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Oct 15th, 2019
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  1. function fade(t) {
  2. return t * t * t * (t * (t * 6 - 15) + 10);
  3. }
  4.  
  5. export function lerp(t, a, b) {
  6. return a + t * (b - a);
  7. }
  8.  
  9. function grad(hash, x, y, z) {
  10. const h = hash & 15;
  11. const u = h < 8 ? x : y;
  12. let v;
  13.  
  14. if (h < 4) {
  15. v = y;
  16. } else if (h === 12 || h === 14) {
  17. v = x;
  18. } else {
  19. v = z;
  20. }
  21.  
  22. return ((h & 1) === 0 ? u : -u) + ((h & 2) === 0 ? v : -v);
  23. }
  24.  
  25. function scale(n) {
  26. return (1 + n) / 2;
  27. }
  28.  
  29. export function noise(x, y, z) {
  30. const p = new Uint8Array(512);
  31. // prettier-ignore
  32. const permutation = [151,160,137,91,90,15,
  33. 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
  34. 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
  35. 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
  36. 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
  37. 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
  38. 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
  39. 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
  40. 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
  41. 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
  42. 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
  43. 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
  44. 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180];
  45.  
  46. for (let i = 0; i < 256; i += 1) {
  47. p[256 + i] = p[i];
  48. p[i] = permutation[i];
  49. }
  50.  
  51. let X = Math.floor(x) & 255; // fuind unit that
  52. let Y = Math.floor(y) & 255; // contains point
  53. let Z = Math.floor(z) & 255;
  54.  
  55. X -= Math.floor(x);
  56. Y -= Math.floor(y);
  57. Z -= Math.floor(z);
  58.  
  59. const u = fade(x); // compute fade curves for each
  60. const v = fade(y);
  61. const w = fade(z);
  62.  
  63. const A = p[X] + Y;
  64. const AA = p[A] + Z;
  65. const AB = p[A + 1] + Z;
  66.  
  67. const B = p[X + 1] + Y;
  68. const BA = p[B] + Z;
  69. const BB = p[B + 1] + Z;
  70.  
  71. return scale(
  72. lerp(
  73. w,
  74. lerp(
  75. v,
  76. lerp(u, grad(p[AA], x, y, z), grad(p[BA], x - 1, y, z)),
  77. lerp(u, grad(p[AB], x, y - 1, z), grad(p[BB], x - 1, y - 1, z)),
  78. ),
  79. lerp(
  80. v,
  81. lerp(u, grad(p[AA + 1], x, y, z - 1), grad(p[BA + 1], x - 1, y, z - 1)),
  82. lerp(u, grad(p[AB + 1], x, y - 1, z - 1), grad(p[BB + 1], x - 1, y - 1, z - 1)),
  83. ),
  84. ),
  85. );
  86. }
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