AstralScripter

test

Apr 1st, 2020
143
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 4.30 KB | None | 0 0
  1. --function
  2.  if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. do
  5.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  6.     script.Parent = Player.Character
  7.  
  8.     --RemoteEvent for communicating
  9.     local Event = Instance.new("RemoteEvent")
  10.     Event.Name = "UserInput_Event"
  11.  
  12.     --Fake event to make stuff like Mouse.KeyDown work
  13.     local function fakeEvent()
  14.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  15.         t.connect = t.Connect
  16.         return t
  17.     end
  18.  
  19.     --Creating fake input objects with fake variables
  20.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24.     end}
  25.     --Merged 2 functions into one by checking amount of arguments
  26.     CAS.UnbindAction = CAS.BindAction
  27.  
  28.     --This function will trigger the events that have been :Connect()'ed
  29.     local function te(self,ev,...)
  30.         local t = m[ev]
  31.         if t and t._fakeEvent and t.Function then
  32.             t.Function(...)
  33.         end
  34.     end
  35.     m.TrigEvent = te
  36.     UIS.TrigEvent = te
  37.  
  38.     Event.OnServerEvent:Connect(function(plr,io)
  39.         if plr~=Player then return end
  40.         if io.isMouse then
  41.             m.Target = io.Target
  42.             m.Hit = io.Hit
  43.         else
  44.             local b = io.UserInputState == Enum.UserInputState.Begin
  45.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  46.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  47.             end
  48.             for _,t in pairs(CAS.Actions) do
  49.                 for _,k in pairs(t.Keys) do
  50.                     if k==io.KeyCode then
  51.                         t.Function(t.Name,io.UserInputState,io)
  52.                     end
  53.                 end
  54.             end
  55.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  56.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  57.         end
  58.     end)
  59.     Event.Parent = NLS([==[
  60.     local Player = game:GetService("Players").LocalPlayer
  61.     local Event = script:WaitForChild("UserInput_Event")
  62.  
  63.     local UIS = game:GetService("UserInputService")
  64.     local input = function(io,a)
  65.         if a then return end
  66.         --Since InputObject is a client-side instance, we create and pass table instead
  67.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  68.     end
  69.     UIS.InputBegan:Connect(input)
  70.     UIS.InputEnded:Connect(input)
  71.  
  72.     local Mouse = Player:GetMouse()
  73.     local h,t
  74.     --Give the server mouse data 30 times every second, but only if the values changed
  75.     --If player is not moving their mouse, client won't fire events
  76.     while wait(1/30) do
  77.         if h~=Mouse.Hit or t~=Mouse.Target then
  78.             h,t=Mouse.Hit,Mouse.Target
  79.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  80.         end
  81.     end]==],Player.Character)
  82.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  83. end
  84. --end
  85.  
  86. local Player = owner
  87. local AnimID1 = 4843363852
  88.  
  89. local RunService = game:GetService("RunService")
  90.  
  91. function LoadAnimation(ID)
  92.     local anim = Instance.new("Animation")
  93.     anim.AnimationId = "rbxassetid:"..ID
  94.     anim = Player.Character:WaitForChild("Humanoid"):LoadAnimation(anim)
  95.     return anim
  96. end
  97.  
  98. function Bullet()
  99.     local bullet = Instance.new("Part")
  100.     bullet.Size = Vector3.new(1, 1, 2)
  101.     bullet.Anchored = true
  102.     bullet.CanCollide = false
  103.     bullet.BrickColor = BrickColor.new("Bright orange")
  104.     bullet.Material = "Neon"
  105.     bullet.Name = "Bullet"
  106.     local Debounce = {}
  107.     bullet.Touched:Connect(function(hit)
  108.         if hit.Parent:FindFirstChild("Humanoid") and table.find(Debounce, hit.Parent) == nil then
  109.             if game.Players:GetPlayerFromCharacter(hit.Parent) == Player then return end
  110.             table.insert(Debounce, hit.Parent)
  111.             hit.Parent.Humanoid:TakeDamage(15)
  112.         end
  113.     end)
  114.     return bullet
  115. end
  116.  
  117. Mouse.Button1Down:Connect(function()
  118.     local anim = LoadAnimation(AnimID1)
  119.    
  120.     anim:GetMarkerReachedSignal("Shoot"):Connect(function()
  121.         local bullet = Bullet()
  122.         bullet.CFrame = CFrame.new(Player.Character["Right Arm"].Position, Mouse.Hit.LookVector)
  123.         bullet.Parent = workspace
  124.         for i = 1, 100 do
  125.             bullet.Position = Vector3.new(bullet.Position.X, bullet.Position.Y, bullet.Position.Z+i)
  126.             RunService.Stepped:Wait()
  127.         end
  128.         bullet:Destroy()
  129.     end)
  130.     anim:Play()
  131. end)
Add Comment
Please, Sign In to add comment