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  1. //ENLIVEE AUTOEXEC.CFG
  2.  
  3. sv_cheats "1"
  4.  
  5.  
  6.  
  7. prec_notify "0"
  8. prec_log "1"
  9. prec_mode "1"
  10. prec_screens "0"
  11. prec_min_streak "2"
  12. prec_sound "0"
  13. prec_kill_delay "15"
  14. prec_dir "demos"
  15.  
  16. // PERFORMANCE
  17.  
  18. bind mwheeldown +jump
  19. mat_antialias "0"
  20. mat_forceaniso "16"
  21. mat_trilinear "0"
  22. mat_clipz "0"
  23. mat_disable_bloom "0"
  24. mat_wateroverlaysize "0"
  25. mat_debug_postprocessing_effects "0"
  26. mat_debugdepthmode "0"
  27. mat_debugdepthval "128"
  28. mat_debugdepthvalmax "256"
  29. mat_compressedtextures "1"
  30. mat_filterlightmaps "1"
  31. mat_forcehardwaresync "0"
  32. mat_parallaxmap "0"
  33. mat_hdr_level "0"
  34. mat_bloomscale "0"
  35. mat_forcemanagedtextureintohardware "0"
  36. mat_fastnobump "1"
  37. mat_debug_postprocessing_effects "0"
  38. mat_debugdepthmode "0"
  39. mat_debugdepthval "128"
  40. mat_debugdepthvalmax "256"
  41. mat_compressedtextures "1"
  42. mat_filterlightmaps "1"
  43. mat_forcehardwaresync "0"
  44. mat_reducefillrate "1"
  45. mat_disable_bloom "1"
  46. mat_wateroverlaysize "8"
  47. mat_hdr_enabled "0"
  48. mat_parallaxmap "0"
  49. mat_hdr_level "0"
  50. mat_bloomscale "0"
  51. mat_forcemanagedtextureintohardware "0"
  52. mat_fastnobump "1"
  53. mat_specular "0"
  54. mat_bumpmap "0"
  55. mat_bufferprimitives "1"
  56. mat_disable_lightwarp "1"
  57. mat_framebuffercopyoverlaysize "0"
  58. mat_disable_ps_patch "1"
  59. mat_envmapsize "0"
  60. mat_envmaptgasize "0"
  61. mat_disable_fancy_blending "1"
  62. mat_autoexposure_max "0"
  63. mat_autoexposure_min "0"
  64. mat_alphacoverage "0"
  65. mat_bloom_scalefactor_scalar "0"
  66. mat_maxframelatency "0"
  67. mat_max_worldmesh_vertices "0"
  68. mat_software_aa_blur_one_pixel_lines "0"
  69. mat_software_aa_strength "0"
  70. mat_software_aa_strength_vgui "0"
  71. mat_software_aa_tap_offset "0"
  72. mat_picmip "2"
  73. mat_clipz "1"
  74. mat_vsync "0"
  75. mat_shadowstate "0"
  76. mat_queue_mode "2"
  77.  
  78. // RAIN & WATER
  79.  
  80. r_ropetranslucent "0"
  81. r_drawdetailprops "0"
  82. r_drawflecks "0"
  83. r_shadows "1"
  84. r_shadowmaxrendered "32"
  85. r_dynamic "0"
  86. r_3dsky "0"
  87. r_propsmaxdist "0"
  88. r_worldlights "1"
  89. r_renderoverlayfragment "0"
  90. r_eyes "0"
  91. r_teeth "0"
  92. r_maxdlights "32"
  93. r_maxnewsamples "0"
  94. r_maxsampledist "0"
  95. r_norefresh "0"
  96. r_minnewsamples "0"
  97. r_maxdlights "32"
  98. r_maxnewsamples "0"
  99. r_maxsampledist "0"
  100. r_norefresh "0"
  101. r_minnewsamples "0"
  102. r_forcewaterleaf "0"
  103. r_phong "0"
  104. r_shadows "1"
  105. r_eyes "0"
  106. r_eyeglintlodpixels "0"
  107. r_eyesize "0"
  108. r_eyeshift_z "0"
  109. r_shadowrendertotexture "1"
  110. r_lod_noupdate "1"
  111. r_flex "0"
  112. r_eyeshift_y "0"
  113. r_eyeshift_x "0"
  114. r_eyemove "0"
  115. r_eyegloss "0"
  116. r_teeth "0"
  117. r_worldlightmin "0.0002"
  118. r_waterforcereflectentities "0"
  119. r_worldlights "1"
  120. r_PhysPropStaticLighting "0"
  121. r_cheapwaterend "1"
  122. r_cheapwaterstart "1"
  123. r_updaterefracttexture "0"
  124. r_WaterDrawReflection "0"
  125. r_WaterDrawRefraction "0"
  126. r_drawflecks "0"
  127. r_dopixelvisibility "0"
  128. r_renderoverlayfragment "0"
  129. r_occlusion "0"
  130. r_shadowmaxrendered "32"
  131. r_rootlod "2"
  132. r_lod "2"
  133. r_drawbatchdecals "0"
  134. r_spray_lifetime "1"
  135. r_ambientboost "0"
  136. r_ambientfactor "1"
  137. r_waterforceexpensive "0"
  138. r_ropetranslucent "0"
  139. r_dynamic "0"
  140. r_lightaverage "1"
  141. r_3dsky "0"
  142. r_sse "1"
  143. r_sse2 "1"
  144. r_mmx "1"
  145. r_maxmodeldecal "0"
  146. r_drawmodeldecals "0"
  147. r_bloomtintg "0"
  148. r_bloomtintb "0"
  149. r_bloomtintexponent "0"
  150. r_bloomtintr "0"
  151. r_drawdetailprops "0"
  152. r_flashlightrendermodels "0"
  153. r_hunkalloclightmaps "0"
  154. r_lightcache_zbuffercache "0"
  155. r_propsmaxdist "0"
  156. r_staticprop_lod "3"
  157. r_sse_s "1"
  158. r_threaded_client_shadow_manager "1"
  159. r_threaded_particles "1"
  160. r_threaded_renderables "1"
  161. r_queued_decals "0"
  162. r_queued_post_processing "1"
  163. r_queued_ropes "1"
  164.  
