Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --function
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- --end
- local Player = owner
- local AnimID1 = 4843363852
- local RunService = game:GetService("RunService")
- function LoadAnimation(ID)
- local anim = Instance.new("Animation")
- anim.AnimationId = "rbxassetid:"..ID
- anim = Player.Character:WaitForChild("Humanoid"):LoadAnimation(anim)
- return anim
- end
- function Bullet()
- local bullet = Instance.new("Part")
- bullet.Size = Vector3.new(1, 1, 2)
- bullet.Anchored = true
- bullet.CanCollide = false
- bullet.BrickColor = BrickColor.new("Bright orange")
- bullet.Material = "Neon"
- bullet.Name = "Bullet"
- local Debounce = {}
- bullet.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and table.find(Debounce, hit.Parent) == nil then
- if game.Players:GetPlayerFromCharacter(hit.Parent) == Player then return end
- table.insert(Debounce, hit.Parent)
- hit.Parent.Humanoid:TakeDamage(15)
- end
- end)
- return bullet
- end
- Mouse.Button1Down:Connect(function()
- local anim = LoadAnimation(AnimID1)
- anim:GetMarkerReachedSignal("Shoot"):Connect(function()
- local bullet = Bullet()
- bullet.CFrame = CFrame.new(Player.Character["Right Arm"].Position, Mouse.Hit.LookVector)
- bullet.Parent = workspace
- for i = 1, 100 do
- bullet.Position = Vector3.new(bullet.Position.X, bullet.Position.Y, bullet.Position.Z+i)
- RunService.Stepped:Wait()
- end
- bullet:Destroy()
- end)
- anim:Play()
- end)
Add Comment
Please, Sign In to add comment