. timesplayed-label: #Switch between site, times played and health
  256. text:
  257. - '&b&l> &e&lBouwrechten:'
  258. - '&b&l> &e&lPlot Owner:'
  259. - '&b&l> &e&lPlot Wereld:'
  260. interval: 100
  261. random: false
  262. timesplayed: #Switch between site, times played and health
  263. text:
  264. - '&f&l{plotsquared_has_build_rights}'
  265. - '&f&l{plotsquared_currentplot_owner}'
  266. - '&f&lPlotWorld'
  267. interval: 100
  268. random: false
  269. # For empty lines just add another 'section' but just don't put any text
  270. # in it so it acts like an empty line.
  271. spacer3:
  272. text: []
  273. interval: 100
  274. random: false
  275. server-label:
  276. text:
  277. - '&b&lSpelers:'
  278. interval: 100
  279. random: false
  280. server-line1:
  281. text:
  282. - '<repeat times=200>&f&l{onlineplayers} &8&l/ &f&l15</repeat>'
  283. interval: 1
  284. random: false
  285. server-line2:
  286. text:
  287. - '&2&lMMEDERLOF SERVER'
  288. - '&a&lMMEDERLOF SERVER'
  289. interval: 5
  290. random: false
  291. # This is the same as the header. It is not needed since you already use the header as the longest line
  292. # but it looks cleaner having a footer.
  293. footer:
  294. text:
  295. - '&7&m+---------------------->'
  296. interval: 10
  297. random: true
  298. # This is a combat scoreboard example showing
  299. # combat related information.
  300. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  301. # (Unless you want it to show all the time)
  302. # You still need to 'trigger' this scoreboard in the vanilla_combat
  303. combat-scoreboard-example:
  304. # Lets just use the title,header and footer from the example above
  305. # for in depth configuration look above.
  306. #
  307. # When designing a board that is used when triggered on an event. You have
  308. # to think (before looking at the placeholders) what is relevant.
  309. # For example: When I think of combat my first thoughts are:
  310. # - Health: To see how much you have left
  311. # - Possible cooldown timers
  312. # - With who am I in combat?
  313. # - Target health
  314. # - mcMMO attacking level?
  315. #
  316. # Next you have to think what is important during that event:
  317. # - Combat: not too much distraction (no animations, smaller scoreboard)
  318. #
  319. # Once you know those things start looking for placeholders. A lot of events such
  320. # as mcmmo have placeholders that can only be used in such events.
  321. title:
  322. text:
  323. # To create cool looking animations you create yourself
  324. # you can use the graphical tool AnimationCreator
  325. # https://www.spigotmc.org/resources/animationcreator.6001/
  326. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  327. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  328. - '<single><delay times="10">&l><</delay></single>'
  329. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  330. - '<single>&f&lherB</single>'
  331. - '<single>&f&lherBo</single>'
  332. - '<single>&f&latherBoa</single>'
  333. - '<single>&f&leatherBoar</single>'
  334. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  335. interval: 2
  336. random: false
  337. header:
  338. text:
  339. - '&a&m+-----------------+'
  340. interval: 10
  341. random: true
  342. combat-label:
  343. text:
  344. - '&8&l> &7&lCombat target:'
  345. interval: 100
  346. random: false
  347. combat-data:
  348. text:
  349. - '{vanilla-combat_opponent_name}'
  350. interval: 2
  351. random: false
  352. spacer1:
  353. text: []
  354. interval: 100
  355. health-label:
  356. text:
  357. - '&8&l> &7&lHealth stats:'
  358. interval: 100
  359. random: false
  360. health-data-1:
  361. text:
  362. - '&aYou: {healthbar}'
  363. interval: 1
  364. random: false
  365. health-data-2:
  366. text:
  367. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  368. interval: 1
  369. random: false
  370. footer:
  371. text:
  372. - '&a&m+-----------------+'
  373. interval: 10
  374. random: true
  375. # This is an example for mcMMO when you level up
  376. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  377. # (Unless you want it to show all the time)
  378. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  379. mcmmo-levelup:
  380. title:
  381. text:
  382. # To create cool looking animations you create yourself
  383. # you can use the graphical tool AnimationCreator
  384. # https://www.spigotmc.org/resources/animationcreator.6001/
  385. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  386. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  387. - '<single><delay times="10">&l><</delay></single>'
  388. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  389. - '<single>&f&lherB</single>'
  390. - '<single>&f&lherBo</single>'
  391. - '<single>&f&latherBoa</single>'
  392. - '<single>&f&leatherBoar</single>'
  393. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  394. interval: 2
  395. random: false
  396. header:
  397. text:
  398. - '&a&m+-----------------+'
  399. interval: 10
  400. random: true
  401. info-label:
  402. text:
  403. # mcMMO-levelup comes with several event specific placeholders
  404. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  405. interval: 10
  406. spacer1: # This is a spacer an empty line
  407. text:
  408. - ''
  409. interval: 10
  410. # Do you want to randomize the animation frames?