  165. // ROPES
  166.  
  167. rope_smooth "0"
  168. rope_wind_dist "0"
  169. rope_collide "0"
  170. rope_subdiv "0"
  171. rope_smooth_maxalphawidth "0"
  172. rope_smooth_maxalpha "0"
  173. rope_smooth_enlarge "0"
  174. rope_wind_dist "0.01"
  175. rope_subdiv "0"
  176. rope_smooth_minwidth "0"
  177. rope_smooth_minalpha "0"
  178. rope_averagelight "0"
  179. rope_smooth "0"
  180. rope_shake "0"
  181. rope_collide "0"
  182.  
  183. // MODELS
  184.  
  185. cl_ragdoll_physics_enable "0"
  186. cl_ragdoll_collide "0"
  187. cl_ragdoll_fade_time "0"
  188. cl_wpn_sway_interp "0"
  189.  
  190. // BLOOD & VIOLENCE
  191.  
  192. violence_ablood "1"
  193. violence_agibs "1"
  194. violence_hblood "1"
  195. violence_hgibs "1"
  196.  
  197. // MISCELLANEOUS
  198.  
  199. cl_crosshaircolor "5"
  200. cl_phys_props_max "0"
  201. cl_drawmonitors "0"
  202. cl_ejectbrass "0"
  203. cl_forcepreload "1"
  204. cl_show_splashes "0"
  205. cl_detail_avoid_force "0"
  206. cl_detail_avoid_radius "0"
  207. cl_detail_avoid_recover_speed "0"
  208. cl_detail_max_sway "0"
  209. cl_forcepreload "1"
  210. cl_drawmonitors "0"
  211. cl_show_splashes "0"
  212. cl_detail_avoid_force "0"
  213. cl_detail_avoid_radius "0"
  214. cl_detail_avoid_recover_speed "0"
  215. cl_detail_max_sway "0"
  216. cl_rumblescale "0"
  217. cl_disablefreezecam "1"
  218. cl_clearhinthistory "1"
  219. cl_detaildist "0"
  220. cl_detailfade "0"
  221. cl_debugrumble "0"
  222. cl_playerspraydisable "1"
  223. cl_showhelp "0"
  224. cl_threaded_bone_setup "0"
  225. cl_interp_threadmodeticks "0"
  226. cl_threaded_client_leaf_system "0"
  227. cl_show_achievement_popups "0"
  228. cl_phys_props_max "50"
  229.  
  230. budget_peaks_window "0"
  231. budget_show_peaks "0"
  232. budget_averages_window "0"
  233. budget_background_alpha "0"
  234. budget_show_averages "0"
  235. budget_show_history "0"
  236. budget_history_range_ms "5"
  237. budget_history_numsamplesvisible "0"
  238.  
  239. texture_budget_background_alpha "9999999"
  240. texture_budget_panel_height "0"
  241. texture_budget_panel_width "0"
  242.  
  243. g_ragdoll_fadespeed "0"
  244. g_ragdoll_lvfadespeed "0"
  245.  
  246. gl_clear "1"
  247.  
  248. lod_TransitionDist "0"
  249. flex_smooth "0"
  250. net_showevents "0"
  251. showhitlocation "1"
  252. lod_enable "1"
  253. dsp_water "14"
  254. blink_duration "0"
  255. weapon_showproficiency "1"
  256. prop_active_gib_limit "0"
  257. adsp_debug "0"
  258. mp_usehwmmodels "-1"
  259. mp_usehwmvcds "-1"
  260.  
  261. props_break_max_pieces "0"
  262.  
  263. // NETCODE
  264.  
  265. fps_max "999"
  266. rate "35000"
  267. cl_cmdrate "66"
  268. cl_updaterate "66"
  269. cl_interp "0.01"
  270. cl_interp_ratio "1"
  271. cl_lagcompensation "1"
  272. cl_predictweapons "1"
  273. cl_smooth "0"
  274. cl_smoothtime "0.01"
  275.  
  276. // CLIENT COMMANDS
  277.  
  278. jpeg_quality "100"
  279. cl_downloadfilter "none"
  280. snd_mixahead "0.05"
  281.  
  282. // GUI Checker
  283.  
  284. clientport "1337"
  285.  
  286. // CUSTOM
  287.  
  288. mat_monitorgamma "1.600000"
  289. zoom_sensitivity_ratio "1"
  290. cl_minmodels "1"
  291. cl_min_ct "3"
  292. cl_min_t "3"
  293.  
  294. clear
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