  411. random: false
  412. skill-label: # You can add elements to the group and name them like you want
  413. # Lets make a static label
  414. text:
  415. - '&9&l> &e&lSkill:'
  416. interval: 10 # The interval is not important since its just 1 static text.
  417. # Do you want to randomize the animation frames?
  418. random: false
  419. skill:
  420. # Lets make a static label
  421. text:
  422. - '{mcmmo-levelup_skill_name}'
  423. interval: 10 # The interval is not important since its just 1 static text.
  424. # Do you want to randomize the animation frames?
  425. random: false
  426. spacer2: # This is a spacer an empty line
  427. text:
  428. - ''
  429. interval: 100
  430. # Do you want to randomize the animation frames?
  431. random: false
  432. skilllevel-label: # You can add elements to the group and name them like you want
  433. # Lets make a static label
  434. text:
  435. - '&b&l> &e&lCurrent level:'
  436. interval: 10 # The interval is not important since its just 1 static text.
  437. # Do you want to randomize the animation frames?
  438. random: false
  439. skilllevel:
  440. # Lets make a static label
  441. text:
  442. - '{mcmmo-levelup_skilllevel}'
  443. interval: 10 # The interval is not important since its just 1 static text.
  444. # Do you want to randomize the animation frames?
  445. random: false
  446. footer:
  447. text:
  448. - '&a&m+-----------------+'
  449. interval: 10
  450. random: true
  451. # This is an example for Towny when you enter a town
  452. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  453. # (Unless you want it to show all the time)
  454. # You still need to 'trigger' this scoreboard in the 'towny-town'
  455. creative:
  456. # Lets just use the title,header and footer from the example above
  457. # for in depth configuration look above.
  458. title:
  459. text:
  460. # To create cool looking animations you create yourself
  461. # you can use the graphical tool AnimationCreator
  462. # https://www.spigotmc.org/resources/animationcreator.6001/
  463. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  464. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  465. - '&2&lMMEDERLOF Server'
  466. interval: 2
  467. random: false
  468. header:
  469. text:
  470. - '&a&m+-------------------+'
  471. interval: 10
  472. random: true
  473. town-label:
  474. text:
  475. - '&e&lNaam'
  476. interval: 100
  477. town-data:
  478. text:
  479. - '{player}'
  480. interval: 100
  481. spacer1:
  482. text: []
  483. interval: 100
  484. townboard-label:
  485. text:
  486. - '&e&lGamemode'
  487. interval: 100
  488. townboard:
  489. text:
  490. - '&a{gamemode}'
  491. interval: 3
  492. spacer2:
  493. text: []
  494. interval: 100
  495. population-label:
  496. text:
  497. - '&e&lSpeelt sinds'
  498. interval: 100
  499. poplulation-data:
  500. text:
  501. - '{firstplayed}'
  502. interval: 100
  503. spacer3:
  504. text: []
  505. interval: 100
  506. 12-2:
  507. text:
  508. - '&e&lYouTube'
  509. interval: 100
  510. 12-1:
  511. text:
  512. - '<repeat times=200><rainbow>mmederlof!</rainbow></repeat>'
  513. interval: 100
  514. footer:
  515. text:
  516. - '&a&m+-------------------+'
  517. interval: 10
  518. random: true
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